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>"Developers today are too lazy and lack creativity."
Was he right?
>>
I thought that was RozeMMO then I stopped caring as soon as I read it
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>>737976160
He's always right go go toxic positivity.
>>
>low effort engagement-bait to for generic JBlow thread #995493582349589342543
nah i'm good
>>
What was the last original game?
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>>737976160
Batista has never been right about anything in his life.
>>
>>737976160
I'd say that it's because the technology and tools have increased exponentially in complexity. Back in the day it was easy to take risks and try new things because you coded everything in basic, or like the PICO-8 where you don't even need to worry about object orientation bullshit and there's Global variables.
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How many times Soulja gon tell em?
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>>737976160
That's pretty fucking rich coming out of his mouth considering what he has made is all unoriginal lazy shit.
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>>737976160
>says the guy who hasn't released a new game in over ten years
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He says while needing many years to make a block puzzle game.
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>blow fan made a compilation video of ol' jonny blow calling clip channels leeches
>it's the only video he left the little bumper off the end where he asks people to donate to his kofi
what a pussy
>>
>>737976160
Yes he's right but like >>737976341, >>737976551 and >>737976445 said, he isn't exempt from that critique as well. His most famous game is just Super Mario Bros. with a gay 2010s indie twist about you being the monsters and time manipulation that the Viewtiful Joe and Prince of Persia games did and realized far better than he ever did.

>>737976285
That's not the case. There were a lot of creative games in the AA sphere during the 5th, 6th and 7th gens when you had to use object oriented programming to make games effectively rather than doing some retarded coding hipster bullshit where you focus on your language and not what you want to do and the hardware was very complex.

It has everything to do with investors and publishers wanting games to be more and more homogenized and essentially betting their games are going to be the new hot thing, even though the game they're making is a straight up unnecessary remake/remaster or just copying a more popular game but worse. Despite the tech being there to create very creative games, most people don't utilize it and just make the most generic shit ever.

Most games in the past 15 years are just 7th gen games with slightly better graphics, more intensive hardware requirements and large filesizes due to a lack of optimization.
>>
>>737976160
I wouldn't say they're lazy, but they're extremely unproductive.
>>
dude looks like an oblivion npc
>>
I'm not sure if it's that devs lack creativity or simply a result of teams of devs sharing a creative vision no longer really being a thing for the most part. Niggas get hired to shit out assets, game is shipped, niggas get fired, repeat.
Games are too expensive to make now for them to able to afford having a full team that works together project after project, that start with a shared vision and the development process is about solving problems and arriving as close to that vision as possible.
Even in teams that are exceptions to this you can still feel this influence. You're not the lead programmer of a game anymore, you lead the R&D Division of the company and you only work on tools 9-5. You're not part of the team actually making a game anymore.
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>>737976160
creative games dont have mass appeal. for example: void stranger
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He's right but he's also never made a good game
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AIN'T NO POINT TO DA GAME
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>>737976160
This mugshot makes him look like a photorealistic City 17 citizen.
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>>737978202
Because sokoban is so fucking fresh.

Also, a lot of the puzzles in Void Stranger boiled down to 'you better have screenshotted every fucking level so far, faggot'.
>>
>>737976160
>lazy
>last game he made was... let's see... TEN YEARS ago.
TEN. YEARS.
ONE
FULL
DECADE
>>
>makes a sobokan
He should invent minesweeper next, or sudoku
>>
>>737978194
Yeah, but the lack of productivity is widespread. Indie developers are taking 4–5 years to make clones of games that used to be made in 6 months back in the day.
Even amateur projects made by a single person, like erotic visual novels, take years just to get an update with half an hour's worth of reading...
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>>737978561
match 3
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>>737976160
the bong genes run strong on Mr. Blow
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>>737977689
>Most games in the past 15 years are just 7th gen games with slightly better graphics
how the fuck could you possibly say this unless you only pay attention to games that have 9 figure budgets?
>>
>>737978683
He looks more like that retarded podcaster that millions of Americans lick the dick of.
>>
>>737978561
I don't know how his Sokoban works, but it's still possible to create good, original Sokoban games.
For example, I've imagined one where the blocks have functions, such as transmitting power or cutting off power, etc. So you'd have to push the blocks to create logical systems, operate moving objects on the map, etc.
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>>737976160
Loved this guy in Boardwalk Empire. Didn't bother watching Adolescence though.
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>>737978702
Because most indie games are also quite derivative. Legitimately, the only indie game I've played that was unique was Fight Knight. Everything else is a clone of old JRPGs, Undertale, a Doom clone or other older FPS, a 5th/6th gen platformer or some other genre that's been "solved" for literal decades now. For fuck's sake, now we're getting Cuphead clones in the form of that mouse detective game and some rougelite game that looks like something John K would make.

While I will say that it's better than AAA gaming in that it costs less, indie games are just as derivative for the most part.
>>
>>737978551
He spent 27 million dollars on this game. It has its own engine.
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>>737979050
Most games in general are derivative. Only .01% of games create their own new genre, everything else is just another entry in a genre and it's pretty much always been this way.
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>>737979050
That was a copy of DrinkBox's Severed. Done worse. Even then it's just real time Wizardry.
>>
Yeah, I think that's inevitable when you "democratize" game development and lower the barrier to entry to the point where there almost are no barriers.

If the barriers to entry were high, the only people making games would be the ones who are super passionate about it, so they care enough to dig in deep and overcome those barriers.

But since there almost are no barriers, the space is overrun by social media leeches who don't even like video games and just see it as a way to earn social clout.
>>
>>737976160
>Sokoban dev
Making sweeping statements like that about an entire culture of games really reveals how out of touch these people are. If you look past the crusty layer of clones and bandwagon-ers, there's still loads of quality games out there. Hell, even if they arent wholly creative, there's still good shit.
Writing your engine from scratch doesn't prove you're smart, it means you think you're a big enough deal to reinvent the wheel, when everyone else is quite happy using what works.
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>>737976160
Only if he is including himself in that statement.
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>>737979359
Yeah everyone is quite happy with garbage that looks "retro" but can't even run on a machine that's older than 5 years. And then you faggots bitch about optimization not being a thing.

Sounds like you're just speaking from a selfish developer's point of view, with no respect for the actual medium of video games and no pride in your work. I think that's inevitable about sums up the modern "indie game" scene.
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>>737976160
Head like a fuckin orange
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>>737979507
>garbage that looks "retro" but can't even run on a machine that's older than 5 years.
What the fuck are you talking about?
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>>737978739
Yeah, you can do such things, but that's built upon the chassis of sokoban. So in the end it's about pushing objects in a constrained level so they are on top of certain tiles. At what point is a game iterative from another game and what point is it considered original when it's foundation is that of an older game?
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>>737979576
I don't know. I just made it up, assuming there was a well known example. Now I feel foolish. Uhhhhhhhh shit um Bloodborne PSX Demake? There's no way that shits running on a real psx! Hah got em
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>>737979110
Yes, but indie games will straight up copy story beats, mechanics and the overall flow of older games. I don't mind games copying other games. Nier Replicant is my favorite game of all time and it's literally just a pastiche of Ocarina of TIme (another favorite of mine) with more mature themes. I just hate it when games just straight up copy shit and don't bother to actually make the game unique in any way, which is what a lot of indies do.

>>737979172
Not really. I'm looking at this Severed game and you stay in place while attacking and counter and dodge by moving the camera, which is not remotely like Fight Knight where movement is just as important as actually attacking in the combat screens. It is like real time Wizardry, but it's also a lot like first person Mike Tyson's Punch Out. The guy that made it also said it was influenced by God Hand too and I can kinda see that DNA in there too.

>Done worse.
I liked it. Everything about the game was fun, the mechanics were well explained, the story and characters were enjoyable and it runs on a literal potato. It's a perfectly good game. Not the best game of all time, but it's not bad by any stretch.
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>>737979507
No, just someone who plays them. I'm talking purely from the perspective of someone who just plays games.
> And then you faggots bitch about optimization not being a thing.
Don't project on me. Of course it's shit when games are poorly optimised. I just don't get how Jblow gets off with making nothing but the most generic shit possible then going "UGH ACTUALLY IM VERY SMART AND AN AUTEUR LOOK IVE MADE MY OWN ENGINE!" Hell, i dont get why people like you come in and defend the man
>>
I don't even care if indie games are original, I just want them to be good. It's so crazy that indie devs can't ever focus on that, their main focus is on literally everything else from discord servers to kickstarters and what hot political takes they're going to post on twitter. Just make a fucking good game.
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>>737979818
Oh yeah? What do you make? Poop every day? Hahahahahahahahahahahahahahaha
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>>737979731
>indie games will straight up copy story beats, mechanics and the overall flow of older games.
there are so many fucking indie games out there. just making vague statements like this is retarded, there actual popular indie games that you could use as examples
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>>737976160
Yes, it's all jeets copypasting previous games.
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>>737976160
Heres the thing, blow just happened to make a game at the start of the indie game boom. His game was without a doubt the worst of the games from indie game the movie. The Witness is interesting, his next game which hes spent over 10 years working on looks like shit honestly.
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>>737979852
I do but thats irrelevant
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>>737976160
ANPTTG
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>>737979359
>Writing your engine from scratch doesn't prove you're smart
If anything, it proves you make poor business decisions. There is no way on Earth that UE5 wouldn’t be a better engine for dev time.
>>
I think it's more like they lack the safety net to be creative
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I really wish this place stayed dead after the hack but the CIA niggers would never allow that
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>>737979896
>steakmund just released another hit game, selling a million in less than a month
>after over 20 million dollars spent, blow is finally a year away from releasing his block pushing game that nobody gives a fuck about
>>
WHY CAN'T I BE A GOOD PROGRAMMER???
ALL I WANTED IN THIS LIFE WAS TO GOON AND TO BE A PROGRAMMER I LOVE COMPUTERS
BLESS ME BLOW, WITH GOOD STRUCTURE PROGRAMS AND LONG LINES OF AMAZING CODE
>>
>>737979818
Yea I don't know I think I'm just annoyed by the "reinventing the wheel" rhetoric when it's clear to me most people are just parroting that without having thought seriously about it.

In the first place, making a game without using Unity or whatever is not the Herculean task internet people pretend it is. Back in the day, sure, you needed to be a rocket scientist to do that. But now, it's never been easier, and if you have some experience, there are some genuine reasons why you might not want to use Unity or something. How far you do or don't go down that rabbit hole is your own choice and preference.
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>>737976160
Haggered
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>>737976160
I will consider his opinions if his vaporware language ever actually releases
> uuhm anon actually if you suck his cock for a few months he will already consider letting you use it
fuck off faggot
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>>737980009
You can just use chatgpt now, even engindev is a solved problem.
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>>737980065
I WANT to use these hands to write every line of code. Just like the great ones before me. after that i can use claude code
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>>737980053
I don't know anything about his language other than the name, but it better be the best thing since sliced bread, with how much shit he talks.
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>>737980009
just code for 10000 hours and you'll get good eventually
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>>737976160
WHOOOOOOOP
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>>737980107
Then do it. Who's stopping you? Are you shitposting? Fuck you're shitposting. Why did I engage.
>>
>>737979078
engine? it has its own fucking programming language
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>>737980005
>Super Meat Boy, The Binding of Isaac, Mewgenics
against
>Braid, The Witness and whatever the fuck this new game is
Here's the thing, I only named McMillen's super successful games, he's released about 3 times the amount of games than Blow but I guess you could say they are less "intelligent" games.
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>>737976160
I know the kind of games he likes to put dozens and hundreds of hours into.
Guy whines about other devs and how everything is low quality then plays Tarkov all day
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>>737979948
his goal is to make a programming language, not a game, or even a stack of cash (he already had that). you confuse the means and the ends.
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>>737980017
Ok, how about a different analogy. Imagine instead of just taking a car to the next city, you INSIST on walking and as you're walking you shout out to every car passing about how they're so lazy and living such bland uncreative lives. When you finally reach the next city, you demand everyone stops and claps at your achievement, and instead of judging your journey by the usual metrics like how long it took, you insist on being judged differently.
It's the attitude more than anything.
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>>737980161
IM NOT SHITPOSTING DUDE
i just can't make my code work after hours of toying with it. It just won't do shit. I can't solve any complex problems! I'm just frustrated and sad
>>737980128
the last part is an illusion
>>
He's ugly and i don't listen to ugly people
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>>737980320
>plays Tarkov all day
Is he actually capable of playing it without complaining about reflections and transparency being implemented wrong every 10 meters?
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>>737976160
>pushing the medium forward
>with a block puzzle game

He's literally the most egotistical and delusional man in gaming and all of tech in general, I seriously wish I had the level of self delusion that he had like I genuinely want to just turn off from reality and exist in my own bubble where everything I say is right and I just push on without any doubts or fears.
Is his game even out yet? It can't sell more than like 100k copies at the most right?
>>
>>737980370
I don't know, that just sounds like people are projecting their own experience when they say that. Let's put it another way: no one is really saying you have to make an engine, even people like jblow have basically said "if Unity works for you, then use it."

And you have a whole indie dev internet community hugbox affirming your decision to use Unity. No one gives a shit.

The problem is when you then go on to basically attack the idea of anyone daring to not use Unity, implying that everyone is going to fail and not do anything good with that, and that it's a waste of time and there are no valid reasons, and so on. And you're just propagating mediocrity when you say that. All the while ignoring that, not only is it possible to make a game without Unity since people have been doing that since the dawn of the medium, but also
1) Doing so has very real and tangible benefits, ranging from learning/education/curiosity, to real world independence and self-sufficiency, which is a powerful thing, and
2) Doing so keeps getting easier and easier with each passing year, allowing you to go as deep as you do or don't want to go, gluing various frameworks for the shit you don't care about or going full autism and doing everything in assembly code.

My point being that you're just lying to people and denigrating them when you tell them that they're wasting their time, and you're doing so because it makes you feel comfortable with your own decisions. But that's just how people are on the internet and idk why I bother since you'll never concede these simple facts that some people can and may even want to be independent and knowledgeable about the things they're doing.
>>
Bros I have an idea. What about a sobokan, but with sexy anime girls, some with big tits, some loli coded, doms, subs, a bit for everyone, and a killer soundtrack.
>>
>>737976160
Blow’s next game will fail regardless of quality because he is vaguely right-wing. The press and modern audiences will spit at the ground at every mention of it.
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>>737980975
Cockoban
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>>737980975
you'd probably sell more copies than Order of the Sinking Star
>>
>>737976205
woah grifter who has never ever made a successful game has better opinions that industry veterans? Thanks for telling me this where can i sub to your blog
>>
Jonathan Blowjob
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>>737980981
lol cope
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>>737976160
>as he plays some shitty solitaire game for 10k hours
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>>737980763
Nobodys attacking people for not using unity. The issue is Jblow acting like hes an authority on what other people are doing creatively.
If people want to use unity, fine. If they want to do stuff from scratch, cool. They just dont fart down peoples throats and act like theyre gods gift for doing so (like Jblow).
Its not a waste of time t do what youre saying, but it doesnt make Jblow less of an asshole.Again, the issue is attitude, not actions
>>
>>737981336
I mean if you spend some years in the industry doing industry things, then you do have some authority to give an opinion. And that's what you're doing right now, giving an opinion. There is almost zero difference between what you're doing and what you're accusing, you just have a different stance.
>>
>>737980981
it will fail because that type of game generally doesn't sell well. It doesn't help that it doesn't have a great aesthetic going for it like The Witness
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>>737981117
What the fuck are you talking about retard, they just look alike. Are you the person in the OP? Why the fuck did you take it personally?
>>
The Witness was an amazing game so I wish Blow all the luck with his next endeavor.
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>>737976160
He's half right, as all indie devs with opinions are. Triple A and major publishers will always chase whatever is popular, it's always been the case. But Indie devs are more creative now than 10 years ago, absolutely. I think the smarter point is that more devs need to put effort into their engine, and not just go cookie cutter out of the box unity or UE. I believe the narrowing of game concepts and creativity is due to most developers building within the confines of the engine they pick, rather than understanding it and expanding the limits.
>>
>>737981602
Nah it's not even about the engine. Indie games are kinda just a product of the internet culture that they're born in. All the developers watch the same tutorials, follow all the same design advice, and in the end they end up making similar games, because they're trying to optimize for engagement by copying something that was successful for someone else. That's what it is.
>>
>>737976160
Name one thing hes said that was wrong
His elden ring review doesnt count
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>>737981693
So which games are mewgenics and blue prince clones of?
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>>737981742
I'm responding to the general complaint. I'm not claiming every indie game has the same problems.
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>>737981738
Dude you're just repeating propaganda
One guy edited some clips when he first started the game and was grumpy, ignoring that he then proceeded to play it for like 60 hours
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>>737976160
Might be. He personally would profit from being a bit lazier and just using something that works instead of trying to reinvent programming languages.
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>>737981808
Most of everything is always shit, general complaints like that are dumb because at no point were the majority of games good.
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>>737976315
Anon, Mr. Blow was merely saying that he thought he would feel a connection with the people who enjoyed the game, but only saw a retarded monkey making noises when looking at Mr. Boy's video.
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>>737981916
the worst part is no one is going to use it besides him. So its a complete waste in the grand scheme, just like Terry Davis's OS
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>>737981918
I'm responding to the complaint that indie games are limited by their engine. I posit that it's false and they are more limited by the social dynamics of being involved in the surrounding internet culture. If you think you're making some grand revelation by repeating sturgeons law, then you're not following the conversation chain.
>>
this guy spends all his effort in the wrong place, nobody gives a fuck if you make your own programming language from scratch if all it does is run uninspired dogshit games that could have been written in python
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>>737981518
lol kys nigger retard never ever reply to me again and go back to eating Cheetos and playing "mmos"
>>
>ok WHY ARE THEY TALKING ABOUT ME ON /v/ AGAIN
>*long pause*
>YOU'RE NOT SAYING ANYTHING WHEN YOU MAKE A THREAD ABOUT ME ON 4CHAN OK IT'S COMPLETELY SUPERFLUOUS
>*eats nuts from bowl*
>IT'S AN OUTDATED SITE BUILT WITH JAVASCRIPT OK THEY USE JAVASCRIPT
>*looks through jai code*
>*tries to make an edit*
>*slams keyboard*
>I'm done with windows
>I'M DONE WITH WINDOOOOOOOWS
>IF YOU'RE USING JAVASCRIPT YOU SHOULDN'T BE USING JAVASCRIPT. GO MAKE A NEW SITE WITHOUT JAVASCRIPT AND THEN TYPE ABOUT ME. YOU'RE SITE IS POORLY DESIGNED. IF YOU WANT A SITE THAT ISN'T POORLY DESIGNED, DON'T USE JAVASCRIPT
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>>737976160
>greatest living programmer
>only his way is correct no others
>anything anyone else does sucks
Over 10 years to make a game that already exists and looks like it is from 2015
>>
This dude made one mediocre game, got dunked on by Soulja Boy of all people, and has been seething about it ever since. For fuck’s sake, even Toby Fox and Scott Cawthon made massively successful franchises as indie devs and you don’t see either of them going on pseudointellectual rants about game design
>>
>>737982041
The game isn't even the point desu
The programming language is the main goal, with the game being a kind of proof-of-concept for the language and the engine even being released open source for free to show off what you can do with the language.
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>>737982253
Damn, you got super ass pained over nothing.
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>>737978719
Sounds like this bong got triggered by the comparison. Bit sad, innit?
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>>737982387
>Soulja Boy liked the game
>jblow darees to have opinions about game design, which is one of his favorite topics
>anon is big mad
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>>737982329
its too real.
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>>737982398
It will not be released open source for at least 5 years or more, he has said this on stream
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>>737982530
wow i got deceived
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>>737976160
you can ask any of the vets nu-devs can't take any criticism and have a physical aversion to code review
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>>737979050
That's a you problem. Noita, YOMI Hustle, Fractal Block World, UFO 50, there's lots of unique indie games doing stuff that's never really been done before.
>>
Also hardly anyone talks about game design past surface-level shit like "you gotta have a game loop bro!" So I appreciate rare voices like his and some other people I have heard talk about it. There is surprisingly very little discussion about it, even on youtube, where most of what you'll find is the aforementioned superficial shit.

Here's a pretty good talk on game design that you pretty much never see, and of course it has to be by the schizo japanese guy who wears the funny mask because normal people are too busy talking about mobile monetization or whatever the modern equivalent of that is:
https://youtu.be/SQxhyHMUJ74?si=xzezbNzoBYiBFGO4
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>>737979078
you know what else has its own engine? the Ford Pinto.
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>>737978397
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>>737983386
Oh yeah I remember he's even said he can't see the apple lol
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His new game is going to bomb so hard. I love Sokoban but his game looks uninspired as hell. He literally just copied the mechanics of 4 other free games. Lazy as hell.
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>>737983473
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>>737982743
Huh, so the video is about storytelling and meta elements in games? A bit weird I guess, but if that's what you want in games, then you do you.
>>
>>737982743
>Also hardly anyone talks about game design
Because (good) game design is like (good) writing.
You can learn the theory and follow the rules, but truly great stuff is something you have to be able to intuit.
So it's then tedious to have to articulate intuitive things to other people.
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>>737976231
Crimson Desert circa like a week ago
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>>737980009
It took me thousands of hours to become mediocre at it. Pick a hard problem and solve it.
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>>737982253
Holy fuck you actually started pissing blood because you're illiterate. That's embarrassing for sure
>>
The problem is since the hobby was flooded by third world retards anyone with half a brain who used to work on games instead got hired at quant/ai dev places and are making infinity money compared to passion projects for other nerds that games used to be.
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>>737976227
good enough to replieded :)
>>
>>737986151
You sound mentally disabled.
>>
>>737982467
A lot of anons were fooled by the documentary, which seems to imply Blow was "crying" about the soulja boy interview even though he's not even specifically talking about it or crying about anything. That's the power of editing I suppose.
>>
>>737985007
Not quite. He starts there to set up and illustrate weird things you can do with games. Meta maybe, but not necessarily.

Most interesting to me is what he refers to as, "the gray area between what you can and can't do in games."
>>
>>737978683
>>737978719
I also thought it was Joe rogan. Dude doesn’t look British at all. I think you just think that because he’s bald with stubble
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>>737982329
I load a good laugh, ty anon
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>>737978719
>>737987319
you two may be faceblind
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>>737976160
why is he turning into a mexican?
>>
>>737983530
I love how he doesn’t even have to believe aphantasia is real (because the studies behind it are weak) but he does anyway, I suppose so he feels more like a special snowflake?
>>
>>737987292
I think we have barely began to scratch the surface of that gray area. That we have still mostly only explored meta elements of gameplay and subversive storytelling seems to imply that there is still a whole world of creativity to explore.

>The universe itself has an unlimited supply of generosity and surprise built in, and as designers we only need to keep our eyes open to what is here.
-2pac
>>
It's actually quite impressive that Jonathan not only created his own programming language, Jai, but has also been creating a framework and game utilizing that language.
Not an easy feat. I think his language and games framework will be seen as revolutionary to the industry, even if his initial game is relatively simple. It's really perplexing to me that people are conflating the game's simplicity with everything else he's doing. Not every game has to be groundbreaking to the genre, like The Witness, which you should buy it and give a try if you haven't already.
>>
Everyone pointing out he's making a Sokoban game as some sort of gotcha that he isn't creative are being too dismissive
He's making a Sokoban WITH Forspoken-esque dialogue, get it right
>>
I thought he looked more like Bautista
He should change his name to Autista
>>
post the pic of him sad
>>
>>737982670
Yeah and as it turns out they're just not that great. UFO 50 in particular isn't even creative, it's just a lot of little retro games.
>>
>>737976231
Hate on it all you want but Pragmata was pretty original
>>
Jonathan Suck be like: Developers today are too hard working and creative
>>
>>737976205
i thought the same kek
>>
>>737976160
The fact that Crimson Desert is the last game in the last decade that even attempted to have additional systems past the first 10 hours of the gameplay experience is a bit offputting.
Meanwhile everything is a copy cat with one change.

Dark Souls with a lamp
Nioh but no stances
Crafting slop but your ship combat is left clicking once in the direction of the enemy every 12-14 seconds
Shotgun Roulette but it's pills
Might and Magic spiritual success #3 but you've got a super gauge!

Always always with no additional system beyond the primary gimmick, and the system itself is extremely simplistic.
There is next to no surprise playing the modern game
>>
>>737976160
game devs have no balls or willpower. they dont make bold decisions and are literal slaves. same for directors. they are probably all bossed around by retarded boomers
>>
>>737988086
Sokoban can be creative, but he just ripped off other people's games. Like ACTUALLY ripped them off, literally.

https://sites.math.washington.edu/~ostroff/puzzles/Heroes_of_Sokoban.html

https://silverspaceship.com/promesst/

https://alan.draknek.org/games/puzzlescript/mirrors.php

https://alan.draknek.org/games/puzzlescript/skipping-stones.php
>>
>>737983386
not being able to picture an apple is one thing but I feel most sorry for the people who can't hear a song in their head. that's just truly unfortunate.
>>
>>737976160
Yes. Take a look at steam, 99% of the games on there are shit imitations of 30-35 year old Japanese games.
>>
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>>737983386
>>
>>737988560
HAHAHAHAHAHA
>>
>>737978202
>Generic anime art style
>Le retro aesthetic
Very creative and original.
>>
>>737987560
I have no issue believing that aphantasia is areal condition. The human experience is not monolithic, it can be reduced/restructured by messing with the brain. Some people being born without the ability to visualize isn't that crazy of a concept.
>>
>>737978739
>I don't know how his Sokoban works
It's a 3D Sokoban with a handful of mechanics based on 4 existing Sokoban games (Heroes of Sokoban series, Mirror Isles, Skipping Stones to Lonely Homes, and Promesst series), but a LOT of interactions between them. It's going to be like A Monster's Expedition and Isles of Sea and Sky, but bigger and more varied.
>>
>>737976160
YOOOOOOOOOOOOOOOOP
>>
>>737982670
>Noita
Based on a game from the 90s that was also a side view 2D game with a destructible pixel environment.
>UFO 50
A collection of pseudo-retro games all based on actual retro games.
>YOMI Hustle
Based on those stick figure fighting animations. Also, turn based combat is not new, either.
>Fractal Block World
Minecraft.
>>
>>737980604
>Is his game even out yet?
Supposed to come out this year.
>It can't sell more than like 100k copies at the most right?
It can. People who liked The Witness will probably buy it. Also, it just looks like a very polished and large puzzle game.
>>
>>737976231
there's plenty, starsector, project zomboid, barony, peak, elden ring, barotrauma, aneurism IV, lethal company, quasimorph etc
you just need to look for indie titles or rare triple a studios that haven't gotten shit yet
>>
>>737995619
>elden ring
You can't be serious. I love Elden Ring, but come on, now.
>lethal company
Phasmophobia.
>peak
Lethal Company.
>>
>>737976160
Johnathan Blow and Phil Fish are the reason i have a bias against all indie developers regardless in general. I've always hated them and he's apart of that equation. Ever since i watched Indie Game the movie and heard the shit he was saying i vowed to hate this development scene from that day forth.
>>
>>737995893
>he's apart of that equation
>apart
Checks for the average JB hater.
>>
>>737976160
this guy is way too uppity for someone who owes his entire career to getting a lot of buzz on xbox live before anyone else
>>
Don't care if Jblow is a douche
The Witness is a masterpiece
99% of sokoban games have yet to be created
I will play his new game day 1
>>
>>737995925
>jblow getting depressed over his Braid review scores being 10/10s
What Marcus beer said was right about Johnathan and Phil. They are “tosspots,” “wankers,” “arseholes” and “fucking hipsters.
>>
>>737976160
He's the prime example
>>
>>737996250
>Has no actual criticisms and resorts to insults
Yeah, low iq people do that.
>>
anyone could tell you that
>>
There is exactly one reason for a video game to be 'inspired' by another video game, and it is
>as i was sitting in the back of my parents car reading the back cover of the case, I imagined a brilliant world in which all of this occurred. As we came home, I raced to the TV, put in the cart, and was met with disappointment. The game before me was nothing like the game I had imagined. From that day, I endeavored to find that experience which my child heart dreamed of, and when I could not find it, I instead sought to create it.

Every game that is summarized by its own creator as [5 million seller] meets [10 million seller] is TastyKakes in video game form
>>
>>737977689
The commerce guys are at fault, yes, but the devs are also overly queer and that has a lot to do with it.
>>
>>737996250
I don't really give a shit. I like their games. I only dislike Phil Fish because he canceled FEZ 2 over a Twitter argument.
>>
>>737988560
Its Vanquish in close quarters with a hacking mini game
>>
>>737989613
He licensed them moron.
>>
>>737976205
I thought it was Dave Bautista
>>
>>737995272
>this is not an "original game" because it's based on a "concept from a completely different medium"
I hope you are not the original poster because you deserve to be smacked around.
>>
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>>737996040
This.
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>>737996330
>is TastyKakes in video game form
I don't know what this means.
>>
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>>737976160
This nigger spent 10 years making a sokoban game with an artsyle straight out shitty mobile games from 2012 and then complains about creativity.
Blow is a fag.
>>
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>>737999204
I don't remember mobile games in 2012 looking this good.
>>
>>737996359
He was never working on FEZ 2.
He was trolling Twitter before he left.
>>
>>737988405
Mini&Max is the most innovative and creative metroidvania ever made.
>>
>>737995272
You could just say everything is a copy of Mario or Adventure, because you roam around in a open game world. Everything has to be built up on what came before, the point is that they did something outstanding with it.

Fight Knight is a really odd choice for "innovative" too, I don't hate the game or anything, but come on now. It's just some first person action game. I'd put a million games over it in innovation.
>>
>>737976160
>makes a sokoban
damn, devs today really are lazy
>>
>>737996678
It's not Vanquish you fuckass
>>
>>737976315
soulja boy would love project nortubel
>>
>>737999678
Making your own programming language, then an engine with it, and then a non-trivial game with it is the opposite of lazy.
>>
>>737999410
>Mini&Max is the most innovative and creative metroidvania ever made.
wow you have a ... le overworld?
>>
>>737976160
Braid is literally
>what if Mario was a Milennial
I don't want to hear about "creativity" from JB
>>
>>738000835
The time mechanics were really creative. I just wish more what done with them.
>>
>>737976160
Why does he look so weird
>>
>>737976231
The witness is one of my favorite games of all time.
>>
>>738001015
Like what? I feel like he explored them pretty fully.
>>
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>>737976231
2019, when Kojima introduced the Strand genre.
>>
>>738001665
Years of stress of idiot wannabe programmers asking him questions.
https://www.youtube.com/watch?v=CgdKYBqe6QA
>>
>>737988560
dead space but escort quests and melee
>>
>>737976160
>waaaah waaaah why can't I pay a dev 60k
fuck this POS
>>
>>738002667
I don't think I've ever seen a more "didn't play the game" post.
>>
>>737976231
Blue Prince.
>>
>>738003972
>Real-time Myst/ La Mulana with rougelite mechanics and none of the charm
Lmao no.
>>
>>737976160
more like jonathan blows
>>
>>737988560
agreed. I haven't played an engaging TPS in years, felt very refreshing
>>
>>737995272
>Turn based combat is nothing new, your game is unoriginal
>Real time combat is nothing new, your game is unoriginal
Uh I’m sorry my feeble human brain cannot invent new laws of the universe that are physically impossible in reality
>>
>>737980604
I saw the trailer for it on the VGAs and all the pretentious story dialogue layered over the goofy and childish looking gameplay just created the most hilarious tone disonance
Blow is absolutely delusional, to the point he berates his team for being slow when theyre the ones learning his stupid language and learning how to use his engine
Hes absolutely the most retarded project lead and will bankrupt his studio
>>
>>738006813
Yeah, the trailer is bad. But the puzzle quality and graphics will carry the game.
>>
>>737976160
>tried to force ludonarrative dissonance, which despite overall failing still manages to shit up discourse
>was genuinely unable to come up with a reason why a character might be able to shoot someone and have a normal conversation afterward
>got btfo by a rapper
>too stupid to cut a vine and blamed the game for it
I wouldn’t trust him to create a connect the dots picture
>>
>>737976160
Literally who
>>
>>738007256
>>tried to force ludonarrative dissonance, which despite overall failing still manages to shit up discourse
>>was genuinely unable to come up with a reason why a character might be able to shoot someone and have a normal conversation afterward
>>too stupid to cut a vine and blamed the game for it
What are you talking about?
>>
I got the leaked version of Jai from last year and have been slowly going through the how-tos. I saw his presentation on debugging and visualization tools. So far I'm very convinced. Can't wait to switch to it from C++ and finally enjoy a proper language. They're only just adding compile-time (only!) reflection. Can you believe it?
>>
>>738007256
>>tried to force ludonarrative dissonance
But it's a valid complaint.
>>
>>738007412
The term ludonarrative dissonance was invented by him using the example of someone shooting a character and then being normal afterwards, which he claimed was an impossibility that inherently reminds someone they’re playing a game.
The vine example was when he was genuinely unable to get past the green path in hollow knight without being told about the hanging slabs, which he called bad design because he didn’t realise they weren’t part of the background.
>>
>>737976160
>"Developers today are too lazy and lack creativity"
>spends 10 years making a sokoban with mobile game visuals and Concord dialogue
>>
>>738007597
But a shit term that plagued discourse for years afterward, mostly because him trying to sound smart by calling it something other than gamenarrative meant that nobody knew what the fuck it meant, since ludo isn’t a common enough loanword to make it an intuitive term.
It also was used poorly even in the example he gave.
>>
>>738004652
So it plays differently and has different mechanics, but it's totally the same because puzzle games have existed before?
Yeah games can't be original, just look, it uses controls and plays on a screen, been there done that
>>
>>738007627
>The term ludonarrative dissonance was invented by him using the example of someone shooting a character and then being normal afterwards, which he claimed was an impossibility that inherently reminds someone they’re playing a game.
I do agree that that's a silly example, but dissonance between gameplay and story are something that many games are guilty of. I'm glad that he came up with that term. Didn't even know that it was his, actually.
>The vine example was when he was genuinely unable to get past the green path in hollow knight without being told about the hanging slabs, which he called bad design because he didn’t realise they weren’t part of the background.
It's been a long time since I've played Hollow Knight, and I didn't get far in it, but I can imagine this being an issue. I've certainly had similar experiences in other games.
>>
>>738007736
>Brings up Concord out of nowhere
I fucking hate Sony for what they did to video game discourse.
>>
https://www.youtube.com/watch?v=IdpD5QIVOKQ
>>738007736
Is that the only thing you know about what he's making?
>>
>>737980113
There's a 99.5% chance that his "new and better language" is going to be exactly like all of the other ones.

A C# clone that's worse but it compiles 2% faster.
>>
>>738007973
>Is that the only thing you know about what he's making?
Did you honestly expect more from the average /v/tard?
>>
>>738008050
lol, I guess I shouldn't
>>
>>738008017
>but it compiles 2% faster.
This 300,000+ line game compiles in 2 seconds. Also, it's objectively not a C# clone since it doesn't have garbage collection.
>>
>>738008130
That's the "worse" part.
>>
>>738007514
Who cares? I feel like faggots like you that focus on languages rather than projects don't actually make anything worthwhile and don't realize that unless you are dealing with an actual kiddie language like Scratch or QBasic or are doing something like making a scripting language do something that is outside of its realm, like hardware stuff for example, all languages are basically the same and it comes down to preference.

It's the same reason why most tech communities don't actually make anything worthwhile yet they piss and moan about the most minute flaws of a language most people either deal with or don't care about at all.

>>738007897
It's poorly designed game that tries and fails to mix and match puzzle gamesplay with rouglelite mechanics and failing to do either well.

You can't have a randomized puzzle game and expect it to be good. The whole point of puzzle games is that they are deterministic in terms of their solution and the way that they're solved.

Rouge-style games are meant to be random and have as many solutions to a given problem as possible. You can design a section of a game with both principles in mind, but not an entire game unless you want a subpar product like Blue Prince. Why do you think most rougelikes end up being either turn-based or action RPGs rather than Myst clones.
>>
>>737979050
>Cuphead clones in the form of that mouse detective game
Artstyle and presentation have nothing to do with gameplay, retard.
There are tons of indie games on the market that never found modest success because marketing a weird niche game is fucking hard to get traction for.
Making something wholly original is hard, not even the AAA space does it very often. Almost every game in existence will be somewhat derivative, but its up to you to identify what combinations of mechanics and systems would be personally appealing.
>>
>>738008017
>>738008159
https://desuarchive.org/g/thread/106051377/#106077531
try it for yourself, fag
>>
>>738007905
Outside the pretentious name, the problem I have with it is the fact it was unnecessary when gameplay/story segregation existed and encompassed that facet of games already.
I won’t blame him entirely for the people who took it and immediately misused it for clicks, though.
As for hollow knight, that one particularly annoys me because the game does a very good job in general at organically teaching the player about how to interact with the environment, and the design of the slabs makes it obvious they were part of that. Having a DSP moment over it is the sort of thing that lead to the eternal yellow paint goblin gatecrashing games.
>>
>>738008251
Oh, so you didn't actually play Blue Prince. Got it.
>>
>>738008374
I did. I just dropped it before the 2 hour mark and got a refund because I saw the response on the /v/ threads were full of decently articulate posts about how badly designed the game was and how it took long stretches of time (in the hundreds of hours) to get the ending and how poorly implemented the gameplay was. It really matched up with my experience and I'm certain the dev did this on purpose to make sure that when you realized this, you couldn't refund the game.

Most puzzle games don't waste your time like that game did and the fact that the dev was in cahoots with gaming journos also tipped me off that this was a get rich quick scheme. I don't know why you're so defensive over such a shit game, but that sounds like you're issue. The fact is the game is objectively shite.
>>
>>738008574
>I did. I just dropped it before the 2 hour mark
So you didn't.
The thing is that the complaints about the game are all reflective of people who stopped relatively early in. Before the roguelite part kicks in and you get all the tools necessary to manipulate RNG in your favor, and before you realize that there's always something to do, somewhere, that you can progress this run.

There are two or three minor chokepoints where you just need that one room, but the games has tools to brute force that too.
>>
>>738008251
And I feel like you're either clueless or disingenuous. And we can easily look at it from the other direction too. Any project you would ever want to make already exists in some form or another. There's plenty of games/text editors/image editors/other software that are basically the same and it comes down to preference. The point is, don't make such mind-bogglingly stupid statements such as "focusing on languages rather than projects". Here, let me make up stuff about you as well. You're not a programmer so of fucking course you would find language projects useless, because you're completely clueless when it comes to that sort of field
>>
>>737976160
He looks like the bald Half-Life 2 civilian, actually.
>>
>>737976160
What did the 500 souls like releasing every year not tip you off?
>>
>>738008668
>Before the roguelite part kicks in and you get all the tools necessary to manipulate RNG in your favor, and before you realize that there's always something to do, somewhere, that you can progress this run.

I'm not doing all that for a puzzle game. This isn't a job. I'm playing this game to enjoy myself, not look up a fucking wiki. If a game can't make itself stand out within 2 hours, then I'm not going to pretend I'm going to enjoy it later after doing 10+ hours of tedium. For fucks sake, it was one of the Halo guys that said the first 30 seconds of your game determines if the rest of it is worth it (paraphrased). It's more like 5-10 minutes, but if a game hasn't actually done it's job of being fun in less than an hour at most, it isn't good or well-desinged.

>>738008765
Thanks for the non-answer retard.
>>
>>738008897
I accept your concession, fag
>>
>>738008897
See, "I didn't think it was engaging enough quickly enough" is a fair complaint. It is a game that starts out slow. But don't go around parroting complaints from people who barely played the game either, or call it unoriginal without even having played it. It just makes you look like an idiot.
>>
>>737979896
I think puzzle games don't have to look very good though? As long as it looks kinda charming with cartoon graphics he's going to be fine.
>>
>>737999305
This looks like shit
>>
>>738008990
I didn't concede shit retard. Languages are tools and we already have a good enough toolset (and have since at least the 2000s/2010s). Modern programming languages are a solved problem and the only reason to make your own is for fun, not because it should be used by other people just because of a bunch of pedantic gripes you have with the standard dialect of the language.

Shit like this is why I think codemonkeys are a retarded bunch and should actively be mocked: they focus on the most obtuse minute details that aren't relevant and can be easily sidestepped just to do something everyone has done before and do it worse.


>>738009040
Fair enough. Blue Prince is original. I just think it's not a GOOD original game.
>>
>>738008668
>you need to eat a full plate of shit to know its shit
>>
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>>738009182
I disagree. Your taste is shit.
>>
>>738009276
I dont think Blue Prince is all that original.
Its a combination of escape room style puzzles with the room tile placement mechanics of Betrayal at House on the Hill.
While I do like those two things independently, I personally was not captivated by their combination.
If theyre new to you the mechanics will feel novel and fresh, but to me they felt like the core features were stepping on each other's toes to the detriment of the whole.
>>
>>738009367
It's muddy and washed out. Relax, you didn't make the thing, it just doesn't look like a 2026 game (and it will be out in 2027)
>>
>>738009657
>It's muddy and washed out
Where? Looks pretty clear to me.
>>
>>738009276
Your response only shows how clueless you are if all you can bring up are "pedantic gripes". That is way too dismissive a statement to make. Since you don't seem to care about the field whatsoever, of course you would say retarded things like that. It can't be helped, I guess ¯\_(ツ)_/¯
>>
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>>738009714
Bro I don't know what to tell you lol
>>
>>737980563
I haven't watched him a lot but that's the thing, he constantly complains about all that shit but then when he gobbles up the jankiest and buggiest games he doesn't have anything negative to comment and it doesn't seem to bother him.
>>
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>>738009714
>>738009903
>>
>>738009903
First time encountering image compression?
>>
>>738009765
The fact that you still haven't given any good reason as to why we need 2000 more programming languages that nobody but the author will use is proof enough that you and people like you have no argument as to why you do this shit. You're not convincing anyone that you aren't just mentally ill losers that don't actually have products you need to deliver frittering away at pointless bullshit.
>>
>>737977689
>His most famous game is just Super Mario Bros. with a gay 2010s indie twist about you being the monsters and time manipulation that the Viewtiful Joe and Prince of Persia games did and realized far better than he ever did.
If you really believe this, you should never talk about gameplay again.

I didnt care for Braid at all, but its nothing like those games you are comparing it with
>>
>>738009980
Totally man, that is what I am talking about
>>
>>738010061
If that's not what you meant, then I'm clueless.
>>
>>738010098
The game looks bad. It's not complicated buddy
>>
>>738010126
I think that the game looks really good, actually.
>>
>>738010032
Here's a reason: the absolute state of modern C++, not that you would know since you've never written a line of code in your life.
OOP as well
https://www.youtube.com/watch?v=wo84LFzx5nI
>>
>>738010170
Ok man, people can see it, you posted pictures. It looks miles worse than some similar games form 10 years ago like Trine
>>
>>738010170
>>738010278
I think it looks mid
>>
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>>738010278
I think Trine looks a lot worse than OotSS. It's very bloomy.
>>
>>738010228
>Casey Muratori
Imagine proving my point by posting another posterboy of people that bitch about programming languages but don't deliver on their actual promises. Handmade Hero is finished at this point right? Surely I can buy it on Steam and the guy making it isn't just blowing smoke up my ass to never finish a project that should only take 1-2 years at most.

Now I know why managers are a necessary part of the corporate ecosystem for braindead codemonkeys like you.
>>
>>738010432
>The original Trine was first released for Windows on July 3, 2009
Oh, is your block pushing game actually out now?
No?
Ok maybe in 18 more years
>>
>>737985803
>chink dragon's dogma
>>
>>738010498
This is dead on. Supposedly Jon and Casey know all of the best ways to program
OOP is shit never use it it was a scam

Only neither of them can actually complete a project so clearly their way is slower.
>>
>>738010498
You mean you didn't watch it? That's really sad. I hope you get better soon, anon. And your statement on Handmade Hero proves once again how clueless you are. Its purpose was not to be released as a game, but to show a step-by-step process of creating a game from scratch, teaching how the software works at a deeper level at the same time. Not that it's something that would be of interest to someone like you. It's really sad!
>>
>>738010663
>>
>>738010830
>ut to show a step-by-step process of creating a game from scratch
He only got 20% of the way through a game in 10 years then gave up so he failed there too
>>
>>738010858
Nope. Sokoban 3.0 is looking like a bad mobile game.
>>
>>737976160
Blow is a smart guy technically but his games are really boring gameplay-wise despite being well crafted and optimized. Guy unironically needs a designer to work with or something.
>>
>>738010830
Why should I watch a video of a guy that can't even produce a basic ass game (and took a solid decade to do shit you can do in a matter of months)? He has nothing useful to say.

>Its purpose was not to be released as a game, but to show a step-by-step process of creating a game from scratch, teaching how the software works at a deeper level at the same time. Not that it's something that would be of interest to someone like you. It's really sad!
Dude, you could've created like 10 games from scratch in the amount of time it took him to build the engine a quarter way. He's very clearly not an expert in anything regarding getting shit done. No one cares about your programming language if you can't even finish shit with the standard tools everyone else uses. and gets shit done with.

Just stop. Your programming gods are hacks and they're not the type of people giving out good worthwhile advice or products. They should be ignored and rightfully so.
>>
>>737985803
Crimson Desert is an MMO derivative that also slapped as many other derivative mechanics as it could manage. It is the very definition of a trend chaser game.
>>
>>738010961
Your posts have degraded from attempts at actual criticism to childish insults, so I'll take this as a concession and end this conversation.
>>
>>738011115
Often ignored fact about Casey is he has infact never made a game or a game engine
>>
>>738011115
>Why should I watch a video of a guy that can't even produce a basic ass game
He has produced 2 critically acclaimed and very non-basic games.
>>
>>738011253
>He has produced 2 critically acclaimed and very non-basic games.
name them
>>
>>738011295
Nvm, I though you were talking about Blow. I know nothing about that Casey guy.
>>
>>738011351
https://www.youtube.com/watch?v=IdpD5QIVOKQ
>>
>>738011253
>He has produced 2 critically acclaimed and very non-basic games.
Yes. Oddworld: Munch's Odysee and Deus Ex: Invisible War are pretty decent. Shame he hasn't made a good game since.

Casey has managed to do even less.
>>
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>>737995619
>elden ring
>>
>>738011157
Does this image look good to you? If it wasn't this game and this was all you saw you would think this looks good? The character looks good to you?
>>738009903
>>
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>>738011610
The characters look meh. I was referring to the scenery in the levels. I think it's generally very beautiful.
>>
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>>737976160
No
>look inside
>complaining about AAA games
No fucking shit they're lazy and uncreative, their budgets are too big to allow for anything else. Blame publishers, not developers.
>>
>>737995685
Lethal Company is nothing like phasmophobia is nothing like peak. All co-op games aren’t just copies of every other co-op game. Phasmo is a fucking checklist simulator where you speedrun trying to get critical evidence by forcing a ghost to be an angry as possible. Lethal Company is a gruntwork simulator. Peak is a co-op platformer.
>>
>>737976160
Yes and no. On the one hand, the industry is very focused on remakes, rereleases, remasters, and basically just about anything else that doesn't require an original idea. You're more likely to see some company slap an NES title onto some new 3D engine game over any original idea. Anything that allows them to attract more attention, spend less on developer ideas, is the priority.

On the other hand, there are lots of original, unique, and oddball games coming out. They just aren't the AAA industry blockbusters or big titles from AAA publishers that games journalism loves to talk about. Haven, Inscryption, and Cryptmaster were all pretty unique, but nobody was making dozens of articles about the gender identity of playing Cryptmaster so it got largely forgotten.
>>
>>737976160
In many cases yes
>have a good point
>overruled by higher-ups
But in many cases good things are stifled by just a handful leading poorly
>>
WHOOOOOOOOOOOOOOOOOOOOOP
>>
>>737976315
I did this once to a friend of a friend
>group of friends enter his flat during drinking night to hang out for a bit
>want to play one of his games
>he unironically puts in press X to Jason simulator and goes on about how much of a great game it is
>dick around as much as possible and repeat each repeatable event a million times while everyone laughs their asses off
>finally get to run around in the mall and pretend to follow random people into stores while yelling Jason at them
>entire group of drunk friends in shambles on the floor, dying of laughter
>friend who owns the game is on the verge of tear and looks angry throughout the whole ordeal
he never spoke to me again after that. but it probably was because of me laughing at the framed picture of his father in red female undergarments and stockings he had sitting in the kitchen.
>>
>>737976160
>proceeds to make boring puzzle game
>>
>>738012708
>proceeds to make boring puzzle game
Close, he didn't actually make the game yet
>>
>>738012708
I've actually played some of the levels by recreating the game's mechanics in Unity, and they are quite good. I really need to get back to working on that project, I haven't even fully implemented 2 of the 4 worlds yet.

>>738013018
Retard take. The game clearly exists, it's just not released yet. Will probably come out this year.
>>
>>738013256
>I really need to get back to working on that project, I haven't even fully implemented 2 of the 4 worlds yet.
Just like your heros

>>738013256
>Will probably come out this year.
Sure thing man
>>
>>738013349
>Just like your heros
What?
>Sure thing man
Yes. It's either late this year or early next year.
I really don't understand why you are acting like this. Do you have a personal grudge against Jon Blow or something?
>>
>>738013440
>What?
They also don't finish things.
When someone is an asshole, that constantly bashes everything and the way that everyone does things, and yet they can't back up their trash talk, then they deserve the criticism
Have you ever watched him play someone else's game? He goes into an autistic rage instantly on everything yet doesn't do any better and is way slower
>>
>>737983386
It's strange. I can not only visualize an apple, I can visualize an entire orchard of apples, with the sounds, smells, taste, and touch of eating an apple. And I can do it on command. Is this out of the ordinary at all? And no, I'm not autistic.
>>
>>737976160
Damn. That Blows
>>
>>738013656
>They also don't finish things.
But Blow finished 2 games already. Why would he not finish Order of the Sinking Star?
>and yet they can't back up their trash talk
But he can. Braid and The Witness have been financing his work for over a decade. He didn't need help from a publisher until last year.
>Have you ever watched him play someone else's game?
Unfortunately, yes. I don't care for his takes on most games, especially BotW and Elden Ring. But he knows his shit around puzzle games (I've watched him play those, too), which is why I trust that OotSS will be good.
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>>737976160
https://youtu.be/9gyxzFPzcO0
Tell him
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>>737976160
He didn't say that.
Jon is opinionated and caustic, but he's so woefully misrepresented and dragged through the mud non-stop that it's starting to get tiring.
>>
>>737976231
There is nothing new under the sun.
>>
>>738014330
>he's so woefully misrepresented and dragged through the mud non-stop that it's starting to get tiring.
He deserves it, he complains about literally everything to the point of absurdity
>>
Nigga made a puzzle platformer a million years ago and thinks the sun shines out his ass
Pathetic
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>>738014463
The Witness was also really good.
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>>738014420
Maybe, because he puts himself out there without wearing an extensive media-trained "well behaved" mask. But at the same time, I don't think his interaction with the commons should be poisoned just because he has name recognition. The fact you basically have to become an inoffensive polite automaton the moment you're "somebody" is pretty fucked up There is a hidden game in life of avoiding celebrity, because if you step on that landmine, you basically can no longer just be yourself as a normal person.

He doesn't complain about shit non-stop, but he does complain sometimes and that tends to be the only thing people see. I don't watch his streams, I don't like his games, but I do know that this image is a flagrant misrepresentation that's almost entirely manufactured as a result of the asymmetry of clickbait. Think of Lynch with that iPhone comment. The man isn't a luddite, but just having that off-hand and very specific comment in a single interview (that most people haven't even watched in its entirety) ended up giving him that image. The fact that Blow might complain *sometimes* is enough to make the public perception of his character be a negative nancy narcissist.
>>
>>738010973
blow sees himself as a designer btw.
>>
>>738014968
Jonathan is not just impolite, he's a deranged, deeply unhappy dysfunctional person, his opinions are often insane
I do watch his streams, and he does complain about things non-stop, what you see isn't cherry picking he literally just hates everything
>>
>>738011753
the characters are lowing the whole visual fidelity of the project down. sad really.
>>
>>737976160
>hack fraud mad
k
>>
>>738009276
>Languages are tools
Correct
>and we already have a good enough toolset
"good" is subjective, and modifying (and creating your own) tools is a standard practice in pretty much all domains.
>Modern programming languages are a solved problem
They aren't.
>and the only reason to make your own is for fun
Not at all. It will make you a better programmer, and is a necessary milestone in your development of the craft and an understanding of it.
>>
>>738015036
>I do watch his streams, and he does complain about things non-stop, what you see isn't cherry picking he literally just hates everything
This is true. I also watch his streams since sometimes it is about programming and there's not much of that content on twitch, but he doesn't like anything. He has never once said "that's cool I like that" to anything.
>>
>>738013769
>you ARE autistic.
>>
>>737976160
>"Developers today are too lazy and lack creativity."
>makes yet another sokoban rehash
>>
>>737976231
Unironically Undertale , no game has ever had gameplay like that before
>>
>>738015470
>Undertale
>gameplay
>>
Jonathan is a revolutionary and I'm sick of pretending he's not.
>>
>>738015751
he hasnt revolutionized anything
>>
>>738015751
He should be subjected to the revolutionary
>>
>>737976160
jb is unironically an incel chud
>>
>>738014567
It's definitely his best game and the best example he has of pulling off something genuinely original very well.
>>
>>737978517
Yeah, as a Sokoban enjoyer I hated Void Stranger, it basically spits in your face if you treat it like a puzzle game (which it pretends to be)
>>
>>738012675
You sound like a genuinely awful person.
>>
>>738018628
Have you played Isles of Sea and Sky? It might look bad based on the Steam images alone, but it's actually really good. Until the ice area, at least.
>>
>>737976160
gamedevs, do we need them?

oh wait thats the other roundheaded git
>>
>>737976160
Soulja boy won again.
>>
>>737976160
Will his game hit the 2026 release window?
I'm unironically rather excited for it.
>>
My favorite part of Johnny Suck is how he's banned any discussion of the Looker on his discord and will have a freakout if you mention it at all.
>>
>>738021785
There is no 2026 release window, so no. It's not even close to done. They are still using AI voices
>>
>>738022017
Voice work can be knocked off in a few months.
>>
Jon may actually be the biggest midwit of all time, anything he says has a 50% chance of being completely retarded and often provably wrong. He's the kind of person who thinks bitching loudly about things makes you sound intelligent.
>>
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>>737976160
he's washed and financially frustrated, so he's lashing out and trying to make a buck. remember who he was when he was still a member of the san fran game developer cliques aka the five guys club
>>
>>738022158
And the art, and the levels, and he's still bug fixing basic mechanics. So no not 2026
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>>738022331
>And the art
That's mostly done already.
>and the levels
Was fully done by the time of the TGA trailer.
>>
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>>737999035
genshin limited event ahh game the type of shit you're skipping through just to get the primos
>>
>>737978719
>every bald man with a stubble looks like joe rogan
Typical mindbroken thirdie can’t think straight
>>
>>738022406
>That's mostly done already.
No

>>738022406
>Was fully done by the time of the TGA trailer.
Also no. Do you watch any of his streams? If it's done why is he still working on them
>>
>>738012675
You sound like a great friend.
>>
>>737976160
Why is jonathan blow turning into brian altano?
>>
>>738023002
His post TGA streams have been mostly non-gamedev. Only recently he worked on doors for 2 streams.
>>
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>>738012675
>the framed picture of his father in red female undergarments and stockings he had sitting in the kitchen.
what the fuck
>>
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>>738023210
His dad? Bill Clinton.
>>
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>>738022017
>There is no 2026 release window
Really?
I mean I wouldn't be shocked in any way if they shoot right past it. But their big trailer ended on this.
>>
>>737976231
Death Stranding
>>
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>>737976231
There is no other game that plays like Donkey Kong Bananza.
Mario Odyssey doesn't.
Hulk Ultimate Destruction doesn't.
Minecraft doesn't.
Banjo Kazooie doesn't.

What game plays like Bananza other than Bananza?
You can make structural comparisons to Mario Odyssey, but even then only in the most superficial sense because the structure is really very different. Bananza gives you a linear experience and doesn't gate your progress behind bananas. Odyssey is a much more open experience and yet it does gate your progress behind moons. The claims of them being the same falls apart pretty hard the moment you're honest.
And of course. In Bananza you can punch through the terrain or use the terrain or even your enemies as your tools. In Odyssey you can assume control of your enemies, but the terrain is not something you can at any time convert into tools for your benefit.

In Hulk Ultimate Destruction you can pick everything up and throw or swing it all around and do crazy jumps to navigate the terrain, like you can in Bananza. But none of those actions actually shape the terrain. And when you destroy buildings it just removes them, levelling the playfield to the indestructible ground floor. You can't shape the things you destroy by how you destroy them. In combat Ultimate Destruction is rather reminiscent of Bananza, but Ultimate Destruction is ultimately a pretty through and through action game and not a platformer which Bananza very much is. So ignoring how Ultimate Destruction can not compare in destruction, it doesn't even compete in platforming. They are not the same.
I can mention Wario World too. It's less similar in combat than Ultimate Destruction, but still similar in how you can swing and throw everything around. And this game actually has a focus on platforming. But this game, again, doesn't do terrain destruction. The games do not plays nothing alike in the end.
>>
>>738025591
Fair
>>
>>737976231
Balatro
>>
>>737976231
Baba Is You
and it gets extra points for being my favorite game
>>
The Looker is better.
>>
>>737976231
call of duty 22 black ops 7
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>>738027510
Nah.
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>>737979050
> the only indie game I've played that was unique was Fight Knight.
Anon the gameplay is pretty much just wii punch out with doom first person mixed in theres nothing unique here.
https://www.youtube.com/watch?v=wSABc_xi5D4
>>
>>738000640
actually wasting a ton of time on pointless stuff so you never accomplish anything is one of the main tactics of lazy people
>>
Eternal reminder Blow got assblasted by the existence of bridges in Elden Ring.
>>
The last generation whining about how the next generation doesn't get it, you see it all the time.
>>
>>738030685
>blow cant deal with simple game mechanics
many such cases of blow blowing at vidya
>>
>>738020613
I beat the game (not 100%) it was okay, but a lot of the puzzles had redundant complexity



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