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Why have 2020s Indies not produced a worldwide success like Minecraft, Terraria, Undertale, Stardew valley, FNAF and Hotline Miami?
>>
I shant spoonfeed
>>
because indie devs are just as creatively bankrupt as AAA devs, they'd rather play it safe by banking on nostalgia and turning everything into rougelikes than actually attempting something new.
>>
>>737746412
Stellar Blade is the best game ever made
>>
>>737746412
Abiotic Factor is the only good game in years.
>>
>age.jpeg.png
what on earth
>>
Give me your cool and creative game idea that has never been done before
>>
>>737746520
>indie devs are just as creatively bankrupt as AAA devs
They're even more than AAA devs, atleast Capcom released RE9 and Pragmata this year and innovated their gameplay.
>>
>>737746412
The indie dev culture.
Unless you've done indie dev, you've done any work with others and you've spoken to them, not on 4chan anonymously but day to day, you won't get it.

Indie development is individualistic and lacks passion. There's no collaborative brainstorming because retards think "hoarding" their ideas stops people from taking them, they don't compromise because they technically don't have to, if you have a different vision then fuck off and make your own game.
The end result is that there's no collective lessons or anything. So indie devs have to start from "scratch" in a way and they do this by making slop platformers.

And the above is talking about the 1% of developers. The ones that can read a blog or paper and recreate mechanics and systems, that doesn't rely on tutorials to get by.
>>
Katana Zero
Sifu
Deep Rock Galactic
>>
>>737746412
It takes a lot of work still, and particularly a consistency of work, which indies are terrible at
>>
>>737746740
schizo/paranoia simulator where you have to gather resources to survive while avoiding a deadly virus, also if you're infected you won't know it for a while, so you might be playing on a death save for 10+ hours without knowing
>>
>>737746412
Because everyone uses engines now and unityslop just isn't fun
>>
>>737746765
>RE9
>innovated gameplay
What the actual fuck am I reading? Care to elaborate in what way Requiem innovated gameplay?
>>
except now its all these deckbuilding roguelite garbage that shills will try to convince you really hard how unique each one of them are.
>>
>>737746412
yeah excluding Palworld, Phasmophobia, Satisfactory, Factorio, Valheim, E33, Silksong, Hades, Dispatch - thats so TRUEEEEE bro!
>>
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Why hasn't 2020s 4chan made a single worldwide success meme?
>>
>>737746849
Project Zomboid multiplayer
>>
>>737746816
all double A projects with huge funding and/or exclusivity deals
>>
>>737746412
>Stardew valley is 10 years old
Wtf
>>
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>>737746520
>>737746765
>it's another episode of talentless faggots talking about things they know nothing about

>>737746412
to respond to OP's pic, why don't you make those games by yourself if you want them so badly to exist?
>>
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>>737746412
Clair Obscur mogs that whole list put together
>>
>>737746923
goyslop has taken off rapidly, even kids in middle school are saying it.
>>
>>737747015
Blood West
Gloomwood
Skin Deep
Swirl W@tch
Labirynth of the Demon King
Devil Spire
Verho: Curse of Faces
Shady Knight
Lucky Tower Ultimate
>>
Im currently making a cool plane game :)
Then i will make a cool 3D arena game :)))
>>
>>737747105
>>737746910
e33 is not an indie game you dumb little boys
>>
>>737747105
not indie by any metric
>>
>>737746412
Why haven't the devs of every game you just listed made something new? Notch is a depressed fat slob who does nothing. Terraria guys just keep bloating terrarias corpse with shitty updates and haven't produced a new game. Cant fully comment on undertale as I've never played it but seems like the guys next game just can't hit the same mark being episodic and shit. Stardew valley is the same thing as terraria, where's haunted choclatier or something else? FNAF is just milked to death for money. Hotline miami guys haven't made anything either. Where has all their talent gone?
>>
>>737746910
>>737747105
E33 is not indie
Disparch is Telltale
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>>737746520
>attempting something new.
Like what? Everything that could've been done has been done
>>737747073
Nta and i have a few ideas i think are cool, nothing ground breaking but still stuff i find neat and hope others would find neat, the problem is that game development is hard and takes alot of time and money, and all of that for what? So my faggot idea can come to lise so that ""maybe"" one or two people find it cool? It's just not worth it imo
>>
>>737746412
More profitable to chase streamers
>>
>>737746770
You speaking from life experience or is that secondhand knowledge?
>>
>>737746412
>technology that lets one programmer do the job of 10. Replace 10 texture artists. Replace 0 game designers. Replace 0 fuck you this sucks make it better guys. Replace 0 music guys. Replace 0 voice over guys. Replace 0 video guys.
Truly a mystery.
>>
>>737746910
Palworld and E33 are AA games.
>>
>>737746740
Xcom style mech game that's a life sim inbetween missions making your pilots create dynamic relationships and train for future missions.
>>
>>737747283
One trick pony games
>>
>>737746412
Because people are still playing Minecraft, Terraria, Undertale, Stardew valley, FNAF and Hotline Miami, which sucks all the air out of the room.
There's no churn. In 2010, games from 10 years ago were dated and mostly played for nostalgia. In 2020, games from 10 years ago were old but sometimes still very popular. Now it's 2026 and the most played games are still the same shit from the 2010s.

it's not just because old games are good either. Civ 5 has more players than Civ 7 because Civ 7 is shit.

Games are taking longer to make and not coming out as good.
>>
>>737746412
They've moved on from Pixelshit to LowPolyshit lmao
>>
>>737747358
It's speaking from direct experience.
Indie development is a bastardisation that larps on the high of other indie games made by developers that never interacted with the community.

If tomorrow you released the next great indie game, you make generational wealth from it. Indie devs that are making shitty platofmrers with no unique gameplay would pat themselves on the back and celebrate with you, despite never interacting with you.
>>
its really just down to the fact "meta-progression roguelike deckbuilder" is extremely easy to develop and is enough for 90% of people. As it ticks that skinnerbox instinct and people won't even realize it.
>>
>>737747324
>the problem is that game development is hard and takes alot of time and money, and all of that for what? So my faggot idea can come to lise so that ""maybe"" one or two people find it cool? It's just not worth it imo
Well, you never know until you try
Scott Cawthon didn't think FNAF would be a success after making games for like 20 years, and look where he is now
I'm not saying your game is gonna be the next big thing, but it's definitely gonna have its own following, as long as it's not rougelite or other oversaturated genre
>>
>>737746412
Look up the insane box office numbers for gone with the wind and other old films. There are billions more people on earth watching films and nothing will ever come close to those old films. This is due to market scarcity playing a major role in critical mass popularity. Indie games are no longer in their infancy. They are getting better every year.
>>
You think you can just make a game like Deus Ex without having anything to say?
>>
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All the good games in history were created by guys who wanted to bring their artistic vision to life, regardless of paychecks, they just had a cool and fun idea. These days people create games to create games, to make money.
Listen to developers of older games like Thief, Quake or even Wow talk about the development of their games and notice what they talk about. You always hear stuff like:
>"we added this to the game because we thought it was cool"
>"I made this look like a dinosaur because I like dinosaur"
>"we wanted players to have the freedom to do this and that"
>"we wanted to challenge the players"
>"we didn't need to add this to the game but we did it anyway"
If anyone in a modern game studio started adding and changing things based on personal artistic vision, they would be fired

There is no soul or passion anymore
>>
>What is balatro
>Peak
>Slay the spire

get out of your own ass man
>>
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>>737749126
>>What is balatro
>>Peak
>>Slay the spire
>>
>>737746923
what do you mean?
modern xitter is effectively /pol/ mirror these days.
>>
>>737747324
>the problem is that game development is hard and takes alot of time and money, and all of that for what?(...) It's just not worth it imo
I thought we had "unparalleled tech that let one amateur do the work of 100 professionals", you complete fucking gorila nigger faggot.
>>
>>737749156
this so much this games fucking suck grow up manchildren
>>
>>737749468
Turns out OP lied. You have access to some technology built by 1000s of professionals. You don't have the equivalent of 100 professionals at your command.
>>
>>737747324
There are infinitely many ideas that have not been yet done. You can think of them so easily that it's sad the world is the way it is.
>>
>>737749086
Seeing you pic already shows you lost. And have to strawman.
Why cant you faggots ever have a real argument?
>>
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>>737746412
idk, why?
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>>737749687
For example?
>>
>>737746412
>OLD GOOD NEW BAD!!!
I have nostalgiagooner fatigue
>>
>>737746412
>unparalleled technology that lets one amateur do the work of 100+ professional devs 20 years ago
like what?
tiny teams used to create state-of-the-art games even in the early 1990s
>>
>>737746740
Jurassic park trespasser but good.
>>
>>737746412
Attention spans continue to drop where nothing has a significant long-term impact anymore.
>>
>>737746412
>no Deus Exes, no system shocks, no GTA IIIs
maybe because they already made those games
>>
>>737746770
More like vibe coding faggots think they can make a quick buck off a sloppy casual co op streamer bait FotM with some prompts and generated assets
>>
>>737746770
>Indie development is individualistic
That's not the issue at all. It's because the entire space has been taken up by normies, or people pandering to normies. All they want is garbage, so they make garbage. It's the money chasing that killed creativity.
>>
>>737746412
Those are the only ones you see advertise theres octuple digits of games that aren't you just don't look or probably care.
>>
>>737752883
new triple A games are on par with old ones
>>
>>737746740
No More Heroes 3 but good
>>
>>737746412
>unparalled technology that lets do one amateur do
uhh no it doesnt
>>
>>737749126
this
Just because OP didn't like them doesn't mean that those games weren't worldwide indie hits
Hell, add Vampire Survivors to the list. If you're so successfull that you get a bunch of copycats, then you should qualify
>>
>>737746740
Sims but you control 1 sim in first person with autistic level of detail such as the S.C.U.M nutrition system, jobs you have to actually do, every needing to be done like driving, cooking, playing, things interacting with other things authenticity, raising family and growing up
>>
>>737747305
>>737747250
>>737747198
If it had twice the budget, but a 2D artstyle you would count it as an indie.
Don't try to argue, I've read your mind.
>>
>>737749086
I didn't read your post, because I thought you posting that picture for indies means that you are a retarded NPC who thinks you need to get hired to be an indie dev.
>>
>>737746923
4chan was the basement
now it's running around on the streets
>>
>>737754935
Of course it does.
>>
I thought Lunacid was a really cool game and reasonably early to the ps1/kings field revival nostalgia train
Not a smash hit but we still get tons of great indie games and I'm glad they aren't huge hits I don't want to share with normie fucks who ruin everything.
>>
>>737756397
Also
>Lethal company
>Balatro
>Slay the spire
>Insert other friendslop bs
OP is a retard and a faggot I can't believe I got baited into replying
>>
>>737746412
That's because most of discourse around videogames is based around specific subset of americans who grew up playing console games between specific years and are still just focused on those same franchise twenty, thirty years later. Still playing those same franchises aimed at children but also just lot of focus on japanese console games in general.

These people live in echochamber of other funkopop eating and breathing chodes, who are still in this business because they overly attached to those brands because most normal people have moved on and wouldn't work way below market rate.

And that's also why you get three billion "essays" and "analysis" videos, articles about some shitty inch deep indie games instead of people talking or trying to analyze strategy games, RPGs or other more system heavy games. Because the people who are usually behind game media and go into indie just basedpog when they see features and mechanics that were done ages ago in other games, but now it's in their favourite franchise so it's revolutionary.
>>
>>737755601
please explain me how 50% of the effort involved in developing all of these games, that is, substantial busywork that cant be automated, lets 1 person do the job of 100
>>
>>737746740
KILL NIGS AND KIKES XIV
Bonus rape feature and tranny secret boss
>>
>>737746412
i would say that balatro is one. what about omori?
>>737746923
almost every slang term used by kids nowadays is old shit from 4chan
>>
>>737746412
We're seeing the same slop from big companies as well. Including tons of companies just blatantly stealing from Nintendo/Pokemon. People just wanna get rich and pray they don't get sued.
>>
>>737756975
Pretty sure there's some sharty game like this already
>>
>>737757127
I only ever played Mega Chud
>>
>>737746816
>Katana Zero
2019
>Sifu
What?
>Deep Rock Galactic
2018
>>
>>737746412
Corpus Edax
>>
>>737746923
YSK that "slop" came from /ck/ using it to describe meals that were just a pile of uncouth slop. Election tourism and the rise of /pol/ led to "goy" being put in front of it, and it eventually broke containment.
>>
>>737746479
fpbp
>>
>>737746849
>shitty retarded idea
>I wonder why no one has bothered wasting thousands of hours making this retarded game that no one would play
thank god you are both retarded AND lazy
>>
>>737746412
Vampire Survivors and Balatro both did crazy numbers. Lots of indies are insanely overperforming.
>>
>>737747401
Sounds really boring.
>>
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it's kino
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>>737758845
Slay the Spire was made by two dudes in a coffee shop and its sequel is probably gonna be GOTY this year.
>>
>>737746520
But anon, what about the "creativity" inherent in mixing shitty faux-ps1/n64 visuals with eyerape filters in unity with shitty "horror" walking sim "gamplay" that lasts 20-60 minutes, the perfect attention span time for their #1 advertiser, the dipshit streamer?
>>
>>737758898
With how the journalists are going, Marathon will be the GOTY with 300 daily players.
>>
>>737747073
Indieshits have lost all right to claim anyone else is talentless.
>>
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Another thread where fags who don't play indie games make up shit and jerk each other off?
Okay, post cool indie games.
>>
>>737758969
The /v/ awards needs a "had a blast" award for most obviously shilled game of the year.
>>
>>737747324
As someone who poured over 500 hours into making my own custom RPG, only to have 8 people buy a copy of it, I completely understand this line of thought.

https://www.drivethrurpg.com/en/product/433710/mordhark-1st-edition

However, it's up to you to see your imagination come to fruition. I enjoyed my time making it, and seeing it realized. I can't say that makes up for all the time I spent on it, but it was valuable, even if not commercially successful, to put yourself to the test to see what you are capable of making.
>>
>>737759109
its shadows of doubt except with meme-horror and no good reason to look like shadows of doubt.
>>
>no mention of Pizza Tower
That game was everywhere for over a year, at least, and it was made by our fellow /v/rother.
>>
>>737759879
oh boy a generic platformer
>>
>>737759879
I don't think it was as crazy a hit as some of the other mentioned games, but I could be wrong. Just doing really well isn't the topic of this thread, it's more like outselling most AAA games with marketing budgets and raising unspeakable wealth.
>>
>>737749086
>doesn't make anything himself
>>
>>737746412
Huge hotline miami sneak.
>>
>>737746520
It's because Roguelikes are easy. I remember there was an Anon in the aggydaggy threads who had a game that was almost finished and when asked why he made it a rogueshite he said "It's just way easier than making levels".
>>
>>737760905
It's like the jeet metronome.

>I deserve sales
>I was lazy
>>
>>737760049
i'd put it on the same tier of success as hotline miami at least
>>
1997 - 2006. This was the golden age of gaming. Game design and creative talent peaked here. Everything before were just prototypes that set the stage for this era, and everything after is a derivative bastardization by money-grubbing jews.
To those of us lucky enough to have experienced it, let us remember the good times fondly. To the zoomers, I’m sorry we failed to give you a future with experiencing.
>>
>>737761086
lol. lmao.
>>
>>737747132
God Blood West is such an underrated gem people should be talking here about it much more
>>
>>737746412
leftoids and publishers killed the vidya industry
>>
>>737761802
if youre going to be an unc than at least choose good years
>>
>>737746412
The 30% steam fee + taxes + other costs means indie devs have to appeal to mass market schlop if they want to make money. otherwise you come out the otherside barely making anything and you might as well have gotten a normal job.

gamers say they support heartfelt indie games but their spending habits say otherwise. you basically have to fit your game into some formulaic genre mold or people won't buy it. you think this doesnt apply to you, and that you have an extremely refined taste, but that is an illusion you tell yourself to justify your hobby.

you (collectively) are creating your own hell is what I am really trying to explain here.
>>
>>737747135
Based creative and motivated anon
>>
>>737765806

If it was actually made people would buy it.

The devs are the issue not the players. The devs learnt from the AAA industry the "right" way to do things so they take what they learn with them into the indie space.
>>
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>>737746412
Valve promotes 400 or so games a year but in 2025 20,000 games released on steam.
What ends up getting promoted is slop that appeals to tiktok. Simple as.
>>
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>>737746479
Words to live by
>>
>>737746849
if this was ever made there would be a mod that tells you when youre infected approximately one day after release and it would be the top mod used in the games history
>>
>>737747502
And the worst part is you can't even call them out because that's somehow bad
>>
>>737746412
They're all just copying each other. Half of them are making pseudo-intellectual junk in an attempt to rip off of Doki Doki Literature Club's shock gimmick, and the other half are shitting out lazy attempts at wacky meme games in the hope that it goes viral.

>>737746520
It goes way beyond roguelikes. But yes it seems like every other indie game that looks mildly interesting turns out to be a roguelike deckbuilder or some other gay shit.
>>
>>737759879
Wow another generic indie platformer but with le wacky reddit art style, who gives a shit
>>
>>737749086
>These days people create games to create games, to make money.
Because you can't eat without money.
The same was true before too, but you also had a working society to back you up (as in work a few years and live off of that while you dev)
>>
>>737746740
FPS game where you play as an IDF medic tasked with retrieving semen from your fallen comrades.
>>
I call it the socialmedia-ization of indie games. Indie games is no longer about the games, it's about making the creator popular on social media. Every indie game that's created is created with the primary goal to inflate the creator's discord server user count and twittter follower account. The game itself is more of an afterthought.

The kind of person who makes indie games today is not someone who wants to make a good game. They have no respect for the craft of making games, in fact they genuinely seem to despise it if read between the lines in what they say. To them, it's just a vehicle for social clout. They like the idea of being someone who makes indie games, rather than actually making games. You can really tell this is the case because it's so rare that you see an indie game that is a true passion project coming from a place of love for video games as a medium.
>>
>>737767667
>ugh I hate level design / modeling / programming / whatever
>im an ARTIST I just want to be so heckin creative with my indie game!
>*shitty generic furry platformer*
>>
>>737767667
That's nonsense and probably you projecting jealousy over someone getting 50 likes on twitter.
>>
>>737759992
>>737767351
Sharty is that way.
>>
>>737759221
Have you tried making a demo and advertising your game?
I heard it does wonders for visibility.
>>
Faggydaggy is seething today lmao
>>
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>>737768253
The apocalyptic shithole on the left looks like itch.io lmao
>>
>>737746412
Pizza Tower was really really good. Sorry it’s not popular enough to not be embarrassing to play.
>>
You guys are doing it wrong. You have to give a million bonus points to a game if it's indie, because at least it's not AAA. Indie games should not ever be required to stand on their own merits or quality.
>>
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>>737746479
Hot take: spoonfeeding is alright. BUT only if it's asked by someone who knows their place, which OP isn't because he's a fag
>>
>>737767828
>ugh I hate level design / modeling / programming / whatever
>im an ARTIST I just want to be so heckin creative with my indie game!
Just pay another dev then. 1+1=3 when it's about humans
>>
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I can't justify buying indie games because it's basically a $25 gamble with low success odds.
So... same shit as AAA really.
I'm very stingy with my money and have extremely low trust in games/devs at this point.
>just pirate
I can't be bothered to pirate a bunch of games just to try them, I'd rather replay a game I already like.
>>
>>737768685
>I don't even play videogames!
If's always just this, huh.
>>
>>737765806
(You) need to market your game.
Over 20k games come out every year.
You are just another one in the pile.
You can't expect the customer to sift through all that shit, so you should push your game under his eyes, make him know that you are there and you offer X, Y and Z.

tldr: buy an ad, it works
>>
>>737768636
The Mythical Man-Month?!
>>
>>737746740
Hybrid Stealth/RTS where you control an Alien-like species that has to kidnap and infest humans without being discovered, until you are strong and numerous enough that you can crush them directly.
>>
>>737768253
>>
>>737746412
Because society collectively decided to shift priorities. All media that's supposed to be made with love and creativity is now made for cash only. It's been this way long before the 2020's, but it's currently at a peak.

As for your image - it answers its own question. People wrongly think that making tools more accessible should bring in better games, but in reality it just brings in more people making games. Games like Due Sex or System Shock looked like spreadsheets and ass, but had a tremendous amount of effort put into them, because it took Herculean efforts to build even the simplest mechanics or systems. Only a person with an autistic amount of love for the medium would go to such lengths to build something that, at the time, wasn't even guaranteed to turn a profit. There were no committees, Discord groups, reddit or twitter faggots in your ear telling you to make this like that, or vice versa. You had a little fire in your heart and you wanted to make something. Nowadays you can download an engine, read tutorials on how to clone the trendiest game, flip in store assets, make a game, jam ads in it - congratulations. You are now a game dev. This isn't exclusive to vidya - it's present in every single medium that takes creativity. It's also why majority of games are roguelikes - because they are easy as fuck to program, there are 500 tutorials on how to make said games, and all you need to do is buy 5 images and 2 songs and you can begin printing money. It also helps that since video gaming is mainstream, the majority of people won't be highly critical of your game, so you can make the absolute worst, most derivative and shallow piece of garbage, but troons on ResetEra or Reddit like it - you are off to the races.

The only way things change is when capitalism dies and we go back to making games for fun, but until then, let's enjoy the 8th Slay The Spire clone or the 3d Vampire Savior. Be happy you at least have System Shock 2.
>>
>>737746412
every single one of those games are dogshit trash lol
>>
>>737769343
Anyone that says this actually means
>Why MY favorite Scrimblo Bimblo has no sequels?
Indies are more than fine
>>
>>737768183
its a tripfag who made a pen and paper rulebook that has absolutely nothing that indicates anything about it other than "its like dnd without all the stuff associated with dnd but also dice rolls" being shocked, shocked, that no one was interested.
>>
>>737769705
By the way this is what happens when you "democratize game development." Watch your favorite communist become a self-interested capitalist making cheap mass-appeal "art" in real time.

When there are proper barriers to entry, only those who truly love the medium will care enough to overcome the barriers. When there are no barriers, you get itchio.
>>
>>737770021
people who say that are sick of seeing every indie game be a shitty copy of another game, but with roguelike elements and metaprogression.
>>
>why don't indie devs just make world of warcraft 2 like wtf onggg
>>
>>737771136
Why don't indie devs just try harder?
>>
>>737771136
>you're sick of every indie game being a roguelike version of another game? that means you want a roguelike version of [something not copied yet]

also Erenshor exists.
>>
I don't even care if indie games are all that unique, I just want them to be good.

Like why do we have no good story-driven indie games that aren't VNs? I refuse to believe Undertale is the peak of indie game storytelling.
>>
>>737771314
I mean I didn't read anything just the op where ppl think that you can just make gta or deus ex solo.
>>
>>737771314
>x is all the same
>t. guy who doesn't interact with x
Thank you for your input.
>>
>>737771415
Based non-reader me too lol I just type out my opinions and barely read the last few posts in the thread.
>>
>>737746412
What is creative and innovative now doesn’t appeal to a big audience. Also to make anything with ‘modern’ enough graphics that don’t look like unreal engine you need a real budget.
>>
>>737771463
what totally unique never been done before game did i insult?
>>
>>737747324
if you don't want to make games that's fine
being a solo gamedev requires a very high level of autism that many people don't posses
>>
>>737771487
What is creative and innovative now?
>>
>>737746923
90% of modern internet slang is taken from 4chan, the rest is shit ebonics that niggers say
>>
>>737746412
most people "working" these days are mentally ill retards that still rely on the system
>>
>>737771576
>being a solo gamedev requires a very high level of autism that many people don't posses
Not necessarily. You just need to enjoy it.

>>737771632
I don't even care if they're innovative or creative I just want them to be good. I feel like we lost that basic requirement that the game should be good, and instead we replaced it with "the game should follow the most amount of popular ideas parroted by the people in discord servers."

>>737771647
90% of post-2020 4chan slang is taken from broccoli heads in twitch chats and discord servers.
>>
>>737771045
I'm not tiered of the ones that have roguelike elements but not the other.
I will continue to pay with cash for them, so you might be sick for some time.
>>
>>737771882
"roguelike" elements are essentially just gambling your time for a "fun" run.
>>
>>737768862
you are just illustrating my point
>>
>>737768253
https://www.youtube.com/watch?v=ZTna6KVW3vg
>>
>>737746740
Real time Deus Ex cooking rhythm game deck builder VN
>>
>>737771472
nah it's unironically based, op just needs to make better posts
>>
>>737768551
>someone who knows their place
What does that mean?
>>
>>737771935
Gambling is a form of entertainment old as money.
I prefer them infinetly to someones "crafted" run that is bloated to delay runtime past game return limit.
>>
Hades 1/2
Balatro
Slay the Spire 2
Vampire Survivors/Crawlers
Pizza Tower
Ultrakill
>>
Millennials were a mistake. They were given everything in the golden age of gaming and ended up becoming the most bottom of the barrel consumers imaginable. Literally the boomers of this industry
>>
>>737771287
Because /v/eddit keeps buying what they're already making in droves
>>
>>737773261
It means don't be a fag like OP is
>>
>>737772123
Could you not figure out a more creative channel idea than "talking about societal problems in front of boring gameplay"?
>>
>>737773869
Based video game enjoyer.
>>
>>737773869
>Balatro
Feels like gambling simulator i didn't like it
>Slay the Spire 2
Feels too similar to StS, still a good game but i feel like i had my fill
>Vampire Survivors
You just walk around while the game plays itself
I agree with the rest, they're good games
>>
>>737773869
All of this is unironically junk.
You are using a fucking a mobile game to justify your point lol
>>
>>737777296
>All of this is unironically junk.
So are Minecraft, Terraria, Undertale, Stardew Valley, and FNAF, despite being listed as the "worldwide successes" in the OP.
>>
>>737746740
corrupt accounting simulator, you get invoices and emails and have to manage a big spreadsheet trying to hide illicit income and corrupt spending in legitimate projects without people catching on
kinda like a vn type of thing with judging characters for gullability or attention to detail and helping some and throwing others under the bus but played through an excel workbook
>>
>>737746849
To address what others have pointed out, I would suggest some sort of meta progression/shared world between runs, so a death run isn't a complete waste.
>>
>>737777827
Debatable. I wouldn't compare most of those games you listed with fucking Balatro, a glorified mobile game.
>>
>>737771045
>>737771314
You don't play indie games. Imagine walking into a huge bookstore and then starting to bitch and moan how every single book is bad without bothering to actually search the shelves.
Also Ereshor is an actual asset flip cobbled together from generic assets.
>>
>>737746412
Not fully related to your point but I feel like pointing out the definition of "indie" is really, really flexible and varied now (to not just said "made up") compared to what it was back when games like cave story or original la mulana came out.
>>
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the real answer nobody wants to hear but the market doesn't like to support new ips

why would you buy my deus ex clone when you can have deus ex and HR for 5 bucks a pop? i cant compete with that unless i pay myself nothing and live on goverment assistance and move in with my parents
>>
>>737778789
But I already own Deus Ex and HR. I want to play your not-DX because I enjoy this type of game, this type of writing, and this type of setting.
Why is it so fucking hard to understand??
>>
cultic is god tier, specially the whole train section
>>
>>737773391
>i'd rather do "randomized" versions of the same thing over and over than something actually made by a person

"roguelike" just means "skinnerbox."
>>
>>737778963
well those games were technological feats with voice acting and the works
it can be done but its not cheap at all
>>
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I actually do find it legitimately weird that indie GTA-clones aren't really a thing. Indies already do the open world shit whenever they make minecraft clones so it's not like the tech is outside their capability. They already love doing the ps1 aesthetic so classic ps2 gta styles is within their grasp and there's a definite market for GTA games that are more about crazy fun now that saint's row is dead.
>>
https://store.steampowered.com/app/490110/The_Precinct
https://store.steampowered.com/app/2165810/Streets_of_Rogue_2/
>>
>>737779091
I think it's because in games like minecraft world or palworld or whatever you can use procedural generation to make a big empty world without that much effort and nobody would complain. Even in other types of games like the typical ubisoft shovelware, the open world doesn't need that much attention. But I feel like in GTA or a potential GTA clone a shitty, barren and low effort open world would stand out too much and ruin the game. Possibly because of the urban setting and how players fuck around in those games. And no way anyone is going to bother coming up with an open world half as good as even GTA:SA, let alone the way bigger latter games.
>>
>>737778757
except the bookstore in question is filed entirely with books that are all titled
>copy of [game you already played]
>>
>>737779584
>walk into big bookstore
>see a bunch of romance novels at first glance
>get really mad and declare all books are nothing but romance shit for women when there's some books fitting your interest you could find if you actually browsed the selection
lol
>>
>>737779038
no one gives a single fuck about voice acting, stop using that as an excuse.
>>
>>737779091
to me it's weird there still isn't a GTA-like open RPG fantasy game with elves and shit,.
>>
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>>737779715
anon how far down do i need to scroll before you think I've actually looked?
>>
>>737746740
roguelike deck-builder survival-crafting RPG with a villain protagonist with a twist that she was never really evil all along.
>>
>>737746412
ABSOLUTELY BTFO
>>
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>>737779016
Perhaps this could be said about ALL videogames
>>
>>737779936
No, it really can't.
>>
>>737779584
Why wouldn't I enjoy thing that is copy of a game I already like? Are you dumb? If I like Megaman and no one makes Megaman, then of course I'm going to play 20xx and 30xx.
>>
>>737746740
madden except its a hgame involving black men and white women
>>
>>737780258
well, you're autistic so you would of course enjoy the same thing over and over and over and over forever.
>>
>>737780113
>t. rat in a box
>>
>>737747465
Civ 5 is a good game
>>
>>737779816
Then actually start paying attention when people give recs
>Intravenous 2
>Swirl W@tch
>Labirynth of The Demon King
>Verho: Curse of Faces
>Invisible INC
>Mark of The Ninja
>Jet Lancer
>Brigador
>Shady Knight
>Fight'n Rage
>Casualties Unknown
>AI War
>Heart of The Machine
>I am Your Beast
>El Paso Elsewhere
>It Has My Face
>Robodunk
>Pyre
>Dominions
>Space Warlord Organ/Baby Trading Simulator
>Devil Spire
>Cultic
>Amid Evil
>Blood West
Just some shit I enjoyed recently
>>
>>737779038
Bitch ass lame excuse. Come on, you can give me a better one.
>>
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>>737780332
Why not make game yourself?
You clearly have deep insight into a untapped niche and a vision of a better game than what everyone makes.
>>
>>737746923
i still remember when normies started using loss like 4 years ago or some shit and it really did kinda make me cringe at how it got to them like 10 years later
>>
>>737780497
From what I've observed the full context never made it through. I've seen normies explain loss and they never point out the whole thing was ridicule aimed at fuckley because he was already the poster boy of fucking awful internet web comics.
>>
>>737780332
There's nothing new under the sun. I bet half the shit you find so innovative just apes something you weren't aware of.
>>
>>737780397
must be nice to be young with shitty taste.
>>
>>737780727
this is just a pathetic cope to deal with the obvious and objective lack of not only originality, but inspiration in the current video game market.
>>
>>737778002
ok that's actually a pretty good idea. it is just basically papers please though.
>>
>>737778789
True, you just have to look at Palworld to see that nobody wants to buy a game that has Pokemon elements from an unknown entity.
See what I did there? Am I not just the smartest?
>>
>>737746412
It takes a lot of time to make a game even if you're using a prebuilt engine or AI assistance. Everyone has to work 40-60 hours a week for basic necessities. There's also so much competition that the risk/reward in putting dozens or hundreds of hours into a game to probably get nothing out of it isn't worth it.

It's the same reason why nobody does rock bands. There's no serious money in it anymore.
>>
>>737781103
to be fair a lot of people bought Palworld because they were actively being bullied by a major company which gave them a lot of good PR.
>>
>>737778002
You'd probably end up committing suicide by shooting yourself in the back of the head with a bolt action rifle after replacing your bathroom window the day before if you made a game that accurately represented "creative accounting."
>>
>>737781201
also mainly saying that I just think your example sucked. Stardew Valley or hell, even Story of Seasons are much better examples.
>>
>>737781103
palworld was just a response to literal decades of "people" screaming for a pokemon mmo, and the developer refusing because "go outside kids."
>>
>>737746740
survival crafting game
>>
>>737746740
roguelike metaprogression survival craftathon farming simulator dating sim deckbuilder
>>
>>737781201
>to be gay
That came way after the 2 million player peak.

>>737781261
You suck.
>>
>>737746412
Deltarune.
>>
>>737746412
People that say stupid shit like this have never tried making a game
>>
>>737781456
>You suck.
I'm literally agreeing with you and am actively trying to strengthen your point????
>>
>>737781059
I find great options all the time. Something like tangledeep synthesizes a ton of fantastic SNES era ideas.

Soul lash was an innovative take on the roguelike.

Rise of a Third power had some really unique battle mechanics.

There's no way you've played something like Path of Abyss.

I'd love to hear games you consider unique, because as I said, I bet they're just rip offs of shit you weren't aware of. Genres exist for a reason. Novelty isn't the only virtue a game can have.

Not sure why I bothered though, you haven't heard of any of these games, likely play shit like COD and are genuinely looking forward to GTA6. AKA a fucking casual pleb.
>>
>>737746740
The monster on the airplane wing episode of the Twilight Zone but in video game form
>>
>>737782001
>Path of Abyss
for the love of christ its just a wizardry
>>
>>737781472
deltarune is 2010s
>>
>>737782002
Wouldn’t that just be among us or space station 13?
>>
>>737782792
I thought we didn’t count early access start as the release date
>>
>>737783371
then atp deltarune will be 2030s
>>
>>737746740
roguelike soulslike metroidvania deckbuilder boomershooter co op horror game
>>
>>737759879
people here don't play video games they just complain
>>
>>737747130
I actually heard people use "troonslop" IRL recently
>>
>>737747130
It’s not goyslop, just slop, and it’s only because their efriends started getting demonetized for saying shit.
>>
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>>737746412
i tried making a prototype for my game and it turns out i had a bad idea all along
>>
>>737746412
20 years ago people didn't have to devote all of their waking hours worried about securing food and shelter.
That's it, that's the difference. People made a ton of free entertainment for others just because they could.
>>
>>737750446
Post apocalyptic store keeper
>>
>>737746740
precision platformer with dick motion controls
>>
>>737781486
It’s pretty demoralizing to think all anyone wants are gambling simulators, doubly so if you have a unique idea and the day you put it out, someone makes it into a roguelike deckbuilder and that’s the version that sells.

I’m surprised zachtronics didn’t just Jill himself when notch hacked infiminer into minecraft and became a billionaire.
>>
>>737782335
You didn't even take 5 seconds to see what differentiates it. No wonder you think everything is the same. Is COD a doomclone?
>>
>>737784585
>what differentiates it
Is it the anime girl? And doom didn’t have auto-aim, so no. That would be a haloclone.
>>
>>737746770
>>737747324
All of you are demoralizing faggots I will make the next best indie game and you cant stop me
>>
>>737784585
Looks like he took about five minutes.
>>
>>737746412
Rimworld.
>>
>>737784676
Combat runs on a grid of abilities you can equip that can affect other skills on the panel. It's a really interesting system, and the kind of thing you can discover when you don't write games off for being in a genre you recognize. The combat has almost nothing in common with wizardry.
>>
>>737784460
It's a setting
Not a game idea
>>
>>737784852
No, typing just takes him that long with his unfortunate brain problems.
>>
>>737784865
>wizardry with a gimmick
oh baby
>>
>>737784913
Being able to recognize patterns is a brain problem now?
>>
>>737784865
The latest gemcraft has that adjacency grid system as a form of metaprogression. At least that’s the most recent place I saw it. There’s another game further back but the system wasn’t terribly interesting.
>>
>>737784386
Stop living on twitter, you retard. There is free and plentiful food everywhere.
>>
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Name (you)r insane vidya idea that will print millions and hasn't been done before
>>
>>737786242
CRPG where you start as a party of Human Warrior, Rogue and Archer. Your mission is to find and seduce different species of monster girls.
Second half of the game is after a 20 year timeskip and you now play as the children born from those relationships using the unique ability combos they inherited from their parents.
>>
>>737746412
The only good games in that list are Terraria and Hotline Miami
>>
>>737786242
free cities pregmod except with graphics.
>>
>>737784890
I meant a reccetear type game
>>
>>737746412
Ultrakill is basically as good as it gets for newgen stuff, innit?
>>
>>737746594
Great game, but the finale was a let down.
>>
>>737746479
Fpbp. Indies self-gatekeep efficiently because of this.

>>737746520
Spwp. Plays slop pushed at him by MSM.
>>
>>737746740
colony simulator / base builder / city planner
where the objective is to set-up an epic downfall
like you get scored on how much things are breaking at the very end
>>
>>737746740
You have, get this, sexual intercourse, right? With the main cast of pretty girls who, and follow me on this, fawns over you and throws themselves at your feet. What a kooky, innovative and unheard of gameplay mechanic!
>>
>>737780923
Must be nice to have given up on life to the point you replaced being intelligent with being glib.
>>
>>737788142
That’s tropico
>>
>>737788251
If I had given up I wouldn’t be bitching about the state of the industry, indie and AAA, now would I? You can’t complain without hope for something better. NOT complaining is giving up hope.
>>
>>737746740
40k Eldar corsair simulator
Trading
Raiding
Resisting the foul whispers of she-who-thirsts
Romance choices
>Rival female corsair
>Arrogant farseer
>Naive exodite girl
>Sister of Battle
>>
>>737788553
You don't need to have any hope to bitch.
>>
>>737779091
people always do the same thing, plenty of games that were unique ideas and never done again, plenty of potential new ideas that we never see
>>
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>>737786242
Rpg where your stats dictate your appearance
>>
>>737789251
Then why bitch?
>>
>>737746740
Friday the 13th singleplayer missions but an entire game with an actual story
>>
>>737788147
Have you ever heard of h-games anon?
>>
>>737746412
your immersive sim will look like cruelty squad and you will get to like it



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