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Was doing a Voices of The Void crossover a good idea?
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>>738009743
It's literally just one picture in a random e-mail, it's an easter egg more than a crossover.


Now for a better subject, here is the newest roadmap from the devs.
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>>738009743
Abso-fucking-lutely
>has anomalies of its own
>low-poly graphics much like AF
>base building like AF
>both have roots in half-life
This is gonna be fucking sweet.
>>
>>738010082
Are they gonna do Hotline Miami crossover lmao
>>
>>738010140
No, that’s the summer update
>>738010082
That’s what you think, not what you know
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>>738010082
They put out a new trailer for the update yesterday featuring the scientist camping outside in the VotV map and revealed the whole title art.

Pic related, it's the exact satellite dish from VotV.
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>>738010082
>It's literally just one picture
OP is talking about the update's crossover which is VOTV
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>>738010268
I meant the autumn one. The bald dude in white suit with palm tree reminds me of Russian mobs in Hotline Miami
>>
No idea what voices of the void is, is it any good? I played through this game on release but I havent bothered with any of the updates, still waiting for them all to finish before I do another playthrough.
>>
>>738010301
>>738010304
Wait, really? I didn't see that on the Steam post or on the Deep Field channel, where is this trailer?
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>>738010525
Their Twitter
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>>738010482
It’s a trannycoded game with uwu softboy faggot protagonist while the game stole assets from Source engine games
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>>738010525
https://x.com/ABFGame/status/2050032784379625576
>>
Am I retarded or did they add boobs to the Peccary Sow
https://youtu.be/tWTXNvAKGMk?si=V1gUZ0FlUFCUYAlq
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>>738010701
milk her
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>>738010082
The 3rd, fishing update, will be probably another Dave the diver crossover.
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>>738010346
I see it, but it looks more military than mob, especially with the attack chopper.
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>>738010482
It's a atmospheric horror job simulator, you scan space and send in recordings of static to your boss, every now and then you have to go out to the satellites and fix them, often in the dark of the night.
Meanwhile as you play, strange things begin to happen around the base and the forest it's located in, from cracks in reality to straight up aliens.

It's really good and from what I know it's currently free, plans to come to steam someday.
>>
>>738010569
Oh well, considering that dredge is another crossover game where you run into a black woman blacksmith right away I dont hold out much hope for these things. Good thing I played through the game before they added the crossover bullshit
>>
When is the 'Fix the entire last quarter of the game' Update
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>>738010747
dredge
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>>738010548
>>738010583
That explains it, I don't go on Twixter.
Well then, that's cool. Strange to collab with something that's still in alpha but I guess the devs really like VotV and it's not like it will release any time soon, or potentially ever. I wonder how big this is going to be?

>>738010747
I heard people saying it might be Dredge. I don't think Dave the Diver fits with Abiotic Factor all that much.
>>
>>738011031
Hopefully soon
I hope they expand residence
Genuinely some baffling decisions for the contents of the late game
My interest petered out naturally around reactors but I recently finished the rest with a friend and it really just drops off dramatically
I don't know if I can even articulate why
The ending was stupid, certainly. You spend the whole game fighting swarms of enemies and scraping by but the finale is a big scripted boss fight? Dumb decision
>>
Isn't Voices of the Void a furry game?
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>>738009743
Only if we get Kerfus in the deal.
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>>738011238
Kinda, but they’re invisible
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>>738011031
Never, crossovers are more important
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>>738011192
>I don't know if I can even articulate why
Residence is full of reskinned enemies and it constantly forces you to return to base to craft new things.
>>
>>738009743
>futa alien catgirls are now canon in abiotic
What is dr manse's opinions on this
>>
I have no interest in new cooking recipes/weapons or whatever inconsequential gimmicks they can add to the game. New areas might be cool, but I wish they’d not treat this so much as a live service thing, and just make Abiotic Factor 2.

>>738011192
The ending is definitely rushed, but I think the main issue with the last 1/2 of the game or so is almost entirely because of the teleporter and how you’re expected to traverse. The first bit is so fun because you’re slowly making your way through area and sort of setting up mini bases as you go, eventually settling on a spot to make the “main” base. That’s sort of the climax, and then that works well for a while as you still continue to do the majority of your exploration around that base. It all meshes well. But then as you go further into the facility, you can either a) build a new base, which is pretty annoying to do and doesn’t feel right after so much effort making the previous one or b) start using teleporters, which sort takes away from what the game is good at (exploration and survival) and leans more into what it isn’t so good at, because now it’s just a matter of teleporting to some high level area so you can farm materials or push through the objectives.

I wish there was more reason to actually have to set up shop in places. I think portals are a bit of a missed opportunity because you can just leave basically whenever you want. How cool would it be if it felt like an actual expedition and you were stuck there having to survive until you accomplished whatever you needed to do to get out. I feel like that was maybe the original intent, you can sort of see this in the fog world, but eventually was casualized.
>>
>>738009743
>>738010301
>DrNose wasn't content with ruining his own game with memes and fetish OCs
>Now he is ruining another game that I like
Does he still live in Kazakhstan? That's not too far away from me.
>>
>>738010482
When I played it, it was pretty good, at least until I found out about the true nature of the invisible aliens, then the game became garbage tier. I assume this is still true. So don't look up anything about it. And probably don't wait for 1.0, it's a Patreon milking game, and the dev hasn't finished his previous games, either.
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>>738012110
He’s not a cat person
>>
>>738012181
so basically, this is one of these games with content creep in your opinion? Would you say a better idea would have been to have at around the middle game an event that completely re-shapes the lab around you?

but hold on, you have a bunch of trains and shit to get you around the place. maybe the sole problem is the introduction of portals
>>
>>738012328
Yea I looked it up some more and found out it's early access. Not even going to bother with it to be honest, shame that it managed to attach itself to abiotic factor.
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>>738012585
>an event that completely re-shapes the lab
that's illegal
>>
Reminder.
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>>738012181
>The first bit is so fun because you’re slowly making your way through area and sort of setting up mini bases as you go
I never did that. I lived in data farm for the whole game's duration.
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>>738012585
On to something there, but maybe it doesn’t even need to be that drastic. Maybe it’s just a matter of blocking back tracking access for a while at some point, so you HAD to set up a new home for a while. Idk. But yes, I think largely just getting rid of teleporting, or at least making it less accessible, would go a long way.
>>
>>738012809
well that's the nice thing about games like these is you can do whatever you want. I got tired of hauling shit back all the time and made stashes as the game went on, up to the point where I got the teleporting cup then the point was lost
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>>738013229
I've always had the mug on my hotbar to escape sticky situations, like certain death due to falling. Next run, I'm picking the extra hotbar slot perk.
>>
>>738012585
Getting a personal teleporter before any major mode of rideable transport/ the lack of being able to make anything yourself first like a Segway or a RC Chair hurt the game massively. Some of the best parts of multiplayer is when everyone gets in the car to go on a road trip, or having to venture out on a tram ride at night and you chat on the walkie talkie, knowing when you get back to your base it'll be full of life because everyone's there, it makes the isolating reality of the world ending way more cozy because you have to go through all the hostile parts that aren't your base before you get to go yell at your fellow scientists then serve them stew. Teleporting just takes that away and stops the need to make little nooks of safety along the way, which we still did because it was in the spirit of things.
>>
>>738010301
Link to trailer
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>>738010082
>It's literally just one picture in a random e-mail, it's an easter egg more than a crossover.
From the trailer it's gonna be a whole VotV portal world, which is what's indicated in the roadmap to begin with. Curious what entity they're gonna go with, there's a lot to choose from, but it'll probably just be one. Guessing mannequins since it'd be so easy to implement. Alternatively, cat aliens due to popularity.
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>>738010583
>Kerfus pet confirmed
KERFUS CONFIRMED"!!
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>>738013463
https://youtube.com/shorts/6dmfk6pxpWs
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>>738013512
>shorts
no wonder i didn't see it, hate this shit
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>>738013463
https://www.youtube.com/watch?v=6dmfk6pxpWs
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>>738013452
The game "gives" you a car by making those car batteries craftable so you can drive around, makes more sense than crafting one from scratch. Never did play multiplayer though so I only used them for a bit
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>>738013452
I only played with one friend, but that does sound cool, to be playing and actually have people use proximity chat and radios. I know you can customize the settings a lot, could there be a "disable teleporting" setting?
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>>738013543
Same, I have plug ins to remove them
>>
>>738013498
If this will be a proper area like the Core Keeper crossover, instead of being like the Japan or Rome portal worlds DLCs, I'll be really pissed off. I don't want Abiotic Factor's cool setting intersecting with the abomination borne from a horny teenager's mind that it VotV setting.
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>>738013671
VotV was already referenced in AF a long time ago, all but directly stating they take place in the same universe.
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>>738013832
>all but directly stating they take place in the same universe.
>>
i think everyone's looking at this wrong
>non zero chance that we're allowed to KILL arirals because they are innately hostile
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>>738013671
There's no way it's an area you can just walk into, the Core Keeper crossover one made sense being in the caves, but this one is 100% going to be some new portal somewhere that teleports you there.
>>
>>738010082
I like Abiotic Factor, but I think I'd rather they made a sequel at this point.
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>>738011052
This. Dredge has also done a bunch of crossover bait (one being dave the diver too, IIRC)
>>
>>738013931
VotV has some cool stuff in it, if you're hung up on the alien cat things, they're just one amongst many and are literally invisible in-game.
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>>738009743
Yes
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>>738014048
I think it's a really cool idea for a crossover. I haven't played Abiotic but it's been on my radar for a while, if this is good I'll probably get it.
>>
>>738014048
Anon, I've played that game for probably close to 100 hours (or maybe just 60, idk). Arirals are my only major issue with it. But they are such a massive issue that I cannot overlook it, and I can't stand the idea of them being unnecessarily shoved into another game I like.
>>
>>738010301
>votv crossover
>updated titled cosmic companions
ARIAL SEXO
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>>738009743
crossover with a game that isn't even on beta stage yet is weird
>>
>>738014230
>>738014267
le duality of man
>>
>>738013981
>no, don't improve the game, make a shitty new game so that I can BUY and SPEND MONEY on it!!!
There's a paid DLC coming later just for you.
>>
>>738014324
Yea this is setting off alarm bells for me but maybe the devs are buttbuddies irl.
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>>738014403
>game about anomalies referencing another game about anomalies
it's not that hard to figure out
AF takes inspiration from a lot of places and it doesn't try to hide any of them
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>>738014360
If you think a new game by these devs would be shitty, why would them lumping more shit onto this "bad" game make it better? Either you like the work they're doing or you shouldn't think they are capable of making this game better.

Anyways, yes, I WOULD like a completely new game with brand new areas and brand new plot more than I'd like a fucking half-baked pet system, thank you for noticing.
>>
>>738014560
Because most of the time when a game like this stops being updated and they move on to a "new game", it goes down like Subnautica did.
>>
>>738014230
agreed, the only real hope in my mind is >>738013954
AF's devs not bending over backwards for nose's special snowflake OCs and actually allowing us to retaliate when the stupid space cats give us shit is the only real hope for the update.
>>
>>738014479
But it's an unfinished game that started in 2022. There are other games out there that are actually finished and fit perfectly within the abiotic setting. One of the strenghts is that pretty much anything works, including a mario 64/platformer setting. Just including something very similar wouldn't be one of my first choices
>>
>>738010747
anon the hook is 1-1 with the one from Dredge
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>>738014560
it's just tortanic /v/posters clutching their chuddy pearls
not even worth engaging with these fucks they have never engaged with any of the content they complain about they just scream here and then move onto the new thing
>>
>>738014560
>I don't want good games, I want to BUY more games!
Good for you, anon. Meanwhile the devs will keep improving AF because they care about making their good game better.
>>
>>738014560
As much as I love AF, the game still has a ton of room for improvement. A lot of what they're planning for the next year is fixing up a bunch of areas that needed to either be expanded upon, or completely remade. 1.1 and 1.2 were both updates that primarily focused on improving existing systems, namely cooking and guns. 1.3 will be focusing on improving the half-baked pet system. 1.4 is a major update but is also fixing up fishing. Every update is taking an existing mechanic that isn't really in a good place and fixing it up. Personally I'd rather they do it this way, get the game to a point where all the systems you implemented are actually where they should be, instead of just moving onto the next game before the last one is done. I consider Subnautica a very good game, but holy fuck do I wish they had done a second pass like this, the game deserved so much more polish than it got. I actually just wrote that before seeing the other reply lol, but it's the best example for sure.
>>
>>738010482
>>738010840
Just so we're clear, this response is the non-retarded one. It's a free game that's pretty good played blind. Doesn't stay fresh forever, but recommendable.
>>
>>738014742
>AF's devs not bending over backwards for nose's special snowflake OCs
You have to keep in mind that it is almost definitely the AF devs that went to Nose and initiated the collab.
>>
>>738014750
They're also indie devs. They're not exactly gonna be doing crossovers with big titles. All of their crossovers (Core Keeper, Balatro, VotV) are with other indies. I think the devs just like VotV and wanted to do a crossover with it. Like mentioned earlier, the game was already referenced in a terminal entry.
>>
>>738014956
You know what, fair.
>>
>>738013981
I don't really mind them working on one game for a long time, too many games are straight up abandoned, the game has a lot of flaws that could be fixed and they can also use whatever they add to gauge interest in having that in the sequel. It's not like Stellaris where the developers really should make a sequel instead of adding more things.
>>
>>738014956
>cooking and guns
I remember playing through casually and thinking guns are completely useless
In the late game enemies have shields and are so ridiculously tanky that it would take an entire inventory slot worth of ammo to kill one. And you'd have to spend 30 minutes speedrunning an older area just to get that ammo back since there is no reliable source to stockpile them.
And your gun wears down so you have to spend a few hours grinding out repair kits since the advanced ones are extremely tedious to stockpile as well
There's no reason not to make a few rechargeable laser guns instead since replenishing all of them are piss easy in comparison
>>
>>738010086
The only half-life root voices of the soied has is stealing the sound effects.

>>738010482
It's shit. Instead of adding signals and building on the supposed premise of the game, all the devs have been doing is adding endless tedium and streamer events.
>>
>>738012181
The game would be shit if you had to tediously drag your inventory back to base the entire time, having to toss out materials you gathered for a reason because another respawning enemy dropped something you also need. Post-Labs AF's issues are not caused by letting you skip the tarkov bullshit with a "return home" teleporter.
>>
>>738016775
they did add an ammo crafting bench, but the material cost for gunpowder is still quite high
>>
>>738016775
>have to run back to base to recharge or rely on the shitty pistol that takes 5 minutes of cranking to reload
Lasers are shit.
>>
>>738016775
To be honest, they're still not great. If you ever do another playthrough, I really recommend the mod 'Half Factor' which makes the durability much higher, while adding mag size and damage to a lot of guns. It also increases the amount of ammo enemies drop by a lot, so you can actually use guns as your primary weapon. Having played with it on Apocalyptic, I'd say the amount of ammo you get is maybe a little high, but given how all the other sources of ammo are either very sparse (Grayson, ammo bench) or so late in the game (Praetorium crates) I think it's fine. The damage is much more reasonable, some got a really big boost, like the shotgun going from 18 to 30, but despite that, it just makes them feel in line with melee damage, instead of useless. When you can one-shot almost any enemy in the game with the carbon pickaxe, I don't think the SMG no longer requiring a full mag to kill something is unreasonable.
>>
Are we going to get Ariral and Kerfus sex at long last?
>>
>>738018069
Janet sucks Abe off in an unskippable 4 minute cutscene
>>
>>738016775
Having level 10 in crafting is enough to make most guns never lose their durability IIRC
Main problem with guns is just that they can't compete with player-crafted weapons. The magbow deals more damage than the Wessex rifle, the rebar bolts are easier to source (carbon and rebar), it reloads pretty fast and you can sometimes recover the bolts. The sniper rifle on the other hand can't even be used before Hydroplants, it reloads slowly, the enemies that drop ammo for it are rare, you need 4 different materials to make more ammo for it, and the only real upside is that the projectile flies in a straight line instead of an arc.
The only guns I found to remain generally competitive are shotguns, and only if you take the upgraded shotguns or the antique shotgun.
>>
>>738018346
Magbow sucks.
>2 round mag
>weak
>rare materials needed, have to grind the infinity train for silver to convert into graphite
>reinforced rebar bolts break just as easily and fast as the fucking marker with a screwdriver shaft that the starter crossbow uses
>scope makes it shit to use because the bolt drops too far long below the point the zoom would be useful for
>>
>>738020130
>>weak
a 340 damage silent sneak attack is weak?
>>
>>738020130
>weak
A headshot with the hypercross magbow is enough to instantly kill a large number of enemies and it's considered a silent weapon so you don't actually alert enemies if you miss with it, only if whoever you hit survives. It's not really a main weapon, it's mostly for striking first and maybe avoiding the subsequent combat.
>>
>>738010082
I wish they would have different voices by job
>defense analyst sounds like Barney
>trans-kinematic researcher sounds like Heavy Weapon Guy
>epimedical bionomicist sounds like Medic
>female characters also get their own distinct voices if they can find any women with enough of a sense of humor to record them
>>
>>738020130
>not having the train set up for an easy farming run
ok, so here's what you do
>bring like 4 ramps, a handful of bridges, and tech scrap
>run the wire up over the roof of the train with the tech scrap, using ramps and bridges to get to the end of the train
>set up some batteries, a crafting table, a repair/salvage station, some chests and a charging station if you use the vacuum (recommended)
Then you can easily work your way back-to-front, hoovering up everything and breaking down the pocket watches for even more silver
>>
>voices of the void
Literally WHOMSTVE?
>>
OJOJOJOJOJOJOJOJ
>>
>>738021371
They'd have to either hire a bunch more fiver/streamcunt VA or have "I'm temu Duke Nukem my balls are gone" do more crappy impressions.
>>
>>738021371
>>738022863
Or AI voices, or plain old text boxes IDGAF
>>
>>738022370
Meecro sleep
>>
It's a shame nose keeps changing everything people like about the game. Whatever they put in for the crossover is going to be like a time capsule when votv ends up being completely different one day
>>
>>738018069
For me, it's Furfur. I'm always trying to dig up more deer skulls to get another layer of hauntings going.
https://litter.catbox.moe/m3q281.png
https://litter.catbox.moe/1fheen.png
>>
>Try out game
>Have keycard in hand
>E to use on card reader doesnt work
What is with the holding R and quickly pressing LMB or RMB? Shits fucking terrible. What a strange control scheme
>>
>>738022370
Will Joel ever play Abiotic Factor
>>
Some shit thread on the catalog reminded me:
>yellow paint is included as an IS as a joke
>later on they start actually using yellow paint as a marker for where to go in a sincere manner
>>
>>738026914
the joke is the yellow paint is alive and shows people where to go on it's own, also to my memory it doesn't appear outside of labs anyway
>>
>>738026914
I like the subversion of it too, like how it's said to "seek out lost people" and tou can find a splash of it under the data farm next to a body
>>
Someone clearly seized the reins on this game's design like 40% of the way in and ruined it, security and everything afterwards is just garbage
>>
>>738010301
they're gonna add the entirety of votv as one of those portal dimensions, aren't they
>>
>>738026974
IS-1057 continues to appear throughout the rest of the game after you first see it, but ironically, it is incredibly easy to miss as the game is well designed.
>>
>>738027217
If it's one of those home worlds like weaboo or gayreek land that would be really neat, but also fucking huge. As an actual level it's way too flat and simple to be very interesting.
>>
Leyak vs red skellington who wins?
>>
>>738028409
Red skelly is non lethal
or he was before 9.0, I've heard his event was changed in some way so who knows
Leyak is a weak pussy bitch though
>>
>>738026914
the yellow paint helped me while i was looping in the night dimension because the corridor you have to go down to leave is dark
>>
this game sucks so fucking bad i wish i never let myself be talked into buying it or playing it just long enough for the refund window to close. actual HL1 mods are more fun. actual HL1 is more fun. chex quest is more fun. grilling sausages is more fun. i have had more fun picking lint out of my ass crack than playing this slog of nothingness. oh boy i found a stapler. hee hee its like dr. kleiner. big whoop
>>
>>738029460
bad bait
>>
>>738029460
>t. Defense Analyst
>>
>>738027064
I think they forgot they were doing a survivalcraft game and started trying to unironically be half-life
>>
>>738030719
It's still a survival crafting game in the same manner from beginning to end. The only bit that arguably lapses is Security because the faggot reaper is invincible and you can barely actually scavenge anything.
>>
>>738030976
Security is much better when you craft the sneak set and quickly breeze through it.
>>
I’m so lost when playing these survival crafting vidya.
I can’t help but think to myself
>god I wish I had a fren to tackle this with
Where to find fren in 2026?
t. met all of my friends in oldschool worlo but neither of them wants to play survival games
>>
>every enemy in the second half of the game inflicts bleeding
anyone else just use the hexwood armor the second it was available until the end?
>>
>>738031643
I just made kevlar bandages and facetanked the damage
>>
>>738031643
Can't say I ever had a problem with bleeding later on in the game, wasn't using the hexwood armor either. I played the release version
>>
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>>738026489
I think he'd like it but it might be too grindy for him later in the game.
>>
>>738012706
Any reason why he's messaging the same dude over and over again, sometimes repeating the same message 2-3 times? I assume (and hope) there are actual replies that aren't included due to it being focused on his messages.
>>
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>>738009743
I got 500 hours in Abiotic factor. All solo. I got all skills to 20, every achievement, and saw every secret.

I hope the next few updates are big. Like really big story wise. Or I can't autistically keep pushing myself to play. It's genuinely a 10/10 game though.
>>
>>738017690
make 2 dumb nigger
>>
>>738031910
He's talking to a streamer streaming a similar game, so any responses would be verbal
>>
>>738017690
>run back to base
get a laser collector, charge it and pick it up?
you don't even need to use your screwdriver you can charge your stuff with it in the blueprint mode
>>
I for one look forward to milking my peccary sow wife's new udders
>>
>>738032395
My early and midgame would have been much easier if I had the mind to carry two Energy Pistols, and lategame if I had a couple Deatomizers and spreading out some laser collectors
>>
>>738029401
>include yellow paint in game as joke
>have section where the only way to find your way out is the yellow paint
based af
>>
>>738032009
>make 2
>now spend 10 minutes charging both up
>they still suck at dealing damage and have puny charge capacity
>>
>>738031643
I never had a reason to take off the exor fit, it's way too good. Bleeding is nothing when you can have a gorillion bandages.
>>
>>738032842
I only needed one deatomizer, I just carried a charger around with me. Nothing short of the tarasque/behemoth ever had me use it all up in one trip.



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