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Imo a bad thing about Elden Ring, is how unintuitive the game is.
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>>737736305
>good game
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>>737736305
you lost
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>>737736349
Elden Ring is good. Prove otherwise

>>737736370
Lost at what?
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>>737736305
>unintuitive
You're just retarded.
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>>737736468
I guess a solid 80% of Elden Ring's playerbase is retarded. How the fuck does anyone figure out how to get to Volcano Manor via Wyndham Ruins?
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>>737736305
If by unintuitive you mean based on finding out where to go, then I agree. Combat is fine
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>spend hours getting through an area
>get to some random door
>can't open it
>"hehehe i bet the solution is to take off all your clothes"
>"nah the game wouldn't be that stupid"
>look up how to open the door
Immediately uninstalled after that
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>>737736827
Whenever I look something up, it's either exactly what I thought (and tried albeit incorrectly), or something extremely convuluted and the comments being filled with people complaining about how hard it was
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>>737736305
Pokémon
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>>737736305
>unintuitive
Skill issue.
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>>737737418
So figuring out something extremely convuluted that most people won't even consider despite seemingly trying everything is a skill issue?
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>>737736305
The bad thing about Elden Ring is it insists upon itself.
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>>737737996
What the hell does that mean?
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Shazamtrannies eternally on suicide watch
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>>737736305
I suck at combat, get lucky sometimes. I'm more a turned based JRPGer.
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>>737736515
>see unexplored area on map
>shimmy along the world border until you find a hole
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any game that needs mods to add features back is gay. ship with a proper map and mini-map next time
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Elden Ring needs a quest list and mini map markers for NPC's
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>>737743402
They quickly released a patch that makes NPC names show up next to Grace names on the map, that was pretty much all you needed since most NPCs are near a Grace.
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>>737736305
dark souls 3 was the sweet spot for difficulty
elden ring overshot it by a mile
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>>737744303
The advantage of DS3 is that they didn't have to give every enemy massive cleaving attacks and ice-skating gapclosers to balance out all the bullshit the player has at his disposal. PvP also feels much more methodical because spacing and parrying are still viable when nobody can cause nuclear anime explosions with the press of a button.
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>>737737619
Yes retarded game journo, that's what people liked about the game. Elden Ring is authentic. There are weird things to find if you do weird things back. The ultra streamlining mentality that a gamer must never miss real content is also the death of all imagination in Video Games. Elden Ring is a game that isn't afraid to hide entire regions from you.
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Elden ring is already too handholdy and should have fewer "QOL" features.
>Stakes of Marika
>Markers
>Showing the player's position on the map
>Torrent in general
>Too many sites of grace
>Spirit ashes not increasing boss hp like npc/player summons
>Dev messages
>Tutorial popups
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>>737736515
The dlc is the definition of stupidity volcano manor is nothing
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>>737736305
Biggest flaw is questlines and how can you miss a lot of lore/content simply because you chose to do things in the wrong order even though the point of an open world that big with so many passages to progress through the world is to have choices when it comes to progression. If you want to know what's going on and not miss anything, you have to be very linear.
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>>737747874
The thing I hate is how easily you can miss the Clap emote if you don't talk to Varre at a very specific time before he leaves his first spot.
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>>737745468
Missable content is shit game design. Neck yourself shill
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2026 and /v/ is STILL seething about this game holy shit.
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>>737736439
From didn't pursue life ruining legal action against the seamless coop mod devs. In fact they went and made a gay carebear coopfaggot spinoff instead, proving they're compromised.
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>>737736305
I still seethe at From not saying that rolling has i-frames in the tutorial, I have no idea why they continue not to. It was fine in DeS/DS1 when you could play the game without rolling but ER is totally built around it. You need to explicitly tell the player what the attack button is, but you can't tell them about this fundamental mechanic which there's no real in-game way of knowing about and which makes the game massively more of a pain to play without?



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