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>ZSNES is back
>You can now add filters through GPU
Lookin' good.
>>
>>737733578
Why do people still play old ass games like this? I can get going back to the 360 era but anything older than that is completely clunky dogshit that has been surpassed by newer games. For instance NSMB and Mario Wonder mog the shit out of SMW in every department, from visuals, to music, to gameplay, yet people still insist on shilling retro games and even talking about them at all
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>>737733664
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>>737733664
I'm so tired of people like you.
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>>737733664
>360 era
The dogshit brown and bloom era and when retards thought stick aiming in shooters is good
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>>737733578
LOOKING GOOD!!!
>>
>>737733664
That's objectively wrong.
>>
>>737733842
>>737733903
>>737734270
>>737734343
thanks for the ez (you)s btw
>>
>>737736520
>>737734343
>>737734323
>>737733903
Okay but objectively SNES is the oldest anyone can go and still have fun
NOBODY can have fun with Atari 2600/NES, get out my face with your wrong opinion
>>
>>737733578
such a monumental waste of time and effort to code everything for these shitty results, I'm a PC gamer myself, been for most of my life, but I do not relate to this weird breed/subcategory of PC gamers at all and always found equality fascinating and horrifying where they must have all le ebin 4k, 8k, 16k output, must smooth out all the pixels and add some deep fried filters, must have all the textures, must use topaz gigapixel or whatever other upscaling bullshit, must have le ebin reshade preset that completely fucks up the artstyle, must have the 300 visual mods that all clash with each other but every stone texture is 6 gorillion pixels so it must be good right? must have all the crazy hooks and injectors into the game to force FSR, DLSS, XeSS or that lossless scale thing for maximum upscaling and frame generation, must inject and force gaytracing on even 20 year old games even if they were not design with it in mind at all producing some weird abominations, force tesselation on those motherfuckers, force all different techniques even if they make no sense, always more MORE MORE BECAUSE MORE IS ALWAYS BETTER, must have all le maximum graphix!!!!1111
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>>737737923
>NOBODY can have fun with Atari 2600/NES
maybe with the 2600, but the NES has tons of great games
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i recently designed a tile-based graphics digital circuit that is somewhere in power between the NES and SNES. i also wrote an emulator to debug the design. i want to turn it into an electronics kit people can assemble. time seems ripe for that sort of thing.
>>
>>737733664
The reality is actually that SMW was a massive downgrade from SMB 3, and that SMB 3 mogs the shit out of every subsequent 2D Mario game.
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>>737738295
Good luck anon
Keep up the good work
>>
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I'm sticking with NeoGeo.
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>>737738434
unironically this
*skips the whole level with the cape*
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>>737739035
*skips the whole game with the flute*
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>>737733578
there's a whole lot more than that coming
>>
>>737739557
i'd probably be able to beat smw faster than smb3
i think you need to beat about 11 levels in smw to finish the game
smb3 requires you to beat all the autoscrolling levels in world 8, which takes a set amount of time
>>
>>737733578
I may be dumb but why couldn't this be done with snes9x? Why did it take until 2026 for visual filters and gpu integration
>>
do I need a 5090
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>>737733578
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>>737739762
the old emulators worked well enough that no one except turbo autists needed anything more
these things were written to run on shitty old cpus, which they did well, so there was no pressure to add any more features
>>
>>737733664
Poor people and kids who missed out need to cope
>>
>>737739762
it can be done with snes9x. it would just require a full rewrite because snes9x is cpu based.
anyway super zsnes is going to be doing a lot more than just what the op image is showing. that's an example of basic-level shit it's capable of.
that said, the major stuff that it will be capable of won't be available out-of-box. it'll require modders to actually make them. that's what super zsnes really is. it's basically a modder's toolbox to do new things and easily create graphics hacks with a built-in universal graphics editor, including being able to convert mode 7 to mostly full 3d. all without the need of hard to use, specialized romhacking tools that require a game to have been reverse engineered first.
there's talk of potentially being able to make your own hd2d-like edits, or at the very least pixel remaster-like edits of games with this thing down the line.
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>>737737923
>being filtered by zelda 2 in 2026
yikes
>>
How do I into retroarch on linux? I am too retarded to set it up
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>>737733578
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>>737739953
runtime-edits are a cake walk on something like the NES. that's because the way memory was laid out one could, say, edit CHAR-ROM and see the effect immediately. i loved doing this on nesticle while playing games.

however, the SNES's VRAM allows for more creative and dynamic use of memory that makes nesticle-like edits not really feasible for lots of games. character data is often times decompressed then loaded dynamically as needed. even if you did edit VRAM, the game would likely overwrite the changes immediately. also, a lot of the power of the SNES derives from shit like it's HDMA feature, which lets graphics registers be modified on a per-scanline basis. this makes it a lot harder to just, say, open up a view of VRAM and edit what's there in an attempt to manipulate the screen.
>>
>>737738295
interesting
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>>737740165
Just grab a flatpak?
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>>737733664
>I can get going back to the 360 era but anything older than that
Obvious shitposting aside, I wonder if there's anything like objective lines when it comes to this or if it's all relative, i.e. "I can get going back to the [insert the era when you first started playing games] but anything older than that..."

You will never catch me playing anything from the Atari era, because the games look like dogshit to me. For the NES era I think the only game I would willingly sit down and play is Contra. However the SNES era I find perfectly charming and visually appealing and would gladly go back and play something there without reservations. Is this because it's more or less where my gaming journey started, or is there a general consensus that this is where games had gotten "good enough" regardless of your age?

I suppose the line for 3D games might be different too. I've come to love the very specific, pixelated, dithered look of the PSX, but I have trouble with the N64 games.
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>>737740571
You won the gayest post award.
>>
What are some good snes games
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>>737740787
what cha feeling like playin?
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>>737733578
These kinds of filters are woke and reddit
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>>737740787
SMW 1&2, DKC trilogy (just play 2 if you don't wanna play em all), super mee troyd, chrono trigger, there's actually a billion but these are the obvious starters
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>>737740787
Super Castlevania IV
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>>737740920
>super meme troyd
he said GOOD games
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>>737740787
If youre ever looking for a breezy, short RPG, I'd recommend SMRPG. Great soundtrack, last Square game on Nintendo for awhile, just a fun game.
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>>737740952
pls
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>>737740787
tetris attack/panel de pon
the best puzzle game ever made
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>>737740787
Super metroid
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>>737740920
>>737740949
>>737740987
I'd also suggest Zelda, both Kirby platformers (Super Star is the obvious choice, but I prefer Dreamland 3), Secret of Mana, and Megaman X. Adding to the SMRPG suggestion, if you're terrible at turnbased RPGs and would like something short and sweet, you can't go wrong with Mystic Quest.
>>
>>737740787
Mega Man X
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>>737740787
Bubsy
>>
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>>737739784
>>737740192
>>737733578
>>
>>737740165
Just run the EmuDeck installer if you're not up to setting it up yourself.
>>
>>737733578
>that new ui
Disgusting, the old UI was perfect.
>>
>>737740041
Death Mountain and Shadow Link fight are fucking bullshit impossible in 2026 and you know it. I beat the game using rewind

Who thought lives was a good idea for an adventure game??
>>
>>737743230
dark link isn't well designed because you pretty much have to cheese him to death, but it's not hard once you figure it out
i dunno what you talking about death mountain being impossible
>>
>>737740787
PuyoPuyoTsu
>>
>>737743293
>boulders every 2 seconds
>>
>>737743230
Why are they only bullshit in 2026?
I beat them in 2025 no problem.
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>>737737923
>2600
Agreed. Asteroids is the only remotely playable game and even that's just for like 2 minutes.
>NES
SMB1-3, Kirby's Adventure, Castlevania 1 and 3, Mega Man 1-6, Punch Out (not for everyone imo), Zelda 1 (maybe 2 eh), Dr. Mario, Mother, Final Fantasy 1-3. The Dragon Quest games too maybe but I haven't played those. There's good shit if you bother.
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>>737740165
EmuDeck will hold your hand.
>>
>>737743993
W-what about Castlevania 2?
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>>737733664
A lot of old games still hold up, and if they don't there is probably a hack that adds some sort of QoL to make it playable. Not even accounting for graphical mods

If the core gameplay is good, a game is timeless. See warcraft, age of empires, deus sex, morrowind, etc.
>>
>>737744120
What about it?
>>
>>737737923
There's still a lot of good nes games. I wont lie and say I go back them a lot personally but most of the major first party titles are good and then theres shit like Castlemaine which is still really fun imo.
Agree about Atari tho, its surprising home console games ever took off considering nothing on Atari is fun enough to play for longer than like 5 minutes.
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>>737744120
Never played. I just took AVGN's word for it. 3 neither, i just think the JP soundtrack is fucking sex kek. Been meaning to jump on it eventually, 1 was fun.
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>>737733578
How can anyone look at this and call it an improvement? Fucking hell.
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>>737743993
Also if you actually bother with Mother, I genuinely think there's no shame in using the Easy Ring patch or emu fast forwarding. Don't know if they did anything for Earthbound Beginnings but just don't go in raw with the OG, the grinding is absolutely fucking miserable.
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>doesnt even support widescreen
junk
>>
Zsnes fell off after 0.98 chasing support for MMX2, 3 and Stunt Racer or whatever was left. Introduced desync that fucked up their in emu recordings. Would be my prefered emulator.
They also had a board like this one. No sign ups, just write a topic and post.
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>>737744454
That's gross.
It's like modifying an old film
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>>737744527
for me it was around 1.43 when they removed net play. snes9x had it in a similar setup so i knew it was time to move on
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>>737744764
Damn, this just made me remember zbattle.

>had absolutely no tact as an autistic 11 yo
>playing super bomberman 2 and tetris attack with randos while saying the absolute most unhinged shit just because i could
If anyone from then is somehow here I am so fucking sorry.
>>
>>737739762
Zsnes had filters 27+ years ago.

>>737739953
Snes9x also has the modern version of filters. I don't remember what it had 20 years ago for options but it wasn't outputing unfiltered pixels.
>>
>>737740165
Retroarch is last fucking resort. It's basically designed to make people give up on emulating.
>>
>>737745068
snes9x has basic filters that have been around for a long time; they aren't comparable to the modern shader stuff at all
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>>737740571
I had an atari and atari is still objectively garbage. The few games that are fun enough to play have arcade version which are superior.
Asteroids and Lunar Lander are incredibly simple but I haven't played anything that has the same momentum in movement.
Genetos is a tribute to shooters (renamed shoot em ups). Each level goes through a new generation of the genre. So that's better than just playing the oldest ones.

Likewise for 3d N64 is objectively fucking terrible. The games are some of the best ever but they all need to be remade to incorporate dual stick camera control. Analog stick has never felt right emulated.
Blast Corps has nothing like it. Other games at least have spiritual successors if not direct sequels.
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>>737733578
>Posts the fucking stupid filters bit.
>Not the impressive 3D layering effects that enhance the game further or the improved dithering so water looks like water, not cross hatched shit.
>Not the game editor that can be used to improve games further like redoing the sprites in FF6 to match the concept art.
>>
>>737733578
Why is the aspect ratio completely fucked?
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>>737745242
I'm looking at it right now it has
Use Shader
Direct3d Shader File
OpenGl Shader File
then parameters
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>>737733664
You're baiting of course but there are real retards who unironically have dogshit room temperature IQ takes like these.
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>>737745601
>improve games further like redoing the sprites in FF6 to match the concept art.
Destroying historical works of art like this should be punishable by death.
>>
>>737733664
Your bait was successful.
You're still a faggot.
>>
>>737739721
>i think you need to beat about 11 levels in smw to finish the game
Approximately correct, yes.
You just need to hop into the star road, finish it towards the end and use the last exit to drop yourself at the backdoor entrance to Bowser's castle, and if you take it you're dropped straight into the final boss fight.
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>>737737923
Filtered.
>>
>>737745854
snes9x? where? i see activity on their git recently but nothing new released since 2024. if you mean retroarch, the shaders are a feature of ra rather than the core itself. last i saw snes9x full emulator, it only supported basic filters
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>>737733578
>zsnes
>in 2026
ohnohnonononono HAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
enjoy your ai reddit slop KEK
>>
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>>737745930
you're retarded. while there is a lot of stupid hacks out there, if you dont look for fixes and stuff to old games before replaying, you're missing out
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>>737746294
>NOOO I MOOOST MOOOOOD
go back FAGGOT KEK
>>
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>>737746323
you're missing out. pic related is another wonderful example of a game changed so much from its original version that its a treat to play the actual original with full translated menus and subtitles. and theres like 2x as many missions.

>https://projectnemo.net/wiki/index.php/ProjectNemo/Download
>>
>>737745601
I'd rather they changed Amano's designs to match the sprites. I'd like to go through the Advance games but seeing his squiggly art all the time is a detriment.
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>>737746082
My Snes9x version says 1.60 with a date of June 12 2019.
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>>737746294
>fixes
You didn't beat the game.
Only game you can argue fixes for is Lufia 2 which has 2 garbled screens in the actual released game and text issues where new equipment text doesn't overwrite old text graphics of text that extends past the length of the new text. It was also made by the actual person who worked on the game.
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>>737733664
>I can get going back to the 360
You had me up to this point. Remove that part and it will be better bait
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>>737746807
take a screen of the shaders. these are filters.

>>737746909
so you like removed content or dont care that it existed? in games like streets of rage 3, there was whole extra levels in the jap version. you're the one who didn't beat the game given you missed out on content
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>>737733664
fpbp
>>
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>>737733664
>For instance NSMB and Mario Wonder mog the shit out of SMW in every department, from visuals, to music, to gameplay, yet people still insist on shilling retro games and even talking about them at all

SMW still to this day has the best physics, plus the level design is top-notch to the point it puts all the modern NSMB level design to shame. I have yet to play Super Mario Wonder, but from what I have seen its game philosophy is completely different to everything that came before it.
>>
>>737733664
fpwp
>>
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>>737739035
>unironically this
>*skips the whole level with the cape*
>>737739557
>*skips the whole game with the flute*
Epic BTFO moment.
>>
Replaying SMW made me realise how much Mario Wonder level design kinda sucks. I mean it's not bad in a "just have fun" kinda way but there are hardly any falls in the levels and it's mostly flat surfaces which is weird for a platformer, a genre all about jumping over pits and onto platforms. The Wonder transformations are fun as fuck but really more care should have gone into the level design.
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>>737744454
It does support widescreen, it's just early days in development.
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>>737738434
Mario 1 was the series peak, that was the only game where you could simply run and get good and have your skill rewarded with speed.
Mario 2 was close, but added to much bullshit to keep it fun.
Luckly the gameplay inspired a better series. But it's still sad how far Mario has fallen.
>>
>>737748239
I think it's folly to compare Wonder to past games, it is clear it is doing its own thing.
>>
>>737748361
>folly
Calm down Shakespeare
>>
>>737733578
Bump for interest.



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