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Are there still /v/ lobbies for multiplayer?
>>
Neow's Fury needs reducing to 1(2) cards returned. Atm it's genuinely stupid.
>>
yeah right here
steam://joinlobby/2868840/109775243221454425/76561198046595191

>>737763569
don't touch my baby
>>
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>>737763569
doesn't it exhaust? attack-flavored hologram doesn't seem that op
>>
>>737763703
more like attack flavored dredge but yeah it's balanced because it exhausts
>>
>>737763253
I hope so, but I suck and I'm afraid of ruining the run for everyone...
>>
>>737763253
>>737763827
odd how this lobby is still 1/4 >>737763659
>>
>>737763659
2/4
>>
>>737763659
3/4
>>
>>737763659
save me a spot
>>
>>737763659
uhh... arent there multiple sts threads up? did you advertise there too?
>>
>>737763865
It's in beta, I'm still on the base version...
>>
>>737763253
forgot to put general in the title
>>
>>737764174
link them
>>
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This with Regent
>>
>>737764902
there was a gay one briefly with ceremonial beasts two foot long thick and erect horse cock leaking a huge puddle before the jannies deleted it. i think thats what hes talking about.
>>
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>>737766141
>silent shiv build
>>
I had a nightmare where Defect got power with Not Yet effect
>>
>>737763659
of course I draw voltaic when the stupid boss is intangible
>>
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>>737763253
These days are over now
>>
what a rollercoaster
>>
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What did they mean by this?
>>
the feelings of china: hurt
>>
china was right
>>
>>737767196
Can you play with this if the host doesn't have the mod?
>>
>>737767190
should still play it so it hit more next time, unless it's already lethal
>>
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>>737767480
>>
>>737767190
I once saw my friend do 270 out of 300 damage to the test subject during it's intangible phase with voltaic.
>>
>>737767190
bro your retain?
>>
>>737767196
How they released MP without matchmaking is beyond me, EA or not.
>>
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>Playing co-op with friend
>Final boss is mutant dog
>He dies at the very end of the 2nd form
>I get the 3rd form to 40 HP by myself and lose by one or two turns
I feel like with two players one person ends up carrying way more than the other. Definitely had runs where he was absolutely the one winning us the run.
>>
Is there any other build on Ironclad other than vulnerable?
>>
Are we back on the beta branches?
>>
>>737768139
they clearly haven't thought too much about MP
>zero ways to communicate in team
>MP cards are mostly broken bullshit or complete horseshit
>artifact, slippery, stacks etc. completely bonkers
>none thought that act 1 hard HALLWAY fight getting 12 strength in a turn because team drew poorly and has very basic deck is not balance and can wipe party on 4th floor
>>
>>737768367
Exhaust
Stoke Exhaust (random bullshit go)
Self Damage + tear asunder
Strikes+ Hellraiser
>>
>>737768435
>zero ways to communicate in team
why do you lie.
>>
>>737768435
>>zero ways to communicate in team
most people play with their friends in discord and aren't begging for games on /v/
>>
>>737768503
strikes can work without hellraiser too. especially with buffed soup
>>
>>737768683
Sure but you would never skip hellraiser if offered in that situation.
>>
>>737768587
oh yeah you can write on map!
>>
>>737768772
V nigga. V
>>
>>737768367
you'll be picking Dominate if it's offered most of the time, still. it's generally a good card regardless of what you're doing.
>>
lobbies....... please..... I BEG YOU
>>
>>737768435
>>737768139
Because it's not a multiplayer game. It's just a little side thing they raised they could tack on for lols. I imagine the metrics still look like at least 95% of all games played are single player. It would be stupid to waste time balancing it or adding matchmaking and chat
>>
>>737769509
>Because it's not a multiplayer game. It's just a little side thing they raised they could tack on for lols
and turns out it's very fun to do runs with out people
>>
funny how none of the act 3 bosses punishes an alpha strike
>>
lobby da

steam://joinlobby/2868840/109775243230603773/76561198046595191

>I just realized the Bug Hunter is giving you cards for Entomancer and Decimillipede
>>
>>737767480
>>737767587
goatse's hands are on the outside tho
>>
>>737769509
Multiplayer was one of the big features in the EA trailer. They literally made unique cards for it along with unique systems for chests, decisions in events, paths, etc. It is just not properly balanced for it because nothing in the game is properly balanced. It is not finished like the game is not finished.

Idk why niggas are acting like this game is even close to done. I don't know if match making will ever be a thing, but I am sure a public lobby browser will happen and you can just filter by ascension and password or no password or some shit.
>>
>>737769872
matchmaking is retarded, literally just let people browse open/private/password lobbies and that will be enough
>>
>>737769831
Imagine thinking you need to tell other 4chan users this.
>>
>>737769963
there's a good portion of lurkers that are quite literally younger than goatse
>>
>>737768367
cascade + anything you want to cheat into play
bludgeon + cheat it into play
>>
>>737769797
If that's the intent then it's really fucking stupid design since it's a 50/50 which you'd need. Always take the multi-hit card because of the carapace faggots.
>>
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>Defect A5

wtf these are all really good?
>>
>>737770161
Silver crucible is one of those cards that is orders of magnitude better in the defect than in any other character because it's really upgrade hungry.
>>
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>5 streak A10 ironclad
>after struggling with the character since release
>>
>>737770102
>he doesn't fight 3 elites per act
>>
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Okay, so, hear me out.

I'm leaning towards Status Defect on A5, got Trash to Treasure from the act 1 boss, and have an Overclock+ in my deck. Cloning that Overclock+ could be REALLY fucking funny.
>>
>>737770876
That sounds like a great idea actually. If you ever get a flak cannon the game is unironically over.
>>
>>737770990
Thiefnigger at the start of act 2 almost ended the run by stealing it. RNG gave me a lighting orb for lethal off Trash to Treasure.
>>
>>737770876
clone overclock is insanely good
>>
>>737771068
SMOKESTACK ACQUIRED

OH LORD IF I SURVIVE TO HAND IN THIS SPOILS MAP
>>
>>737769872
matchmaking will never be a thing. I remember the dev said it somewhere that it's a can of worm, if they implement it, it'll be their responsibility to moderate it. I can imagine how much bitching and moaning people going to do when there's a chinese troll in the lobby, forcing them to wait 5 mins each turn when they're in the middle of Act2?
Megacrit is a small team, there's no way they can (or willing to) hire a department to manage that. It's so much pain in the ass for so little benefit.
>>
>>737768731
With soup hellraiser is a nerf usually
They're redundant energy fix, all it does is fuck up your targeting
>>
MITTENS NO NOT THE CALAMITY
>>
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Fix it
For me it would be
>Start of your turn, deal 3(5) damage to self. Gain 4(5) Strength
>>
>>737771479
All it needs is for the upgrade to lower the cost.
That's it.
That or give it innate. Maybe add a Health cost to balance it having innate on upgrade.
>>
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>>737763253
Should I play this game because I like sneks, before devs nerf everything?
>>
>>737771479
I wish your character model and animations would actually change when you play these "Form" cards on the different characters. I know how much work that would be but fuck it would be cool. I'd take demon form more often but as it is now, if I am going for strength stacking I can almost always reliably get just as fast if not faster with other options than I can blowing a whole turn to play this.
>>
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Wow thank god my deck is full of Overclock+ and adroit Boost Away+. I'd whine less but both of my Smokestacks were at the bottom of my draw pile. Shitty RNG game honestly.
>>
>>737771479
It's fine
It is the victim of a systemic issue that affects all the high cost powers that don't immediately do anything, plus it's a defensive build around on a character who basically can't turtle without a specific rare because of shit blocks and no weak/dex access
Don't treat symptoms, treat the cause
>>
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>>737763253
Bought the game without checking the reviews. I wanted to see it for myself. That's extremely embarrassing.
>>
>>737771479
the only issue with this card is getting it into play, it is not priced to it's effect, something like void form provides its value next turn while this is only starting to make a difference on your 4th since you of course gave up 3 energy worth of card damage to play it. if it had innate there are many fight openings where you could forgo attacking and play this
>>
>>737772136
That bad review isn't wrong, about half of the card pool is fairly meh right now. It's even worse on Regent where it's around 75% of his cards that are bordering on unplayable.
>>
>the Chinese cried and shat their pants nonstop about Doormaker Chinkraper
>turns out he's the weakest of the Act 3 Bosses based on stats
They play like literal bots just copying streamers (must go shop remove strike, keep deck small, must go infinite) and then complain.
Oh, and get this, everybody savescums. It's beyond pathetic
>>
>>737771479
There is no fixing it, because enemies scale harder than you do in terms of strength, it needs to be reworked or just given a massive buff, like only costing 2 energy, or giving 3 strength per turn without an upgrade.
>>
>>737772290
Infinite combos being removed was good for the game, infinite combos in card games are always cringe as fuck (see the modern state of Magic the Gathering)
>>
>>737772606
I agree. Infinites are a failure of in the game's design.
I don't think they should be 100% removed, but getting them should involve a lot of risk/luck, especially risk
>>
>>737772606
Autowin 2 card infinite combos that trivialize the rest of the game and take no effort to put together are cringe
Unusual, haphazardly cobbled together infinite combos that you have to assemble like the 5 infinity stones are based
>>
>>737772237
Regent has like 1 bad card
>>
>>737771479
it's fine. It's powerful when you have the energy to play it. There are ways to change its cost, you know. I think it's balanced.
>>
steam://joinlobby/2868840/109775243235283068/76561198042507437
>>
>>737772606
2 things infinite is lame
5+ things infinite is cool
>>
>>737772750
Regent has a few bad cards, not just one. But yes, he is cracked right now.
>>
>>737771479
This card is just irredeemable man
It’s not as bad as in sts1 I guess when it had to compete with Limit Break aka actually good “you will eventually win everything” card when you upgrade to remove the exhaust
>>
GG
Calamity is FUN
>>
i helped
>>
>>737771479
just lower its rarity. it can't compete in a powercreep sequel
>>
>>737771479
Give it innate and ethereal
It's not amazing, but it's playable at least as a shit boss solve
>>
GG, I hate Tezcatara
>>
>>737771479
At the start of your turn gain 3 strength Ethereal(so it goes away)
Upgrade swaps Ethereal with Innate
>>
>>737771479
>deal 3(5) damage to self
wow, nice fix, now let me fucking kill myself to get +2 strength
>>
>>737769831
That's what goatse looks like from inside the guy's ass.
>>
>>737773510
hex mod for necro when
>>
I lost to the second boss again today, A10 is so hard. First time was understandable cause the first boss was Lizard, but second time I got the good combo doors into queen, but I still didn't play the door well enough and entered queen at 25 HP.

Btw I had arsenal and supermassive + drill for damage, but I feel that Supermassive is always too slow, and drill wasn't very good without extra energy. What's Regent's best payoff for Arsenal?
>>
>>737772037
>it's fine
>actually it is not fine
>>
what is the current version right now?

I'm seeing that soup is still garbage and drum of battle is still a power instead of a skill. did the update not go live yet?
>>
>>737774040
bro your beta
>>
>>737774040
Swap to the beta branch boy.
It's 104.something, not 103.2
>>
>>737773763
It fine
Clad shit
Balance shit
>>
>>737774040
You have to opt into the beta branches if you want to test changes before they get added to the live branch, presumably in 3 weeks from now if they update live every month
>>
Someone else rehost. My connection goes to shit when it rains here
>>
>>737774645
Can't continue run unless original host rehosts. Unless we want to scrap it and go next, but I was liking that run.
>>
>>737774758
Rip. Suffering it is then

steam://joinlobby/2868840/109775243237898029/76561198042507437
>>
>>737774758
x3 flanks and x2 knockdown got me bricked up bro
please don't let it waste
>>
How do you share the multiplayer lobbies?
I'm trying to look for the info but it only says how to invite steam friends
>tfw have 0 steam friends
>>
>>737772823
Most of his forge cards are pretty bad.
>>
>>737773751
Drill is the best payoff, but you can get away with Stardust, Radiate, and that one 2 energy attack that hits 4 times.
>>
>>737774860
>>
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>tfw the event rng smiles upon you
>>
>>737775061
I have never got this event in 150 hours of gameplay.
>>
Come help me ascend in MP
Currently at 0 so if you're looking for comfy run its here

steam://joinlobby/2868840/109775243238584460/76561198065375276
>>
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Fellas, tips for when you no longer know what the fuck's going on?
>>
>>737775226
just b urself
>>
>>737774415
>It fine
>Clad shit
>Balance shit
so make it fit Clad decks instead of being "fine in vacuum"
>>
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>>737774906
I think only spoils of battle is truly unpickably bad.
Then all cards except Big Bang, Bulwark and Smith range from middling and
>wouldn't want to pick them except I'm on act 1 and I have NOTHING going on
to okay at best. But you can at justify clicking on most of them if you really need them.
>>
>>737775330
Refine Blade is fine, Spoils of Battle isn't bad but Regent has so many better draw cards like Glow or even Pale Blue Dot. I feel like Forge builds are way too reliant on getting Summon Forth, Conqueror, and then Seeking Edge or Sword Sage, otherwise the blade just scales too slow and is too costly to use.
>>
>>737775428
Most of my succesful Forge builds are actually star decks in disguise that use refine as a way to scale quickly by doing shit like decisions into the smith or playing Sword Sage while protecting yourself with stars before dealing 50x3 for 2 energy.
>>
>>737775327
Ok then it now costs 1 applies 2 vuln and exhausts and is renamed dominate
>>
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>>737775061
Had an amazing A10 run with this, Burst, and a small enough deck to reliably cycle. Can't believe I almost made the mistake on putting this on Adrenaline first- being able to stack up on Intangible to negate having shit defense options for my current turn AND my next turn really came in clutch against a lot of Act 3. I hope they never touch Soul's Power
>>
>>737774964
Drill didn't work for me in the boss gauntlet cause I didn't have enough energy. I guess stardust would've been perfect if I hadn't neglected stars.
>>
>>737775212
Did the lobby fill up or did you let it go?

I'd be ready to go. I have plenty of ascensions but 0 multiplayer experience.
>>
>>737773751
My A10 experience was like 1/40 before I finally succeeded between clad and defect, with like 3 to 5 even making it to the final boss.

Shit's hard mang
>>
Any tips with helping win with Necrobinder?
Summon is basically just Plating, right? But you need to stack block to sustain your summon?
you need block/summon to endure long enough to stack Doom?
don't get Friendship if you plan on playing non-Osty attack cards?
grab enough Vulnerable/Weak cards so you can scale in later acts?
>>
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>3 Flanking
>Secret Technique
>Non exhausting Whistle.
What a busted run. GG.
>>
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>>737774797
GG.
that was disgusting. never not take knockdown in full lobby multiplayer.
>>
>>737773510
I look like this.
>>
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>>737775006
It doesn't show the green button for me, though.
>>
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>>737776340
>>737776343
Yeah, when I saw you two were stacking damage multipliers I knew I needed to double down on sword.
>>
>>737776528
Your steam profile is probably set to private. The button does show up if you're set to friends only, but I don't know if it actually lets people join unless your profile is set to public.
>>
A3 run:
steam://joinlobby/2868840/109775243240191861/76561198036209242

>>737776782
Thanks, that worked.
>>
>>737776224
friendship is -2 or -1 strength it is irrelevant to playing non osty attacks, it doesn't effect doom and it only reduces your big attacks by 1 or 2 damage. But it also does not effect any of your powers that do damage when you do something. The energy from it even from two unupgraded friendships is worth it.

Vulnerable is only useful for big osty, or your other big attacks. which you may not even be using due to how doom, slight of flesh and soul damage cards work.

Summon does need block to keep your stacks of it but if you can summon enough in a turn it is just block most of the time, something to remember is that enemies that have effects if they do damage get those effects if they damage osty.

Hang is a guaranteed win condition for any fight so always pick it.

Defy is a powerful block card regardless of your build

Dirge is extremely powerful especially with any energy boosting you have and having at least 1 copy is always good.
>>
>>737776887
game no longer exists, refresh your profile page.
>>
>>737777087
Does this work now?

steam://joinlobby/2868840/109775243241036385/76561198036209242
>>
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>>737777234
it is a new link but it still doesn't.
>>
>>737777234
doesn't exist for me
>>
>>737777234
Not the first guy, but I tried this link and it didn't work either
>>
>>737777304
But why? I'm waiting for in the lobby, then go out and copy the link. new attempt:

steam://joinlobby/2868840/109775243241036385/76561198036209242
>>
>>737777375
still doesn't work,
you are staying in the lobby and not leaving it ever right? that's the important part
>>
>>737777007
Thanks. I'm still trying to get the hang of her mechanics. I'm also really hesitant to pick 3-energy cards, especially the big attacks, every time I don't have consistent energy to play them. Am I making the right choice to skip because I don't want to draw a dead card all the time?
>>
When trying to join these lobbies, does it matter if the people joining have to match their profiles to the host? Public/non-public etc.?
>>
>>737777375
Remember: when you make a lobby, state in the post if you're on the base or the beta branch of the game...
>>
>>737777454
> you are staying in the lobby and not leaving it ever right? that's the important part

Yes, that's why I don't get it. Maybe there are other settings that hinder it?

Fresh link, if this doesn't work, I give up for today.
>>
>>737777540
im not sure, i have never seen this problem or anyone complaining from it from all the threads there have been, so i don't think it matters
>>
>>737777617
yeah that could be it, since everyone mostly plays on the beta branch
>>737777634
>>
>>737776224
summon and weak chain are how necro blocks consistently. the summon only cards aren't really good, except for reanimate for 20(25), but it might be next to better rares for your build and sometimes turns into a "pass turn" card because 25 isn't full blocking a lot of hits. if you get a danse macabre or two, pull aggro becomes a good pick.
slam defy 99% of the time. putrefy also really good. stacking weak is just good especially if you ever get debilitate.
friendship is still good in non-osty builds. necro doesn't play attacks a lot and really only eradicate really suffers for it but not much. it is definitely a consideration though.
necro's vuln kinda sucks and its rare to rely on that for scaling. fear breaks lethality on your next hit and it needs an upgrade if you are trying to line it up with a big lethality hit and its might just brick you and sap your energy for every deck cycle until your big hit is ready. can be a damage solution but very situational. high five is 2 whole energy, essentially just bash but aoe, and even clad kinda hates playing bash. danse and spirit of ash can make these cards way more playable and also debilitate of course makes it way more worth it.
>>
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>>737777375
You did set this to public, right?

>>737777540
I'm pretty sure it only matters for the host posting the link.
>>
>>737777749
>>737777661
>>737777617
This might be it, I'm on the public branch fwiw
>>
Thanks fellas
Dominate is retarded in MP kek
>>
>>737777791
So, do you want to try public or beta now?
>>
comfy lobby
steam://joinlobby/2868840/109775243241754853/76561198102069257
hosting at A5, but anyone lower is welcome
>>
>demon tongue negates early bad luck
eat shit, curse. Gonna punch every mirror I see from now.
>>
>>737777840
gg bro
>>
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>>737777881
>>737777879
Apparently this is the error message you get if trying to match up with beta/nonbeta versions

For my part I'm sticking with public releases
>>
>Tyranny
>Can take the tongue from the big tiddy green goth girl because lmao random statuses mean nothing
>>
>>737777516
It depends, if it's act 1 the 3 energy big attack needs to be considered before you have an actual deck going based on if you are in waterfall or the ruins if you are going after elites immediately whether or not the other card choices are archetype cards for souls or doom or etheral builds and so on, even a 4 energy attack needs to be considered if you have acquired any source of extra energy (potion/artifact). Typically if you have found an energy boosting card and then see a big attack after the very next fight you take it until you have a more cohesive deck.
>>
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>>737776224
I feel like Necrobinder is a good character in learning how to become a truly hybrid build/not go all in on a certain archetype.

Like the other two said, Friendship is still very playable without a Osty-reliant offence. It just makes Eradicate and Hang less potent, but it's still workable

You don't need to go all in with Osty being your defense, it can be a lethal trap if things aren't going your way and Dirge/Spur/Reanimate lose a lot of value if you can't get things rolling. If you're playing with no intent to keep Osty alive, cards like Bone Shards and Melancholy become really good.

There are several good cards that lean into Doom+Defense (Deaths Door, Negative Pulse, Shroud)

If applying Weak/Vulnerable is part of your main gameplan then Debilitate is very nice to include, same for Veilpiecer if you're relying on Ethereal cards. Don't sleep on them just because they're basic attacks

Personally, Snap is almost a always take for me, purely because being able to Retain a lot of my important cards allows for big plays to be much more reachable

>>737777007
Hang can be awkward to play with if you have a big deck, are bloating your deck from Call of the Void, or don't have good draw/2 energy for Graveblast+Hang
>>
>>737777516
i hated reap at first too but now i am reap-pilled for act 1. it gets you out of a lot of fights faster just saving it for the final blow. if your damage is ass, invoke can help you cope and play it more too.
end of days, especially upgraded, also makes you really strong in hallways. it one shots the exoskeletons and biting scrolls so your plan for those fights becomes just block until you draw it.
>>
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Call of the void into nightmare into more abrasive into escape plan for this hand. Patriots in control.
>>
>>737777731
>>737778156
>>737778212
>>737778543
thanks. I am reading all the cards and trying to familiarize myself with them
>>
steam://joinlobby/2868840/109775243244893826/76561197997192985

lobby for dirty beta players where we will stomp doormaker until he gets buffed
>>
>>737780802
steam://joinlobby/2868840/109775243245157032/76561197997192985

i clicked on my own link and broke the lobby
>>
times up is secretly a good card i swear. retain (upgraded) so its easy to line up with whatever. 2 cost so even if you transfigure it, you can still play with with base energy. or if you want to play it when its not lethal, your turn isn't over. both attack scaling and doom scaling contribute to the scaling of this card so your scaling options are super wide. also very draw order independent and consistent. you're not gonna miss 3-4 turns of damage when you bottom deck your powers like when you build sleight of flesh. you just spend one or two deck cycles patiently playing powers and building up doom then you end it. this card just has so much going for it to make it so flexible.
>>
>>737780963
>secretly
?
>>
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the real sleeper card coming through
>>
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>>737780881
>>
>>737781139
the jpexport nave opem clique hates it
>>
>get to last boss
>it does 40-50 damage a hit
>you get unlucky and draw no defensive cards
>lose
>>
>>737780963
it is basically impossible for anything that says retain to be bad without it actively and explicitly harming you
i will straight up put the retains from that one event on basic defends if i have to
>>
>>737777881
gg
Sorry if I was slow (Regent), but it was my first multiplayer match!
>>
>>737777881
gg gamers
>>
GGs
>door as Sly Silent
>win
I guess China just don't know about multiplayer
>>
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>>737777881
GG
Silent block for us like a thousand damage
>>
>>737781749
>esl
>loli mod
pottery
>>
>>737781672
don't worry about it bro, you were fine.
>>
>>737781653
nah anything that is a curse in your first deck cycle is hurting you. thats the one downside of times up but its worth it if its your damage solve. if i have reap and sow act 3 and they aren't scale up, i feel them slowing down my deck.
>>
>>737781837
While I was seeing a river of cards being shot like a machinegun by you guys, I was only doing 2 or 3 cards every turn, top.
I never felt so underwhelming, time to go watch hours and hours of guides and tutorials...
>>
>>737782015
some builds play a lot of cards, others only play a few. quantity isn't always better than quality, so it's not a great metric for how good someone's doing.
>>
>>737782201
Got it!
Still, I'll go watch read more guides!
>>
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>it's another run carried entirely by splash from the first shop because there was nothing else to buy episode
>>
>>737763253
Seems like there's been a increase in lobbies over the last few days, but I'm not complaining in the slightest.

>>737769872
Yeah, I agree. It's Early Access for balancing. Same as StS1. Of course it's not fine-tuned, and they have already made a few nerfs to multiplayer cards and (in this beta) nerfed artifact/slippery scaling, so they are at least paying some attention to the multiplayer.

Also the devs did mention matchmaking in the April 2026 Neowsletter Q&A:

>Bryggel asks: Is it possible to have matchmaking or ingame chat for multiplayer?

>Casey: Matchmaking is a bit up in the air at this time. I think any video game where you can be paired up with strangers brings a whole host of headaches that a smaller team wouldn't want to deal with... but maybe we're being too stringent. Perhaps something to evaluate later. We could probably bring in some kind of in-game chat. I don't think we'll do voice. Unless something horrible happens to Discord.
>>
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>got the no boss damage award
Huh, does it not consider the queens minion?
Also the tiara solves that fight lol.
>>
>>737782684
most guides are shit, but this one was proven to be worth a read by several people here.
https://docs.google.com/document/d/1dY5nQXauhfAuWFRoOGQnBZVXgSZomonGZ5Bwt2aIvNY/edit?pli=1&tab=t.0

it expects you to know the game's basic very well though, so you might struggle to follow a bit if you're new to the game.
>>
>>737783005
diadem solves every fight. even test subject can be stalled.
>>
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You ARE deciphering the tablet, right /v/? You are not some kind of brainlet, are you?
>>
>>737783474
>lose max hp for random upgrade that will probably go to a strike or defend
>or heal and use next fire to upgrade tour card of choice
hmm this is a very hard decision...
>>
ecelebs be like "hooly brightest flame of the gods! good player alert! *clicks* win." then they carry it as a curse for two acts playing it only twice until the act 3 boss gauntlet.
>>
>>737783474
Nah I'm too busy going bankrupt in the feast event
>>
>>737769831
>POV: you are inside the asshole of another dimension
>>
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zero damage from him and the door kek
>>
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>>737767480
>>737769831
>>737784236
we have a better mod for this anons
>>
>>737771479
Gain 2 strength
Enemies lose 2 strength
>>
>>737771479
rebalance the entire game so that enemy power creep isn't immediate
>>
>>737771479
Bring back reaper and real boss relics.
Boom, fixed.
>>
hmmm...today I will pick Drum of Battle and Cinder
>>
>>737783474
Having a 'upgrade entire current deck' offered in Act 1 when you're not fully built feels like a spit to the face. Would be nice for this to give us a Apotheosis-like relic if were to all-in, gives more incentive to the self-challenge of playing a perfect run with 1HP.
>>
>>737771479
It's just unusable because even if you draw it turn 1, the fight already needs the fight to be going on for too long for it to have any meaningful impact. It just slows you to a crawl, on a character that's already kitted to play offensively.
>>
>>737783120
I love how he just says to stop sucking at the game and git gud
>>
steam://joinlobby/2868840/109775243251153230/76561197997192985

let's play and make good decisions together
>>
>>737784356
is anyone getting crashes with test subject whenever you try to target him during his "downed" pre-transform phase?
>>
>>737771479
2 things
1 Gain 2 strength immediately
2 Plays if exhausted
I think ironclad in general needs more in his exhaust kit. There's a lot of ways to exhaust cards but no reason to. In downfall there was a mechanic called pyre where cards needed to exhaust another card to be played, and unplayable cards that had effects if exhausted. It made the collector really fun and interesting to play. I think ironclad has the last interesting playstyle at the moment. It's just strength maxxing and try to get a multi hit attack. Toss a tremble in there and you've got 95% of ironclad decks
>>
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>>737770482
>crash and burn the next 5 runs
Oh, I didn't get it after all. Guess I'm still retarded.
>>
>centennial puzzle box turns a guaranteed win into a guaranteed loss from drawing the cards I need next turn with no way to avoid triggering the effect
>wouldnt have gotten if I hadnt gone for the third elite

the scenarios that come up in a10 man
>>
steam://joinlobby/2868840/109775243254976591/76561197997192985

rehosting
>>
>>737790072
GG, tactical reset worked
>>
somewhat dishonest run but gg, I kept dying so not sure how I got damage/debuff
>>
steam://joinlobby/2868840/109775243256314520/76561198012828222

beta branch
>>
>>737791306
3/4
>>
steam://joinlobby/2868840/109775243256927712/76561198012828222

let's try that again
>>
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I hope they introduce unlockable cosmetics for multiplayer. Or at least color swaps like in fighting games
>>
After 150 hours, aren't all attack patterns predetermined unlike the first game?
>>
>>737793009
I think the Underdocks Rats has some RNG in their attack patterns but yeah for the most part they're pretty standardised. There's basically nothing like the Writhing Mass that exists in the game right now, and whether that's good or bad is debatable. I do think something like Soul Nexus could have it.
>>
>>737783474
I usually take 3 upgrades from this if I hit it, Max HP is always a scam.
>>
I hate the hive so much I can barely put it in words
>>
>>737788039
So where Silent has Sly with discard, Ironclad has something else for exhaust?
>>
Holding off on hosting because I assume you guys are already in a run now.
>>
that Volley would've done 20,000 damage
>>
>>737794313
We're done
>>
>>737791847
GG
>>
>>737794395
Okay lads
steam://joinlobby/2868840/109775243259829562/76561198043831607
>>
>>737794417
I can't choose my character?
>>
>>737794417
>already full
okay fine
steam://joinlobby/2868840/109775243260310092/76561198071365002
>>
>>737791847
GGs guys. That was probably the most support focused Silent I've played. Double Flanking with pitiful damage.That last turn I played 3 Flanking since I saved a Calc Gamble.

That Transfigure+Dirge+Arsenal play was pretty swick

>>737794370
Jesus I don't think I've seen anything that high
>>
>>737794546
>Transfigure+Dirge+Arsenal play was pretty swick
Yeah I was the other Necro, that shit was sick as hell. One of those awesome cross character combos you almost never see. I was surprised neither of us got debilitate but we still rolled.
>>
Easiest Ironclad run of my life all I needed to do was upgrade Afterimage. Insta-slammed the Lighter in the shop and with Ashes Blade of Ink was doing retarded levels of damage. Shadowstep tech to counter Mecha Knight and proc Flagon was super cool and Bullet Time often let me play Pyre and Up My Sleeve for free.
>>
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>>737795880
Fuck me forgot pic
>>
>>737794525
rehosting for that guy that dcd
steam://joinlobby/2868840/109775243262516831/76561198071365002
>>
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>>737794503
That's how it is in daily multi

>>737794417
FUCK THIS DECK SUCKED SO HARD
I JUST USED FLANKING 90% OF THE RUN AND HISTORY COURSE'D MALAISE LIKE 4 TIMES AT QUEEN AND THAT'S IT
ALL I COULD DO WAS STAND AND WATCH THE GOD DEFECT DUO CARRY
>>
>>737794417
>Daily Challenge
Interesting, but kinda easy. Also never seen so many badges.
>>
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>>737796836
forgot pic
>>
>>737796781
By the way guys, for those of you who don't know. Spiked Gauntlets causing powers to cost 1 more energy OVERRIDES Bullet Time. So don't make my mistake if you ever get the chance to get gauntlets on a Silent run with powers

>>737796836
Yeah that's also my first time seeing Famished (win with max HP reduced to less than half your starting HP)
>>
>>737796872
>>737796836
Get in
steam://joinlobby/2868840/109775243262808928/76561198043831607
>>
make new lobby. please. beta lobby.
>>
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>>
GG
Could've played better, maybe added a couple less cards. I think the issue is I got the full star package early but dogshit card rewards otherwise, so things felt very stagnant.
>>
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he has NO FUCKING BLOCK
he has NO FUCKING BOSS SCALING
he has ONE FUCKING STARTER CARD
he has NO STYLE
he has NO GRACE
he chops HIS OWN HEALTH POOL to do the SAME THINGS other characters do FOR FREE
>>
>>737797418
very well.
steam://joinlobby/2868840/109775243264194224/76561198071365002
>>
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Have any of you guys found guides on par with Xecnar's Regent guide?
I can't beat A10 consistently and I really want to git gud.
>>
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>>737796685
Holy moly GGs lads. This might the kinda run I'm gonna be dreaming about forever. Dominate+Thrash scaling, with Vicious+Dark Embrace+Corruption to draw. It was something of a soft infinite where I could exhaust a ton of cards and then loop Thrash for however much energy I had. I'm not really sure how to pilot this deck against Doormaker, so I took the Duplicate Deck option for more value.

Thanks for the debuffs and energy. It helped greatly in me scaling and not dying. Clutch Eradicate on Phase 1 Test Subject too.
>>
>>737798235
ill make one for you
>pick strong early cards
>use them to farm hallways and elites for OP cards
>balance block/attack and draw/energy
bada bing bada boom
>>
>>737796879
> Spiked Gauntlets causing powers to cost 1 more energy OVERRIDES Bullet Time

Huh that’s interesting. I would have though it worked the other way, especially since they had this note under the beta Bug Fixes

>Effects that make the next card free to play (Unrelenting card, Void Form card, etc.) now properly take precedence over effects that increase the cost of all cards (Entangled affliction, Spiked Gauntlets relic, Borrowed Time card, etc.)

I guess Bullet Time doesn’t count for in that.
>>
>>737796908
GG
Using History Course to replay Eradicate on the turn Test Subject wasn't Intangible and after you played all those Invokes was genius. My deck was garbage compared to the rest of you guys. I was super slow with the exhausts and didn't have Fiend Fire or Dark Embrace or anything
>>
>>737798664
Reported it to MegaCrit, here's hoping they read
>>
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>>737798803
GG
it casts at my mana next turn without consuming it too, which was 25 since I had demesne and invoked 7 times
coulda done it a second time that turn with my backup eradicate
>>
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fuck it. still got time. help me climb multiplayer ascension (A5 beta)
will start after 5 mins/when lobby is full
steam://joinlobby/2868840/109775243265203044/76561198041571866

>>737796908
>>737798803
>>737799052
GG. Was fun watching as support silent, and yea that eradicate play was cool
>>
>>737799135
Coming back in just for you anon
>>
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>Bludgeon+ enchanted with Slither
easiest Ironclad run of my life
>>
For both necros, silent is gone, fuck it lets redo
>>
>>737799928
silent returned!
>>
>>737799928
yeah I had to go for a bit sorry. you guys should probably just play without me.
was going to try rehosting for the necro that stayed but cant guarantee right now.
see you guys next time...
>>
>>737800053
I'll host.
steam://joinlobby/2868840/109775243266610680/76561198012828222
>>
>>737800132
open to anyone who wants to play a little late night STS
>>
>>737800132
sorry was taking a FAT SHIT
>>
>>737800302
3/4, will wait 5 more min then three man?
>>
>>737800350
getting cucked on defend draws....
>>
>>737799135
How the fuck did that big Necro gain so much Summon for Osty with replay Dirge spam?
>>
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>>737799135
>>737801192
GGs, yeah that was some crazy shit necrobinder. i assume Nonupiepe Glam shenanigans?

outside of team cards, i (defect) was genuinely useless that game. even with driftwood, couldn't find the cards to complete my build... tried to pivot to darkness orbs to contribute damage in the end but by then it seemed like you guys had it all solved so ¯\_(ツ)_/¯
>>
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>>737801192
glam transfigure from the Crystal Ball event and a duplicator potion
>>
>>737801349
Game did not give me Reaper Form and kept giving me nonstop Negative Pulse instead, and all I had was the one No Escape from the start of Act 1. At least I've got gud at using Misery effectively in multiplayer. I like how at least one of you guys moved your mouse like you were confused when I was stacking doom on the Kin Leader, then I Misery'd the doom stack onto the other kin and killed it. Same sort of concept for Decimillipede. Deleting both claws on Kaiser Krab at the same time by transferring doom was also the way to do it

>>737801357
Epic
>>
In 20 mins I'll open a lobby, would love all to be necro to see how far doom can get us
>>
>>737763253
100% winrate get on my level scrubs
>>
This defect is fucking nuts with this build holy shit.
>>
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>>737801974
forgot pic
>>
>>737801657
I’ll be there
>>
>>737802000
Cloned Thunder, the relic that draws on using a power, and mummified hand. so i could play my 64 thunders turn 1. then just use all the enrgy from subroutine ( because mummified made most of them cost 0 ) for a kill tmepest. SHame it came together only in act 3 but it was a blast.
>>
>>737802000
What were using to draw?
>>
Defect, that cloned thunder was fucking great. What a fun game.
>>
>>737801657
i'm down if you're ok with A6

i A10'd every character, just haven't been touching multiplayer till recently
>>
>>737802090
yeah that shit was sick as hell, 200 damage lightning strikes is insane. never seen that.
>>
>>737783378
The first time I saw Diadem I couldn't believe they put something like that in the game. Somehow they found a way to give Runic Pyramid a run for its money.
>>
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Nice number
>>
>>737802148
>>737802079
Normal or beta branch
>>
>>737802261
How does X mechanic work? It's random or fixed
>>
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>>737802459
>>
>>737802501
whatever energy you have currently.
>>
Having a splashed Ashen Strike as a sort of soft insurance against Doormaker is pretty neat. Even without intentionally adding exhaust support, you can scale it to do 100ish damage with some vulnerable just by passively playing through 2 cycles. Despite what people say about Ironclad's overall strength, he has quite a few built in insurance policies against the Doormaker's gimmicks, namely in Fear No Pain and his exhaust stuff in general.
>>
>>737802459
Currently on Beta. Could switch if really needed.

(The main sticking point is that the beta nerfed artifact/slippery multiplayer scaling)
>>
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>>737802459
alright DOOM IF YOU PLEASE (and if you don't the bun gets it)

steam://joinlobby/2868840/109775243269584377/76561198143673966
>>
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Okay. I'm going to admit something. I'm going to bare my very soul to you. I have been one of the foremost snakebite HATERS in this thread since day 0. I have argued VEHEMENTLY against this card. But after this run... I don't - I can't stop myself. My legs, my knees, they're moving on their own...

Snakechads, I was cruel to you. I was capricious and combative. I didn't listen, I refused to listen. I hope - I pray, that you will find it among the wealth of compassion in your hearts, snakebros, and within the wisdom in your minds, snakefriends, to accept me among you, born anew and baptised in venom, to walk among you as a snakeChad.

My legs are straining. My knees are bending. I cannot stop it. I kneel, snakeGODS.
>>
>>737792640
Would
>>
>>737802792
Snakebite just stays there, confortably, in your hand, waiting for the right time to strike(bite), the good old reliable Snakebite
>>
I don't understand why they replaced Seeing Red(energy that exhausts) with the clunkier to use Forgotten Ritual(energy that exhausts but with a condition) while at the same time moving the already superior bloodletting to common and giving self-harm a lot of strong synergies
>>
>>737803254
You’re supposed to play forgotten ritual with Corruption….that was moved to ancient relic
>>
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>>737803224
good ol' bite. Nothing beats that.
>>
>>737803254
for me, Production replaced Seeing Red, but, like Shockwave, was turned into a neutral card. Sentinel was replaced by Forgotten Ritual
>>
Snakebite can deal 28+ damage for 2 energy, why people hated it, again?
>>
>>737803781
like many cards in a deckbuilding game, it actually kind of sucks but there are plenty of ways to make it not suck. sts2 is often more about doing something NOW than sts1 was, so snakebite is an investment. If you pick it and don't find anything that synergizes with it, it's going to end up unplayed for many combats. Not so bad as bricks go since it has retain and can only dead draw you once.
>>
>>737803963
Snakebite being bad card just shows how insanely busted average Silent card is
>>
>>737804130
2 energy for "do a strike that ignores block at the beginning of the enemy's turn, and some more damage later" is a bad card for everyone. Silent has access to plenty of tools that make it into a good card. It's only bad in the sense that other cards do not require such investment, but snakebite is just a common so it's fine that it needs some effort to make it good.
>>
>>737804248
>do a strike that ignores block at the beginning of the enemy's turn, and some more damage later
Poison is way stronger than this lmao and having a poison card that retain fixes the issue of bouncing flask of having to play it first time you see and potentially take 10 to the face or skip it and start adding poison way later into the fight
>>
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>>737802749
That was comedically easy, almost all perfect throughout the run, my early Lava Lamp was put to good use
AND DONT TOUCH THAT BUNNY I HAD REAPER FORM
>>
GG doom sisters
>>
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AND THAT'S A GG FLESHLESS GALS

>>737804563
yeah once we got the ball rolling it was rapetime, bless the single end of days
>>
>>737804248
> is a bad card for everyone
It isn’t, which is why people pick up Rampage in act 1 or inferno that’s just deal strike at the start of you NEXT turn and then following turns while losing hp. Snakebite low damage is only problem when you need to kill enemy right now
>>
>>737802749
GGs. Fun run. My first doom card was literally mid-Act 2. I even picked up Bing Bong to double up into more doom. The only thing it doubled was End of Days. I think I got offered a total of 4 doom cards, 2 of which was in the same card reward.

(was I the only one with end of days? That's really funny)
>>
>>737804640
you can use rampage whenever you'd like to use a strike and it simply performs better ignoring all other possible synergies. This is what I mean by snakebite is a bad card on its own, simply that it needs some investment.
>only problem when you need to kill enemy right now
yeah that's never a problem in sts2
>>
>>737804765
> you can use rampage whenever you'd like to use a strike and it simply performs better ignoring all other possible synergies
Rampage + strike is 15 damage, snakebite is 18 damage in 3 turns and you don’t end any fights faster than 3 turns
>>
>>737804978
>in 3 turns
zap is 300 damage in 100 turns. time is of the essence nigger, snakebite is both less and more than a strike replacement like rampage. What do you think I'm arguing and what about it do you take issue with? Snakebite's high cost just means that without investing in anything to make it more convenient it's kind of weak. Many overall good cards possess this quality.
>>
>>737805045
> zap is 300 damage in 100 turns
And there’s no fights ending faster than 3 turns(for Silent). Do you understand it?
>>
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>>737804745
I was actually thirsting hard for doom cards throughout the run too, if it weren't for Reaper Form then I would've pretty much been playing a pure tank Osty build. Tried to keep Reaper Form in play as fast as I could to stay in spirit
>>
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I've never been won this hard
>>
>>737805173
you're probably playing rampage immediately if you draw it turn 1. if you draw snakebite turn 1 you're probably letting it retain. the way you're comparing cards is really retarded
>>
>>737805538
Because rampage has no retain so you can’t wait for vuln and not playing it means no scaling, that’s why you have to play it right away. Snakebite gives you flexibility, it will still deal more damage in elite fights than rampage even if you play it on second turn
>>
>>737805707
I think you just want attention.
>>
>>737805538
> the way you're comparing cards is really retarded
What? Both those cards are actually 1 damage solvers, they solve damage and most important thing is how much damage they can output over course of act 1 fights. What else are you going to compare it by?
>>
>>737805538
Stop trying to force rampage it's just shit (unlike snakebite)
>>
>>737805446
Geez that’s also really bad doom pickings. yeah, my Act 1 and first part of Act 2 was also going big Osty support with Legion of Bone and the Ancient Unleash card(even gave it corrupted).

Getting No Escape as your first card reward is hilarious though. That was my first doom card offered too(along with countdown i guess). Basically we both just lucked out on the best doom card for doom multiplayer.
>>
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>>737806037
I liked your mockup so I made my own.
>>
>kill elites EZ
>fail to scale for Act 2 boss
feels bad every time
>>
would it be funny if we start trying multiplayer gimmick runs?
like :
>4 silent spamming poison, accerelant
>4 clads spamming vul, bully, dominate
>4 regent spamming conqueror (and hopefully hammer time)
>4 necro spamming doom and no escape
>>
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It took me 4 tries to win with Necro. It was a defensive deck so Vakuu can't fuck up.
>>
>>737807076
>>4 clads spamming vul, bully, dominate
That's literally just the average multiplayer run with 2+ Ironclads
>>
>>737807076
Spamming vuln is not a gimmick but a broken strategy
>>
>Both regent mods banned from the nexus
>>
>>737770102
that's the design of elites in sts2, how is it different from a card reward screen? you pick cards which fix your deck's weaknesses if you intend to take on elites.
>>737773751
best payoff for arsenal is crash landing and spectrum shift. ideally you also have things like begone, charge, guards etc.
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>ruins the game
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The ultimate skill issue: rolling these paths. My bad. I'll try to be better at the game.
>>
enough with self damage game, stop giving me that as only way to win
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>>737810429
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block for DAYS
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>>737810827
That's the path I took.
It was ass.
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Thoughts on my start so far?
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Make It So x3 + Letter Opener is so fun.
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>>737811503
What curse you got?
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>>737811724
5 battles
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guys, I think Defy is a good card.
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>>737811947
I hope Vakuu curses your next three runs with bullshit Rng for such crazy start
>>
>>737810337
...by being too easy
>>
>>737781482
You were smart enough to heal to full at the last fire right? You can tank a big hit. Plan on getting unlucky at least once.
>>
>>737812672
>heal to full
Rest at camp heals you for 25% of max hp
>>
>>737782735
Matchmaking with strangers is only a risk in games where losing isn't fun. Deep Rock Galactic with strangers is the best shit.
>>
>>737812040
It's terrible compared to its original form of 1(2) weak.
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Doing a full doom build, but I realized Arsenal + souls would be so broken...
>>
I still try regent but the fact he has three different path completely fucks my plans up with the rng
>>
>>737814168
sleight of flesh probably just does more regardless unless you have a big pull from below or eradicate
>>
>>737814221
Creation and stars are the competing two, forge is a step below. Even if you get a comfy Bulwark+ early, you should still think about the first two. they're just easier to win with consistently.
>>
>>737810337
and a ching chong to you too, chinaman
>>
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>RANDOM
>RANDOM
>RANDOM
>RANDOM
I am TIRED of random bullshit added to Ironclad cards making them unplayable
>>
>>737814843
Stampede is good though because random is usually at worst a 50/50 and at best is just the expensive 3 cost card you want to play?
>>
daily objective is fun but my game crashed from cloning too many cards
>>
>>737814843
I like this card, but people who are good so it's bad. Haven't won A10 with it, so I dunno
>>
>>737814221
Stars + Forge works
Stars + Creation works
You just never want Forge + Creation.
>>
>>737814221
every character has that many synergy groups or more. You should never be fully building into a single archetype anyway.
>>
>>737814894
and why it has to be random? Why Havoc plays card on random enemy, why Cascade does it too despite not stating that it will play card randomly. Why aggression pulls random card, why Cinder and Thrash exhaust random. And why only Ironclad has such random bullshit added to all cards while at worst Regent generates random neutral cards(that aren't being randomly played on random enemies).
>>
>>737815370
The ironclad "fantasy" is a berserker in an uncontrollable rage.
It's thematic for him to have random cards that statistically tend to hit super hard compared to others.
>>
>>737815480
>that statistically tend to hit super hard compared to others.
om, no. Necro has no random bullshit and her attacks hit much harder
>>
>>737815370
meanwhile defect players putting up with lightning orb's bullshit rng for a decade:
>>
>>737812040
I don't really understand why Necro is the only character without a way to get 2 Weak with 1 card at all. Pre-nerf Defy was a super good card but the shit that was actually broken was Dirge being non-exhaust and Borrowed Time being a poorly balanced card numerically compared to Bloodletting. Even now that they nerfed Grave Warden, it's still always the preferred pick over Reave (after the bug fix), or even Severance.
>>
>>737815572
>Sword boomerang hits 4 times, every +1 strength is effectively +4 damage
>Even the most basic Ironclad can get +4 Strength easy, and most can get +15 or more
>>
>>737815790
Because debilitate + weak is incredibly strong which is why it's absolutely busted where other players can shit out the weak for her.

She also has Putrefy which even though exhausts, still applies 3 vuln + 3 weak
>>
>>737816000
>Bury+ with Lethality+, vuln and debilitate will hit for 220
>>
>>737815790
Because Debilitate exists
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Massive aura loss for the Shai-Hulud
>>
>>737816117
>these 4 cards do more damage than 1 card
woah
>>
>>737815370
Random is fun. It's part of why he's the best character.
>>
>>737815790
Defy works with too many thing. sleight of flesh / pull from below / banshee's cry / pagestorm / spirit of ash / debilitate. It is basically a deck archetype in itself. you can't let it be even stronger than it is now.
>>
>>737815790
doesn't necro still have putrefy? that's 2 weak for 1 card unupgraded. It's uncommon but still better than ironclad's only weak option which is uppercut. That's only 1 weak and requires an upgrade for 2 weak.
>>
>>737816324
>these 4 cards do more damage than 1 card
debilitate works for 3 turns, Lethality is power. So it's a setup for 3 turns to deal 350% damage with first attack
>>
>>737816143
>>737816052
>>737816610
>>737816782
I mean Clad and Silent have ways to double the effectiveness of their Weak and Vulnerable applications. Could've just made Debilitate a rare or something since that card is still ridiculous as an uncommon.
>>
>>737816894
Ironclad doesn't have any way to double his weak application. I was just comparing ability to do weak. Ironclad is clearly the best in the game at applying vuln. Silent is meant to be the best at weak. Something is off with the balance if necro is better at either than those 2
>>
>>737816886
How are you applying vuln without a 4th card?
>>
>>737816894
>I mean Clad and Silent have ways to double the effectiveness of their Weak and Vulnerable applications
Clad can only double it for himself and only Vuln, Silent only for herself and only increase by 60%. And Ironclad specializes in Vuln and Silent specializes in Weak, no other character should be stronger at both AT THE SAME TIME than them
>>737817006
>Ironclad doesn't have any way to double his weak application
Cruelty+ makes it go from 150% to 200%
>>
>>737817006
Necro isn't exactly a good character for Vulnerable application because her only way to do it without killing Lethality proc is Putrefy. She's far from being the best at it compard to Silent when Silent starts with a 0-cost card that can apply 2 Weak. That's the real busted shit.
>>
>>737814221
Stars are always primary with forge and creation as secondary.
I have this problem with necromancer, right now Im doing ethereal as primary, then picking only great doom and souls cards, souls only work in the endgame so I gave up picking it in the early game
>>
>>737817248
Lmao I forgot about osty, exactly my problem with necro, too much stuff
>>
Sturdy Clamp with Malaise+, Chem X and Footwork can get pretty nutty
>>
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>>737817413
Forgot to add the image
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>>737817057
>Cruelty+ makes it go from 150% to 200%
What are you talking about? Cruelty affects vulnerable. Not weak.
>>
>>737814221
>>737817248
Stop being archetypebrained
>>
>>737817678
Pros say don’t be archetypebrained but in the end the only way to scale damage for act 3 bosses is to have working archetype
>>
>>737810337
genuinely never lost to this boss
It's mechanics feel super oppressive but the boss never hits hard, the exhaust phase actually HELPS you by thinning out your deck for the two other phases
>>
>>737817938
So what archetype would be a necro deck using doom for aoe, exterminate+borrowed time for single target, debilitate+weak+osty for blocking and transfigure for boss scaling?
>>
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Complete and utter parasol domination
>>
Silent start into a low value overgrowth, do you take potion slot + potions or greed? There is a shop early.
>>
>>737818751
Greed basically always
>>
>>737818751
I literally never take greed. I don't believe there's anything in the shop worth buying that is worth having an eternal curse.
>>
>>737818854
>>737818917
>>
>>737818917
curses on silent don't matter at all, there's so much draw/discard potential
>>
>>737818751
phial holster always. Easily the best neow starting relic since it snowballs into pathing for max elites easily
>>
>>737818917
Greed is a great choice if there is an early shop. You can immediately buy several cards to dilute the impact of the curse. I wouldn't take it over phial holster though.
>>
>>737818917
You take it on characters who have no damage
The curse is irrelevant compared to getting an early parrying shield or a rare something
Silent specifically can easily just cycle past it once she has preps or acros or even wlp just kinda invalidates the drawback
>>
>>737792640
Id love to make custom skins if anyone know how to make them selectable
>>
>>737818643
You solve most things by getting a lot of energy and then replaying eradicate? That’s your archetype. Meanwhile how would you deal 500 damage on Ironclad without any archetype
>>
>>737819412
I see your point and agree necrobinder does need a bunch of nerfs to bring her into line with the other characters.
>>
>>737819017
>>737819193
But instead of drawing and discarding a curse, you could draw and discard a sly. The effect is the same.
>>
>>737819491
You don't have to discard it it's just not relevant because you're playing overdraw: the character and she really needs early damage to fight elites, much more than she cares about having another shit unplayable card later when she starts with 13 of them already
>>
>>737819412
What if I also uses ethereal cards and pagestorm for card draw? Also do you call archetype any 2 cards working well together?
>>
chink killer got me again bros...
>>
>>737819918
> any 2 cards working well together?
Necro has archetype called big cards, in which you spend a lot of energy on one expensive card a turn. Turns out if you use specifically use cards of that archetype to kill enemies you’re using that archetype
>>
>>737820482
And what if you use ethereal cards and osty for blocking, doom for all the hallways and exterminate only for the bosses/single target elites?
>>
>>737818751
Greed was the correct choice btw.
Advanced hallways were brutal, I burned through the potions I got before the first elite, with no card rewards or new potions.
Greed took a bit more in the easy hallways but then bough a twisted funnel and bubble bubble in the shop and it made the advanced hallways so much easier. I don't know if it will beat the boss but the act went much smoother with greed.
>>
why does reagent get to have 4 cards which has vuln and weak and ironclad isn't allowed to have shockwave?
>>
>>737820901
Devs decided that unlike all other characters that are defined by what they can’t do, Ironclad and Silent are defined by what they cannot do: Ironclad cannot apply weak almost at all and Silent cannot apply vulnerable
>>
Just realized new Soup is a stealth buff to Aggression. You can scale your enchanted Strikes to high heavens with the Lighter and Cannon.
>>
>>737821142
> all other characters that are defined by what they can’t do
Can do*
>>
What ascension level must I reach in StS before I can continue to StS2
>>
>>737821493
At least a 4 rotating a20 streak
>>
>>737821168
>lighter, cannon, dummy, soup, cruelty+
Now your strikes deal 48 damage to vulnerable enemies
>>
>>737769872
they probably didn't add matchmaking to avoid having to moderate their game, like how in Isaac there's some tranny chaser putting everyone off, and Edmund specifically added a blocking feature just because of him
>>
>Take the scissors
>3 fire places lined up just need to make it to it
>Inklets
>Strangler
>Double nibbits

Console: Kill all
>>
>>737821617
Well shit, maybe I can do it before the game is out of EA

Hopefully I won't get filtered by A2 for much longer
>>
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wtf i love doormaker now
>>
>>737822283
Why isn’t she stretching her asshole?
>>
>>737822283
This needs to be a mod

If I can replace every character in the game with anime girls it'll go from 10/10 to a 11/10
>>
>>737822401
yes, starting with fuzzy wurm crawler
>>
>>737822274
Should be doable in 1 year if you watch baalor's sts1 full stream on youtube
>>
>>737810429
Enjoy your back to back Hunter Killer and 4x Exoskeleton fights.
>>
>>737822659
Its funny because it'll generate acts like that anon has, you'll get fucked by back to back hard hallway fights, and then anons here will just parrot
>Just play better
>Just draw better
Like you can control how hard a roguelike deckbuilder wants to fuck you over at any time
>>
>>737763703
I really like the new neow's fury with the regeant since that class has a lot of 2 card combos, helps setting up massive radiate turns, it also saves your ass when you need stars to play reflect and brick on a draw. It even helps early game a bit just by being a 10 damage attack and having access to vuln
>>
>>737822894
Because people can admit they could've played better unlike (you)
>>
>>737823029
>You could've just played better! Here's mytes, hunter killer, exoskeletons, and slumber party btw!

No.
>>
>>737822113
playing the rest of the run would feel pointless after cheating like that
>>
>>737823075
You could've built a better deck able to deal with some of those and use potions for the others
>>
I have never had problem with mutes, Hunter killer or exoskeletons. Playing only Ironclad
>>
>>737822894
>Get Decimillipede as an elite or the quadruple bug faggots as a hallway fight
>Don't draw any block on turn 1
>Take 25+ damage and are nearly dead by turn 3 as a result

just draw better lol!
No matter what, you will get retards like >>737823029 who think that a game being RNG dependent means that you aren't allowed to complain when the RNG is especially fucked up and retarded.

It's mostly an issue of enemy damage and strength scaling being ramped up to an excessive degree in 2 though.
>>
>>737822894
post your unwinnable seed and I'll play it to prove you suck
>>
>>737823083
I just do it because I can't tolerate roguelike games being so rng dependent so I end up cheating in all of them. The run is going fine after reaching the fire immediately after those 3 hard hallway fights I just suicide at the end of them if I end up beating them so it doesn't count towards the win %
>>
>>737823137
Yes just draw better is valid when you have control on what enter your deck. Just build better decks, learn better micro to save more hps, etc
>>
>>737823137
if you didn't draw block turn 1 then you should have enough damage to kill the 2 bugs that start out attacking. You did draft multihits and aoe right
>>
>>737823213
as long as you still have fun. There's definitely plenty of RNG but you can still win even when the RNG fucks you.
>>
this mf got reptile trinket and a pot and he fuckin cryin like a lil baby
>>
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>>737823163
NTA but can you play this seed? I have no idea how to properly play this seed
DVM9K7YLJQ
all relics are shop relics but there are no late shops, so you have to fight that stupid waterfall giant with pretty much zero relics
>>
>>737823429
I'll try it. Waterfall giant is definitely a huge bitch on some seeds. I could see him being the lagavulin of sts2 that creates an unwinnable seed.
>>
>>737823429
Different anon but I'll take a look at it
>Chose Phial over gambling two neows relics

Why did you do that?
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I'm getting worse bros...
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>>737823518
Phial is good against relics and I didn't want to gamble on Underdocks that are already very hard and can fuck you over
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>>737823625
>against relics
against elites*
>>
>>737823625
It would've been an upgraded strike & defend and a potion slot and card reward in your case. Starting with perfect strike means I'm halfway done already
>>
>>737823518
>>737823683
I'm attempting it with phial since that's what anon picked. Neows could have been worse you just got lucky it sounds like
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Stampede fucked me over on the phase change since I was waiting for mangle to cycle back in. Rip
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At what ascension do I finally beat the tutorial. This is the worst deck I have ever built and I still beat the chink killer.
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Guys literally only want one thing and it's fucking disgusting
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>>737824415
What happens if you clone this
>>
Which way, Green Man?
A one use 1 mana +2 STR(+ Vuln on enemy) + 50% extra damage for two turns(which enables colossus, vicious, cruelty) with exhaust synergy or a one use 1 mana +3 STR(one more! wow!) without any vuln or exhaust synergy?
>>
lobby doko
>>
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booming conch make it boom... make it boom, make it boom
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>>737824502
maybe it's slightly different if you assume you'll never have synergies but overall dominate is much stronger
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>>737824502
>>
>>737824462
1 enchant per card.
You could mirror it in the shop I guess.
>>
>>737824637
Do you get softlocked if you mirror this and play it without any sly cards
>>
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>>737824502
>inflame also costs 2 if you take the tanx +energy relic
>>
>>737824602
>if you assume you'll never have synergies
You always have bash, so you always can get up to 4 strength
>>
anyone used clone and just cloned like twice?
like 4 dominate+ usually just wins
or like 4 defrag?
i've only done the op clone full shit
>>
>>737822340
because your penis is too small she doesn't need to
>>
>>737824281
good try, I hate gold relics, I hate waterfall giant and I hate underdocks
>>
>>737824937
That's a solid usage of it and probably what was intended given the existence of relics like the mirror. But for me, the times I haven't had an OP auto win clone card, it's been more worth it to take another relic than to copy a card a few times.
>>
steam://joinlobby/2868840/109775243307627646/76561198042507437
>>
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>>737823429
I made it past him just by conserving all my potions and using 2 of them during the fight. Then making sure I killed him on a turn before I drew bash+colossus
>>
>>737821723
I'm already picking Large Capsule and old Soup on Ironclad and Regent anyways so this is good.
>>
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>>737825365
Here's the cards I took. I took a path on the far right the whole time and fought 2 elites.
>>
>>737825365
gj, I guess main mistake was not going for early shop
>>
>>737825461
>>737824281
I ended up taking the far left. Finding colossus on that path really made all the difference between our runs.

>>737825086
Its just rough luck. There's no way to know going in that you would have found those cards on his path. Easily the worst act 1 boss for ironclad though
>>
>>737825647
Yeah I think the early shop is where I got colossus
>>
>>737825272
3/4 here on this room. Hop on in anon
>>
>>737825684
Just knowing anon was getting fucked by waterfall giant that hard was enough to make me add cards aggressively. That first shop had fasten as well which might have been enough without colossus
>>
>>737825647
this happens to me sometimes. I greed out, ignore paths with shops to elitemaxx but don't gather the tools required to beat the boss
>>
I think the witch and her minions is the act 1 boss I like the least. It's just so much combined hp that you need to chew through so early into the run. Like you kill both the minions and you're just left wailing on them for 4-6 turns.
The only real threat is the multihit and you only need to deal with that like every 4th turn.
>>
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i don't understand how regent is supposed to do anything
every other character i could beat asc10 easily
this fat fuck i can barely get past act 1
if i go stars i either get too many or not enough generators
if i go forge i get fucked by roaches and other multi-enemy groups
if i go random bullshit colorless i eventually get too much useless bullshit and it kills me
>>
>>737825647
>>737825684
I ended up losing in act 2 which ended my ironclad streak. That seed was rough. I might have made it past waterfall giant but my ancient options in act 2 were dogshit and I died to entomancer after losing a ton of HP against decimillipede.
>>
>>737827960
I should have probably not taken relax and gone for Pael's eye instead. And there was an inferno that I skipped on to draft something else that probably would have saved me against ento and deci as well. A source of damage that doesn't add dazed makes a huge difference when struggling with him.
>>
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>wing boots are ba-
bro just do a 5 elites act 1, fuck archie gon do?
>>
>>737827715
>if i go stars i either get too many or not enough generators
The thing with stars is that your second/third best star card becomes a curse if you're playing your best star card every deck cycle, which you probably want to do. I'd really focus on picking 1-2 star cards and keeping the deck slim to enable those, and then adding a Particle Wall or something similar. Venerate by itself can work. 1-2 copies of Gather Light and Glow are fine enough too. That's all you really need if you only have 1-2 payoff cards.
>if i go random bullshit colorless i eventually get too much useless bullshit and it kills me
This certainly shouldn't be happening. Colorless cards are either quite strong or exhaust. Spectrum Shift, Manifest Authority, and Quasar are definitely quite good at giving Regent output. The cards you generate are going to be better than cards from your deck, on average.
>>
>>737828417
overgrowth feels much easier for ironclad than underdocks
>>
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>>737828417
>using boots
>using boots to seek elites
>using boots to AVOID campfires
i kneel
>>
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Why do people think entrench is dogshit? It saved my run.
>>
>>737828582
>Colorless cards are either quite strong or exhaust
rolling boulder, anointed, beat down, eternal armor, calamity, jackpot, volley, rend, catastrophe, nostalgia, the bomb, scrawl
all of these are basically unplayable curses unless the enemy decides it's not attacking
there's also "this actually just kills me" like panic button and the gambit
>>
>>737763659
gg boys
>>
You can invent a single card and it gets added to the game.

What are you making?
>>
>>737828726
>using boots to seek elites
that's the intended use case though
>>
>>737828851
GG brothers
>>
>>737828861
2 energy attack, it deals 4 AoE damage and heals for any unblocked damage then exhausts. Ironclad card
>>
I got a crazy Ironclad + Strike build

Perfected Strike + card that makes you autoplay Strikes + Relic that clones your attacks into ethereal ones = free 200-300 damage per turn

That was only ascension 5 so basically nothing but I could've taken another boss after act 3 easily, finished at full health
>>
GG lads
>Have two resonances so enemies can't scale at all
>Ironclad picks up fight me

Actual fear
>>
GG finally popped of on Queen with my hidden gem that hitting either strikes, defends or bloody offering
>>
>>737828861
Skill that enchants Sovereign Blade with corrupted
>>
>>737828816
scrawl is consistently good. the rest of those are highly situational or snecko meme picks
>>
>>737828981
I had gang up with x2 dmg. I think fight me was worth.
>>
>>737828861
You randomly lose 3 (upgrade to 2) from str/dex/focus, and it is randomly added to the other values instead.
>>
>>737828861
3 mana colorless rare power
Distorted Reality
You draw cards from your exile pile instead of your deck
You discard cards into your deck instead of your discard pile
You exile cards into your discard pile instead of your exile pile
>>
>>737829103
It was a good choice since I could counteract it. I was getting screwed on star generation for all 3 acts until genesis showed up at the end, and then it got bottom decked for both bosses
>>
>>737828861
Ability to play cards using HP instead of energy
>>
any mp lobbies? beta? please?
>>
>>737823429
Even after getting past act 1 this seems like a really hard seed. The next relics I got were juzu and lasting candy. Just nothing with immediate value again. Basically a relic bar full of shit doing nothing.
>>
>>737828861
Skill - Emergency shield
Lose HP to 1.
Exhaust hand.
gain 20 Block
Exhaust
>>
>>737829310
truly a cursed seed, I guess I will save it in case some good players will be gathering dogshit unwinnable seeds to see if they are beatable
>>
I have a package coming in like 20 min, so I'll need to stop for a minute later.
steam://joinlobby/2868840/109775243314590568/76561199486452220
>>
>>737828861

>Scramble
> 1 mana skill
>If there are multiple enemies, chose one, it will attack another random enemy instead of you
>If solo, the mob rolls it's attack table again
>>
>>737828861
>Mirror Image skill
>Become a copy of target enemy until the end of the turn
>You have all its abilities
>>
>>737829837
>give beenigger a shitload of dazed
wouldnt really do anything but it would be funny
>>
>amazing run, steamrolling everything
>die to the last boss
every time. how do I fix this?
>>
>>737830076
wait for them to delete doorshitter
>>
>>737830130
non-cope solutions only, please
>>
>>737830076
Savescum
>>
>>737830215
Oh okay
Wait for them to delete doorshitter also punch yourself in the dick while you wait.
>>
>>737823429
I gave it another go. The last elite on the middle path dropped impervious, which is enough to survive the explosion if you can survive the clam after it
>>
WHY ARE PEOPLE STILL SEETHING ABOUT DOORNIGGER? At least he doesn't prevent you from playing cards, reviving himself 2 times or become intangible
>>
>>737827715
well, half of his cards are invalidated by the fact that Forge just fucking sucks on average

stars is genuinely good but now you must rely on another resource pool in addition to mana

I think they need to make forge better and also meld a little bit with his other play styles. Most classes have crossover cards between their major archetypes

the biggest issues with particular playstyles is how bad their commons are since that's all you're gonna realistically account for on higher Ascensions
>>
>>737828861
>Rollback
>X cost Defect skill (uncommon?)
>Evoke your next Orb. Channel the last X(+1) Orbs you Evoked.
I miss Recursion
>>
>Capsule
>Ginya
>Ruined mask
>Start each combat with 6 str

Rolled to the end
>>
are Girya and Shovel still considered F tier without tent?
>>
>>737831732
i love doornigger. I can cull my deck easily.
>>
>>737832804
Shovel is okay if you don't really care about upgrading cards. I've had one or two runs with regent where it got more value than just upgrading Begone or Bulwark or something.
Girya is still just dogshit, though.
>>
post beta lobbies.

NOW
>>
GG sisters
I got absolutely cucked. Not even the stores offered shiv damage powers.
>>
mp is so much more comfier (and easier)
>>
>>737832804
Ginya is dogshit unless you're carrying tons of multi hit with no way to scale up, or you luckshit into this combo >>737832332
>>
>>737828861
I think it'd be cool to have a necro skill that gave you block and take hp damage before Osty but there are only 2 cards that scale off Osty size so it probably wouldn't work
>>
>>737833201
0 cost power that removes the osty passive of taking damage for you?
>>
>>737833310
No that's stupid just for 1 turn
>>
>>737833201
I think that would work as a 0 cost skill that only lasts the turn. Just bypasses osty for the round.
>>
>>737833060
>>>/reddit/
>>
>>737833435
I think it'd have to be a 1 cost w/ block to be reasonable
>>
>>737833510
O cost, upgrades into retain. Play to keep osty health for future damage.
>>
steam://joinlobby/2868840/109775243321498663/76561197971555767

a5
>>
>Have tonic to block a 46 hit
>Stampede plays a self damage attack card
>Die
FUCK
>>
>>737828861
>2 cost
>Ironclad card

>uncommon
>attack
>16 damage
>retain
>at the end of a turn increase damage by 4 times your strength
>>
>>737833768
You need at minimum two braincells to use Stampede
>>
File: Inbued Not yet.png (191 KB, 784x439)
191 KB
191 KB PNG
>>737834598
I literally went
>Wait a minute
The moment I hit the end turn button and the worst case scenario immediately happened. I deserved this loss for that retard moment lmao
>>
>>737828861
>skill
>rare
>purple
>X cost
>exhaust X cards, play X card from your exhaust pile
>exhaust
>>
beta lobby
steam://joinlobby/2868840/109775243323824721/76561197998025205
>>
>>737835058
2/4 a1
>>
>>737835298
if you guys want to do higher ascensions I can leave
>>
>>737835350
>>737835058

I don't mind. Repost when you're 3/4 and i'll hop back out of single player and get back in the lobby



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