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If anyone else released a controller that was tied to their platform/software only they'd be boo'ed.
But not valve of course due to their army of loyal drones.
>>
it's a GOOD thing that steam input is mandatory, chud!
>>
Does it really not support xinput or directinput?
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>>737770241
No
>>
But Gabe is le heckin based
Pc master race!!!
>>
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>>737770262
I'm not buying one then.
>>
So this is how the monopoly falls...
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>>737770352
But I just bought one for you...
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>>737770704
Appreciate the thought, but I'll stick to my DualSense and Xbox controllers.
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why is everyone bitching exactly?
pretty sure any game that uses SDL will support this out of the box like how sony controllers work
unless you wanna play some old as fuck game that probably had shit controller support in the first place
>>
>>737770352
Why is that a surprise? Who would buy this thing and proceed to not use the companies software that runs it properly? Just get a xbone controller instead
>>
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>>737771051
Because it adds versatility to the controller and fallback options to use it outside of Steam.
The same reason it supports Bluetooth despite coming with the puck.
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>>737770943
It doesn't is the thing
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>>737771216
I guess I can see the problem if you are dead set on owning one controller but I think the vast majority of people will not find themselves in that position if they are invested enough in steams ecosystem to buy one of these. You can use airpods on non apple devices but it's a dogshit experience and I'm not sure why you'd bother. If you were going to use this controller simply for xinput you're probably better off using another lighter more comfortable one anyways
>>
>>737771412
pretty sure it does
https://github.com/libsdl-org/SDL/commit/1998b650452bdf0bee5209e20e4715b4295abe8c
we just have to wait and see until the controller is out for someone to test that
>>
>>737771483
I like having options man, I still prefer playing some games with a 360 controller or a DualShock 3, despite having more modern controllers.
>>
>>737770081
You can literally add any game to steam. What is the complaint???
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>>737770943
Whining about how bad something's going to be is like crack to these people. Doesn't matter if what they're whining about is real.
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>>737771824
what a miserable way to waste time
which checks out for this website i suppose
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>>737772089
me as the kot
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>>737770081
>a controller that was tied to their platform/software only
like every console you retarded turd
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I wasn't aware that it literally won't work outside of Steam.
What the fuck were they thinking
>>
>>737770081
>say nigger
>controller stolen
>>
>>737770081
Wait, I won't be able to use with emulators?
>>
>>737770081
My 50 dollar chinkpad supports direct input, x-input, can be used on the Switch and on the Xbox and has TMR sticks, turbo function and programmable paddles. What is Valve's excuse?
>>
>>737770262
Wait. Does that mean I can't use their controller if I want to play Genshin?
>>
>>737772438
>get vac banned
>controller self destructs
WOOOW
>>
>>737772468
>>737772445
It only works on steam
>>
>>737772447
The trackpads are expensive prease understand...
>>
>>737772445
If u launch them through steam
>>
>>737772496
Motherfucker. Right trigger broke in my 8BitDo half a year ago and I decided to wait for Valve to release this already, while barely managing to play with my broken controller.
Now I need to find a good gamepad that won't start drifting after a year.
>>
>>737770202
>Kernel 4.18 provides a kernel driver for wired/wireless use of the steam controller as a controller input device without Steam.
it actually isn't!
>>
>>737772676
you tell him, troonix sis!
>>
>tied to the platform
You fags are really just waiting for any bit of ragebait aren't you? Fuck even the goddamn Steam Deck was not tied to either Steam nor the goddamn OS its running on and you think they're going to lock down a controller?

This new controller has a lot more inputs than shit like XInput can provide. In fact, MS themselves should get beyond it and be using GameInput now. By release or soon after I fully expect there to be FOSS drivers for this thing and it wiill be up to others to implement whatever spec or not. Valve has done really well with SteamInput so you don't have to go about kludge to get a DualSense to work on some PC game with 3rd party drivers or some shit pretending to be an Xbox360 pad like back in the old days, but its not like this is proprietary, unlike those console platform controllers (safe for Xbox because MS in a small amount of sapience figured out that people would in fact buy gamepads even if they'd never touch a goddamn Xbox. Hey, they also benefit from gaming on windows too. Its crazy how they haven't updated shit)
>>
>>737770081
You mean like every other controller out there? There isn't a single open protocol they controllers use. DirectInput and xInput are both technically proprietary to Microsoft, DS3/4/5 all use a propriety Sony protocol. Nintendo uses their own. The only reason you have open implementations of them on Linux is because someone either wrote their own or reverse engineered the protocol where necessary. The original Steam controller has it's own open source driver and this one will likely get it's own too later.
>>
>itt console babies keep on crying
>>
>>737772445
you need to manually add every fucking game/program to steam
>>
>>737772650
there are a lot of TMR gamepads out there
>>
>>737770081
Nintendo controllers are completely hostile to other platforms.
Microsoft and Sony controllers are made to only work under malware OS and with crippled functionality.
>>
>>737770241
Give it a couple of weeks at worst. If not with an official Steam update, someone will write a driver to support that controller in anything.
>>
>>737772729
>The open, no locked down thing is running on the open, non locked down OS that gives a shit about your privacy, anonymity, and control over your hardware
>TROONIX HURRDURR
I really wish you tourists would just fuck off and go back.
>>
>>737772854
>pressing 2 button is too much effort
Surprised you can use a pc at all.
>>
>>737770081
Why would they be boo'ed? I don't give a shit here and wouldn't give a shit there. I have a great controller and don't need any of it.
>>
>>737772898
>>>/g/
>>
>>737772854
or just make your desktop profile a standard gamepad and launch them normally
wow
>>
>>737772468
You'll need to add the game to Steam as a non-Steam game and then launch it through Steam.
>>
>>737772892
For Linux at least I'm sure there's going to be a driver, if anything Valve might release one.
>>
>>737772905
I fucking love buying a 100 bucks controller only to be forced to micromanage my fucking steam library
>>
>>737772792
>This new controller has a lot more inputs than shit like XInput can provide.

Not a valid reason for all normal buttons and sticks to not work using xinput.
>>
>>737772905
>spending more money on a controller to waste your time whenever you want to play a new game
uhhhh
>>
>>737772948
or just use any dogshit 20 dollar controller from china
wow
>>
ITT: we pretend a popular controller from a major vendor won't get official or unofficial driver for an open api
>>
The first controller didn't work without Steam either. Why's everyone pretending to be surprised?
>>
>>737770081
>controller tied to their platform
Yeah. Last time I checked, you can't use a Playstion controller on Xbox or vise versa. Also Nintendo controllers too. What's your point?
>>
>be me 20 years ago
>hold Xbox 360 controller for the first time
>never use anything else
I don't understand why people even care about new controllers.
>>
>>737773115
i mean yeah you can use a $20 wired controler if you want cheap access to Hall Effects without the bonus features
nothing is stopping you from purchasing said device if that's what you want
>>
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>>737773146
>Yeah. Last time I checked, you can't use a Playstion controller on Xbox or vise versa. Also Nintendo controllers too. What's your point?
t.disingenuous pro
You know we're talking about using controllers for PC you cunt
>>
>>737773134
you mean the controller they ended up giving away for 5 bucks because nobody wanted it?
>>
>>737773036
the kernel has had a driver for the Steam Controller for a long time
>>
>>737773205
I use an Xbox controller on PC and steam? And Playstation should work too? Unless you're talking about how the Steam Controller doesn't work with other consoles, but that's up to Microsoft, Sony, and Nintendo.
>>
>>737773214
This one or the old one?
>>
>>737772948
Does this work or not? Say I make a desktop profile, and I launch a random game or an emulator not added to steam, will it detect the standard inputs?
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>>737770202
>NOOOOOO DONT USE AND SUPPORT CROSS PLATFORM INPUT LIBRARIES
>YOU HAVE TO USE MSFT SOFTWARE
>I DONT CARE IF IT WORKS WITH MOST GAMES OUT OF THE BOX ON WINDOWS
>OR WILL HAVE AN XINPUT MAPPER AVAILABLE WITHIN A WEEK OF RELEASE
>THINK OF THE MSFT SOFTWARE
>>
>>737773360
if your desktop profile is set to be a gamepad layout then it should just werk, as it is generally active when not in a game launched via Steam
>>
>>737772649
>>737772854
I guess it's not that much work to add a couple of emus to Steam, but I think I'll get a Dualsense this time. I haven't had a Sony controller since the Dualshock 1.
Do they work fine with PC?
>>
>>737773301
Playstation controllers actually don't work on PC
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>>737773441
If it doesn't work I'll be coming to your house for the 100 bucks back. If it does work I'll come to your house and kiss you.
>>
I always assumed that you couldn't plug a Nintendo pro controller in your PC, but is that wrong?
>>
>>737773414
>just use middleware adding more overhead bro
Fuck off.
No exuses, Valve.
Add XInput support or I'm not buying.
>>
>>737773315
yes
steam deck had kernel modules written 4 years ago
>The built-in game controller works out of the box, but is in lizard mode by default. In this mode, the touchpads act as a mouse, and some buttons as keys, while other buttons do nothing. One of the following methods can be used to remap the controller for gaming.
there's also sc-controller which works for the Deck cause its just Steam Input which is what this new controller will also use
>>
>>737773532
the only annoyance that can arise is if something DOES somehow natively see the inputs from the controller and it starts doubling them up somehow
kinda like dualshock/dualsense native integration and steam input both applying at once for some games because devs are fuckin silly
>>
Faggots, no xinput is a good thing
>>
>won't be able to use this on my chink machines or my fpga consoles
And just like that, I'm not buying it. It's pretty retarded that this controller is more limiting than literally any other PC controller on the market.
>>
>>737773782
xinput is just a subset of what any gamepad can do
you know that right?
xinput is fucking archaic and outdated
>>
>>737773460
>Do they work fine with PC?
Yes and if something doesn't work you can still just launch steam and have their input layer take over
>>
>>737773870
Nice, I can get a Dualsense for 75 bucks right now, so I think I'll just do it.
>>
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>>737774023
>Dualsense
>>
>>737774087
What?
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>>737773861
>xinput is fucking archaic and outdated
That's my point, and not only that it's the worst thing that ever happened to pc gaming. If it can actually get a big enough market share we'll see even more games shipping with sdl or native steam input
>but older games/games not on steam
Just add them as non-steam games
>>
>>737773480
They do now, Sony has their own little app for it.
>>
>>737774087
>Literally already has gyro and a trackpad for 75
Explain what about the Steam Controller justifies a price 25 dollar above that.
>>
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>>737770081
This is purely a wincuck issue. It'll work on Linux.
FUCKING LET ME BUY IT ALREADY GABEN YOU FAT OVERWEIGHT ROUND BULGING MASSIVE TOWERING SUBSTANCIAL LUMPISH INFLATED LARGE IMPOSING MOUNTAINOUS COLOSSAL PLUMP GINORMOUS HUGE MONOLITHIC WALLOPING CYCLOPEAN MEATY CORPULENT MONUMENTAL HULKING BOUNDLESS LEVIATHAN BLUBBERY HUMONGOUS VAST GIGANTESQUE OBESE IMMEASURABLE MONSTROUS VOLUMINOUS IMMENSE PUDGY ELEPHANTINE SIZABLE BROBDINGNAGIAN FLABBY HEAVY OVERSIZED CONSIDERABLE HEFTY BLOATED TUBBY BIG-BONED ROTUND GARGANTUAN WELL-FED LARDWHALE NIGGER
>>
>>737774023
If you're not in a rush you should be able to grab one for $50-$55 during Sony's days of play bullshit at the end of May/start of June.
>>
>>737770241
>>737770262
>>737770352
Tf is an ximput
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Why does this controller make autists so fucking mad?
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>>737774228
have you ever actually used the ps4/5 trackpads in a game
you can't even reach it and use other buttons at the same time
>>
>>737774330
controller mapping software
>>
>>737774228
>dualsense gyro/trackpad
ok this is good bait
anyway i'll just pick any TMR/Hall Effect gamepad over it for cheaper any day of the week because they absolutely mog it
>>
>>737774330
The worst thing that ever happened to pc gaming
>>
>>737774330
The controller API Microslop uses since the Xbox 360 days, it's practically universally supported by modern PC games, it's why you can connect an Xbox (or another xinput compatible) controller and it will just work.
>>
>>737771598
okay then don't buy this, or have two controllers on your desk. I still don't understand the complaint
>>
>>737774416
So you can't play on emulators with it? AM I SERIOUSLY FUCKING STUCK WITH AN XBOX CONTROLLER FOR THE REST OF MY LIFE!?
>>
>>737774527
you can if you add them to steam :^)
assuming your emulator is coded correctly instead of being a buggy piece of shit
>>
>>737774509
make that all gamepad-centric gaming
its lowest common denominator so any cross platform shit has to adhere to its subset of features
>>
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>>737774410
You can absolutely reach it and not being able to use buttons at the same time is literally true of the steam deck you cannot hit ABXY or the DPAD from the trackpads either.

I already have a DS4, a 2 Steam Controller 1's, 4 WiiU Pros, an Xbone controller, and a Switch pro. And a fucking Steam Deck which is literally this exact control scheme and will run any game I wanted to use the Steam Controller's features on anyway.

Gay Ben can eat my entire ass at this price. The fat fuck won't be getting anymore good will from me after taking the Steam Deck momentum and somehow turning that into yet another generational fumble for Steam Hardware
>>
>>737774625
>lowest common denominator
Not even that, since it doesn't even allow for extra features like gyro or extra buttons without workarounds, it's a "you make a controller the way we decided to and that's it"
>>
>>737774792
>Not even that, since it doesn't even allow for extra features like gyro or extra buttons without workarounds
that's literally what I meant though
the only way they implement it is by using those hacks to just duplicate buttons
they can't have extra buttons to remap separately in Steam Input, etc.
>>
not even the steam deck has input tied to steam only lol
>>
>>737773092
>let's use two APIs in our controller, some only for normal buttons and some only for the ones xbox controllers don't have

Sounds like a fucking headache tbqh. Just tell MS to get raped.
>>
>>737773597
>implying XInput isn't middleware adding more overhead
>>
>>737770081
I actually think more controllers should aim to support Steam Input out of the box, it should be standard desu. Xinput has held back PC gaming for controllers for the longest time and no one complains about it because muh hecking epic Mountain Dewritos 360 era Xbox gaming. I don't have a Valve hard-on like so many do but I really think we need to decouple ourselves from having a shitty Windows controller protocol be our default when it's been lacking in so many ways compared to the competition for so long.
>>
>>737774980
Literally almost every third party controller has a switch that lets you put it into xinput.
My shitty thrust controller has it
>>
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>>737774792
>>737774871
>expecting Microsoft to do something intelligent and forward-thinking
>>
>>737775054
Nobody complains about xinput because it just works.
>>
>>737775054
>decouple ourselves from xinput
this is what sdl is for but it's still not as easy to add support for it to things as xinput is. most programmers aren't going to care and will just keep using what they're familiar with.
>>
>>737775054
you want the cardboard box your controller ships in to install steam on your pc?
>>
>epicjeet just keeps making threads.
>>
>>737775054
What controller doesn't work with Steam input? I certainly haven't seen one.
>>
>>737775010
XInput has virtually no overhead whatsoever, it's as native as it gets on Winblows
>>
I would be furious if I was the owner of Epic
>>
>>737775352
its more about actual native Steam Input for all inputs like back paddle, extra features, etc.
>>
>>737775163
I complain about it because it's the only available option way more often than it should be, and it is a far-cry from supporting the way I play games. Reminder: freedom of choice is a good thing. I shouldn't have to fuss about with input wrappers and .ini files for functionality that every major console and controller manufacturer ships with, just because Microslop is too lazy to update their 2 decade old drivers.
>>
>>737775163
This. Ive never heard anyone but a very annoying minority of nerds complain about Xinput.
>>
>>737773213
>bucks because nobody wanted it?
That's not the reason. It was because they got sued by patent trolls.
>>
>>737775228
SDL input is actually piss easy to integrate. It has an insanely polished API.
Problem is that SDL modules aren't really designed to work on their own, so you'd either have to maintain your own fork of only the parts relevant to you or pull in the entirety of SDL at which point you'd likely want to use more of it than just the input system which would mean reworking a lot of your engine.
Standalone SDL input that you can just throw into any existing engine would be cool.
>>
>>737773092
Xinput shouldn't exist anymore. Its the single reason that gyro isn't supported in most cross platform titles because nobody can expect that the game is going to make use of it on Xbox (or PC users with Xbox or XInput controllers). It was great for the 360 era and the early XBOne but now its outdated

Even MS now has "GameInput" which is SUPPOSED to make use of all those things, as the successor of XInput, but because they're permanently fucked up being MS they never actually carry their good ideas forward but its not Steam's fault not wanting to cater to their fuckup outdated bullshit at this point that would hamstring the controller they're building. Even with all that though I'm sure this is not like some exclusive Steam only thing, its just a matter of others implementing open APIs and allowing whatever SDL3 FOSS drivers Steam is using to work. How the fuck do you think that emulators like Yuzu / Ryujinx manage to code in support not just for XInput pads (which lack features etc) but also DualSense or SwitchPro gyro/motion/touchpad etc? There are ways to do these things and its not some closed proprietary secret much as the console faggots would wish it to be in their locked down caves.
>>
>>737775995
>its just a matter of others implementing open APIs and allowing whatever SDL3 FOSS drivers Steam is using to work
Funnily enough, on Linux the thing has a kernel driver that works perfectly, some SDL applications will even automatically switch it into the correct mode, no Steam required.
>>
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>MFW when I'm in a cock-polishing contest and my opponent is a Valve-drone...
>...but I reckon I'm the stronger Valve-drone
>>
The extent shills will go to spin this as a non-Linux problem shows how delusional Valve apologists have gone.
>>
>>737778616
why should anyone care that you're choosing to buy a pro controller while using a complete goy retard os?
>>
>>737775995
what i know is that my xinput gamepad works with every game natively and apparently this steam pad wont work with any game natively.
>>
>>737770081
>$150 leaf bucks
Nah I'll stick with my 8bitdo ultimate thanks.
>>
>>737774228
>+Driftin
No thank
>>
It's insane that a Playstation controller has better PC compatibility than a so called PC controller.
>no it doesnt!
yes it does retard, the dualsense has native support for most if not all games nowadays, it's a directinput too which means it works with old pre-xinput games and on top of that can easily emulate xinput with DS4windows. You can also use it with android, linux and mac. Meanwhile the steam controller is a literal brick without steam. 100$ btw.
>>
>>737778616
It is though. Driver's right here and I even tested it with my Steam Deck. It just works, including gyro and SDL applications will even automatically switch it into gamepad mode when launching and back into lizard mode when closing. All without Steam.
https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/tree/drivers/hid/hid-steam.c?h=v7.1-rc1
Must suck getting the second class citizen treatment for once. Get used to it as Windows fades into irrelevance.
>>
>TMR
>Ifitxi parts
>Trackpack
Yeah, i buy for sure
>>
>>737778990
Works on my machine. I'm sorry for your poor choice of operating system not being supported.
>>
>>737778990
Steamies can't comprehend this post, the Kool Aid is too strong for them.
>>
>>737778990
>PC compatibility
windows isn't P, it belongs to 18k indians microsoft employs
>>
>>737778773
Xinput by itself isn't native. You're crying that the steam controller doesn't support your middleware. Who gives a fuck. Load up steam and use the proper middleware instead retard
>>
>>737778990
You're talking pure bullshit. I have a DS5 and, for example, pirated Souls Like games or really old games aren't recognized, not even by DS4Windows. They only work through Steam, which doesn't give me any problems, or on Linux.
>>
PC vegans are the largest cult fanbase in gaming
>>
>>737770081
It'll be cracked within a month
>>
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>locked down controller
>>
Nobody complained about this with the original steam controller (because it doesn't matter) but now suddenly EVERYONE cares about it?
At this point it just feels like a genuine astroturf campaign from consoletards
>>
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>>737778990
>develop new input standard
>make it easier to use and develop for, more extensible too
>support more platforms and more operating systems
>trivial to write a mapping plugin for legacy xonput software (we've already got xinput->sdl dll dropins on github) if you dont want to use the steam input mapper
>or just use steam

You still can't use the share button on most windows PCs because of xinput. Whole ass button on your controller that's useless because MSFT can't get their shit together.
>>
>>737772854
I use Emulation Station
>>
>>737779329
Aldo
https://youtube.com/watch?v=Sx-mX0C-IFE
I did this crap, it worked for a while, then it broke. The DS5 didn't work until I bought the game on Steam. Then, after two years, it started drifting. I took it to be repaired and it cost me $30. In the end, I spent over $100 on the DS5 and now one of the buttons is malfunctioning.
>>
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>>737774403
>autist
i think you mean 3rd world poors anon
sure the controller is retarded asf but the fact it makes them this mad is hilarious
>>
>>737779480
Everyone wrote off the Steam controller as DoA back in the day and rightfully so. The astroturfing comes from Steamie zoomer doing revisionism.
>>
>>737774509
Zoomer trash. Many old PC releases just straight up didn't support controllers at all in the pre-XInput era - and I'm talking console ports here, not actual PC games. Even if they did it was generally an absolute fucking nightmare to get things like analogue controls working, with a lot of games only supporting the very most basic of DirectInput features. XInput was incredible at the time and one of the BEST things to happen to PC gaming. The Xbox 360 controller was the best of its era and having it just work in basically every title was genuinely revolutionary.

The fact that it hasn't kept up with the times and Microsoft refuse to improve it or modernize their controllers is a completely seperate issue.
>>
>>737770081
It is 90 pounds and tied to steam only?
>>
>>737779441
There's nothing to crack anon. It'd just need a driver for Windows exposing it as an xinput device. You can literally write some code to communicate with it yourself. The Protocol it uses is well understood, considering it'll be almost identical to the Deck. Just write your own driver if you care so much about Non-Steam Winblows support. Valve doesn't.
>>
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>>737770262
How the fuck can you even do that.
It's probably a revolutionary achievement in terms of controller input layers on PC and they used it to fuck everyone over.
Even Xbox controllers support standard BT connections to work on PC and mobile and MS are the kings of jews.
>>
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>>737770081
The countroller isn't "tied" to anything retard. Valve is just (wisely) leveraging the input system they spent the last decade building into steam. Any SDL game will support it just like the original steam controller. if that isn't good enough for you someone will definitely make a systemwide tool for it also like the original had.
https://github.com/Alia5/GlosSI
>>
>>737770081
I can use my Xbox controller with my switch?
And my DS with my xbox?
>>
>>737770262
>source: my ass
>>
>>737770081
the cult is unreal
>>
>>737779863
>I can use my Xbox controller with my switch?
Actually you can if you jailbreak it and install some homebrew
>And my DS with my xbox?
You could use a PSP as a PC controller back in the day
But you're being a ingeniousness nigger because all controllers include BT mode that works on PC and mobile Valve are the first company to not do that.
>>
>>737779782
You can't have it both ways. You're delusional and out of touch with gaming.
>>
>>737779953
it literally has a bluetooth mode
>>
>>737779960
I'm gladly out of touch with Windows cattle. Write your own drivers for your legacy API.
>>
>>737778992
>as windows fades into irrelevance
i get the idea, but you and i both know that will never happen. i think linux is on a good trajectory to be a solid gaming os for most people (as much as you want to believe it is right now, there are still kinks to be worked out), but i think at best it'll have a not insignificant amount of market share in that sector and nowhere else. you'll probably see people who use windows primarily put together a second rig that runs linux exclusively for gaming before you see a significant number of people switching to linux as a daily driver. that's still a good thing, btw.
>>
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>>737779480
It's the social media scramble. You can tell they pore over anything that might get people mad, plaster it everywhere, and just hope people are retarded enough to repeat it. I love XInput, I need XInput, says our normal and informed consumer.
>>
>>737779953
>Valve are the first company to not do that.
But they did do that. It has BT. You're just making up lies to get mad about.
>>
>>737779859
>wisely
Haven't laughed this hard since the PS5 Pro became $900.
>>
>250hz polling
>>
>>737779480
its chinks and indian niggers reeing at an american product outdoing their shit.
>>
>>737779953
>and install some homebrew
So what's stopping you from installing some homebrew driver that exposes the steam controller as an xinput device? Why do expect Valve to offer official support for a third-party API on a third party OS, but not from Nintendo for third-party hardware?
>>
>>737779859
gamersnexus which got trusted by valve to do a review just put out a video showcasing and by quote that the controller does not function normally outside of the trackpad and keyboard and that all actual controller input is via launching via steam. do you even watch the inane shit we have to watch to squeeze any information out of companies
>>
I can't see buying this day 1 if you're on Windows. Wait to see what people say and pick it up after the first restock if there's a work around for the requirement of having Steam open to use it.
>>
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>>737780291
>Why do expect Valve to offer official support for a third-party API on a third party OS, but not from Nintendo for third-party hardware?
about every third party bluetooth controller on the fucking planet is able to function without steam being open and on every hardware and they don't cost $100
>>
>>737780320
On the Steam Deck it will default to keyboard and mouse controls (lizard mode) without Steam but you can change it to a standard gamepad by holding Start for a second. Some applications (mostly SDL games) will also do this automatically. I'd expect this to work no differently. Just use SteamOS.
>>
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>>737780320
>does not function normally outside of the trackpad and keyboard
in other words, exactly how the original steam controller worked? and just like that controller anyone with a triple digit iq will be able to use it however they want?

retard.
>>
>>737780291
You mean the same Valve who got bullied into making basic drivers for the Steam Deck using Windows?
>>
>>737780475
It does function without Steam. They just don't provide a driver for the third-party xinput API on the third party Windows OS, neither Nintendo or Sony do that either. Sony does provide a Linux kernel driver though, same as Valve.
>>
>>737774330
a relic of the mid-2000's
>>
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>>737772676
another win for the penguin
>>
>>737779859
>SDL
Name at least one game that supports this. xinput is supported by 99.9% of games.
>>
>>737780440
i genuinely do not like, or use xinput at all. as a person who primarily uses nintendo controllers for pc gaming, i have no problems with buying this day 1 for windows.
>>
>>737780673
It's so fucking funny watching wintards shit and piss themselves the moment they don't enjoy full support.
>>
>>737780538
Posting anime reaction pics won't retcon how DoA that controller was. If you were there, you would acknowledge Valve got sued and it was unfair.
>>
>>737780538
>ok to counter your claim I will compare the steam controller TM to the old steam controller TM so it also had this problem so you can't fault them for it when the benchmark is obviously other controllers you would use for the pc not your imaginary steam only ring
this is how insane you sound
>>737780583
>They just don't provide a driver for the third-party xinput API on the third party Windows OS
there is no magic pc shift to linux and windows is rolling back copilot to an extent already
>>
>>737780785
Well yes, if you're already used to needing to run games through Steam like you have to for Nintendo controllers then you're not going to notice any change.

But people using anything not by Nintendo don't have to do that.
>>
>>737780827
>there is no magic pc shift to linux and windows is rolling back copilot to an extent already
Seems like Valve has other plans. Just write your own driver. Linux fags have been able to for decades, yet winfags can only complain when a single little driver is missing.
>>
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>>737780735
>>737780794
>>737780827
pc gaming is for non-retards. buy a cucksole if you can't figure out how to use a controller.
>>
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>>737780827
>there is no magic pc shift to linux
LOL!
>>
>>737779270
If you need to add something so that your game supports it, it is not native.
If you dont need to add something so that your game supports it, it IS native.
>>
>>737781136
>Over 10%
Holy shit
>>
>>737770081
>epic and console fags btfo
good
>>
>>737781136
>this
>Framework Pro selling better with Linux than with Windows, not even counting diy editions mostly bought by Linux fags
>plenty of countries wanting to sever ties with US corps
yotld might actually happen
>>
>>737781192
Good to know because xinput still doesn't support most controllers properly. Meanwhile I've had no issues when using steam instead. Time for you to get with the times retard. Xinput is useless

Steam will become the entire ecosystem. Get with it or buy a console.
>>
>>737779863
I can use my PC controller on my PC yes (unless it's a steam controller then i need to run its wrapper app in the background)
>>
>>737781136
yes according to this (extrapolation) eventually 1000% of pcs will run linux you should be a promoter
>>
>>737781327
>I want the whole PC ecosystem to become a console
wew
>>
>>737781302
Red Hat will release GNOME 4 and everyone will immediately go back to windows
Even if they were using KDE
>>
>>737781432
Wait until you find out every gamepad nowadays needs some sort of software running in the background to translate the HID reports to some sort of gamepad API.
>>
>>737781136
show april numbers now
>>
>>737770081
>>
>>737781536
Gnome 4 has existed for years...
>>
>>737781514
You don't know what you're talking about. Sit down
>>
>>737781613
april hasn't ended, there are no april numbers
>>
>>737781590
Delusions.
My gamepad is plug n play. Most decent third partys are. Even gamesaar
>>
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>>737770202
>>737770241
>>737770262
I aint seeing anything wrong here.
Nor anything confirmed.
Shills are retarded and wrong as usual
>>
>>737781120
>anime reaction pic proves me right
You're right, consumer advocacy is dead. Just consume Valve product and get excited for the next one.
>>
>>737781750
anon... that's an AI generated google response...
>>
>>737781750
If you don't know why this is bad when you haven't played enough games on PC (or you use Linux)
>>
>>737781681
not that anon, but you don't even know what plug n play means these days.
there are plenty of things that DO need custom drivers and software.
the modern SOLUTION to this is to put something in so it will install the software and drivers necessary automatically.
>>
>>737781590
Are there any that actually require it? Xinput/DirectInput is near universal
>>
>>737781681
You have no fucking clue how software works.
Your gamepad just spews packets of data over USB or wifi/BT. That has to be translated for games to make use of it. That's the whole point of APIs. There's always software in between unless you're playing on an old console where you read out input directly from bits on the controller lines.
>>
In a single-digit number of months steam input will become free software and then everyone will use WSL to support controllers for non-steam games
>>
>>737781757
You're retarded if Valve of all companies is at the center your consumer advocacy argument.
>>
>>737781808
Are there seriously people still stuck on winblows?
>>
>>737781901
Xinput and directinput are middleman software running in the background. Your games do not handle raw HID data. Well, I'm sure some insane developers have done so. But that'd be a rare exception and quite silly.
>>
>>737781991
Some people don't have a choice
>>
>>737781831
Those controllers take inputs and translate them into xinput on the controller itself and spit out commands to the computer. From the computers perspective it's no different than any other xinput commands
>>
>>737781773
And google doesn't find any proof that it will be incompatible.
its just shills talking out their asses as usual
>>737781808
yes yes its VERY bad because epic will lose more money or something I don't care.

>>737781901
steaminput by default just DOES xinput.
>>
>the only saving grace of Valve's "big" 2025 steam machine announcement was the controller
>that flopped now too
Is there anything funnier than when a large cult fanbase like steam fanboys get absolutely shit on?
>>
>>737782043
oh I thought you were presenting this as definitive proof it's steam input only.
>>
>>737782043
has nothing to do with epic.
If you've played older titles, used emulators, or sailed the high seas enough you'd understand.
>>
>>737770081
New Steam Controller is very likely going to have a lizard mode. It'd be nice if it was just bound to regular xinput controls. If it doesn't then someone will make programs that will allow it to work on Windows/Linux without Steam.
>>
>>737782043
>steaminput
You understand that in order for it to work, it must be launched through Steam.
>>
>>737782040
>translate them into xinput on the controller itself and spit out commands to the computer
That's not how any of this works. What you might mean is that those controllers send out the same data an xbox 360 pad would, thus making it compatible with the same driver. But that same driver is still necessary to translate the data coming from the controller into xinput API calls that games can work with. There's still software in between the game and the raw data from the gamepad.
>>
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>consolefags are so cucked by their corporate masters they cant even grasp the concept of third party software
Somebody will have figured out how to make the controller work without Steam in less than 10 days, screencap this
>>
>>737770081
>If anyone else released a controller that was tied to their platform/software only they'd be boo'ed.
What the fuck do you think Nintendo is doing?
>>
>>737781831
>>737781909
and that software in xinput, which is native so that you dont need to install anything else, genius.
I plug the pad and it works. Plug and play.
>>
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>>737782108
>saaar this massive shilling effort against valve that we have been doing for EVERY LITTLE THING for years and years has NOTHING to do with epicgames hiring a bunch of pakistanis to cry about valve
yeah no sorry shill.

steaminput works fine with emulators once you take an effort to iron out any kinks, which have ALREADY been mapped out by everyone else for 90% of stuff.
try again, shill.

>>737782183
OH NOES!
>runs steam input without steam anyways
stupid shills lmao
pic related
>>
>>737782264
I have to give Nintendo some credit for this one actually. Ever since the Wii U era I believe, all of their pro controllers have worked out of the box on Windows and Linux.
>>
>>737782281
>retard is whining about software coming with the controller vs coming with the shitty microsoft operating system
what a weak and desperate argument lol.
>>
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Valve is trying to kill the xinput cancer and you faggots are against it
>>
>>737782301
retard
>>
>>737782281
That wasn't the argument. The argument was needing some software running in the background. >>737781432
I don't give a shit that xinput comes bundled with your cuck os. That's now what we were talking about.
>>
>>737782254
I will say it shouldn't be on us to make things work, but also just don't buy it until someone fixes it then.
>>
I plug and then I play.
You plug and then you need to install Steam and run it in the background to play.
You lost.
>>
>>737772241
i can use my PS4 controller on my pc
>>
what in the fuck is the point of the pads under the sticks?
>>
>>737781750
>hmmmmmmmm I don't see anything wrong about emulation, it's not like overzealous multiplayer anticheat, you know, the kind that exist for pc games won't immediately block it
the steam cult really is insane huh.
>>
>>737782159
Pretty much. Not like windows gamers ever had a problem with running shit like DS4Windows and Linux already has hid-steam.
>>
>>737782365
Why buy in early before they work out all the issues? The Deck at launch was infinitely worse than it currently is, Valve spent years making the compatibility much better. It can be a shit product right now even if it might end up being worth it later, people complaining is how those problems get fixed.
>>
>>737782391
>assmad shill has no more arguments, resorts to insults

>>737782457
>assmad shill cries about MUH STEAM CULT because his shitty argument got destroyed
first its
>WAH STEAM MONOPOLY TOO MUCH POWER
now its
>WAH STEAM WEAK THEIR STUFF WILL TRIGGER ANTICHEATS
make up your mind stupid shill lmao
>>
>>737781941
Yes, I'm 100% wrong. Forgot Valve can't be criticized. The same company who sold you a computer and let you install whatever OS you want and let's you install games they don't sell, but controller support is where they draw the line. No wonder everything is laughing at them.
>>
>737782605
wow what a shit post
>>
>>737782365
>valve finally forces microsoft to actually push for devs to use fucking gameinput
I'm not against it
>>
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Oh Canada!
>>
>>737782457
Just don't play games with overzealous anticheat.
>>
>>737782549
>work out all the issues
steam input has been around for 11 years dude.
you aren't gonna be buying in early, regardless of what issues remain for ancient flight sims.
>>
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>>737782457
Steam input isn't new nor is is obscure, in 2024 42% of controller users on steam used steam input, it works fine
>>
>>737782446
Anything you want. you can use them as a mouse, or use them as a numpad, or Steam controller settings allow you to set up custom radial menus with overlay and custom icons even in games that don't use them.

Trackpads are nice for navigating radials.
>>
>>737782365
valve is trying to regain their total monopoly by having the controller only function with steam open and you idiots are for it. for all their preaching about being able to run anything on their steam machine they failed their own benchmark by not making their controller universally friendly. run anything my ass you still need to install steam to use the controller. their idea of "consumer freedom" is their steam prison.
>>
>>737782338
Wii U Pro controller did not. At least the Switch 1 Pro controller works on many iOS and Android.
>>
>>737782723
>shills on suicide watch
saar why did you have to redeem them like this
>>
>>737782676
I think Microsoft wants devs to use gameinput as well but when it comes to input gamedevs are incredibly lazy, so as long as what they're familiar with is available and people aren't pushing them enough on features xinput doesn't offer they'll just stick to it.
>>
>>737782241
All xinput does is add extra keys for the computer to accept as direct inputs, not translation of existing keys. It's a native part of windows no different than keyboard or mouse support. That 'extra software' you are talking about is called windows.
A button press on a controller is no different than a keystroke from a keyboard. That's Xinput.
>>
>>737773569
you can plug it in wirelessly and set it up with bluetooth but it's got the same problem the steam controller will have. If you play your games through steam, you're fine but you need to run gog games or emulators through steam to get them to work properly

the switch 2 pro controller straight up doesn't work wirelessly, as it keeps searching for switch 2's when unplugged
>>
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>>737774330
this is a xinput device
>>
>>737782804
>regain their total monopoly
saaar the narrative is that they HAVE a total monopoly, kindly stop redeeming the narrative.

>>737782829
"windows" isn't just "a software" retard.
its a comprehensive collection of firmware, drivers, and processes.
>>
>>737782829
>That 'extra software' you are talking about is called windows
Exactly, a piece of software sitting between the application and the hardware.
>>
>>737782698
My problem with it is that if I want to run games through Steam, I can already do that with my Pro Controller 2. I wanted a controller just for PC because the first party controllers are all time bombs for drift but it doesn't seem worth it right now if it's not plug and play with Windows.

Ultimately, the controller is obviously designed for the Steam Machine as its main focus but Valve had to delay the launch of the Steam Machine due to RAM prices. I think the Steam Controller is legitimately weaker as a standalone PC controller, it's 100% made for couch play in mind.
>>
>>737782805
yeah I think you're correct.
>>
>>737782959
no, your problem is that its steam and you are a shill PRETENDING to be a lazy retard crying about non-existent issues
>>
>>737782804
Valve provides a kernel driver for their hardware and pours a lot of development into SDL, pretty much the best input library currently available (among other things) and entirely independent of Steam.
>>
>>737770081
>If anyone else released a controller that was tied to their platform/software only they'd be boo'ed.
Literally every first party console manufacturer does this
>>
>>737783013
My Steam account is probably older than you. I've been PC gaming since Wolfenstein 3D.
>>
>>737782938
if they wanted total monopoly they'd make this a proper general use controller. thats how microsoft has by and large won the pc console controller market. valve has been compromised. someone is deliberately sabotaging them.
>>
It is a GOOD thing that Logitech forces me to use their own launcher to use a gamepad.

I WANT to play my RDR2 game by launching my logitech gamepad launcher that will launch steam that will launch rockstar social club.
>>
>>737783109
Based boomer, zoomers deserve to be laughed at.
>>
>>737783023
valve has done many great things like supporting the proton driver but this controller ain't it bub. this feels like a PROTOTYPE with many flawed features rather than the actual controller. consumers deserve better from valve and for a $100 controller, I don't care about the value proposition they are giving.
>>
>>737783092
Amazingly Sony provides Linux drivers
https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/tree/drivers/hid/hid-playstation.c?h=v7.1-rc1
>>
>>737783109
I predate steam by a decade or so, kiddo :-)
pajeets love pretending to be oldfags once too many arguments get stomped.

>>737783121
it is a general use controller though?
Microsoft itself has sabotaged its position AS the "general use" platform significantly, and steam doesn't want to rely on them.
Meanwhile all the other linux distro monoliths are being sabotaged by rust cultists and woke retards angry at "white CIS programmers" being around.
Valve is simply being forced into going a bit its own way to maintain its own principles.
>>
>>737783023
>SDL
Why should developers use it for the sake of just you, if they can use xinput and everyone will use it.
>>
>>737783256
It's literally a Steam Deck without a screen. People already love its input variety.
>>
>>737783109
>>737783232
>desperate samefags be like

>>737783256
>ain't it bub
ESLs trying to pass with english slang be like
>>
>>737771657
No you can't, if you try to add some pirated games to steam it will show you the "Purchase" button instead of the "Play" button so you can't launch them with steam
>>
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>>737783404
you are a retard
>>
>>737782943
And windows is dependent on x86 calls from Intel/AMD. Good luck bypassing that software.
>>
>>737783404
you are just a retard and didn't delete the appID file
>>
>>737783315
>it is a general use controller though?
"The only catch behind all this versatility is that the Steam Controller relies heavily on the Steam Input software layer, which can cause weirdness outside of Valve’s ecosystem. Try to play a game through the Epic Games Launcher, or Battle.net, and it won’t actually recognise the Steam Controller as a controller – it’ll think you’re still using a mouse and keyboard, so short of some creative rebinding, most buttons simply won’t work."
>>
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>>737783432
>>
>>737783315
>zoomer doesn't know what is an oldfag nor has ever talked to an oldfag about PC gaming
>>
>>737783315
>once too many arguments get stomped.
You didn't tackle a single thing in my post though, you just called me a shill and said that "that doesn't count". Every accusation is a confession, I suppose.
>>
>>737783343
They already do bud. Unreal engine has an SDL backend, Godot default to it now, all Valve engines use it. Plenty of other engines default to it as well.
No one gives a shit about your two decade old proprietary legacy API. Even Microsoft replaced it. Cross-platform support is the name of the game and SDL provides it in the most transparent way possible.
>>
>>737771657
Not all non-steam games work with Steam Input
technically even some actual Steam games can have issues with Steam Input as well
>>
>>737770081
Proof that it only works on Steam?
>>
>>737783432
nah, some cracked games were made by lazy people and still have the stuff to identify them as a steam game.
so steam will look at the non-steam game, see all the steam-specific stuff, and identify which game it is on their store.

>>737783493
>saaaar my epic doesn't work with their hated competitors controller
>this must be valves fault
LMFAO
>>
>>737770307
Yeah but this unironically
Every other major platform is just so much fucking worse it's just sad.
>>
>>737783432
>>737783501
This can get your STeam account banned if you run it with Steamless or Goldberg Emu.
>>
>>737783528
your arguments were dismissed, and you ignored that to bring them up anew, so I dismissed you.
you got faggy and cried about how old you were.
Unfortunately for you I predate the digital age :-)
>>
>>737772438
Valve games are great because you dont get banned for saying nigger though.
>>
>>737783568
No, GoG and Zoom are better.
>>
>>737783315
valve is setting a stupid precedent with $100 flawed controllers. they really saw the $100 games fiasco and thought hey we'll do one even better. and even reviewers prefer the steamdeck as a controller because this steam controller has such an uncomfortable shape. what was all this even for?
>>
>>737783701
$100 for HLX, sire!
>>
>>737783618
You handwaved it by going "steam input has been around for 11 years dude. Shame you're too dumb to realize that doesn't address anything or that I was riffing on that with the age comment.

The core problem is still that this is a controller designed for the Steam Machine and everything else is an afterthought. Which should be very obvious when the problems stem from being used on Windows.
>>
>>737783701
>shill resorts to random babble
controllers have been $100+ for the high end stuff for a looooong time, stupid shill
this isn't a game, its a physical piece of hardware.
>who is this for?
all the people that will buy it that you keep seething about it?
"muh steeeeeeeam cultists" ?
Everybody knows that this is gonna be a small but dedicated crowd and your dumbass employers are so desperate to attack every inch of it lmao
>>
>>737783798
So just don't use Windows, problem solved.
>>
>>737783798
yeah yeah yeah
>"dude I'm just a fucking retard that is helpless with anything tech related if windows isn't perfect"
that was covered already, dumbass shill
>>
>>737783886
well no, you just plug in the controller and the required software is downloaded and installed anyways.
the shill is just too stupid to understand how many things that are "plug n play" with windows already do that.
a shit ton of USB devices do this.
>>
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>>737783607
it doesn't matter if you add it to steam as non-steam game if you use either of those, it still shows up while playing.

but show one case where playing spacewar has gotten anyone banned, ive been using Goyberg™ since forever and nothing has happened. The piracy clause in steam t&c is more for getting games actually activated on your account fraudulently
>>
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>>737783798
btw, retarded shill
THIS is how your "plug n play" typically works.
This massive system of hooking into windows updates has been around for a long, long time :-)
>>
>>737770241
>>737770262
Just use Linux, troons
>>
>>737783906
If it's not designed around the OS that 92.33% of their own users are on, then that is "a service issue". Having to use workarounds for a Playstation or Switch controller is expected, a PC gaming company requiring them is obviously retarded.

>>737783978
That's not how it works, nearly every review goes over how the games need to be ran through Steam for it to work.

>>737784072
Are you too retarded to realize that working at an OS level means that it works on everything as opposed to working on a Software level like Valve's implementation?
>>
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>>737784072
what the fuck are you saying... you don't have to run any of those dear arch tard
>>
>>737784136
see >>737784072
stupid retarded shill :-)

>working on an OS level is magically compatible with everything
thats not how anything works, stupid retarded shill :-)
operating systems have MANY levels.
>>
>>737783978
Are you replying to the wrong post? This is a whole different argument. And I don't see how That's plug and play if you need some software installed for it to work. No different from needing Steam installed. Somehow you seem to believe that Microsoft Windows is somehow different from other software, some magical inherent property of a PC that's just fundamentally there.
>>
>>737784183
>operating systems have MANY levels.
All of them higher than software level :). It's like a universal remote as opposed to a remote locked to a single device, which is what the Steam Controller is.
>>
>>737784136
OSs are software.
>>
>>737784072
Plug n play is native you don't need to install anything or have internet connection. You can plug a modern keyboard into a PC from 20 years ago and it would still work without issue.
>>
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>>737784159
>shill's mind breaks upon learning how microsoft's expanded "plug n play" works
>starts crying about linux randomly

>>737784197
https://learn.microsoft.com/en-us/windows-hardware/drivers/kernel/introduction-to-plug-and-play
stupid shill :-)
plug n play is a SYSTEM made to find the required drivers for anything and download them TO the operating system.
you have no idea what it is.

>>737784242
nooooo an operating system has multiple software levels. stupid shill
>>
>>737784256
I think anon meant to say "software emulation level"
>>
>>737779441
There is nothing to crack because Xinput can't do the things this controller does.
Microsoft in their wisdom made sure that xinput is hard capped at whatever an xbox 360 controller can do.
>>
>>737784242
>All of them higher than software level
You mean lower, but you're talking out of your ass about tech you've never directly interfaced with, so the mistake is understandable.
>>
>>737784319
sorry retard but microslop disagrees with you.
native support is different from plug n play.
plug n play was something specifically developed so you DIDNT need to ship native support into the OS.
retarded kid lmao
see >>737784323
>>
>>737782254
>tranime
>>
>>737774228
>Explain what about the Steam Controller justifies a price 25 dollar above that.
Battery life more than 90 minutes, wireless receiver/charger included
>>
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>>737784323
we get that you are severely autistic.
>>
>>737784323
are linux users the tendies of pc gaming?
>>
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>>737782365
>it's another "just give the billion dollar corporation $150 to help them become a monopoly because Valve is your friend" tranime post
>>
>>737784406
>get proven wrong
>seethe, post a response proving nothing
>cry about autism
no, you just can't read lmao
plug n play is a process to automatically find and download the drivers needed, as was explained MANY times to you.
you are just STUPID lmao
>>737784434
>shill is still crying about linux
>subject is how WINDOWS stuff works and has worked for a long long time
shills are so stupid lmao
>>
As always, we can't have nice things thanks to wincucks and their stockholm syndrome
>>
>>737783542
Name some games that don't work.
>>
>>737784323
>plug n play is a SYSTEM
yes, a piece of SOFTWARE, that needs to be installed before your hardware can be made useful via the API that software exposes, by programs using that API.
>>
>>737782254
available since 2017 https://github.com/Alia5/GlosSI
>>
Software & Hardware freedom isn't free.
People won't fight for stuff that they don't understand and don't know why it would be better to have.

Just comfort. It just works. That's what wins at the end of the day.
>>
>>737784505
>plug n play is a process to automatically find and download the drivers needed
and? what the fuck is your point, I plug in the controller and it works, so as a user don't need to give a fuck about how it achieves it
>>
Why are linux shill so retarded
>>
>>737784339
Even then, Steam Input isn't really software emulation. It's just a userspace driver.
>>
>>737784521
I had issues with psychonauts not accepting anything but xinput but this was a few years ago
>>
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I'm getting 2 on Monday with the $1,900 in Gabe Bucks I have left. Blessed be Gabe. He took from the rich and gave to the poor with his CS Skin rework. Suddenly my 20 dollars of trash was worth $2,500 and I instantly sold everything then bought every game on my wishlist and have 1,900 left over. Getting 2 controllers with my free money and will be getting a free SteamFrame when that comes out to replace my chinkheld for gaming at work. God PC gaming is so fucking based as is Steam.
>>
PnP is literally part of the OS you retard. Like parking spots for a building. It would be like if someone parked their car and you sperged about how the undeground garage isn't part of the building.
>>
So, to explain how fucking stupid shills like >>737784528 and >>737784628 are

the ability to plug a device NOT natively supported by windows, have it scan the device, and download the correct software and drivers needed, was part of windows 95.
That was what plug n play meant.
It meant having a non-native, online catalogue of device drivers so you didn't have to manually configure shit.
you just needed an internet connection :-)
shills are so fucking stupid.
retarded kids new to the internet.
>>
>>737784543
Handy, thanks for the link anon. Not him. Just monitoring the thread.
>>
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>I'm getting 2 on Monday with the $1,900 in Gabe Bucks I have left. Blessed be Gabe. He took from the rich and gave to the poor with his CS Skin rework. Suddenly my 20 dollars of trash was worth $2,500 and I instantly sold everything then bought every game on my wishlist and have 1,900 left over. Getting 2 controllers with my free money and will be getting a free SteamFrame when that comes out to replace my chinkheld for gaming at work. God PC gaming is so fucking based as is Steam.
>>
>>737784702
PnP is a software service to let any 3rd party upload their needed drivers and software to the internet so your windows can download it and run the device, stupid shill :-)
already been explained to you
>>
>>737784731
>shills getting desperate now that the plugNplay gambit got redeemed
>>
>>737784649
>It's just a userspace driver.
technically no but I can see why you'd think that
>>
>>737784715
What is windows then? xinput isn't, PnP isn't. Is hard drive support a part of windows? Is the terminal a part of windows? Is the blue screen a part of windows?
What the fuck is windows but a collection of thousands of different smaller processes under the control of one main operating system.
>>
>>737773414
Cool it with the antisemitism
>>
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>>737784715
someone needs to explain to me why this guy is saying the same thing over and over again.

>It meant having a non-native, online catalogue of device drivers so you didn't have to manually configure shit.

in 1995
>plug in a controller
>play

in 1995+31
>plug in a controller
>play

???
>>
>>737784762
That's nice, Steam Input is a software service that lets Steam, which you can download run your device, stupid shill :)
>>
I don't get the hype. Looks ugly and uncomfortable.
>>
>>737784869
>>737784879
>>737784882
>pajeet's english completely fails to parse what is being said
starts babbling all at once
>>
>STEAM controller
>needs STEAM to run it
NOOOOO HOW COULD THIS HAPPEN AHHHHH
>>
>>737784832
What else would it be? On Linux at least it bypasses the evdev devices, using raw HID and exposes the controller as whatever it needs to, be that a gamepad, keyboard or mouse, via uinput. All running in userspace.
>>
>>737784879
pajeet, your country didn't have internet until recently, but we had controllers in 1995 :)
>>
>>737784918
You xir are a retard. And even amongst the sea of retards that is /v/ you stand out as perhaps the most retarded of them all.
>>
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>>737784918
>has an autistic spergout about semantics
>cries about understanding a thing that everyone repeatedly says they understand but don't care

>>737785032
>keeps saying everyone is a pajeet
>>
>>737785032
...Wait why do you post like the Eric schizo?
>>
>>737785084
>anime reaction pic proves me right
LMAO
>>
>>737785067
>>737785084
>>737785098
I didn't think the concept of what goes on when you plug in a device and windows finds the drivers for it would mindbreak the epic-shills, but I guess you REALLY are that dumb
its not semantics, its how the software WORKS and has worked for 31 years, stupid shills :-)

>eric
ohhhhhhhh so we got the mindbroken nintendo schizo here
interesting implications
>>
>>737785128
you aren't me. you trying to jump on things?
>>
>>737785152
>ohhhhhhhh so we got the mindbroken nintendo schizo here
No, I'm saying that's exactly what you sound like. The sentence structure is uncanny.
>>
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>>737785152
>the concept of what goes on when you plug in a device and windows finds the drivers for it would mindbreak the epic-shills

>>737784879
>>737784879
>not about semantics
>>
>>737785218
You don't even know how sentence structure works.
My guess is that you saw a lot of words and cried about eric.
Your ass spends hours in EVERY nintendo thread I see responding to EVERYONE that disses nintendo, calling them eric.
I have watched you get banned for it.
I have yet to ever see this eric but you are always there seething about him.

>>737785231
>non-argument
ooof pajeet knows they got got!
>>
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cool but im going to stick with my 15 dollar controller
>>
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>>737784669
>fellow profiteer from the skinpocalypse
I didn't get near as much as you but I came out like a bandit. My inventory was worth like 3 dollars. I don't remember what my total payout was but I'm at this now. Gonna get 2 as well.
>>
>>737785028
Steam Input doesn't provide hardware support.
It relies on existing kernal and userspace drivers to recognize and communicate with a device.
Steam Input reads input through OS APIs and transforms it at a higher level.
I think a more accurate classification is to call it an input processing & translation layer.
>>
>>737785301
Yeah, I think you're actually him. Holy shit. What a revelation.
>>
>>737770262
there is absolutely no fucking way.
>>
>>737785352
>guys this person I don't like is the same person EVERYONE who ever disses nintendo secretly is!
no saving a retard like you lmao
gonna be hilarious the next time someone disses nintendo in a thread and you start seething about valve for no reason.
>>
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>>737785352
it really is uncanny
>>
Ericfags in shambles
>>
pajeet shills are just desperate to derail everything because their newest attempt to shill got slapped down

you love to see it :)
>>
>>737785346
The OS API would be evdev. The Steam Client doesn't use that. It uses raw HID reports coming directly from the USB device. This is even documented in the kernel driver it bypasses.
https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/tree/drivers/hid/hid-steam.c?h=v7.1-rc1
in the description at the top.
Of course it still has to go through the kernel for hardware access in the first place but that's how all userspace software works. Steam Input itself is the userspace driver.
>>
Dunno why retards are getting their panties in a twist. If this gamepad was made by any other company you would still be forced to install their software to make it work properly.
>>
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>>737785472
>>737784879
good night faggot, it's really late in mumbai
>>
>hindus 11 users being treated as second class citizens
you love to see it
you people don't deserve respect, you consider a game having kernel level spyware as a feature
>>
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>>737785782
Nighty night for you then?
West Coast shithole for me, not shithole-shithole like you :-)
>>
>>737783404
This is a lie. Why do you lie?
I pirated EO 3 and Bloodstained and added them to Steam and it works dandy.
>>
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>>737773414
>>
>>737785869
>Why do you lie?
because sweeny seethes over everything valve does.
>>
>>737785596
Doesn't that only apply for Valve's controllers?
>>
>>737779675
the problem here is console ports
>>
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>>737770081
>DUDE IT DOESNT WORK OUTSIDE OF STEAM
>Proof?
>*300 posts of nonsense*
Which bargain bin agency did little Timmy hire this time?
>>
>>737786010
Well that's the topic here, ain't it?
From what I remember it kinda works similarly for other controllers though. It still accesses them directly but it also sneakily claims the evdev devices so there's no double inputs as their kernel drivers of course won't have provisions to autohide them like hid-steam does.
>>
>>737783404
fakest bullshit I've read all day
>>
>>737786142
same one as usual in pakistan, I imagine.
they at least no longer seethe about being pajeets

my curiosity is focused on what sweeny and his people SEE of how they are received.
Because corporate shit like this works in layers and with "metrics" for "success" that are often retarded and bullshit.
For example... if these pajeets have any business sense, they will use "posts in a thread" as a metric for success.
So if they post nothing but nonsense and we respond to it...
they get to report a massive success to sweeny's people, and 4chan gets a lot of "interaction" to report to its advertizers.
>>
>>737774512
Microsoft doesn't even use Xinput anymore, they tried to move everyone to GameInput an entire console generation ago, but they've been handling it so badly that nobody even knows what that is.
>>
>>737784652
You can still switch to keyboard and mouse input via controller keys. I meant steam input literally not working WHATSOEVER.
>>
>>737786175
I may be wrong but AFAIK for all other controllers, Steam Input acts as a translation layer as the only userspace driver provided through Steam Input are for Valve controller support exclusively, but I'm also too lazy to look any deeper into it
>>
>>737786261
Most devs also haven't used it directly for a long, long time. SDL for example has an xinput backend for Windows, but there's no need to interface with the xinput API directly, ever. Same with plenty of other engines. And when you have an API wrapped like that it's easy to swap out. Pretty sure SDL already defaults to a gameinput backend.
>>
>>737786414
>switch to keyboard and mouse input via controller keys
that is absolutely ass tho
>>
>>737786142
>>737786256

>Valve
>the one company who pushes for open standards and backs open software like Proton, Steam OS, Fex and Lepton
>now apparently releases a ""proprietary"" controller

Yea, bro. I'm buying 50 games on EGS right now!
Having a blast in Fortnite as we speak!
>>
>>737786537
>Proton, Steam OS, Fex and Lepton
all of these are linux related
and so is the steam controller
they have no obligation to help the battered cucks that refuse to move to linux
>>
>>737786449
This is basically correct yes. It functions to allow basically any setup with a controller, like you can digitally swap between pad being an aim reticle, touch menu, ect.

Steam input DOES work on basically all controllers, but i can't overstate how good 2 touch pads are
>>
>>737770081
Why is everyone pretending that there won't just be a steam equivalent DS4 program for games outside of steam within a month or two.
>>
>>737786449
Not quite sure about it myself either. I could see one reason for them going the HIDraw route though, those will be identical across OSs as it's the literal data spat out by the gamepad, so it's easier for them to handle them in a crossplatform manner, lower level but less bespoke code for each OS.
>>
>>737786537
>proprietary
>code is already up on the SDL
>>
>>737786501
Then keep some shitty xbox 360 controller around for a JUST that game.

Point is people said steam input "flat out didn't work", and I don't even have 1 example.
>>
>>737786682
a company of paid epic shills is not "everybody"
>>
>>737786729
You and I have a very different interpretation of what "works". If it "works" but the user experience is abysmal, that's not a pass. It's rare, but sometimes I have had to use xinput instead.
>>
>>737786537
https://www.phoronix.com/news/New-Steam-Controller-SDL
New GabeN controller has been open source since last year
Microslop cuck get fucked AHAHHAHAHAHAHAHAHAHHA
>>
>>737770081
Freedom for me but not for thee, chud.
>>
>>737786753
>everyone who criticizes valve is an epic shill
>everyone who criticizes nintendo is a snoy
Hmm...
>>
should I buy gamesir g7 pro or the steam controller?
>>
>>737786913
NOOOOOOO IT HAS TO HAVE XINPUT WHO CARES IF THAT MEANS HALF THE CONTROLLER WON'T DO ANYTHING
>>
>>737786682
>a steam equivalent DS4 program
There will probably drivers for windows in a few weeks that get automatically pulled from windows update
>>
>>737787008
>the ericschizo is actually doing it
LMAO
>>
>>737770081
Sounds like a Windows problem Tbh
>>
>>737787153
yeah you've been here doing it for hours lmao
>>
>>737773036
>>737772892
On windows, I could only imagine that interfering with Steam's drivers and making a headache now and then
>>
>>737787153
>>737787230
nice samefag eric
>>
>>737787141
microslop hates steam that much lol
>>
Juat shut up and buy it chuds. God, what a bunch of pointless whining this board is doing about this. I cant wait to see the melties that happen when the steam machine launches.
>>
>>737787428
I don't think the steam machine is ever launching
>>
>>737787428
>stop it let me enjoy my steamdeck guttered dismantled parts from the ram crisis in peace gaben has made it into 100 dollar controller
the valve ghoulification transformation is complete
>>
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>>737770081
You now why
>>
>>737786836
Yeah but yall said "doesn't work" like at all. Point is this works with like 99.9% of games to some capacity. You could point to literally any steam game and I assure you I could beat it on sc.. even pyschonauts you can make a PRETTY CLOSE analog with its plethora of settings, despite its issues. Check community layouts
>>
i'm pretty sure the deck controls work without steam. you just don't get gyro. blame MS and XInput.
>>
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This is the only PC controller that matters
>>
Uncs... I'm scared. I already broke up with my girl so I can buy this. pleasepleaseplease don't tell me it lacks xinput... please... I'm already committed to spend the $99 or it will all be pointless...
>>
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>>737770262
>>737770241
fucking kek valve are so fucking tone death and out of touch with reality it happens to all successful companies they become soulless goblin rats
>>
>>737788374
>posts satania
retard
this only affects windows
wintoddlers btfo in fact
>>
>>737788165
>need a xbox or windows pc to update it because it refuses to pair
>>
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>>737788165
>>
>>737788442
You mostly use left stick + face buttons, leaving your hands symmetrical.
>>
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>>737788442
>>
>>737770262
tell me why would you expect a conroller which is designed specifically to be used with a steam machine and/or with other devices using steam, and especially physically it is designed to make the user able to control the entire machine from your couch without using KB and Mouse, should be usable outside of the only cases it makes sense to use it.
If you're going to buy a steam controller to use on your DESK pc, then you're a retard cause there's cheaper and better alternative and basically none of the steam controller features that make it worth it are worth to be used when on a DESK pc.

>>737771051
exactly this, if you're not going to use steam when using the steam controller, then you're not the target audience for it and you should legit pick other options that are better suited for your use case.

>>737771216
why should a device be versatile for the sole goal of being used in situations where it doesnt make sense to use it?
>>737771598
if you like having options, then IF you buy a steam controller it's 100% not going to be the only controller you have, so just use a different controller if you want to play outside of steam.
>>
>>737789291
The amount of text you wrote took more effort than it would take Valve to just add xinput support
>>
>>737789281
when you grab a tit, do you put your thumb up or down?
>>
>>737789430
Down, why?
>>
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>>737788442
This is such a funny self own considering the only use case this is accurate is fps on consoles like a fucking retard. Controllers are for literally every other genre in which case the image is reversed
>>
>>737789508
He had to ask as he's never been with a woman before
>>
>>737789430
Man its been a while since of grabbed me some tiddies
>>
>>737789406
xinput doesn't support capacitive thumbsticks
xinput doesn't support capacitive grips
xinput doesn't support touchpads
xinput doesn't support fucking gyro
>>
>>737789746
Yeah no shit, nobody is asking for that. People just want xinput for the games that require it so the experience is less painful
>>
>>737789406
>xinput support
for what? so you can't use a 1/3rd of the features of the controller?
>>
>>737789874
Just read the post above you
>>
>>737789406
You have no idea what you're talking about
While Dinput is a non proprietary general purpose API and is an open standard anyone can use, on modern games is used more to allow native support of non Xinput controllers(like the Switch or PS controller, or generic chink controllers, etc) as a fallback when those same modern game can't find a Xinput compatible device, cause all those games run on Windows and so they HAVE TO support Xinput primarily.
Translated, it doesnt make sense to add Dinput to your controller IF you also cant add Xinput to your controller.
>then just add Xinput, retard!
Oh, but you are the retard, my friend, cause unlike Dinput, Xinput IS a proprietary AND restrictive API, owned by WIndows, which is also restricted to the XBOX controller layout, so it does not support gyro, touchpads, or anything else a NATIVE XBOX controller doesnt support.
And even if it did, you NEED MS licensing and approval to officially add Xinput to your controller, and if you think MS is going to license their own proprietary API to a company so they can use it on their own NON Microsoft machine that is directly competing with them, you are indeed a retard.
This is the entire reason why ALL 3rd party controllers that do support Xinput also have the XBOX logo on their boxes, and why MOST(but not all) chink controllers are shaped like a PS controller, cause they can only officially use Dinput, and even when they do use Xinput, it's via stolen/borrowed licenses and they never feature the XBOX logo.

Congratulations anon, today is the day you learned MS has a monopoly on Xinput and that any device that officially supported has to pass by MS for approval, something a Steam controller, a device designed to be used on a device competing against MS, will never pass.
>>
>>737790153
>owned by WIndows
meant "owned my Microsoft", a small slip
>>
>>737789746
nigga they just want the keys + analog sticks to work

like every other controller on earth. Some of them even have switches for changing input mode.
>>
>>737790153
>>737790203
And just for your info, further proof of this is that Xinput is also not officially licensed to Linux, and ALL linux distros use xpad instead, a kernel module that translates Xinput inputs into native Linux inputs.
All cause, just like with Valve, MS wouldn't license their proprietary api to a competitor, however small.
>>
>>737790243
>Some of them even have switches for changing input mode
read the 2 posts above yours, all those are literally licensed XBOX controllers

this is also why, as example, some fighting sticks only work on Switch and PS but not on XBOX, and conversely, all the ones that do work on XBOX and PC also have the XBOX logo cause.....say it with me, THEY'RE LICENSED BY MICROSOFT!
>>
>>737790153
All of that text and yet you're apparently unaware that plenty of other non-MS controllers provided xinput support just fine, even ones that knowingly did so at the cost of disabling their modern features (such as gyro). Xinput support is non-exclusive, just because a gamepad supports it does not make its other inluts useless, they'll just only be used outside of a controller's xinput mode.
Also, you do not need to pay a license to use the xinput api with your controller hardware.
>>
>>737790602
>inluts
inputs
>>
>valve forces lazy and stupid and retarded devs to finally be not lazy and stop using outdated tech
based valve
>>
>>737788165
Honestly it's still one of my favorite pads, I just wish the xbox brand wasn't so shit.
>>
>>737790153
>This is the entire reason why ALL 3rd party controllers that do support Xinput also have the XBOX logo on their boxes
That is COMPLETE bullshit
>>
>>737790602
>Also, you do not need to pay a license to use the xinput api with your controller hardware.
You do, go read how non-licensed Xinput controllers actually achieve that.
And the way they achieve that is the exact reason why ALL, literally ALL major brands with a reputation who do make Xinput compatible controllers have the XBOX logo, which they legally can't display without MS approval
(read, those 3rd party controllers that support Xinput use either a stolen/cracked/borrowed license, or use hardware level translation layers similar to how xpad works on Linux).

Wanna know a fun fact tha also supports this?
Grab a generic non licensed Xinput controller of any non-major brand, cut the USB plug, and wire a new generic USB plug, making sure you wire it EXACTLY how the original USB you cut off was.
Should work, right? WRONG, it won't work, and guess why? Microcontroller in the original USB plug managing the hardware translation layer similar to xpad on Linux.

>>737791475
Show me ONE 3rd party Xinput compatible controller that is BOTH from a major brand producing controller and not a chinkshit company, AND doesnt have the XBOX logo.
>>
>>737791613
>from a major brand
Ah so now you're just moving the goalposts
>>
>>737790441
my 20 dollar piece of shit controller from china isn't licensed by microsoft nigga
If Valve can't compete with that they're not getting my money
>>
>complaining it dont work gud on non steam games, massa
>when you can just add the game to steam and fix it

This is just poor people trying to cope, isn't it? Invent some big, imaginary flaw to tell themselves they are not missing out
>>
>>737791692
now try using it on something that isn't a pc
>>
>>737791613
PowerA make pads compatible with windows (xinput) without the xbox branding
Fuck, GOOGLE made a controller with xinput support and no xbox branding, you are talking actual bullshit.
>>
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>>737774228
just get one on ebay
>>
Something weird I noticed since I built my rig in March 25 is that I enjoy it way more now I decoupled it from Steam. Idk having Steam on there just makes the PC feel like a console. I really feel a sense of ownership and freedom just launching games fron exes instead
>>
>>737783607
Show me one report of this happening, at worse Steam will recognize it and add a second version to your library with the purchase option.
>>
>>737791692
$100 isn't even a lot for a controller, the fucking premium Dualsense is like $200. I'm so sick of you fucking faggots saying that if someone dislikes something it's because they're poor. The Steam controller is simply not very appealing if you're not interested in couch gaming, this wouldn't even be a conversation if it launched alongside the Steam Machine like it was supposed to since it's clearly designed to be used with the Steam Machine more than as a daily driver controller.
>>
>>737791735
You mean like phones or smart TVs, both of which have a Steam app that provides Steam Input? Like that?

Oh, I'm sorry, you must have thought you were being clever.
>>
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>>737781750
>>737779884
>>737782043
you braindead zoomers should really learn how to propely use google
the controler DOES NOT SUPPORT XINPUT.
you cant use it on emulators or games, unless you first add them to steam, which can be really annoying with emulators

https://www.pcmag.com/reviews/valve-steam-controller-2026?test_uuid=06f2t2mKxAWPbc1xmAn5J4t&test_variant=A
>>
>>737792039
>literally doesn't say "doesnt support xinput"
>illiterate retard who can't read crying about reading
steam input is set to xinput by default, kiddo :-)
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>>737791664
Not at all, right here, in the very post you originally replied to >>737790153 i said
>even when they(chink controllers) do use Xinput, it's via stolen/borrowed licenses and they never feature the XBOX logo.

>>737791678
>my 20 dollar piece of shit controller from china
so you didn't read my postS where i specified multuple times that chink controllers with Xinput support only do it via stolen/cracked/borrowed licenses or via microcontrollers translating Xinput to other APIs

>>737791817
>PowerA
picrelated, straight from their site, what do you see in the bottom right corner? and yes, it's present on ALL their XBOX controllers
>GOOGLE made a controller with xinput support
if you mean the stadia controller, you're wrong once again.
the stadia controller is primariluy a dinput contrller, originally made to only work via wifi, but then added blutooth support,
Guess what does blutooth antennas do when it comes to INPUTS? they act, lets say it together, TRANSLATION LAYER FOR XINPUT!!!! Again, just like Xpad on Linux.
>but you can use it wired too on PC!!!
yea, and guess what happens when you connect your stadia controller via cable on your pc? its recognized as a.....drum roll....DIRECT INPUT DEVICE, and only functions as an Xinput device when used via wrappers like....another drumroll....Steam input!!!!

Keep going guys, it's fun to prove you wrong with your own weapons
>>
>>737791613
you do not need to pay a fee for xinput compatibility on windows, you would only need to pay for xbox branding or official xbox certification. There are plenty of third party controller manufacturers that have provided xinput compatibility, even from some major brands.
>>
>>737792039
>you cant use it on emulators or games, unless you first add them to steam, which can be really annoying with emulators
Wouldn't that mean that you couldn't run the emulator and also have another game up at the same time?
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>>737792238
Why the fuck would you even do that
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>>737792216
nowhere i said you need to pay a fee, i said you need a license, and no thats not the same thing
> There are plenty of third party controller manufacturers that have provided xinput compatibility
all chink brands
>even from some major brands.
as before, show me ONE major brand that does Xinput controllers without the XBOX logo.
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>>737792276
why the fuck would you buy a controller that doesnt work unless you launch a game via steam?
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>>737791873
You are a dumb fag that knows the price of a fancy dualsense by heart, yet you pretend the steam controller is not better than that shit? Please.
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>>737792189
Holy pedantic autism
Nobody cares if a translation layer was used, only the result is relevant to the end user. If it quacks like a duck, it is a duck.
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>>737770081
literally every single console maker has a more expensive variant of their regular controller that costs more than the steam controller, except nintendo whose Pro controller is only 10 dollars less than the steam controller.
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>>737792329
NTA, but you are too retarded for this conversation
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>>737792329
I launch all my games from Steam anyway, and I have custom profiles for my emulators to have shit like quicksave/quickload on the controller
Plus, you didn't even answer my question
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>>737792276
As an example, a controllerfag in FFXIV playing on an emulator while he's sitting in queue or waiting for his raid to start. But even having multiple games up at once isn't really unheard of. Modern emulators let you pause them, you'd have to shut down the process entirely if you want to play something else on a controller.
>>
>>737792352
>Nobody cares if a translation layer was used
are you retarded or what?
a translation layer IS used, STEAM INPUT IS A TRANSLATION LAYER, how else do you think the Steam Controller, which we have established does NOT support Xinput, works for games that require Xinput?
but you obviously cant use STEAM INPUT OUTSIDE OF STEAM
>>
>>737792426
you're one of those retards who adds every fucking emulator to steam?
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>>737792432
>a controllerfag in FFXIV playing on an emulator while he's sitting in queue or waiting for his raid to start.
Fair enough I guess. Still, I'm fairly sure you can just have two games running at the same time, and depending on the games themselves only the one on top accept inputs or both at the same time.
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>>737792467
Why wouldn't I?
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>>737792467
NTA, but do you realize that we're discussing the Steam Controller, right?
Where do you think people are going to use the Steam Controller, on their desk PCs? No, they'll use it for their COUCH PC, the one they have STEAM INSTALLED ON AND ACTING AS A LAUNCHER FOR ALL THEIR GAMES ALREADY
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>>737792454
I know steam input is a translation layer, but myself and many others would prefer the controller hardware/firmware to do this without steam input since steam input does not work in every use case
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>>737792515
so good job trying to defend a piece of crap hardware, you tech illiterate retard
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>>737792563
Oh I got it, you're not pretending, you are actually retarded
>>
what if emulators just add steaminput support?
>>
>what if it doesn't work with my pirated games and emulators?!?1?

People who can't afford a steam controller are VERY worried about the performance of the steam controller
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>>737792608
That's called SDL
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>>737770241
>xinput or directinput
The fuck are these and why should I care about them? Also I can't see it being hard for Valve to add support later on or have someone else do it
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>>737792515
I don't think it would work that way, I've had to use Steam for my Switch 2 Pro Controller before and the game HAS to be running via Steam's client in order to use it.

You're essentially locked to playing 1 game at a time, otherwise you could launch the .exe directly and still have the controller work which isn't the case. I'm sure the current implementation is fine for a lot of people but the Steam Controller does have limits that most other controllers don't(The Switch 2 Pro Controller has those exact same limitations at the moment). The Steam Controller is totally designed for big picture mode on the Steam Machine.
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>>737789291
>tell me why would you expect a conroller which is designed specifically to be used with a steam machine and/or with other devices using steam, and especially physically it is designed to make the user able to control the entire machine from your couch without using KB and Mouse, should be usable outside of the only cases it makes sense to use it.
Because it costs fucking $100
>>
>>737792551
and enlight me, oh wise anon, why would they implement an additional translation layer in their controller other than Steam Inpyt when said controller is LITERALLY meant to be used on devices that are either the steam machine, a pc running steamOS, a linux PC used as a couch PC running Steam in Big Picture mode to make it console like.

Any and ALL cases for which the steam controller makes sense are cases where you are using steam, be it for steam games or acting as a launcher for non-steam games.
Any and ALL cases in which you are running games outside of steam and not as non-steam games within steam are cases where using the steam cntroller makes no sense and thus a different controller is a better solution cause they're cheaper and better.
>>
>>737792682
tech illiterate zoomies were a mistake
>>
Steam controller is made and assembled in China by Cheng Uei Precision Ind. Co Ltd.

You’re buying chinkshit either way.
>>
>TIL anons have no idea how Xinput, Dinput, and input wrappers work
>>
>>737792759
name one controller made in japan, the EU, or the USA. everything is made in china at best.
>>
>>737792682
its basically what most programs use by default to accommodate gamepad input. if a controller doesn't support it natively (i.e. joycons, dualshock) you need a third party program to have it support the software you're trying to use.

in the case of the steam controller, if you are running a non-steam game, you'll have to add it to steam otherwise the controller won't work.
>>
>>737792746
Y'know it's easier to just say I will not be buying it as it cannot do what I need it to do. I'm sick of arguing with your replies as you type like an obnoxious twat.
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>>737792836
if anything is made in JAPAN, the price tag gets $100+ extra added on top of it
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>>737792836
Mine :3
I made it myself :D
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>>737792889
that's not what i asked.
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>>737792806
>TIL bootlickers think steam input is literally perfect and you cannot criticize valve ever
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>>737792867
So you have to wait a couple days for someone to write a program that translates all your steam controller inputs to whatever the fuck you want so you don't need to use Steam
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>>737792914
...may we see it?
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>>737792949
Sales aren't as good as they were in the past. That's universally the fair criticism they get, and the only thing that matters as a STORE.
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>>737792887
>Y'know it's easier to just say I will not be buying it as it cannot do what I need it to do.
do you realize that's literally what i've been saying all along?
i'll repeat it in a more direct(input? ba-dum, tsh) way:
the use of the steam controller and its unique features(and thus its purchase) only makes sense in situation where you'd already be using Steam, be it for steam games or non-steam games.
If you're not using steam, then you're in the situation where the unique features of the steam controller aren't something you'd be using, so yes, it's easier to not buy it and use other controllers, cause they're cheaper and better than the steam controller.
>>
>>737793053
>direct(input? ba-dum, tsh)
Stopped reading right there as this post gave me cancer
>>
>>737793125
oh cmon dude, i was just trying to lighten up the mood cause we're literally saing the same thing, yes, use a different controller cause it's the better choice if you're intending to play games outside of steam
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>>737792983
there's programs that do this already (and some emulators natively do this) but otherwise yes.

non issue if you only play steam games or you are a little tech literate. a bit annoying to have a program installed to use your controller. really annoying if you ever plan on bringing your controller to a friend's house cause it's not as easy to plug and play.
>>
No evidence.
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>>737770081
Open source steam input already
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>just run non-steam games via steam
>problem solved
>Noooooo it's le monopoly
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>>737793343
If valve were truly based they'd do it
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>>737793372
if you run multiple games on the same emulator its lowk a pain in the ass because youll have the same profile for diff games.
>>
hmm can I have some orange juice
ONLY IF YOU RUN IT THROUGH STEAM
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>>737774969
That's because the support is in the Linux kernel
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>>737770081
Not everything needs to be a massive controversy. It looked like an interesting piece of hardware that made me want to buy it, but since it requires Steam, that outweights the positives and my next controller will probably be 8bitdo again.
They can change it before launch or through a firmware update if they want my money, or not change it if they don't. Either way is fine.
>>
>anons when the STEAM controller can only be used with STEAM
>what? no xinput support? are they retarded? they need to add that, who wouldnt do that? Valve is fucking retarded
>anins if the STEAM controller could be used without STEAM
>lmao imagine being valve, making a controller, calling it the STEAM controller, and then letting you use it without STEAM! that's literal cuck behavior, there's no other company more cuck than valve, fucking retarded lmao
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>>737793454
doesn't steam input support custom layout for games? I'm seriously asking
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>>737793702
>>
>No xinput
Dead on Arrival
Not everyone plays on just steam.
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>>737793854
Yeah, they play on Xbox and Playstation and Nintendos. Those controllers weren't dead on arrival for some reason, but Steam's is.
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>DirectX Controller needs DirecX Input
>anons sleep
>Steam Controller needs Steam Input
>RRRRRRRRRRRREEEEEEEEEEEEEEE
>>
>dinput
>xinput
>steam input
Why don't we all use MIDI 2.0 for gaming?
I'm only half joking btw
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>>737793709
it does, the problem is that if you run multiple games through one program (i.e. an emulator) then you will have to manually switch controller profiles each time you play a diff game on that emulator.
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>>737794157
>how do i use the shield?
>press G#
>G#? you mean the G on my keyboard?
>not that one, the G#
>how do i fucking make G#
>with shift
>then just say shift G?
>no thats kb inputs, we're using midi
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>>737788165
TMR sticks bro?
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>>737794287
lmao
Now i want it for the memes alone
>>
>>737794271
>if you run multiple games through one program (i.e. an emulator) then you will have to manually switch controller profiles each time you play a diff game on that emulator.
NTA, but if i run multiple games throguh the same emulator using steam, then im adding the individual games(as launch parameters for that one emulator) as individual non-steam games, and doing that you can use different layouts for each
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>>737794157
>all the competing synth brands at the time came together to make MIDI
>it's an open standard
>widely supported
>ultra low latency
>extremely efficient
Wtf why can't us gamers eat this good
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>>737772905
NTA but I have around 80 games that aren't from Steam. You really think I wanna add them all to Steam?
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>>737794271
>>737794384
I see. I guess I'm okay with it as long as there's a fix, even if it's a bit tedious
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>>737783607
Has literally never happened. Go ahead and provide proof.
>>
I already run all of my games through steam input, my emulators, even my pirated games. If you are a PC gamer running through steam input shouldn't be any problem. its a a godsend for getting rid of shitty deadzones and remapping controls.
I guess console fans might be mad, but sorry dudes its meant to be a pc controller
>>
>>737794686
>want to play game
>add it
>play
No one said you have to add them all at the same time.



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