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Gyro aim and trackpads have saved shooters
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>>737752161
you're definitely below 18
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>>737752161
>no 'ick
why bother
>>
Little boy Chinese fingers.
>>
and look like a sperg playing it
>>
>goes back to play on pc after he's done recording a video for jewtube
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>>737752161
>3 shots fired
>all missed
Amazing.
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>>737752385
you are blind AND retarded
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>have to toss your screen around to track movement
This sucks
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Embarassing thread
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>>737752161
Gyro aiming is the height of useless nintendo gimmicks no one actually uses
Of course brainblasted tendie golems will bring it up out of no where in an attempt to justify buying their dogshit hardware and childrens games, but no one actually cares
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>>737752258
That's all video game input methods
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>>737752875
coping autoaim dumbfuck
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>>737752161
Holy shit that screen movement looks nasty
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>>737752161
Yeah they're pretty cool. If only I could use them on my FUCKING PC ALREADY GABEN YOU FAT OVERWEIGHT ROUND BULGING MASSIVE TOWERING SUBSTANCIAL LUMPISH INFLATED LARGE IMPOSING MOUNTAINOUS COLOSSAL PLUMP GINORMOUS HUGE MONOLITHIC WALLOPING CYCLOPEAN MEATY CORPULENT MONUMENTAL HULKING BOUNDLESS LEVIATHAN BLUBBERY HUMONGOUS VAST GIGANTESQUE OBESE IMMEASURABLE MONSTROUS VOLUMINOUS IMMENSE PUDGY ELEPHANTINE SIZABLE BROBDINGNAGIAN FLABBY HEAVY OVERSIZED CONSIDERABLE HEFTY BLOATED TUBBY BIG-BONED ROTUND GARGANTUAN WELL-FED LARDWHALE NIGGER
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>>737752161
still not good enough for competitive play, even if a 0.1% skilled player could pull it off, not tournament legal. about as useful as a speedrunning
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>>737753345
Steam Input has been a thing for over 10 years.
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>>737752617
>Doood look at my heckin epic rollout
You ran into the middle of the other team like a retard and barely managed to get 1 kill, shot three times and missed two shots just like your other webm too. Honest to fuck embarrassing if you actually think this is impressive enough to make a webm for. I'd absolutely molest you in pubs and probably already have
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>>737753398
cope
https://www.youtube.com/watch?v=PJIqEX93vL8
>>737753471
COPE SHITTER LOL
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>>737752232
TPBP

>>737752161
>Doing all that shit
>over
>Just docking the 'Eck and KBMing it.
Do controller fags really?
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>>737753398
I don't care about competitive play.
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>>737752161
I don't like the annoying setup with gyro.
It reminds me of HDR. Something that's meant to be pretty much a toggle is just a chaos of different settings and quirks depending on the software. In here it's the same. Almost every game supports analog aiming with aim assist if it's a problem. Almost every game supports mouse aiming. There's like a couple of games that support gyro aiming and that's about it. The rest you gotta fiddle with fucking steam input.
Also that'd be annoying to me. I don't want to move my deck while playing. The trackpad seems annoying to me. What I'm seeing there is that the guy in this webm that got posted a million times is flicking the trackpad with a complete disregard of accuracy. Most of the work being done there is by gyro. Flick stick seems better than this nonsense.
The only reason for the new steam controller to exist is not that it has trackpads, is that it allows for playing games with gyro without dealing with some annoying toggle.
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>>737753345
gonna miss these replies once this anon finally gets his 'eam 'ontroller
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>>737752617
>Complete miss
>Wrestle with your screen to the point where you can barely see to hit one shot
>Complete miss
>Back to spectating
Amazing. Post more
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>>737753438
I know. I was mostly referring to the trackpads since I missed out on the 2015 controller.
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>>737753953
This looks fucking miserable
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>>737753717
Yeah, developer support is pretty lacking, thankfully for my most played FPS games (mostly Quake) there's sourceports with great native implementations. SDL makes it really easy. Really for any game that uses it as the backend there's no excuse other that developer lazyness. Gyro is piss easy to implement compared to even the most primitive auto-aim system.

But using an input mapper isn't so bad. I basically have a preset for FPS games that I just copy over to any new game I play and maybe adjust slightly. Takes like two minutes. Some people make it sound like you need to do the ininitial setup, which did take some time for every single game.

I agree on the handheld thing. I only really enjoy using gyro with a controller unless it's occasional like aiming a bow in Zelda or something. That's fine on handheld.

>without dealing with some annoying toggle
How do you toggle it? You really should have gyro on by default with a toggle only to turn it off, essentially like picking up your mouse when you run out of room. Anything else is just gimping yourself.
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>>737752161
>All those misses because he has to hard flick the entire device
>Still ends up being way less accurate than mouse

Going to love seeing all the new steam controller newbies get wrecked trying to use it in deadlock and valorant.
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>>737754182
a skilled flickstick + gyro player would easily wipe the floor with you to the point he'd make you cry, unc
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>>737754178
>Some people make it sound like you need to do the ininitial setup
you have to manually figure out the pixel count for gyro to mouse in every single game manually
and if the game doesn't have raw mouse input with 1/1 sensitivity it's impossible to do
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>>737752954
It's really funny that you say he's a "coping autoaim fuck" despite never mentioning using a controller and then post a video of someone playing VR which has nothing to do with the discussion. You seem like a little bitch seeking validation, your aim sucks ass too
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>>737752161
Ick on eck is less cringe than this desu
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>>737754182
Honestly, the controller MAY have a case because it isn't hauling your visual display around with it.

It'll still suck ass compared to KBM for shooters, but it at least is a "less heavy" and not "tied to your display" option.
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>>737754178
You can dead stop mouse movement by just not moving the mouse
To do that with a controller with gyro on you'd have to just place it on a flat surface and even then there'd be some small movements even after calibration.
I feel gyro seems better for small adjustments rather than purely aiming which is why I feel the grips/capacitive caps help a lot. In some games you're not aiming all the time. Pragmata supports gyro aiming with the dualsense and honestly it's not what I would use.
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>>737754318
There's a huge spreadsheet for those values floating around somewhere, sadly I don't have the link right now. Either way, I usually just eyeball it. If my view does a 180 when I turn the controller ~45 degrees I'm good.
It does help that most FPS games I play are Quake derived though, so I can just punch in 6545 and don't even have to eyeball it.
My point still stands though, the vast majority of your initial setup can be transferred between games with only few adjustments necessary.
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>>737754419
look up autists using flickstick and gyro on youtube, they get pretty close to the top performance of kb/m
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>>737754468
>To do that with a controller with gyro on you'd have to just place it on a flat surface and even then there'd be some small movements even after calibration.
You mean the jitter? Sure it's there but pretty much every gyro implementation ever has a pretty transparent filter. I really like the "negative acceleration" solution. Does exactly what it sounds like, it lowers your movements output below a threshold and it does so smoothly so it feels far better than a deadzone while still keeping small movements controllable. I think Steam calls it gyro precision speed. If you don't have parkinson's this should easily allow you to keep the crosshair perfectly still while holding the controller.
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>>737754491
I am autistic and spend half an hour using a spin 360 degree button to look at a wall corner until the pixels per turn is exactly correct and it ends up in the same spot every time
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>>737754468
>>737754419
>>737754178
>>737754717
>>737754491
>Walls of text to justify his toddler toy
>Still mogged by every KBM player in existence
Thank you for reminding me how thankful I am to not be such a poorfag I'm forced to play with gyro
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>>737752161
we had a solution to this decades ago
its called lock on targetng or z targeting
its about time we stopped catering to gotta aim at the head real fast counterstrike crowd and produced some quality movement and positioning centric console shooters with lock on aim like in the glorious days of gaming
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>>737754972
Poorfags HATE gyro though as it supposedly makes controllers more expensive.
>>
Mouse > Gyro > Analog stick
Has always been this way
The reason why gyro is a consideration on PC is because some people hook up their gayming PCs to big TVs and play on the couch where no matter how you slice it it's just more annoying to use a mouse. I would use gyro for casual shit and single player games
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It does help that most FPS games I play are Quake derived though, so I can just punch in 6545 and don't even have to eyeball it.
i don't get it
why that number
what does quake derived even mean
also with different pixel values you then have to change the gyro modifiers to make it feel the same as a game with a different value
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>>737755008
Splatoon is by far the most movement focused console shooter on the market right now and guess what, it's entirely built around motion aim.
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>>737755112
There are $20 controllers with switch gyro
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>>737755174
Mainly because the joycons suck fucking dick and drift all the time
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>>737755174
Insanity
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Ok you fucks
Give me a good guide on setting this flick stick gyro bullshit on a dualsense on steam input
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>>737755165
I have no idea why that number, the calculations for the whole dots/360 degrees thing are beyond me. But it's the right value for Quake derived games at a mouse sensitivity of 3, which is often the default. Can just multiply it by 1/mouse sensitivity if yours is off.

>what does quake derived even mean
Almost any game built on an engine based on Quake's. Anything GoldSrc, anything Source, probably even modern CoD though I wouldn't know. They all share the same mouse sensitivity values. Probably no point in touching that code ever.

>also with different pixel values you then have to change the gyro modifiers to make it feel the same as a game with a different value
The only value you need to adjust is dots/360 degrees. That's kind of the entire point of that system. You keep your real gyro sensitivity identical and adjust only the dots thingy.

>>737755180
Switch gyro is pretty ass. Nominally 200Hz polling rate but sends three packets at once so its actual polling rate is only like 66Hz. Complete nonsense. I guess it might help with jitter as you can average the three samples.
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>>737755483
It depends on the controller though.
I have an SN30 Pro 2 and gyro is stupidly laggy on that one. It's unusable really.
I have a Mobapad Huben 2 and gyro is pretty fast on it on switch mode. Not what I'd use but it's like a night and day difference.
I prefer the dualsense gyro and I can still use the analog triggers on it, but still.
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>>737752161
just use a mouse
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>>737754290
>flickstick
i don't think i ever managed to calibrate this. it always overshoots or undershoots.
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>>737752161
>>737752617
>dude what if you're constantly flicking your thumb just to rotate your character
genuinely who likes this retarded shit? when I aim on a thumbstick I just hold my thumb on the direction I want to go to, this shit is literally aiming on a laptop's trackpad lmao
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>>737752161
I need a 4tb ssd for my Legion Go S.
My 600gb emulation folder is keeping me from getting new games on Steam. Playing DDON and Sea of Thieves on my bed is way too comfy, I can't go back to PC and console. Will add Titanfall 2 to my wishlist.
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>>737755338
gyro to mouse in settings
map a button to spin 360
set in game sensitivity to 1 with raw input
change the dots per 360 value until every 360 lands back in the same spot
you now have perfect flick stick
adjust the actual gyro sensitivity multiplier to preference (the higher the better)
add a button to enable/disable gyro (having it on all the time with a disable button is better)
tweak whatever other settings you want (I like setting flick stick to snap to eighths for more consistent angles)
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>>737754290
A flick fag will always be worse than an equal skilled m+kb player, sorry to say.
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>>737756274
>(I like setting flick stick to snap to eighths for more consistent angles)
Didn't know you could do that, I guess I'll have to try this
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>>737755483
>You keep your real gyro sensitivity identical and adjust only the dots thingy.
isn't the gyro multiplier based on whatever that value is
if it's different between games that means you would need to change the multiplier too to keep the same feel
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>>737753438
Steam Input has stagnated since the Deck.
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>>737755787

you just have to set a button that does a 360 rotation on the Steam deck, look for a point of interest like a lamp or whatever in-game, do a 360, and see how off you are, then calibrate from there
you MIGHT have to fuck around with in-game sensitivities. Try to go slow at first because some games have really high sensitivities that you don't notice that you're spinning so fast you're actually doing x2/x3 360 spins in a row

personally i can't fuck with flickstick anymore, too much of a pain in the ass and if i'm playing something serious enough i'd rather just play on my PC with KB+M
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>>737753767
He'll just switch to posting 'ikcs on 'ontrollers
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>TF2 player larping and namedropping quake
everytime
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>>737756510
i learned how to airstrafe in titanfall 2 on a ps4 controller
i played quake on my switch 2 with gyro (which has crossplay online) and i raped the entire lobby
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>>737752161
>giving a handheld to a kid
grim
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>>737756840
You were playing against bots, anon.
>it was online!!1!
"Online" gets filled with bots to give the impressive of an active community.
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>>737756385
>isn't the gyro multiplier based on whatever that value is
Yes, but that's the point. The dots/360 is a step in between the ingame sensitivity and the real world gyro sensitivity thus decoupling the two. You adjust the dots/360 until your gyro sensitivity is actually correct. So if for example you want a sensitivity of 4, i.e. turn the controller 45 degrees for a 180 you set that as your gyro sensitivity in all games, and then adjust the dots/360 as needed.
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>>737752617
>>737752161
>people like this exist
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>>737756840
Good for you
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>>737756953
but if you do it backwards like that wouldn't that make the 360 button spin not accurate anymore
I just played CS source and copied over my tf2 settings and they felt right but the flick stick was completely fucked up even though the gyro felt fine
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>>737756918
I double checked, it wasn't bots
I am just that godlike
mousecucks tremble in the presence of my mastery
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>>737752161
Have the steam decks become available again?
I'm not buying from a fucking scalper
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>>737757073
No clue, I don't use flick stick. But I'm pretty sure my thinking is correct. After all, expressing gyro sensitivity in a ratio to real life rotation of the gamepad is the whole idea behind this autism. Without that we could just fiddle with arbitrary values like with mouse sensitivity.
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>>737757168
Should have bought it when you had the chance
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>>737757235
flick stick uses the exact same value the gyro does
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>>737757341
Then I don't know. Steam Input can be quite buggy though, so maybe it just fucked up.
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>>737756510
>anon can't follow conversations with more than two participants
many such cases.
I talked about Quake and in my very first post mentioning it also made it very clear I don't care about gyro on handhelds so I'm clearly not OP.
Also arena shooters are dead in the water. When people talk about Quake nowadays they're mostly talking about singleplayer content. The source port I was talking about with native support, Ironwail, is also entirely singleplayer focused and only does NetQuake so you can leave your arena shooter unc autism at the door.
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>>737752161
Nintendo is the only one that gets gyro right. Capcom comes close.
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>>737757701
>low polling rate
>smoothing out the ass
>can't even do real-world sensitivity values
>can't even adjust axes separetely
nah
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>>737756918
>"Online" gets filled with bots to give the impressive of an active community
Anon, where do you think we are?
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>>737757648
I appreciate the post anon but TF2 players deserve to be bullied
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>>737758554
Sure, but with a little bit of reading comprehension it would have been obvious the anon namedropping Quake was not the TF2 player.
And people that can't follow conversations just because everyone is "Anonymous" also deserve to be bullied.
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>>737752161
That looks uncomfortable.
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>>737752161
yeah, it's nicer than using a mouse tbqh
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>>737752161
They could but so long as most players use joystick, things wont change. Anyway, using gyro on the steam deck sucks balls. hopefully not moving the screen while using gyro will make the new controller a good entry point.

>>737755792
to learn a new input method you need to be open to learning. There is a setting that lets you hold your finger at the edge of the pad simulating holding a joystick
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>>737759079
I feel like the comfiness aspect as well as immersion are not advertised enough. The entire gyro community seems hellbent on playing sweaty shit and proving how viable it is for that. Meanwhile I just fuck around in casual matches and singleplayer games.
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I just turn off the gyros on my Deck as they are too inaccurate to game with. I honestly don't get it as Nintendo managed to nail it over a decade ago with even more budget parts then what Valve used.
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>>737759907
Nintendo adds generous smoothing in all their implementations and there's also the whole three samples thing mentioned earlier helping a bit with jitter. You can crank those up in Steam Input if you need it but they're kept low by default for good reason. The gyro isn't inaccurate, you are. Nintendo just masks it better.
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>>737752617
>we live in an era where touchpad babies think they're hot shit
Good lord.
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>>737760317
We've had over two decades of people using auto-aim thinking their hot shit but this is suddenly a problem for you?
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>>737752617
party van is literally the lowest skill server there is
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>>737760954
The lesser shithole doesn't make your bigger shithole any less shittier, anon.
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>>737758814
>following conversations
It's an anonymous imageboard



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