>2001the right analog stick is only used for the camera>2026>the right analog stick is still only used for the camerathis says a lot about society
>>738004403skate was somewhere between those years
>>738004403yes the human hand hasnt changed at ALL in 5 years
Why change what werks?
>>738004487Skate did actually innovate, shame nobody followed suit
>2001Buttons are used for performing actions>2026Buttons are still used for performing actionsBros....
>>738004403Sometimes you'd get like a Grabbed by the Ghoulies where they were more experimental with the right stick, and you just wondered why the fuck those actions weren't mapped to buttons. God of War and God Hand put actions on the right stick that actually made sense to be there. It sucks that there's not much experimentation with it now.
>>738004546buttons do various things in gamesit's more that the analog stick does the same thing in literally every game
>2001Square-Enix is shit>2026Square-Enix is still shitBrehs...
This is not a problem except for shit like GTA where the controls are so bad I really do wonder how that game has a following.
>>738004403>didn't find the geometry wars cabinet in project gotham racing 2fake fan
The right analog stick is one of the most retarded things about consoles. It should just be a trackpad like on the Steam Controller 1.Trackpads are faster, more accurate, and more versatile than analog.I'd say remove the left analog as well but I don't think we're quite ready for that.The right analog though is fucking worthless now.
>>738004732also true lol
>>738004403For Honor does interesting things with the right stick
>the most innovative thing with the right stick was 27 years agogrim
>>738004614I'm not expecting a steering wheel to do anything other than make the car turn
>>738004985yeah ape escape did something cool with it
>>738004614This is just complaining because you want things to change for the sake of it. Get over it. If something works, it's fine. This mentality of superfluous change is fucking annoying and seems to have wormed its way into everything since 2011. I blame game journos always talking about "muh innovation" for this dumb mentality you guys latched on to.
>>738004825You can't remove the left analog stick because you need some kind of control that allows you to point in any of the 360 directions.The analog stick is more important for the player to point in any direction than for sensitivity. If someone were to conduct a survey, they would find that 99% of the time, the left analog stick is pointed 100% in one of the directions.A trackpad, gyro, or even a mouse cannot replace this function.
>>738005169>you WILL accept 3 decades of stagnation
>>738004403invent something better then, genius
>>738005356I miss the octagonal gates on the older Nintendo controllers.
>>738004403The right analog stick is garbage for camera controls.Flickstick at best.>>738004504It doesn't.>>738005169I want anti-innovation. Mouselook solved dynamic camera with mouse input, camera control schemes in console games were rarely fully dynamic before they backported a functioning PC control scheme to functioning consoles and created garbage.We have had 3 decades of stagnation because we deliberately chose garbage innovation and have been sticking to it out of nostalgia.
2001 btwfucking dogshit
>>738005373>We need to change things b- because we just do okay?!??
>>738005356smart fellow that doesnt just consume slop opinions that on their face seem good because theyre different and contrary, but actually understands why some things traditionally exist and considers that fact.
>>738005356>You can't remove the left analog stick because you need some kind of control that allows you to point in any of the 360 directions.Like a trackpad?>If someone were to conduct a survey, they would find that 99% of the time, the left analog stick is pointed 100% in one of the directions.Which is why a correctly configured trackpad is even better. You just swipe in a direction and you're moving that way. 99% of you anti-trackpad retards have no idea how they function so you make up so you're incapable of perceiving how superior they are.Sad, really.
>>738006895Trackpad would be shit for movement, there's no tactile feedback
>>738006983>there's no tactile feedbackThanks for demonstrating how fucking clueless you are so I can discard your opinion outright.
>>738004403Modern golf games use the right analogue stick for the swing mechanism
Twin-stick Shooters
Right stick should be radial menu
>>738004403you arent wrong but is there a better way?
>>738004403I got so irritated by this that I have started swapping right and left stick.
>>738007986Gyro, capacitive grip buttons for recalibrating and a third set of shoulder buttons that quickly snap you in 90 degree increments (Kelvin, not Fahrenheit).
>>738004403The only good uses I can think of for the right analog stick are camera, twin stick shooters, and the original god of war games. every other experimental usage has been shit.
>>738006895>Like a trackpad?The way a trackpad works is fundamentally different from the way an analog stick works. The way you physically apply input matters. That's why artists use styluses to draw, instead of using their finger directly on a tablet. That's why people buy controllers to have a real D-pad on their smartphone, instead of using the on-screen D-pad. That's why there isn't a single person in the whole world playing high-level Tetris using a trackpad instead of a D-pad or a keyboard or even arcade stick.The analog stick has physical properties that the trackpad doesn't have. For example, when you release the analog stick, it returns to a neutral position, and in this process, there is a real object moving in accordance with its structure, with a certain velocity, acceleration, etc. In a racing game, this kind of thing is important becayse you don't want the analog stick to snap back to the center too quickly when exiting a turn, for example, so you develop techniques for how you operate the analog stick so that it physically starts behaving the way you want. That's why many people without a steering wheel will prefer to use the analog stick in a racing simulator instead of a trackpad or a mouse, even if these methods offers greater precision.
>>738008195Pikmin, Overlord, God Hand.
>>738008231>The way a trackpad works is fundamentally different from the way an analog stick works.Yeah, analog is more limited.>The way you physically apply input matters.Yeah, and trackpads are better than analog.>The analog stick has physical properties that the trackpad doesn't have.The examples you gave have solutions on trackpads making your babble completely irrelevant. >when you release the analog stick, it returns to a neutral positionWhen you lift your thumb and push it down again it can be configured to be neutral.
>>738004403The fact that the right analog stick is for camera controls only for the past 25 years would indicate that the camera controls are actually the single most important part of playing a game.
>>738004487FpbpIt was such a great idea to flick the right stick for tricks. Makes it stand out from the more arcade experience of the Tony Hawk games with different button combos, and more of a simulation of skateboarding
>>738004497>5 years>5I'm so sorry for you, Time Traveler-san.
>>738007014gb2reddit
>>738008527That's your response after being completely BTFO? LMAO. You're raped!
>anon gets told that his preferred input method is inferior in every way and why>replies stating the opposite without any argument to back up his claims>gets called a retard for being a retard>attempts to claim victory despite being thoroughly defeated
>>738004403>2001>the left analog stick is only used for movement>2026>the left analog stick is still only used for movementwhat a stupid thread.
>>738007986vr motion controllers but without the vr part
>>738008417You haven't addressed the main issue, which is that having a physical object with its own physical properties is important for operating something, both for developing techniques and for the simple pleasure of performing a procedure. You don't even understand why this is important, in fact, someone already mentioned feedback earlier, and you just tried to dodge the subject like a fag.Anyway, rubbing your finger on a surface doesn't give you much to work with. The whole process is being abstracted by a computer. If corporations followed your suggestion, you'd manage to ruin them all, because you're offering something that's fundamentally less interesting and fun for the public.It's like selling a piano without keys, just with touchpads, and thinking people will accept this crap just because you're incapable of understanding the importance of the physical medium between your actions and their results.
>>738009656>You haven't addressed the main issueI literally addressed it in 4 different ways. Keep up.1) The point resets immediately when you lift2) The reset point can be set to where you first touch3) There is tactile feedback motors built in.4) The versatility, speed, and accuracy of a trackpad is OBJECTIVELY superior to an analog stick.>You don't even understand why this is important, in fact, someone already mentioned feedback earlier, and you just tried to dodge the subject like a fag.If you think trackpads have no feedback at all, its an admission you don't even know the fundamentals of how trackpads work and your opinion is worthless.>Anyway, rubbing your finger on a surface doesn't give you much to work with.Further demonstrating you are a clueless fucking retard. >because you're offering something that's fundamentally less interesting and fun for the public.You're making this analogy about certain inputs being preferable than others, completely ignoring the fact that trackpads are the answer to literally fucking everything, but you're too fucking retarded to see it.Again, thanks for demonstrating you don't even know how they work.
I've been enjoying God Hand lately.
>>738009547You're snarking because you're terrified of replying to me. You've literally been bullied into submission. I guarantee you have issues maintaining eye contact.
>>738004403>imagine if the entire controller was the right analog stickENTER
>>738004487so were a few super smash bros games
>>738008462Why do all games need to allow you to look around with the camera at all times? How do games benefit from the player having complete control over the camera besides convenience?The fact is most games would be completely fine without the player having the ability to control the camera. It adds very little and most games don't use it in any interesting way either. And even so, let's say that camera control is extremely important. Why does it HAVE to be the right stick?
>>738010384thrust master is such a gay name for a brand
>>738010557nigga what are you even complaining about. what do you want to use the right stick for instead? what game do you envision that would be hugely elevated by freeing up the control stick for some new purpose? what specific problem are you actually trying to solve?go on, give a specific example of what you want to use the right stick for.
>>738010572idk about that
>>738010114Trackpads don't have the right kind of feedback, sure you can kind of get a click, or a trackball roll, but there's no impression of how much acceleration you're putting into it, whereas on an analog stick you get that physical return towards neutral.It works for cameras and cursors, because visual feedback is instant, but movement input doesn't directly translate to the character moving, there's usually also animations and acceleration, so you need physical input to tell you that you are applying movement input in that direction.>>738010557They don't benefit, this is just how most engines streamline development because that appeared to be the trend in late 2000s videogames and studios needed streamlined engines to push out yearly slop. 24/7 Dynamic cameras don't belong on consoles, they not only reduce complexity to account for the player LARPing, but they also force the use of more expensive and/or ugly graphical effects due to the larger variety of distances and angles that those effects can be viewed from.
>>738010557sorry bro you are on camera control duty for the 25th consecutive year
>>738004403always thought it would be cool if there was a third analog stick where the trigger is. that way you can control an x plain a y pain and a z plain. would be great for directional attack gameslike with sword. stuff like half sword. one stick controls movemment, one stick controls camera, one stick controls direction of attack.
>>738004403wonderful 101
>>738004403WE DONT KNOW WHAT ELSE TO DO- every game dev ever
>>738010926this is genuinely such a dogshit idea. i would really love to be able to fund the various anons that come up with such retarded ideas so they can turn them into a reality, the results would be fucking hilarious. like imagine actually making this guy the head of a studio creating a new game that needs his new innovative controller. god i wish i could see what you would come up with.
>>738004403not in armored core 6.not in crimson desert.
>>738010786>Trackpads don't have the right kind of feedbackYes they can. You've already demonstrated you have no idea how feedback works on trackpads. I don't know why you continue to humiliate yourself.>but there's no impression of how much acceleration you're putting into it,The haptics literally pulse telling you exactly how much you've shifted from the start point.Again, you're utterly clueless and have demonstrably never ever used a correctly configured trackpad.
>>738004403Monster hunter 1
Why stop at the analog stick? Just give a smooth sphere that is 100% trackpad. That way I can just fondle my orb for everything instead of messing with all these sticks, triggers, and buttons.
>>738011249nta but i use the right trackpad on my steam deck for aiming in shooter games, and its much better than the right stick for it, but i would never want to use the left trackpad for moving, that just sounds retarded.
>>738011374im all for pondering the orb
>>738010926There's a 3DS attachment with this feature for monster hunter.
>>738011414>i would never want toWow, what a compelling case you made. Fuck me how had I not considered that?!
>>738010712I just don't believe that the camera controls are "the single most important part of playing a game". Honestly I believe that the right stick doesn't even needs to exist. Games functioned completely fine before the modern standardized controls, hell they worked fine without either of the sticks. And I don't think that games are better off by having a standardized control scheme that's used in every single modern video game where the right stick is entirely designated to camera controls.>go on, give a specific example of what you want to use the right stick for.Older games used to experiment with the analog sticks because there wasn't a "right way" to do it. Ton of them didn't utilize the stick in any meaningful or interesting way either, but at least there were attempts to use it in other ways. As for a specific example, my favorite use for the right stick is in God Hand. Flicking it backwards makes you do a backflip, flicking to either side makes you dash to that side and flicking forward makes you dodge in place. Once you get used to the unusual controls it feel incredible to play and I've never had camera issues while playing the game. The game wouldn't benefit in any way by using the right stick for camera controls and this is my point. Right stick can and should be used in other ways, there should be more experimenting with different controls and what specific buttons do.
>>738004825Baby ducks entire dopamine hit comes from the auto aim
>>738004403Call of Duty
>>738012845Sports
>>738010557Because zoomers will cry about it being clunky and dated.
>>738012643True!!!!!!!!
>>738004403and it's dogshit for it
>>738004403By 2001 using the right stick to move the camera hadn't even been standardized yet. Twin stick controls becoming the norm is a good thing, and if you disagree, try going back to any 3D PS1-PS2 era game obtuse camera controls like Drakengard, or hell even something like GTA3 where you can only center the camera behind your character, and the right stick literally does nothing while you're running around