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Why do DS2 shills always say that there's nothing wrong with the controls when it's basically a d-pad game
>>
Because they're dumb shitskins who suck off DS2 because it was their first souls game.
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>>737740032
>if it's different it's bad
DS2 has the best movement of the souls games.
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>>737740032
Just download a mod to fix it if you don't like it
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File: what does blue mean.png (735 KB, 961x1256)
735 KB
735 KB PNG
>>737740032
I think I get red and green but what does blue mean?
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>>737740684
Here's the reddit post OP is taking from
https://www.reddit.com/r/fromsoftware/comments/1fk4x1m/some_fromsoftware_controller_movement_deadzones/
I guess blue means no matter where it is on that side you only move one direction? Rather than being able to wiggle, I mean.
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>>737740324
>t. underwater welding fetishist
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>>737740032
You have been crying about this game for over a decade. Get a life.
>>
>>737740684
red is the normal deadzone (register no input)
green is normal input
blue is AXIAL deadzone where it cancels out only the X or Y input respectively. So for the vertical axis you don't have to be dead-on to walk perfectly forward, it cancels any residual x-axis input
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>>737740032
there is a mod that fixes this
>console niggers
who cares about them
>>
It doesn't really matter since you can make fine adjustments with the camera. I'd argue it's better and gives you more consistent control.
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>>737740032
It literally doesn't matter, you aren't playing Super Mario you fucking retard.
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>>737740032
What do these lines mean?
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>>737741569
inner green is walking
outer green is running
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>>737741672
What’s going on with Sekiro?
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>>737740032
dark souls 2 is the nortubel of from software
>>
holy fucking shit get a job you faggot
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>>737740032
>Ignore the fact Elden Ring has the same kind of movement
And why do you think that is? Does it occur to you that the reason why that's the case is to fix an issue with the games that do 360 movement like Ds1/Ds3 did it? If the game has platforming then you use deadzones not to end up with the cancer that was going down the scaffolding in OG Blightown
>>
File: 1768947488263.webm (2.96 MB, 960x540)
2.96 MB
2.96 MB WEBM
>>737740324
This
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>>737740324
I refunded it after 10 minutes because the movement felt really shitty after finishing ds1
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>>737744391
Based.
>>737744418
Sure.
>>
It never really bothered me because you generally control direction by adjusting the camera anyway, but it should've been less pronounced like in Elden Ring. The camera acceleration curve in the PC version always drove me crazy though, and I don't remember it being that bad on any console release.
>>
>>737740032
Because it literally does not matter
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>>737740226
wypipo showing once again they're low IQ goyim who can't see anything else than function
they can't interface with sovl, which is why they are trannies
>>
>50 Loyce Souls
>50!!!!!
For fucks sake what were they thinking???????..
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>>737745708
>let's add a secret
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>>737740032
ur a dpad game
>>
>>737740032
>conveniently omits the fact ds1 only has 4 roll directions
>if you lock onto a boss you literally cannot roll forward-sideways and will instead roll straight into them
Kys.



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