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Wait a minute...
>>
>>737989279
haha i cummed on EVERYTHING
>>
>>737989279
Who's more at fault for this, developers or gamers?
>>
>>737989279
There was yellow paint in the original. Wasn't yellow exactly but it basically told you were you need to go.
>>
>>737989279
Sorry I've dropped my mustard bottles, I'm a bit of a klutz.
>>
>>737989279
why dont they just put big arrows on everything or just make an on rails shooter?
>>
They even put a video game "INTERACT WITH ME" marker on the yellow painted objects, it makes no sense
>>
>>737989279
What the hell? I thought the yellow paint thing was a joke. I haven't bought a AAA title in years, but this is absurd.
>>
>>737989326
Bait used to be believable...
>>
>>737989279
>Game has complex environments so it uses yellow paint to draw attention to important things you can interact it with
>This causes retards to have a mental breakdown
>>
>>737989314
developers for being greedy fucks chasing the lowest common denominator
>>
>>737990362
Then use the fucking lighting or different texture shades or something. Not this jarring out-of-place looking shit.
>>
>>737990362
Every resident evil remake is just hallways
>>
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>>737989279
>that drawing...
>>
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>>737989279
lost it at the yellow window you're supposed to smash through
>>
>>737989279
i would unironically prefer for the interactable object to just shine or sparkle when you're near them like old games
>>
>>737991118
It's not realistic for that to happen in a video game. Video games are about realism not fantasy or imagination.
>>
Why the fuck did they program gun finishers in 9 the way they did?
>>
>>737989279
the red barrel with the yellow stripes on it is the funniest thing in this video
>>
They've gotten better at this with 9 and honestly I just can't stand some modern graphics making everything a visual mess. There's just too much noise in modern games, I didn't have to deal with this shit on the ps2
>>
>>737991213
who is the painter
>>
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>>737989279
>the red barrels also have a yellow streak around them
LMAO
this is fucking comical. people defend this slop?
>>
>>737990362
>AIIEEEEE HOW WOULD I KNOW TO GO THROUGH THE MASSIVE BROKEN HOLE IN THE WALL WITH A LADDER STICKING OUT IN MY LINEAR MOVIE GAME??
Modern consoomers are not human
>>
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>>737989314
>Who's more at fault for this, developers or gamers?
Its that yellow bastard's fault
>>
>>737989279
Wait a minute that card...
>>
>>737989314
100% the developer. Smart level design doesn't need yellow paint. You can design sightlines in a way to draw players view into a certain direction. Alternatively, you can also just design a level to naturally funnel the player to the interactable object.

However if you want to be lazy, developers can also use alternatives to get you to look at something. The ol reliable is a light source like a flickering light, a fire or some glowing plant or fungus. If you really don't want a player to miss something then put an enemy or an item next to it. If you want to show that something is breakable than just add cracks to it.

And if you're the laziest of lazy fucks you can still do the "yellow paint" better. Just make the object itself a different colour to stand out more.
>>
>>737995260
it comes hand in hand with the needless clutter everywhere. it's so visually heavy you just have to make these retarded cues to show player where to go. level designers are hundred percent at fault for this
>>
>>737995423
It doesn't at all and that exact the mentality that the problem
>We NEED to do this obnoxious solution for a problem that we've made up
>>
>>737989279
companies when they want tendies to play thier games
>>
Why do they insist on yellow paint specifically? It feels like an explicit insult to players when they must know "yellow paint" is a meme and butt of a joke at this point.
>>
>>737995501
in the end it's just bad planning and management like always
>>
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>>737989314
Both.

Developers, because they are not creative enough to make yellow paint unnecessary.

Gamers, because they are literally retarded and couldn't find their way out of a paper bag.
>>
>>737989279
They should make a Lemmings style but you tell them what to do by painting stuff in yellow.
>>
>>737989279
>finds tons of ammo and grenades in rural Spain where no one is using firearms
>breakable boxes and barrels look bright and really stand out compared to the static environment
I sleep
>objects you can interact with are painted yellow since they would otherwise naturally blend in with the highly detailed environment
NOOOO IT RUINS THE IMMERSION
>>
>>737995787
>couldn't find their way out of a paper bag
that's level design issue, so developers
>>
>>737989279
I recently played Shadow of the Tomb Raider on the hardest difficulty, which turns all of the yellow paint off. I swear to god I was missing the paint after a few hours, because the game has a shit load of platforming and I often didn't immediately know where to go. Since I played on the hardest difficulty, dying also meant I had to repeat the entire level.

That said, play Shadow of the Tomb Raider on hard and you will never complain about yellow paint ever again.
>>
>>737991327
can you elaborate?
>>
>>737995970
I had to replay the flood setpiece at the beginning of this a dozen fucking times because it's so unclear where you are supposed to go without any signposting and there are a lot of dead ends that you can climb down and get instakilled in
>>
>>737995970
aww did you have to slow down and think about where to go?
>>
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>>737995643
Yellow stands out the most to the human eye. This is why hazard warnings are all bright yellow, as well as most highlighters.
>>
>>737989314
The developers, this shit should be exclusive to easy mode.
>>
>>737989314
102% developers
>>
>>737989314
Gamers are too stupid to navigate without constant waypoints or yellow paint. Remember the half-life playtesters with that one tunnel?
>>
>>737996106
Yes, I did, you retarded nigger. It is annoying.
>>
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>>737989279
>Red barrel has yellow paint
N-NANI??? How can Remake fans have a negative IQ?! There's no way that can be right!!
>>
>>737989314
The devs. Old games managed to achieve the same results with smart lighting and highlights. Gamers definitely got dumber over the years, but this shit has gotten too ridiculous.
>>
>>737989314
The gamers don't want it and the developers don't either.
Its the same people it always is.
>>
>>737995970
The only people complaining about the yellow paint are autists.

Anyway, if there is a toggle to turn off the paint in a game's settings, then I can guarantee they would turn it back on within 10 minutes. These retards are too brown to realize that it is necessary for a smooth gameplay experience.
>>
>>737996278
Using brain is annoying huh?
>>
>>737996341
No, they used waypoints and glowing effects. Or the level was too linear to possibly not know where to go.
>>
>>737989314
Game design school/classes, this is the midwit approach to the design problem of visual clarity and immersion.
>>
>>737995970
>game designed with yellow poop in mind is shitty when you turn it off
woah, the revelation!
>>
Why do they care about retards getting lost in games? They already paid so it's their problem. It's not like some retard will think "oh I got lost so I won't buy the sequel", normies don't finish games anyway, just look at the achievement stats and then they buy the next hyped game anyway.
>>
>>737989279
And then they say the original also had this shit when it only had the item boxes being very bright and nothing else.
>>
>>737989279
Isn't it ironic that their attempt at forcing ultra-realistic graphics for the sake of muh immersion also means that they have to resort to these immersion-breaking level design workarounds to ensure players actually know what part of the environments are interactable?
>>
>>737989314
Developers and I don't call retarded trend-chasing troglodytes gamers. Those faggots are at fault too, but don't call them gamers.
>>
>>737995643
I don't think it's malice, they are simply that dumb and insular, the reasoning is:
>we need to increase visibility, but do it in a diegetic way to preserve muh immersion?
>uh... what if we painted important stuff in the same bright paint!? According to that color theory 101 class yellows is the most visible right!?
>OMG you are such a genius! this is the next step in game design, we should all take note!
>>
>>737989279
I played with a mod that removes this on my first playthrough
There are some mods that should be auto installed and I will never be called a vanilla purist in any game because there's always a mod that makes the game better in some way
>>
>>737989314
This is poor art direction and level design, but players HAVE become more retarded
>>
>>737995927
The barrels/crates aren't 'literally' glowing in OG RE4
They 'literally' are painted yellow in the remake.
That's the issue.
If the boxes/crates in RE4make were just yellow glow tinged, it'd be less annoying.
>>
>>737997032
This, it's easier to suspend the disbelief for a game convention like having a button prompt on your screen, than to see yellow paint everywhere inside the actual game world, one is a necessary convention, the other is actually affecting the fiction of that game world, only midwits won't get this separation.
>>
>>737997178
>No no no, you don't understand, it makes way more sense for every single setting to have insane people lathering everything in the same shade of yellow paint!
>It makes TOTAL SENSE!
>Glowing boxes which are non-diegetic and probably just the character paying special notice to them? That makes NO SENSE!
>>
>>737989952
this, what the fuck. the absolute state of slopfags
>>
>>737997223
non-diegetic == bad, didn't you go to Game Design™ school?
>>
>>737989314
>or gamers?
I had zero input in designing RE4R (or other modern AAA games filled with yellow paint) during production. I was never given a call or an email asking me if I was OK with yellow cum in the level design.
>>
>>737989314
journalists. developers do this so that journoscums can play the game without getting filtered by basic exploration and toddler tier puzzles. they just need the journalist to get a couple of hours into the game so they can pretend they played it for the review and this is how they make that happen.
>>
>>737997337
It's baffling that in the 2020's developers don't understand that the player and player-character are two separate people. It's perfectly fine to have the player character notice things the audience doesn't, for convenience FOR THE AUDIENCE.
>>
>>737995927
>in rural Spain where no one is using firearms
Most firearms are in rural areas. There are around 1.5 million legal owners btw.
t. spanish shotgun owner
>>
>>737995927
>finds tons of ammo and grenades in rural Spain where no one is using firearms
Did you forget the 'killer parasite cult who owns an entire fucking warship and militarized island' part of the game?
>>
>>737990362
>a retard who needs yellow paint calling others retards
>>
>>737997401
>t. spanish shotgun owner
Do you go outside armed with a pitchfork and scream UN FORASTERO if a white person enters your village
>>
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>>737989279
A RED BARREL COATED IN YELLOW PAINT!?
I'VE SEEN ENOUGH.
>>
>>737997670
>Do you go outside armed with a pitchfork and scream UN FORASTERO if a white person enters your village
Are you suggesting that people in spain have horrific The Thing esque parasites in them?
>>
>>737997923
yes
>>
>>737997670
it's not an average village, you can tell by the GIANT ALIEN PARASITES around
>>
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>>737989279
Arcade design

(You can disable this with expert mode,something 99% of Crazy taxi 1-2-3 players never did)
>>
>>737997670
spanish are white though
>>
>>737995927
>>finds tons of ammo and grenades in rural Spain where no one is using firearms
in rural Spain where there are all the guns in Spain? lol
>>
>>737989314
corporate, for streamlining the game creation process to shit out turds like this
>>
>>737996389
You are a soulless shiteater lol
>>
>>737989279
YOU HAVE GOT TO BE FUCKING KIDDING ME
>>
>>737989314
Unironicly DSP and streamers but mostly DSP.
>Threadly reminder that Naughty Dog literally used DSP as an example of a player reaction for how to guide players.
>Also the infamous Valve devlogs where some stupid faggot walked in circles for hours in a cave
>>
it's because they didnt design the store bought assets, therefore there is no thought behind the games visuals at all. the yellow paint is a must-have.
>>
This is why I refuse to buy Capcom slop.
>>
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>>737989279
AIIIEEEE NOT ANOTHER BEAR TRAP WHY AREN'T THESE PAINTED YELLOW
>>
>>737989279
To be fair it's pretty subtly implemented. I had to squint in most cases to even see the yellow paint.
>>
>>737989314
"""journalists"""
>>
>>738001390
wtf how are you supposed to know that it's there!?
I CANT SEE WITHOUT YELLOW CUM WITH MARKERS TELLING ME WHERE TO GO
>>
>>737989279
Why don't they just make this optional?
>>
File: dog.png (1.05 MB, 1920x1080)
1.05 MB PNG
>Hey its that dog!
>>
>>738002330
so much better, you can finally see the dog now as it doesn't blend in with the environment
BRAVO
>>
>>737989796
I love the way that the blood decals look in Requiem, particularly in the care center when you blow a nigga head smoove off and paint the ceiling and walls. The game overall just has a really great aesthetic.
>>
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>>738002330
It's actually a wolf... Leon was as retarded as Huey Emmerich
>>
>>738002330
Should add a cutscene showing you releasing it from the bear trap, to make sure people remember.
>>
>>738001660
Nigga go see an optometrist.
>>
>>737997975
Lmao
>>
>>737989279
I like yellow paint
>>
>>737997394
There's nothing baffling about it. These are the same "people" that were taught attractive fictional female characters are violence against women.
>>
>>737989314
incels like OP
>>
>>737994498
RE2R and 8 had that shit out the wazoo
Fucking disgrace
>>
>>737990362
>the environments are just way too complex

nah, this is a cope, drawing players attention to something used to be an art form in and of itself, the yellow paint is just laziness, RE4 remake is full of lazy decisions
>>
>>737989279
I didn't have these in my recent playthrough, they fixed it
>>
>>737989796
Yellow ladders are fine, they are actually used in industry, but the ones in RE4R with sloppy paint all around are retarded
>>
>>737995260
The game doesn't even need yellow paint. It's never unclear where you need to go in RE4. There's even a fucking map.
>>
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>>737996390
WUUUUUT??
>>
>>738008460
>make the map with AI.
>AI makes a clutterr.
>how do we make the path for players?
>yellow paint.
>>
>>737998074
They got the color scheme reversed
>>
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>>737996981
>>737989279
The funny thing is that everyone acknowledging yellow paint means it's working. Every other design choice to keep tards from getting confused or lost hasn't been enough but yellow paint clearly works.
>>
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>>738008805
It's never unclear (to me) where you need to go in RE4. There's even a fucking map (which most people will never use or get filtered by).
ftfy
>>
>>737989279
I wonder wha thte Original Tomb Raider would look like if Capcom remastered it.
Is there even enough yellow pain in existence?!
>>
>>737995634
>trend literally started on sony's console
>nintendo out of nowhere
>>
>>737989314
Darksydephil
>>
>>737989796
Just looking at a screenshot makes me wanna play RE9 again.
>>
>>738003184
Ironically the dog is named hewie
>>
>>738012921
hold on, isn't that haunting ground?
>>
>>737989279
i think its excusable. because in older games you can tell what is interactable because of how simple textures were. like how you can tell what is going to be animated in an old tom & jerry cartoon. but if everyting is hyper realistic, there isn't any good way to tell the player which ladders are real and which are just decoration.
>>
>>737997809
Wasn't he in a marvel movie lol
>>
>>737999060
Wasn't the entire point of having red barrels so the gamer knows it's interactable in some way shape or form? Like we literally settled on that color decades ago
>>
File: Resident Evil Phobia.jpg (500 KB, 1080x1415)
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He's right, you know
>>
while I make you mine, make you mine
떨리는 지금도 you're on my mind all the time
I wanna tell you, but I'm super shy, super shy
>>
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>>737989736
I miss big arrows, back when games were more arcade-like...
>>
>>737995787
get journalists and human let alone gamers
>>
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>>738015584
Yes, these bluesky fake fans need to be gatekept the fuck out.
>>
>>737989314
developers for assuming everyone who plays their game now is a single digit IQ retard
>>
>>738015095
A paycheck is a paycheck
>>
>>737989279
Why a splash of yellow paint? A lot of those could've been entirely yellow
>>
>>737989279
Yellow paint is honestly needed in games these days.

Devs suck ass at making graphics now so everything can only be ultra realistic with 10000 particles every second that rape performance, obscure your view and lighting that makes everything look like its under a mid-day sun or the darkest crevice in the universe with no in between. If they didn't put yellow paint everywhere lots of shit would just genuinely blend into the background so I'd rather just the game flat out tell me where to go instead of me wasting 5 seconds looking for it because modern devs can't into artstyle.
>>
this must be easy mode because i dont have these yellow splatters in my game
>>
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>>737989314
Developers. They do this because games aren't being developed, generally speaking, for people who actually like to play video games anymore. They're designed first and foremost with streamers and their audiences in mind, as a form of content. The streamer 'needs' the yellow paint because in a worst case scenario they might get lost for a few minutes trying to navigate the level, or might get a game over in a chase sequence because they missed the exit to the side, or get stumped on the solution to a puzzle which isn't "interesting" to the mongoloids watching them play the game. Therefore, yellow paint allows even the worst streamers at playing games (like DSP) to instantly grasp where to go and what to do.

Gaming, gaming has changed.
>>
>>738001390
I think its fucking hilarious that bear traps don't even hurt you anymore
>>
>>738015060
Kill yourself unironically. If I press a button behind a hidden painting and a ladder drops down, and a huge fucking bright white interact prompt fills the screen, with a red X over a symbol of a man kneeling and a woman climbing on his back, how does that fail to convey to me
>You can climb this ladder
>but only later when you can boost Ashley up to kick the rest of it down to you
Why does the ladder need to be slahtered in bright yellow paint? You fucking troglodyte. Die.
>>
>>737989314
You know damn well why yellow paint is in every game and it's not for gamers.
>>
>>738014489
yeah it’s the same dog, re4 is a prequel to haunting ground
>>
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>>738008460
>drawing players attention to something used to be an art form in and of itself
Indeed. For all of the area's performance issues (especially at launch), I don't recall any form of significant criticism of knowing where to go in Blighttown's upper scaffolding areas, where they intentionally put a torch next to the base of each ladder. The player may not even consciously realize it, but will be able to determine such a thing after seeing it more than two or three times. The actual poison swamp is a different story, since it IS made for players to get lost in to some extent, even though most people have no idea how much easier Blighttown is in comparison to the Valley of Defilement from Demon's Souls. Fucking love that place.
>>
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>>738017621
>I don't need it
What about Billy Billerson who was watching IG reels on his second monitor and then stepped away from the ladder without seeing the short cutscene and then the proximity based notification?
>>
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>>738019921
Fug him, freegum aint free, the roots of vidya must be wadered wif duh dears of duh unwerfy
>>
>>737989326
>no pic related
of course not
>>
>>738019921
I know this is a shitpost but honestly if you can't be bothered to pay attention to the game you're playing you should be filtered
>>
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>>737989279
This is now a Chris thread.
>>
>>738023995
Reminder that only like 30% of players finish ANY game anyway, Billy Billerson was always gonna drop the game after 3 hours
>>
Yellow paint is based because it proves how retarded gamers are
>>
>>738023995
>you should be filtered
Right but games are made to sell copies and like
>>738024939
alluded to. 99.9% of sales are to retards
and the more 'accessible' the game is made, the more retards that will buy it.
>>
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>>737989279
>it's okay when nature does it
>>
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>>737989279
This is just curry diarrhea.
>>
>>738025908
>>738024939
>>738017118
this
>>
>>738012572
>>737996390
>>738008982
Oh look, Robin bootlegs from the boys comic.
>>
Who's the guy painting all this shit yellow?
>>
>>738026964
An indian dev with curry shits.
>>
LEON HELP
>>
>>738027079
LEEEEOOOOOOOOOONNNNNNN
>>
>>738008982
That looks like DSP
>>
They should just make it silver instead of yellow.
>>
I could see it in a story like Timesplitters where you help yourself in the past, but why would things only relevant to the protagonist be covered in paint otherwise
>>
>>737995186
YHVH looking weird
>>
>>738026964
Without paint you likely will need a guide to complete this game. It’s one of the more difficult versions. Very high skill ceiling and high skill floor. Paint is just used to prevent the sale of YouTubers making walkthroughs and lets plays.
>>
>>738027329
Who's the painter?
>>
My favorite part is when nugamers complain about a lack of yellow paint
>>
>>738027358
I maztjrbated all over everything (I cum yellow cum, alpha as fuck)
>>
i like yellow
>>
>Yellow spooge everywhere
>Red vignette covering half the screen when hit
This is just McDonald's advertising
>>
>>738027329
>Without paint you need a guide
Please be trolling
>>
>>737989314
There's probably some study that shows when gamers get stuck, they get frustrated. The thing is, what you do when frustrated is more on the gamer. Some people can't handle adversity and aren't looking to learn or overcome a challenge, they just want quick feedback that they are good. So if they get frustrated and can't handle it, they quit and that can give bad press and bad impressions and hurt sales. But devs can still show some backbone and integrity and not just completely whore out entirely for profit. RE4 was going to sale regardless of yellow paint or not. They probably have some marketing shithead demand yellow paint for maximum outreach, not caring how it really does hurt the visual direction of a video game.

So it's both: shitters that quit and devs so greedy to get those shitters to play the game that they sacrifice visual integrity just for them. It also gives the impression to the fans that would have played it without the yellow paint that they are less of fans since they don't get catered to even though they are willing to pay money.
>>
>>738027110
ASHLEY!
>>
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>>738027329
>Without paint you likely will need a guide to complete this game

even if that were true, it would be due to the developers being completely incompetent in their level design and has nothing to do with player skill
>>
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>>737989314
Both.
Devs for being pussies and caving to literal braindead retard and modern gamers for being retards.
>>
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>>737995260
Imagine getting dumpstered by a game made by literally one dude.
>>
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>>737989279
>yellow paint on the red exploding barrel
>>
>>738009242
heh heh coomer
>>
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>>738028992
Now post the one a bit later on where you find the yellow paint on the shelf in the garage
>>
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>>738016794
This. Nobody clowned on Mirror's Edge when they did this. but they also had a toggle
>>
>>737989279
Why is this shit on a linear trackball 3PS?You can't get lost in a game with 0 verticals
>>
>>738028992
Is that the point of the thread? Did you make that thing? Do you think it's really "dumpstering" anything? This is sad.
>>
>>738033491
>Anon posts pic of a game that does a better job of highlighting important environmental assets
>This somehow enrages you
Are you alright?
>>
>>738033718
what game
>>
>>738034026
Wicked seed
>>
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>>737995423
It's still piss easy to do stuff like that if you're not retarded, for example Space Marine 2 is full of random military green junk and crates scattered all over the place but the ones that you can break to get supplies are immediately recognisable because they have orange hazard labels and always spawn in a distinctive stack. There are always methods to draw the player's eye to something that doesn't involve making it look like somebody was constantly tripping over their own feet while carrying open buckets of yellow paint.
>>
>>737990982
this is hate speech
>>
>>737989314
>*shits on your floor*
YOU did this! It's YOUR fault! You're just too STUPID!
>>
>>737989279
>>737989314
Back in the retro era, getting stuck and not knowing where to go and what to do next was very common, especially is survival horror and rpg games.
Magazines were a must to guide us to beat the game.

Considering how IQ levels have declined through the years, stuff like this are necessary.
>>
The RE4 remake came so close to being the best thing crapcum has made since 6 but they just had to cut content and add yellow paint to the point where it drops down to a 7 out of 10. I can't forgive them omitting the giant salazar statue chase and pretty much every exciting QTE segment.
>>
I think Devs are haunted by realism.
Back in the day you could instantly convey to the player that an item was interactible because it was a bright neon color, spun around, and floated off the ground.
>>
>>737995927
literally better by every metric. fullbright interactable crates work because videogame, yellow paint literally forces me to assume that theres an alcoholic painter with a perpetually overfilled can walking around and tagging everything important somehow.
>>
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>>737989279
>gamers getting dumber
>yellow paint increasing in video games
It can't be...
>>
>>737989314
People used to blame this on game journalists but they don't even exist anymore, the real culprit now is vtubers. I genuinely think its because Japanese developers watch vtubers play their games, capcom even works with them directly and so they have begun to design the games with casual women in mind. What's funny is the yellow paint doesn't even work on them because there's no concept in their mind of yellow = interact.
>>
>>738042350
streamers in general, they're too busy reading chat or making a bit to pay attention to the game
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>>738009242
i blew all my ammo on it not realizing it couldn't be killed and I needed to get around it
>>
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Pragmata I hadn't noticed anything other than the Times Square level has some directional arrows from the various 3D printing error.
>>
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>>738044179
There's also ones like these, but seem more to make sense with its environment.
>>
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>>738015584
too late, Capcom caters Resident Evil to leftists now.
>>
>>738044713
someone post it
you know what i want
the [memo]
>>
>>737995787
>"gamers"
>posts a journalist's gameplay
Journalists are not gamers. Game journalists are failures who couldn't make it to The New York Times so instead cry at Polygon
>>
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>>737995634
But Nintendo games don't hold your hand to this degree. This is worse than Sonic Heroes' handholding
>>
>>738045731
This image didn't need the retarded commentary and strawmen stick figures, just crop that shit out and keep the comparison below.
>>
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>>738046381
Happy now?
>>
>>737989314
retarded /v/eets, for caring this much about it
>>
>>738033159
Mirror's Edge fit it into the artstyle.
They did it by actually being artistic with the "yellow paint" instead of splattering it like a fucking retard
>>
>>738002406
I remember not noticing the dog after the Gigante fight in Remake because it was basically camouflaged against the wall
>>
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>>738031217
Capcomsisters, i think they're making fun of us?
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>>737997809
marvel has better street level, dc has better cosmic lvl
>>
>Yellow paint
Gay
>Random flashlight or lamp shining a light at a thing
Now that's good shit
>>
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>>737989279
I think this started with RE7, but I actually liked it there and thought it was a neat little visual motif that your key objects and objectives were this yellow that popped from the rest of the world. I also think yellow tape and a yellow balloon are way more believable and less egregious than random splatters of yellow paint.

I don't even agree with people's point that it shatters their immersion because they can't help but wonder what in-world character could possibly be doing this and for what reason, it breaks my immersion because I jump straight to realizing this is just a dev placing a decal.
>>
>>738046381
It did, actually.
>>
>>737989314
Developer. They make these games accessible to fat mexican children who if they have to think for 3 seconds they say MAAAAAYNE THIS SHIT IZ STOOPID and then never touch it again.
>>
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>>737989279
>Don't play games made for blacks
>Never see this shit at all
Its really that simple.
>>
>>738048802
one draw call for a whole city. and it's low poly (considering it's a whole city and less than half a million polys). this approach might make sense in a CPU bottlenecked game. especially if you only do one shadow cascade or no real-time shadows at all. with multiple cascades I would question how expensive those cascades get when they each have to draw the whole city mesh.

t. I have optimized city scenes in Unity Engine so I know for a fact reducing draw calls is one of the top concerns
>>
>>737989314
Journalists
>>
>>738017767
dumbass its just a reused model
>>
>>737989279
i feel like it really had to just be
>qa test retards get stuck
>management dude says they're getting stuck
>slap on yellow paint
>not getting stuck anymore
>no more manager complaint, good enough
>>
>red barrel has yellow paint
absolutely hilarious
this proves the brain drain is real.
>>
>>738046954
Whats the reason for not simply doing this??
>>
>>738049624
Because Capcom is lazy as shit
>simply
because it's not simple. It requires work, forethought, testing, and iteration.
>>
>>737989279
there's no fucking way this is real
this has to be a mod
this is just comedically retarded
>>
>>738050792
>>this is just comedically retarded
thats the average video game player, these are the reason this shit exists
>>
>>737990362
>This causes retards to have a mental breakdown
subhumans like you are the only retards here
>>
>>738049021
Nah, they're too lazy to implement an asset streaming system. Jak 2 had a seamless open world using load zones over 20 years ago on weaker hardware and it looks better than this fucking slop
>>
>>738053379
nobody is arguing about the final image quality of this game. but PS2 open world games needed to stream things that make no sense to stream now, due to the tiny memory of old consoles. streaming itself has a cost. it's not always better to stream assets.

my assumption about the pokemon optimization is that the game needs to be able to render the entire city from certain views. and with a low polycount, like I said, geometry LODs also don't make much sense. texture LODs are called mipmaps and that part happens automatically on the GPU, no worries there. so realistically you cannot stream anything in this scenario, nor can you benefit from occlusion culling.

again, nobody is disputing that the game is poorly built and optimized. but this one mesh for a city thing is not the problem it might first appear to be.
>>
>>738049021
Nintendo is not sending their best
>>
>>737995970
Oh so that's why I got lost in the game. The previous game didn't have that issue
>>
>>737989279
>pissing all over
what did Ada mean by this
>>
>>737995970
Coincidentally I have just finished playing this as well. It isn't yellow paint though. The path is marked more naturally by white markings that blend into the environment but stand out just enough to be seen. Something that looks like a scuff mark on a wall made via other people using it is the actual smart alternative to the shit in OP.
>>
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>>737996341
> Old games managed to achieve the same results with smart lighting and highlights.
This is relatively new thing.
Older games had shit like this.
>>
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>>737998074
Bullshit map.
Russia has one of the best gun laws in the world and only behind of places like Texas
Russia just can't be so low in gun ownership because owning an AK is a national tradition
>>
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>>738045615
>>
>>737989314
Well whoever dropped the paint cans on that shit i imagine.
>>
>>737989279
Focus, L
>>
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>>738056207
I thought germans can't get guns?!
>>
That's just the RE Engine being shit with colors and highlights, Capcom uses yellow paint as a crutch else everything would blend in and people would complain about you shooting a crate that does nothing but also shooting anoyher thing and there's bullets/money inside
>>
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>>738056703
>being shit with colors and highlights
Capcom's very own, "artistic" choices.
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If I were a developer in a video game, I'd use yellow paint, but a few shades darker. Then when you kill your first monster and they spray blood that's when you learn from the game that it's all actually blood and the character you're playing is red-green colorblind.
>>
>>738057423
That's not how color blindness works, retard. It's more like if you have red and green mixed, they can't differentiate them
>>
>>738057539
Anon, I literally just posted how those shades of color are perceived both through normal person and deuteranopic eyes.
Green is yellow but a lighter shade. Red is yellow but darker.
>>
>>737989279
kek, i didn't see this webm before. I thought yellow paint was just something at the edges of clifs etc where it is not obvious. Just add a compass or witcher sense or clairvoyance spell from skyrim etc at this point. I don't understand the point of yellow paint
>>
>>738056703
>>738056942
These niggas don't own an OLED and think all modern games look "washed out"
>>
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>>737995787
>Developers, because they are not creative enough to make yellow paint unnecessary.
In OP at least, none of the yellow paint feels necessary. The devs did a good job at making path or objectives stand out. Maybe there are some but surely you can just find them in a second or two

But it feels like after everything is done, someone decided to paint everything yellow, which is most likely true
>>
>>737989279
>yellow paint on white paint
kek
>>
>>738048802
if it is running well on the targeted system (does it? I don't have switch) and looks good, then what is the problem
>>
>>738033159
>>738047116
It was also about constantly running and moving. It is not like you can just stop and check around a bit more carefully if you are stuck. If you don't know where to go then it becomes a loop of death where you try to figure out what you supposed to do while dying repeatedly
>>
>>738049624
This is basically what they did in RE9 thoughbeit
>>
>>737989314
developers
>>
>>738042350
I doubt it; it sounds like you hate these people and blame them for everything.
>>
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boomers
>we didn't need yellow paint back then!
also boomers
>how do fuck I do know, I should better check gamefaqs or nintendo power
>>
>>737995927
reminds me of old animations where the background is water/oil while the interactable items are solid
>>
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How the FUCK were you supposed to know?
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>>738059051
Given that you posted Castlevania 2, it's more like calling a hotline and checking Nintendo Power. Public internet, much less Gamefaqs, wasn't a thing yet.
>>
>>738059838
Totally Not Patches tells you. My friend figured out what you're supposed to do just based on that when we played the DLC together
>>
>>738057761
Funny you say that, because RE engine games notoriously have garbage washed out tonemapping for SDR image and you need to mod your game to allow the HDR image to utilize a much better nits value for OLED screens.
The top endorsed mod on nexus for Pragmata is said mod.
>>
>>737989314
Developers
Carpenters don't add padding on every table's corner because a guy stubbed his toe once
>>
>>737989314
devs, while i understand that you want to sell as many copies as possible, appealing to actual retards and runic the atmosphere for everyone else is not worth it.
what i think they should do is have yellow paint just during the first 1 hour of the game(maybe even less because retards are probably going slower than the average player) and then stop it once they can't refund the game anymore
>>
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>>737989314
>>
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>>738009123
It means that games are made for literal retards now, not for figurative retards like us.
>>
>>738060731
Problem is that gamers have proven that the dumbest among them are dumber than some guy who would stub his toe. Probably even dumber than car owners, who were so dumb that manufacturers literally had to include "do not drink the antrifreeze" in instruction manuals decades after the existence of cars.
>>
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>>738042350
I think most people in the industry know that streamers pretend to be retarded on purpose to bait clips and content. It's only the sheep who watch them that don't realize it.
>>
>>738061512
>gamers have proven that the dumbest among them are dumber than some guy who would stub his toe
That's okay, games don't have to be for everyone. It's still 100% on the developers to cater to those people who would kill themselves by accident in any society more hostile than ours.
>>
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>>737990392
>lowest common denominator
>>
>>738044713
>>
New game idea
>you play as the wagie who has to run through areas filled with enemies slapping yellow paint on all usable items, ladders and ledges for the game protagonist to go through later
>>
>>738044713
kek they removed her skirt like they did to jill



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