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It amazes me how little that experimental units can do in SupCom. This guy sent 10 GCs at the opponent's Mavor for nothing but a mass gift. He would've been better making a Paragon or some other building experimental. It's so cool.

https://youtu.be/_PtRi1uzyb8.

Level with me. Is this kind of game knowledge fun? Is SupCom the most strategic RTS with how micro, macro, economy, and scale all factor into every moment? Can you imagine the adrenergics that goes into making and effecting a plan -- the tunneling and hope and excitement?
>>
>>737787030
>Is [insert my favorite RTS] the most strategic RTS with how micro, macro, economy, and scale all factor into every moment?

How to abort an RTS thread at conception 101
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>>737787824
FPWP. If it's not true, surely you can name an RTS that does everything better.
>>
>>737787824
Most RTS games excel at one layer and compromise the others. SupCom FA is one of the few where micro, macro, economy, and scale all matter at once and interact.

Micro isn’t isolated -- it scales with the game. You’re not just stutter-stepping a handful of units. You’re choosing where micro matters: bombing runs vs AA grids, ASF positioning in air control, overcharge timing, shield cycling, target priority in mixed armies. The key is selective micro under constraint, not total micro everywhere.

Macro is continuous, not cyclical. There are no inject-style loops. Your economy is always live, so macro decisions are constant: adjust build power, stall intentionally, pause factories, redirect mass. Your mistakes propagate immediately because income and spending are simultaneous.

The economy creates real trade-offs, not just income. T1 expansion vs T2/T3 upgrades isn’t just "more money" -- it changes your scaling curve. Add adjacency and suddenly layout becomes risk vs efficiency. Do you cluster for bonuses and risk a wipe, or spread and lose throughput? That’s a strategic choice with consequences, not a solved rule.

Scale doesn’t replace depth -- it multiplies it. More map and more units don’t dilute decisions; they create simultaneous fronts. You’re managing expansion, defense, pressure, and tech transitions at the same time. Attention is stretched across systems, not just compressed into APM.

And the key point: These systems reinforce each other.

•Your economic scaling determines what armies you can field
•Your macro determines whether that scaling stabilizes or collapses
•Your micro determines whether key fights swing or hold
•Your scale determines how many of these decisions happen at once

Remove any one layer and the others lose meaning. In SupCom, they’re interdependent.

That’s why it doesn’t feel like "bigger numbers". It feels like more decisions that actually matter at the same time.
>>
ChatGPT please go, even when you're right.
>>
>TAfag delusional rambling thread #368
>>
>>737787824
>>737788524
supcom is dogshit defences can 1 shot entire armies and then the game becomes a stalement until people build long range defenses that nuke the other player bases from across the map.
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>>737787030
They haven't made anything as good as supcom since. Its heartbreaking
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>>737789230
Idiot
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>>737789230
SupCom's defenses not being shit is not the same thing as SupCom's defenses beating offense. They don't.
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>>737789328
no arguments

>>737789356
SupCom's defenses beating offense.
Yes they do 1 single turret can kill most units in the game in a few shots air units no matter what you made get nuked by 2 anti air defences.

At some point people send the entire army as a blob against the enemy blob and no one gains anything. The one who has higher income eventually builds long range defences and nuke the other to death without the other player being able to do shit. I watched lots of matches and thats what happened in every single one. This is specially true in matches that have more than 2 players
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>>737789448
>no arguments
Im glad you agree that you're an idiot.
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>>737789230
>defences can 1 shot entire armies
Make T1 mobile arty, T2 mobile missile launchers, or T3 mobile arty. GG EZ.
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>SupCom
Obsolete

>Zero-K
Dead

>BAR
Peak RTS
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>>737789448
>The one who has higher income eventually builds long range defences and nuke the other to death without the other player being able to do shit
That's not a defensive weapon if it aggressively nukes the enemy. Its like calling your non-engineer units defensive because you use then to defend your base.
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>>737789543
o cool you build lots of units just to take 1 static defense now i have the defense AND a couple of units that kill yours

what do you do
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>>737789593
BAR is a great TA clone but its not at the scale SupCom was. I wish they made a SupCom style game with a massive world map like in a Total War game.
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>>737789593
>32x32 map size limits in your path.
Do experimentals feel anywhere near as cool and powerful as in SupCom?

Also, does it have a similar economy scaling?
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>>737789613
Have you never played SupCom? You deal with this shit in like the 3rd mission/tutorial lol
Build units that counter whatever your facing, have a healthy army composition so you dont get swarmed by whatever counters your units.
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what are the 5 must play rts campaigns?
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>>737789448
You're not supposed to 1v1 defenses you're supposed to circumvent them, overpower them with numbers, or fight them where they can't fight back. Air losing to air defense is not a problem with the game.
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>>737789613
>o cool you build lots of units just to take 1 static defense
That's not what that means. Those units outrange defenses, so you maybe only have to build one. T2 bases can have tactical missile defense, but you can out-shot TMD with a few extra units.
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>>737789873
>>737789739
The moment you do something i do something else. YOU cannot kill me early or early to mid cause 1 single defense can kill entire armies
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>>737789448
>At some point people send the entire army as a blob against the enemy blob and no one gains anything.
Strategy problem. Reclaim is huge for determining the efficiency of a fight, including a loss. If you can position well enough, it's not hard to use travel time as an effective production increase, and getting the reclaim ensures you can do more of what you want.
>>
I just loved playing Battle for Middle Earth 2 because you could just make massive armies for very cinematic and satisfying fights
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>>737790217
I absolutely LOVED their hero/villain creator. Man, was that ever cool.
I wish more RTS ganes had customization like that, even if its super limited, because it really added your own personal flavor. I felt like Ivan Drago lol
>I don't fight for you! I FIGHT FOR ME!!
>>
>>737789969
>1 single defense can kill entire armies
Not being able to use T2 bombers and gunships as a game ender isn't a design problem.

1 T1 or T2 defense doesn't counter T1 or T2 armies, respectively. Even the commander can go up against T2 point defense if it has a gun upgrade and it overcharges. Add armies and a little strategy -- aforementioned arty or missile counters and a healthy amount of T2 bots or tanks -- and bases aren't a problem. That's not ensuring you can get the reclaim though.

Offenses and defenses can be really tight in a sort of build order way. It's not hard to do, but tradeoffs (economy or tech instead of spamming what you already have access to) can put you behind for a little bit, especially if you want to do well enough against their army and commander (that can be upgraded with T2 suite for 3 T2 engies worth of build power).
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I'm shilling this for free. I gave in and clicked on the ads they have on 4chan and came out very pleasantly surprised. One of the best Majesty clones I have ever played. Highly recommend.
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>>737790850
>(that can be upgraded with T2 suite for 3 T2 engies worth of build power)
On FAF right now.
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>>737790217
BFME2 sound design is unmatched. The unit voicelines are the best of all time.
>KEEP FIRIN' ORCS
>THEY'RE WEAKENING
>what's this...? some kind of FORTRESS
>ahhhh! new horde of orcs!
>who are these WILD GOBLINS??
>>
everyone can agree now that tafags are the smashfags of rts right?
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>>737791104
Only if Starcraftfags get to be the Marvelfags. God I can't stand either of those games.
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>>737791104
Smash is a fighting game. Left-right action arenas are definitive fighting game.
>>
'minder that over 90% of RTS players don't EVER touch multiplayer, and less than 10% of multiplayer games are PvP. Don't let /v/ sweatcucks speak for the fanbase just because they're more tryhard at pointless apm spam due to literal autism. THEY HAVE NO SAY IN THIS. They are the smallest niche of an already niche genre.

Multiplayer game design is anti-RTS. Developers purposefully avoid cool units, mechanics and campaigns which are the heart and soul of RTS for the sake of le balance. The delusional elitist comptards have been killing RTS for too long.
>Blizzard say 80% of players left after finishing the campaign, and the vast majority of the remaining 20% play arcade and co-op
>HerA says 99% of AOE2 players don't touch multiplayer
>Ashes of Singularity devs literally say only 2% of all players have ever CLICKED on the multiplayer button
You may SEETHE, you may COPE, but RTS is a SINGLE PLAYER ONLY genre.
https://www.youtube.com/watch?v=XehNK7UpZsc
https://www.youtube.com/watch?v=hKMrTgmivEk
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>>737791104
TA-like is definitive RTS. People don't copy SC 1 and 2 (task simulators).
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>>737791381
This, most RTS enjoyers just want a great campaign and play meme skirmish battles with multiple AI bots
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>>737791381
Or only populated RTS games are generally very flawed like having the boring early game phase at the first few minutes, opening gambit deciding games, artificial rock paper scissors, overall unfun mechanics instead of cool stuff. Game balance is not just every race having equal win rate, it's about making players have fun. Have cool themes and mechanics, cool synergies, encourage varied fun playstyles, remove boring stuff that is there for no reason.
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>>737791209
now I'm going to imagine yipes yelling MAKE IT RAIN whenever I see a psi storm
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>>737791381
>One huge appeal to tradition.
The most played games by far are PvP. That would translate to RTS if everybody played a few dozen or hundred matches and had the game knowledge and love of quality RTS games to view adrenergics and faction fantasy as the height of fun and engagement and storyworth. People value playing vs. real players more than they do AI, which is usually about exploiting the same strategies on repeat.

>Multiplayer game design is anti-RTS. Developers purposefully avoid cool units, mechanics and campaigns which are the heart and soul of RTS for the sake of le balance.
It's as if you haven't played SupCom.

RTS will be like the 3rd most played genre when we are all playing games together.
>>
Currently enjoying SpellForce 3: Soul Harvest and World in Conflict. Planning on playing Warlords Battlecry 3 next. SpellForce is pretty fun but some of the RPG sections are a little hard for me as well as the RTS sections. I like that there is a little of both though.
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>>737787030
>https://youtu.be/_PtRi1uzyb8
The 4 most recent Gyle casts are so good.
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>>737791821
spellforce 3 is absoulte aids the ai gives you a period of grace and then spams unlimited units. the only way to beat each rts segment is to turtle while building knights and catapults and once you army is big enough you push towards the enemies main base and kill the town center which ends the game. theres no other way to win
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if you look at the steam achievement stats you can see that only 50% of players have the achievement for researching loom, which anyone who played the game for more than 5 minutes would probably end up with. only 17% of players have the achievement for beating the tutorial campaign, and only 6% beat the first actual campaign and the improved tutorial. I don't believe any of these stats about how many people only play single player, because the same stats show that most people that bought it don't play the game at all.
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>>737792218
I think it depends more on the game, zoomers treat aoe as a sweaty esports game, if you look at aom only 34% have played a multiplayer match and 55% have done the first mission
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How do we save RTS from going extinct? I fear we'll eventually have devs who have no idea how to make them anymore
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>>737789593
I really love it
The development explosion last year made me spoiled tho. They don't wanna release Legion just yet and pisses me off because its as good as it can get. People just don't wanna learn
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>>737791738
Minecraft is not PvP.
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>>737792598
those stats show that 62% of people who actually played the game at least tried multiplayer.
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>>737792804
>I fear we'll eventually have devs who have no idea how to make them anymore
that's already the case. the people making dow4 clearly have no clue what they're doing, and 90% of the posters in these threads don't even understand basic rts concepts.
>>
Not a regular here, you guys discussed dust front yet ? I'm somewhat hyped for this.

https://youtu.be/RQthkIpbXcg
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>>737793093
>>737792804
i mean i played a gorillion rtss and 95% of them are stupidly simple shitty and unbalanced. Stracraft 2 gets a lot of shit for not being near close to broodwar but if you compare it to the average rts counting the 90s its basically a 9/10
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>>737793256
yeah the majority of rts games were just people copying more successful games without understanding what made them good and most of the others were just random ideas being thrown around.
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>>737793216
There is nothing to discuss
The video clips and screenshots look nice, but without anything substantial it's just another potential project with no release date and no demo
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>>737793256
>>737793469
Of course there's always been a lot of clones of the genre that don't even understand how it was made but even unless it was really shit they at least tried to make it fun

Now rts is basically propped by the same amount of games and new rts are dumbed down
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>>737793256
I can't think of many RTS I'd play SC2 over. Even a shitty and unbalanced game is better than one that fails to be fun on any level.
>>
>>737789448
Defenses are supposed to be more cost-efficient in RTS to make up with the fact that players who needed them tends to be at a disadvantage. They are useless once you are on the offense and the resources are divided when they are spread out to cover multiple weak points in your bases
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>>737793672
This
SC2 isn't fun. It's made to be as frustrating and cumbersome as possible
If it was any better regarding the interface, it would be obvious it's not as deep as it should.
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>>737793672
Then you havent played much rtss. Most people only known mainstream ones even mainstream obscure ones something like tzar impossible creatures or paraworld. there are dozen of rtss that suck ass where you just spam 1 or 2 units and a click or some are kind ok but the ai cheats out of ass making the game cancer. People like for example battlereams which is atrocious also games like warzone which is also dogshit emperor battle for dune too the unit balane is ass cancer

>>737793658
>shit they at least tried to make it fun
well they fucking failed at that too
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>>737794032
I have played a shitload of RTS games. I'd rather play marginal RTS mods of games like WBC3 before I'd even think of touching SC2 again.
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>>737794170
But you recognize im right you dont deny the overwhelming majority of rts suck,. Grey goo was made by ex westwood veterans and it was extremly mid. Storm gate was made by ex blizzards and was dogshit
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>>737794254
The overwhelming majority of everything sucks. That's not news. I lump all Blizzard RTS in that overwhelming majority of suck.
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>>737794320
>The overwhelming majority of everything sucks.
Not at the level the average rts suck

>I lump all Blizzard RTS in that overwhelming majority of suck.
You have no argument for this all you said you dont find it fun. My point still stands either way
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>>737792927
The only streams I've ever seen are PvP.
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>>737794430
Correct. Worse than the average level of suck.
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>>737794595
>Correct. Worse than the average level of suck.
Explain why
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>>737789230
Supcom's defenses scaling to impregnability is solved specifically by game ender units. If your opponents get that far, it's because you let them turtle instead of pressuring them during T1 and T2 phases, and it's your own damn fault.
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>>737794791
>Supcom's defenses scaling to impregnability is solved specifically by game ender units. If your opponents get that far, it's because you let them turtle instead of pressuring them during T1 and T2 phases, and it's your own damn fault.
BRO I DONT NEED TO BUILD 100 TURRETS

1 ALONE CAN KILL ANYTHING THAT GETS IN ITS RANGE

WHY DO YOU IGNORE WHATS POSTED
>>
>>737794671
Poisoned the genre.
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>>737794850
>1 ALONE CAN KILL ANYTHING THAT GETS IN ITS RANGE
This is not even true, I thought you were being hyperbolic, but you're just being retarded.
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>>737794851
name starcraft 2 clones that are not stormgate
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>>737794906
>This is not even true, I thought you were being hyperbolic, but you're just being retarded.
ITS TRUE. All games end in stalement and then people build long range shit
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>>737794962
Oh yeah? Post this specific magical building that kills every unit in one hit, I'll wait.
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>>737794995
Im not going to look for videos

GO to the game make a turret and send units
see how long they take to die
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>>737794912
Who said anything about clones?
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>>737795121
>starcraft 2 poisoned the genre
>no games based on starcraft 2 beyond a cashgrab
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>>737795059
T2 and T3 turrets take a lot more than one shot to kill T3 units, and even some T2 ones. You are talking out of your ass.
>hurf durf i only send single digit numbers of units
I see, you're playing the game wrong. Do you build one of each factory type too? Spend the entire game inside your base building robots for a curb stomp? Every utterance you make gives me more evidence that you're just a shitter.
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>>737795190
>T2 and T3 turrets take a lot more than one shot to kill T3 units, and even some T2 ones. You are talking out of your ass.
By the time you get to that all resource spots are taken both players have virtually teh same income and the game turns into a stalement

>>hurf durf i only send single digit numbers of units
See how you are agreeing with me you dont deny im right. At some point you are going to give up because IM RIGHT. Supcom is 100% dogshit
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>>737789593
I don't play mpslop
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>>737795264
My man you are not playing the game properly, of course you fucking suck at it. Build more shit, Supcom is just TA, you're supposed to be building an actual army, like in the hundreds.
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>>737795169
Starcraft 2 killed a game before it was even out.
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>>737795350
>My man you are not playing the game properly, of course you fucking suck at it. Build more shit, Supcom is just TA, you're supposed to be building an actual army, like in the hundreds.
I told you both players can get to this point uncontested . The game ends up being decided by who nukes the other from far away
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>>737795394
>uncontested
Exactly, that's your problem. You need to contest them.
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>>737795386
which
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>>737795451
>Exactly, that's your problem. You need to contest them.
>place 1 defence in each flank
>Defender wins every time
im not even going to bother replying to you i keep repeting the same things you keep ignoring
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>>737789448
>when the dumb SCfag has to actually use strategy
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>>737795454
Supreme Commander 2
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>>737795523
I see you're being hyperbolic again, use your mobile artillery units, use your fliers, jammers, shields, use mixed warfare. Do something asides from having a room temperature IQ.
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>>737795593
supreme commander 2 doesn't play like starcraft 2 it plays like an average rts
>>
Has anyone seen the latest Farms upload?
https://youtube.com/watch?v=F8vXYz98RYc
The title doesn't do it justice. It genuinely feels like these players, who usually play much more competently, were all on hard drugs the entire match. And no the replay did not get desynced at any point
>>
>>737795615
Im not hyperbolic you cant prevent the other player from reaching the same development you do at the same time. I can do the exact same you do and theres virtually no micro its all macro people play the game zoomed out so you cant get the uper hand on skill either
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>>737795637
>he doesn't know SupCom 2 got butchered in development because of Starcraft
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>>737795721
>>he doesn't know SupCom 2 got butchered in development because of Starcraft
Starcraft didnt do jack shit it plays like a generic rts its not microing focused
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>>737795682
Yes you can, well maybe you can't, but people of average intelligence can. Turtle play styles are bad for map control, they're basically giving you the entire map's mass nodes for your exclusive use, and those kinds of resources enable effectively constant pressure against any kind of defence.
>but i am also a turtle
That's (You)r problem, shitter. Try playing aggressively for a change. Pick a small map and actually send units out instead of waiting for an hour so you can send T3's and experimentals out with your first attack. God you're such a faggot.
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>>737795768
Wrong
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>>737795898
Ok you keep ignoring whats written
im not going to keep replying
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>>737789593
I started playing like 3 or 4 years ago, it is the best RTS in awhile
I just won a match and got a golden cow and feels great
I love RTS. There is no other genre that makes you feel as exhilarated as this
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>>737795984
I accept your concession.
>>
>>737795984
You're getting ignored because you're wrong.
>>
>>737796026
Are they ever going to get the campaign properly rolling or is it just esports development for the rest of time? Don't get me wrong, the multiplayer is the best bar none, but that's all it has.
>>
>>737796034
You actually agree with me the game is dogshit you

>>737796082
No you agree with me and when you ahve nothing to say because you agree with me so much you ignore it and start again to say things that were already answered

Supcom is 100% dogshit
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>>737796152
No. You're retarded. SupCom is top 3 of all time. You can look at any high level 1v1 and it looks nothing like what you claim all games look like.
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>>737796026
>bar players constantly say how great their game is
>literally every example of gameplay they post is playing their equivalent of fastest bgh and rallying units across the map while they watch from the stratosphere
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>>737796187
i watched tons of games they are all the same

The game strategically has nothing going for it. It should had have something that forces players to make decisions like juggling multiple resources but no

game is dogshit
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>>737795984
T2 rushes vs. a FOB can regularly clear it. Just use like 12 Ilshavohs (T2 Seraphim bot). You can also build T2 artillery installations. You can also use bombers or gunships if you have air control. These are all in addition to the previous suggestion of just using arty and missile units. The game has plenty of ways to handle PD.
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>>737795272
SOVL
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>>737795637
It plays like dog shit. Man, im still so mad about that.
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>>737796254
No, fastest BGH is metal maps which are complete memes.
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>>737796151
The lore drop happened and they now wanna do missions with story or something
The lore seemed convoluted as fuck and it's written by a furry tho. Still I'm hopeful something amusing is going to come out of it.

But honestly, what does people want when they say they want a campaign? Missions with a graphic novel? Conquest Mode? I mean there's the challenges already and they're hard

I feel like anything else than doing scenarios and some slideshow for context is going to be wasted potential that should go to actual gameplay development and server stuff
>>
>>737796335
its not centered around having 1 gorillion apm it plays like a generic rts
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>>737796254
You gotta play it to understand
https://www.youtube.com/shorts/Tbxlaf9hHeE
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>>737796384
But you repeat yourself.
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>>737796384
Its a downgrade in every conceivable way compared to SupCom 1
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>>737788524
>>
>>737796352
I'd settle for a simple campaign like TA's where it's just a series of skirmishes with the odd mission objective and preplaced enemy bases. SC2's mission style would also be good, give me weird strategy puzzles to solve with limited resources. Story can be secondary to that.
>>
>>737796254
You do micro a lot because missiles and shots are all simulated so you're constantly dodging shit
Guess the webms only show the big explosions and big battles because it's pretty, but in the frontline one misstep and you're overrun or fucked
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>>737796260
Never happened.
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>>737796416
>starcraft fucked up the development
>Its nothing like starcraft because x y z
>No arguments

>>737796427
I think supcom 1 is dogshit and 2 was overall better even if it went against the spirit of the franchise. Its like crysis 1 vs 2 people hate 2 cause its way different from the first one but its more cohesive even if its more similar to cod

A true sequel where theres actually strategy going on would have been better b ut supcom 2 doesnt play plike starcraft
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>>737796427
The tech tree wasn't a bad idea, but suffered poor implementation like everything else.
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>>737796492
>give me weird strategy puzzles to solve with limited resources. Story can be secondary to that.
kek the funny thing is the Challenges are already this and they're in the main menu
There's this one that filtered me several tries
>>
>>737796492
I keep saying it, give us a grand map to paint as the campaign. The story is you taking more territory, upgrading and unlocking units as you go, because fuck the enemy, the enemy sucks donkey dick and needs to die because fuck them.
TA did that perfectly. Just 2 waring factions that have been fighting so hard and for so long they dont even know why they're doing it anymore. They've fought so viciously that they've cast off the shackles of the flesh just so they can kill eachother even harder.
>>
>>737796547
SupCom 2 was lobotomized to compete with the upcoming Starcraft 2 at the behest of Square-Enix. This is a fact.
>>
>>737796550
Youre right, I liked the tech tree. That was a good idea. Literally everything else was a total downgrade though.
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>>737796650
I am aware, and I've done them all. I don't know, it just feels empty compared to a proper campaign. It doesn't give me the same feel as TA's campaign. BAR has no equivalent to Krogoth Encounter.
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>>737796671
I knew I hated square for a reason...
>>
>>737796671
>SupCom 2 was lobotomized to compete with the upcoming Starcraft 2 at the behest of Square-Enix. This is a fact.
It still doesnt play like starcraft
it plays like a regular rts if they couldnt make it deep and complex even if its not in the spirit of the first game they didnt follow the starcraft formular

Its not like when cod came out every shooter had to be a replica with brown and bloom tints
>>
>>737796804
It doesn't have to play like Starcraft to be shit because of Starcraft's existence.
>>
>>737796670
>they've cast off the shackles of the flesh just so they can kill eachother even harder.
Arm units are piloted by flash clones grown straight into the war machine and mentally stamped with everything they need to know specifically for that purpose. Their whole thing in the war is that they don't want to give up their flesh.
>>
>>737796832
did squere enix specifically design the game mechanics? no?
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>>737796671
Funny that the same thing happened with RA3/CnC3 on EA's behest. They wanted to sweep the competetive scene from Starcraft so hard but fucked up everything instead.
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>>737796867
For sure, im just embellishing to try make it more epic without writing a novel.
It was a simple & straight forward story. Not everything has to be some grand epic with loves won and lost etc.
I think the thing that bothered me the most about SC2 was the story. When did raynor and kerrigan become love interests? I remember them begrudgingly tolerating eachother in SC1 but in SC2 its love that transcends time and metaphysical space.
>>
>>737797059
>RA3
RA3 campaign story and such are shit but the actual gameplay is ok the expansion is dogshit tho because it introduced sutpidly overpowered units

CnC3 is extremly mid but not dogshit
>>
>>737797106
Metzen only knows how to tell one story.
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>>737797059
The only things good about RA3 was Tim Curry and the Japs.
>>
>>737795984
>>737796276
Also, play smaller maps. You're not going to get experimentals on Ambush Pass (5km).
>>
>>737787030

I don't play multiplayer-oriented rts, thanks
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>>737797648
Which ones do you play
>>
>>737795593
>>737796335
SupCom 2 is a good game. It condenses everything down into shorter games than FA, and it's really fun to play and watch.
>>
>>737797130
To my knowledge they basically gave up on RA3 with expansion, which is why it doesn't even have multiplayer. I kinda liked how ridiculous some of new units are but yeah they do go overboard, especially the allies' plane was fucking ridiculous.

CnC3 had a lot of little technical problems and questionable gameplay decisions that piled up quickly(why the FUCK can you not repair damaged civilian buildings? this confused and angered me to no end) and unit roster was pretty dull. I liked the expansion a lot more but unfortunately it only had one campaign.
>>
>>737797671

C&C3 currently
Also Generals, RA (+Mental Omega), World at War, Ground Control, Total Annihilation (more fun that SupCom for offline), Battle Realms etc.
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>>737794170
sc2 has a good single player, sc1 is just the better game anyway though
>>
tier 1 arty crushes everything but i do dislike shield generators, gets really tedious when a bunch are overlapped
>>
>>737797780
>Battle Realms
Well what the fuck, anon. Why were you holding out on me? Until you mentioned it just now, I didnt know Battle Realms even existed. Im going to have to try it out once I get home.
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>>737798072
I like flying cheap bombers into them, even if they get deleted by flak, the crash will still do damage if the buildings are clustered close together. Other than that, a sustained assault by fixed or mobile artillery under a jammer will work well, as will tac missiles. Still doesn't make it not tedious to deal with, but if someone's doing that you just know they're sacrificing their energy output to power the shields rather than mass converters to put out more units, so you can afford to be a little braver.
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>>737798072
I love my overlapping shields. In the end game ill just cluster as many as I can together
>>
Homing projectiles (aoe4) or non-homing projectiles (aoe2)?
>>
>>737791738
>everyone likes playing multiplayer games
>those same people refuse to play multiplayer RTS though
>this proves multiplayer RTS is the future
The brain of the compfag is an interesting phenomenon
>>
>>737796152
>I'm not going to keep replying
>keeps replying
have you considered you're just an idiot?
>>
>>737799139
Non-homing. Bowmen shouldn't be entitled to free hits against mobile units, it just encourages you to make big blobs of single units instead of using combined arms like an actual strategist.
>>
it's a crime TA's artillery was so sexy and SupCom's is like farting in the enemies direction, i would buff the shit out of artillery installations, remove tac launchers from the game because they're like awkward artillery, add an automatic rebuilding system like factorio's ghost buildings, possibly remove shields from the game, then rebalance around all of that
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>>737799468
Tac missiles use case is against mobile units.
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RTS aren't THAT hard but people are kinda shy to try
And the shitters that do try them go outside yelling OMG THEY'RE SUPER HARD AND THEY WERE MEAN TO ME when they were specifically dicking around and lost. I've found RTS communities more welcoming than LoL, and that game is played by anyone.
>>
>>737799703
Skills from other genres dont necessarily translate to rtss if you have never played them or real time tactics games you are probably going to have a hard time. In brood war sc2 people consider only the higher ranks (top 1%) actually know how to play the game
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when will handcannoneers be buffed?
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>>737799703
The big difference between getting into MOBAs compared to RTS is that you don't need to do anything but bare minimum to win, meaning you can just stay in your lane and defend your tower and it's already technically a positive. In RTS, you must be proactive, and to be proactive you need to know what you're doing, and to know what you're doing you need experience, and to get experience you need to play a lot. RTS requires a lot of baseline knowledge from the getgo just to do basic shit, while in MOBA you only need to point spells in enemy's general direction and try to not die in the process.
>>
>>737800271
t.never played mobas. Dota up to 2014 was by order of magnitudes the deepest game ever made
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>>737800404
I'm talking about the basics, anon, not world champion levels. About people who have no clue what they're supposed to be doing, let alone being proficent.
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>>737800271
The amount of burden of knowledge LoL has is much more than RTS because it's is either obscure or obtuse and that's a known issue
>>
>>737800537
BRuh you are supposed to know everything that is going to happen in the game when you pick your hero if you pick one that you shouldnt you get destroyed in lane or shortly after and your team loses in 20 minutes in which you cant do anything because every time you die you lose gold and the opponents get a ton of money and experience. At some point you cannot even leave your base and all you can do is wait for the game to end.

You have no idea how hardcore the dota 1 community was. Like if you joined a game they would ask you the name of heroes no one picked or how to make items no one made you were supposed to know how to play the game before even playing a single match. If you didnt know you would get kicked and banned
>>
>>737800537
Seems dumb but I've seen people really bewildered st the point of RTS which is dunk on the other player
The golden rule for me is never stop building units. If you have money to spare you're just not spending enough in units. When people start there, then at least get a fighting chance.

What to build and how to fight and what to scout and all of those things will come later, but never stop building murdery things
>>
>>737800626
Autistic community is why I never got into dota back in W3 days, but it was its own problem. You can fire up LoL now as a noob and run some quick matches at lower ranks with randoms and the worst you can have is a teammate calling you a retard.

>>737800673
This, I feel, is the part that makes or breaks most players. There's a certain meekness or wariness that comes from inexperience that can force the brain into "slow down and think" mode. People naturally want to be efficient in what they do, not just make random actions and hope for the best. This is why RTS is rather counterintuitive for beginners. The wicked "need work for experience -> need experience for work -> need work for experience" loop of modern job-market.
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>>737789774
WCIII, Starcraft 1, Homeworld:Cataclysm, RA2, Populous 3
>>
>>737801407
>Autistic community is why I never got into dota back in W3 days,
If someone sucked in relation to the lobby the team that had that player would get stomped it made sense at the time

> You can fire up LoL now as a noob and run some quick matches at lower ranks with randoms and the worst you can have is a teammate calling you a retard.
Well if you sucked really bad in dota they would mass report you and you would get into low prio
>>
>>737792804
Make one yourself?
Go vibe code, go!
>>
>>737787030
The genres biggest enemy are always the supposely RTS "fans"
>"wow this game doesnt have this one retarded feature? DEAD ON ARRIVAL"
>"what do you mean the campaign isnt 100000 hours long? Multiplayer is for losers!!"
>"this tiny indie rts game doesnt have a trillion details only retards would notice? SHIT GAME"
It's everytime the same whenever a new rts arrives
>>
>>737801537
no one has ever said anything. All people agree on is that the game should have a compelling campaign and not be focused on apm autism and esports
>>
I'm still sad iron harvest died. The multiplayer was genuine fun but you could tell with the american DLC that they were struggling money-wise.
>>
>>737801537
Literally nobody said this.

The only things people want is a fun single player with interesting campaigns and skirmishes while not going full retard with mp stuff
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>>737801537
You are making things up in your head to hurt your own feelings
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>>737801407
RTS is counterintuitive because multitasking isn't expected of you in the same way in any other game. Multitasking isn't even normal to the human brain.
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>>737802204
>Multitasking isn't even normal to the human brain.
really? qrd
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>>737802204
People passively multitask all the time, doing and thinking is pretty normal, but RTS requires doing and multiple lines of thinking, and that's pretty mentally taxing for most.
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>>737802367
With severe cost to effectiveness.
>>
what's a good singleplayer rts game with wacky units
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>>737802305
tl;dr: multitasking is just rapid task switching, and 98% of the population eats shit trying to do it while 2% doesn't. It's genetic.
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>>737802578
It's genetic.
i dont think so people who play at high level dont even think at whats going on its like saying people being able to do hard inputs in fighting games on the fly are genetically gifted
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>>737802204
I don't think it's any less intuitive than learning how to simultaneously move your character with WASD and aim with a mouse in FPS
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>>737802862
not him but you control multiple units its like you were playing a shooter game controlling 2 players. Fighting games also have that thing that if you didnt play when you were young you are going to have a hard time. in normal games you press a button and shit happens in fighting games you have to press strings of inputs to perform an action its unique toi the genre
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>>737802736
Or the path to high level RTS play has already filtered out the 98%, because for the 98%, multitasking is extremely stressful.
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>>737802957
>Or the path to high level RTS play has already filtered out the 98%, because for the 98%, multitasking is extremely stressful.
most kids played starcraft warcraft and all that and usually on hard to beat the campaign on hard you had to get cdertai level of competence nowhere close to pro level but you had to pass a barrier. People did it as kids
>>
The real check in RTS is forward abstraction. If you can't model futures accurately in your head, you're going to suffer because you need to be making decisions minutes ahead of time.
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>>737803017
Most kids did not play or beat Starcraft on hard.
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>>737803054
everyone i knew did and im from a third world shithole. warcraft 3 is actually harder than starcraft because the ai cheats like mad
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>>737803091
>third world shithole
>used to suffering
Checks out.
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>>737803091
Kids lie about shit all the time anon. I still remember my friends making up bullshit easter eggs in games that didn't actually exist, you think they're above lying about beating game difficulties?
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>>737803047
I think this is another thing

I'm used to think a tactic in a 5 min window ahead with certain proved comps awhile building my bae. It's similar to playing fighting games but in those some level of natural execution has to be trained to pull in much less time. Still RTS force you to think about what the other guy is doing and what he is thinking, and then bum rush him with the cheesiest and most unexpected thing he couldn't see coming
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>>737803320
you're talking like it's a bad thing
pain and suffering is the only way for human soul to ascend
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>>737803453
>This guy couldn't beat StarCraft when he was a kid
Lmao brain let RTS let pclet multitask let xhildhoodlet
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>>737803320
wawrcraftr and starcraft were global im sure lots of people from across the world beat the games on hard or whatever. games back in the day lasted for 30 minutes so they made them extremly hard extremly punishing and ruthless. Arcades made their money on quarters whenever you lost so they would make them as hard as possible so you would lose and pay more money. In the mortal kombat 3 arcade every time you won a match the machine would up the difficulty, when you won like 5 matches the ai would deliberatelly cheat like you press a button the ai auto counters it and you lose without being able to dfo shit, once you paid the difficulty would drop until you gave up or you beat the game

games back in teh day were stupidly hardcore souls are basically kiddy games next to them


>>737803453
no we would play on cybers and against eacheother or with eachother against the hard ai. eventually it was a challenge to beat the games on hard so everyone was on that eventually everyone just moved to counter strike or dota tho
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>>737803545
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>>737799159
You can't say that because people don't play SC and AOE, they won't play RTS. Those games aren't that good.
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>>737803545
No it's the best way for your brain to atrophy and become fixed on the immediate future.
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>>737793216
Dust Front, DORF, Shattered Sun
all not incapable of being discussed with how little has been released
Shit like Zerospace you could actually discuss since there's been an actual demo/beta
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>>737802862
Movement is part of aiming. Not the same thing as tracking 6 different things at all times.
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>>737794850
>1 ALONE CAN KILL ANYTHING THAT GETS IN ITS RANGE
lol
lmao
>>
>>737803605
a very low iq take
we know well what happens when you give animals access to "happiness button", they keep pressing it until they starve to death
either way, suffering is a requirement for growth, you simply can't truly grow without pain, the rule of equivalent exchange
>>
Man those guys stuck in gitmo must have the greatest character of all
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>>737803858
old games worked like that. you dont concentrat e and fuck up? you get hit so you die or lose health fuck up a couple of more times? you defenitivly die so you have to start at a checkpoint or at the beginning of the stage and do everything again and as you progress the game gets incrementally harder so the more control you have to exert on yourself. If you fuck up even still you lose a continue lose all continues and you have to start the game all over again. Your brain tries to make you fuck up because it tries to impose itself over reality but to beat the game the brain has to learn
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>>737803858
It's not a 'take' at all it's what happens to a brain under extended stress. The parts of the brain responsible for long term thinking, memory, learning shrink and the part of the brain responsible for fear and threat detection grows.
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>>737799468
T2 artillery are good. They can even hit moving ships. T3 artillery are based on being balanced against making experimentals. 1 isn't very good, but 3 are game ending. It's also cool that you might as well make a Mavor at that point, which is extremely accurate and powerful (it takes a huge amount of shields and engineering support to keep shields up if the Mavor has T3 energy adjacency).

I like tactical missiles and think the game would be way less strategic without them. They have huge range, and requiring TMD around mex expansions adds risk:reward vs. time and mass saved not building them.
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>"RTS died because they focused too much on competitive and had no single player content!"
>Tons of RTS with effort put into their singleplayer campaigns come out
>No one plays them
>"Well they're not good so it doesn't count. If they made one with a good campaign it would sell!"
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>>737804067
>Tons of RTS with effort put into their singleplayer campaigns come out
Name ONE (1)
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>>737803936
you know full well what this discussion is about
the suffering in the context is not referring to "i'm going to beat you every day with a stick"
stop pretending to be retarded
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>>737804094
Tempest Rising
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>>737804125
i played it it sucked the main difficulty is the nemy having artillery units on places where you have no ision 2 s hotting your entire blobl of units. You could totally beat each mission byt just spamming a single unit
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>>737804125
Very positive, 9000 reviews. Seems like it was well received anon.
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>>737804162
And classic command and conquer campaigns didn't have that issue? People praise Red Alert 2 like it's the second coming of christ and that game couldn't figure out how to do wave attacks so they put a single turret at the edge of the map. If you destroy it before the first wave spawns you just win.
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>>737804234
no it didnt each mission would introduce something new and each mission hard to be completed in a way that was different and by the end you had to use everything you learned. thisi s true for most CCnc old games. the multiplayer was truly dogshit as you would just spam tanks or try to cheese with aerial units
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>>737804273
You have the most rose tinted glasses I've ever seen. Mirage tanks obliterated absolutely everything. Once you got them, it was the only unit worth making and stages merely alternated between getting from point A to point B or destroying a specific enemy building.
I love classic CnC but acting like they were carefully designed and well balanced games is absurd.
>>
>>737789671
Planetary Annihilation has a galactic campaign mode.
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>>737800271
A newbie is still going to get rocked in a MOBA if they try to do anything resembling PvP. It takes a huge amount of time to be knowledgeable about heroes. Not having RTS with the same level of player fantasy is also a problem. I couldn't get into factions and units and settings and strategies until I played hundreds of matches and got into watching tutorials of SupCom. Now I don't want to play anything else in the lobby game niche, including MOBAs.
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>>737804343
>You have the most rose tinted glasses I've ever seen. Mirage tanks obliterated absolutely everything. Once you got them, it was the only unit worth making and stages merely alternated between getting from point A to point B or destroying a specific enemy building.
I dont have this memory if that was the case i would have remembered that its been a long time since i played them
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ENTER
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>>737802204
>Multitasking isn't even normal to the human brain.
I disagree. Multitasking "a real battle" has a huge amount of reward.
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>>737804343
>>737804483
ok i watched the campaign i tink you meant prism tank those were an auto win if you could mass them but you unlocked them int the last missions
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>>737804704
Oh, you're right. Mirage were the once that disguised as Trees, my bad.
I know you got them late but I'm pretty sure it wasn't the last mission. More like two thirds through
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>>737804491
That's so based and accurate Hahahaha
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>>737804772
i saw it was the last 3 out of 12
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>>737804373
And I love it. Galactic Warfare is so unique. I wonder why no one else has done a roguelike grand campaign map like that before?
I wish GW had more starting load outs. My favorites are the missile commander and orbital commander.
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>>737787030
>Is this kind of game knowledge fun?
I don't know about that, experimentals are presented in a way that makes they seem like they are meant to be finishers, in the sense that if the enemy allows you the space, resources and time to build experimentals, they should be punished for it, not you should be punished for building the highest tier of units, this sounds like a trap option designed to favor esoteric knowledge of game mechanics instead of good strategic intuition.
>>
>>737790879
I just finished playing Lessaria a cheap clone of Majesty but it has OG royal advisor as voice actor and has some nice quality life upgrades that I wished original had.
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>>737804894
Most people using experimental units treat them as if they're supposed to be alone on the field and eat shit for it. They need screening units.
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>>737804970
that game could have been good but you essentially do the exact same build every map tehn turtle until your dudes are geared and leveld and then just send everything to the main objective.
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>>737804894
The issue with 99% of experimental deployments is that the dude using them builds them and them alone then sends it/them in solo hoping the attack works instead of using them as the centerpiece of an army.
They don't scout, they don't attack with a purpose, they don't build an army of t3 supporting units around it, they just build ten galactic commanders and send them on a death march across the map hoping that it kills something then don't understand how they lose when they've gifted that mass on a silver platter. At least half of the experimental attacks would've accomplished a com kill or at least razing their core base if the dude sending them had spent 1/100th of the cost in the experimental on spy planes to suicide in first
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>>737805023
That's not how OP phrased his question, combined arms is required in any RTS worth even taking a look at, that's the bare minimum I'd expect from any game.
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>>737805226
i dont get what you mean.
>>
Go back
>>>/vst/
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>>737804398
Getting rocked in a MOBA is getting rocked in a MOBA, it's easy to take something away from it while you're still learning the game. Getting rocked in an RTS isn't the same.
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>>737805412
you first
>>>/lgbt/
>>
>>737789593
How's BAR single player modes?
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>>737805226
I reached the lowest rank of the highest tier in SC2 multy just by spamming marines. I was out zerging zerg with billions of marines, gobbling up all the maps resources and sending wave after endless wave of marines.
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>>737805450
>Getting rocked in a MOBA is getting rocked in a MOBA, it's easy to take something away from it while you're still learning the game. Getting rocked in an RTS isn't the same
that depends on who you play against if you are ashitter who plays against shitters youll never learn anything even if you master the bare minimum required mechanical skill you will learn a lot of bad habits and wrong thinking. to learn you have to play against people that are better than you. In dota for example there was an easy mode you would get more gold experience buildings would be destroyed faster and so on its like riding a bikes with supporting wheels. Everyone told every new player never to try easy mode
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>>737805216
That sounds like a problem with the playerbase, screening forces and combined armss are like strategy/tactics 101
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>>737804894
>not you should be punished for building the highest tier of units
You're only punished if they have enough defence to win the engagement. SupCom is really well balanced in that regard. They had a bunch of shields, PD, and experimentals, plus a successful Billy Nuke.
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>>737805501
AI is pretty damn good, efficient even and has a few different settings for how they'll play. It has a fun wave defense mode, but is short on other game modes like king of the hill and specialty modes like that.
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>>737805589
Bad habits and wrong thinking is still an improvement over where you'd be playing RTS for 10000 matches against shitters.
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>>737805876
>Bad habits and wrong thinking is still an improvement
not really its like when france introduced psychogenesis learning model to education wheres people were told to learn by thesmelves without being corrected it turns out people end up being iliterate when they reached highschool
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>>737805990
That doesn't defeat my point. I think you don't understand how little most RTS communicate how to play them properly on their own. MOBAs at least communicate the existence of lanes and character roles and killing creeps for money.
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>>737805990
My teachers did that to us when I was a kid and I still have trouble spelling. I read just fine but spelling fucks me up because they hammered into me
>Just spell how it sounds and worry about proper spelling later
Thanks, ya cunts.
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>>737805589
You talk like a progamer. This is a problem. Most people don't aim for playing on high levels, just good enough to get by. If a school teacher started to explain fractals to kids who don't know basic math, whose fault is it that the kids don't understand anything?
Learning comes gradually. First you learn the basics, then you go on to harder things. When playing MOBA, even if you get killed a lot, the game continues and you can observe how others do things, you see the match from the beginning to the end. In RTS it's usually more akin to you playing alone in a sandbox and then suddenly a football hits you from behind. It is a lesson on itself, sure, but it's a kind of lesson that will make people get up and leave the room.
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>>737806197
>. I think you don't understand how little most RTS communicate how to play them properly on their own.
brub you learn the basics in the campaign you can learn the multiplayer by trial and error the brain was shaped to work like that and think by itself by playing the game. Theres 100x times more things to learn in mobas than in rtss. before the international tournament became popular and people watched pro matches everyone across the world sucked ass even when playing the whole day every day in their private server people couldnt digure out anything.
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>>737806406
The basics of how to play in MP and what SP teaches you are not the same.
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>>737806371
when i was a kid i grew tih games that are impossible to beat and i tried anyways and hit the wall every time everyone at that time did the same. C The problem came when the wii was released the wii was a shit console with shit processing with shit games and a gimmick no one wnated but it was targeted at non gamers. Everyone thought it was going to fail but it was the best selling console up until the final days of the generation from that point onwards companies realized that gamers would buy their product regardless of how shit it was so they started to pander to people who never played video games but they didnt quite now how to do it then cod mw 1 came along and set the blueprint all games were progressively dumbed down and made easier. Before people sought teh challenge if the game was easy or simple ist was deemed dogshit.

>>737806554
do you even play games? the single player is designed to teach you the mechanics of the game but it doesnt outright tell you what you are supposed to do they give you certain things that are certain like the amount of income per minute or the cost and amount of money units cost its up to you to put things together and figure out how the game works this then translate to the multiplayert . The base amount of knowledge required for mobas is 1000x times the one of an rts
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>>737805589
almost everyone playing dota on battle.net would play -ap em just because it made games shorter not because it was supposed to be easier. if anything it made it harder because some guy playing clinkz would get hyper fed and steamroll every game.
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>>737806771
i dont think so however i dont really know all i know is how it was in the server i played virtually everyone across the planet played on private servers. playing on em was seeing as something negative. Plus no one really cared about how much the game lasted we would be playing the whole day if we could. also in my server people played more ar instead of ap cause if not people would usaully pick the same heroes they found most fun or the strongest and that would be it every game
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>>737787030
>SupCom
console garbage
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>>737806874
>Drive-by shitposting.
>>
>>737806858
idk how it was in private servers I'm talking about public games. back then people didn't know how to play for shit. something like "jungling" was an unknown concept for pub players. sometimes you would get someone from a clan that would join and everyone would think he was griefing because he was just dicking around in the forest fighting creeps instead of fighting in the lanes, but then he would suddenly have tons of gear and solo the enemy team.
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>>737799703
They are super hard though, muti-tasking is hard, muti-tasking under pressure is extremely hard.
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>>737806639
Nah I don't buy it. It was much easier to become decently competitive in LoL and DotA than it was any RTS.
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>>737807087
private servers worked the same as battelnet people would host and post the country of the host which was important thing as having more than 100 ping made the game unplayable the mode and the amount of players allowed. As you played with randoms you might get matched with people who are better or people who are worse in the long run you learned from the good players. Once you became proficient which is by modern standards still dogshit you would eventually play with the same people every day. people at least in my server new what the position were albeit they used fdifferent words for them people also figured out things like making diffusal on phantom lancer or battlefury on antimage however most peobeyond things that were obvious to do it was pretty bad
>>737807204
at the verartosis knows sc 1 inside out he literally knows everything from casting gtournaments for decades yer when he plays the game he sucks ass its not becasue he doesnt know what to do but because he sucks mechanically. in mobas you have to learn way more albeit the mechanical skill required barring some heroes is very low
>>
I miss Earth 2150. Such a cool game
>>
>>737787030
Been having a itch for RTS lately and I played all the classics to hell and back already so I checked out what has been coming out lately... its such a fucking dead genre man. Homeworld 3 was the only saving grace it had, sins of a sollar empire 2 was a gigantic letdown with the same issue as the first one and everything else is just slop
I did find a roguelike RTS that was fun but still early access, getting steady updates though
https://store.steampowered.com/app/1461910/Rogue_Command/
>>
>>737807347
i have to make a disclaminer what i said only applies to dota and it has to be any version uop to 6.81 in 82 and 83 they added caomeback mechanics and in 84 they fully turned the game into a hero brawler removing all the depth. dota past 2014 is not dota and lo lsucks
>>
>>737788524
GPT post
>>
>>737788524
>replaces the emdashes
>leaves the bullet points in
AI's brightest shill
>>
>>737804067
>>Tons of RTS with effort put into their singleplayer campaigns come out
such as?
>>
>>737803592
>the two games most responsible for turning RTS into a comp multiplayer genre
What are you even talking about. As pointed out virtually everyone on the planet is playing multiplayer games and is fine with online competition. And yet like 2% are willing to play RTS that way. Is it possible that RTS as a genre is most popular as a way to play campaigns and against the computer. I mean nothing stops me from starting an extremely sweaty competitive knitting league and I'm sure some will sign up for it, but the overwhelming majority who do it just want to relax and have some light fun and inherently it will never be popular as a hardcore competitive activity.
>>
>>737803936
You're a fucking retard.
>>
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>>737804234
RA2 is 26 years old, it was impressive at the time and still holds up to some extent, but a modern game in the genre should build upon it and deliver a base experience at that same level PLUS innovations.
>>
>>737790879
>no demo
Guess I will pirate it if I'm bored.
>>
>>737801453
I still think that the first Homeworld had the best campaign.
Cata still had some nice voice acting though, but the effective ship cap makes me unexcited for it to this day.
>>
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>Sins 2 is still mediocre
>LoGH mod won't be ready for a long while yet providing they haven't abandoned the concept entirely
>>
How do I not run out of metal in BAR?
Power is easy, just slap a few more panels or turbines down, or go for geothermal.
But metal? If I push forward for a metal deposit, it will usually die shortly after even with an aa turret and 1-2 light laser turrets.
>>
>>737799139
Ranged units don't need yet another advantage over melee units. Homing projectiles also just means HP and armor have to be bloated to further "balance" things. Inaccuracy should be baked into these units' damage calculations.
>>
>>737799407
An "actual strategist" employs what works in the situations that call for it, so you don't actually care about strategy and just want to LARP as a medieval general by having a "realistic" army composition.
>>
>>737810745
Sins 2 was almost indistinguishable from Sins 1 when I played it (shortly after it came out) which disappointed me a little. I still enjoyed it, but that's because I already enjoy Sins1. I didn't need to buy another copy of it.
>>
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>>737799139
non-homing, shouldn't even be a debate, the industry is regressing so much
>>
>>737811030
yes, let's add cancerous unrealistic garbage which you would be stupid not to abuse
that's great game design right here
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>>737787030
Play a real man's game.
>>
>>737810830
Well I've got a few tips for you

If in the early game you find yourself producing so much energy that you want to build converters, it's a sign that you spent too much metal on energy.

A great way to extend the lifespan of your expansions against the AI is by building even a single construction turret behind your defenses and having couple of thugs or maces walking left and right in front of your turrets on repeat.

Use the quota mode on your factories as it is very useful. I think your bot lab should always have a set quota for rezbots that you increase the longer the game goes on.
>>
>>737810594
This is medically documented you nigger.
>>
>>737812329
Not a RTS
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>>737812834
Retard.
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>>737788573
>>737807960
>>737808796
>Not lauding good content.
>>
>>737812970
RTT and grand strategy is not RTS
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>>737813175
Retard.
>>
>>737813175
Giga-Retard
>>
>>737813175
>it's strategy
>it's real-time
>but it's not real-time strategy
You mongrels are as retarded as rogueliketards shitting themselves whenever someone call rogue-like something that has one line of code changed from the original.
>>
>>737811030
Uh oh! Meltie!
>>
>>737813527
>>it's strategy
Turn based
>>it's real-time
Tactics
You're an idiot if you would call total war an RTS
>>
>>737812729
It's also medically documented that humans learn most quickly when under at least some stress you fucking mongoloid.
>>
any 3d space squad based spaceship rts games? so not when the gameplay happens on a 2d galactic plane
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>>737813863
>3d squad based spaceship rts games
Homeworld 2
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>>737813763
>Doubling down on your retardation
Cute.
Have a (you), you deserve it.
>>
>>737813863
>any 3d space
I can't think of any RTS except Homeworld.
Or X2/X3/X4, if you really stretch the definition of RTS.

>squad based
That narrow it down to Homeworld 2 & 3.
You don't want to play either of those.
>>
Anyone doing the military porn RTS? Warno, Broken Arrow, Wargame etc?
>>
>>737813175
embarrassing faggot lmao
>>
>>737813527
>but it's not real-time strategy
correct
>>
>>737813175
You are the dumbest nigga I seen on 4chan today
>>
>>737812290
Now we have very realistic battles where units wiggle around to juke ballistics shots. That's not very fun either
>>
>>737816805
>That's not very fun either
says who?
if you don't want skill expression and micro unit management, you should just play turn based games instead
>>
>>737817371
If you want an action game go play that instead.
>>
>>737817414
i want to control multiple units at the same time, which game should i play?
>>
>>737817503
The Lost Vikings, in Heroes of the Storm.
>>
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>>737810557
There's a huge difference between knitting and controlling a battle. Again, like 6% of people beat the second campaign in AOE II.

Also, like 50% of players are playing multiplayer.
>>
>>737817561
i enjoyed them back in 2016
but they nerfed them too hard, because they were too strong when the player knew what he was doing

i also want the players control multiple units too, not just me
>>
>>737810684
>Stealing.
>>
>>737817371
I don't think anyone enjoys crossbow/skirmisher dancing when ballistics are in. It's the same in late game where a common tactic is to use runners in front of your army to force enemy to manually control every archer shot. It's just busywork and has nothing to do with strategy
>>
>>737817704
>moralfaggotry
>when all the ads are going for a coomer angle
lmao
>>
>>737817892
It's not just morality. Everybody would enjoy their lives better if there was no theft.
>>
>>737817852
yeah, because the average troglodyte wants to build a deathball and then just A move across the map

>It's just busywork and has nothing to do with strategy
play turn based if you only want strategy
let different players excel in different areas
if you can't make your army a lot more effective with good micro, you just turn the games into battle of deathballs
this is exactly the reason why broodwar is so much better than sc2
>>
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>>737814438
There's some overlarp, but these are not RTS, they are electronic wargames and are inspired by tabletop military wargames.
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>>737818215
Brood War is """better""" than SC2 because they both test the same skillset but one of them is better at it.
>>
>>737818752
they are so different mechanically that they play completely differently
the lesson you learn from broodwar is that you don't want to make things too convenient and easy, and even simple innocent "no-brainer" changes like the removal of unit select limit and better pathfinding, can have absolutely massive consequences
broodwar is the best example of lightning in a bottle that i know off, blizzard tards lucked out in so many different areas at the same time
>>
>>737819095
That's not the lesson I took from Brood War.
>>
>>737819119
if you are fishing for (You)s I can give you another one
>>
>>737818215
>admitting your game is not pure strategy
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>>737804970
I had that on my eye as well. Worth getting or no?
>>
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>tfw you saturation bombard the entire enemy team with nukes, to a point where their anti nuke systems can't keep up.
Best fucking feeling in any game
>>
>>737824118
Anno 2070 had a system with its nukes where you could preset targets before launch and tie all the silos into one big red button. I wish more RTS games had that.



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