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File: 1776955959638488.jpg (238 KB, 1280x720)
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God
This is turning out to look really fucking good...

CA did a Show and Tell for it and they showed off a few things

https://www.youtube.com/live/495WwWyS2TY

1:30 is when the 40k segment starts
1:35 is planet flyovers/biomes
1:40 is map preview
1:49 is a close look at the army (they look fucking great man fuck)

God help me im hyped for a CA launch game... on CONSOLE no less...

More news in June, probably primed up for a Summer Game fest thing
>>
I don't buy primaris shit.
>>
>>737989561
Looks like shit, and a terrible cash grab. TW doesn't suit this sort of warfare at all and honestly no one can tell the difference between Dawn of Turds 4 and this garbage.
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>>737989561
M3 sounds great. 40k looks like a cash grab.
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>>737989561
Now just wait for the 200 dlcs after they start you with like four playable factions
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>>737989561
>This is turning out to look really fucking good...
Rome 2 also looked good before launch. CA are professional liars.
>>
>>737989647
This, however I will consider getting it if someone makes decent mods to make them real Space Marines rather than Primaris shit.
>>
>>737989647
>>737990070
I'm afraid it's been...9 years. Primaris aren't going anywhere, they are here to stay.
>>
>>737989561
Where? I got zero feelings that it was 40k. As ive said before 40k doesnt make sense on tw engine? The "city" looked just like glowing sylvanian settlement. Other maps might as well get into fantasy mappool. Units moving in batalions like its napoleonic era looks retarded. You must be deluded 40k tard to think there is any hope for it to be good.
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>>737989561
Actual army popularity.
>>
>>737990280
>necrons in second place

Well, that's surprising.
>>
>>737989561
>T*tal war
>T*tal war 40k, pr*María
Jesus fucking christ, how disgusting
>>
>>737990192
Actually the funny part of that is with the new edition they are at least creeping back towards the older aesthetics. And rumour is we might see some kit refreshes at Primaris scale for old stuff like Rhinos, Predators, and so on. Not exactly what we want but better than this retardo Primaris designs. Can't really do much to unfuck their lore but at least we could see shit like Desolators getting phased out with replacements that are more in line with original pre-Primaris Company composition.
>>
>>737989647
Don't mind the primaris armor design. But holy fuck I hate the heavy stubbers on marines and the unnecessary bolter designs with the random rotating drum.
>>
>>737990346
Necrons got big in the last few editions, largely benefitting from being in one of the core boxes and getting some more releases after that. So they were showing up more in tournaments.
>>
>>737990552
Primaris bodies with pre-Primaris Helmets, Backpacks, and normal Bolters look great. I want to try making some with over-the-shoulder 2nd Ed/HH Heavy Weapons to how those look but difficult to find suitable bits for it.
>>
>>737990557
Good for them, I will probably never buy any of their minis because I don't like how most of their vehicles look. Robots pushing robot buttons will never not look dumb.
>>
>>737990280
>Imperial Agents
Wow, I forgot they exist. Didn't expect the old "core" races like the Orks and Eldars to be that unpopular though. Where is this number from?
>>
>>737990712
>I forgot they exist
A lost of people did, because they don't have a dedicated anti vehicle option. Though their codex was really meant more as a collection of all the rules for minis that didn't have their own army, so you could add one or three to another imperial army and have all the rules in one handy book. Also you can field just them as their own army, I guess if you really want to, as an afterthought.
>>
>>737990712
Xenos popularity live and die by the rules. Orks are also a massive pain in the ass to transport if you want to run them as a proper horde army.
>>
>>737990557
aren't they doing the exact some thing to orkz rn
>>
>>737990712
>Didn't expect the old "core" races like the Orks and Eldars to be that unpopular though
This isn't the olden days when armies were affordable so you could just get a bunch of what you thought was cool. Eldar now break the bank just to field a basic army and no longer have the sort of cheaty bullshit rules they used to be rightly loathed for. And Orks lost a lot of their identity thanks to GW downsizing army options due to their abject terror of losing even a single dollar to 3rd party models so unless it has a kit it doesn't have rules. As well as cost creep being a factor so you get less for more.
>>
>>737991120
Probably given Armageddon is the new core box. Though I think the extent of their line refresh is still being seen. Orks have always had a relatively consistent following though so it isn't really the same sort of situation the Neccers had.
>>
>2011+15
>giving fucking CA money
>>
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>>737991209
orks somehow still have some of the best models around. they're the sort of army where you don't even have to pretend to have a uniform to look your units.
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>>737991391
Small family company, please understand
>>
>>737989561
give me rpgs or give me death
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>>737989561
Cool. Lemme know when they add the missing factions to the game.
>>
>>737991432
It's astonishing how everything Warhammer managed to avoid RPGs until Rogue Trader.
>>
I watched the stream too
Reskinned handgunner regiments with lasguns looked as silly as I thought it would. Total War is not a good fit for 40k.
>>
>>737990346
you mean space jews
>>
>>737991450
All of them? There's like two dozen+ now
>>
>>737991490
Yes.
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>>737991407
Well, Orks and Eldar, the latter can field a rainbow assortment of specialists on the board to clash with the standard Craftworld colors you picked if you choose to make all the Aspect Warriors in their base colors.
>>
>>737990552
Marines can also use Heavy Stubbers in 30k, albeit Blackshields living in poverty mode. At least the mental image of one casually using a Browning is still cool.

As for Primaris, the models with them have too many guns anyway.
>>
>>737991458
rogue trader is low quality and low effort owlshit unity slop. i want a aaa third person immersive massive planet spanning super rpg with superb progression, classes, skilltrees, dungeons, missions, space combat and everything imbetween.

all we get nowadays is lazy indieslop or troonslop from the big studios.
>>
>>737991407
I'd say that they kind of luck out with making Ork kits because by the nature of the army the shit doesn't need to make sense. Quite literally their teks just slap shit together and as long as it looks close enough it just works. So it fits with the current haphazard GW design mentality that tends to plague the other 40k lines to varying degrees. The issue is that whe whole design process is ass backwards compared to how it was back in the day. Before the concept and new lore was done first with the model being design to fit around that, which generally leads to it being thought out even if it didn't always land. Now they just task the model makers with making a bunch of kits with a few keywords and then the bean counters choose what they think will sell before telling the rules and lore nerds to fit it in. This leads to dumb shit like the Primaris Desolators which conceptually as a unit is just long range missile based fire support, but because dumbfuck mcnoguns made the models without thinking any of it through and no one course correcting him during the journey we end up with one of the worst abominations in model design to date.
>>
>>737991490
Yeah. Also remove the imperial cucks
>>
>>737991561
Not that anon and unsure if his gripe is the same as mine, but the problem around them suddenly starting to use them is it doesn't make sense from a logisitical standpoint. Marines have Bolt weaponry for their ballistic needs, which they already produce all the ammo for. Adding another calibre to the production lines when they could have just instead used any number of existing Bolt weaponry variants instead of Stubbers simply doesn't make sense. Especially since it is in all respects a downgrade compared to their other options.
>>
>>737991597
Ork teknology isn't functional just because orks think it works, the Mekboys actually have inbuilt genetic memory of how to make all their tech, the latent psychic power of the Orks just make it work better than in the hands of an alien trying to use the same thing. It's Hollywood movie magic magazines with infinite ammo until the protagonist reloads, it's the fucking EDF having rocket launchers shooting over a dozen rockets but only ever loading in one rocket.
>>
>>737991839
tl;dr: red ones go faster
>>
>>737991839
As long as the core functional components are there even if mismatched the stuff will work well enough in their hands. Yes it doesn't entirely magic away the need for any of the components, but it means that when they use it it doesn't instantly jam and explode despite logic dictating it should if anyone else were to use it.
>>
>>737990280
>Thousand Sons never wins in lore
>“Why does no one want to play as them anymore??”
>>
>>737991863
Red makes it go faster is based on a real world example though.
>>
>>737991929
Which example? Genuinely interested now.
>>
>>737992112
Ferrari. Their cars used to be blue and they weren't winning, they painted them red with no other changes and started winning. Thus red makes it go faster. Yes this has no basis in reality but it is believed to be the origin or at least one of the potential origins of the joke/trope.
>>
>>737991209
>>737991407
can you play a bad moons army without getting fucked by the rules? last time I checked you were basically forced to take sniggers and there was no way to attach a leader to flash gitz. I hope nazdreg will be playable in tw40k but I'm not getting my hopes up.
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>>737991917
Their models are, while beautiful, but are a nightmare to paint for new players/hobbyists or even just casual painters. They're not the worst rules wise and if you want to play an army of all spellcasters....well, Ironically I think Eldar still beats them, but the Egyptian aesthetic is hard to beat.
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>>737989561
I'll buy it a five years from now for 15 bucks on a keyshop with the dlc bundled in.
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>>737991709
As far as Primaris goes with an interchangeable armour system that would probably ease up on armoury costs to some degree, that is reasonable. But like I said, the models who have them more or less already pack a ton, other than the Impulsor they could afford to lose some. Fucking overwatching Repexes and Deathwatch kill teams in the same game, man.
>>
>>737993074
Don't fucking start me on the Primaris vehicle weaponry loadouts and other various issues. The use of Stubbers is the least of their problems from a design perspective. Though I would argue the Guard copped that bullshit worse before this latest round of new vehicle releases.
>>
>>737990280
Kind of skews things a bit doesn't it if you have both collective entries like "Space Marines" and "Chaos Space Marines" along with specific chapters as well?
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>>737993696
They aren't the same factions in the game
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>>737989561
as a total war fan, this looked kinda bad ngl.
but I guess nu-fan of 40k will consume any slop with space marines
>>
>>737990712
To give you a real answer, most of the ''top armies'' ( normal marines, necron, tyranids,death guard, dark angels, world eaters...) are part of the launch sets from 10th to 6th so they are overrepresented. Custodes are popular because they are easy to collect and emps children just released

Id say eldar and ork are in an amazing spot, together obviously with astra militarum. I mean Orks are going to be top 2/3 army popularity for sure after 11th releases
>>
>>737990280
>Necrons
lmao I love GW's constant artificial push for $ every time
>PLEASE buy nucrons PLEASE! Yes we know their lore is dogshit but PLEASE buy them!
>>
>>737993549
I still can't really wrap my head around all the Primaris vehicles but it seemed like they never really had a thought-out plan for this saga of marines in general. They just threw shit at the wall in turning them into Aspect Warriors. There's rumors of 11th cutting some of their infantry and the goofy-ass ATV to Legends, so maybe they're just dialing back into the core 'Space Marine' aesthetic, however slowly. But apart from BA, all the chapter-specific sculpts actually seem mostly competent. Don't think I want to begin collecting Primaris since this is an army that goes on forever, but DA and BT have both made it tempting.

As for the guard, they make up all these new vehicles but then there's practically no fluff on them whatsoever. And it is weird to think that there is a possible chance of the Russes being squatted.
>>
>>737993895
There was no real thought put in. GW wanted to make Marine players buy all their Marine kits again, but instead of just updating and releasing the existing unit kits again which has always worked they instead embarked down this Primaris path. I imagine them kvetching at the thought of people buying the glute of 2nd hand models of ebay was a factor. However as mentioned earlier the design methedology for kits is now ass backwards so we ended up with a bunch of random not well thought out shit that bean counters thought would sell and didn't have complete cross over with existing Marine kits to maximise sales. If they had just done Primaris as a scale refresh redoing all the existing kits but now biggerised people would have bought them by the truck loads.
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>>737993895
>And it is weird to think that there is a possible chance of the Russes being squatted
The Dorn (which I fucking hate for a number of reasons) was clearly intended to replace the Baneblade. So I imagine they are probably eyeing up a final solution to the 'every guard player already has russes' problem. That being said it would be hard to just out and out remove such a corner stone of the army. So the alternative is breaking it into two mutually exclusive kits each with 1 new kit specific option. Or they do a new chassis and just give it all the existing Russ options but 'better'. Guard is already dead in spirit anyway by this point so what they choose to do at this stage doesn't really make a difference.
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>>737989561
Good little shill. Lets just... forget the past, shall we? No detractors left online to remind the masses, after all!
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>>737990280
this makes alot of sense given who gets the most focus. Necrons and tyranids have been getting a shit load of content while orks and eldar havent had any meaningful events.
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>>737994020
I would agree, hell those 11th Edition Intercessors would've given fans a much better initial impression if that was the initial wave of Primaris. Suppose the Tacticals they do for 30k now, skub or not, came too late for anyone in 40k to care.

>>737994179
>clearly intended to replace the Baneblade

That makes some sense given the terrain bullshit for a while now favours superheav walkers over tanks and Timmy won't be shouted at as much for fielding one in a smaller game. A plastic Malcador or Macharius would've been nicer from a stylistic standpoint, but I understand there's a rivalry between Citadel and FW, and somebody in the former is insistent on distinctively different aesthetics on the new vehicles for some reason.
>>
>>737994617
The thing is that they want you buying things forever and the manner in which they believe this works best is by creating new kits non-stop and pushing stuff you already own out of the game. That is the default position before considering moving an existing resin kit to plastic. The fact so many HH models got a plastic release was a minor miracle and seemingly only due to the dollar signs in their eyes from seeing the existing resin kit sales knowing the demand for the plastics and how much they could make getting people to re-buy them in plastic. On top of all this you add the 2 year design to production pipeline because GW has a production bottleneck they are still trying to unfuck and the result is limited production for all product lines further killing possibilities for kits.
>>
>>737994936
I imagine that having like 20+ playable factions between both of their core games and then some will do that. It's impressive how much of a nothingburger most armies got during 10th Edition, meanwhile Custodes gets their good shit in plastic finally and it's still got a fair chance of being squatted in mere weeks.
>>
>>737993795
Their lore is cool and their models are great.
>>
>>737995290
I mean yes to play doubles advocate they do have a large number of product lines all things considered, however they very much put themselves in this situation by not attempting to scale up production capacity earlier. And to be entirely fair it is somewhat better than it was like 4-5ish years ago in regards to stock getting replenished even if there are still some things that tend to stay out of stock longer than they should. I mistly want them to increase the production capacity so they can get to shitting out more Necromunda stuff.
>>
>>737989561
I'm more interested in DOV4 because it's a story-driven RTS rather than an autist-driven strategy.
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>>737989561
Guardsmen standing in ordered lines like musketeers looks way too weird. They should act as squads or platoons.
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>>737989561
Unless it plays like Wagame I don't wanna hear about it.
>>
It looks good.
>>
>>737997581
Best case scenario is that against all odds the base game is playable, but history has shown the main dev team doesn't actually know what makes a good game. Even if playable expect something like 1.5 year minimum for the DLC team to salvage the game to make it actually good. And even then 'good' is going to be entertaining if you are a 40k enjoyer, but still merely 'playable' if you are a TW enjoyer.
>>
>>737995434
To play devil's advocate, having all these different armies is great for hobbyists and painters, because it's whole new kits to do shit with. As a player of a game, it's a damned nightmare to balance, doubly so when many armies step on each others toes for what they focus on mechanically as their primary gimmick so to speak. Suddenly you have like at least 4 different super soldier faction that specializes in close combat, 3 that are not quite horde, not quite elite factions focusing on powerful ranged firepower, several elite armies that are expensive but punch up relative to the number of units on the field, and a bunch of different horde armies that largely do the same thing. It's a mess.
>>
>>737991407
Modern GW sculpts are such ostentatious dogshit.
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>>737998148
GW has never concerned itself with actually being a well balanced game. Like ever. They make model kits first, rulesets as a means to push sales. This will pretty much always be the case. And to be fair I would prefer that since it results in more kits getting made even if we are gambling everytime on the quality of said kits. Unfortunately the heyday of relatively cheap interchangable Marine kits is long gone and will never return. I weep for the zoomers who never knew such joys of being able to buy kits solely for extra bits options. Even if objectively that actual detail and production quality of the kits has demonstratably improved.
>>
>>737998519
That I can agree with. The new Primaris kits, or any of the new kits even for IG or Nids and all the others, is that they're basically monopose minis but in separate bits, with very little that can be used between boxes. No more buying Assault Marine boxes for running legs, pistol arms, or some extra power packs and shit. The Primaris units are all exclusively wearing their own special power armor variant and most of them don't like sharing. You buy this box and make this unit and nothing else.
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>>737998593
Yeah it is unfortunate however from a purely manufacturing versus detail perspective I can understand why it has happened this way. Though a lot of the move is just due to them doing everything in the power to prevent 3rd party bits working with their kits. Which in itself is a losing game given the advent of the viability of personal 3D printing over the last half decade or more. The Necromunda kits are probably the last place where the interchangeable bits still occur, and that still varies based on faction and individual kit. Even then shit like the inclusion of female models has limited overall potential combinations of bits that would otherwise have had more options. Personally I am fine since I am willing to put in the work customising and have like 3 decades of models and bits to draw on, but I don't understand how new players could live with these kits being as limited as they are. Especially at the price they are sold at.
>>
>>737990280
>admech that low
>yet gw pushed them hard in every game they can
im tired of them treating games as ads and studios that roll over for this faggotry. Im looking at you owlfucks, fuck you and fuck your shitty fat bastard heretek
>>
>>737989561
>TW has Eldar on release while DoW4 doesn't
It's gonna be an amazement if TW does better than DoW4.
>>
>>737990280
>Dark Eldar aren't even in the red
I thought Dark Eldar were one of the rarest armies to see a player use? And not only that, most of their models are missing. I'm hoping they get a complete refresh next year similar to Craftworld Eldar back in 2024 and 2025.
>>
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>Tyranids won a 285 player tournament
>All because Thousand Sons player had his Magnus lose his reroll on charge
Your thoughts?
>>
>>737998981
That isn't really Owlcat's fault to be fair. The AdMech were already over represented in the TTRPG the game is based off.
>>
>>737999151
A lot of the Deldar range still looks really good, it's just a bitch and a half to get any of them because they're seemingly always out of stock. So clearly somebody is buying them, I just wish they'd fucking stop buying them all when they appear for the brief window GW decides to restock.
>>
>>737999074
I think that one of the few lessons that CA learnt from the last 5 years is that faction variety and difference of play is a massive factor in people picking up TW games. Even if they still refuse to learn that price per content is also a major factor. But also DoW4 is part of a legacy IP. So it makes sense to add something new to the mix since they can always just port the older factions in a manner of speaking to sell as DLC.
>>
>>737998981
Admech isn't that easy to paint, the models break on glancing them, and the rules + points could afford to be better.
>>
>>737989561
>giant formations of guardsmen just standing around in the open
So how is this going to work? Can units just fire through each other now? Is the game literally going to be two giant blobs of infantry standing still at opposite ends of an open field just trading fire? Are these guys going to soak machine gun fire like it's nothing or is a single ork with a deffgun going to take out half that formation?
>>
>>737999189
Who gives a fuck?
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>>737994312
Orks are the big starter focus of 11th this summer.
Eldar actually got two big waves of model refreshes this edition, arguably even the best out of everyone, but GW still refuses to properly use them for significant content.
>>
>>738001953
Eldar consistently get some of the best looking models, are nearly always high or very high tier in the rules department, and also get shit on repeatedly in the lore. I suppose the latter is to justify why they're always such a competitive army.
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>>737999189
ALL TO PLAN
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>>738002186
Their lead writer for most of 40k's history legitimately hated them and thought they were "too good", so he wrote them as being overly arrogant as if every other faction isn't also blindly arrogant too. So when that didn't work he simply wrote about them never being able to win anything instead. Now there's such a stigma around them that nobody wants to write stories about them, even though they get good showings in non-Eldar books.
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>>737989561
the game looks like an utter shitheap
shitty reskinned warhammer 3 settlement battles, large maps that will have shit performance and will drag on alongside guardsmen standing in line formation
it's exactly what people have been warning about, CA is incapable of making a 40k game in their engine
>>
>>737999189
Yes, I'm sure that's literally the only thing that happened that game and there weren't dozens upon dozens of decisions made by both players beforehand that lead up to that situation.
>>
>>738002319
Lol, salty Eldar cuck. Rulewise the Eldar ruled the roost for far longer than they ever should have. Lorewise their whole point was their arrogance cost them their survival at every turn. That lore part has been the case since 2nd Ed. Fuck Eldar.
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>>738003281
You sound like the kind of guy who routinely got his shit pushed in on the tabletop by some local who played Eldar. Sucks to suck, but it is what is. GW just loves giving elves the best stuff mechanically.
>>
>>737995434
They fucked up by keeping all production inhouse without starting to build a bigger factory outside of Nottingham.
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>>737990280
These are tournament stats you dip. Factions like Eldar are very weak atm and are going to have way lower representation relative to their actual popularity.
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CA still can't make a game better than rome total war and only make pathetic slop (even worse they make fantasy slop)
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>>737989561
>1:30 is when the 40k segment starts
>1:35 is planet flyovers/biomes
>1:40 is map preview
>1:49 is a close look at the army
Thats not how you do timestamps. What you just listed is all under the 2 minute mark.
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>>738003575
Fuck you Eldar player, I hope you get prostate cancer. But not really because that is a bit extreme. Maybe just perpetually loose shits.
>>
>>738003652
They are apparently attempting to build another production facility in Nottingham, but in true UK government tradition this is being hemmed by all manner of government oversights slowing the implementation.
>>
>>737994020
>instead embarked down this Primaris path
I heard the reason why GW changed the armor specifically the helmets was because the comparison with darth vader's helmet and Disney was in full motion in pushing their new star wars IP stuff and GW didn't want to risk a lawsuit with Disney
and while they were at it they decided to change up and fix the proportions
>>
>>738005064
no
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>>738004887
Cry about it some more, maybe GW will give you another knock off Aspect Warrior Primaris that does a shittier version of what my dudes can do at a cheaper cost.
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>>738005010
The current factory already eats up all the power in the area. Government needs to build new power lines to feed expansion and that takes a long time.
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>>737991597
>Primaris Desolators
thnaks, I hate it
>>
>>738005064
IP Law in regards to aesthetics is still very much a grey area, and oddly enough may end up being determined via legal precedent via the by and large bullshit lawsuit in Italy that GW have brought against Ghamak who make 3D printing STLs. Regardless there is plenty of legal precedent of it not being challenge which should have cemented the common Astartes helm patterns as untouchable legally in regards to one corporation claiming sole ownership over another. Whatever their reasons behind it the consumer base has clearly voted that the change is stupid and the older patterns are what they want.
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>>737998349
I agree, but their paint jobs are just incredible. Your average doesn't look anywhere near that.
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>>737990280
>tournament meta shit
>'gee, I wonder why nobody plays Dark Elves when they're absolutely fucking gimped to shit in current state'
>>
>>738004523
jump to campaign move points was a mistake
>>
>>738006049
Yeah they are the poster child for everything wrong with modern GW design methodology. Conceptually they make sense, buy design aesthetics are complete unintelligible dogshit. May the weapons non-rotary and underslung (akin to the existing Heavy Bolter Space Marine) and suddenly it can fit. The other aspect that would have fit better was making the single use launchers a backpack based weapon platform. But the key point is that there are any number of changes that could have been made to make the model some modicum of sense instead of the shit we got.
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>everyone bitches and moans about ultramarines
>they weren't on the OG cover
>>
>console total war
lol i won't even look at it
>>
>>738006283
I really doubt the change from the more aggressive looking helmet was due to possible copyright issues with Disney, who are well known for being litigious as fuck. I think the new designers don't really understand what the overall aesthetic for the Space Marines even is. It's super soldier warrior monks generally, before getting more specific with certain Chapters. They also still share some designs with the rest of the Imperium at large which is heavily inspired by Gothic architecture and a little bit of brutalism. Instead the Primaris come off as generic army space man, and if I wanted that I would just play Starcraft or something.
>>
>>738002984
I really do feel like this game is being made for people who don't understand warfare or tactics on any level and just want to stare at the screen and seal clap while a blob of 1000 space marines shoots a blob of 1000 orks
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>>737989561
Are you retarded? They just confirmed the worst possible scenario, basically they have reduced the strategic map to pic related, how is that anything but a gigantic downgrade? That means its not even a total war game, its just a normal RTS without basebuilding.
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>>738006549
Whilst maybe not for explicit IP infringement it was definitely due to an overall belief the already established helmet design wasn't enforceable under IP laws. Absolutely every change or move by GW was influenced by their lose in court against Chapterhouse and what they could effectively 'prove' ownership' in a court of law. Even if that hasn't actually been challenged yet.
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>>738005201
Fuck you knife ear, die in a fire.
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>>738006049
Not sure what was wrong with heavy bolters and missile launchers. Also a really stupid aspect of the new Battleline system is that we only have Intercessors in the Tactical role, 3 assault troops, and a dozen devastators variants few of who actually have heavy weapons for some reason.
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A 40k total war game could be coo-
>Made for console
I'm out
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>>737990280
Not surprised Spess Mahreen shit is that high up considering how shilled they are.
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>>737989561
>on console
Are they seriously releasing a Total war game on console?
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>mad because on console
don't you know video games are a luxury
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>>738008996
Yeah, PS5 and xbox S/X
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>>737989561
>Nu-TW
GEG
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>>738009594
>this shit has to run on a Series S
It's literally fucking over



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