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>destroy an enemy army
>barely win
>at least this will buy me some time to breath
>4 turns later they're at my borders again with another full army

How the fuck do i get good at this game?
>>
>>738009802
>good
the game has no skill expression its a matter of do you want to cheese or not
>>
>>738009802
this game is easy as hell, ai is retarded especially at very hard for some reason. it makes them suicidal.
>>
>>738009802
Early turns are usually the hardest in Total War games, depends a specific faction, of course.
You have to be both aggressive and calculating enough. Afterwards it's just blobbing. It's really same for all of them, even many older ones.
>>
>>738010395
The main flaw with this franchise as a whole is that its only fun for the first 100 turns. Sometimes not even that.
>>
>>738009802
dont play on legendary
the achievements arent worth it
>>
>>738009802
You just stack buffs on your main lord till they can solo armies
>>
>>738009802
They had two armies to begin with. The hardest part of any war is working through all of the enemy armies that existed at the start of that war. Except the vampire cunts, those guys just actually lose, recruit another full army same turn, and then attack again. God help you if the first battle killed enough to create a fresh battle site.
>>
>>738010542
By 100 turns, you should have accomplished all your objectives and gotten a long or campaign victory. Anything past turn 40 is essentially impossible to lose unless you’ve been limping along the entire time.
>>
>>738009802
Ai sucks so they have to let it cheat to make it decent.
>>
>>738010542
Well, it's more about roleplaying, and I like historical units and how they look, and larping as a general.
But they could improve things. Newer games would be better if they had hotseat mode, so you could control multiple factions. And custom battles would be better if there were more options - mixing up units from all factions, controlling all factions in the custom battle, real toy soldiers shit.
Actually, recruiting foreign units should be a thing in campaigns too, and some mods for Med2 play around with that idea.
>>
>>738009802
>Play better
>Keep not dying so you get levels and battle money
>Rush replenishment/replenishment embed heroes
>Abuse your faction's immediate replenishment gimmick if possible
>
>>
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>>738009802
I hate this. The AI can lose battle after battle and still field a full army with a small village as their only land, meanwhile if the player loses a single battle the campaign is over.
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>>738009802
>How the fuck do i get good at this game?
Play a lot, once you learn how the AI "thinks" you basically become a bully and the ai your abuse victim
>>
>>738011029
>confederate faction
>suddenly -5000 gold per turn
IF YOU CANT FUCKING AFFORD IT THEN GO FUCK YOURSELF
fucking cheating ai
i hate how you cant engage in a battle of money and starve their armies of upkeep
>>
>>738011367
>i hate how you cant engage in a battle of money and starve their armies of upkeep
Specially since this is a valid strategy used during all of human history. There's no point in using agents to destabilize their land or hurt their economy since the AI gets everything for free.
>>
>>738011029
The player can lose loads of battles, just not in the first 10 or 20 turns depending on difficulty. Surprise, you don’t get to blunder your one army with any good units. Hell, this isn’t even universally true. Some factions have low tier units strong enough that you can easily make a second army and pick up where you left off.
>>
>>738009802
If you're playing Greasus, he has a somewhat difficult start, hard to defend all the territory if you spread north, and most of the factions nearby hate his fat ass, especially on anything higher than Hard campaign diff. It can get even worse if the only friendlies nearby get steamrolled by someone else. The best strat I found with him whenever I did a playthrough, if I'm remembering the map correctly (its been 2 or 3 years since I did), was to keep the chokepoints to a minimum and spread southwards, mainly just to put a buffer between you and Kholek. The skellies and nurgle and whatever else are all ezpz for Ogres, but if that asshole Kholek starts throwing anti-large stacks at you for no fucking reason, it gets a bit overwhelming.
>>
>>738011474
Oh, please. You will never have enough time to rebuild your army before the AI takes all of your land (since the AI no longer sieges and just takes castles in one turn).
>>
>>738009802
You have to stay on the offense all the time. IilIRC, on legendary, the AI gets 3k extra gold of passive income, only pays 25% upkeep, and gets 5 extra recruitment slots. If you push a faction back to just their original province and don't finish them off they'll still potentially be able to field one army and 2 or 3 shitstacks
>>
>>738011029
Which is why you either exploit at higher difficulty levels or play at a lower difficulty and have fun. Or move on and realize they are shitty at coding. Races were bugged and not working for months.
>>
>oh cool, I got TWW3 for free
>it’s just 1/2 but with a bigger file size but w/e
>start campaign as dwarves
>enjoying the dwarf tactics of hiding quarrelers/thunderers behind melee, grudge throwers/cannons/organ guns behind the ranged infantry and blasting the shit out of the various local greenskins
>50ish turns pass
>suddenly declared on by every rat and chaos faction on the fucking map, even ones nowhere close to me
>there’s like 50 new chaos factions because thats what TWW3 is focused on
>every single battle has enemies summoning units into my artillery, invalidating the entire dwarf playstyle
>auto-resolve to long victory because the battles are no longer fun, CA can’t make AI actually play the game so the AI just cheats by being 100k per turn in debt and instantly gathering full stacks of their most powerful units every turn
>uninstall
Summon units are the gayest shit in existence, makes me quit playing the game every time
>>
>>738011539
I’ll be closing on 15 settlements by turn 20 depending on the starting location. They literally can’t take all my land and are likely located at the most distant point of my empire. I will have the four or five turns I need to rebuild an army and staff it again with my LL. Later on, it literally doesn’t even matter, because I’ll be running half a dozen armies and have native recruitment for my best units.
>>
>>738011456
What's worse is that older totale wars let you blockade ports and shit to do exactly that. The ai still cheated but you could get them to field worse stuff
>>
>>738011640
>playing versus skaven
>can’t spare a single dwarf warrior to defend artillery
Wait until your first fight with Ikit Claw.
>>
>>738009802
Please play a better game. The only way to "get good" is to abuse the fuck out of the mechanics and cheese everything since the ai cheats. There is no strategy involved. Just spam whichever unit is blatently overpowered for your faction. This "game" is a glorified animation player for warhammer autists to watch big monsters fighting. Think about all the other things you could spend the like $400 the dlc costs.
>>
>>738009802
>barely win
Here is your mistake.
Only pick a fight that you can auto win
>>
>>738011682
>I’ll be closing on 15 settlements by turn 20 depending on the starting location.
Careful guys. We got LegendofTotalWar here. He's going to cheese the map in turn one then speeak like his experience is everyone's.
>>
>>738011827
Do you have a single RTS suggestion that doesn’t simply make the AI cheat at higher levels? Intrinsically, the AI is cheating. They universally can control every unit they field at the same time.
>>
>>738012060
>cheese the map
I literally just walk my good army forward and take about a settlement a turn. That’s normal. Not all locations let you walk from city to city, but most do.
>what about enemy armies
Even on legendary, they’ll have like two armies before 20. I’ve beaten every race on legendary/vh except Greenskins and Skaven, because Azhag is a fucking hard start and Skaven are really boring early game. I’m not even very good, I autoresolve like 95% of my fights.
>>
>>738011640
Nigger, put some slayers in guard duty. That's why they are there. Put them in your artillery.
>>
>>738012112
In the battles, that's not really a problem in the older total war games since the tactics are much more dynamic. In warhammer the "tactics" are basically binary as to which units should fight which other units regardless of positioning or stances or anything. The main problem is that the battles in warhammer are superfluous to the campaign but the cheating in the campaign is unreal. There's a difference between the ai being able to control several units at once and the ai being able to field 4x as many armies as you for free.
>>
>>738012450
All TW games are rock-paper-scissors. If more of your units are good against what they are fighting than the enemy’s are, you’re winning. But seriously, what game in this genre doesn’t just give the AI cheats? Paradox games, supcom, everything just gives the enemy more free resources and makes their troops generically stronger.
>>
>>738012450
This. AI cheating is out of control. The AI flat out ignores most gameplay mechanics. For example, AI doesn't get hurt by corruption, but the player loses 25% of his army when in corrupted land per turn. Fucking bullshit.
>>
>>738012583
Men of War Assault Squad difficulty makes the ai make better use of its units rather than just giving them more.
>>
>>738012450
do all the historical games let you starve your enemy of resources till their armies disband?
>>
just play on normal/hard and dont min/max so its fair. build thematic armies
>>
>>738012670
I looked it up, and while the cheats aren’t as egregious aw Total War’s, they definitely give the enemy units buffs and hand out nerfs to your own. I guess that’s the best one can hope for.
>>
>>738012603
And there is STILL the fucking bug where the AI can retreat armies huge distances over rivers because it calculates the retreat distance as if the river wasn't there, then they walk half a turns distance across a bridge and it's impossible to reach them that turn.
>>
>Total War balance means my infantry loses to an exact copy of itself when the AI fields it because the AI gets free stats.
Great balance philosophy you got there, pal.
>>
>>738010395
What’s the fix? The endgame crisis seem like a decent enough start, but they feel a little artificial and you’re still steam rolly enough to counter them most of the time, plus there’s no real way to counter them currently before they start. You can’t sabotage the factions relevant to the crisis in order get a better chance against it, you can just position armies and defenses to where you know they’re going to spawn.

A total campaign AI overhaul seems over the top and likely wouldn’t happen to make the enemy factions more strategic and better adversaries. The anti player bias already makes diplomacy bad, so adding more of it would make it worse and removing it entirely would make the game even easier at mid and late game.


My only suggestion would be to set up “rival faction bonuses,” where factions that are direct rivals to one another (dwarfs vs Greenskins, tomb kings vs vampire counts, etc.) would be boosted somehow to make them more of a threat and make campaigns more thematically interesting. And if it’s against the entire race, their bonuses would allow the factions to gobble up more territory prior to encountering them making for larger rival empires that you have to deal with. You could even make LL specific like Boris having to deal with a beefed up Beastmen or Khazrak, Aislinn having to deal with beefed up vampire coast and the Lokhir, Tyrion having to fight a tougher N’kari. And if you redistributed starting places, or allowed rivals LLs to respawn in say 10-20 turns after defeat in a new area (with a late game army, respawns limited to once or twice) that could make them more interesting and engaging throughout the campaign.
>>
>>738012980
>The endgame crisis seem like a decent enough start
The endgame crisis are nothing more than
>Gahook now Imma spawn enemy armies everywhere for no reason XD
It has always been that in every Total War game.
>Gahook now the entire map declares war on you XD
CA just can't into imagination.
>>
>>738012980
I don't really care about these fixes. I usually play for roleplaying, as I said in another post.
Not that I play Warhammer anymore, I only liked one faction anyway, aesthetically. But I still sometimes fire up Med 2 or Rome 2, sometimes with mods.
>>
>>738012980
I’ll say this, the endgame is simply less threatening than the AI in legendary. With three armies I’ll dismantle even the Black Pyramid’s 12 armies, and the AI will barely feel a dent before they take all that land back. The “endgame crisis” is only a few free armies, you’ve been fighting through 6 enemy armies for 20 turns at that point. Really, the hardest part of the endgame crisis is then fighting whatever factions are now squatting on the land you need to take to “end” it.
>>
Ambushing and lightning attack are grotesquely overpowered. And any AoE spell basically. And flying units typically.

But especially ranged units. Against AI, archers are basically all you need. Ranged units are the easiest cheese because the AI will just path into your firing range without a care.
>>
>>738010542
>the first 100 turns
nigga in warhammer its like 30 turns max
>>
>>738013530
>I have ADD so my experiences are reflective of others'!
>>
>>738013261
This. The endgame is a constant battle against boredom since you are literally fighting the same battle several times per turn, every turn. This mentality of "more armies = more difficult" is lazy.
>>
I don't like everything about SFO but it does seem to lower the AI cheats to less frustrating levels
>>
>>738009802
Stop playing above normal difficulty with the cheating ai
>>
>>738014889
How about CA codes a good AI instead?
>>
>>738014889
Then the AI is so passive they just sit in their cities (with multiple stacks since they still cheat money even on normal)
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>>738009802
sell them a settlement to make them your friend
the game becomes easy after you realize how stupid the AI is
>>
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>>738015072
90% of Kostaltyn ME campaigns on higher difficulties consist of literally tard wrangling your proximity of six trending hostile/hostile factions and then checking in whether the AI decides to rape you by rats, Slaanesh or just ogres because the Empire AI (the only one you usually start with even slightly better relations) peaces out to a bunch of Norf FC death squads by Turn 20. To ever get out of the situation the campaign proceeds to put you into, you HAVE to kill the rats either on Turn 1 or 2 and then trade settlements around with one of the minor Kislev factions so it lobotomizes Azazel to just hang around his fortress or deliberating on attacking your newfound ally who now has a settlement in your lands. The issue isn't even that large of an AI issue, as much as it is just an issue of poor planning from the developers. Bretonnia has been fucked for ages, some races and legendary lords might as well just coast through Legendary with zero issues while others are cock and ball torture for almost 30 turns straight.
>>
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>>738012980
I’ve always wondered if the following would be more fun than the normal game. In essence it’d be lowering the floor and making people go wider, while being challenging enough to stay fun.
>The army unit cap starts at 10, and gets raised higher via the skill tree, up to 15
>You can’t jump someone with multiple armies unless you have a red/blueline skill
>You can’t minmax followers/equipment/skills. You pick a primary and secondary skill line and your leader automatically gets skills, or gives you random options to choose from at the start of turn (fuck picking skills for every character after every battle, that shit takes forever).
>No legendary lords to cheese with, characters can’t turn immortal and can always die permanently
The big one
>Promoting troops is more like warriors of chaos, where you have to actually promote soldiers into uber units instead of just shelling out cash for a doomstack.
>>
>>738016460
Kostaltyn is the Imrik of Warhammer 3. You play him if you want literally every single thing that can be stacked against you to be stacked against you with no silver lining.
>>
>>738016539
That’s what I get for phoneposting. My camera got set to Australia mode
>>
The problem is never ever the AI fielding 4 armies for every 1 you have, you can 100% deal with that with skill and smart positioning. What makes a campaign fail 100% of the time is having more war declarations than you can field armies, usually this an early game death sentence because you won't be able to be in two places at once so beating an AI on one side will just give your capital and starting province for free to the other.
God fucking help you if the original AI that declared war on you is being hyper avoidant with their armies instead of actually engaging you.
>>
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>>738009802
Everything for my empress. You need decisive victories and to always be doing something. If you waste turns moving your army back and forth doing nothing, you'll quickly find yourself outscaled by ratfucks and stabbed in the back by some other motherfuckers from the opposite direction. Gifting provinces for an alliance is a good way to secure a flank and get some extra money
>>
>>738011367
Even if the ai didnt cheat this would happen. The game gives you and the ai 2500 base income for free, that income disappears from them when you confederate but you get all their expenses.
>>
>>738018185
The biggest issue is that they've got stupid buildings that will take time to rebuild and armies you need to disband.
>>
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>>738009802
first time player? learn to rape their armies with wizards, if theres a character that can run fast use it do waste ammunition or learn to ambush their back lines.

The AI cheats hard in this game but you can do it too.

If all else fails, easy mode is there for you
>>
>>738017161
There's a reason the single most important stat in the entire game is army mobility.
>>
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>>738011640
it was arbaal wasn't it
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>>738009802
Genuinely getting good takes the fun out of it for anyone kind of playing narratively and trying to form a good story.

I do not want to make decisions so optimal that they could only come from knowing numbers in a mechanical abstraction. I do not want to tear down a training building turn 1 because one kind of basic troop is a bad gold to power ratio and I'm better off with a different one. A real state doesn't do shit like that. They wouldn't know "the numbers" well enough to do that.

I don't want to treat most of my territories as expendable because it might technically be more optimal to abandon half my empire to beeline to an enemy capital. Real states don't want their population getting slaughtered because its "optimal". But in so many ways the game incentivises shit like this.
>>
>>738019260
The rapidly respawning enemy forces feeds into this because its another thing demanding play that is too optimal to expect of the actual factions in universe. Because if you beat the enemies main armies and take more than 1 turn to reach and besiege any well defended settlement, you have completely lost any ability to capitalise on a victory. It breaks the illusion of being a simulation of actual wars that could happen in universe, because factions can just instantly get whole armies out of nowhere for no reason as long as it ruins your day.

Its like the game just doesn't want you attacking. Oh don't try and attack skaven, you can't see any of their settlements so have no information to go on. Oh don't try and attack MOST ARMIES IN THE GAME, you'll take too much attrition from the climate. Don't try and attack the enemy capital, we gave them an endgame doomstack garrison for free by turn 5. I know you can get good. I don't want to "get good", if I wanted to learn systems and mechanics I would be playing paradox games. I want a narratively rich military/strategic sandbox, where the ai plays with rules similar enough to mine that it feels like an actual coherent world. I understand the ai is too stupid to actually have them run on the same rules, but it shouldn't break the illusion this badly.
>>
>>738011367
You don't really confederate to get their territory and armies. You confederate to get access to their legendary lord. Collecting all the legendary lords for your race should be a priority.
>>
>>738011367
I think the most annoying thing about confederating a another faction is finding out their armies are utterly useless, like empire factions are just mass mobs of spearmen and archers and you wonder how the fuck has this minor faction stayed alive this long when the vampire counts or chaos or even the greenskins next to them got higher tier units
>>
>>738020118
The worst for this is Dark Elves. Every confederation gets you a couple of decent black arks that they spent 100% of their economy on (that are located clumped up in the middle of nowhere) and then like 5 armies of DREADSPEARS
>>
>>738009802
Bump. OP's question still hasn't been answered and we are 70 posts in.

How is a normal person suppose to rebuild if we are constantly battling full armies?
>>
>>738021561
You aren't. You either have stacked casualty replenishment or you fight battles without taking large casualties. If your armies aren't at full strength or near full strength at the start of every turn, death.
>>
Why aren't there mods that fix these issues anyway?
>>738019260
>>738019329
>>
>>738014343
You can finish most WH3 campaigns in less than 100 turns and there's no point to keep playing once the snowballing starts because the AI cannot put up a fight from that point, the game gets stale incredibly fast
>>
NO VOICE IN OUR EARS BUT THE MAAAAAW
>>
>>738012583
All games cheat, true, but TW AI is egregious about how it does it and encourages an incredibly boring play style which only gets amplified once you reach the snowballing point. Warhammer 3 in particular is just horribly paced.
>>
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Gotta be honest with you lads.
I have 300 hours in Warhammer 3 and i only ever played it on easy mode.
I never got good, but i found a way to have fun without being forced to cheese the AI
>>
WE RELISH THE SOUND OF ITS CAAAALLLLL
>>
>>738009802
The game is just about doom-stacking in the end, the only real tactical aspect is right at the start when you have to take your units into consideration
>>
>>738023161
By the time you have the tier 4 or 5 settlement to make your doomstack army, you've been making use of your LL army from the first ten turns for most of your work.
>>
>>738009802
But enough about Olden Era
>>
WE'LL PLUNDER AND FEAST ON ANY MAN ANY BEAST, DOESNT MATTER, WE'LL SNACK ON THEM ALL.
>>
>>738021561
If you're taking casualties you're playing the game wrong. Using LL and Hero abilities with your OP units to break the game is how you're expected to play on higher difficulties; at that point the game plays itself.
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>>738009802
Fight every turn so that your lord levels up and can take on armies alone
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>>738019329
i think you're completely right. i've played the game enough that i can deal with most of the shit it throws at you on max difficulty, but becoming good at the game really boils down to knowing its quirks. of course knowing all the faction rosters helps, but in the end what really makes the difference is knowing how the ai works (or doesn't work) and how to deal with/avoid all the broken or useless mechanics
>>
>>738019329
I think the easiest way to mitigate all this is just by having real population mechanics. As it stands there's not really a major consequence for winning or losing battles on the campaign map since the soldiers just clone themselves over time and the upkeep loss means you can save money for a turn or two to just build a new army from scratch

If I was to have my say I'd add real population, age/racial/religious demographics, and equipment stockpiles and production, sort of like in HoI 4
Higher tier units should require officers trained seperately, cavalry shoild require horse pastures armies should require food (can't buy more if farms don't exist) etc
>>738020118
>how the fuck has this minor faction stayed alive this long when the vampire counts or chaos or even the greenskins next to them got higher tier units
Most games I play stirland, averland, ostermark, and hochland are dead by like turn 12
>>
>>738023710
Wait, should i spend points into the perks that buff the Lords themselves intead of the army when they level up??
>>
>>738009802
>>738011029
>>738011367
Aren't there multiple campaign overhauls and difficulty reworks that fix this exact issue? Do people still play this shit vanilla?
>>
>>738011029
>>738009802
I dont think is a problem in medieval 2. AI doesnt get auto armies. Thats the one I am most familiar with.

OFC, Med 2 has another problem of army recuperation being next to non existant and its a pain to have to buy new units all the time, especially when your realm gets big and there are a lot of boarders to gaurd.
>>
>>738016539
I thought of a rework to skills and army caps while pacing in my room once
>army unit cap is dependent on lord type (ex: unit support lords can field much more units at level 1 than duelist lords at level 1)
>army unit cap can be raised by the lord's red skill line and unit support heroes
>new army unit maximum cap is 40
>heroes recruitable much earlier but there is a per-army character cap which can be increased by the lord's red line skills
>skill line depth is dependent on lord type (ex: duelist lords have a much larger and more extensive yellow skill line than unit support lords who have a much larger and more extensive red skill line)
>the total amount of skills available (and thus the maximum level) is dependent on the character's importance within the faction and also how much the faction places importance on strong characters (ex: captain (generic hero)<general (generic lord)<bruckner (legendary hero)<elspeth (legendary lord)<karl franz (LL and racial leader) in terms of max level, but archaon has a much higher max level than any of them)
>skill line contents is dependent on lord type (ex: a blood dragon lord's red skill line might focus on buffing his forces and heroes into an elite cadre while a master necromancer's skills focus on having as many units as possible)
>>
>>738023913
There are mods for army unit caps, and this fixes a lot of the game's horrible excesses while maintaining faction strengths.
>>
>>738016797
No, that is easily Boris more than teclis/kyros, Franz empire, Alberic/Markus.
>No allies other than Malakai that dies on turn 10
>the chaos wastelands debuffs
>top tier LL enemies around you that will declare war on you
His campaign is so bullshit that THE recommended solution is say fuck it and go to kislev.
>>738022721
The sweet spot for me is VH/VH with 0 to half the AI buffs, the rts is fair and challenging, the ai dodges spells/artillery and the factions don't spam armies like in legendary.
>>
>>738024010
You can turn off the AI buffs?
>>
>>738009802
>struggling with babys first "strategy" game
Actual skill issue lol
>>
>>738019260
>A real state doesn't do shit like that. They wouldn't know "the numbers" well enough to do that.
What? Cost effectiveness is absolutely 100% something states consider and know when it comes to fighting forces.
>>
>>738024226
For battle, yes. They added in a slider that you can manipulate independently of battle difficulty, so they only get the improved behaviors like artillery baiting and spell avoidance.
>>
>>738024249
Rral life also involves an extreme amount of delay and information uncertainty.
>>
>>738023841
If they are wizards, magic>army buffs. If they are melee lords, with only a few exceptions, getting campaign and army buffs take precedence over +5 melee attack. some blue lines are really shitty though, same with some red lines. Always take the first pip of blue though.
>>
>>738009802
4 turns is enough for full regen and lots of recruitment
>>
>>738024226
There are 3 types of difficulty:
>Global (Easy to legendary): affects your and the Ai income, control and more thing on the world map.
>Ai behavior (easy to Very Hard): if the ai can dodge shit or be more strategic.
>ai stats (to the right below realism mode): it goes from negative to positive and affect units stats, like -10% hp to +10% hp
>>
>>738023862
What I hate about Medieval 2 is that it becomes Siege 2 super fast. The AI will just not fight you unless it outnumbers you by like 3.
>>
>>738024406
Yes but a strategy game that boils down to discovering which of your advisors are lying to you and trying to actually learn anything about battle conditions that aren't bluster from your generals isn't a strategy game, it's LA Noire that never leaves a single room.
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>>738024337
Bro the AI buffs were disgusting. Like 10 more morale and 10 more attack to everything. Makes your infantry useless. They will always lose.
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>>738009802
Ambush.
>>
>>738025635
You can outpace the enemy boosts with redline skills and tech but yeah, it's still like that. It was much worse in 2 where everyone got 20% boosts to all melee-relevant stats so that empire swordsman stomped your orc boy to death, and enemy archers outfought wardogs.
>>
>news about siege rework is that they it's just stuff they did in beta with no actual changes whatsoever.
CA really want to just move on from Warhammer so they can milk actual cow that is 40k on a new console engine
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>>738011367
Playing murderhobo Khorne was such a breath of fresh air after dealing with all the bullshit the game throws at you.

A massive, fortress of evil here and there and you've eventually got a nice pile of violence pulling in all the gold you'll ever need.
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>>738019329
>Don't try and attack the enemy capital, we gave them an endgame doomstack garrison for free by turn 5
I started a campaign as Arbaal for the first time in like a year and like 25 turns in every single army I had a mission to fight was parked in their faction capital forever, doing absolutely nothing. It's hilarious how the AI just straight up doesn't do fucking anything unless you border them
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>>738025582
What that poster is getting at is the gameplay intent vs learning the back end to min max it, ie, build an army to fight your enemy and logical conclusions should work (pikes vs cavalry, for example) instead of "spearmen at 300 gold are more cost effective than shielded swordsmen at 400 because of of the ratio of their melee defence and attack stats"
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>>738009802
I love total war, and slowly learning to appreciate Warhammer. Heros sound fucking gay though. How much of the gameplay surrounds heros?
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is there a total war game where the gameplay isnt just to boringly abuse ai flaws?
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Bretonnia update when??? They have been promising us a Bretonnia rework for like 3 years at this point.
>>
This game is playable only with SFO mod (I don't care if you think its bloated), included submods and SFO settings completely change the experience in whatever way you like.
>>
>>738026527
Total War Rome 2
Before each battle set up a plan for each group. Put them on ai mode to attack the spots you want.
Once the battle starts you scroll all the way in to over the shoulder mode of your commander. You can controll yourself and bodyguards.
You can run to your groups to give them new ai orders as needed.
Super autistic but I had a shit ton of fun not repeatrepeatidly telepathically telling my soldiers to encircle from my helicopter.
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There's no fucking way you're struggling in Warhammer 3, they neutered the AI from Warhammer 2 to appeal to casualshits and you are STILL losing?
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>>738026947
There's a setting for that, it's called "Battle Realism Mode"
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>>738026947
Isn't that just basically like playing Warband at that point?
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>>738027008
Sweet. Just bought the Troy one. Hoping to put a realism mod on like divide et imperium. Ill have to try it out.
If I can get a realistic peloponnesian war gaming experience I'd be so fucking happy.
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>>738025475
So like the irl middle ages?
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>>738027084
My piss of with Warband is you can't die and the game expects you to lose. You cant increase your followers without fighting bigger armies, grinding tournaments, or mods. Plus your just a general, you dont control relations unless again you grind it out.
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>>738027407
Not fun.
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>install the mod that limits army size to 12 units
>mid-late game is actually fun now

I hate those 40x40 battles.
>>
I like the chorfs



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