>play old game>game has hundreds of lights>cascaded shadows from every light>atmosphere>bump maps everywhere>can run on a potato
Doom 3 absolutely did not run on potatoes back in the day, sir.
decades old games run on modern potato computers? how can this be. sounds impossible
>>737742662>>game has hundreds of lights>>cascaded shadows from every lightlol nothe main reason they changed to deferred rendering is because it dramatically reduced the cost involved in lighting and shadows which would increase exponentially the more light sources you added to your scene with the old methods of rendering
>bfg edition You did not play the game
>play new game>150 gb download
>say i like old games because of the gameplay>actually like them because of the graphics
We lost the technology of art direction
>>737743009>play old game that is 700MB in size>"Guys, any HD mods? This game looks like complete shit! I want 8K textures!">old game with graphics mods is now 150GB in size
>>737742784Neither did Far Cry. HL2 was also heavy. Crysis etcUnreal also pushed graphics far and beyond, remember how devs used to boast about how many lights can they stuff into the levels? DICE was also boasting about how many thousands of lights frostbite could handle.Nowadays you either buy hella expensive GPU to do path tracing or you get flat lighting.Modern graphics are fucking cancer.
>>737742662>the flames cast no shadow>walls lit by god knows what>the imp is not casting a shadow on the wall, even though the lamp is right next to himwhat a fucking mess
>>737742662why did you post that screen shot look at the imp's head. fucking embarrassing.
>>737743190Flames do cast shadows.
>>737742662he looks like a doom 2 spritelike he'd have 3 frame animationskinda neat
>play modern game (from 10 years ago)>prebaked kino
>>737743486that tree on the left, oof
>>737742662>>can run on a potatoyeah i remember playing the final bossfight against the cyberdemon at 10fps.which wasn't too bad because it barely a bossfight.
>>737743276Maybe in a cutscene, but certainly not in the OP screenshot. The pipe clearly has no shadow, as it should be really sharp from a close light source like this. There's also absolutely zero reflected light, so it looks like shit regardless, but it's Doom 3, so there really was no point in making that distinction, it looks shit at all times.
>play game from 15 years ago>has more atmosphere than any of the current-gen games
>>737742662>>737743276The film grain and chromatic aberration are the things pissing me off the most. Literally effects used to HIDE and OBSCURE actual detail in an image.
>>737743762This thing is actually fully on me since I use a mod. I think I can remove it by using console commands but I didn't bother. The grain is actually not visible to me at all when playing because the game maxes out my screens refresh rate and unlike typical grain it seems to be the blue noise grain (look it up).
>>737743184gaming has been utterly raped by nvidia's all in one for lazy devs solutions and now that we're in this era where retarded publishers who have no technical background besides watching nvidia's bullshit trade shows who have no idea how the actual engineering challenges manifest yet demand their studios to just lap up whatever nvidia is currently pushing it unfortunately means no real advancements in graphics tech and games that have comprehensive visual issues like crimson desert that the average consumer is too unequipped to call out and cases like where nvidia's all in one solution for lazy devs meant that ID released a game that runs like shit yet looks identical to their older game
>>737742784He obviously means a potato by modern standards
>>737744008Nvidia is to blame for a lot of stuff but Epic is also destroying the development of games.Lumen will handle the lighting so you can do whatever!Nanite can crunch millions of polys so you don't have to care!Being free and popular made UE5 into a standard that destroys modern gamedev and makes devs and publishers that you can forego basic optimizations like making low poly model with normal maps.>lol just import from zbrushThey said this and boasted about how many polygons they can do in one of their demos but said zbrush can generate low poly on its own using state-of-the-art methods.https://help.maxon.net/zbr/en-us/Content/html/user-guide/3d-modeling/topology/zremesher/zremesher.html
>>737744372UE is one shitty engine for chinese shovelware while nvidia is a 5 trillion dollar company that has buck broken the tech industry and utterly raped gaming in the process.
>>737742846Wrong, it ease multiple light costs, but shadows are the same on forward and deferred. Also this "multiple lights" we are talking about overlapping u shadowed lights, which in practice is not that common
>>737744538Pricing of hardware was bad enough due to crypto mining. Then it got even worse due to AI.I'm tired, boss.
>>737744538You retarded on purpose? Nvidia value is AI, period. UE 5 IS the example of bad practices
>>737743184HL2 ran decently on systems that would not run Doom 3
>>737743160While this is obviously a joke it heavily applies to Bethesda's games modding, fuck those nerds and their inability to optimize texture sizes
>>737744808>Nvidia value is AIwhy do you think the current state of gaming exists you goddamn retard
We reached peak triangles generations ago. From here, it's an elevator to Hell -- going down.
>>737743695God I miss Hawken. The atmosphere really pulled its weight. Is it still active at all? Last I remember whatever company picked it up only kept it alive for console players.
>>737742662>doom3>can run on a potatoBack in the time you would need an equivalent of 5070TI to run it
>>737745084https://hawakening.com/PC players dug out some older builds and managed to get it working.It's active on weekends.
Stencil shadows were simply too kino for this shitty world we live in, it's lost technology
>>737745226based anon, thanks for the heads up
>>737742813He means that those old games still look better than most modern ones. However, art style aka. soul aka. nostalgia goggles also play a large part in that sentiment.
>>737745380>art style aka. soul aka. nostalgia goggles
>>737745380Thanks for explaining my stance better than I did so myself. However I never played Doom 3 until yesterday. I was playing UT2K and UT3 in those times. Doom went over my head, I played Doom 1 and decided to go back to UT, disregarded the series for basically forever. One of my SP shooters from the era was XIII.
>>737745380your zoomer is leaking>NOOO UNC IT WAS JUST NOSTALGIA! NOBODY PUT EFFORT IN OLD GAMES, YOU JUST PRETEND THEY DID!
>>737745625*my favourite SP shooters
>>737742969rape
Doom3 in VR is so good.
>>737746210I wish I could play it like that. I never bit the bullet and got a headset though. I did try it on some presentation and played a bit of Elite: Dangerous in VR. It was incredible.
>>737746210Is the PC version out yet?
>>737746304this is psvr, i think i heard its on quest headset
>10+ year old game made with 12 year old GPUsit still amazes me to this day what you could do with enough technical artistry.very few games to this day let you walk up to instrument panels and the textures seem to scale in definition like vector graphics the closer you get. i dont get how they achieved this kind of shit with (in current view) ancient hardware
>>737742662Doom 3 with this level of graphics fidelity would be 10x better though
>>73774644099% of modern games wont let you walk up to random props and actually read what the tiny knobs etc read. the only recent example is starfield.
>>737746490>with this level of graphics fidelity>grain filterNo it wouldn't you fucking retard
>>737743160i remember a forced language update (japanese and another one) for kcd which was around 20gb the game plus dlc was 40-50gb
>>737746637but the op pic has grain too and chromatic aberration + it's an optional post process effect, double retard
>>737745301this is AI slop, shadows didnt exist until GODVIDIA gave us CHADTRACING
>back then>GTX 960>60FPS>nowadays>RTX 4070 TI>20FPS (at native res instead of scaling with DLSS)
>>737742784I ran it on a gforce2 (32mb). You weren't even alive back then.
>>737743009>play modern game>150GB>5 minute download>install 750MB game off disc>45 minute install>have to install patches sequentially after
>>737746365That was a really good dodge there, anon. If that was you whodunnit. Doom 3 strangely looks pretty good in VR, which I wouldn't expect for it.
>>737747587The game would still work if you disconnected it from the internet and kept the patches on your CD's. You paid with your right to play it forever for this convenience. You deserve neither.
>>737742784You go champ! Tell that Jeet of an OP off!
>>737745626Don't project so hard, I didn't say there was no effort in older games, unc, just that the tech meant devs had to get creative. At my age I'm doing nothing but chasing the nostalgic feel I had when I played games back then, and with very few exceptions, no games made after, idk, say 2010 have given it to me.Bet I'm older than you, too, shitbird
>>737747839Why would I ever be disconnected from the internet? I'm American. Is that a problem in Vietnam?
>>737742662ID tech 4 games just look so fucking kino
>>737748092>Bet I'm older than you, too, shitbird
>>737742662>old game>came out in 2012 (original 2004 version is also all but a modern game)fuck OFF zoomers
>>737748763IF it's just the BFG edition, then it's still 14 years old anon. It would be about as old as the zoomers playing it. The original would 22 years old, old enough to drink and definitely something zoomers wouldn't be playing because anything past 2010 is already pushing it for their ADHD addled minds.
>>737748823it's about how similar the gameplay is to modern games compared to actually old ones, not about yearsfuck OFF zoomers
>>737748842I'm probably older than you are, you disingenuous ESL. And yes, the age does matter, because zoomers can't be bothered to go back and play the originals to a lot of the recent spat of remakes and remasters bank on. That would require effort, and again, their ADHD addled brain, like yours, doesn't have the time or patience for that.
>>737745691possibly the best looking 'emboss everything'-game ever made
>>737748692>extreme normal maps on characters>40000000 poly model used to make a texture for a 30 poly model
>>737747287Not him but.>5-15fps>480p>lowest settings>dx 7 Fuck that.Unless you had higher GF2 model like GTS, then 20-30FPS was possible. Either way unplayable, I had Radeon 9600 SE, total garbage and the biggest scam I've ever fallen for. And I didn't enjoy playing Doom 3 because of how poorly it ran.
>>737748823Consider the first zoomers were born in 1982, and the last boomers were born 3 weeks ago.
>>737748909>zoomer starts projectingabsolutely fucking grim
>>737748957>30fps>unplayableNo one tell the consolecucks.
>>737748957>dx7It was id. They always used out of date renderers like OpenGL.
>>737742662j
>>737746637why do 40 IQ shitskins hate art so much?
>>737745028Yes and that's why tesselation is a meme designed to fuck over poor fags as all it does is multiply the triangles which low end GPUs don't have the cores to process
>>737748823even 10 year old games are pushing it.black flag is getting remade, a 13 year old game.i wonder when publishers will start trying to shill games that released after PBR graphics, at that point you are just re releasing the game
>>737749720I won't argue tesselation is a meme but it can be set to very low distance so you it effectively works as smooth transition of LOD from normal far object to closeup. The problem is that tesselation as it was implemented in the early days was specifically designed to fuck over poorfags that didn't have current gen nvidia card at the time. This was huge issue in crysis 2, I also remember stalker and metro having it but it was raping my hardware. Also it's not a simple multiplication of triangles, it follows the displacement maps which are very different from bump maps. They're b/w height maps. Tesselation finds use in 3D industry where you move around low-poly model while animating and when you finally render something you get high level of detail without hassle of swapping assets.pic unrelated
>>737742662And they also had way more mirrors than now, I know it was a trick but it is retarded how muh pathtracing and muh aytracing is all about reflections yet mirrors are non functional.
>>737750215This pissed me off a bit in last RE. I checked once in a while how the locations looked like with PT and I did switch to PT when I seen a mirror, I reload game and walk to the mirror and it's still non-functional even when PT was enabled. Fucking retarded.
anything prior to 2018 was sharp as hellnow it's all blur city bullshit with fake resolution
>>737749212Opengl isn't a renderer nor was it outdated at the time.
>>737748979You’re a special kind of retard, aren’t you?
>>737742662doom 3 did not run on a potato, you needed an extremely high end computer back in the day to run it on 1080p 60fps and even then it hit huge frame drops in certain segments. T. had a really good basedlianware that could run it at high frames
>>737750398>>737750398>Opengl isn't a renderer>OpenGL (Open Graphics Library[4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.That's straight from the pedophiles that edit Wikipedia.>>737750398>nor was it outdated at the timeIt has been since DirectX 5.
>>737745028We're not at everything can be triangles level of abundance. Will not be a in a long while.
>>737750519API does not equal rendered you dunce, API handles the individual hardware calls like>draw me a polygon using x texture, y coordinates and z mappingsRenderer utilizes API for hardware compatibility like in this specific case using GPU for the math rather than CPU.
>>737750463Ran well enough on Xbox back in the day, but to fit on the disc entire levels were either cut out or shortened. If nothing else, Id back in the day were wizards at making Doom run on things it probably shouldn't have.
>>737743190unironically this is nudev mindset
>>737750656The disc wasn't a problem. It was on 3 CDs on PC, and a DVD on Xbox.
>>737750650Explain why every game back then had an option between opengl and directx.
>>737742784Ran on my low end FX 5500 back then. Riddick was one tier above it once released, require pix shader 3.0 which my FX doesn't support if memory serves me.
>>737750519You don't know what you are talking about.
>>737750942What time do you close?
>>737750838Different vendors had different support for games built with either opengl and directx with directx being specifically made for windows so if you used mac or linux you needed opengl to work. Cards themselves could also have directx8 support and opengl support but newer game came out and it utilized dx9 but still had opengl support it meant that game could still "talk" to older cards. Modern equivalent would be like dx11 or dx12 which many games offer but there's also often option for vulkan which works on almost any hardware while directx still belongs on windows systems.tl;dr compatibility
>>737742662Doom 3s tech was the equivelant of Pathtracing at the time
>>737750519Yeah, it's an API that a renderer uses to talk to a GPU.
>>737747287Not at max settings
>>737748931>40000000 poly model used to make a texture for a 30 poly modelAs it should be, that's the dev/designer/artifag's job, not ours amd definitely not our hardware. You're supposed to assemble the car and sell me the car, i focus on driving and sending it to fixes, not me building the car from scratch despite paying full price for it and then i have to subscribe some bullshit to make things work. You want food anal-logy ? Because anons love food, imagine a burgah, you buy a burgah, assembled and ready to eat, instead they come raw, fucking raw, you do the work, full price and another $9.9 tip of my dick.
>>737751014btw vulkan works on android too which makes it easier to port stuff between mobile system and desktop and vice-versa, and it's written with low level access in mind which forgoes many of the old methods that are pointless which is why for example vita3k on android defaults to vulkan and gets playable framerates there but also allows you to swap to opengl if your game bugs out or your device doesn't have vulkan support, and the performance on vulkan in like 10x that of openglmulticore processing and asynchronous rendering didn't exist when opengl was being made
>>737743009kek what's up with that??
>>737751052nah, that would be far cry for which crytek used some rudimentary ray tracing method to fake GI iirc
>>737751205But it ends up looking like shit. It's less jarring to have textures closer to to the detail of your actual models. When the head is nearly cubic and the wrinkles are incredibly detailed, it just looks faggoty.
>>737743184HL2 was praised for running good on shit systems it's also why it and gary's mod popped off in euroslav countries
>>737747165>20 FPS without using advanced rendering technology that the engine was specifically designed to be used in conjunction with. Retard.
To break 60 fps with high settings you only needed a top GPU released that very same year, and a resolution for ants.Actually you get the same ballpark FPS with a 4090 in Cyberpunk with 1080p, path tracing, DLSS off.
>>737750656the graphics were severely lowered too, xbox doom 3 is literally worse looking than the lowest setting on pc.
>>737752054>500 dollars for the top of the line gpu of the timeI want to go back
>>737747287I had an NVIDIA GeForce4 MX 440 64MB, on a P4 1.8GHZ and I would get 15-20 fps.
>>737742784People have run Doom 3 on a fucking late Voodoo card.
>>737752054I miss the old graphics where you get very crisp images with 4x MSAA and baked lightning, instead of whatever we have right now.>2006>play at 1280x720>2006+20>still playing at 1280x720 but upscaled>>737752054>4x fsaaWe used to downsample stuff, now even the top of the line GPU can barely run stuff at native resolution.
>>737752216Insane how, even including inflation, it's not even half of how much a modern top of the line card costs.
What lesser known classic shooters should I play? Everyone knows quake/doom/hl.
>>737753520hexen, descent, dark forces
>>737747287It was easily the most hardware demanding game for PC back in 2003
>>737753520serious samultrakilldoom eternal
>>737753683Didn't play any of these, dark forces og or remaster?>>737753756Played all of these.
>>737753520Hidden and Dangerous 2Giants: Citizen KabutoAlien Trilogy/ps1
>>737747287I'd hardly call this a true doom 3 experience
>>737742662Deferred rendering was a mistake. (Apparently) That's what people tell me is the reason modern vidya looks like a blurry fucking eyesore.
>>737743160>be retard>go to other retards for advice>???????????>retarded results
I miss video games.
>>737753734Not really I literally had this card which was the best "bang for buck" back then it was like $160 iirc which is the equivalent of getting a 5060 now for less than $200 good luck with that
>>737743695>>737745226This game had technical issues with mouse input and some visual stuff as well AFAIR
>>737753892>dark forces og or remaster?either this one https://theforceengine.github.io/ or the remaster
>>737754517One day I'll actually remember to post pictures
>>737753520It's a modern throwback game, but The Citadel was pretty fun.
>>737742662I think my biggest complaint with graphics now is the massive downgrade in textures and materials that happened around 2018. Properly well made textures and materials are the biggest way to make a game look good and it also doesn't make the game 10 times as hard to run.There are many old examples like doom 3 and hl2 but even in the mid 2010s this was an art. Need For Speed 2015 and Battlefield 1 look better than any game released in the last 10 years because their textures and materials are done incredibly well and they also interact incredibly well with the lighting of the map.Most game nowadays have god awful looking textures and mats and kill your PC with ray tracing, overly expensive volumetric fog, improperly set up output resolution presets, etc.
>>737742662Maybe I’m just old but I have zero tolerance for games that run poorly anymore.If I boot it up and it’s stuttering and laggy even on lower settings it’s going in the trash (Steam refunds + negative review post)>>737742813There are plenty of games 10+ years old now that still run like shit.
>>737754623it's a dogshit not-even-remotely-disguised-fetish game, you could play literally any other indie retro shooter to come out in the past several years and have a better gameplay experience
>>737754702And to add to this, the only games now that both look good and actually run well are the ones that still adhere to this, like the Forza games.
>>737754623Citadel has overly simplistic AI for me, and the only way it can get advantage is by having inhuman reflexes when you set difficulty to max. Can't enjoy it much.
>>737754738>It makes me uncomfortable so it's badKill yourself, nigger. The shooting is very satisfying and it has a cool setting and atmosphere
>>737745301unoptimized garbage
>>737755593Play more games
>>737755636Stop being gay.>>737755335Isnt the AI in most boomer shooters just "If player gets in vison range, run at them and attack."? I know Selaco tried to do the FEAR thing but from my experience that only meant that enemies lose interest and wander around the level before going back to chasing you,
>>737754702Yeah I don't even use 4k (I'm playing on 1440p) and I notice there's a lot of current games with heavy dithering and potato textures. I have 16GB of VRAM on this 9070xt and it looks like it's not enough. Everything looks a bit too "smooth".
>>737754702I think part of the reason why new materials look bad is because of how the image is graded at the end of the render. The professional 3D software generally uses ACES tonemapping and if you were to see render alone you'd be surprised how greyed out it looks. Even in photography the image isn't exactly like it was captured because human eyes see differently than sensor.Rendering does the same thing because it operates in absolute values compared to perceived values of human sight. If you keep using stock PBR materials without accounting for how they look out of the box vs how they look on screen you're gonna get washed out image.
>>737742662Aerobic? Looks like Space Yoga for me.
>>737754943I sincerely hope they kept the graphics sharp for 6.
>>737755845I had a full day of brain torture with this when I suddenly started feeling like multiple current releases I was playing had really bad looking textures and stuff. Battlefield 6, Monster Hunter Wilds, Expedition 33. I kept trying different things and looking online for research on things that could force your driver to load worse textures without you knowing.And then I just launched The Division 1 for some nostalgia and I was met with crisp, sharp super detailed textures that look really good and real even at 1440p.Current games are just so fucking garbage from a rendering perspective. Like another anon pointed out, the forza horizon games are the only current releases where the textures still look nice and sharp.
>>737755910Looks pretty great from the gameplay they showed. They did confirm that FH6 was built as an evolution of FH5's engine rather than using Motorsport as a base, which is a good thing cause Motorsport had quite a few issues especially in terms of render resolution.>>737755873This is a very interesting explination though I was more so referring to sharpness and clarity rather than color grading. Most games now have textures and materials that are just really blurry and lack sharpness.
>>737751546This. They look fucking weird and unnatural. I prefer blocky stylized PS2 models over any human model in prey or doom 3
>>737750883>>737752332yeah well it sure as shit didn't run on my radeon x600
>>737754943racing games are trivial to get to look alright because you are dealing with very controlled scenes with little to no dynamic elements and everything beside the car is is rendered at a long distance
>>737754623trannycore
remember seeing some cool TECHNOLOGY in a game and thinking>wow! I can't imagine how much more stuff will be in games in the future!only for games in the present day to have basically no TECHNOLOGY outside of graphicsfagging?
>>737760561Honestly in the mid 2000s I thought the ceiling for realism was getting hit fairly hard and what was most important was to be able to render a lot of shit at a distance, or what we have today as open worlds without loading screens or what have you. Or "thousands of NPCs on screen".I'm honestly disappointed that it's 2026, and something like Crimson Desert is supposed to be "impressive" in those terms.
>>737742662You are brown
>>737760561The last time I was impressed with how TECHNOLOGY allowed certain gameplay to exist was seeing Noita in action. Game relies on physics simulations of fluids to make shit happen.
great stealth game recommendation thread
>>737762229Thanks, now pay the rec tax and recommend some games.Or else!!
>>737760561I specifically remember being amazed with the vehicle destruction in GTA4 on launch day thinking about how cool it would be in the future. GTA5 was barely different and the only games that try to do anything more are games with it as core focus like wreckfest or beamNG
>>737746657Titanfall 1 was somewhere around 50gb in size~35-40gb of that was uncompressed sound files
>>7377625842010 Aliens vs. Predator
>>737742784also was really hated for the lighting itself
>>737745301I'm glad you like how this looks, but if you think this looks good and ray tracing looks bad, you are just nostalgiafagging and someone should tell you that. Truth is they both look like shit. Worst part of old games shadows is them being way too defined. A lot of old gamers love these hard-lined shadows, but if you've ever payed attention to light you know that's not how it works irl. Your image even shows overdone contrast much like ray tracing, where things are shadowed that realistically wouldn't be too. I get that it's for a more fearful environment. It serves a real purpose for the game and the vibe, but it objectively looks like shit.
>>737763293>that's not how it works irlthe "gaming industry" reached its current state by chasing "the way it must look irl"
>>737764232There is good and bad lighting both in real-time and pre-rendered. That's my point. Baked lighting is not inherently good and real-time lighting is not inherently bad. Both can be used poorly or well. There are tons of games (like the previous picrel) that oldfags will tell you has amazing lighting, but the reality is it looks like shit. Even that stenciled lighting webm looks almost cartoony with how perfectly drawn the shadows are without regard to the distance the person is from the light source. It's like if I were to make a game take place in a deep cave, but I give it studio grade lighting with no resources. Some may still say the lighting looks nice, but it objectively looks like shit because it doesn't make sense and your brain knows that even on a subconscious level.
>>737763215It's already there...
>>737742969this, in fact that may be the actual bait of this thread hidden under the more obvious 'old thing bad' bait spam
>>737742662>hundreds of lightsIt doesn't. The reason why the game is fucking dark is because the engine could not handle more than a handful of dynamic light sources at once without running like shit.BFG edition would later fuck up the lighting even more.
>>737742784yesterday's super computer is today's potatomeanwhile today's super computer can't run current gen AAA games because the games are made so poorly
>>737742662>non-horror IP gets a new game that leans heavily into horror>sells well, is well loved>never make doom horror ever againwhy
>>737743160I remember a HL1 mod that just ran 3dsmax's subdivide on all the meshes and ran all the textures through photoshop's resize (bilinear) toollooked like poop
>>737766160same reason nobody makes Deus Ex likes.Zoomies want to go fast and get their dopamine drip.
bump
>>737766523there's been several "immersive sim" indie games come out this decade that make deus ex look like the dopamine adhd slop youre so worried about
>>737768307Not him but which ones? And by decade do you mean the ones that came out in the 2020s or in the last 10 years? The only notable immersive sim I heard about was Prey.
>>737766160I just want a Doom 3 spiritual successor.
>>737747287why do u lie, i remember playing it on 128mb GPU and it ran like ass, theres no way it would run on geforce2 i remember it vividly remember it was promoted with geforce 3
>>737745002>AI invented TAA and lack of optimizationSub monkey IQ
>>737769557Nta but Ctrl Alt Ego is great
>>737742784512mb of vram or less for all this
>>737742662Its unbelievable how much shit this game has gotten over the years while dead space aped basically everything from this, put it through a blender of consolization and massive casualization, and was then praised for it to an insane degree
>>737771516funnily enough as far as anybody can tell, doom 3 had zero influence on the game as it was first a system shock sequel and then changed into a horror-action game because the developers loved re4youre upset over a thing that isnt real
>>737771813whether or not doom 3 had influence over it or not, dead space had the same elements and was praised for basically everything doom 3 was shat on for, while doom 3 did everything better between the two (except obviously dismemberment since it has no such system)both are gory action horror games set in industrial hallways with occult themes mixed in. Doom 3 is darker, scarier, harder, more hardcore when it comes to the gore and its presentation and somehow way less handholdy with its progression and exploration than the supposed survival horror game with a "go here" button