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Why did Nintendo suddenly create this insanely good story for a Smash Brothers game and then suddenly never did anything like that again?
>>
>>737901690
youtube
the resources went into advertising new character trailers instead
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>>737901690
Because story is irrelevant in video games.
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>>737901690
Ultimate did it better. Smash is a better platforming fighting game than Kirby game. Its only real flaw was lack of variety, but a spiritual successor to Melee’s mission mode was great.
>>
>>737901690
It wasn’t an “insanely” good story. Just coherent and entertaining. It got the job done.
>>
>>737901778
>ZOMG GUYS SO BASED PUT ME IN THE SCREENSCAP!
>>
Sakurai had a melty about people posting the cutscenes online, that's why.
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>>737901690
>Insanely good
Lmao
>Every cutscene is pure ass besides the one with the dragoon, literally just 50 sequential scenes of Nintendo characters staring at each other dramatically in silence
>The gameplay is "what if Kirby superstar was a bad game?"
>The great maze is one of gamings great atrocities
>It's brawl, so you're doing all of this in the brawl gameplay engine
>>
>>737901970
cringe
>>
>>737901690
I wouldn't say good story, but I would say it was often basically a Kirby game and they've never tried that again.
>>
>>737901690
Sakurai bitched about people uploading cutscenes on youtube back in late 2000s.
>>
>>737901778
cringe
>>
>>737901778
based
>>
>>737901690
Sakurai already explained that he got upset seeing the cutscenes get uploaded to youtube
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>>737901991
>>Every cutscene is pure ass besides the one with the dragoon, literally just 50 sequential scenes of Nintendo characters staring at each other dramatically in silence
The main novelty of them was seeing characters from different series interact. It was like The Avengers for Nintendo fans. Plus the best one (Diddy Kong meeting Fox) was hilarious despite having no voice acting.
>>
>>737902104
Why do Japanese devs get weird and vindictive? I understand being disappointed because the internet is an endless tragedy of the commons, but you have to adapt. You can’t just live in a magical world where nobody does bad things like crack a Marvel vs. Capcom disk or emulate Unicorn Overlord.
>>
Honestly I don't care about the cutscenes, I just want the next Smash game to have another adventure mode.
>>
>>737901690
Sakurai was mad about leakers
>>
>>737901991
>>Every cutscene is pure ass besides the one with the dragoon, literally just 50 sequential scenes of Nintendo characters staring at each other dramatically in silence
This is blatantly ignoring all the themes and character development happening through the whole game. ROB's entire story about surviving genocide and becoming the last of his people is one of the most kino moments of the whole game.
>>
>>737901690
Adventure mode in melee >>>>> SSE

SSE was just a shitty kirby game. Adventure mode felt like a proper love letter to all the series
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>>737902226
>It was like The Avengers for Nintendo fans.
very estrogen
>>
>>737902269
making character reveals for youtube is adapting
>>
>>737901690
Because the cutscenes were all uploaded to Youtube. That's the literal only reason.
>>
>>737901690
It took the necessary time and focus away from improving the gameplay
>>
>>737901690
Nintendo didn't do it though, it was game arts and sakurai
>>
>>737901690
>you now remember the smash dojo website from way back then
>>
>>737902226
>The main novelty of them was seeing characters from different series interact
Fucking where? All they do is stare at each other dramatically

Sakurai was right to shitcan this awful game mode and go with the trailers instead they're way more fun for character interactions.
>>
>>737903103
>Fucking where? All they do is stare at each other dramatically
I distinctly remember 50 entertaining cutscenes of characters interacting and I haven't played brawl since I was a kid. I remember Fox with Diddy Kong, Olimar with Captain Falcon, Pikachu with Samus, Link, Mario, and Pit interacting etc etc.
>>
Trailers were simply better:
https://youtu.be/8vkjzHUayZE?si=eyEdBMR3cx3W4XWQ
https://youtu.be/mV2T3B9yixw?si=LVcSU7tyHZdvGsxQ
https://youtu.be/BM3K-zjh18Y?si=qxFjYBPPh6Q6nWFM
>>
>>737903263
>I haven't played it since I was a kid
It shows.

>I remember Fox with Diddy Kong
Staring at each other
>Olimar with Captain Falcon
Literally staring at each other
>Pikachu with Samus
Literally just staring at each other
>Link, Mario, and Pit interacting etc etc.
Literally just FUCKING staring at each other

Go back and play the game anon you will see it for the farce it is if you're not retarded.
>>
>>737902359
>themes and such
>>
>>737903594
Do you think that dialog is the only way two characters interact? Or did you miss the comedic slapstick, the team ups, the character drama? All of that it is in the game.

Did you miss ROB's entire character arc about being the survivor of a genocide and carrying the torch of his people? King Dedede's entire arc about him having the ability to resurrect people and doing good while at the same time trying to keep up his evil facade? Lucas whole character arc? Pit, Link and Samus' arc?

No, stop. Don't just take what I'm saying and greentext hand wave everything I'm saying. Address all of this.
>>
>>737903103
Diddy Kong dragged Fox away by the collar. That was pretty funny.
>>
>>737903779
>Dumb zoomer Twitter thought terminating cliche
You need to get off this website.
>>
>>737901991
(You) try giving Pikachu dialogue
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>>737904152
https://youtu.be/R-GNznqs7cI?si=_uKaMWqC3cSUoq5G&t=212
>>
>>737903930
>slapstick
Pretty much the only thing Subspace does decent, it happens roughly 5 times, and its a very narrow range to have an epic crossover and the only memorable bits are 5 jokes and the dragoon scene. The trailers do a way, way better job of hitting a wider range.
>Team ups
Characters staring at each other
>Character drama
You mean the characters staring at each other with bad 2000s animations and no facial expressions?

>Muh genocide it's so matureeee
All of the character "arcs" you are referring to are entirely played out via silent characters staring dramatically at things with no facial expressions, no depth. The story has nothing at all and you haven't moved past it since you were a child so you misattribute a bunch of NES peripherals dying to themes of genocide instead of broadening your horizons. The game is complete fucking ass. You have arrested development.
>>
Silent movies mindrape the /v/ poster
You can very well understand the cutscenes without Yuri Lowenthal having to narrate it to you. Really cool cutscenes too, a lot of character and action in them.
>>
>>737901690
>insanely good story
lmao
>>
>>737901690
>Good story
Brawl sucked, imagine taking away momentum from jumps in a platformer
>>
>>737904726
Anon, did you read the part of my post where I said
>Don't just take what I'm saying and greentext hand wave everything I'm saying
Because you literally just did what I asked you not to do. You don't need to have characters actually speaking to have character arcs or stories.
>bunch of NES peripherals dying to themes of genocide instead of broadening your horizons
Literally everything that I just described about ROB is objectively what happens in the game and what his story in SSE is about. It's your job to show me how I'm wrong, but I doubt you'll be able to.
Your insane strawman about me isn't even correct since I haven't even thought about or played this game since I was a kid, and only recently rediscovered other people talking about it in comparison to how bad the Mario Galaxy movie was.

It's insane how bad internet discourse surrounding something as easy to understand as Nintendo stories as gotten, taken over entirely by reactionary memes about "muh video essayists" or whatever people do to not have to think about anything, I guess.

Anyway, if you're not going to bring anything to the table, I think this'll be my final post about this.
>>
>>737905123
>Story
>Proceeds to talk about gameplay instead
>>737905091
Yes
>>
>>737901690
WoL was better.
The cutscenes are literally the only thing people like about SSE lol.
>>
>>737905647
>People like characters interacting in a crossover
Yes
The opening for WoL was great, then that was about it. The campaign itself was alright but I wouldn't consider going back to it.
>>
>>737901991
Yeah I don't get why people go crazy over the story I just play it for the platforming
>>
>>737902269
he did adapt by making character trailers and it worked
>>
Only snoys liked Subspace because of their obsession with "muh story" over actual gameplay.
>>
>>737901690
Children and Nintendo Adults don't care about story.
>>
>>737901690
>insanely good story
The plot was so fucking shit, Sakurai had to explain a bunch of shit that happened off-screen on the Dojo. 80% of the locations were generic. Characters mostly interact in pairs with the occasional trio. We don't learn anything about Tabuu or his mountain of Kingdom Hearts minions. Not to mention they made the gameplay of base Brawl worse by gimping EVERYONE do that you use the shallow as fuck sticker system.

Melee's Adventure mode was a million times more fun despite having less stages and no grand le epic space battle cutscenes.
>>
>>737901778
I play games for the story and atmosphere.
>>
>>737905647
World of Light was vs CPU Smash Bros. fights except you could just equip shit to make them piss easy. It wasn't better because nobody wants to play that many Smash Bros. vs CPU fights and they didn't have platformer levels like SSE did.
>>
>>737906253
>The plot was so fucking shit, Sakurai had to explain a bunch of shit that happened off-screen on the Dojo
You gradually learn more about what's happening by actually playing the game and getting achievements.
>Characters mostly interact in pairs with the occasional trio
And?
>We don't learn anything about Tabuu or his mountain of Kingdom Hearts minions
They explain Tabuu in the Dojo.
>>
>>737901690
>and then suddenly never did anything like that again?
"youtube"
-masterhero soccerguy
>>
>>737906724
>>737906724
>You gradually learn more about what's happening by actually playing the game and getting achievements.
I'm talking about shit like Tabuu appearing, Tabuu learning about the shadow bugs in Game & Watch, Dedede spying on him, the actual takeover of the Halberd, Dedede creating the badges and how Wario got one of the trophy guns.
>And?
Fanboys greatly exaggerated how often the characters actually did anything together, in addition how many "cool" cutscenes there are. Sheik punching the Arwing is buried under 10+ scenes of zoom ins on generic caves and bomb detonation.
>They explained Tabuu in the Dojo
Why couldn't they do it in-game?
>>
>>737903779
>Themes and such ong blub lil bro im crine cuh bootycheeks aura farmin and shiee cuh
>>
>>737901690
>insanely good story
It's pretty bad actually
Did you mean cool story MODE?
because you'd still be wrong, it was a forgettable as fuck Kirby game and barely utilized anything from so many series
>>
>>737907091
>I'm talking about shit like Tabuu appearing, Tabuu learning about the shadow bugs in Game & Watch, Dedede spying on him, the actual takeover of the Halberd, Dedede creating the badges and how Wario got one of the trophy guns.
Yes, and you learn about that by playing the game and getting through the Dojo stuff.
>Fanboys greatly exaggerated how often the characters actually did anything together, in addition how many "cool" cutscenes there are. Sheik punching the Arwing is buried under 10+ scenes of zoom ins on generic caves and bomb detonation.
The characters had plenty of interactions together. I'm not exaggerating how many times they interacted, I'm just saying that they happened. So, whatever preconcieved notion you have about me isn't there.
>>
>>737907267
>It's pretty bad actually
I've seen people say this but there's no actual argument that I've ever seen for it.
>>
The Nintendo Classic maneuver, make a really cool game feature then never do it ever again
>>
>>737907297
>you learn about that by playing the game
You don't learn any of that from the game. Everything in the game is just there while all the actual info is on the Dojo. The Halberd is just already taken over. Game & Watch just appears in a cutscene. Tabuu is never seen until two practically recycled scenes right at the end.
>>
The only good thing about SSE was the cut scenes and they were all leaked to YouTube before the game even came out. The gameplay of Smash does not transfer well to beat em up or action style gameplay. The SSE enemies were comically nonchallenging. Nintendo could do better but has decided its not worth it because of "muh prestige broken by leakers". Its 2026 be happy if your shit gets leaked only 3 months away from release instead of 6 or more
>>
>>737907358
Its bad because I didn't like it. No further explanation is needed.
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>>737907358
A bunch of fanservice doesn't make a story good. SSE is like the Mario Galaxy movie.
>>
>>737907495
SSE is actually far more substantive with more themes, character development etc than the Mario Galaxy movie. I don't know how this is even a debate.
>>
>>737903369
little mac trailer mogs all of these
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>>737907551
>ROB decides to be good
>Lucas stops being scared
That's as deep as Bowser changing back to a villain in the aforementioned movie.
>>
>>737907436
>The Halberd is just already taken over. Game & Watch just appears in a cutscene.
There was a cutscene explaining this but it was removed from the game.
>>
>>737907551
The only character development I remember from subspace is that Lucas mans up even though he's scared (same shit he goes through in his game), Dedede seems like a bad guy but actually had good intentions (same shit he goes through in his games), and the pokemon trainer catches his pokemon (same shit he goes through in his games).
>>
>>737907690
>ROB is forced to go on journey where he sacrifices two of his own people with each subspace bomb, in order to prevent an even bigger genocide from happening. He tries encouraging his people to fight back against their oppressors but they take over and quickly overwhelm him. He tries leaving himself to die, believing it to be a forgone conclusion, but is convinced to escape and bears the torch as the last remaining member of his kind.
>Lucas, after seeing Ness' brave sacrifice and the courage of Red convinces him to become more courageous themselves.

This is far more substantive than literally anything in the Mario Galaxy movie. There's no story or even any character development in the Galaxy movie either.
>>
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>bomb explodes
>go to generic jungle
>bomb explodes
>go to generic castle
>bomb explodes
>go to generic ruins
>bomb explodes
>hey we remembered this was Smash, here's the zoo from Mother
>bomb explodes
>here's a scene where you watch all the ships fly past lasers and stuff
>it could have been cool to actually play through this segment but LOOK DRAGOON
>ship is a giant bomb that explodes
>do all the levels again
>hey I'm the real boss also here's Sonic who we almost forgot about
le heckin deep substance
>>
>>737901979
It's really unfortunate in my opinion. I know a lot of retards didn't like it, but I honestly found SSE to be really enjoyable. It was good for what it was and I wished something like it returned in Ultimate instead of the mediocre World of Light.
>>
>>737908028
>Dumb greentext reductio ad absurdum
You fucks aren't even trying anymore.
>>
Outside of the invasion part and Captain Falcon killing Pikmin it was just kind of whatever

They didn't even put all the characters in the story I remember Wolf and Toon Link just getting VS battles
>>
>>737907358
It's "bad" because they're asskissers and can only praise whatever is the currently marketed product (or similar in design ethos).
Subspace Emissary is totally unlike anything in the most recent Smash Bros so they can't allow you to make it seem like a positive feature, because then it might seem like Ultimate is lacking something.
It's the same reason discussions around classic Zelda games have changed so much online. They're too different from the newer ones.
>>
>>737908128
Sorry, would you prefer I vomit a bunch of flavor text to sum up an extremely simplistic series of 15 secons cutscenes? Maybe I'll write about how Meta Knight walked through the desert in a meditative daze after the shock of having lost the Halberd, the list of consequences forever growing more and more troubling as he looked for a way to right this wrong.

Faggot.
>>
>>737908146
Wolf, Toon Link and Jigglypuff aren't in subspace at all. You get them by entering doors that only show up after beating it. Arguably you could also consider Sonic to not be in subspace since he shows up literally right before the final boss.
>>
>>737901778
dude this would kill on twitter
>>
>>737908275
If they're "extremely simplistic" then you don't have any excuse for missing the point of the story that hard.
>>
>samus saving pikachu
so cute
>>
>>737901690
The concept is great even if the execution was kinda lackluster. Too bad soccer guy is a homo and refuses to try this again
>>
>>737908187
It's bad because unlike Melee we barely get any locations and enemies from every franchise represented
>Pit starts in fucking Skyworld
>zero Kid Icarus enemies
>Link and Yoshi don't encounter any Zelda enemies
>Marth and Ike just go up against rlan assorted bag of earlier enemies
DK at least fought fucking Goombas and Koopa Troopas after Bowser stole his bananas
>>
>>737908128
>Xhe thinks xhe's worth effort
>>
>insanely good
It was boring and dragged on too long. Then World of Light came out and quadrupled the length. Air Riders has the same issue. Sakurai cannot make a good story mode for a multiplayer focused game.
>>
>>737908028
>>hey I'm the real boss also here's Sonic who we almost forgot about
This was a consequence of SEGA not making up their minds about whether or not they wanted Sonic in Smash until the literal last second. They literally couldn't afford to put Sonic in anywhere else but the very end without making a huge sweep of entirely new cutscenes and progression revisions.
>>
>>737901690
>Why did Nintendo suddenly create this insanely good story for a Smash Brothers game?
Sakurai and HAL put effort into their games.
>and then suddenly never did anything like that again?
He got angry it leaked on YouTube ahead of time and put all the cutscene budget and dev time into the reveal videos for later games, which honestly is for the best.
>>
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>>737901769
Nintendo is infamous for putting mere pennies into the budget for their games, so i actually believe its both the fact that nintendo will pay the bare minimum for cutscenes and that sakurai had to choose between character trailers and a story mode. Nintendo just fucking sucks tbqh
>>
>>737908758
>Sakurai could not be more blatant about his decision
>nobody it was nintendo heckin daddy sakurai dindu
>>
>>737908758
>so i actually believe its both the fact that nintendo will pay the bare minimum for cutscenes and that sakurai had to choose between character trailers and a story mode
But we have documented proof it was him having an unironic melty about YouTube.
>>
>>737902104
Then why they fuck wasnt it a global release?
>>
>>737909063
Wii era Nintendo was fucking retarded when it came to game releases period
>>
>>737907909
Having the cowards Luigi and Lucas be the only survivors with Dedede and be forced to save (half) the cast was kino.
>>
>>737901690
Literally al I want for the next Smash is a SSE or an adventure mode a la Melee but we'll never get it because Sakurai is still anal about YouTube.
>>
>>737908580
World of light at least doesn't try to pretend it has a story. It's a glorified mission mode.
>>
>>737904726
>via silent characters staring dramatically at things with no facial expressions,
Ohhhh youre autistic and retarded. That makes sense
>>
>>737901690
Cause you stupid fuckers kept bitching about wave-dashing and tripping.
>>
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>>737908995
You think a commercial guised as an interview is proof?
>>
>>737910229
He's Japanese, Anon. Japs are notoriously autistic about whenever people don't respect their vision and unspoken social rules.
>>
>>737907495
Both are infinitely better than the shitty Mario Galaxy game, funny that
>>
>>737903369
Beginning of the Sora trailer had me hoping for Chosen Undead.
>>
>>737902515
KYS
>>737904726
You are unironically, and I mean unironically, retarded
>>
>>737901690
because you firthy gaijin uproaded za videosu tsu youtubu
>>
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>I love Subspace Emissary but I would never ever ever play any indie game that gave me an experience like (or better than) it.
>>
>>737903103
>Fucking where
Shiek punching Fox out of his cockpit and the two running towards each other to have an epic duel, only for Peach to calm them down with tea. It read like a fanfiction but it was still cool to see animated.
>>
>>737912260
>Shiek punching Fox out of his cockpit
but that doesn't make sense. everyone knows you do a barrel roll when attacks come your way
>>
>>737913365
Barrel rolls deflect lazers not punches retard
Have you even PLAYED the games?
>>
>>737907358
There's literally an entire page of plot holes.

>Presumably, it is impossible to enter or leave Subspace if there are no rifts. This, however, brings up multiple plot holes.
>No rifts are known to have existed before the story's beginning. This raises the question of how Tabuu was able to bring Master Hand into Subspace to begin the story, or how he was able to mobilize the Army from Subspace onto the Isle of Ancients.
>It is unclear how Dedede learned of Tabuu's nature and Off Waves, given that he would had to have entered Subspace to do so (since Tabuu cannot leave Subspace).
>It is never stated or shown how Sonic ended up in Subspace in the first place. Since he was not trophified by Tabuu's Off Waves, he must have entered some time between the Great Maze's formation and his attack on Tabuu (likely closer to the latter, since he never encountered any other fighters).
>It is unclear how the fighters managed to escape Subspace after Tabuu's defeat, as all the rifts that could have been traveled through had disappeared.
>It is never shown how Mario and Pit moved from Skyworld to the Plain, how Peach/Zelda and Kirby moved from the Sea of Clouds to the Lake Shore, or how Snake got into the Halberd.
>A fighter is supposedly revived from their trophy when another fighter touches its golden base. However, there are a few instances where fighters are shown touching trophies' golden bases, but the trophies don't revive; a few examples include when Wario is holding Luigi's trophy before he gets ambushed by Dedede, and when Bowser is assaulting Ganondorf's trophy in Subspace.
>Duon was formed out of Shadow Bug clones of Mr. Game & Watch. This raises the question of where the real Mr. Game & Watch came from after Duon's defeat, as he only allows the production of Shadow Bugs, rather than being a formation of them himself.
>>
Bump
>>
>>737914526
I'm pretty sure zelda wouldn't be able to deflect a faceful of wing to the face
>>
>>737901690
Because the cutscenes were posted to YouTube and Soccer Guy didn't like that. What a fucking stupid reason...
>>
bump
>>
The SSE's story is so bad like ugh where is the social commentary on Trump and bigot sandwiches? We must be better Sakurais.
>>
https://www.youtube.com/watch?v=jv0UwYIz6no
World of Light mogged by SpongeKINO
>>
>>737910645
Beginning of the Sora trailer made me cum because I have a petrification kink...
>>
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>>737901690
>insanely good story
>>
>>737921926
It is.
>>
>>737901690
Thanks doc
>>
>>737921926
You have to be over 18 to post here
>>
>>737901690
I'll never understand why people liked this so much. I remember playing through it once and never thinking about it ever again. Adventure mode in melee felt more interesting.
>>
>>737910229
https://www.youtube.com/watch?v=K_z28RqWDU4
>>
>>737911705
Name 10 indie games that give you similar experiences.
>>
>>737923947
>posts the commercial guised as an interview(sorry vlog is more accurate desu) like everyone jasnt already seen it
Nigga ur better than this
>>
>>737901690
>insanely good story
subspace was fun but in no way was it a good story
>>
>>737901979
I don't believe for a second that's why smash 4 didn't have a story mode. I'm more inclined to believe he couldn't figure out a way to make another story mode that wasn't just a variation of SSE. I mean world of light basically was too, but it barely had any cutscenes anyway.
>>
>>737925931
It was an awesome story
>>
We lost characters because of Subspace.
https://sourcegaming.info/2015/08/17/sakuraibrawlquestions/
Once I played through it, I never went back. Once I found out characters got cut because of Subspace, I really didn't want it back and wished it never happened.
>>
>>737902359
why were almost none of the in game areas actually based on any games? you get kid icarus inspired areas, and I guess you could argue that the jungle stages were based on DK even though they didn't look like it, but every other area just looked smash original.
>>
>>737926205
Your response had nothing to do with my post
>>
>>737926186
>wolf, toon link, and jigglypuff weren't in the story at all and were unlocked through random doors after you beat the game
almost makes me wonder why they were included at all, considering jigglypuff has apparently been on the chopping block in every single smash game after 64
>>
>>737925862
I went ahead and just put the goalposts up your moms ass since we're moving them anyway
>>
Does no one remember how much of a drag this was to trudge through
>>
>>737926810
Anon, most of the people are talking about the cutscenes and character interactions, the question is if they actually played it on release and not in Project M.
>>
>>737924992
You Are Peter Shorts
>>
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>>737926002
>sakurai gets upset cutscenes were leaked online
>new adventure mode has almost no curscens
It's not that complicated.
>>
>>737901690
subspace emissary story is a guy turning characters into statues. wtf am I missing
>>737902431
yeah somehow Melee’s singleplayer arcade mode was more cinematic. SSE gets old fast. Adventure mode in SSBM has more replay value
>>
https://www.youtube.com/watch?v=zXzrURTTi1U
Do you think this would be better?
>>
>>737924992
Guacamelee
>>
>>737926342
At this point if Puff is cut from Smash 6 I will be surprised more than anything.
>>
>>737901690
>subspace
>good story
>>
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subspace is just "GREAT VALUE" super star without any of the things that made super star actually good.

sakurai is a hack has been who was carried by Nintendo IP's, air riders is proof the guy sucks at making good stories, kumazaki mogs his aspie ass with stuff people actually care about.

it's even more pathetic when you consider he ripped off dark matter/zero-two in world of light but refused to use any new Kirby game as reference material, no gotta put in fucking great cave offensive and jerk yourself off
>b-but air riders had susie
Yeah because they literally recycled the model from star allies, it's clear as day he's bias towards it and I'll tell you why that is, modern Hal is doing much better without him around.
>>
>>737901690
NASB2 Campaign >>> Subspace Emissary
>>
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>>737921538
>>737932769
B-b-b-BASED?!
>>
>>737932301
For me, it's undying disappointment that Kid Icarus was one-and-done with Uprising because Sakurai would rather live the rest of his days refusing to do Smash (and subsequently pigeonholing Nintendo into never being able to make another Smash because it'd be disrespectful to do one without its still-living creator, per Japanese tradition) than allow someone else to use his foundations to continue making something out of an old ass game, simply because he already saw it happen with Kirby and grew bitter that someone was handling his precious son better than he ever could.
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>>737932809
BASED!
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>>737901690
Nintendo would try to shove needless voice acting in and make it gay. The fact there aren't any lines of dialogue in the original and everything can be inferred through actions is what makes the original subspace story great.
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>>737901690
they got lazy. why bother making good games when you can just put out contentless slop like smash 4 and ultimate? people will buy it anyway
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>>737933064
Nintendo are geniuses
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>>737932859
I think it'd be best for everyone if he just "retired" like tanabe, the guy has health problems anyway and it's clear there really isn't much fuel left in the tank with how much he talks about being tired of it, KIU was good for what it is but I think it's for the best that they let that IP slip into the either, let someone else make smash.

if sakurai was still (majorly) working on Kirby I don't think it'd be as popular as it is right now, looking back it 2 decades ago the series was far more niche when he was calling the shots but kumazaki has catapulted it into far greater highs then ever, there's a reason why forgotten land became the best selling Kirby game, the connected lore and improved game play was the key that helped move things from their stagnant position.
>>
You now remember the half-baked bullshit that was Multiversus' story mode.
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>>737933576
Multiversus was 5 years ago, damn
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>>737901979
Why not simply make a game without cutscenes?
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>>737933576
remember when everyone thought that game was going to be the next big game but instead it fizzled out the second it got out of beta?

god that game was a shit show.
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>>737901778
Story in a videogame is like breast on a girl.
Sure you can still play with one without it, but it's better when it's there.
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>>737933734
The biggest fuck up for Multiversus was not releasing on Switch 1 and not locking in game mechanics. Then, they charged a lot for characters and removed all characters unlocked for offline play.
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>>737915931
The Dedede one makes more sense if you played Kirby Superstar or at least read the manual. In that game, Dedede sensed someone fucking up everyone's dreams. So him knowing about Tabuu makes sense at least to me.
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>>737933916
Ultimately it's just because Dedede is Sakurai's fursona, Air Riders had more of this favoritism too by way of Zorah choosing to manifest Noir Dedede because he thought Dedede was the most ideal lifeform out of everyone on Popstar.
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>>737933863
live service is such a fucking meme, corpo's really need to learn that well is dry, hell fortnite is basically in a death spiral these days, it just isn't sustainable.
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>>737933973
Pretty much. But then World of Light sees Kirby being the sole survivor. I chalk that all up to favoritism of the Kirby IP as a whole since it was his baby for a time, so to speak.
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>>737934010
They won't stop because it's still working wonders for GTA Online and gachashit, and as long as those two titans prove it's profitable, they'll desperately claw at the chance to reap some of that for themselves.
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>>737934061
even then there's less and less gacha tards with the advent of coomer AI chatbots
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>>737934010
>>737934061
NASB2 was a box game and flopped for different reasons. That game crashed like crazy at launch.
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>>737932301
Super star was a collection of a bunch of different small games though
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>>737934406
true but essentially it's the same game fundamentally with some slight gimmicks for each (save for the mini-games but those are pretty basic so they aren't worth mentioning)
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>>737901690
Play Subspace Emissary through Project +
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>>737934919
Better physics don't make SSE's shit level design and horrendous repetition good
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>>737934384
The game that cost $50 for 25 characters sold less than the game that cost $60 for 70 characters? How could this be?!
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>>737932301
Air Riders ended up way worse at bias management than Ultimate was, at least Smash had the excuse of having more series to focus on. I'm not giving that bastard another chance.
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Bump
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>>737938181
there was zero excuse for him, like not even a fucking cameo or anything just "oh here's elline and the crystal shard, fuck you"

bet that fuck would absolutely hate neichel, she'd make him have a fucking mental break down if he actually gave a shit/knew about the lore.
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>>737934919
No lol
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>>737901991
>>Every cutscene is pure ass besides the one with the dragoon
ENTER
https://youtu.be/mjqAzqqAvaY
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>>737901690
SSE had a story? I just remember it being a bunch of loosely connected platforming and beat-em-up sections.



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