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If nothing is lost, nothing matters.
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>>738005294
Thats a decent point you’ve just made. MMOs weren’t significant, final fantasy xiv wasn’t what it should’ve been. Wow classic was a decent improvement but still lacking. When these games have finally paid their programmers and artists and are ready to make a new one, maybe they’ll get it right this time.
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I don't mean full loot. It has its place. Full loot PvP servers would probably be popular, because PvP games are by far the most popular and hours played games. But what would require millions, if not billions, of resources is material repairs durability. People want to live in a world. Gathering, crafting, trading, and PvEing for resources and items is extremely important to vary activities. Gold repairs just makes everything permanent. A linear treadmill. Where you can see through the world because the only thing that matters is pushing your linear ilvl. If resources are important, people can fight to control zones. People can corner markets and look for the crafters with the best recipes. You need economy, so you need material repairs durability.

You can also have much more power (size, speed, and power rivaling comics) if you can only keep it by staying alive or being rich. It's a win-win. Material repairs durability is central to a good MMO.
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>>738005807
>fight for resources
Its shit, people suck at PvP and the pros work on their own schedules and always complain about those gimmicks because they have to play with retards
>mega rare crafting recipes
It’s shit, you just end up paying a fee to the guy crafting it. Or, the price is so obscenely expensive that it’s now being traded for real money.
>destructible weapons and armor
It’s shit, too complicated to keep track of that type of thing.
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They only want new themepark MMOs to take a break from their current MMO. All WoW clones are doomed to fail because the target audience will go back to WoW, FF14, GW2 or whatever after a while.
Full loot PvP is good because it filters those PvE players. Every MMO that has it is at least set up to not be abandoned after all the WoW players leave.
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>>738005982
I don't think you realize the scale of what we're talking about. These designs are pivotal. A game without one of them would be a lesser game and would, in a perfect world, lose out to a game with them.

How can you criticize zone control? It would be a large amount of content, where you could get bonuses like types of resources and tameable pets.

I didn't say the recipes have to be mega rare. You would want at least a few people online at a time that can craft.

How is material durability complicated? You can have a buy all button on the auction house.
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>>738006615
People obviously don't want a themepark MMO. See Wildstar, Lost Ark, and New World. Linear treadmills don't have anything to do.
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>>738005294
On the flipside, I don't want everything my character has to just be rented because of gear degradation.
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>>738006741
Guilds will form mega alliances outside the game to farm whatever PvP reward system there is. If you break the Non-Aggression Pact they are all in, you will get blacklisted and can no longer join the mega alliance.
Eve and Albion work like that (the only two relevant PvP MMORPGs).
The idea that rewards create conflict between guilds is an absolute LARP. Groups once they are big enough will start to collude.
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>>738006953
that's how you keep the player economy going, though.
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>>738005294
There is a reason why i'm not playing online games at all. Vidya time is "me time" and i want to play a game at my own pace. That means if i want to stand around and look at a chair for 10 minutes i will do just that and i don't want anyone to tell me to hurry up. Just like i don't want anyone in my game that impedes my progress. But most importantly i don't want the game(or the players) punishing me for playing my favorite class fantasy. If i want to play a sword/board warrior i don't want anyone to tell me i should switch to axes because they are just better or that ARs suck ass and i need to use SMGs.

Besides all that being EU is a curse. You have to play with everyone from Ireland to Moscow and from Finland to Morocco. People either don't have a mic, if they do they don't speak english and if they do speak english it's basically incomprehensible gibberish.

>no mic at all and probably blasting music so completely oblivious
>open mic he doesn't know is open
>open mic he doesn't care is open
>voice activation that is too sensitive and picks up the fan
>voice activation that is too strict and constantly cuts off
>doesn't speak english and starts talking over in his language
>blasting music through the mic but never talks

I'd love to get into another MMO but the communities that tend to play MMOs are not people i want to spend any time with. Both, the sweaty parsers and the 50 year old schizo cat ladies.
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A proper 2026 MMO would melt everyones PCs so every MMO has to rollback to a ancient build that can run on DirectX 11 or Windows 7.
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>>738007074
I think it works better in EVE because there are systems feeding into the overall war. Add player drama into the mix and you have a perfect sandbox recipe. Or, you know, you can just be a random and keep mining asteroids.
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>>738007074
Top EVE corporations PvP all the time.



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