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>>
ban steam charts threads
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>>737976565
>goes on sale
>gets 0 bump in player count
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>>737976765
When did this game go on sale? And by how much?
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>>737976743
AAA dev detected
everyone, laugh at him
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>>737976565
the age of extraction shooters and battle royales is FINALLY over thank fuck
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>>737976565
MARACKTROON
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>>737976743
FPBP
>>
>>737976565
ONE MORE CONCORD REJECTED
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>>737976565
According to the blast havers that is the population being stable.
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>>737977185
Now we just need the indie roguelikes, deck builders, and roguelike deckbuilders to follow suit.
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>>737976565
Its kind of crazy how the drop off on live service games is barely any different than single player shit, meanwhile single player games outsell them at full price by millions. Also the devs who make single player games seem happier, more creatively fulfilled and their audience likes them more.
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>>737977936
Did you not consider that single player costs more to develop with how much they invest to graffix and actors?
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>>737977495
kek
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>>737977185
Extraction shooter genre will shine if anybody ever figures out that it needs to be set during a zombie outbreak. Basically a much more ambitious DayZ+Left 4 Dead hybrid
>>
It makes me mad because I love the setting and a lot of the artwork for it but have no interest in the game.
Last time I liked the design of a world so much was probably Dead Space or Dishonored.

I'm just so tired of everything looking like UE5slop with ghosting and marketplace assets, Overwatch or someone's first unity game. I don't think this era will ever end.
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>>737976565
I've never understood why so many troon developers in the industry are shilling this game
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>>737978376
There just needs to be more where Extraction is the formula but there's not so much (or at all) in terms of risked equipment. Sea of Thieves was a 10/10 for going the route of risked loot just being the loot, and it being purely for cosmetics and prestige. It wasn't about getting an uber powerful weapon to blow everyone away, it was about showing everyone you're the best to ever do it.
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>>737978052
Im not detecting any difference. Marathon was well over 100million, Concord was 400 million and these budgets have no end, they just keep going as long as the service remains active. There's nothing about single player that dictates it has to be a movie game full of actors and shitty photoreal graphics.

The point is that GAAS games put 100% of their focus into player retention and monetisation and they are now shit at both. whereas aingleplayer games function the same way all art does, make something cool and people will find it, even when you've moved onto something else.
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>>737978697
American game devs are scared their entire industry is collapsing. Its kind of like being in the car industry and hoping toyota or honda doesnt blow up even if you don't work for them. game journalists have a billion friends working at these studios so they shill them non stop. Also, the game seems alright, the backlash was based on nothing.
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>>737979009
>the backlash was based on nothing
stealing an entire art style including actual textures from one artist that you never paid a cent is in fact not "nothing", tranny.
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>>737979409
everything about this post is dumb and boring. They stole from a tranny, what they stole was a bunch of graphic design which was itself was stolen from designers republic whic

ehh im so fucking bored of this 6 month old bait conversation i cant be bothered to finish this post.
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>>737976743
they will continue until morale improves, sis
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>>737977495
They've been technically correct, but the stability lies in the rate of player loss, which is about 3-4k a week. A chartfag could tell you what the overall loss percentage is.
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>>737980984
you mean [last peak] / [all time peak] * 100 ?
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>>737981112
Maybe? One of the chartfags has a big spreadsheet that does a bunch of math based on the player count from a bunch of times each day since launch.
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>>737976565
>10,000 player
>"dead"
lol
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>83% drop off
Jesus Christ
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>>737976565
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>>737981324
>h-here's why Marathon ISN'T a flop
Don't even bother, lil bro.
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>>737976565
I am still curious about that mathematically perfect down spike and up spike between the 28th and 29th.
either steam malfunctioned in its checking in a strange way, or some bots got stepped down and replaced in higher numbers, at perfectly even intervals of time.

I want to assume the former, because I don't see them being that lazy and stupid with bot accounts these days.
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>>737981740
That's weekly maintenance, anon. Because Marathon uses the busted Destiny 2 engine, they have to take the game down each week for maintenance.
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>>737981779
interesting.
but that should mean a much sharper drop off and a more organic regaining of players.
and at its lowest it didn't reach 0.
it had several hundred.
Again I assume its NOT bots, but I like to watch these things because I caught microsoft botting a pubg twitch tournament back around 2016
>>
>>737981112
>>737981403
there is a problem with drop off as a metric, as it essentially punishes a game for having a high initial peak. the more interest people show initially the worse the number (forever). this is especially a problem if the game is buy to play. a big initial interest is a pure positive as it's money going in. when assessing whether the game has flopped "money going in" is a good thing, yet "drop off" frames it as a bad thing.

my question would be if the money they made and are making is enough to recoup production costs and keep the lights on. that's what determines if the game flopped, not retention. if everyone abandons the game the day they recoup costs and get a new investment from Snoy to make the next game then they succeeded, even though it would look bad on a chart.
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>>737981848
people leave the game on during maintenance
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>>737981962
ah thank you, that would account for it.
then they just turned off their servers in an orderly fashion.
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>Weird faggot game for faggots didn't succeed
I'm shocked
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>>737976765
Without the sale it would probably be even lower
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>>737981848
There's nothing fishy going on. The way Bungie apparently does maintenance involves bringing different regions offline at different times during the overall maintenance period, and that causes weirdness for how Steam interprets 'players in game' or something.
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>>737981906
>my question would be if the money they made and are making is enough to recoup production costs
No. Hell no. They made maybe $60m in revenue, which goes down to probably $40m after taxes, platform fees, and other shit. Marathon's repoted dev budget was at least $250m and didn't include marketing, outsourcing, and other shit. The rumors at launch were that the game needed to sell 8-10m units to break even, and so far they've sold maybe 1.4m. It's only been a money pit for sony.
>>
>>737977362
I'm trans btw
>>
>>737977185
>and battle royales
Isn't Fortnite still ridiculously popular? There wasn't even an "extraction shooter era" to begin with, it was just a bunch of AAA and AA studios trying to set a trend without realizing the genre is fucking boring
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>>737982212
the real money pit would still be the 2 billion (?) Snoy paid for Bungie in the first place.
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>>737977185
Extraction shooter will be pushed until it makes a profit
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>>737980591
Did you ack mid post?
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>>737982135
thats what I figured given what I heard here >>737981779
>>737981962
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>>737982351
$2b? Son, try $3.7b back in 2022, so with inflation it's probably close to $4b now.
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>>737981324
>game lost almost 90% of its players and that's a good thing! here's why:
>>
>i dont know what's with the playercount discourse but i'm having a blast with this game!
>>
bungie has literally never made a game worth playing, microsoft was just good at marketing halo in the 2000s
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>>737983007
man I wish there was a law to force vidya companies to disclosure numbers if they hit certain limit of money (for money laundering prevention or some other excuse)

imagine the fucking laughs we could have
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>>737977562
I like deckbuilder RPGs though
Not a huge fan of roguelikes, roguelites, and trying to apply those formats to every other genre though
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>>737984782
Truth. Halo always just felt like a generic fps with boring guns and unsatisfying kills. Coming from Doom & Quake or even Goldeneye/Perfect Dark, I never understood the hype. I knew dudes who loved it but I never really understood why
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>>737976565
!#%$ YOU, IT'S STABLE.
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>>737976804



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