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>7 years
>remains unsurpassed
>>
>>738057392
>*CLANG*
>*CLANG*
>*CLANG*
>*CLANG*
>*CLANG*
>*magical red dot appears*
>omae wa mou shiderou
>*press r1 for instakill*
>repeat 850 more times
>credits roll

Yep such compelling gameplay lmao.
>>
>>738057392
I didn't really like it.
>>
Once you master deflecting after your first plsytrough the game gets psthetically easy and boring and it doesnt have any build variety so it quickly becomes boring and.
>>
>>738057491
Yes, it's great
>>
>>738057491
Post your top 5 games.
>>
>>738057491
ludo
>>
>>738057491
I genuinely and honestly don't understand this criticism of the game? Like, yeah, that's how you play the game? You block, parry, and attack, when the game needs you to/asks you too. That's just how the game works. Do you get just as mad at Animal Crossing for asking you to collect bells or chop trees or whatever the fuck? You get mad at Call Of Duty for asking you to move around and shoot niggas? Dark Souls is equally as "bad" as Sekiro, all you do is press B to roll and press R1 to attack, wowie.

Like truly, explain yourself, what is so wrong or bad about Sekiro's combat? I think Sekiro is fantastic when I played it a long time ago but haven't since then.
>>
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>>738057392
Blocks your path
>>
What annoys me is that other parryslop doesn't have the thing where bosses react to your deflects and especially your own attacks
Sekiro is still the only game where Hesitation is Defeat
>>
>>738057392
Everything about Sekiro was so cool. It was a real high testosterone game about loyalty and nationalism
>>
>>738057392
Elden Ring destroyed this game
>>
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>>738057491
simply incredible
>>
>>738058321
Any other games with a supposed to lose boss that kicks off the game who you can beat by gitting gud?
>>
>>738057535
So true. The other Soulsbourne games forces you to #gitgud at positioning and to be aware of the spacr around you. Sekiro, other than perilous attacks, is easy to get around.
>>738057683
Nah, post Bloodborne games still require you to be aggressive as fuck. Somehow, keeping your distance from certain bosses is more dangerous than being right next to them.
>>
>>738058371
That's not being aggressive as fuck, anon. That's the regular circlestrafing we have done since Dark Souls 1
You didn't even understand my point about what happens when you attack a boss in Sekiro. Please stop being bad at games
>>
>>738057575
RollerCoaster Tycoon 2
Hearts of Iron IV
Cities Skylines
The Sims 3
RollerCoaster Tycoon 3

What is your excuse now?
>>
>>738057392
Parrying is way too hard
>>
>>738058356
Ghost of Hiroshima
>>
>>738057491
Yes, a perfect gameplay loop, lots of devs don't get it.
>>
>>738058356
DMC 5
>>
>>738057636
blob of various much superior jap games + slav wife
>>
>>738058461
>much superior jap games
No such thing exists, especially knowing you most likely refer to nierslop
>>
>>738058450
Fug I never got around to beating that. Doesn't the intro boss take ages if you try to actually beat it?
>>738058429
Already on my backlog for when I feel like playing some open world sloppa, thanks
>>
>>738058487
and yet that is koreanslop derivative of nierslop.
>>
>>738057636
>fewer sales
>no GOTY title
>worse reviews
Eve got MOGGED by Wolf
>>
>>738058417
Trooncore cozy games. Name real games next time unc.
>>
>>738057575
Mega Man
Mega Man 2
Mega Man 3
Mega Man 4
Mega Man 5
>>
>>738058417
You're either the fattest brown /pol/fag or a skinny pale incel
>>
>>738058417
>I like to sit back and watch the game play itself core games
Tell me you're a cuck without telling me you're a cuck
>>
>>738057575
Dark souls
Dark souls 2
Dark souls 3
Dark souls 4
Dark souls 5
>>
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>>738058589
Hearts of Iron hurts fragile brains over numbers, attrition, and logistics.
Cities: Skylines has traffic problems if you don't plan your infrastructure correctly.
But variety streamers can play Sekiro no problem
>>
>>738058908
>HoI4
>logistics
Nigger the game literally plays itself. Go play 3
>>
>>738057392
i dropped it after owl
was boring as shit
>>
>>738057606
you're trying to reason with toddlers, there's no point. Literally every game can be summarized the way that kid did, the only difference in doing that on /v/ is that these people genuinely believe it's some kind of a "gotcha" moment
>>
>>738058371
>The other Soulsbourne games forces you to #gitgud at positioning and to be aware of the spacr around you
this isn't monster hunter, soulsborne games are i-frame rollslop feistas. positioning doesn't mean shit unless you're fighting next to a ledge
>>
>>738058286
Nah Sekiro has way more kino
>>
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>>738059059
>I dropped it right after the best main game boss
quite while you're ahead. I guess..or something
>>
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>>738057392
>in the end he really was Sekiro. The shadow who died twice
Bravo Mayazaki bravo.
>>
>>738057392
DLC never
New game like it never
>>
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>>738057392
>>
>>738060978
Doesn't need DLC. The best game was 10/10
>>
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>>738057392
Mogged by Dark Souls 3
>>
>>738057575
>Half life
>warcraft 3
>gta vice city
>roller-coaster tycoons 1
>Dino crisis
>>
>>738060978
every fromsoft dlc is utter garbage, adding tedium to already long games
>>
>>738061091
>>738061546
Then give me a new game
I don't care if it's the homecoming ending or not
>>
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>>738057392
>>738057392
>30+ frame parry/block window to abuse
>can't create waifu to run around barefoot with
>every character is gay
>stealth kills
>bad feedback
It's a half-baked Activision commission from shat out. The best parry system is still dmc, and if you played onimusha, sekiro's world is nothing special.
>>
>>738058529
>>738058487
Same race. Japanese proto-ancestor originally on peninsula.
>>
Why don't Sekiro players use prosthetic tools and combat arts? They make the game a lot easier.
>>
>>738057392
Sekiro is to action games what on-rail shooters are to fps
>>
>>738057491
It's so beautiful I love this description thank you anon
>>
>>738062620
Prosthetics, sure, but I always thought most of the combat arts are too situational to be utilized as actively.
>>
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>>738057392
Recently finished it
>Owl Purification ending took me some tries
>First tried Isshin Sword Saint, i was never in danger shit was actually legit free
>NG+ Isshin Shura ending took me a few dozen tries, literally shitting myself
And yet these niggers outside the monk temple gave me trouble, the difficulty curve is all over the place.
>>
What's the point where you actually have to really get good at parrying in this game? I'm guessing NG+3 + charmless + demon bell. I'm at my limit with NG+2 and had to abuse Ungo's just to survive.
>>
>>738057575
>Skyrim
>Skyrim: anniversary edition
>Skyrim: Special Edition
>Skyrim VR
>Skyrim: Creation club
>>
>>738057491
This is the most accurate description of the game, anyone disagreeing is just mad. Expect pointless insults and seething.
I liked the art style, but gameplay was a bore once I realised what's the trick
>>
>>738057491
Masterpiece.
>>
>>738057683
>Hesitation is Defeat
Should be said by Genichinpo as he lops your arm off. This is the most important thing you have to learn to master the combat.
>>
>>738058429
Only game to make my PC sweat for some reason. Nothing ever pushed it to sound like a fucking helicopter.
>>
>>738062620
On bosses I found them almost detrimental most of the time, disruptive.
>>
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>>738060094
I stopped playing after I died twice, felt wrong to continue
>>
>>738057392
>be ass at the game for a long time
>finally get good
>game ends
Isshin only took me a few tries but that fucking monkey ate an entire weekend.
>>
>>738057392
The last game made during From Software's golden age. The end of an era. RIP
>>
>>738064491
TRVKE, the "souls" genre peaked here, there was nothing left to improve upon
>>
>>738064428
Tried the inner versions?
>>
>>738057392
It will never be surpassed because From will just keep making open world ds3 till the end of time
https://files.catbox.moe/hxx7bw.webm
>>
>>738063567
The point you have to be really good? Never, the window is way too forgiving compared to most games.
>>
>>738057491
kino, all games should be like this
>>
>>738057392
I just beat Owl (Hirata estate version) today for the first time. NG+, going for that other ending.
Maybe because I just before beat the original Owl on the castle, but it felt easier. His second phase looked more threatening than it actually was.

I wonder if I can do all endings with one save file. Shits only going to get more difficult from here.
Also: fuck the headless, I'm going to ignore them from here on. Just ignore all of them. Not worth the trouble.
>>
>>738070904
I think Owl Father is easier too. Great Shinobi Owl's second phase is absolute cancer with all the crap he throws on the floor. Can't move around without getting poisoned, debuffed or stunned by his bullshit.

Did you go Shura ending for your first playthrough?
>>
>>738057491
*shindeiru, you pleb.
>>
>>738070904
>Also: fuck the headless, I'm going to ignore them from here on. Just ignore all of them. Not worth the trouble.
You should beat them all (and the Shichimen) at least once. Spiritfalls are awesome, maybe broken.
>>
>>738058492
IIRC if you beat the intro boss in DMC5, you immediately beat the whole game. So even if it takes a while, it takes less time than playing through the whole game
>why would you want to skip the game?
series veterans who want to immediately unlock the higher difficulties
>>
>>738057491
Made me boot up the game again
>>
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>>738057491
>>*CLANG*
>>*CLANG*
>>*CLANG*
>>*CLANG*
>>*CLANG*
>>*magical red dot appears*
>>omae wa mou shiderou
>>*press r1 for instakill*
>>repeat 850 more times
>>credits roll
>
>Yep such compelling gameplay lmao.
>>
>>738057392
This and AC6 are From Software showing they can still make fun action games after Dark Souls 36 or whatever. Neither is my favorite action game ever, but I'd sure love for them to attempt a sequel to those that maintained at least what worked the first time.
>>
>>738057683
Parrying in other games annoys me in general. Often because it's a patience game. Enemies wait there passively, daring you to press a button, sometimes for seconds until they finally attack and allow you to parry. Or it's the big, dumb telegraphed and delayed attacks.

Sekiro has that to a certain degree, but you deflect constantly, including the small, quick swordcuts. No other game makes me feel like I'm actually crossing blades with my opponents. The flow, rhythm and dynamics of Sekiro's combat are unmatched.
>>
>>738057491
Yes it's a perfect 30 second gameplay loop. you unironically don't need more.
>>
>>738071294
Nah, Severance first playthroughs.
Funnily enough, almost accidentally did the "true ending" on ng. Avoided any story spoilers, but checked the conditions. And did some steps that were required for it without knowing. My instincts told me to ignore the Divine Child.
>>738071294
Unfortunately, found one headless that I apparently missed during my first (blind) playthrough. In the caverns of the sunken valley. Fuck me.
>>
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>>738057392
Armored Core VI: The Fires of Rubicon shall remain the greatest mecha game ever made until FROMSOFT returns to reclaim their goty crown.
>>
>>738057392
100 mile boss runbacks killed it for me
>>
>>738072346
I got rank 1 on PC 1v1 pvp.
It's slop.
Sekiro no diffs in everything. In fact, AC6 tried to copy Sekiro instead of sticking to the original AC bunny hopping playstyle and failed miserably, ending up creating the sloppiest goymech title in history.
Especially considering it's not even the best AC in the series, not even the 2nd best.
>>
>>738072738
>sloppiest goymech title in history.
can you levy your critisims without resorting to meme speak? What was sloppy or goy about it at all?
>>
>>738072230
>Unfortunately, found one headless that I apparently missed during my first (blind) playthrough.
Just kill it during your current playthrough. (You'll need Mibu though).
>>
>>738072738
Complaints about AC6 are usually blown off by pretending someone like you is making them. You obviously loved PS1 or PS2 AC games, apparently never even played any on the PS3, assumed from the first announcement that it would be Dark Souls with a mecha skin, and when it wasn't, you just pretended it was so you can avoid admitting you were wrong.
>>
>>738065764
>throws shuriken to keep the heat up
Damn, I should have thought of that. I only used them on mobs and enemies that were in the air. I usually rocked the spear for range, sabimaru for stun lock, and crackers for disengaging.
>>
>>738072180
I wish I could be as stupid and simpleminded as you, I honestly do
>>
>>738072840
>dumbed down core gameplay
>not enough pieces
>stagger bar abused by shotguns
>OP generators and legs that completely trivialize EN management
>no downsides to shitty cores and the inability to optimize beside underperforming slightly
>>738073076
My complains about AC6 are simply
>dumbed down story copying from previous titles
>dumbed down gameplay and mechanics by integrating elements from sekiro that simply break everything in favor of particular weapons, kicking, boosting and giving the advantage to the player and make you breeze through everything without thinking for a second (this still wasn't enough and a jobber like Balteus managed to cockblock millions)
What you wrote is complely wrong: the good ACs are 4th and 5th gen. For Answer's pvp shits on AC6 in everything beside visuals.

Sekiro at least forces you to learn the rules of the game by repetition. AC6 only requires you to read a bit and you are now a master of it or very close to it. The story was very good, the game was a work of art.
AC6 had its moments, but it's overall way lower quality than Sekiro.

Good games expect you to learn the game. Bad games made for the masses hand you over something easy to digest and let the game play itself half the time. Sekiro is a good game, AC6 is a bad game.
>>
>pretends to be the best game in the world
>you only have the one main sword plus bonus moves and a shit ton of finite tools that are fun but situational

This shit annoyed the hell out of me. I'm dying for them to make Sekiro II so I can have multiple weapon move sets.
>>
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>>738057491
>>
>>738073076
>apparently never even played any on the PS3, assumed from the first announcement that it would be Dark Souls with a mecha skin, and when it wasn't, you just pretended it was so you can avoid admitting you were wrong.
kek this
>>
Haven't played in a few years. Is now finally the year I do my charmless run?
>>
>>738074775
Yes
>>
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>>738074423
>>dumbed down core gameplay
Not exactly? In what was was it dumbed down, like what is missing? They added some nice levels of complexity in your core expansion and special abilities. The enemies were engaging enough to not be easily thwarted by passive gun strafe play. Every single Melee weapon is viable, shields functioning in a unique way as well, legs being updated to actually have differing movement modes; they really pulled out all the stops to try and offer a lot of choices for how you play your mech game.
>>not enough pieces
They went with quality over quantity. Every part has a purpose, every weapon has a niche. However, in olden Armored Cores, you would always go for biggest numbers. High ammo, high damger per shot, portability optional. Legitimately the one complaint I have is that there's not enough parts for massive build diversity. That can be amended with an expansion or in between title, but that hasn't happened yet outside of a few parts here and there, but the possibility is always there.
>>stagger bar abused by shotguns
Yes so, there is a stagger mechanic, and there are some hard hitting weapons that lean into that as their main strategy. The game balance was steered heavily towards posture breaking to quickly and safely eliminate enemies, and that's what harkens back to the gameplay in previous FROMSOFT titles. This can be tweaked with patches, and now they've kind of spread out the diversity range of viable weapons after multiple patch adjustments. It shipped with the zamblams just rolling face, coupled with OP songbird double salvo that can also stunlock enemies. If that's all you played, for 100% the game, every single ending then you cheated yourself out of the greatest mecha playground, chalk a block full of freedom to express yourself in myriad and detailed ways, that has come out this side of the coof era.

>>dumbed down story copying from previous titles
It's the most emotionally charged and concise story they've had
>>
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Sekiro is a 9/10 game. I removed a point because the stealth mechanics weren't as intricate and methodical as Tenchu or other stealth games.
>>
>>738074449
It's not an RPG like Dark Souls, you fucking tranny. You're basically saying you want Sekiro to be Dark Souls 3.5. Fuck off.
>>
>>738075372
>It's not an RPG like Dark Souls
Nigga never picked up one other type of weapon before in his life? As a "master" shinobi? Gimmie a break. Nice cope assuming I want it to be rollslop because I find one weaponstyle used in the entire game is boring.
>>
>>738075439
>b-but I need my 300 "different" weapons that have the exact same moveset but look slightly different!
>>
For me it's the chinese guitar woman. I never fight her until late game when i'm OP as fuck. Never won her in a fair fight.
>>
>>738075518
Yeah you're not even having an argument here. Desiring a couple alternative fighting styles for multiple replays of the game > 300 weapons now or I report you.
>>
>>738075569
You did use divine confetti at least, right?
And yeah there's a reason they made her pretty easy to circumvent
>>
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>>738074065
Shuriken is always the quintessential greatest Ninja tool. Ninja Gaiden taught me this, glad Sekiro adhered to this golden rule.
>>
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>>738075665
I hated the farm for divine covfefe. Shit took literal hours.
>>
>>738075903
Yeah it's a bit stupid. The ones you find in the world normally are good enough for the main path but I don't think I've ever killed all Headless in one run because of the farming
>>
>>738075948
I did aim for all headless kills. It took forever.
>>
>>738074423
Your entire issue with AC6 is that it was too easy. FromSoftware can remedy that in future AC games. AC6 succeeded in all its goals:
1. Bring back Armored Core as an Action game first, instead of mech game first.
2. Introduce Armored Core IP to the massive FromSoftware playerbase that had no prior experience with the IP.

Miyazaki said that AC6 wasn't perfect and that there is room for improvement, trust the process, the next Armored Core game will be better, more challenging and will most likely re-introduce prior gameplay systems such as DEBT. FromSoftware said they want to bring back DEBT, but didn't want to include it in AC6.

AC6 is just the start.
>>
>>738075984
I pondered finally getting all the cheevos on my last replay but the farming for materials (which I think is the same farm spot, just inside Ashina castle) just turned me off
>>
>>738075948
You can just buy them after Corrupted Monk.
>>
>>738075235
>In what was was it dumbed down, like what is missing?
Autists will hyperfocus one thing that was mechanically simplified and completely ignore everything else. Dont even bother engaging with these niggas

They will say some shit like "noo its dumbed down because you can turn too fast and move your camera freely" while completely ignoring how, for example, AC6 actually makes you put the slightest effort into dodging enemy attacks. In the previous gens you were such a retardedly fast mosquito that all "weight and challenge" of the controls goes out of the window because you can zoom so fast the whole game is trivialized, the AI is just not good at playing like that
>>
Next time i play it i will try to find a mod with infinite prosthetic tools and combat arts.
>>
>>738074065
Shuriken+follow up, by itself it's only good if they disengage and try to recover posture.
>>
>>738076062
From which vendor?
>>
>>738057392
>7 years
>still expensive as fuck
I pirated it back on release but I'd like to replay it and have it in my library but it never went to like 15-20 bucks, at a least on PC. Maybe a physical copy is cheaper?
>>
Not a fan of parry games
>>
>>738076117
The homie you save outside Ashina Castle who moves to the temple.
>>
>>738076017
As a dirty dumb secondary scum I can say they fully succeeded getting Soulsshitters to play this. Fucking loved the game
>>738076126
I have no fucking clue what's going on with Bamco pricing. Dark Souls 1 was regularly on good sales, then they made the Remater and it never goes below 50%
>>
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>>738075260
Unbelievably good taste. This is the main reason I put Armored Core VI above Sekiro in my rankings. I love Sekiro, I truly do, but the stealth system and enemy AI when it comes to stealth wasn't as refined and high quality as the combat system. Armored Core VI on the other hand, properly refined all its systems.

I can't wait for Sekiro II or Sekiro spiritual successor.
>>
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I loved Sekiro, AC6 and Nightreign. I didnt like ER much but i loved all the new combat mechanics like guard counters
I am 1000% sure from will make a new IP focused on a new style of action like sekiro and it will be kino
>>
>>738076017
>AC6 is just the start.
As a reminder here, they revived a decade old franchise that had abysmal sales numbers, release after release, and they won awards for it. Getting as many eyes on Armored Core via 6 is a godsend for the series, the waves of streamer girls who cut their teeth on a mecha game was honestly magical. They got the most positive feedback from this and are currently making Bandai Namco very happy with the license to produce figures and models from the game. That is another thing they've attempted in the past and never quite reached the same saturation as they did with this triumphant revival project. I'm so proud of what FORMSOFT accomplished. Their future titles are eagerly awaited.
>>
>>738076204
>>738076126
It's Activision.
They almost never do sales, and even then shit's stille expensive. Look at CoDs.
>>
>>738076181
there was some kinda requirement for this I didn't have because I did not see that as a purchasable item
>>
>>738076287
>that had abysmal sales numbers
Only compared to Souls. Those "abysmal sales numbers" are what kept them alive for long enough for Dark Souls to happen.
>>
>>738076363
You need the Dragon Tally Board which you get automatically after beating True Monk
>>
>>738076363
You just need the key item the Corrupted Monk drops. Dragon's Tally something. It may not even be exclusive to that one vendor, I just always buy it from him because it's convenient.
>>
Any other games where you get two vastly different endings like this, with different bosses too?
I'm not counting stuff like early endings on Near A Tomato
>>
>>738076170
>Not a fan of parry games
Sekiro isn't a parry game when mastered, a good player is attacking more than parrying, and when it comes to defence, parrying is not all you do, you should be dodging, jumping and sprinting also.
>>
>>738076126
>>738076204
>>738076351
Sekiro goes on 50% sale all the time. 30 euros/dollars is a phenomenal price for such a high quality game.
>>
>>738076515
You also forgot to mention it's free on fitgirl.
>>
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>>738076225
>and Nightreign
Exceptionally based.
Nightreign is so much more fun than Elden Ring.
Open-world killed Elden Ring for me.
>>
>>738076585
Nightreign is open world too.
>>
>>738057392

Sekiro solved the problem of Souls combat just being you waiting for the boss to finish his combo cutscene so you can retaliate, the thing is that a game with Sekiro's combat can't have build variety because the combat will always play out the same. So there are Pros and Cons for both.
>>
>>738058417

>enjoys Rollercoaster Tycokn
>leaves out the best one

Holy shit this board is more shit than before
>>
>>738076515
That's good enough I guess. I got it on release anyway.
>>
>>738076515
It's a 7 year old game, dude.
I'd pay if it didn't have SHIT regional pricing. They seriously expect you to pay more than the USD price:

https://steamdb.info/app/814380/

And there's no steam keys for some reaosn, I'd just buy it off GMG or something.

Anyway, I could easily pirate it again, but I'd rather own it, just waiting for something to change (it won't).
>>
>>738076631
>a game with Sekiro's combat can't have build variety because the combat will always play out the same
Monster Hunter Rise exists and does that.
>>
>>738057504
This. At first the difficulty was a challenge but after I understand the basics it kind of got incredibly boring to play because you just attack like crazy and spam parry in between when it's the opponent on the offensive.

Like I don't understand how people think this shit is deep or something it's braindead easy
>>
>>738061435
half life is just point and shoot.
The games you listed are simpler than sekiro.
>>
>>738076287
Now, all they need to do is to self-publish all their future games so Bandai Scamco the parasites can never again get my money.

The only reason Armored Core VI and Elden Ring turned out the way they did, is because FromSoftware has the upperhand now and can't be bullied and pushed around by Bandai Scamco. Never forget that when Bandai Scamco had the upperhand, they ruined the potential of Dark Souls 1, 2 and 3 and forced FromSoftware to do things they didn't want, cut their budget, development time, release platforms etc.

All true FromSoftware fans and all true Souls fans should hate Bandai Scamco forever.
>>
>>738074380
The games you play are probably even simpler.
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>>738076660
What kinda thought process lead you to this conclusion?
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>>738076378
King's Field and Armored Core games were always successful, despite the lower sales compared to Souls era games.
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>>738057636
Actually boring as fuck. Characters don't shut the fuck up and they talk about nothing. The open-world feels pointless to explore and the linear levels are just hallways. Normal difficulty is brain dead easy while hard difficulty has every enemy two shot you and are damage sponges. This game is flashy while Sekiro is fun.
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>>738057491
You forgot that there are different types of parries for different situations, and the prosthetic tools.
If you want to be reductive, most popular games are even simpler than this.
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>>738076402
>after beating True Monk
Huh. I got that fucker. Took me an embarrassing amount of tries, I was just getting fucked up for awhile.

I've been thinking about picking up my old save, but I'm right at the end, collected mostly everything, except I haven't beaten demon of hatred and I refuse to beat the game until I have. He's just so difficult for me because it is played a completely different way than the rest of the game, but I just couldn't survive. I couldn't even cheese him, I want to kill him for real, but he's too bloody hard.

So basically I'm stuck on never beating it and I feel like at this point I haven't played it in years, I might as well just replay the entire game and then come back and kick his ass. Hesitation for all these years truly has defeated me.
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>>738076617
>Nightreign is open world too.
No, it isn't. Elden Ring is a massive boring time-wasting open-world, full of emptyness.
Nightreign is 1 map, that is shrinking as time is passing because of the enclosing circle, and it is packed with content and activity, every second you are making decisions and have to be fast, instead of slow. Nightreign is the total opposite design philosophy to that of Elden Ring, this is why so many Elden Ring newcomers hate Nightreign and got filtered by it.
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>>738076819
>boss does something
>can be approached and interacted with in infinite different ways depending on weapon and build
>applies to everything
It's just the way the game is. If sunbreak can do it, so can fromsoft, considering they love to copy 1:1 movesets for weapons and monsters from monster hunter.
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>>738076927
>because it is played a completely different way than the rest of the game
This is not really true. I know people say that because he's a giant demon that doesn't react to your attacks the same way, say, Geni does. But he's still very parryable
Even if you dodge the fire attacks cause you don't wanna take chip damage, all the stomps and head smashes can be parried. Personally, that made the fight 100x easier for me when I first beat him
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>>738076647
I don't know about regional pricing, when it comes to dollars and euros, the product is priced accordingly.
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>>738057392
i have such a great memory of playing this game in a dingy motel in the northern interior in a literal bum fucking nowhere town where grizzlies and cougars casually roam around the streets at any given time. Sitting on the bed and playing this game, absolutely mesmerized. A masterpiece.
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>>738077015
I guess I psyched myself out of it from what others were saying. "PLAY IT LIKE A ROLLSOULS!" They all said. Mind you, this was years and years ago.
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>>738057392
Why haven't anyone else made a good combat with tempo since then?
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>>738077209
Yeah I get it. Like I said, just for me personally the fight became very easy once I parried the stomps and headbutts
But yes I'd also restart a game from scratch if I hadn't played it in years
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>>738057392
best souls game
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>>738057491
Yes. It's one of the top 5 best games ever made.
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>>738057392
as the weakest souls game?
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>>738076927
>I haven't beaten demon of hatred and I refuse to beat the game until I have. He's just so difficult for me because it is played a completely different way than the rest of the game, but I just couldn't survive. I couldn't even cheese him, I want to kill him for real, but he's too bloody hard.
Demon of Hatred is one of the best bosses in the game, he punishes people who haven't mastered sprinting in combat. Start sprinting in combat and the fight becomes so fun.
>So basically I'm stuck on never beating it
Stop being a pussy anon, you can do it, just learn to utilize sprinting. Once you beat Demon of Hatred, you have truly mastered all aspects of Sekiro combat and you will love that boss for it.
>>
Why did people complain about Lady Butterfly? She wasn't even as difficult as some of the minibosses.

Until you figured out how to cheese the giant then that was harder than Lady Butterfly.
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>>738077262
Ninja Gaiden 4 is good.
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>>738078484
Souls subhumans got filtered en masse by her.
Souls subhumans got filtered by Dark Souls 2 and are seething about it to this day.
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>>738078484
The intended pace was probably to make progress on Hirata Estate bit by bit and going back to Ashina to use the stuff you found, but most people just want to complete the area. If you do Lady Butterfly after your first attack power upgrade she's really weak. If you do it as the first boss fight in your first playthrough, it'll be your "learn how to play the game" moment. I don't "complain" about Lady Butterfly, I thought she was a great boss, but on my first playthrough I died more to her than the entire rest of the game combined.
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>>738057392
>doesn't get discounted more than 50%
fuck actijew
still not buying
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>7 years
No fucking way. It came out like 3 years ago.
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>>738057606
My only real problem is the spirit emblem system, and you have so many different moves sharing the same resource which limits how much you can experiment.
You have to have the fight already perfected and memorized like the back of your hand before you can risk using your combat arts or tools, and there are a lot that you can only use literally once per fight and it has to be in the perfect window.

Elden Ring went way too far in the other direction though where you have the summons you can use practically for fucking free that beat the boss for you, and all of the other stupidly OP shit that's also incredibly cheap in cost.
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>>738057491
/v/ will never recover from this post
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>>738072346
It's literally a sloppified version of DxM.
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>>738074423
>integrating elements from sekiro that simply break everything in favor of particular weapons
I remember the part in Sekiro where Wolf fired a shotgun and then let out assault armor. The complaint here seems to be that some weapons are better than others. AC has always been defined by having "best weapons" and even weapon types that are better than others. Dual trigger, missile spam or just equipping some pilebunkers and nuking everything instantly. 6 is not unique in having some weapons better than others. The AC5 defense type focus helps with that, but there's still a sort of tier list.
>the good ACs are 4th and 5th gen
You mentioned that you expected a focus on bunny hopping. Boosting at 2000 km an hour midair is not bunny hopping. I figured your favorite AC game was one where doing low jumps repeatedly was very strong.
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cons
>blurry visuals
>no weapons or fashion
>bullshit difficulty, no easy mode
>main gameplay mechanic are bright flashing letters
>which are in moon runes that no one outside of asia understands
>game is way too fucking long

pros
>the rhythm parry mechanic was new and interesting
>beautiful locations and vistas
>fighting normal enemies is fun, boss fights are bullshit
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>>738057491
>*CLANG*
>*CLANG*
>*CLANG*
>*CLANG*
>GET PARRIED GET PARRIED GET PARRIED
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>>738076585
(the anon youre replying to)
I actually dont mind the open world at all. I understand FS was aiming for something different, that people who havent spent thousands of hours playing videogames would find it perfectly chill to explore the overworld and would appreciate some copypasted dungeons, and that the special parts would be the legacy dungeons and all that

I think the problem is that the content was just not good enough. Too many of the normal dungeons werent as interesting as they could have been, the few best ones are sick. Most of the normal enemies across the game are just unreasonably boring. Most of the bosses are kind of bad and way below the potential of ER, and theres too high a chance someone sticks to using bland weapons for most of their playthrough instead of making a cool build. I genuinely dont like elden ring much but i dont think its inherently the open world's fault, i think it could have been perfectly great if the content was better
I actually appreciate they tried something different, i like how their world style completely changes every game.

big part of why i like nightreign so much is because
>the character abilities and the different formula massively elevates the blander bosses of elden ring
>it makes the more fodder enemies actually fitting
>the nightlords absolutely MOG the major bosses of elden ring so hard its not even funny
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>>738081776
>>main gameplay mechanic are bright flashing letters
>>which are in moon runes that no one outside of asia understands
i have no fucking idea what you mean by this
>>fighting normal enemies is fun, boss fights are bullshit
most people have the opposite complaint i think
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>>738081776
>main gameplay mechanic are bright flashing letters
It's reasonable to think the kanji is basically telling you which button to press. The same one is used every time though, whether you're supposed to mikiri counter or jump. It basically says danger. The indicator means a strong attack is coming that you're not supposed to hold block for. Figuring out which attack that is and how best to handle it is left up to the player.
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>>738057491
this but unironically
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>>738057491
still better than rollslop
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>>738057392
>>remains unsurpassed
Wrong
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>>738080214
>It's literally a sloppified version of DxM.
No, you complete moron, DxM ripped everything off of Armored Core. How new can you be?
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>>738057491
Holy shit this triggered a lot of people



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