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This harp is the worst aspect of Skyward Sword. The game would be improved if they just removed it. Not every Zelda game needs a bum ass QTE instrument.
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>>737819426
No the worst aspect is the sky islands, literally distilled the worst part of wind wakers ocean into SS. Empty, far apart, with nothing in between, so you areive at an empty island with a babby puzzle. Proto-shrines.
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I agree. it doesn't do much and feels tacked it. It could have remained on as a narrative thing Link pulled out for the important songs. The gameplay surrounding it was ass.
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>>737819684
Sky islands aren't so bad, it's clear when you see them they're just little planetoids that house a chest.
>>
>filtered by motion controls
lol faggot
>>
Atleast its not the flute from Spirit Tracks which makes the game unemulatable unless you happen to own a mic
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>>737820765
>makes the game unemulatable
oh no!, anyway
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>>737820765
The flute sections are unplayable even on a real DS. Every time I've replayed that game I nearly throw my DS because it won't fucking register the flute playing properly.
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Why is Impa a bitch to Link in this when you meet up with Zelda the first time?
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>>737820954
clean your DS. i never had any problems anon
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>>737819426
Fi is the worst part by far
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Hot take: Dungeon Maps in Skyward Sword aren't needed cause they're extremely easy to navigate.
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>>737819426
I had forgotten they stole capcoms idea
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>>737821301
Is it even a take? you always get a dungeon map after exploring all but a couple rooms of the dungeons. You have a map filling out on your screen as you navigate. The map when received tends to highlight some aspect important for completing the dungeon. In Fire Sanctuary it's a secret room to bomb into.
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>>737821059
Because Link was too slow and Impa had to rescue Zelda before he got there.
Her initial impression of him is someone unreliable and inexperienced, which gets proven wrong the next time they meet and so she starts respecting him.
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>>737821376
>stolen
Skyward Sword was made by the same dude that did the Capcom games
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>>737821582
I understand gameplay and story segregation but her being a bitch brings awareness to the fact that she could of helped him throughout the dungeon. Wouldn't be an issue if she just simply said please be faster next time. Link realistically did nothing wrong to warrant the admonishment. But it's a video game so who cares. Dealing with schizo temple puzzles, temple bosses and the antagonist while all of this is new to him then goading and prodding him is psychotic. Oh well still playing it.
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>>737819684
It's worse cause it's just rocks with a loose chest. Wind Waker's islands each had something, like a grotto or a puzzle and interaction.
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>>737824570
TWW has a number of islands that are pointless after the story, or outright pointless (the triangle islands, those rocky archipelagos). However, every tile DOES have a treasure map salvage spot, and more often than not the ones with very small islands have subs, towers, or other encounters like Big Octo.
What I'm saying is that the sky is basically filler, yeah.
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>>737819426
Someone pointed out that Wild Link is like one of the only Links who doesn't have anything music related and it kinda blew my mind.
>Zelda 1/2 Link: Flute, Recorder
>LttP/LA/Oracles Link: Ocarinas, Harp
>OoT/MM Link: Ocarina, Horns, Drums, Guitar
>WW/PH Link: Baton (granted it doesn't directly PLAY music, but it conducts it so I still count it)
>MC Link: Ocarina
>TP Link: Bird Grass, Horse Grass/Call, Wolf Howling
>ST Link: Pan Flute
>SS Link: Harp
>ALBW Link: Bell (okay fine this one's kind of a stretch)
I think the only ones who lack musical aspects are the multiplayer Links (FS/A, TFH) and Wild Link. The latter really is the least Link to have ever Link'd.
>>
>>737821059
It's pretty clear during Link's final encounter with young Impa that she somehow knows about her old self and the sealed Zelda behind the door at the sealed ground when she tells Link to head there before she heads through the time gate, so she might have known from the start that things were going to get fucked, unless she had the time to take a trip back to faron on the way from faron to eldin to get that information just then or maybe the writing is just shitty
>>
I still distinctly remember the point that I had unlocked the whole map and saying "What, that's it?" It's insane how BotW literally fixed everything I didn't like about Squidward Sword.
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>>737825938
>Your batteries are low, Squidward!
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>>737819426
Don’t you just strum it with the Wii Remote? Even the panflute in Spirit Tracks was better.
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>>737819684
The worst part is the mr. potatohead art style thats somewhere between TP ugly and WW ugly.
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>>737824942
Even if Wind Wakers held by aesthetics and vibes, it still clicks in ways Skyward Sword doesnt.
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>>737825938
Who is Demise? The Flying Dutchman?
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>>737820710
AAAAAIIIIYYYYYYTT CHAD-SAMA, my tiny incel wrists cant handle the waggling!!!
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>>737819684
Flying in Skyward Sword also sucks ass. It’s like the Zora River flying segments with the trumpet bird in Twilight Princess.
>>
the only thing i dislike about skyward sword is fighting that toenail boss like 5 times.
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>>737820765
More like only playable on emulators because you can bind mic white noise to an actual button

>>737821154
No I distinctly remember my DS Lite never fucking picking up shit on the mic ever. Not even nearly brand new when I played Phantom Hourglass.
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>>737826524
Everyone looks like an early CGI Pixar character and it bugs me.
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>>737824942
>the triangle islands, those rocky archipelagos
Not gonna defend them too much
BUT
At least triangle islands were important for story and gave something to setting and atmosphere. Could've had more stuff and honestly they might've been victims of the rushed development. Rocky archipelagos gave some gameplay variation plus some deku leaf gliding puzzles. They weren't perfect but at least they had something to them.
Like 90% of SS islands were just for chests that you had to activate from the ground and it always shows what chest you activated so you had no reason to really explore the sky. Yeah WW had sometimes islands you needed items for as well but the moment you got something like Skull hammer, you could remember that unique island and go "oh yeah now I can get to that and check out what is over there!"
I miss that feeling from nu-Zelda.
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>>737827016
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>>737827093
Yeah you're right. SS does have a small handful of islands that require progression, but it isn't as nice as the islands were.
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>>737827093
I’m doing a GC WW playthrough currently and I was surprised how open-ended the game becomes after completing the Forbidden Woods. I ended up with double magic, 13 hearts and three Triforce shards before I started Tower of the Gods.
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>>737827816
I hate it. I HATE IT
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>>737819426
>Good Zelda
>select musical instrument from menu, hit button, immediately does the thing
>Bad Zelda
>select musical instrument from menu, hit button, retarded fucking minigame pops up, do the minigame, game says YOU DID PLAYED THE SONG OF COCKSUCKING, DO YOU WANT TO DO THE THING, select yes, animation of the thing happening
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>>737828575
I thought Tingle couldn't translate the maps until later?
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>>737829096
You just need a wallet upgrade which you can do both as soon as you finish Forbidden Woods, because that opens the sailing for the whole map.
And you can get some triforce charts too.
>>
Its easy to praise this game now that the HD version cut out the fat that plagued it but back in 2011 when it came out I think releasing a game like this as a celebration of Zelda felt like a slap in the face.

Plus while the HD cut out said fat, I don't think the core/deeper issues of the game were fixed either. The overworlds becoming dungeons and constant recycling, sky being so barren when it could've utilized exploration in a new way, hit and miss art style, and other issues that I can't properly explain atm.
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>>737828629
Accept it.
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>>737827816
Waternoose allowed this
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>>737830217
This. SS was so strange with it's designs and I think the Wiimote "realistic sword combat" killed it before it even was out. You see the ideas but they are so underdeveloped plus the story is a fucking mess and frustrating. The chars were good tho but man.
Its such a mess.
>>
SS Link's MC Hammer parachute pants were funny
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>>737819426
MIKE WAZOWSKI
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>>737830217
SS needs a wholesale remake to actually fix it. Its issues are far more fundamental and severe than those of WW and TP. The best way to convey many of the issues with the game is that it's so singularly focused on the extremely specific course of action for the main quest that a lot of shit comes off half-baked.
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>>737820954
I have never finished Spirit Tracks because of those mandatory song sections. Even playing each note perfectly can still fail you. And since it's a blowing minigame, you're bound to get lightheaded after a few attempts even if you're going easy on it.

>>737825805
Wild Link can whistle, I guess.
>>
>>737823295
If I was Impa and you were Link I would be pissed at how much of a snowflake you are ngl
>>
The problem is that it's basically an unnecessary step that only serves the purpose of activating the thing. Literally just a "Hey, remember Ocarina of Time? That had an instrument! Let's do that!"

The Ocarina was cool because did each learned song serve different functions, it wasn't so rigid that it was basically just a key. Everyone fucked around just playing random shit with it. It felt like an actual instrument and not just something you whip out to do thing.
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>>737838804
>that one cool kid who knew how to play the Simpsons theme on ocarina
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>>737819426
The harp was janky, but Zelda lost its soul the moment they stopped giving Link an instrument in each installment.
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>>737826956
don't lean into the mic when you need to say something or blow. The closer you are the more the microphone picks up earrape and is incapable of making up wtf sound that is.
when the game says "blow in the screen" you need to blow in the screen not in the microphone like an autist.
follow the instructions and you'll be fine
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>>737821376
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>>737840403
I'm pretty sure the games usually said "blow into the microphone", not on the screen.
Also why the fuck would it get confused with white noise earrape when the game literally wants you to blow at it. Does it want to run fucking voice recognition or some shit? Like fuck off. It sure felt like they were running "blowing recognition" and would not accept white noise from blowing if it didn't sound just right, so you had to blow not too hard not too softly and better hope you generated the right fucking noise waveform. Which is insane for a "blow at the microphone" mechanic.

And there was that one time in Phantom Hourglass I distinctly remember where you had to "yell" into the microphone. Even as a kid I did not want to be a fucking retard literally yelling into his console and have my parents walk in and ask if I'm alright. It was fucking torture trying to get the game to pick it up without getting carted into the autist asylum for yelling at a video game.
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>>737830217
I've never played the HD version, what did it fix?
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>>737819426
>This harp is the worst aspect of Skyward Sword.
I honestly don't remember the harp at all in Skyward Sword. Beyond the shit motion control recognition (with enemies requiring correct inputs), Fi ruining any sense of puzzles, and needing to go back and fight The Imprisoned FIVE FUCKING TIMES or something like that, there are a lot of terrible aspects of Skyward Sword. The fact that I don't even remember a single thing about this harp probably indicates that it wasn't even close to the worst, even if everything you say about it is true.
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>>737842161
I only remember it being needed to do the pumpkin bar sidequest.
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I liked the way the game looked, especially on the Wii version with the bloom effect making things further away look like a painting

A shame the game fucking sucked tho
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>>737843914
Oh and heres what I mean by the bloom effect but it looks like shit in hd which is probably why it got removed or toned down on the switch version
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>>737844206
Probably because players complained about the bloom in WWHD.
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>>737841459
Apparently Fi interrupts you less and motion is optional
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>>737844206
I know people were a bit upset that the bloom was toned down in the Switch version but honestly I'd argue the artstyle still comes across really well with how it looks
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I don't get why people hate the motion so much
Maybe it's because I was like 13 when I first played it, but I liked it then and I like it now. It does make it a bit more annoying to emulate but nowadays you can just bind the individual motions.

Only thing that I found jank was the stab motion but you barely ever really need it. Enemies that require a stab to bypass their parry are few and far between and in the very rare cases it does come up it costs nothing to wait 3 seconds to wait out a cycle until they change their guard to something you can slash,
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>>737843914
L take. The dungeons are great, the world is beautiful. Ghirahim and Groose are amazing characters, the others are overall fleshed out and really interesting too. Demise is a cool villain, older dungeon items see far more use in later parts of the game than most other 3D Zeldas (the Slingshot in TP was fucking useless for almost all of the game) and it had some really good bosses.
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>>737820954
>>737820765
to be honest, I never finished ST as a kid either because I didn't want to do the final song section before Malladus.
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>>737825805
I find it a weird choice, too, personally.
My guess would be that musical instruments always tie into the main plot of any given Zelda and BotW doesn't really have a main plot.
Or maybe because the game's OST is pretty bland and they didn't put the workload on the composers who did good remixes of Dragon Roost Island and Hyrule Castle and then phoned the rest of the soundtrack in.
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>>737841367
Linebeck asks you to clean up the first sea chart you get by blowing the dust off. the map is located on the screen. I don't know what to tell you anon i never had issues with the microphone feature. Even when it didn't work perfectly at 12 years old i never over thought it like an autist. It's just a cool microphone gimmick. hardly making a game unplayable
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>>737848216
To be fair TP is known for having horrible item reuse and spamming way too many single-use gimmick items. I feel like most other games are better than TP.
It's true that SS is particularly good at it though; the tradeoff is a much smaller set of items, but I do think it's better overall.

>ghirahim
Would've been better if he didn't steal two dungeon boss spots. Good character but annoyingly shoehorned fights.
>Demise
Is a fucking non-entity. The worst boss of the game by far each and every single time he appears while imprisoned, and then at the end out of nowhere suddenly it turns out the big fucking landwhale with the inflatable toes was the super-proto-ganondorf all along, and then you teleport into an infinite lake for a single fight and that's it. I struggle to think of a zelda game that had a less fleshed out final boss, character-wise; maybe the giant squid in Phantom Hourglass?
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>>737848584
>Linebeck asks you to clean up the first sea chart you get by blowing the dust off. the map is located on the screen.
Maybe that one worked for me because I don't remember that. There's one in the temple of the ocean king where you're supposed to yell so Tetra notices you or whatever.
I'm also talking about blowing mechanics in general on the DS, like in bowser's inside story. I've only ever had issues with the microphone gimmick.

Maybe some DSs just lucked out with a particularly good microphone batch while most of them were shit? I dunno anon. I just know that I hate the microphone, all my friends as a kid hated the microphone, and looking online most people hated the microphone.
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>>737827093
I think everyone might be over looking the fact Skyward Sword has a game world, below the sky overworld they're criticizing. So it's kind of OK for the floating islands to be one note. Wind Waker had no such game world beyond the islands.
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>>737828575
You can't sail anywhere you want until you go from forbidden woods to great fish isle. When you get there it will be permanently dark and storming, unless you choose to sail to windfall and get bombs, and then sail to outset island and get the third orb. It's not until you have those three orbs you're supposed to take to bum fuck triangle islands that you can sail around. There's not much to do beyond what you had already listed, even. A randomizer can crack open Wind Waker and fix it a lot better. By default it's a trash act.
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>>737839445
*the moment they shoehorned an instrument in each installment
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>>737849875
The very first Zelda had a flute.
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>>737833925
At a certain point I enjoyed walking through Skyloft than anything
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>>737850787
*whistle
retroactively called flute, soulless
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>>737849651
A lot of people don't like the dungeon-y game world. It's also very separated into different areas.
It's true that WW did not even have that, but also, really, the sea is a lot less empty than the sky. The sky is literally of the same tier as OoT's Hyrule Field, except 15x bigger for no reason.
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>>737851771
>the sea is a lot less empty than the sky
however it's completely barren compared to the game world of Skyward Sword. that dungeony game world is interconnected all over after you go through it the first time. so again, the sky islands not being noteworthy is pretty much A-O-K. we're looking at not only the sky, but also the ground, versus the ocean of Wind Waker. 2 to 1 mathematically

Do I wish it had more in the sky, sure. But I do like the ground areas, they are really dope. They're more dope than Hyrule in Oot, and Termina in Mm. Probably on par with Tp. Of course once we reach Botw they're all outclassed, ect.
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>>737848216
I agree with you the dungeon designs were actually all really cool but the game retroactively bogs down everything with dozens of annoyances that completely sour the experience from Fi constantly interrupting you to maybe the motion controls are just wonky for you and stuff like items you already know about stopping your gameplay for the same text 20 times cause you shut off your game once. Just a lot and I mean a lot of annoying shit that absolutely ruins the entire game making it suck.
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>>737819426
everything after the ocarina sucked ass, even the wind waker is dumbed down
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>>737853914
ok unc
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>>737853914
wind waker had a cool moment where you have to fight a massive army inside hyrule castle and that's like the best part of the game
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>>737853892
>fourth dungeon
>find boss door/lock
>beep boop "Hey, FAGGOT, maybe we need to find a bbig key!"
Why did Nintendo think this was neccesary?i
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>>737853996
no yeah I mean the game was great, I'm talking about the titular musical mini-game...
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>>737853892
Can't speak for the original, but in the HD she is no more "annoying" than Midna in TP.
>>
>>737828575
I don't support remakes but I'd be down for either a Wind Waker remake in BotW's engine or a new Zelda that takes place on the ocean with BotW's engine. Sailing was really relaxing and finding things on the sea was great, and I legit would boot up the game and sail every part of the map just to do it. I was mad when WWHD didn't expand on anything, though the Swift Sail was a good addition.
>>
>>737854018
you're 100% right and I misread your post
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>>737853996
>massive army
>it's just one enemy a dozen feet from each other
>it's entirely possible to fight them one at a time
it's called filler, padding
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>>737854085
and it's still the best part of the game
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>>737854052
If they do that I hope they do it the way Skyward Sword did, with a time machine boat that phases water into existence.
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>>737854110
agreed, Wind Waker is ASS
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>>737854043
from what I've heard, nintendo made fi shut up more
also midna is kind of annoying because she's still ultimately there to do a lot of tutorial shit
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>>737854209
Bit of a misnomer, because Midna doesn't point out how to do anything in the game as far as I can remember. When she appears it's always to mention some flavor dialogue related to the overarching story.
>>
>>737825805
The functionality is replaced by your tablet. There's something a bit soulless about replacing a classic fantasy concept like a magical flute with an ipad.
>>
>>737854324
the magiteck aspect of zelda has really gone overboard.
>>
>>737819684
I wish the whole game was sky islands, who the fuck makes a game about flying a bird in the sky only for 90% of the game to take place on the ground, completely disconnected from the air and only accessed through giant beams, making the sky into a handful of islands and just a glorifed level select hub for the ground levels.

I fucking WISH it was Wind waker in the sky, that's what I thought i was getting.
>>
>>737854560
To be fair the tech is only now possible to achieve that, and from Totk it seems like they might just want to do it.
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>>737854560
Both SS and TotK dropped the ball on sky islands. TotK is worse because you don't have loftwings to tame like you can with horses on the ground and you're dependent on those stupid zonai devices to get somewhere, and you can't do anything with them long-term. When the tutorial island is the biggest island in the game, you know you fucked up big time.
>>
>>737848713
>I struggle to think of a zelda game that had a less fleshed out final boss, character-wise; maybe the giant squid in Phantom Hourglass?
Bellum was kind of interesting, even though it was a Cthulhu themed rehash of Nightmare from Link’s Awakening. I liked the phase where you fight against a possessed Linebeck in phantom armor.
>>
>>737854460
Yeah. They need to dial back tech.
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>>737825805
My dream zelda game is one where every sword hit makes musical sounds like in wind waker and you have select enemies and bosses where you play little rhythm games like ganon tennis, but the rhythm continues when you continue to hit when he's on the defense. When you hit certain rhythms your sword powers up and you can send different types of elements as a wave when you slash.

This would have to be kept only to certain parts of the game to keep it from turning into just a rhythm game, but it would be cool.
>>
>>737849793
I was able to chart the entire ocean just to see if I could do it. The only grid square I couldn’t enter is the Forsaken Fortress which requires the Master Sword.
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>>737854460
That giant flying slab with glowing energy lines that Link flies around on, just standing up on it like he's flying around on an asset in Garry's mod he attached to is the most soulless and uninspired thing they've done.
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>>737854907
>musical sounds like in wind waker
I loved that so much. I remember hitting a Redead with the grappling hook and triggering it once you got all of its drops.
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>>737853996
A massive army of 10 moblins and 7 darknuts.
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>>737854707
I don't know if flying and exploring land below you is that exciting in actual gameplay. Being on the ground has a lot of advantages, the world feels bigger, you look up and want to get to vantage points and climb mountains feels rewarding. You can't avoid dangers on the ground and fly past most dangers. Means the ground will likely be very empty and not populated by dangers, but the sky will be, and flying combat just isn't going to be great. MMOs learned all of this the hard way.

You can kind of make areas off limits by saying that "the winds are too strong" or whatever at a certain height, but that's easier to sell when you're already up in the sky with flying islands, which they could have done with SS and would have been a better fit with the tech they had then, instead of the weird disconnected ground world they ended up with where your bird was just not allowed to be used for...some unexplained reason.
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>>737854847
I did like him too but he's the closest thing to being a non-character I could think of. You also basically never see him until the very last fight, similar to Demise.
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>>737819426
the worst aspect are the controls
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>>737855720
Because he isnt a character. Bellum is an eldritch evil sucking out the oceans lifeforce from the Temple of the Ocean King. The ghost ship and Phantoms are his proxies. You get a sense of what you're dealing with from these. Bellum is an oppressive evil that wants to suck you dry, not chit chat.
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>>737819426
No, Fi, the retconning of the Master Sword lore, making the Master Sword an obnoxious puzzle spoiling bint, the changes to the Goddesses, and the pointless introduction of Demise to explain Ganon are the worst aspects of SS.
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>>737855881
I mean yes but also conversely for an eldritch evil he's underwhelming. It's implied that he's somewhat intelligent and can plan intelligently, but in the end he's just a big squid and you whack his eye with your sword a few times.
All the stuff with the phantoms, the draining your and everyone's life force, the ghost ship etc. is cool, but once you actually get to meet Bellum in person I think they kinda flubbed the eldritchness. And I get that it's a mediocre game on the DS for little kids (more so than most zeldas) but still, if we're comparing characters on a level playing field, I'd argue that Bellum is both not a good character and not a good eldritch horror either.
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>>737855165
wind waker is in the running for having the best presentation of any game ever. it just looks and sounds so good.
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>>737854907
making the actual sword the musical instrument feels like a no-braner that I'm surprised they haven't gone for. like the "singing blade"
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>>737856154
Skyward Sword did that literally.
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>>737856393
you right, kind of wasted the idea by not making it actually do anything other than just sing at specific locales, could have made attacks musical and all that, it's close enough of an idea to where they won't ever use it again in an iterated fashion though, rip
>>
>>737856764
Skyward Sword already played musical tones with attacks and shield parries. Or rather, the orchestra tones got louder when you landed a hit or successfully shield bashed something
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>>737856059
It felt good to control too, they nailed it the first time which made playing TP a little awkward.
>>
>>737855537
name a larger army in a zelda game
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>>737857941
The bokoblins that you face before the final Ghirahim fight.
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>>737856393
>fi when her hand gets caught in the bansaw in shop class
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>>737839445
The harp was practically useless though. I miss being able to do shit with the instruments.
What he said >>737838804
>>737849875
that lebowski.jpg
>>
In retrospect OoT 3D was essentially a teaser for Skyward Sword.
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>>737859105
There are lots of SS easter eggs in the game.
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>>737859873
Yup. The US release has yellow on the boxart and guide.
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>>737859873
I always think of the one artwork in the ranch house
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>>737855629
>You can kind of make areas off limits by saying that "the winds are too strong" or whatever
idk why you want areas to be off limits, THAT is what I find unexciting. during gameplay, what you're talking about goes like this
>whoa that looks interesting
>oh, I can't do this yet
>>
>>737829029
This is bullshit because it's OoT/MM that absolutely nailed the fuck out of how instruments ought to be done with full octave & 1/2 freeplay + microtonal control. It's incredible that no other game even bothers with this and all of them are flat out inferior.
>>
>>737819426
Someone hasn't played Sporit Tracks, compared to the fucking panflute the SS harp's only fault is how stupid easy it is to play.
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>>737820765
most DS emulators have shortcuts for simulating mic inputs, if anything the panflute is easier to use in an emulator because you can cut the sound instantly and not mess up the song by playing the wrong note because the DS finnicky-ass mic doesn't know the difference between blowing and breathin.



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