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Just beaten Bioshock 1 and moved onto Bioshock 2.

Atm, my impressions of the game are:
1) The rivet gun is fucking awful compared to the pistol. Its inaccuracy is not very fun.
2) Feels a lot more linear than Bioshock 1.
3) Lost a lot of nuance - seems to like throwing large hordes of enemies at you.
4) Atmosphere feels wrong, it's very bright.

What did you think of Bioshock 2?
>>
If you like Bioshock 1 the best, you're an Xbox 360 nostalgia groid with no taste.

If you like Bioshock Infinite best, you're just a retard.
>>
>>737739194
>What did you think of Bioshock 2?
It retreads on the first game too much
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>>737739719
That's funny because Bioshock 1 retreads on System Shock 2 too much, 360 nostalgia groid.
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>>737739194
Use the drill and plasmids and nothing else for the best experience. Drill Charge is when the fun starts. Bioshock 2 is the best one.
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>>737739742
Never finished any of the system shock(s). Too boring and too old-looking. Bioshock clearly did everything better, as proven by Bioshock 2 copying 1's homework word for word.
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>>737739194
Its just 1 but with more polished gameplay, no idea why that is supposed to be bad or why people were so upset back in the day
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>>737740149
There were 360 groids who had never played SS2, so Bioshock 1 was wholly new to them and then they started judging it through that lens.

Meanwhile I have to sit here watching Bioshock 2 get slandered when 1 and Infinite are both shoddy and terrible for different reasons.
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>>737739645
Honestly perhaps the worst bits in Bioshock 2 are rescuing little sisters. Who thought putting in enemy wave gauntlets would be fun?
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>>737739194
>What did you think of Bioshock 2?
great gameplay, setting up traps and stuff for big sisters is fun, and you get a ton of fun tonics. being an invisble hackerman with pet drones is neat but it breaks the game a little.
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>>737740292
Imsims are at their most fun when you're cracking them open like an egg. I used to hate Dishonored 1 until I actually played it, and part of the fun was just not having to saw my own balls off to enjoy it.
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>>737739194
I agree on the atmosphere. There are too many large interior places in 2, the first game made the ocean feel omnipresent. The gameplay is much more fun, though, in my opinion. The plasmid upgrades do more to differentiate them, the dual-wielding of plasmid and weapons feels like such an obvious thing that it's weird the first game didn't have it, and the drill dashing is extremely fun.
I recommend trying out Minerva's Den even if you end up not liking the main game.
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>>737739194
It trades off in plot for smoothed out gameplay and little sisters that don't look like bug eyed freaks.

The nail gun is garbage. wait till you get the special rivets and then it's good. Otherwise, wait till you get your MG.
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>>737740646
>It trades off in plot for smoothed out gameplay
This. It also made hacking less of a chore, on top of a more intense fire fight between enemies, not to mention big sisters fights are very interesting.
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>>737740751
>This. It also made hacking less of a chore,

No, it made part of the game world, which this shitty fucking thing would PAUSE THE GAME. All those splicers? Yeah, they're waiting their turn as you solve this.
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>>737740212
No shit, retard. SS2 was released during a time when video-games in general has yet to reach a mass audience, the hobby was still considered niche albeit growing rapidly. Also it didn't sell well. Meanwhile the 7th gen made gaming exactly like how windows 95 made the PC in personal homes. So for the newcomers to judge the sequel through the first game is understandable, this is obvious to anyone if they aren't an autistic retard.
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>>737740149
I think because the plot of Bioshock 1 was a really high bar to clear for the sequel. That said, for better or worse, Ken Levine wasn't on for Bioshock 2.

I think the only big complains were the linearity of it and Sophia Lamb not being as compelling of a villain than Andrew Ryan. Which is a shame because Fenella Woolgar, her actress, does a great job. But it's just not Andrew "A Man Chooses" Ryan.

Otherwise the other stuff, the graphical upgrade, the improved combat with wielding both plasmid and guns, being a big daddy, the Multiplayer mode/story, and just the fact that, it was more Bioshock and Rapture, were big pluses.
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>>737740646
>>737740751
I think what really drags me away from it is honestly the little sisters. The harvesting ADAM thing is just such a chore, and it's basically forcing me to re-trace steps. Sometimes I think I'm done with an area, and then suddenly the Big Daddy who was patrolling has a Little Sister, and then I have to go find corpses, wait for a gauntlet of mobs etc...

I think I'd also be a lot happier if the 'pistol' (rivet gun) weren't fucking awful. The machine gun runs out of ammo quickly, and the shotgun doesn't seem to have very much ammo, so I always feel a bit constrained. Usually in those circumstances you make up for it by being accurate with a pistol, but that's not very easy on this one.
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>>737740850
The "pause the game" killed the pacing. It worked for system shock 2 but somehow it didn't feel right with bioshock 1. The sequel solved this, a fast reaction to hack stuffs now it's a proper action game (instead being a half-ass hybrid).
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>>737740869
Anyone excited for Bioshock 1 back then who was a gamer was excited because it was a spiritual sequel to SS2 you stupid fucking mongoloid.

Any kiddie retard whose first console was the Xbox original was excited for Bioshock 1 due to the marketing aka they're sheep groids with no thoughts aka the average FPS "gaymer"
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>>737740646
>>737740751
>>737740923
Correction, the story that got traded out, was put back in with the amazing, Minerva's Den DLC.
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>>737740927
>It worked for system shock 2

Uh, buddy, the hacking and minigame cartridges didn't pause SS2's gameworld. That's the point.
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>>737740923
>I think I'd also be a lot happier if the 'pistol' (rivet gun) weren't fucking awful. The machine gun runs out of ammo quickly, and the shotgun doesn't seem to have very much ammo, so I always feel a bit constrained. Usually in those circumstances you make up for it by being accurate with a pistol, but that's not very easy on this one.

How far are you in?
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>>737739194
I did the same a week ago, replayed Bioshock 1 (it's better than I remembered) and immediately moved onto B2 thinking it's even better. Dropped it few hours in for the reasons you mentioned. Also I fucking hated the drill, which was especially frustrating because in B1 I respecced into a wrench build midway and had a lot of fun with it.
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>>737741057
>I did the same a week ago, replayed Bioshock 1 (it's better than I remembered)

Maybe on planet retard

Note: I never play games optional challenge bullshit modes because usually I've had enough of the gameplay loop, but Bioshock 2's was calling my name.
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>>737741046
Siren's Plaza, I don't have context for how far along that is.
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>>737741265
without spoilers, the halfway point. I assume you've been combing the levels for like all the stuff right? ammo, loot, power to the people machines?
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>>737741316
>without spoilers, the halfway point. I assume you've been combing the levels for like all the stuff right? ammo, loot, power to the people machines?
Yep, I'm not struggling, it just feels like I'm having to do a lot of combing to stay on top of resources, particularly with the gauntlets with little sisters, big sister fights that follow, and some of the mini-boss style enemies like big daddies and the hulking splicers.
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>>737739194
>The rivet gun is fucking awful compared to the pistol. Its inaccuracy is not very fun.
The Rivet gun is better than the pistol and once fully upgraded it is a battlerifle. I never had issues with its accuracy.
All enemies try to gormlessly swarm you up close and if you are missing point blank that is on you and even from afar it is accurate enough both zoomed in and out. Even if it was inaccurate, it has a faster rate of fire with double the magazine size of the pistol by default.
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>>737741370
also there is a weapon bash option if I'm not mistaken?
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>>737741354
you on a harder difficulty? hardest I've done is normal. Otherwise I don't have a answer, sorry.
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>>737741354
>particularly with the gauntlets with little sisters
Almost all little sisters after the tutorial chapter for the horde mode can be rescued or harvested immediately upon acquisition like the first game.
The 2nd game is too easy even on hard so losing whatever bonus you get from going on a harvest run is meaningless. The bonus adam from the mandatory big sister fights are more than enough to carry you through the whole game.
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>>737741424
Nah just normal. I've only died once where I misjudged firing a rocket back at a big daddy.

I guess overall, my gripe is that it feels a lot like 'pause for a loot run,' whereas the first game felt more straight through. As said it's not that I'm struggling on difficulty, just that I keep having to stop and stock up.
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>>737740874
What was so good about the plot in Bioshock 1?
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>>737741726
I like the downtime to search and top off. Different strokes.
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It's sad nobody remembers the multiplayer, it was very fun. Grabbing the Big Daddy suit and cleaning house was always a thrill.
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>>737739194
>The rivet gun is fucking awful compared to the pistol. Its inaccuracy is not very fun.
The fuck? I love the rivet gun, just use iron sights if accuracy is too low.
>Feels a lot more linear than Bioshock 1.
Nah, if anything levels are larger.
>Lost a lot of nuance - seems to like throwing large hordes of enemies at you.
Never really bothered me since I always set up traps and there are plenty of tonics that speed up gathering.
>Atmosphere feels wrong, it's very bright.
I like it. It focuses more on the lower class areas which is cool.
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Bioshock 2 is great, just focus on having fun with the combat
>rivet gun is great against fodder
>drill charge is the best melee attack in videogames
>cyclone trap is one of the best powers in a shock game for sheer amusement factor
yea they shower you in enemies but you're a big daddy so
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>>737739194
The only linear part is removing the option to backtrack to previous levels. Level objectives are still mostly collecting things in whichever order you want.
It also gives you way more reason to use traps, more enemy variety, and much better plasmids/tonics.
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I can't imagine playing video games like this. Just have some fucking fun bro not everything has to be be amazing or meta just go through the level, explore, and kill the enemies it's not that crazy of a concept
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>>737743582
>Nah, if anything levels are larger.
No I get what he means; In Bio 1, you could use the Bathyspheres to travel back to older levels for things you missed and such. Bio 2, once you're on the train, it's onto the next section as it were.
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>>737741789
people are sucker for twists
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>>737739194
>4) Atmosphere feels wrong, it's very bright.
That was the big thing for me. Lost its griminess with the engine upgrades or whatever. Things really stick out in a bad way.
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>>737740646
I like setting people on fire with it.
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>>737739194
It’s way better in the gameplay department. The Rivet Gun is a bit trash, the trap Rivets are decent enough, and fully upgrading it lets you set enemies on fire with repeated shots. Where the game really shines is when you get further into the game, and get a lot more options and builds on how to handle things. You can spec entirely into the Drill for a melee heavy playthrough, and add Drill Specialist to mix in some Plasmids too, and reduce the EVE cost for all of them. You can play as a Hackerman, and go all in on letting the turrets fight for you by increasing their damage, durability, and gaining the ability to repair them. You can even just go all in on elemental damage and Plasmids, and regenerate EVE when taking elemental damage, gain health upon hitting enemies with Level 3 charged Plasmid, and emitting bursts of electricity, fire, or ice when hit with a melee attack. Personally, I like focusing on traps by using the Rivet Gun, and upgrading Cyclone Trap to charge them with other Plasmid effects, and the ability to set them on walls and ceilings.
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>>737739194
>seems to like throwing large hordes of enemies at you.
as opposed to LITERALLY NEVER SENDING MORE THAN THREE ENEMIES AT ONCE AT YOU?!?
even bioshock 2 doesn't really send more than five at once after you, they're hardly "large hordes"
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>>737741354
>it just feels like I'm having to do a lot of combing to stay on top of resources
i beat it on hard a couple of months ago and literally never felt like i wasn't overflowing with resources
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>>737741393
Correct, but it should only be used for emergencies. The Drill is much more effective if you want to smack enemies around.
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>>737741789
It’s not super complicated, but it’s very concise and it was executed very well.
>trauma acts like a sort of virus, infecting the people it affects and making victims into vectors for spreading further trauma
>the traumatized turn trauma into their identity and naturally hurt everyone they come into contact with (Andrew Ryan) unless they can, at great pain, atone and excise this part of their identity (Tenenbaum)
>the game forces this dilemma onto the player by allowing them to either harvest or save little sisters, with doing one or the either affecting whether you become like Andrew Ryan and rule rapture or like Tenenbaum and escape the city with the little sisters and lead a normal life
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>>737739194
Bioshock2 is the best Bioshock because they embraced the action, while still being fun unlike Infinite.
Bioshock1 is overrated shitty System Shock that's been completely neutered to accomodate for consoles.
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>>737740025
>Bioshock did everything better
lmao
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>>737739194
>2) Feels a lot more linear than Bioshock 1.
the levels are objectively less linear as they feature more verticality compared to bs1
get your head checked brown man



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