Gyro aim and trackpads have saved shooters
>>737752161you're definitely below 18
>>737752161>no 'ickwhy bother
Little boy Chinese fingers.
and look like a sperg playing it
>goes back to play on pc after he's done recording a video for jewtube
>>737752161>3 shots fired>all missedAmazing.
>>737752385you are blind AND retarded
>have to toss your screen around to track movement This sucks
Embarassing thread
>>737752161Gyro aiming is the height of useless nintendo gimmicks no one actually uses Of course brainblasted tendie golems will bring it up out of no where in an attempt to justify buying their dogshit hardware and childrens games, but no one actually cares
>>737752258That's all video game input methods
>>737752875coping autoaim dumbfuck
>>737752161Holy shit that screen movement looks nasty
>>737752161Yeah they're pretty cool. If only I could use them on my FUCKING PC ALREADY GABEN YOU FAT OVERWEIGHT ROUND BULGING MASSIVE TOWERING SUBSTANCIAL LUMPISH INFLATED LARGE IMPOSING MOUNTAINOUS COLOSSAL PLUMP GINORMOUS HUGE MONOLITHIC WALLOPING CYCLOPEAN MEATY CORPULENT MONUMENTAL HULKING BOUNDLESS LEVIATHAN BLUBBERY HUMONGOUS VAST GIGANTESQUE OBESE IMMEASURABLE MONSTROUS VOLUMINOUS IMMENSE PUDGY ELEPHANTINE SIZABLE BROBDINGNAGIAN FLABBY HEAVY OVERSIZED CONSIDERABLE HEFTY BLOATED TUBBY BIG-BONED ROTUND GARGANTUAN WELL-FED LARDWHALE NIGGER
>>737752161still not good enough for competitive play, even if a 0.1% skilled player could pull it off, not tournament legal. about as useful as a speedrunning
>>737753345Steam Input has been a thing for over 10 years.
>>737752617>Doood look at my heckin epic rolloutYou ran into the middle of the other team like a retard and barely managed to get 1 kill, shot three times and missed two shots just like your other webm too. Honest to fuck embarrassing if you actually think this is impressive enough to make a webm for. I'd absolutely molest you in pubs and probably already have
>>737753398copehttps://www.youtube.com/watch?v=PJIqEX93vL8>>737753471COPE SHITTER LOL
>>737752232TPBP>>737752161>Doing all that shit>over>Just docking the 'Eck and KBMing it.Do controller fags really?
>>737753398I don't care about competitive play.
>>737752161I don't like the annoying setup with gyro.It reminds me of HDR. Something that's meant to be pretty much a toggle is just a chaos of different settings and quirks depending on the software. In here it's the same. Almost every game supports analog aiming with aim assist if it's a problem. Almost every game supports mouse aiming. There's like a couple of games that support gyro aiming and that's about it. The rest you gotta fiddle with fucking steam input.Also that'd be annoying to me. I don't want to move my deck while playing. The trackpad seems annoying to me. What I'm seeing there is that the guy in this webm that got posted a million times is flicking the trackpad with a complete disregard of accuracy. Most of the work being done there is by gyro. Flick stick seems better than this nonsense.The only reason for the new steam controller to exist is not that it has trackpads, is that it allows for playing games with gyro without dealing with some annoying toggle.
>>737753345gonna miss these replies once this anon finally gets his 'eam 'ontroller
>>737752617>Complete miss >Wrestle with your screen to the point where you can barely see to hit one shot>Complete miss>Back to spectating Amazing. Post more
>>737753438I know. I was mostly referring to the trackpads since I missed out on the 2015 controller.
>>737753953This looks fucking miserable
>>737753717Yeah, developer support is pretty lacking, thankfully for my most played FPS games (mostly Quake) there's sourceports with great native implementations. SDL makes it really easy. Really for any game that uses it as the backend there's no excuse other that developer lazyness. Gyro is piss easy to implement compared to even the most primitive auto-aim system.But using an input mapper isn't so bad. I basically have a preset for FPS games that I just copy over to any new game I play and maybe adjust slightly. Takes like two minutes. Some people make it sound like you need to do the ininitial setup, which did take some time for every single game.I agree on the handheld thing. I only really enjoy using gyro with a controller unless it's occasional like aiming a bow in Zelda or something. That's fine on handheld.>without dealing with some annoying toggleHow do you toggle it? You really should have gyro on by default with a toggle only to turn it off, essentially like picking up your mouse when you run out of room. Anything else is just gimping yourself.
>>737752161>All those misses because he has to hard flick the entire device>Still ends up being way less accurate than mouseGoing to love seeing all the new steam controller newbies get wrecked trying to use it in deadlock and valorant.
>>737754182a skilled flickstick + gyro player would easily wipe the floor with you to the point he'd make you cry, unc
>>737754178>Some people make it sound like you need to do the ininitial setupyou have to manually figure out the pixel count for gyro to mouse in every single game manuallyand if the game doesn't have raw mouse input with 1/1 sensitivity it's impossible to do
>>737752954It's really funny that you say he's a "coping autoaim fuck" despite never mentioning using a controller and then post a video of someone playing VR which has nothing to do with the discussion. You seem like a little bitch seeking validation, your aim sucks ass too
>>737752161Ick on eck is less cringe than this desu
>>737754182Honestly, the controller MAY have a case because it isn't hauling your visual display around with it.It'll still suck ass compared to KBM for shooters, but it at least is a "less heavy" and not "tied to your display" option.
>>737754178You can dead stop mouse movement by just not moving the mouseTo do that with a controller with gyro on you'd have to just place it on a flat surface and even then there'd be some small movements even after calibration.I feel gyro seems better for small adjustments rather than purely aiming which is why I feel the grips/capacitive caps help a lot. In some games you're not aiming all the time. Pragmata supports gyro aiming with the dualsense and honestly it's not what I would use.
>>737754318There's a huge spreadsheet for those values floating around somewhere, sadly I don't have the link right now. Either way, I usually just eyeball it. If my view does a 180 when I turn the controller ~45 degrees I'm good.It does help that most FPS games I play are Quake derived though, so I can just punch in 6545 and don't even have to eyeball it.My point still stands though, the vast majority of your initial setup can be transferred between games with only few adjustments necessary.
>>737754419look up autists using flickstick and gyro on youtube, they get pretty close to the top performance of kb/m
>>737754468>To do that with a controller with gyro on you'd have to just place it on a flat surface and even then there'd be some small movements even after calibration.You mean the jitter? Sure it's there but pretty much every gyro implementation ever has a pretty transparent filter. I really like the "negative acceleration" solution. Does exactly what it sounds like, it lowers your movements output below a threshold and it does so smoothly so it feels far better than a deadzone while still keeping small movements controllable. I think Steam calls it gyro precision speed. If you don't have parkinson's this should easily allow you to keep the crosshair perfectly still while holding the controller.
>>737754491I am autistic and spend half an hour using a spin 360 degree button to look at a wall corner until the pixels per turn is exactly correct and it ends up in the same spot every time
>>737754468>>737754419>>737754178>>737754717>>737754491>Walls of text to justify his toddler toy>Still mogged by every KBM player in existence Thank you for reminding me how thankful I am to not be such a poorfag I'm forced to play with gyro
>>737752161we had a solution to this decades agoits called lock on targetng or z targetingits about time we stopped catering to gotta aim at the head real fast counterstrike crowd and produced some quality movement and positioning centric console shooters with lock on aim like in the glorious days of gaming
>>737754972Poorfags HATE gyro though as it supposedly makes controllers more expensive.
Mouse > Gyro > Analog stickHas always been this wayThe reason why gyro is a consideration on PC is because some people hook up their gayming PCs to big TVs and play on the couch where no matter how you slice it it's just more annoying to use a mouse. I would use gyro for casual shit and single player games
It does help that most FPS games I play are Quake derived though, so I can just punch in 6545 and don't even have to eyeball it.i don't get itwhy that number what does quake derived even mean also with different pixel values you then have to change the gyro modifiers to make it feel the same as a game with a different value
>>737755008Splatoon is by far the most movement focused console shooter on the market right now and guess what, it's entirely built around motion aim.
>>737755112There are $20 controllers with switch gyro
>>737755174Mainly because the joycons suck fucking dick and drift all the time
>>737755174Insanity
Ok you fucksGive me a good guide on setting this flick stick gyro bullshit on a dualsense on steam input
>>737755165I have no idea why that number, the calculations for the whole dots/360 degrees thing are beyond me. But it's the right value for Quake derived games at a mouse sensitivity of 3, which is often the default. Can just multiply it by 1/mouse sensitivity if yours is off.>what does quake derived even meanAlmost any game built on an engine based on Quake's. Anything GoldSrc, anything Source, probably even modern CoD though I wouldn't know. They all share the same mouse sensitivity values. Probably no point in touching that code ever.>also with different pixel values you then have to change the gyro modifiers to make it feel the same as a game with a different valueThe only value you need to adjust is dots/360 degrees. That's kind of the entire point of that system. You keep your real gyro sensitivity identical and adjust only the dots thingy.>>737755180Switch gyro is pretty ass. Nominally 200Hz polling rate but sends three packets at once so its actual polling rate is only like 66Hz. Complete nonsense. I guess it might help with jitter as you can average the three samples.
>>737755483It depends on the controller though. I have an SN30 Pro 2 and gyro is stupidly laggy on that one. It's unusable really.I have a Mobapad Huben 2 and gyro is pretty fast on it on switch mode. Not what I'd use but it's like a night and day difference.I prefer the dualsense gyro and I can still use the analog triggers on it, but still.
>>737752161just use a mouse
>>737754290>flicksticki don't think i ever managed to calibrate this. it always overshoots or undershoots.
>>737752161>>737752617>dude what if you're constantly flicking your thumb just to rotate your character genuinely who likes this retarded shit? when I aim on a thumbstick I just hold my thumb on the direction I want to go to, this shit is literally aiming on a laptop's trackpad lmao
>>737752161I need a 4tb ssd for my Legion Go S.My 600gb emulation folder is keeping me from getting new games on Steam. Playing DDON and Sea of Thieves on my bed is way too comfy, I can't go back to PC and console. Will add Titanfall 2 to my wishlist.
>>737755338gyro to mouse in settingsmap a button to spin 360set in game sensitivity to 1 with raw inputchange the dots per 360 value until every 360 lands back in the same spotyou now have perfect flick stickadjust the actual gyro sensitivity multiplier to preference (the higher the better)add a button to enable/disable gyro (having it on all the time with a disable button is better) tweak whatever other settings you want (I like setting flick stick to snap to eighths for more consistent angles)
>>737754290A flick fag will always be worse than an equal skilled m+kb player, sorry to say.
>>737756274>(I like setting flick stick to snap to eighths for more consistent angles)Didn't know you could do that, I guess I'll have to try this
>>737755483>You keep your real gyro sensitivity identical and adjust only the dots thingy.isn't the gyro multiplier based on whatever that value isif it's different between games that means you would need to change the multiplier too to keep the same feel
>>737753438Steam Input has stagnated since the Deck.
>>737755787you just have to set a button that does a 360 rotation on the Steam deck, look for a point of interest like a lamp or whatever in-game, do a 360, and see how off you are, then calibrate from thereyou MIGHT have to fuck around with in-game sensitivities. Try to go slow at first because some games have really high sensitivities that you don't notice that you're spinning so fast you're actually doing x2/x3 360 spins in a row personally i can't fuck with flickstick anymore, too much of a pain in the ass and if i'm playing something serious enough i'd rather just play on my PC with KB+M
>>737753767He'll just switch to posting 'ikcs on 'ontrollers
>TF2 player larping and namedropping quakeeverytime
>>737756510i learned how to airstrafe in titanfall 2 on a ps4 controlleri played quake on my switch 2 with gyro (which has crossplay online) and i raped the entire lobby
>>737752161>giving a handheld to a kidgrim
>>737756840You were playing against bots, anon.>it was online!!1!"Online" gets filled with bots to give the impressive of an active community.
>>737756385>isn't the gyro multiplier based on whatever that value isYes, but that's the point. The dots/360 is a step in between the ingame sensitivity and the real world gyro sensitivity thus decoupling the two. You adjust the dots/360 until your gyro sensitivity is actually correct. So if for example you want a sensitivity of 4, i.e. turn the controller 45 degrees for a 180 you set that as your gyro sensitivity in all games, and then adjust the dots/360 as needed.
>>737752617>>737752161>people like this exist
>>737756840Good for you
>>737756953but if you do it backwards like that wouldn't that make the 360 button spin not accurate anymoreI just played CS source and copied over my tf2 settings and they felt right but the flick stick was completely fucked up even though the gyro felt fine
>>737756918I double checked, it wasn't botsI am just that godlike mousecucks tremble in the presence of my mastery
>>737752161Have the steam decks become available again?I'm not buying from a fucking scalper
>>737757073No clue, I don't use flick stick. But I'm pretty sure my thinking is correct. After all, expressing gyro sensitivity in a ratio to real life rotation of the gamepad is the whole idea behind this autism. Without that we could just fiddle with arbitrary values like with mouse sensitivity.
>>737757168Should have bought it when you had the chance
>>737757235flick stick uses the exact same value the gyro does
>>737757341Then I don't know. Steam Input can be quite buggy though, so maybe it just fucked up.
>>737756510>anon can't follow conversations with more than two participantsmany such cases.I talked about Quake and in my very first post mentioning it also made it very clear I don't care about gyro on handhelds so I'm clearly not OP.Also arena shooters are dead in the water. When people talk about Quake nowadays they're mostly talking about singleplayer content. The source port I was talking about with native support, Ironwail, is also entirely singleplayer focused and only does NetQuake so you can leave your arena shooter unc autism at the door.
>>737752161Nintendo is the only one that gets gyro right. Capcom comes close.
>>737757701>low polling rate>smoothing out the ass>can't even do real-world sensitivity values>can't even adjust axes separetelynah
>>737756918>"Online" gets filled with bots to give the impressive of an active communityAnon, where do you think we are?
>>737757648I appreciate the post anon but TF2 players deserve to be bullied
>>737758554Sure, but with a little bit of reading comprehension it would have been obvious the anon namedropping Quake was not the TF2 player.And people that can't follow conversations just because everyone is "Anonymous" also deserve to be bullied.
>>737752161That looks uncomfortable.
>>737752161yeah, it's nicer than using a mouse tbqh
>>737752161They could but so long as most players use joystick, things wont change. Anyway, using gyro on the steam deck sucks balls. hopefully not moving the screen while using gyro will make the new controller a good entry point.>>737755792to learn a new input method you need to be open to learning. There is a setting that lets you hold your finger at the edge of the pad simulating holding a joystick
>>737759079I feel like the comfiness aspect as well as immersion are not advertised enough. The entire gyro community seems hellbent on playing sweaty shit and proving how viable it is for that. Meanwhile I just fuck around in casual matches and singleplayer games.
I just turn off the gyros on my Deck as they are too inaccurate to game with. I honestly don't get it as Nintendo managed to nail it over a decade ago with even more budget parts then what Valve used.
>>737759907Nintendo adds generous smoothing in all their implementations and there's also the whole three samples thing mentioned earlier helping a bit with jitter. You can crank those up in Steam Input if you need it but they're kept low by default for good reason. The gyro isn't inaccurate, you are. Nintendo just masks it better.
>>737752617>we live in an era where touchpad babies think they're hot shitGood lord.
>>737760317We've had over two decades of people using auto-aim thinking their hot shit but this is suddenly a problem for you?
>>737752617party van is literally the lowest skill server there is
>>737760954The lesser shithole doesn't make your bigger shithole any less shittier, anon.
>>737758814>following conversationsIt's an anonymous imageboard