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Your response /v/?
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>>737875130
N
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>>737875159
igger
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>>737875130
he's right though
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>discord tranny anime thread
Yep, I'm sure we need more of these.
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Do the kids who obsessed about the game even still care about it?
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>>737875130
right message wrong messenger
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Games for this feel?
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>>737875182
Still less of a scam than star citizen
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>>737875130
Critics have no place in art.
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Yes and no
The game improves when the criticsm is something like
>Ok so I put 50 hours in, I'm at a decent level of understand of game mechanics, in my opinion A, B and C are broken while X, Y could be improved, here's why: *insert detailed analysis of the interaction between game mechanics and their impacts on the experience on the micro and macro level*
but this is literally never the case, because the average criticism is like
>there's a woman/black person in the game therefore it's shit, playtime: 0 hours, that person didn't even play the game
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>>737875130
>scamming cumbrains for a decade
based jew
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evaxephon did nothing wrong
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>>737875130
yeah but 90% of "criticism" is just "i dont like it so its bad"
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>>737875130
"I don't agree with that" isn't criticism, if the op thought he's being clever
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>>737875130
He's right, gamers are retarded and dont know what they want.

Everyone keeps that the COD's quality fell down a cliff, and yet COD games are top-sellers every year.

Listening to gamers is a sure way to make your game flop.
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If you can't use criticism to objectively view yourself the it is useless. Too many people can't.
There are insults for the sake of being insulting, lies to obscure your perception of yourself. But if someone is honestly telling you of a flaw that you were unaware of, that insight is invaluable since you could not have found that insight alone. But then again, alot of people simply have to live in a world that accommodates their personal perception of themselves. They cannot allow an antithesis exist, they cannot entertain they do not have a full view of themselves. So criticizing those sort of people only tears them down, as perhaps it should, but usually it bears no fruit.
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>>737875130
I do agree with him, gamers don’t fucking know what they want, you should NEVER hear what the to-be audience has to say during the artistic process, always stick to your vision.

Yadevs vision is shit, though, so there’s that
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>>737875265
Nah, I was a teen when I first heard of the game. It never interested me that much. But by now I'm almost thirty with a fulltime job
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>>737875654
Gamers are retarded yes, but yandev was never capable of making something good on his own so maybe he should've listened
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>>737875657
I specifically meant the kids who did care about it but have had 12 years to grow up and stop caring. I wonder if they're all embarrassed thinking "Man, I asked my parents to give this lazy, talentless fuck money.
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hes still arguing with people on his devblog to this day
this shit has been going on for more than a decade and hes barely making any money from his pateron, how does he even put food on the table at this point
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Fuck all y'all chuddies.
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Does anyone have the picture of him sperging out on /a/ about criticism?
At least I think it was on /a/
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>>737875825
All these years and he's still going on about muh emails and communication.
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>>737875130
people speedrunning getting banned from his discord provided more entertainment than the actual game LOL
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>>737875130
I want the devs vision. I don't care at all for the adjusted games
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>>737875265
No they’re fucking 23 now
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>>737875130
Not all criticisms are useful or valid but using the existence of bad criticisms as a way to deflect and ignore genuine good faith criticism is retarded. But really, what sad fucks still care about yanderedev at thos point?
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>>737875467
There are valid complaints in between such as ‘the jump feels off’ or ‘is this character supposed to look and talk so weird?’ which are basically uneducated hunches but useful to see where the audience might need something done better
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>When you're so contrarian that you agree with motherfucking Yandev
Then again this board is populated by narcisistic autists with no talent so.
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>>737875130
If it was true yandere simulator would be one of the greatest games of all time
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>>737875130
I agree with that
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The thing about vidya criticism is that its good but 95% of the time you dont actually take suggestions directly, or care about specific suggestions

When someone suggests something after playing a game, odds are its either
>something the developer already thought of and decided not to implement
>something that the dev (probably rightfuly) considers so retarded, unfitting or unwarranted that they wouldnt consider anything in that ballpark
dont get me wrong, suggestions are cool because knowing how people interprete it still helps devs understand what people actually want/need
but you need to acknowledge that if youre suggesting something to someone who has spent 10000-30000 hours of their life making and thinking about their own game, they probably already considered something like that a billion times over. maybe they didnt though, its just unlikely

The only problem with this is that some devs will really like arguing and be really tolerant, some devs are unpatient and will flip out whenever someone is a bit too stubborn when challenging their views too much, and some devs are outright way too far up their ass and absolutely cannot tolerate anybody daring to question their ""game design"" sense of superiority
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>>737875130
True
But most devs are narcissists so they will not accept it
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>>737876690
>you need to acknowledge that if youre suggesting something to someone who has spent 10000-30000 hours of their life making and thinking about their own game, they probably already considered something like that a billion times over. maybe they didnt though, its just unlikely
Taking in consideration how most of the biggest games in the last 20 years or so were mods or versions of games that the devs seemingly didn't know or didn't grasp could be done, that's just a lie.

Someone that is good at coding/art doesn't necessarily mean they are also good at game design or know what good gameplay actually is. They are completely different skillsets.
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>>737875159
ot talking to discord niggers, thank you very much.
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>Yandere
Cursed vidya 'genre'. All shit or unfinished
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The dude who has been successfully scamming Patreonbux for OVER A DECADE is making out like a bandit regardless of how much people criticize how retarded it is to give him money. Critics btfo. Chris Roberts has a similar racket where he's still getting lump sums of thousands of bucks from oil sheikhs for his vaporware-ass game.
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>>737875130
Criticism is definitely necessary, but it's up to the author to figure out which information is helpful and which can be ignored. Even just pointing out a flaw (a genuine flaw) without a solution is still helpful because the author might not have been aware and at least knows it needs to be improved somehow (or possibly just removed). If the author can't handle this, they are not an artist. Artists need feedback from an audience otherwise you're just making things for yourself, which is fine, it's just not the purpose of art. Then you're just a hobbyist letting off steam.
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>>737876823
>how most of the biggest games in the last 20 years or so were mods or versions of games that the devs seemingly didn't know or didn't grasp could be done
this is pure unfiltered headcanon, what the fuck
If anything most of the exceptions are people quite literally making their own games and not just a mod

>Someone that is good at coding/art doesn't necessarily mean they are also good at game design or know what good gameplay actually is. They are completely different skillsets.
being able to actually make the thing actually has an overwhelmingly high overlap with being better at making the thing, even before factoring the fact you obviously learn a lot from making the thing
In fact if youre making a mod these days and thinking youre a game design genius because you made a rebalance that might appeal more to people that already exhausted the games' content or did a fancy character mod, it really doesnt compare to the monumental autism the developers went through for the sheer core gamefeel and structure of the game that is the whole reason why people like the game and are interested in trying out your mod for it
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>>737875130
I havnt looked into thisnfor years. Is he still pretending to be "active"? This would have been neat as a quick little itch.io free game before this absolute retard went off the deep end.
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This nigga still exists?
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>>737877169
post scriptum
honestly what you said has some more degree of truth in terms of being like "an iterative game design guy" which is a completely smaller subsect of "i have a good notion of how to MAKE a great game"
but turns out verifiably 99% of people who believe themselves to be good at this are completely retarded in the opinions of anyone who has ever actually made their own game
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So any good yandere games?
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>>737875182
>Key details
>The game started development
>The game still isn't finished
Sweet. Thanks for the important details.
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>>737876690
>>737877169
>>737877362
The obvious problem with this idea is that +90% of solo dev projects are bad
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>>737877959
what does this have to do with any of the discussion?
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>>737875130
Nobody gets anywhere in life without constructive criticism. If somebody can't take constructive criticism as an adult, then that person should just be ignored.
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critique =/= criticism
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>>737875130
He's right in the sense that criticism along isn't going to make the game better. Someone has to filter out "good" from "bad" criticism, then find a way to solve the issue without creating some other problem, then impement it.
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>>737878008
tons of people do

in fact most of them are in the 1%
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>>737877996
Read what I replied to. He said that if someone spends 2-3 years making a game they would learn how to make good gameplay. Which obviously is not the case in real life
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>>737875130
dev's should have a vision
if the dev's vision isn't what you want to play then move on losers
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>>737875130
He is right though. Just think about how much his game has been criticized and how much that has achieved. A game is only going to improve if the developer has the necessary skills and puts in the effort to do it.
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Many people's criticism is completely useless and even retarded. A lot of people are retarded, and a lot of people are assholes, a scary number of them are both and yet they all have a lot to say. None of those people will ever give any kind of criticism in good faith
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>>737875265
>kids who obsessed about the game
No one cared about the game itself EVER, people just wanted to see the Markplier guy do more videos on it during the period of one year and a half when it was relevant
It's funny because no streamerbait title should be relevant for so long, or take so long to actually finished. This is why mascot horror devs split their shallow shitty games into multiple chapters or infinite sequels, so the relevancy can be stretched thin. But if Yandere Sim is finished, what will Markplier say? "Hello my audience of 12 year olds! Remember that anime trope that was relevant 15 years ago? Well, there is game that is now plagued with controversy surrounding it..."
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>>737875484
>censoring an already censored word
The absolute state of amerigoyum land of the """""""""""""free""""""""""""""
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>>737875130
Not buying
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>>737878475
Not true. The 1% took constructive criticism at crucial moments in their career and adjusted to it.
Constructive criticism is the foundation of progress. You may as well be a caveman still figuring out how to light a fire without it.
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>>737876690
Nah, most people don't seem to actually have a clue what makes a game good, so you get thousands of Early Access titles that implement 300 things directly from feedback and are genuinely better off because it's mostly just common sense stuff that should be immediately apparent.
But that's soulless.
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>>737881070
never happened

history shows that these subhumans won't repent even with their heads inside a guillotine (and that said situation almost never happens to begin with)
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criticism is just an expression of things you dislike.

if you'd rather "it's shit" with no explanation, that's fine too.
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What the fuck is he seriously doing all day? Like at some point you just have to question if he is doing any proper programming instead of just wasting time. It's been over 10 years with the game being a complete mess that is still missing the actual proper game and he is just wasting time on adding needless shit unrelated to it and fixing bugs that stem from that additional fluff.
Sure, you should fix bugs at some point, but he has been fixing bugs more than developing the game and then when he adds something to the actual game on every blue moon, he then causes more fucking bugs for himself to fix and the cycle repeats itself
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>>737881378
>What the fuck is he seriously doing all day
IIRC he went on rants about how he reads and answers emails all day
Nobody understands why he doesn't just ignore them
People tried to give him solutions like getting a secretary but he refuses
It must be very severe autism
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>>737875130
Cum chalice
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>>737881470
That excuse was used like 10 years ago, who the fuck is still sending him emails?
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>>737875130
CONSTRUCTIVE criticism anon.
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>>737875130
Good criticism is how a game will improve, however, low IQ /v/ zoomette troons do not know how to convey how a game is bad into words

damn unc dis game sucks aaaaaaaah gooofy aaaa 6-7
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>>737881470
>answers emails all day
>doesn't get any work done
>results in emails asking him when he's getting the work done
>endless self-inflicted dev hell ensues
some abstract form of pottery
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>>737881664
Yes, that's the subjective part.
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>>737881378
>What the fuck is he seriously doing all day?
For a while it was sit on Twitch and watch Saltybet for hours
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>>737875825
The fact he is STILL making two cents out of patreon is the amusing part.
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There's such thing as dogshit criticism, just because you paid for something doesn't make you an expert as to how it functions.
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>>737876690
After years of playing demo in agdg I have to say that I half agree.
Yes devs have thought a lot about their game, but most of the times they have some big blindspots. The collaborative process of sharing feedback is to see what you can't see by yourself anymore.
Quick agdg story: there was this 2d pogo game, imagine it like super meatboy, but instead of having a responsive platform chara, your have a pogo stick that bounces around.
Well, that game was very very hard. Most people could not even finish all the levels. So the question was, dev how much you wanna point toward a rage game?
Rage game? No no I made this game for speedrunners, so the point is to finish the level as quickly as possible.
Ok dev, but no one can even finish them
>I don't care
>and then the dev died, the end
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>>737875130
like everything in life it depends. For example, if there is a bunch of different people leaving a certain critique in your game's steam community posts and in the reviews, then it is something that you should take seriously. But if is just a group of 5 trannies in your discord who are giving heavy "criticism", then you should ignore because they are trying to backseat develop a game of their own instead of actually giving criticism, falling for shit like that leads to development hell because you will be busy adding half-assed shit that they suggested instead of working on the original vision, plenty of indie games die because this.
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>>737875130
he's right and always has been
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He’s right actually, it’s the context of the criticism.

When you have 10,000 people repeating the same things to a development team, they’re basically saying emotional things on a whim with no outlook on outcome, cost effectiveness, popularity for new players or workload.

I’ve seen it happen with a lot of games where they keep on “listening to the community” and rapidly implementing feedback only for the fan base to go,
>hmm, I actually liked the old one better
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He's right

Fans are retarded. Give them what they ask for and they will hate it.

Developers should never compromise their vision.
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>>737875130
Criticism can be good at pointing out that something sucks, but the why is often incorrect. Devs should probably listen to players regarding things that might be problems, but should usually ignore proposed solutions.
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>>737875130
criticism is completely useless at best and generally counterproductive
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>>737875182
>Initially intended as a small project
His original scope before he even tried writing a single line of code was already massive.
Dude didnt just bite off more than he could chew, he tried to shove an entire cow in and yet somehow he still gets distracted with shoving unrelated things into his gullet instead of cutting down on scope or just CODING THE FUCKING GAME.
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I can kind of understand where he is coming but you just need to be able to filter retarded criticism.
Imagine you spent years working on a hobby car. It's perfectly suited to all of your needs and its built specifically for you and your tastes.
Someone comes along and says:
>"Wow you built that? Thats cool! But it would be cooler if it had a truck bed and it was lifted 3 feet and was electric blue."
Obviously this criticism is retarded and does not help you at all, but people are very happy to dispense advice with zero wisdom.
I would say 4/5 "suggestions" are like this.
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Sometimes devs are hyperfocused on the wrong things and can't see the forest for the trees - then amplified by a majority of the feedback that is the same but less educated
one big example of this I can think of is :
https://steamcharts.com/app/1857090
Got tons of hype, then tons of suggestions, then everyone fucked off
The game ain't fun. This isn't a criticism I ever make, but for this one it is. The dude is correncting bugs, balancing stuff, adding new content but the game just isn't fun. A ton of work went in everything but the end result is a game I should love yet have no desire playing. Sometimes a dev just doesn't "get it" despite not committing any great sins or mistakes.
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>>737875130
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>>737875130
Depends. Criticism from a retard is worthless, you gotta use your own judgment and decide whether or not it's worth listening to someone.
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The problem with all this is that, as a game developer, criticism is your best tool, but it need sot be good. If you have someone saying "YOUR GAME IS FUCING SHIT, FUCK YOU" that's not good criticism. It doesn't tell you what aspects you should fix or anything. It tells you the entire product, top to bottom, is bad, which is statistically not true.

A Critique like "I am not a huge fan of the character's acceleration and deceleration, as it leads to him running off the edge" is great critique, as it tells the dev exactly what the user thinks needs changing, and what to look into.
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>>737878567
Literally none of what was said there applies to being a solo developer or not. You can be a solo developer, you can be a solo developer 'studio' that commissions external people for assets, you can be a group of people, you can be a company, doesnt matter, it applies either way
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>>737875130
Anyone got the screencap where he asks some girl if she's on her period?
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>>737875130
That explains a lot.
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>>737875130
He's correct, criticism won't improve a game if the dev won't do anything
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>>737875130
>wokies criticize game dev to include their representation
>dev include their rant
>game crashed

Not every criticism worth it
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>>737875130
isnt this nigga like 50 years old at this point?
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>>737875130
Devs should listen to criticism and then ignore it all out of spite and an autistic fixation with their own artistic vision.
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>>737875130
He isn't wrong exactly, it has to be the criticism from the right people, you can't make your game to appeal to every retard out there
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>>737883197
>Give them what they ask for and they will hate it.
Name one time this has happened.
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>>737875130
This shit is still alive?
Who tf even cares about this game anymore?
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>>737875265
no... i am obsessed with the new wave of indie animation on youtube instead.
t. watched pewdiepie play yandere simulator for the first time while i was in middle school
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>>737875130
It's true.
Look at how many games are great at launch at deteriorate at first exposure to normalfag whining.

Even in the dev process itself, before release, normalfag whining has the power to sink projects. Demon's Souls was great in spite of the normalfags complaining about it being too hard, not because of them.
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>>737877169
>>737877362
>>737877959
>>737878567
>>737884957
>this is pure unfiltered headcanon, what the fuck
Dayz, MOBAs, Counter Strike, PUBG. All massive successes and kickstarted whole genres, all mods by devs. You are thinking for stupid skyrim big tittied mods, not actual true modifications to games, you retard.

>being able to actually make the thing actually has an overwhelmingly high overlap with being better at making the thing, even before factoring the fact you obviously learn a lot from making the thing
Not really, because making a functioning machine doesn't necessarily mean you know how to drive it or what the average driver would considered fun or interesting to experience. It's likely, yes, but there's a reason car engineers aren't also the test drivers.

>In fact if youre making a mod these days and thinking youre a game design genius because you made a rebalance that might appeal more to people that already exhausted the games' content or did a fancy character mod, it really doesnt compare to the monumental autism the developers went through for the sheer core gamefeel
Which have been consistently failing for the last few years or so, at least on the AAA realm?

>that is the whole reason why people like the game and are interested in trying out your mod for it.
Yeah, sometimes, but sometimes people change games because the base experience is lacking or see that there's potential to improve.

Massive mod projects usually happen when devs either fuck up or abandon a game and fans go back to improve or "finish" the game properly. W40K full overhaul mods, stuff like Fallout London for games people found lacking in terms of story and worldbuilding.

It's not a 1:1, specially when you lean more towards devs that care more about building stuff rather than making something for other people to enjoy.
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>>737887051
WoW comes to mind, but it's usually a disingenuous response because when devs feel "obligated" to add what fans want, they usually do it in a shitty way to either vindicate their own opinions or because they don't get how to implement what fans actually want. Season of Discovery slow descent into Retail with a classic skin showcases that.

Civ VII is being forced to bring back the classic game format because their game design was so disliked fans just didn't bother buying the game.
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>>737875182
Chris Roberts has a yacht but a hag wife, Yandev is poor but gets hebe pussy, who's the bigger winner?
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>>737889830
Money is eternal, women temporary.
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>>737889920
hag cope
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>>737875825
coding is now obsolete, why doesn't he just finish entire thing with claude
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>>737875130
Needs to be a law where IP expires for the owner if a games doesn't release after 5 years of early access.
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Criticism is a good thing when it is provided by people who are legitimately interested in what you offer them.
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>>737890381
Because he wouldn't understand the code if someone fixes it
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>>737875130
"Feel free to stagnate then."
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>>737891045
If you care only for your game as art for your own sake, do NOT listen to criticism at all (it's your art after all). Your game won't sell well, but who cares. It's YOUR art.

If you care for your game as art to convey something, specifically because you have an idea and want to communicate and be understood etc., listen to criticism from people who have reasonably demonstrated they "get" what you're trying to do but have ideas to improve on what you're trying to do. Even if becomes a super niche product that probably won't do well at all, you'll still be able to hold your head high since it's what you want in the best way you AND your audience could come up with.

If you're offering more of a product than art, but want to appeal to a specific audience, almost all criticism is good if you're open about who your product is for, simply filter out people who are definitely not the target audience but keep an open ear and heart to even general sentiments.
It might not sell millions, but if it decently panders to a niche it'll do well.

All criticism is good if you trying to appeal to the greatest mass. Constructive criticism is the best, but even "x feels bad change it" is valid if 50% of your playtesters say it, even if they can't articulate why. It shows there's a problem. YOU go think why that is and fix it.
This has the highest chances of selling well, but also the lowest. Since you're basically doing what AAA shit is doing, except with less budget.
You're a faggot still if you do this.

Rasko is a gay faggot and Fagoon is for gay favela niggers btw. Shit yourself into a hospital from dysentery you bastard.
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>>737876690
Funnily enough, I played at least half a dozen games that have implemented things I've suggested. Sometimes it's an adjustment, sometimes it's a redesign of an existing feature, occasionally it's an entire new feature, and once there was a whole DLC based on my pitch. I get that normalfags aren't as good as me at ideaguying, but I still feel the need to do my best to help the games I love improve.
>>
>>737876690
You're actually wrong for the most part. Many devs don't even play their games, let alone play them so obsessively that they know everything there is to know about them. Even those that do oftentimes have good idea for general concepts and foundations but lack the insight into polishing and developing these general concepts into genuine features. I used to talk a dev of a literal who deckbuilder that I love dearly who made it clear he made the game for himself so he could play the kind of deckbuilder he wanted, but he ended up redesigning several decks in his game based on my advice and then also implemented 2 new decks based on my ideas, just because he liked them that much.
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>>737892837
High quality breakdown.
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>>737875130
consumers are only sometimes capable of identifying actual problems, and rarely if ever capable of describing actual solutions
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>pedo anime dev
no wonder
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>>737876690
I think part of the job of a dev is to discern and filter criticism

which are useful? which are retarded? which are etc? everyone have different opinions built on different experiences, you can not expect constructive feedback from everyone
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>>737875130
toxic positivity
>game is still not out
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>>737875130
"finish your game"
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>>737887051
nta but leading up to Dragon Ball Sparking Zero's release, I saw every retard that played BT3 when they were kids saying that the game should be unbalanced because unbalanced games are fun and powerlevels should be anime accurate, etc. Then the game came out and they learned in real time why that's dumb because they ended up playing against cheese and the same broken characters 90% of the time online and they all started complaining and getting mad.
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>>737875130
has it finally finished or are you pay pigs still giving him money?
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>>737876690
It's not like that at all. Being so deep in the design process can easily make you blind to what someone who's not you is doing might like, exactly because they don't have all the information.
Not to say that criticism is intrinsically good but assuming that the developer foresaw everything and didn't notice how, for example, an inventory system would feel bothersome without a few changes, is giving them too much credit.
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>>737893989
he still makes 1000$ a month from patreon
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>>737875130
i can tell
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>"I don't agree"
Because you're br*wn, Mr. Yandere.
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why shouldn't I just become an indie dev and make six figures off of a shitty indie game that I put minimal effort into like this fag?
he didn't come up with the concept, he didn't make the models, the code is atrocious, and he barely worked on the game YET he still made enough patreonbux to live off of it
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>>737894638
>why shouldn't I
why HAVEN'T you? get to it before the normies get too wise
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>>737875130
This nigga fumbled the bag something fierce, If i had that money i would have hired help to make assets i have trouble with instead of making everything myself.
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>>737894638
Because you don’t have a pitch to sell to people.
You have to hook the retards first.
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>>737894827
if pseudoregalia and atlyss have taught me anything it's that literally all you need is an attractive furry protagonist and everything else becomes secondary
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>>737884957
Do you have autism or what? I'm talking about solo devs because it allow us to evaluate individual output rather than a team effort
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>>737875130
this faggot should marry lilith's throne dev, fuck her, and see how many decades of pregnancy it takes for the kid to pop out
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>>737894979
Ok, go for it
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>>737892837
You know what? Even though we may mutually hate one another (judging by the comment at the end), I must give credit when it's due: that was a very eloquent and compelling argument on how criticism can be utilized in various capacities based on what you are trying to make. Personally, I see my game as inhabiting a small niche so I am selective of what criticisms I take into account: for instance, the Energy Buckler's ability to reflect projectiles was birthed from a suggestion by a player, but one player wanted the game to play more like Dark Souls and I did not take that into consideration as I do not personally like those kinds of games. That isn't to say his suggestion was unwelcome or invalid, but it simply did not fit the vision I have for my game (which is more Dinosaur Planet/Bionicle-like).
Have this illustration of Balthazar Lux I made last night to be used in the multiplayer component.
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>>737895104
Kill yourself rasko
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>>737891045
>Criticism is a good thing when it is provided by people who are legitimately interested in what you offer them.

And you still doxxed that guy for it.
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>>737875130
>people are typing
this shit is cancer, I uninstall all message apps that do this
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>>737892837
Don't talk to rasko, he's a well known schizo of the gamedev threads. He will befriend you then use whatever knowledge he has of you to dox you for reasons that go on exclusively in his head.
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>>737895067
>Local woman gives birth to senior citizen, father still has too many emails to read to visit newborn in hospital.
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But Anon, the emails!!
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>>737875130
I agree with him. I always support the creators vision no matter how much people wine and cry online. Even if I don't personally don't like the results. The end product should be a product of the creator's/director's identity and vision over all else.
>>
bro never wanted to make a game. Only wanted to be an e-celeb and have his own little cult. He got what he wanted years ago, which is why he stopped talking to /v/, and stopped working on his game.
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>>737884510
/v/ literally gave this guy good and constructive critism
>stop bloating the size of your project, and get shit done. Also, accept the coding help that people have offered you.
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>>737877959
Im working on a solo project rn. Basically its a broke ronin life simulator, you have a bunch of expenses and do bounties for money. Your character starts out a total chump, and you can train to improve him, but training passes time and doesn't make you money, so you have to balance it out with doing missions, which incur risk, because if you “die” you dont get paid, and its also possible to spend enough in healing items so that even if you win you turn little to no profit. Send I’m a solo developer, there’s really not much crazy beyond that planned, it’ll probably be a 5 hour or so experience. The beauty of it is that since all of the missions and events and stuff are modular I can add to it as as much as I want once there’s a solid minimum viable product, so if I get a writer on board it wouldn’t be hard to add a story or persona style social link events. Gameplay is a pretty safe single-weapon action game sorta thing, im trying to mix elements of a modern stamina based system with ninja gaiden’s older school large pool of contextual special attacks. I have basically no art finished, but almost every single gameplay element I've described is currently fully playable in placeholder levels so there’s no worry of me not being able to code anything. that’s basically all done, I just need to implement it into a narratively compelling structure. What do you think? Does this sound compelling?
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>>737894513
that's well under minimum wage to the point that waitresses make more before their tips
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>>737875130
Obviously depends on context. Criticism is the refiners fire but sometimes encouragement helps. If you are developing a game that has any promise but you're just getting shit on and trolled into oblivion that won't help you. I never paid attention to YandereDev though so I don't know if that applies.
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>>737897073
Uh yeah but he also works like an hour a month on the game. I had to make a school simulator type game for a one month game jam once and I think I got to about 30-40% of where his game is at the moment, while also having a job and attending college at the time. He’s basically getting a free $12,000 every year, I would absolutely take that, i just would also have a job.
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>>737897373
afaik he doesn't even have a job other than developing the game so I have no idea how hes putting food on the table
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>>737897065
>What do you think? Does this sound compelling?
I don't really know since I'm not the target audience for that type of gameplay, but good luck with your project. Maybe look up the game Samson since it's kinda similar, it gives you a limited amount of time to pay your debt so you need to decide if the dangerous missions are worth dying and losing the day
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>>737889512
>Dayz, MOBAs, Counter Strike, PUBG. All massive successes and kickstarted whole genres, all mods by devs.
These games are not only small exceptions and far from the biggest, they are also not "mods" in the traditional sense. They took much simpler games and much simpler engines to be turned into their own game, and then, in fact, turned them into their entirely own game. Hardly comparable to modding
> It's likely, yes, but there's a reason car engineers aren't also the test drivers.
this is true for a lot of fields but it absolutelyfuckingisnt for games
>Which have been consistently failing for the last few years or so, at least on the AAA realm?
AAA realm just wants to make money and replace all the gamedev autism with a generic retarded slop company. They are succeeding entirely. They have even reached the state where they can actively bleed money while the higher-ups are still somehow profiting. AAA isnt failing, they just genuinely dont want to make good games anymore
Everyone else seems to be doing just fine? The ammount of slop devs has increased but the ammount of real non-shit games has stayed stable


>but sometimes people change games because the base experience is lacking or see that there's potential to improve.
i do actually think thats valuable and mods have their place
>>737893292
>Many devs don't even play their games,
Dont confuse retarded managers/directors with the overall developers. You also need to consider the possibility they have a completely monumentally retarded and distorted view of their own game, which is more common than it sounds
>>737894491
this is true but not really related to the point of the post. Like i said feedback is useful and sometimes there are some suggestions that have genuinely not been foretold like that, but, genuinely, personally any developer of a finished game and they WILL say that 99% of suggestions you can possibly bring up are shit they already thought of before
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>>737898726
>Dont confuse retarded managers/directors with the overall developers.
Like yeah its important to differ the two kinds of directors
There are actual directors (over half the cases at least) and then theres retarded ideas guys that got into their position through whatever means and are no longer hands-on with the game anymore
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he's not wrong
'criticism' is a medium, it's a form of communication, that does not and cannot by default means that the criticism is good or will help improve the game, that's just cope from retards that can't even fathom that there's such a thing as using their brains before posting online

>noooo I just don't like X
you fucking nigger ass could go into an italian restaurant and critique the dish you were served because you dislike pesto; do you think the chef is going to give a fuck about it?
get bent, retard
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>>737892975
I have literally done that like 8 times, as the writer of that post, but i still think its true anyway
I mean i think its more useful to say "this is what happens 99% of the time" then try to convince im some sort of 999iq ideas guy and everyone else is retarded
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>>737898726
>Dont confuse retarded managers/directors with the overall developers.
You'd be surprised. I remember times when I'd be discussing something I thought was a weird feature in the dev's vicinity, only for him to confirm it's a bug and he's going to fix it, while the thing was practically impossible to miss for someone who actually plays it. I don't really have anything specific to remember, but it's happened enough times to the point where it established itself in my subconscious as a generally true statement. Not entirely true, but mostly. Then again, maybe I'm just REALLY fucking unlucky or maybe you're extremely lucky with devs, and one or both of our control groups aren't representative of reality. I'll concede to that being a possibility.
>>737899118
Aye, normalfags hate arrogance no matter how well deserved it is, You're right that most feedback providers don't know what they're talking about and don't know how to make things good. Although I also agree with this fella >>737892837 because even a distressed moan from a complete retard can be a source of info if you're resourceful enough.



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