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Honestly don't understand the hate for this game
>no unfair boss fights (aside from Sister Friede)
>cool locations and enemies
>excellent DLC
>best poison swamp area in any fromsoftware game
>good combat

I didn't even need to download any mods in order to enjoy it, different from Ds1 and Ds2 that I had to put like 3 mods each game to be playable
>>
>>738011276
B-But uhhh.... MUH MEMBERBERRIES AND ANOR LONDO!!!!
>>
>>738011276
It's the most popular of the original 3 games, and this is /v/.
>>
They cut a bunch of interesting stuff out of the game just like what happened with Dark Souls 2
>>
>>738011276
It's hated by people that didn't understand the story of Dark Souls 1 and by people that don't understand Souls games in general
>>
>>738011276
it's good but it's kind of fugly in places despite having a strong art direction, and it's too linear. it's a bit of a slog to replay because there isn't much agency when exploring and there's a bunch of mandatory swamps back-to-back.
you also don't go clank clank clank when running in armour like you do in 1 and that's just shit.
>>
>>738011432
>They cut a bunch of interesting stuff out of the game
wrong
>>
>>738011276
>no unfair boss fights (aside from Sister Friede)
Correct, instead half of them are boring
>cool locations and enemies
Right, like Carthus (square corridors), smoldering lake (square corridors), Irythyll dungeon (square corridors), flat swamp, another flat swamp, another flat swamp, Irithyll (one corridor). And that one enemy that gets staggered by a dagger R1 but has a chance to start a combo while you're swinging so you have to dodge away, you know the one
>excellent DLC
Le blood... Of le dark soul...
>best poison swamp area in any fromsoftware game
There's no such thing as a good poison swamp
>good combat
lmao
>>
>>738011276
classic
>>
>>738011276
Fans of Demons Souls and DS2 SotFS didn't like how the series was dumbed down from action rpg adventure game where you had to use your brain and methodically overcomes deadly opstacles and dangerous areas into a mindless action game where you press the roll button at the right time.
>>
>>738011996
filtered
>>738012196
>fans of the games where armor doesn't matter and stagger is homogenized didn't like how the game that added more attacks, hyperarmor poise and absorbtion with mathetical modifiers was dumbed down
Nigga Dark Souls 3 is the first Souls game that is an ACTUAL Action RPG
>>
>>738012282
how can you be an rpg where all the builds play the same and everyone is rolling around like a spaz?
>>
>>738012282
The biggest contributor to armor in DS3 is having *something* in the slot at all. Also giving the player poise in one super specific scenario is retarded. Poise should protect the player from getting stuck in a bad spot, and not just let him perform an attack sometimes.
>>
>>738011276
>different from Ds1 and Ds2 that I had to put like 3 mods each game to be playable
weak bait
>>
>>738011276
Elden Slop genuinely made me appreciate Dark Souls 3
>>
Remember when souls was about being methodical and carefully observing your surroundings, tactically using the strengths of your specific playstyle and build to overcome a variety of wide challenges?
>>
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>>738012765
yeahh, well DS3 was nothing like that. It's why fans feel betrayed when they pivoted to appeal to a more casual and mainstream audience.
>>
>>738012353
You will not fond a single gameplay of Dark Souls 2 or Demon's Souls where the player activately tanks huge bosses attacks, much less does it in a way that rewards good play and timing attacks instead of stacking pieces of armor and blindly attacking like Dark Souls 1
>>738012521
No, Dark Souls 3 armor main contribution is hyperarmor poise, a value that restores upon each attack and keeps you constantly in the fight as long as you are not attacked outside of hyperarmor frames. This is the lastest and final iteration of armor/hyperarmor that Fromsoftware has ever done. Dark Souls 3 perfected it and it remains identical to this day up to Nightreign, where each class has its own baseline vitality stat hidden.

Dark Souls 3 is the literal foundation of Souls games as functional and fully realized action RPGs

Dark Souls 2 and Demon's Souls have mathetically worthless armor that does LITERALLY nothing, so it's wild that you claim DS3 is dumbed down
>>
>>738012864
This character has poise and hyperarmor AND roll spam all at the same time. That's not an rpg.
>>
>>738012864
>getting knocked on his ass
>>
>>738012864
>as long as you are not attacked outside of hyperarmor frames
So worthless outside of very specific health trading scenarios, thank you for conforming my point.
>>
>>738011276
>no unfair boss fights (aside from Sister Friede)
huh, she was my favorite boss and i usually hate bullshit assholes, the dragon was complete bullshit if anything, only boss i never killed
>>
>light attack
>roll
>light attack
>roll
No thank you, Id rather replay DS2 than this snoozefest.
>>
>>738012939
>This character has poise and hyperarmor AND roll spam
There's no roll spam
And it can only fat roll
You can spot the cretins like you who don't even play around RPG mechanics instantly when they claim any setup can mid roll in Dark Souls 3.
The game is extremely stingy with equip load and you need over 30 vitality points just for havel with a basic greatsword weapon
>>738013000
Yes, if you don't play well and just spam you get punished
Now post a gameplay of actively tanking attacks in Dark Souls 2
>>
>>738013238
>DS3tranny can't tell the difference between poise and blocking
lel
>>
>>738013238
>getting knocked on his ass over and over again
>>
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>>738011276
>>best poison swamp area in any fromsoftware game
unironically harvest valley if only because the poison part is almost completely optional and doesn't slow you down to a halt
everything else - WHATEVER! i remember most enemies being dogs or dudes with swords, combat is as simple as ever, boss fights are very dull after playing ER, they play out in the exact same manner right from the tutorial area to credits
>>
>>738011276
I found both the gameplay and aesthetics to be just like bloodborne but worse. I feel like i was already getting "souls fatigue" by the time this came out.
If youre going for a faster paced action take on the souls formula, both bloodborne and sekiro do the job better.
At least elden ring makes me appreciate the compact nature of ds3, but its still by far my least favorite of the series.
>>
>>738011276
The level designs are boring.
The OST is forgettable.
That's it. I like the game apart from those two things.
>>
>>738013238
but this is just blocking attacks? Which you can do in any souls game?
>>
>>738013324
It's both, with a light shield to ward off magic damage and divine protection, which is why I'm talking a worpd of damage with no issue
Now why can't you post how much Dark Souls 2 is an RPG with gameplay of actively tanking a boss? You can't because Dark Souls 2 is not an RPG
>>
>>738012823
How to play DS3: treat the game as a boss rush and run to the next boss as fast as you can.
>>
>>738013585
so an rpg is nothing but just being able to trade attacks with very specific weapons and fuck all else that's important? Nothing is stopping this character from roll spamming
>>
>>738013537
You can't block shit with a light shield in Dark Souls 2, much less boss attacks, because it's not an RPG
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>>738013639
based holy fucking based
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>>738012196
Still stealing the words of the man who raped you award
>>
>>738013693
>Visible heavy run animation
>Le roll spam
Where in the Dark Souls 2 gameplay? Can you show tanking a boss already?
>>
>>738011432
the video game has cut content? miyazaki should go to jail
>>
>>738013767
Bullshit you cant. With all the levels 2 gives you there's nothing stopping you from putting everything into Endurance and having a stamina bar reach across the screen.
>>
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>>738011276
It’s hated because it’s the most popular game in the series which enrages the midwit hipsters of /v/ who are baffled a direct sequel expands on concepts and locations from the previous games and dark souls 2 niggers who hate this game because it triggers their inferiority complex the hardest and it’s also the only souls game they can shit on without instantly humiliating themselves.

Thats not to say the game isn’t without issues (world design is too linear) but a lot of hate for it is obscenely fake and gay
>>
Soup
>>
>>738014035
>If you just dump all your points into Endurance maybe the shields suck a bit less
Lol ok and can you show such gameplay against a boss?
You can't, best you can do is basic and very lame movement out of hitboxes except unlike Dark Souls 3 and Elden Ring it's against a very boring and geriatric boss that is not fun to avoid
It's hilarious that you talk rollspam and yet there's no actual disadvantage to having no armor in Dark Souls 2, and even at 6 adp rolling around has zero disadvantage, especially because enemies don't punish you being passive and you never lose your opportunity to attack back unlike games with good enemy design
>>
>If you're not using a blunt or high counter damage weapon you are gimping yourself
>If you're not using lightning infusion with a spell buff you are gimping yourself
>RoB and flynn's ring provide comparable damage boosts as reaching softcap for a weapon stat
The "RPG" aspect of DS2 is pointless when the game is so poorly balanced (for PVE).
>>
its worst sin is it tried to rework broken passive poise and made a faster action game with its own problems as a result. but overall enjoyable and the faster pace made for fun invasions which are what I really play these games for.
>>
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>>738014381
>dump all your points into Endurance maybe the shields suck a bit less
yes, that's what it means to be an actual rpg. You put points into the thing you wanna be better at.
>>
>>738011276
>doesn't play like 1 and 2
>tons of rehash from 1
>basically bloodborn except shit
Why wouldn't you hate it?
>>
3 is where the series finally got truly popular among normalfags so it's cool to shit on it for being babby's first souls.
>>
>>738014665
Can you show dark souls 2 gameplay already?
>>
>>738014715
>>doesn't play like 1 and 2
Nigger
>>
>>738011276
>no unfair boss fights (aside from Sister Friede)
Friede was hard but all right. No, it was Slave Knight Gael who was an Elden Ring boss before Elden Ring. Before him all DS3 bosses obeyed the basic laws of physics or at least paid lipservice to them. Slave Knight on the other hand just jumps up in the air, stays suspended to bait a roll, then turns around 180 degrees mid-lunge to change direction and hit you even if he shouldn't. Then he spazzes out while hi cape's hitbox lingers and he spams projectiles that summon lightnings before he teleports behind you mid-swing if you wnt too far to avoid his BS. And soulsimps can't stop suckign his dick as what a "great" bossfight the worst one in the game was.
>>
>>738011276
R1 spam and dodge the game

Boring
>>
>>738015536
Skill issue
>>
>>738014975
>posts completely unrelated game
>calls anyone else nigger
Retard.
>>
>>738015609
Dark Souls 2 thread is the other way
>>
>>738015718
>seething about the last good Dark Souls out of nowhere
3 cultists really are fucking asinine.
>>
>>738015718
Positional, strategic gameplay
I love Champion Gundyr so much, good job anon
>>
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>>738012864
>>738013238
>>738013419
>>738013585
>>738013924
>>738015657
>>738015718
Nobody cares about your hundred+ times rehearsed videos of using specific builds to pull of specific stunts that require pixel-perfect memorization of both the enemy moveset and favorable RNG to make you look cool. They are not in any way representative of the actual gameplay and everybody knows it, including you.
>>
>>738015657
Didn't know you could attack him while in the artorias flip Lol
>>
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>>738015718
>>738015857
>>
>>738015718
Nice turtling faggot. If you r1 spammed and dodge rolled like a ds3 fag shouls you would beat him way easier
>>
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>>738016158
Try again
>>
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>>738013985
Dont worry he's already in jail
>>
>>738016238
>8 r1 attacks and 3 R2 fully charged attacks
Yeah no you wouldn't be getting shit if you just used dodge because Champ is way too aggressive, but you can use positioning like in that webm making you seethe
Cope
>>
>>738016287
I too, can use MS paint.
>>
>>738011276
It's better than Elden Ring. In truth each Souls game is.
>>
>>738013639
All you'll find in the areas are screeching flailing hollows anyway, elden ring makes ds3 obsolete
>>
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>>738014381
>gets called out for rollspam
>retard defends it saying there's more than just rollspam
>shows footage of himself rollspamming in ds2 as proof ds2 "sucks"
>>
>>738015985
they are MY representative actual gameplay
>>
>>738014603
>dlc enemy
>>
>>738016549
That isn't saying much
>>
>>738014381
Positional, strategic gameplay
good job anon
>>
>>738016549
Delusional, if anything elden ring brings back the exploration DS1 offered
>>
It's really, really linear which makes replays boring since you have little room for build variety for at least a couple of hours.
I also think dodge roll was too powerful.
>>
>>738016651
>>gets called out for rollspam
What rollspam? What the fuck are you talking about? The Dark Souls 3 rollspam exists only in your head
>>shows footage of himself rollspamming in ds2 as proof ds2 "sucks"
Dark Souls 2 is rollspam: the game because the enemy can't punish you using rolls
In Dark Souls 3 most bosses and enemies are too aggressive for the player to properly recover from a roll AND attack with no punishment. This isn't true in Dark Souls 2
>>
>>738016813
Correct me if I'm wrong (not being sassy), but Elden Ring doesn't really have places like the rotating staircases of the Duke's Archive, the Anor Londo archers, the multi levels of a place like the Undead Burg, etc.
>>
>>738015985
Skill issue
>>
>>738016989
>In Dark Souls 3 most bosses and enemies are too aggressive for the player to properly recover from a roll AND attack with no punishment.
That's more Elden Ring.
>>
>>738016989
you're playing the game the most boring way possible because "that's what souls games are - rolling" and then you complain that the game sucks.
I noticed also you didn't post the part where you actually killed that boss (your stamina runs out at the very end, something that doesn't happen in ds3 because they give you 4x the amount and 4x the recovery)
>>
>>738017113
Show rollspaming against champion gundyr, or even a basic boss like Abyss Watcher
>>738017268
That webm is not mine, but represents well the point that all bosses in Dark Souls 2 are boring dogshit and the game is rollspam central because why the fuck wouldn't you exactly roll? Just like here >>738014381 rolling doesn't ever mean giving up aggression for defense, unlike Dark Souls 3
I also posted a lot of gameplay of alternative, fun playstyles, while I saw no Dark Souls 2 gameplay of trying to use shields or tank against actual bosses because the game is a joke and not a real RPG so the armor system doesn't even work.
This is what using Iron Flesh looks like in Dark Souls 2, it does nothing at all
>>
File: 1764244253269.mp4 (3.67 MB, 1920x1080)
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>>738016989
this is ultra epic dark souls 2 gameplay
zero rolling — just pure tactics on display
it's not just a game, it's a masterpiece
>>
>>738017645
Btw i even cut in a section of taking a hit qithout iron flesh, to show just how pointless iron flesh is by comparing damage with and without it lol
>>
>>738017045
Then I guess you haven't played enough, because besides the open fields there are a bunch of classic dark souls style dungeons
>>
>>738011276
DS3 is fucking awful rollshit and KNEW it was rollshit so the enemy design is built to fuck over anything that's not it and to try to catch you rolling. Shit game.
>>
>>738016376
You dont even know how to play the game you are unquestionably glazing for
El oh el
>>
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>>738017645
>Show rollspaming against champion gundyr, or even a basic boss like Abyss Watcher
bro come the fuck on, ds3 bosses are fucking dogshit too, just because they're slightly faster and require rolling instead of strafing doesn't make them better
>>
>>738017645
>Show rollspaming against champion gundyr, or even a basic boss like Abyss Watcher
I may have misunderstood you. I thought you were saying bosses in DS3 are too aggressive to roll and punish.
>>
>>738017652
Where's the problem?
>>
>>738018086
God I hate how fucking retarded this is. The series had no reason to go this way.
>>
>>738017652
Absolutely masterful enemy manipulation to make up for the weakness of having slower weapon types.
This is why ds2 is peak and derivative souls 3 is for faggots
>>
>>738017652
>Space boring ass npcs
>Wait for them to attack
>Stagger them by spamming against which they have no counter
>Walk back because stamina is drained
>Do it again
Ds2fags will actually call this gameplay
>>738018086
>5 seconds webm
>Hyperleveled character using the fastest weapons in game
>1 (one) estus left
AHAHAHAHAHAH
>>
>>738018086
Uhhh anon why do you only have 1 estus flask left?
>>
>>738012282
>ds3 fan isnt an actualy fan of dark souls
Love to see them expose themselves
>>
>>738018263
>>Hyperleveled character using the fastest weapons in game
this was on NG+2 but yeah, either way there's not much difference. you either hit the guy once for 600 damage or you hit him twice for 700, spamming roll works in both scenarios
>>738018336
i fucking suck at videogames lol
>>
>>738018086
>Uses sellswords with a super overleveled emberer character on NG (I can see it is NG from the damage/hpbar)
>Still eats shit and only actually gets to win while almost dead
Embarassing gameplay, I thought rollspam wasn't punished?
>>
>>738018263
>NOOOOO THEY DIDN'T DO AN EPIC ANIME FLIP AWAY WHILE THEY WERE STAGGERED THEN JUMP STRIKE ME! THIS GAME IS FUCKING BORING!
Fuck you.
>>
>>738012864
The only boss building full tank worked poorly against was Smelter Demon and DLCshit and that's because of his split damage type. I guess you could count Covetous Demon too, but that's literally just moving slightly.
>>
>>738018470
>(I can see it is NG from the damage/hpbar)
no you can't lol, how the fuck would i manage to get so many levels on the first cycle
i was surprised to see how little difference there is between NG+ too, most bosses have pretty much the same amount of health
>>
>>738018453
>Uhh rollspamming works if I overlevel and use the best weapon in game and I'm lucky enough not to get stomped too much that 13 estus flasks are enough
The post button is optional
I genuinely pity you if that's your actual gameplay, no wonder you can't actually enjoy these games
>>
>>738018640
Ok then show how it works with everyone else
>>
>>738018827
Why the fuck would I do that? I played DS2 out.
>>
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I just thought the ds3 bosses were really boring
>First half is filled with meme bosses, but not the good kind, the kind that is just pathetically trivial and you dont remember any of the mechanics by the time you beat the game
>Second half is filled with bosses i first-tried by rolling forward whenever they did any attack
the latter just feels kinda style over substance? Like yeah gael looks awesome and has great sound and is filled with cool moves, but you fight nearly all of them by doing the exact same thing, and the attacks that arent beaten by just rolling forward are deliberately non-threatning, so whats the point anyway.

I think this kind of lategame, constantly-dodging battle against some fast guys with combos should be like this
>moves have actually different purposes and encourage you to dodge differently
>its fine if you have iframes but not if you can just time an iframe against every move without punishment, and the moves should be built around actually evading them and their hitboxes
>enemy attacks shouldnt exist completely in isolation. for gael you really dont care what he does after each attack, you just roll towards against all his moves regardless (bar maybe the boomerang and the explosion of homing orbs, both meant to be irrelevant meme moves anyway)
otherwise its the bossfight equivalent of a game where all the budget went to graphics but the most bog standard gameplay
>>
>>738018263
>>Stagger them by spamming against which they have no counter
they had their fucking chance when i ran out of stamina, they deserved to die
>>738018751
>Uhh rollspamming works
i say this, it literally does
knowing how to easily kill bosses in a 10 year old game after having their movesets etched into your brain is not as impressive as you think it is, DS3 didn't age well at all just like Bloodborne
>>
>>738018952
>>Second half is filled with bosses i first-tried by rolling forward whenever they did any attack
Yeah I'm sure you did
>>
>>738018952
Post your gameplay first so we can take your feedback seriously
>>
1. The weapon balance is total dogshit and offensive magic may as well not exist
2. It's EXTREMELY stingy with upgrade materials unless you do the dancer skip
3. It's overly linear
4. While there are no unfair bosses, there are a number of extremely unfun retarded enemies. ER isn't innocent of this either, but at least there you have a lot mote effective tools to counter them
5. The game is absolutely grotesque. On purpose of course, but it starts to annoy after tromping through the 10th open sewer
6. It's not nearly as creatively inspired as any of its sister games
7. PVP was fucking awful
The game isn't terrible, I've beat it multiple times, there's just not much to love about it
Also no, Farron Swamp sucks dick, it's the third worst level in the franchise.
>>
>>738019061
>i say this, it literally does
Then show how it works with a webm where the player doesn't hit shit and purposefully cuts out the whole fight but the last 5 seconds kek
>DS3 didn't age well at all
Yeah sure thing, now why can't you post actual Dark Souls 2 gameplay?
>>
>>738019095
>>738019157
this is my second attempt of gael, i died once with his first phase at full health trying to see if i could parry him with a katana unsheathe
https://files.catbox.moe/c45o6u.mp4
>>
>>738019219
>7/7 wrong
Bad post
>>
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Damn ds2 really is the best souls game ever
>>
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Reminder, it's totally common for DS2 detractors to use modded gameplay that halves stamina reduction on roll to make the game look like it's roll spam. Look up notes for any big DS2 overhaul. They all do this.
>>
>every souls thread evolves into dark souls 2 shitposting
bearer of the curse..
>>
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>>738019256
>I must rollspam
>I must never level ADP
>I must post online that this is a problem with ds2
>I must tell everyone who disagrees with me to "git gud" at ds3
>>
>>738019256
>Then show how it works with a webm where the player doesn't hit shit and purposefully cuts out the whole fight but the last 5 seconds kek
i suck at ffmpeg, last 7 seconds is all i can offer
I don't think I've ever died to Gundyr though, even with the slow Greatsword I managed to get him first try. Rollspamming works insofar as the MC is just much faster than ever and most enemies do not seem to account for that, with the occassional delayed attacks as exceptions.
>>
>>738018952
>otherwise its the bossfight equivalent of a game where all the budget went to graphics but the most bog standard gameplay
Hence why normalfags love DS3. It's the same shit with Persona 5
>>
>>738019268
>First part of the video is playing a bit safe but dodging according to the specific directions to avoid hitboxes
>Then you stop doing that and start eating shit nonstop, running quickly through your heals
>Forced to back off and use divine blessing for fucking PVE
>Still only barely manage to beat him
You are trolling, aren't you? Why would you post something that instantly demolishes your own argument.
>>
>>738019256
>purposefully cuts out the whole fight but the last 5 seconds kek
Are you referring to yourself here? >>738016989
>>
>>738011276
8/10
>>
>>738019268
This actually proves you wrong
The moment you stopped giving a fuck about where you should dodge to you started losing pretty hard and had to brute force the fight with 14 estus and divine blessing.
I also doubt you first timed every other boss, judging from this gameplay
All Dark Souls 3 bosses have a quite important component of positional gameplay through proper dodge direction or movement. Every time you faggots try to rehash the same trite argument that you just "roll" and post gameplay to back it up you just end up losing face lol
>>
Dark souls 3 is like playing medieval punch-out
>>
>>738019316
>Use 2 whole mana bars to kill one enemy
lol
>>
>>738011276
Undead Settlement makes me want to kms. Other than that, good game.
>>
>>738019458
It's funny because this is exactly how you fight Champion Gundyr, the boss every 3 fag loves to jerk off
>>
>>738019978
the quite important component of positional gameplay (avoiding attacks) (by rolling)
>>
>>738019268
You are constantly getting hit because you dodge in the wrong directions
>>
>>738020108
The only roll in that webm is punished lol
>>738019268
This gameplay is ass, maybe post something that actually proves you rollspamming and getting away with it, because this only shows that blindly rolling is heavily punished and proves ds3 fag right
>>
>>738020117
>you are constantly getting hit because you didnt dodge forward
True, thats what all DS3 bosses boil down to indeed
>>738019978
Literally where? Every moment in that clip with a failed dodge is explicitly one where they tried to evade instead of just dodging into it
>>
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>>738011432
Cutfags are literal cancer that are only born out of youtube channels by dataminers. They will always insist whatever is cut is better like some sort of sekrit club.
>>
>>738020436
>True
Then show how you only dodge forward and remain unscathed
We are waiting
>>
>>738020443
So are we actually seeing the real map here or how did that work?
>>
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Ahhh home
>>
>>738020443
It's amazing that you can see all of these areas in one view and the game is still designed as a linear corridor boss rush
>>
The most tragic Gwyn kid.
>>
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Take me the fuck back
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>>738014730
Singles of truth. I saw in real time how Souls went from quirky difficult gem to overhated filterbait.
>>
>>738020519
Literally every forward roll that guy did towards the boss attack in the video other than that one misstimed forward roll went fine
I honestly love how the constant fuckups in that video are a perfect example of how braindead DS3 lets you play but people will say it doesnt mean anything because someone who supposedly never saw these attacks before is being bad at rollslopping them
>>
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I played the game again recently and got hit with nostalgia.
>>
>>738014730
>>738020730
the only Souls game that wasn't an automatic bestseller is Demon's and it still managed to sell >1M copies, what the fuck are you blabbing about
>>
>>738011276
Its just boring, way too linear. They should have gone back to the Demons Souls hub style if they didn't wanna make one large interconnected world. Also it felt like multiplayer and pvp got so much attention, instead of the game just being pseudo horror like DS1.
>>
>>738020868
>once you hit 1m the scale doesn't matter
>>
>>738020868
Retarded zoomers are painting narratives about DS3 being a nostalgic classic when it was always dogshit
>>
>>738020867
>nostalgia
Yes, we know it's your first souls game
>>
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>>738020558
Nah, IIRC Souls games have mini models you can see from parts of the game that are fairly accurate but scaled differently for visual impact. You aren't seeing the entire game at all times but it's a lower model version of what could be the real map.
>>
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>>738020730
>>738021049
The point was that by the time DS3 came out the series already hit mainstream and like clockwork the /v/erdict shifted to be contrarian.
>>
>>738011276
it's soullessly competent
>>
>>738021063
Kek I played them in order from Demons' Souls and had a blast with DS3. I'm not a bitch that spends hours defending a specific game as they all have pros and cons. I liked DS2 as well for the most part but it was nice to be back to a game that could be considered "Dark Souls" again with DS3.
>>
>>738021210
Good post. It's like the opposite of a flawed but soulful game.There's something "empty" about Dark Souls 3 that isn't the case for any other souls game. It was made in a mechanical servicable way
>>
>>738012765
no? it's literally just kiting enemies into chokepoints over and over again. all the variety is in whether or not you fight an enemy by attacking early, or by circling around.
bloodborne and ds3 made the games much more varied and tactically interesting because it's no longer just abusing chokepoints.
>>
>>738021342
I played the games back to back and DS2 loves throwing ganks of multiple enemies or behind doors with really really long leashes. DS3 toned down the enemies and stopped the surprise BS and just made each enemy stronger with tons more moves so you have to take them seriously.
>>
>>738021164
everyone loved bloodborne so that's not really the case
>>738021342
there are zero areas where you have to engage (or waste any effort on not engaging) with non-boss enemies in BB and DS3 and the AI is just as abusable
>>
>>738021342
>ds3 made the game tactically interesting by letting you roll spam and sprinting past all the enemies
>>
>>738020868
Dark Souls 3 sold the most out of the trilogy and that's including 1 having a remake and 2 having SotFS.
>>
>>738021539
>DS3 toned down the enemies and stopped the surprise BS and just made each enemy stronger with tons more moves so you have to take them seriously.
Kek this is not true at all. DS3 is spammed with enemies everywhere. Every single inch of corridor and every corner has multiple enemies spammed in it.
>>
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>>738021582
Rollspamming is a (You) problem. Sure the game could force you to have less stamina or make rolls cost more but I played the game without spamming by just timing my rolls.
>>
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>>738021689
>>738021539
every ds game loves to spam enemies with ambushes at you, i don't understand this fucking ds2 gank revisionism
>>
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>>738021689
Why did this anon just straight up lie?
>>
>>738011276
>Very first point is about boss fights and difficulty
Yeah not surprised you don't get it.
>>
>>738011276
it’s the best nu souls game
>>
>>738021642
Call of Duty Black Ops 3 sold the most out of the trilogy and that's including 1 and 2 having actual single-player campaigns
>>
>>738021539
so what is there to do than if there's no enemies? What are even the levels for? lol
>>
>>738011276
Who hates it besides DS2 attention seeking contrarians? Everyone pretty much recognizes DS3 as the best in the trilogy.
>>
>>738021752
DS3 literally has more enemy spam than 2. No idea why these faggots gaslight evryone into thinking 3 has good enemy placement when it's actually like playing a retarded kaizo version of Dark Souls and has the worst enemy spam of any souls game.
>>
>>738021831
So more normalfags bandwagoned on to that game? What point are you trying to make?
>>
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>>738021752
>>738021689
Unironically play the games again because your 10+ year old memory is hazy. Look at this right here >>738012765
DS2's identity was forcing you into 1v2 or 1v5 fights with ambushes behind doors. Or just watch some review videos where they illustrate this.
In DS3 you encounter your first Lothric Knight in an otherwise empty area and it's like fighting a mini-boss.
>>
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DS3 my beloved
>>
>>738021983
Why would you not expect to fight enemies or ambushes in a dark souls game?
>In DS3 you encounter your first Lothric Knight in an otherwise empty area and it's like fighting a mini-boss.
And when DS2 did the exact same thing with the Ogre or Heide Knights that doesn't count, because why?
>>
>>738021983
I played DS3 3 months ago. Every corridor of the game is spammed with enemies. Every single one. Catacombs? Spammed with skeletons. Undead settlement? Spammed with fat witch bitches and undead. Smouldering lake? Spammed with enemies. Farron Keep? Spammed with crabs and other enemies everywhere. Irythyll? You walk 5 steps away from a bonfire and you have 3 Silver Knights up your ass. Not even going to start on the dungeon which is THE worst area of any Souls game alone.

It's honestly just an awfully designed game and you're best off running thorugh every area to get to the next boss, which is how normalfags play these games and why they love 3 so much. They can't just mindlessly boss rush through DS1 and 2
>>
>>738021983
Why are you arguing with DS2 cultists? They can only argue dishonestly.
>>
>>738022154
>Why would you not expect to fight enemies or ambushes in a dark souls game?
At least now you've made it obvious you aren't arguing in good faith.
>>
>>738021759
he's not wrong, pretty much every area after the castle has 3-4 enemies attacking you at once
they just aren't a death sentence if you try to run past them unlike in 2
>>738021964
what point are you trying to make, the post was implying that DS3 is disliked because contrarians don't like popular things, the franchise sold almost 9 million copies before its release
>>
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>>738022221
It's a shame because the games are fun! :)
>t. game enjoyer
>>
>>738022360
>look dad i made the lines curve instead of go in a straight line!
>>
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>>738022251
Ok, you have nothing. There's literally more enemies here in this room than there is in the ds2 webm.
>>
>>738022318
>the franchise sold almost 9 million copies before its release
Split between 3 games, and DS3 went on to sell 15 million copies. DS3 was a tremendous bump in popularity, just like Elden Ring was.
>>
>>738022442
You're supposed to run past them anon! Just run to the next fog gate. Turn off your brain and just run to the next boss and then press the roll button. That's how you play Dark Souls 3
>>
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>>738022445
it already had to be popular to sell so well, it was no Star Wars
>>
>Your Dark Soul 3: Definitive Edition
>I want it
>>
>>738021983
I literally just finished a DS1-DS2-DS3-DeS playthrough you disingenuous faggot
Every game loves to throw multiple enemies at you at certain points, moreso if you're a retard who just rushes ahead blindly
>>
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>>738022205
>>738022517
>the only thing stopping you from actually playing the game was invulnerability during fog gates
ok
>>
>>738021582
yes? it is tactically interesting to have options on how you approach a problem. ds3 and bb are better games for having more options available to you, and each encounter having genuinely multiple ways for any given player to approach it.
>nooo!!! it's not interesting to run past every enemy.
okay anon, let me see your playthrough where you don't kill anything but the bosses. oh, you didn't do that? almost like it makes the game extremely hard for being underlevelled.
the game is already more interesting for letting you balance your advancement as a character against avoiding certain confrontations. that is literally a level of tactical and strategic decision-making that does not exist in the first two games (on your first playthrough).
and that's before we get to the part where rollslop is genuinely fucking fun and lets you play aggressively without having to memorize the game to the point you're walking through ganks.

yes, ds3 is the much better, far more interesting game. you can still play it just like you played ds1 and 2. you're just mad because you suck at rollslop. just having the option available reminds you of that fact that you never got gud.
>>
>>738011276
>linear world
>has shittiest bosses in franchise
>no build variety
>casting/hybrid builds are a meme
>Starting class (knight) has the best gear in the game from get go
>rollslop
>lore makes no sense, no story to follow
>le epic ds1 references for references sake
>little to no follow up on ds1 and ds2 lore
>some of the most BORING locations both visually and mechanically
>PVP is shit (excluding pontif and church covenant, those are great)
>a lot of other unfinished shit like broken hitboxes, reusesed assets, non-sense enemies (pus of a man) and much more
>overall more unfinished and undeveloped than ds1 and ds2
Most overrated game. It is a slog until you get to Irrythyl but by that point 60% of the game is done.
Graphics are good and movement is smooth so thats good.
>>
>>738023029
>>has shittiest bosses in franchise
what?
>>
>>738023029
>It is a slog until you get to Irrythyl
And then the game is ok for 30 minutes until you get to Irythyll dungeon and you're met with the worst area in Dark Souls history
>>
>>738023029
you forgot
>ashen estus and fp
i'm still angry that elden ring kept that garbage
>>
>>738016158
I use to be able to do this. but now I am fat.
>>
>>738023128
arguably better in elden ring since Elden Ring actually BALANCED THEIR GAME AROUND IT instead of adding it ONE MONTH before release. I swear theres a ds3 alpha footage somewhere where they had battle arts points instead of mana.
>>
>>738016989
kek, 2 tards in shambles always.
>>
>>738023128
mana and its restoration via consumables is literally how fromsoft has done magic in every single game except dark souls 1 and 2.
>>
>>738022781
It got even more popular, the guys that got into DS with DS2(you know, the ones that don't think it's trash) then dislike the newfags that got into it with 3. Much like how the DeS guys always looked down on the DaS guys before they both united against DS2.
>>
>>738022965
Killing enemies is never a contributing factor for leveling up. You get all the levels you need from bosses.
>>
>>738016989
look at how methodical and intellectual this is. VGH we lost the technology. HACKazaki could never replicate this genius even if he folds the design document for elden ring 2 1000 times.
>>
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>>738023095
Curse-Rotted Greatwood
Crystal Sage
Deacons of the Deep
High Lord Wolnir
Yhorm the Giant
Ancient Wyvern
Champion's Gravetender & Gravetender Greatwolf

And I'm only counting the ones that are OBJECTIVELY bad from mechanics perspective. Some like Vordt (no health), Aldrich (spell spam) and Dragonslayer Armour (good fight but the fight itself tanks your FPS) are bad too but thats only in my opinion.
>>
>>738023507
And they should've kept the exception for 3.
>>
>>738023662
why?
>>
>>738011276
it's a good game. don't listen to other people's opinions. make you're own.
>>
>>738023543
may i see it?
>>
Dark Souls 2 GOOD
Dark Souls 3 BAD
>>
>>738023681
Because 1 and 2 had it, it makes no sense that 3 has a different system.
Real answer: because they didnt balance it well, mana feels way worse than what 1 or 2 had. I have no problems with it in Elden Ring.
>>
can we just admit these games all kinda blow already
>>
>>738011276
Only a small selection of bosses
were actually good.
>>
>>738023750
>>
>>738023507
Except in other games there was a dedicated item that restored your MP instead of having to sacrifice your limited healing for it
>>
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>>738023937
>>
>>738012765
>that ds2 path tracing mod
god damn souls bros eating good
>>
>>738011276
HOW DARE THEY PUT LOCATIONS AND ITEMS FROM A PREVIOUS GAME IN A SEQUEEEEEEEEEEEL AAAAAAAAAAAAAAAAAAAAAAAAH
>>
>>738023292
It's still shit in L2en mid because it's balanced around weapon arts and completely fucks over dedicated caster builds
>>
>>738024053
A WHOLE ASS
AMOR LONDO
RANDOMLY
>>
>>738023937
>>738024012
>You get all the levels you need from bosses.
I asked to see this, anon.
>>
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>>738023937
best souls player in the world btw
>>
>>738011276
Curious what mods did you use for ds1 and ds2?
>>
>>738024168
I like how DS2 fog works even if it's extremely inconvenient
>>
>>738023963
Your health and mana items weren't replenished at checkpoints either, and they both were balanced against each other as part of the broader inventory management.
I can't really speak to how mana flasks work within DS3 because I've never done a magic build in that game, but Elden Ring clearly shows the concept works fine. If DS3 does have a problem, it's like that other anon says where it was poorly balanced because it was a late addition.
>>
>>738024168
>panics and doesn't even fight back
i like iframes on levers and fog, but this makes them look like a good idea
>>
>>738024395
Nigger are you serious? Both grass and spice was stupidly easy to grind in DeS and you could also simply buy unlimited amounts of them
Not saying it's better than the estus system, but making estus split between HP and FP only works for spellswords and weapon art spammers, but not at all for pure casters
>>
>>738024512
but this makes removing them look like a good idea*
>>
>>738024386
makes for some really funny pvp situations
>>
>>738024650
I mean invincible fog is ok but why are you also invincible when pushing a contraption or opening a door?
>>
>>738024547
>Grinding
>Ever
>At all, for any reason
You didn't beat the game.

More seriously though, that's not what I'm saying. They're balanced against each other because inventory management was actually a thing before Dark Souls 1, and they're competing against each other and every single other consumable you might want.
The spell "ammunition" system of 1 and 2 was honestly not nearly as compelling as a mana pool. I'm glad it went away.

>but not at all for pure casters
Again, I don't know how the balance is in DS3, but what's stopping you from dumping it all into mana flasks and then using heal spells instead of your health estus? I did a run in Elden Ring like that, it was fun.
>>
>>738024989
Nothing was competing against shit, you never had any issue carrying enough of either consumables

But yes, the spell count system was inherently superior, because attunement actually mattered and weaker spells with many uses still had their place. You had each spells their own use count, meaning you could set up weak but plentyful spells for the mobs before the boss, then big and strong spells for the boss itself.
The problem with the MP/FP system is:
1. Everything competes against the same resource, which means that outside of certain niche utilities, spells are simply evaluated based on their FP/damage ratio. There's no reason to keep one spell attuned instead of another if it makes you waste more FP for the same damage.
2. While unlocking more attunmenet slots could multiply your spell usage by attuning multiple of the same spell, leveling up FP is only worth as long as your blue estus heals it, as practically you get the amount x blue estus use until that point. Because estus heals a fixed amount, leveling past beyond that is a waste since in both DS3 and Elden Ring you get a laughable amount of FP per level
>>
>>738025756
What about the other ways to regenerate your mana? Starlight shards and that medallion that gives you passive regen?

You make a fair point about it encouraging more "min-maxing", but I think there are other balancing considerations. Like how in Elden Ring different spells take up different slot sizes, and play to different strengths. The infinite FP tear is basically wasted if you're just going to be spamming Comet (IIRC the most efficient sorcery in the game?), but for the big spells like the moon or comet azur, that's worth more of your time (although those spells are basically fucking useless against most bosses without a summon)
>>
>>738026032
Starlight shards are way too rare and you can only get a fixed amount per run as they are never dropped by enemies as far as I know, so they're not really viable, and the FP regen talisman is inside the DLC
And yeah, in my caster playthrough most what I used was Comet and Ancient Death Rancor (for the stagger/stance break)

Also I just checked my latest DeS caster run, all I did was picking up the spices in the level and the ones dropped by midflayers as I played through the game and still ended up with 32 fresh spice and 31 old spice, so the game pretty much showers you with MP consumables - not to mention it actually has a viable MP regen gear (fully upgraded phosporous staff) that's fast enough to let you play through the level without actively idling but not fast enough to help you during boss fights
For some reason neither DS3's or ER's FP regen options are viable unless you are willing to idle in the game for 10-15 minutes
>>
>>738011276
In Dark Souls, you play a Dark Souls character fighting Dark Souls enemies.
In Dark Souls 2, you play a Dark Souls character fighting Dark Souls enemies.
In Bloodborne, you play a Bloodborne character fighting Bloodborne enemies.
In Dark Souls 3, you play a Dark Souls character fighting Bloodborne enemies.
There is a fundamental disconnect in the very base design of the game, and that is obviously a problem.
>>
>>738011996
>There's no such thing as a good poison swamp
You don't have a soul.
>>
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>>738027296
It's an insult to Bloodeborne to call the trash enemies in DS3 Bloodborne enemies
>>
>>738027372
>There's no such thing as a good poison swamp
He's right though, but not because poison swamps are annoying or whatever (they can be)
The problem of poison swamps is that it makes poison effect as a DoT be more of an environmental damage, which usually makes it do it's damage in small amounts over a very long time
This is fine for being an annoyance or something you have to keep actively manage as you explore, but suck ass as a combat application, since the damage per tick is way too low to matter for the duration of the usual encounter
DS2 (the best game in the series) breaks the mold in that regard so that it has poison fog instead, which means it makes poison do more damage per tick over a shorter period, making poison inherently more viable for combat use
>>
>>738023110
Nah before irythyll you gotta deal with niggas that invade and then run behind enemy lines every time.
>>
>>738027515
I agree, but you understand good and well what i mean.
>>
>>738027728
>DS2 (the best game in the series)
Mental illness, post discarded.
>>
>>738027957
Filtered
>>
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>>738011276
DS3 is basically an IQ filter
If you don't like DS3 it's because you're dumb
>>
>>738011276
i think its strength is the bosses, but the level design leaves some to be desired. Not just the lack of interconnectivity, but the momemnt to moment level design is rather boring and focuses more on the enemies within the level being dangerous vs the level itself being a large source of danger. There's nothing like blight town or tombs in DS3. Lack of danger contributes to a lack of sense of adventure or the feeling of descending deep into the unknown that I loved 1 for.
The linear nature of the game harms replayability a lot because your build is limited by how far youve progressed much more than 1 or ER. There's much less opportunities to use the environment to your advantage especially in PVP. PvP in general has a lame implementation where every invasion will turn into a 3v1vPurple guy. I enjoyed my time with it, but I have no desire to replay it. It's very much a one and done game.
>>
>>738024989
>then using heal spells
If you wanted to dabble in faith I guess but that's usually not worth it. Even then pure mage kinda sucks in 3 because it has no real viable PvP. ER was a major improvement in that your best spells weren't gatekept to the last 10% of a linear map and it had those delay spells/countering. I really miss hexes from ds2 and the spoopy esoteric covenant adventure.
>>
>>738011582
>man playing dark souls for the story has strong opinion
>>
>>738011276
it the best selling and most popular souls game
>>
>>738028516
>If you don't like DS3 it's because you're dumb
I don't like DS3 and my IQ is low, this tracks fr.
>>
>>738028696
>spoopy esoteric covenant adventure
To add to this, DS2 had the most "optional" content of any game in the series before the open world of ER. Ng+ and bonfire ascetics only increased the content and replayability.
>>
>>738024109
ds3 anor londo is like 2 minutes long. its a fucking archway pretty much
>>
>>738011276
>Honestly don't understand the hate for this game
It's popular, it's more normie-friendly than 1 and 2, and therefore the permanently online autists of /v/ have to hate it to fit in.
>>
An interesting, crappy game (DS2) has more value than a boring, competent game (DS3) to me. DS3 bores me immensely. The copy and pasted Bloodborne combat bores me. Nerfing magic into uselessness means you might as well not have a magic system at all. It's the only Souls game I had to force myself to finish due to sheer boredom.
>>
>>738011276
Everything between Vordt and Watchers is just boring
>>
>>738029427
>Nerfing magic into uselessness
Skill issue + failed intelligence check on your part
>>
>>738029549
that anon wasn't lying, mages are basically free kills in Dark Souls 3 PvP
>>
>>738011276
Because to win you equip a straight sword and mash R1. It's braindead easy and the level design fucking sucks.
>>
>>738016708
That's a knight at the Dragon Shrine, which is in the base game, you fat fucking Mexican retard.
>>
Why are DS3 and DS2 fans so insecure specifically? What is it about those two entries that causes them to act how they do? I like both games for the record.
>>
>>738030357
DS2 fans are contrarian and DS3 fans enjoy slop
>>
>>738030357
There's one sperg in the thread and that's OP, of course he attracts DS2 defenders with his autism
>>
>>738011276
>cool locations
Everything's a fucking SWAMP
>>
>>738011276
you just lack context from past games, simple as.
>>
>>738030357
Imagine you loved Demon's Souls
Imagine you have to sit through endless boring copies
Imagine having to accepted Dark Souls 1 being more popular despite having shit areas and middling bosses
And then Dark Souls 2 comes along and it's an actual spiritual sequel to Demons Souls
It's incredibly in every single way with the best content and PvP to date
And then you have to sit there and watch the pretentious posers act like the game is irredeemable trash to fit in with the other losers
And FROM creates nothing but garbage afterwards

The entire Souls community deserves a genuine state sponsored public execution
>>
>>738033458
>And then Dark Souls 2 comes along and it's an actual spiritual sequel to Demons Souls
>>
>>738033458
DS2 is still fucking dogshit, you are not going to revision anything faggot
>>
>>738033721
??
>>738033783
Post the volcano drawing and get it over with, piece of shit poser
>>
>>738012864
Dark souls 3 fucking sucks
>>
>>738011276
I didn't hate it. It was more fun to play than 2. Only big club poise stacking retards who couldn't understand timing their super armor to land attacks hated the game.
>>
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>>738033458
>Imagine having to accepted Dark Souls 1 being more popular despite having shit areas and middling bosses
>>
Souls games are all fine, the biggest problem is the average player sucks so hard they warp the perception of the games. It's especially weird how so many players seemingly take offense at the concept of taking damage from attack they don't "get". Sure they all have some bullshit here and there but it's nothign you can't work around. If you're any good, or watch someone good, all of them are a joke to complete.



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