watt jame?
>>738025746All of them, I personally murder anyone who doesn't kill everything in any game they play with a single button press.
>>738025746Kingdom Hearts is a good example of this. The main game is too easy if you're chugging potions the entire time. Then they added DLC bosses that are fucked hard to the point you'll want to start using healing items to stand a chance.
now this is OC i can get behind, unlike a certain yuritroon
>>738025746limbus company
Runescape and tick manip shit, particularly Prayer Flicking. It was said outright a long time ago that they explicitly designed some bosses with it in mind.
>>738025746>OC that isn't pepe or wojak/v/ pleasantly surprises me sometimes.
this is GTA Online
>>738025896my issue with remind wasnt "that its hard" or whatevermy issue is that the way you actually find out how to deal with some combos correctly and get an opening is so unintuitive and obtuse that you just start doing fucking trial and errori am no longer fighting a boss, i'm doing a fully choreographed musical lesson that kills me in one hit from full health, and regularly combos me through second chance/once more, and you cannot see the upcoming notes, you just have to get hit by them and try random shit until you figure out >"oh, i'm supposed to air step through these projectiles that perfectly track me if i dodge through them and have a lingering hitbox that catches me afterwards, but just turn off if i airstep"fucking young xehanort is such a dogshit fight because his projectiles will just hit you during his actual opening windows, and its just RNG if he teleports to somewhere that you dont get fucked during the punish
>>738025746The closest thing I can think of are gatcha games. I've never played one long enough to reach the point but it seems like the games will take an unreasonable level of grinding if you don't want to shell out money. Wasting real life time to avoid paying seems like a better trade off, but I don't want to pay and I don't like the games enough to keep playing so I just quit.
>>738026295jad was the only real "good" version of prayer flicking, everything else at this point is retarded autistic bullshit and is all over the place with consistency>zulrah, color coded prayers for range and mage (except mage can range)>hunlief, no indicator, just timed swaps>scurrius, attack indicators and "tutorial" boss (only bosses that use this mechanic come 800 hours later)>doom, projectile colors>yama, scurrious indicator style>desert treasure 2 bosses, projectile colorsa lot of the time bosses just have literally inexplicable mechanics, like olmraiding is really easy, except olm takes literally 50% of the time of a raid and can really easily wipe you with specials, and the most effective way to deal with them is to literally glitch the game out and make him unable to target you during when he would use themsame with tombs, but to less of a degree since the mechanics make more sense, they're just harder to deal with because you are moving constantly, and attacking, and changing prayers, and doing special mechanics like skulls. every room before warden part 3 is like, relatively easy and simple. akka would be a fun boss if he was his own thing outside of the raid. he's what shit like moons should have been instead of the waiting simulator it currently is.
>>738026438Pepes and wojaks are more 4chan culture than you'll ever be.
>>738027618Go back