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people kept describing nothing but bad experiences with the game but refused to call it bad what was up with that?
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It's the greatest 2/5 game ever made
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>>738077326
gamers too embarrassed to admit they cant beat it.
they know its a good game
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>people kept describing nothing but bad experiences with the game
Those "people" were casual babbies that got filtered by the difficulty.
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>>738077326
Im glad trolls have moved to the new thing
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It's good, but I got tired of it after I finished act 1.
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lost interest midway through act 3
shit just stopped being fun
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>>738077326
It's a good game and you should swallow your pride and admit you suck at games
There is only the normal amount of shame in this
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>>738077326
The experiences that actually sounded bad came from people who were shit at the game. The ones that sounded good came from people who weren't.
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>>738077326
It got mainstream attention and they got filtered then they moved to the next popular thing
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>>738077516
>>738077534
yeah, it goes on for too long with not a lot of new things to show.
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>>738077326
The only thing I don't like is how obnoxiously unfun the flying enemies are, purposely hovering out of range in the far upper corners of the screen. Otherwise, the game is amazing.
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>>738077534
how many times have you made a variant of this post?
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>>738077326
I thought the days of cheaply increasing the difficulty of game via long boss runbacks were behind us... I guess I was wrong
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>>738077669
Have you considered using your many long-range tools to even the odds?
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>>738077326
>have a lot of fun
>think game can be improved
>discuss that part because I dont want the rest ot change
Normal.
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>>738077718
>Have you considered using your many long-range tools to even the odds?
No because he wants to mash one button.
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>>738077689
first time but it doesnt surprise me if other people felt the same
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>>738077326
I've never seen a game kill its own reputation before like Silksong did. It's kind of crazy. The game was widely considered GOATed and the holy grail before it even existed. And then it came out and all of that is gone. It's the only game in history that was better before it existed.
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>>738077326
What the fuck is a "bad experience"?
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>>738077630
I constantly got to use new moves and tools while fighting new enemies, not sure how you could feel otherwise unless you ignored some large chunk of the game or its mechanics.
>>
I have never both liked and despised a game like I did Silksong. By the start of the 3rd act I simply spammed shit with Architect every time a boss had a mini gauntlet before the fight or spammed projectiles from far way. People praised that ant baddie fight but I couldn't be fucked to learn her moves. Thank goodness it was a dream fight so I could just tool spam indefinitely.
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>>738077875
Every game has more hype than it does actual merit. Everyone can be hyped, not everyone can play. Silksong was the first one you noticed, because it was obvious as hell. That's all.
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>>738077716
>long boss runbacks
There are two runbacks, Judge and Frog, and they're not bad. You must be terrible at games.
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>>738077326
ive played through it and i found it too hard
overall the game is very enjoyable but i had to take a break and play other things for 1-2 weeks to come back for it
beating bosses never felt like "omg i overcame a challenge" and more like "thank god this shit is over"
>>
>>738077939
I only architected three times:

1. Dig dug brothers
2. Khemer Khan
3. Lost Lace
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>>738077326
I've done Path of Pain and I'm good. I don't need entire game like it.
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>>738077326
Silksong was too big to fail. It took so long to arrive, and carried too many hopes inside it. To say it was bad would be to betray those hopes, born from a happier time.
>>
schizo thread
>>
absolute state of casuals in this thread
>>
>>738078017
>and they're not bad
you're a retard
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>>738078217
They're short and you can easily memorize them, they only have a couple of spots where you have to concentrate.
I'm a boomer with slow reflexes, you're just terrible at games.
When /v/ was complaining about the Judge runback I realized hot truly terrible you guys are. Fuck you, your opinions are meaningless.
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>>738078063
There's absolutely nothing on par with the Path of Pain in Silksong.
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>>738078217
Last Judge runback is a breeze after you realize you don't have to stay and fight every enemy. Groal runback is long but if you don't get to his fight with full health, the mobs that spawn are there to let you build up silk for just that purpose.
Silksong's design is humblingly fair. No excuses for failure, you're fully responsible.
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>>738077326
I call it bad. It was such a massive disappointment.
One of the few games where my life got better oncce I stopped playing it.
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>>738078332
runback enjoyers should get a rope and hang themselves
if you're such masochist you'll like it
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>>738078217
don't even bother arguing with someone who pretends to enjoy the frog runback
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>>738078478
Oh no, I have to play the game! The horror!
Top kek what a faggot loser.
It's a short runback that you can do mindlessly.
>>738078490
It's not even that long, you guys exaggerate it.
>>
It was terrible as a metroidvania. 80% of shit you find is just small rosary beads (or, worse, shell shards above a pit). For some reason they locked a ton of upgrades behind vendors instead of exploration. The vast majority of gauntlets and bosses provides no rewards. And after clawline there's basically no new upgrades that feel gameplay changing in any capacity, the dogshit superjump is used solely for setpieces. On top of it, chapter 1 felt extremely linear (yes, i know about the side entrance to the citadel, it changes nothing when everything you can explore inside chapter 1 is heavily curated), but act 2 felt unfocused and 3 was such a fucking slog i barely pushed through.
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>>738077326
they were self-aware enough to know it was a skill issue
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>>738078647
Exploring the game and finding bosses is a reward in and of itself. It's not a bad metroidvania, it's just not a game for you, have some humility and awareness.
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The game is still my unquestionable GotY. Which I did not imagine considering the competition was stacked.
But after my first playthrough concluded. It was my GotY.
And after three playthroughs. It's even more firmly my GotY.

Can't wait for the DLC.
>>
>>738078636
There are people who enver found the hidden bench in Bilewater so for them the Groal runback is from all the way at the bottom
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>>738079015
>Exploring the game and finding bosses is a reward in and of itself
No. A considerable chunk of appeal with this genre stems from the fact you constantly find gameplay upgrades, and it's been this way since its conception. Anyone stating otherwise doesn't like metroidvanias at all.
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>>738079264
sure, but the Hollow Knight devs have never really gotten that aspect of the genre. they think its about boss fights.
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>>738079331
HK1 was wayyyy better in terms of exploration rewards. Hell even bosses exploded into currency or dropped charms. But it generally feels like they completely lost the plot with Silksong and huffed their own farts for far too long.
A fucking La Mulana gives you more mechanical incentives to explore than Silksong.
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>>738079072
As they say, works on my machine. It's a metroidvania, explore the fucking map.
>>
I'm a boomer that gets bored after playing the same game for 5 hours.

Silksong hooked me for 60 hours straight.

I got the 100% without using any guide or watching anything, I think exploring blind is way more fun for such game, finding things feels rewarding.
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>>738077326
Tranny game.
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>>738079264
>A considerable chunk of appeal with this genre stems from the fact you constantly find gameplay upgrades
That's one interpretation. You're trying to fit the game in a box. The game is what it is, it doesn't have to fit in your box.
In these games the exploration, learning about the world and lore, and the fights are the reward. The problem is yours, not the game's. I don't need upgrades to enjoy the game.
>>
there were a lot of people complaining but i didn't think it was any more difficult or less fun than the first game
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>>738078647
>The vast majority of gauntlets and bosses provides no rewards.
This just isn't true. Unless a reward being behind the boss instead of dropped and given to you the instant you defeat it, counts as no reward to you.
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>>738077326
The most fun I've had with a metroidvania in recent memory. I don't know why fags have such a hard time admitting there's a new gem in the genre.
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Wasn't there supposed to be a free DLC two months ago or something?
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>>738078490
This nigga didnt find the secret bench
>>
Silksong is a wonderful game with a handful of outrageously frustrating moments. I agree that having a ton of upgrades simply be in a shop is trash design. Hornet feels so great to control and you have so many options for movement and combat, it's so much more fun that Hollow Knight in the moment-to-moment gameplay
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>>738077326
Oh no no no no
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I like when a game makes me feel more things than fun so I also like that I simultaneously had great experiences and terrible ones and this game gave me a full palette. I like winning and I like losing. I've never played a game before where I replay a boss fight and get to it's 4th phase which is easier than the rest of them but dying to it anyway because you were crying since you have the context for what the fight was representing. I think that's 10/10 if that makes me a tranny idgaf
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>>738079769
>You're trying to fit the game in a box.
Correct, a box called "is it fun to play". It is fucking not. It's basically the worst metroidvania i've ever seen when it comes to rewarding exploration, and it should be bashed for how much space it wastes on yet another 10 shell shards over a pit.

Speaking of lore, that was among the most limp dicked attempts at souls styled storytelling i've ever seen. The entire story feels like a Blasphemous expy instead with a terrible tumblr OC Lace instead of cool dudes like Eviterno and the pope.
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>>738079998
>Hornet feels so great to control
Hornet has a shitload of inertia on sprint which makes her feel terrible to control compared to long dash HK. I'm not even talking about metroidvanias made by actual platformer devs like PoP Lost Crowns.
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>>738080297
>Hornet has a shitload of inertia on sprint which makes her feel amazing* to control compared to long dash HK
FTFY. HK's movement feels like shit BECAUSE it has no inertia to it.
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>>738080343
Imagine wanting fucking inertia in a precision platformer.
>>
I generally liked it but the common criticisms (every enemy is a double-damage Primal Aspid, you're expected to spam tools but they're tied to a currency) are valid. I found myself saying "come the fuck on" much more frequently than with Hollow Knight.
Hoping they don't continue tripling down on middle-finger shit with the DLC because when it's good it's really good.
>>
>>738080423
yeah, could you imagine wanting things like momentum, inertia, or even gravity in your platforming game. real gamers™ prefer just having characters that can freely fly around the screen without any restrictions at all in their platforming. even better if you just control them with a mouse pointer so you can move it through the spike maze as you like.
>>
>>738077387
I beat the game 100%, it was objectively just a worse hollow knight. If it weren't for the 7 years of insane hype leading up to it people would all agreed it was a bad sequel and moved on, but that hype and momentum made it hard for them to admit it was bad.
>>
>>738080423
Literally a skill issue if you don't like momentum in a platformer.
>>
>>738080618
I bet you like boat controls in re4r
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>>738079032
POSHANKA
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>>738080697
Attaching ice skates to your character only makes the entire movement system sloppier and less reactive.
>>
>>738080897
shut up bitch no one asked
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>>738080723
couldn't tell you, i only played the good re4 20 years ago.
>>
This momentum disagreement above is just mario vs luigi argument all again
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>>738079889
Yeah, Sea of Sorrow. We don't know anything about it or when it will be released.
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>>738080954
Brown
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>>738080649
>it was objectively just a worse hollow knight
Oof, another retard filtered by double damage
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>>738080897
"less reactive" meaning "more proactive" or in other words, less reflex based more skill based.
>>
I find it funny the /v/ overlord electric underground praised the game for its lack of inertia when it's one of the most inertia heavy movement systems i've seen in a while and you need to buffer any offensive action a full second before it takes place if you don't want to ram into enemy from a sprint
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>>738081007
probably get some news about it at not-E3 in june
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>>738080997
Mario and Luigi both have momentum anon, what sets them apart is the amount of friction.
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>>738081092
>I find it funny the /v/ overlord electric underground praised the game for its lack of inertia
When?
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>>738079727
How in the world are this image and your dumb ass comment related to the thread?
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>>738081063
There's no skill involved in a simple platforming sequence, it always boils down to pattern memorization. You can do it well, or you can do it like silksong.
>>
Great game but act 3 bosses were extremely boring. Health sponges with barely any attacks so they were too repetitive. It reminded me when I fought Nightmare Grim lacking one nail upgrade.
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>>738080000
i really don't know why westerners are so obsessed with creating slut female characters
no, i don't need my woman to be experienced or know her way around a cock. i can teach her these things
>>
>>738081146
>There's no skill involved in a simple platforming sequence, it always boils down to pattern memorization
Are you saying you never completed a platforming section on a first try? You just always used trial and error?
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>>738081146
>it always boils down to pattern memorization
and yet you're apparently still bad at it if momentum filters you.
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>>738081254
Any harder platforming sequence relies on trial and error. Easier ones are always easy.
>>738081262
Nothing filters me since i've beaten this dogshit game. It was unpleasant to play.
>>
>>738081254
hey, be nice now, maybe that anon is that one cuphead reviewer.
>>
Antifun game. I played until the end of Act 3, but I couldn’t care enough to waste another hour beating LL.
The worst part is that it felt so bad it made gaming as a whole feel pointless. Luckily, I was able to enjoy gaming again thanks to Astlibra.
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>>738079032
>>
This thread is eye-opening to how shit people are at games. I feel good now thanks noobs
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Delicate flower flashback sequence was cool but retconning Hornet into some sort of elite bee warrior trained by their queen was bull.
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>>738081198
>Health sponges
Have you tried upgrading your fucking weapon?
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>>738081213
>i really don't know why westerners are so obsessed with creating slut female characters
>no, i don't need my woman to be experienced or know her way around a cock. i can teach her these things
It's realistic
>>
>>738081470
Can't upgrade your weapon if the upgrade is gatekept by exploration and mastery of movement
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>>738081412
how is that a retcon
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>>738081323
>Dean Takahashi

Was it his sex, ethnicity or sexual orientation that made him bad at this?
>>
>>738081412
It's not really a retcon, it was a really common hypothesis back when Hollow Knight came out. Where do you think she got her name from? A "hornet" isn't a kind of spider.
>>
>>738081470
>upgrading your fucking weapon
>he doesn't know
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>>738081470
Weapon upgrades are exceedingly rare and two of them are tied to offensively dogshit minigames.
>>
>>738081661
Hahaha Courier's Rasher too hard?
>>
>>738081601
>>738081640
Yeah mb, forgot Hornet was famously known for her connection with bees who were totally not hidden outcasts trying to have no relations with hollownest at all and gladly trained the daughter of the king.
I guess the dream dialogue of every bee being "I miss Hornet" should have really clue me in. Or the fact the hive was right next to deepnest. Or just how similar bee knight and hornet movement were
>>
>>738077326
The key things they really fucked up was the weapon upgrading and every enemy doing 2 masks worth of damage which really gimps you from exploration. It gets way better after you get past Bellhart but before that, it feels like ass. I also think some speedrunners were kind of miffed they didn't know about the Flea skips for certain bosses until much later.
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>>738081785
stay in school kids
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>>738077326
they dont want to accept the fact that all their hype and time waiting for it were not worth it
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>>738081723
Oh jesus fucking christ, /v/ defends fetch quests now? Like how deep can you fall into a shitter to defend this boring trash?
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>>738081869
oh no not the speedrunners!!!!
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>>738081318
>Any harder platforming sequence relies on trial and error.
No. The platforming sequence isn't relying on it. You did. Because it was too difficult for you. There are people who could first-try every single platforming challenge in Silksong.
>>
>>738081912
>metroidvania upgrades should be tied to exploration
>NO NOT LIKE THAT AAHHHHH
...
>>
>playing 2D games
Ahahah
>>
>>738081958
>exploration
>a fucking fetch quest
You love eating shit
>>
>>738081912
>fetch quests
It's a legitimate platforming challenge.
And yes. The courier quests are fun. I unironically hope the DLC adds even more.
>>
>>738081950
I hope you streamed your entire playthrough of Silksong and can back this up, tough guy.
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>>738082008
Yes, I enjoyed fetching the crustnut, deal with it.
>>
>>738082008
What’s your 27 favorite quest type
>>
>>738081912
>courier quest (a quest where you have an item and have to deliver it to a location)
>fetch quest (a quest where you have to go get an item from a location and bring it back here)
anon are you retarded? that's literally the opposite of a fetch quest.
>>
>>738081586
Holy fucking skill issue. How did you even make it to Act 3 if exploration and mastery of movement are this hard for you? If you cleared Mt. Fay you can clear the Great Taste of Pharloom wish.

>>738081645
I 100%ed the game four times, including on Steel Soul, with all mementos. What exactly don't I know?

>>738081661
The only one tied to a dogshit minigame is the one gated behind Flea Dodge. You get one free for beating Widow. You get another for simple platforming, and a third for more simple platforming. These are not hard requirements.
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i had a blast (not doing steel soul)

the courier rasher takes like 15 minutes from starting at the destination, clearing to bellhome, then going back. i did it first try without realizing that you can hit the seesaws from underneath and do it a lot faster.
>>
>>738077326
Quests were failed experiment.
Hornet should've been silent protagonist like ghost just to avoid them.
They just make the game worse and more tedious to replay
>>
>>738082104
>The only one tied to a dogshit minigame is the one gated behind Flea Dodge
All flea minigames are trash. They are the exact shit people bashed expedition 33 minigames for.
>>
>>738082043
>It's a legitimate platforming challenge.
>kill every single enemy before doing the quest, then carry an item from A to B
Nice "challenge" fucko, i can almost fall asleep in the process
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>>738082104
>What exactly don't I know?
>he actually doesn't know
>>
>>738082234
its neat that you found an easy mode that takes 4 times as long and is very fucking boring. but you only have yourself to blame if you didn't have fun because you chose the safe and very boring route.
>>
>>738082234
>>kill every single enemy before doing the quest
The backdoor pipe organ path doesn't even have that many enemies. And yes it is a platforming challenge with or without enemies.
But of course. If you eliminate all enemies in advance, and take the most flat and most basic front door path. Then it'd be much less of a platforming challenge.

But yes. The courier quests are platforming challenges. All of them.
All of Pharloom is an obstacle course of carying degrees of intensity.
>>
>>738082234
brown
>>
>>738077326
I like how it annoys me.

All my favorite games are like this.
>>
>>738082326
>design is fucked at the very core, with a very obvious design flaw
>exploit the design in a way any sane game dev would see from a mile
>some brownoid starts crying about "easy mode"
>>
>>738077718
Shut the fuck up
>>
>>738082546
Just a thought...
>>
>>738082234
the package you carry is damaged by running into shit and falling which are never a consideration outside of that challenge so it encourages you to think about your movement more
>>
>>738082178
Flea Juggle and Flea Bounce are easily completable with Shaman Crest. Flea Dodge is the only bullshit one.

>>738082271
Do you understand how math works?
At 5 base damage * 1.7 modifier it takes 212 hits to kill Lost Lace.
At 9 base damage * 1.25 modifier it takes 160 hits.
At 13 base damage * 1.1 modifier it takes 126 hits.
At 17 base damage * 1.05 modifier it takes 101 hits.
And at 21 base damage * 0.95 modifier it takes 91 hits.

UPGRADE YOUR FUCKING WEAPON, RETARD
>>
Now that enough time has passed, is it safe to say silksong is not that hard and that normies are just incredably pathetic and can't stomach even a little bit of challenge?
>>
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>>738077326
Too bloated desu, the game wasn't engaging enough for me, i was simply going through the motions, the difficulty philosophy was also very jarring as some bosses were impossible until you fucked off and came back with a weapon that anally raped them 10 times over, making the difficulty either annoying and frustrating or dull and boring with the best bosses being the ones you face in-between
>>
>>738082610
Flea Juggle is the one I struggled with the most
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>>738082610
>upgrade weapon
>save 10 hits
you... you are not so bright, right?
>>
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>>738082682
>"Why are enemies so tanky"
>Did you know that if you upgrade your weapon, enemies die faster?
>NOOO, THAT DOESN'T COUNT
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>>738077326
Because you're equating "bad" with "hard". Nothing about this game is bad.
>>
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>>738082610
>Flea Juggle and Flea Bounce are easily completable with Shaman Crest. Flea Dodge is the only bullshit one.
All of them are easily completable. Doesn't make them any better.
>>
>>738077326
It mogs midsledition 33
>>
>>738082610
>>738082675
i did juggling with reaper crest. if you don't swing too quickly the attack animation is really big and goes over top of your head partially so positioning is pretty easy. you just have to master the timing.
>>
>>738082740
except the fact that it fails in every metric of what makes a metroidvania good
>>
>>738082675
I don't understand how. Just hit the flies in one direction and they'll all bounce that way. And Shaman's pogo actively sends you upwards, it's easily the best for platforming.
>>
>>738082731
>enemies dying faster means they're suddenly not tanky
don't worry anon, we all have these days, I'm sure you're actually smart!
>>
>>738082807
I just sucked at it for some reason, okay?
>>
The only good part of Act 3 was invading the Green Prince's mind and ripping his faggot heart out for the sole purpose of showing it off in my house.
>>
>>738080649
Silksong is better than hollow knight in every way.
>>
>>738082612
elden ring was a harder game and normies loved that. i think their main issue is that they can't handle 30 second runbacks.
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>>738082824
>enemies dying faster means they're suddenly not tanky
Yes, that is correct. I don't know why this was so hard for you to understand.
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>>738079032
you have great taste
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>>738082471
>>design is fucked at the very core, with a very obvious design flaw
I mean. You took an extremely time consuming, inefficient method. Because you somehow thought it necessary?
And then you blame the game?
>>
>>738082626
>bosses were impossible until you fucked off and came back with a weapon that anally raped them 10 times over
Anon I think you're just retarded...
>>
>>738082995
>an extremely time consuming, inefficient method
I took a method that guarantees a win and takes literally 2 attempts worth of time. Which is still too much for this shit quest, but that's beside the point.
>>
>>738077326
>people kept describing nothing but bad experiences with the game but refused to call it bad what was up with that?
It has amazing fundamentals that are only held back by the fact that it's a metroidvania and it suffers from the usual metroidvania pains.
>>
>>738083102
>doesn't read the integral "some"
Anon I think you're just blind......
>>
>>738082931
You can google meta builds and grind to trivialize Elden Ring, which is what normies do.
Those same normies did the same with Hollow Knight after streamers played it, they followed guides and grinded for unbreakable strength, quick slash and steady body, then they facetanked and out dps'ed every boss. When skong came out, they thought they were ebin gaymers, then the game required them to adapt and change their playstyle. There is a reason why most normies either played with wanderer or reaper, they wanted to pogo or spam attacks. It is also why Beastfly was a filter, since areal mobility shits on that boss, hunter pogo makes the fight trivial, but they wanted to win with the one strategy they knew.
Casual gaymers are entitled faggots who think they are good at playing games because they got handheld through "difficult" games, when they are challenged they demand the game patch the ouchie away. Just look at helldivers 2, fucking metababies casuals crying and whining lol.
>>
>>738083351
God imagine how dogshit a full fledged platformer with these mechanics would be
Especially with clawline on a silk regeneration cooldown making every platforming segment involving it awkward as fuck
>>
>>738083134
And I did it in 1.4 runs, without pre-clearing them. And my path was one of the fastest ones possible.
So I completed it in a fraction of the time it would have taken it for you. And I didn't need to do the slog of pre-clearing the path.

I mean if you enjoyed pre-clearing the path and taking the safer, longer paths. Then fine. Good on you.
But since you're complaining about it and didn't even seem to enjoy it. What the fuck did you do it for then?
>>
>>738083674
>He doesn't run Weavelight
Only have yourself to blame, buckaroo.
>>
>>738077326
>people kept describing nothing but bad experiences with their wife but refused to divorce them what was up with that?
>>
>>738083674
Sounds cool to me.
I loved path of pain in the original and I’m glad 2 had more platforming.
>>
>>738083865
Original only had a very situational iframe tied to a cooldown, not the core movement ability.
>>
Hades 2 was better
>>
>>738083756
Stream your gameplay and show it to us real time tough guy.
>>
>>738083674
The platforming was pretty great. The only thing that "ruined" it was the double jump, which made many sections retroactively too easy.
>>
>>738080423
>dustforce
>meatboy
>celeste
>dkc
literally every good platformer has inertia
>>
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>>738084403
>celeste
>>
>>738084152
The rasher courier quest genuinely isn't that difficult. And the pipe organ path through the mist and sinner's road. Really isn't that bad. And it's quick.
>>
>>738080297
Inertia on sprint is good tho, it counterbalances the speed boost it gives you and keeps your base movement form important.
>>
>>738084575
I still can't see a link to your stream
>>
>>738084817
stop being an obtuse retard
>>
>>738084817
The switch can only record video in 30s chunks.
But there are streamers who first-tried the courier quest. Without pre-clearing the enemies.
Second-trying it isn't that remarkable. Really.
>>
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>>738080000
Hornet was never my waifu, She's a fucking spider with a boomerang head who sometimes
says funny words. Imagine this single paragraph shattering your future plans of having her lay your eggsac or whatever.
>>
>>738083134
>and takes literally 2 attempts worth of time
anon, clearing out every enemy alone takes longer than 2 attempts at the run. during the run you don't actually fight the enemies, you just run past them as fast as you can.
Probably why the quest was so confusing for you, you didn't realize enemies could be jumped over.
>>
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>>738077326
bitches are usually the loudest. I played and finished the game without much issue, so why would I come here and commiserate with casual scum?
>>
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>>738077326
damn thanks for reminding me /v/ is so fucking casual it cried over silksong :D
>>
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>>738080000
no way, people are having meltdowns over silksong not being a gacha tier ML?
>>
>>738086880
Dipshit, i nearly 100% this garbage game. You're far better off cleansing the enemies to avoid getting hit by a stray projectile and sabotaging the attempt.
>>
I still haven't beaten it because I'm shit.
>>
>>738087208
the objective of the game is to enjoy playing it, so doing it your way that takes longer and is way less fun does not leave you "better off", you end up a bitter miserable faggot who has long forgotten how to enjoy games, as evidenced by your own posts.
>>
>>738082926
It really isn't. The first one truly was better
>>
>>738080649
>doesn't even name an issue he has with the game
yeah i'm super sure you 100% the game
>>
>>738087356
>the objective of the game is to enjoy playing it
Tell this to silksong developers, not me. I basically finished it only because i spent money on it.
>>
>>738087280
It's ok, 90% of people in this thread probably haven't beaten it either.
>>
>>738077326
People will always bitch about difficult things in games but that doesn’t mean they aren’t having fun.
The game is mean and kicks you in the balls tons of times but not once did I ever feel like something in the game was impossible. I just needed to git gud and that process is fun to some.
>>
>>738077326
Personally I enjoyed playing a modern video game that wasn't afraid to be pure cock and ball torture
>>
>>738077326

Cult behavior.
Too many fandoms turn into cults when autists base their entire personality around consuming some specific product and don't care if that product is good or not.
>>
>>738088561
Theyre entirely fake threads written by like one person who is hoping we don’t notice. Hes not even a human, which is how he does shit like this. Nobody is playing this fucking trash games im seeing get popular. Hes just desperate for content, he writes this shit forum as like a hobby of his.
>>
>>738080215
>It is fucking not
It's very fun for me. Sounds like a you problem.
>>
i played 10 hours a day for a week straight, one of the best experiences in my life
>>
>>738077326
never played a hard game that kicked your nuts but once you were done you realized how great it was?
on my second playthtough i blitzed through the entire game and that felt so good.
>>
>>738080215
Overly rewarding exploration is what makes metroidvanias shit all over their own combat and make past rooms irrelevant in terms of challenge. Silksong is rewarding enough.
>>
>>738092175
Yet another cope. Metroids are rewarding as fuck without breaking their combat. Order of ecclesia is one of the hardest CV entries and it rewards you at every step. Shit like Grime and Salt and Sanctuary too. In fact S&S is a far better attempt at fusing souls and MV mechanics.
>>
>>738077326
I did call it bad. I called it boring. Holy shit this game was boring. I beat Act 1
>Maybe it'll get better?
I beat Act 2
>Is that it?
I read up on all the bullshit required for Act 3
>lmao
The game was just lame. I wanted to like it. A few of the boss fights were cool. Everything else wasn't.
>>
>>738077326
no they don't/didn't
also
>what was up with that?
who posts like this? go away
>>
>>738092303
I don't feel anything when I get missiles in metroid.
>oh it's just more of those
It's stupid.

You clearly just don't understand what makes a game good.
>>
>>738092462
I don't feel anything when i get 10 shell shards and tough shit, that's your reward for 50% of "exploration". Cute how you don't even mention other examples i gave, probably because you never played them.
>>
>>738092303
So fucking what? Silksong's core is great and it doesn't fuck it up with overly rewarding unlocks. The balance is fine.
>b-but I just beat the hardest gauntlet ever for a mask shard...
Difficulty itself is the reward when you're not tiktok brained.
>>
>>738092674
Silksong's core is trash. It's a massive, empty metroidvania that is boring and unrewarding to explore. Games like Grime fuse difficulty and rewards far better than this overly stretched boring piece of shit.
>>
>>738092674
>Difficulty itself is the reward
you wouldn't say the same if any other game had this approach, you only suck it's cock because other people told you so and you make nonsensical arguments as to why the antithesis of genre that rewards exploration is actually a good thing
>>
>>738092630
>I don't feel anything when i get 10 shell shards
That's the fucking point. That's not the reward. This is why I say you don't get it.
>>
>>738092674
The insane lengths you deranged faggots go to defend this game is hilarious. You literally invent new ways of coping.
>>
>>738077326
Lol is there like one dude itt responding to every single post? Kinda pathetic haha
>>
It has a lot of issues but it’s still pretty good. It’s a 7/10
>>
>>738092873
>>738092874
>>738093107
>Bwaaa the exploration is not making the game easier enough :(
Journo rhetoric zzzzzzz
>>
>>738092674
>Difficulty itself is the reward
Might be one of the most midwit posts I’ve seen on this board. Do you by any chance also think Mega Man X6 is actually a good game?
>>
>>738093702
You're talking about the game with a plasmium overdose. Shut the fuck up.
>>
>>738094436
>The exploration is not rewarding!
>Except when it is
God I love Silksong.
>>
silksong is pretty much the average difficulty level of any console game from 3-4 generations ago. like the majority of the PS1 games i grew up playing were far harder. I also completed the speedrun and steel soul achievements with relative ease. i am not gatekeeping, i mean this genuinely, from the bottom of my heart, the people complaining it's too hard are normies who only play AAA slop and flavour of the month stuff. it's a very reasonable and fair difficulty curve for any hobbyist. the controversy is because of how wide of an audience the game reached, that's the whole thing.
>>
>>738094803
Yeah shame about 90% of the game.
>>
>>738094935
this. the comments i read from people talking about this game are baffling. if you have been playing games your whole life and you get stuck on anything in silk song for more than like 40 minutes you probably have a learning disability.
>>
>>738094935
People became justified once the devs did nerfs early on.
They called the double contact damage on a lot of the enviromental stuff a "bug", but considering how it staggered for a while and how fucking much time they put before the first release, it was more than clear they had it intentionally, and quickly backpedalled from the outcry from the fans. Them nerfing bosses like Moorwing in particular is baffling, as it really just shows catering to those who were absolute shitters compared to general difficulty tweaking.

Point is, this from the getgo legitimized many to complain further more nonstop. Unlike games from 4 generations ago all games now can be quickly changed post release, and consumers have weaponized that.
>>
>>738094935
>>738095413
It's interesting you random fags say this when people that can actually prove their credentials say that certain shit is harder than it should be, like savage beastfly.
>>
>>738095623
ok? what credentials would you like to see? i can give you a clip of beating savage beastfly hitless if you give me like 15 minutes to speedrun a file to the boss
>>
>>738095623
>Savage Beastfly
That honestly embodies Hunters March to a T. The area itself is accessible much earlier than is usually required to go in, not really integral for the main path at all, and has a lot of shit meant to test the players patience.
It goes out it's way (like ER with Stormveil) that constantly beelining once you find something to beat it is NOT what you're meant to do. Should a side boss like this really be nerfed at the idea that it's accessible earlier for its difficulty?
>>
>>738095850
>implying that matters at all this long past release.
A monkey can write Shakespear given enough time. That means nothing. I saw speedrunners struggle with it on release week and that's that.
>>738095912
Beastfly difficulty has nothing to do with doing Hunter's March early. I did it after I'd beaten Morwing
It's entirely down to the boss being shit. Small arena, the zoning it does with its attacks + summons is hell and double damage on contact and attacks rather than just attacks.
You compare this with a boss that's hard but fun. I took longer beating Karmelita than I did Beastfly but Beastfly will remain a tumor I wish I could excise.
>>
>>738095601
I'd argue the moorwing and sister splinter nerfs make sense though, Widow is supposed to be the big mid-act 1 boss but those two overshadowed her a bit.
>>
>>738096062
surely if i am confident i can do it hitless with ease after not playing the game for 7 months that suggests it isn't as bad as you think
>>
>>738078332
You can tell people complaining about runbacks have never played the original hollow knight. Mantis lords would kill them
>>
i forgot to mention that i'm (the guy saying the game is literally easy) a fucking 36 year old boomer with old man reflexes. you whippersnappers would have been eaten alive back in my generation
>>
>>738096062
>zoning it does with its attacks + summons is hell
I get the summons but attacks? His entire shtick is that he just lunges to your last position with a bit of delay, then some head stomps, that's fucking it.
Won't say it's a breeze but that really fucking pushes you to do as many hits as possible, I remember hitting him when he was going up for head stomp, some pogoing, etc.
Plus, people complain but I feel all of this is what makes then the second Beastly fight so great. It at first seems like a worse fight (breaking floor into lava, enemies that spam projectiles) but once you realize you can use the extra verticality, and especially if you fight it with the clawline, it's so gratifying to dance on top of him. That only really was earned after the claustrophobic first fight.
Honestly, I feel now as well Beastfly gating the Beast crest fits so well. A chunk of people quickly dismiss it, but it's this initial awkwardness that makes it so great to use later. Same with fighting Beastfly.
>>
>>738082931
You could trivalize elden ring with shit like bleed or hoarfrost stomp when it came out so there weren't really complaints, at worse you just summoned someone to help you out. You cannot trivialize Silksong without interacting with it's mechanics and most people don't like doing that. Hollow Knight let people facetank shit with 0 penalty until Grimm. Silksong punishes this extremely hard and nobody can help you except yourself
>>
>>738096475
>I get the summons but attacks? His entire shtick is that he just lunges to your last position with a bit of delay, then some head stomps, that's fucking it.
That's not how that attack works. He tracks Hornet, then goes higher or lower depending on its position, then tracks Hornet again. The issue with that is that common sense makes it so you assume low, high low or high low high, but it can vary that up depending on your position on the last charge.
>>
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>>738096364
I never want to hear complaints about the gauntlet before Khann.
>>
>>738096712
thank you for helping me understand how elden ring can sell gangbusters and be universally acclaimed while silksong which is maybe 1/10 as difficult is largely panned for being unfairly difficult. i forgot normalfags literally cheat as much as possible when they play video games the moment they encounter the slightest resistance. i suppose if you could summon another player to kill the bosses for you while you spam heal in the corner then normalfags would be more positive about silk song.
>>
>>738096826
Supposedly all the DLCs are shit along with Silksong, because the real gold of Hollow Knight is facetanking your way through a boss the first time you fight it and bosses like NKG, much less challenges like the pantheons, were a betrayal of the "real fans".
>>
>shitters having problems with beastfly
how nigga just bomb his spawns and whack him
>b-b-b-but i want to use cogflies because i'm shit and need a crutch
GET THE BOMBS AND BOMB HIS SPAWNS
almost every boss becomes 10x easier if you kill their adds instantly
>>
>>738077326
> Didn't pamper reviewers with review copies, because of backers, so they were forced to buy.
> Never gave them anything during development, complete silence.
> It's harder than the average for "games reviewers"
> Launched at 20 bucks breaking eShop and Sony shop.

Team Cherry did their own thing, never caring about the "indie community" or "journalists".
There was even an indie event they didnt consider for "reasons".

Team Cherry made the best Metroidvania ever and they still seethe about it.
>>
>>738097001
90% of the complains were just genuine skill issues. Everyone complains about double damage but also ignores the fact that hornet heals for 3 and is far more mobile than the Knight ever was. The fact that you had people complaining about Moorwing or Splinter Sister is just proof that they never tried interacting with any mechanic in Silksong and are trying to play it like they did with Hollow Knight. No shit you're gonna struggle when you refuse to use silk skills, Hornet's mobility, and tools
>>
>>738077326
oh yeah, this was a thing that happened
>>
>>738097169
I remember people complaining about how Team Cherry was "scummy" for launching their game at $20 or how people were starting to hate silksong because the devs didn't release any news about it until it was about to release
>>
>>738077326
Because the game isn't bad, it just had players who suck at video games. Same reason why people have bad experiences with fighting games, there is nothing to blame except yourself and many people cannot cope with that.
>>
>>738097189
after my first playthrough i started reading threads on /v/ and i genuinely could not even remember dying to the common bosses people were complaining about. i thought karmelita was a fucking BITCH in act 3 but even then i cleared her in about 6 attempts. I am forced to conclude the average gamer purchasing this game does not have the motor skills to play games with any precision.

my reaction to the savage beastfly discourse around release was like "...what? like, from the start of the game?" just baffled at what i'm reading
>>
>>738077326
Oh man Silksong felt really uninspired like they just threw some random shit together from individual projects. Those fomo sloppers moved on fast though KEK
>>
Everything about it is terrible. Upgrades that should be hidden rewards for exploring are instead all on vendors you grind mobs to pay for. No you do not earn enough playing, not even a fraction of enough. The difficulty makes every boss tedious. More than 40 hits (it's double that) when you hit one hit at a time is pure cancer.
The game would have been decent completely removing silk cost. You'd actually have a chance to use abilities other than healing. Unfucking it any other way would take more work than it is worth.
Everything looks the same AND shit.
I had to play all the DS/GBA Castlevanias to get rid of the bad taste this left in my mouth.
>>
>>738077689
>thinks it’s impossible for multiple people to have the same experience
I finished it, but it really began feeling like a chore. I played through the original like 4 times and probably will again. I will never play through silksong again.
>>
>>738097518
>you grind mobs to pay for
Don't even need to read the rest, you clearly suffered from severe skill issue and retardation
>>
Btw if you wonder where this cringe obsession with endlessly discussing difficulty comes from its the elden slop community who adopted this game as their new personality. A bunch of losers humblebragging about being good at a single player game fucking KEK
>>
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>>738081038
>says he beat it
>filtered
>>
>>738097518
>remove silk cost
That's dumb though. HK also forces you to manage healing vs offense with soul cost. I'd sooner agree with removing shards for tools than I would removing silk cost.
>>
>>738097714
stop gaslighting you fucking faggot. we are 'humblebragging about being good at it' because the PRIMARY criticism of the game is that it's somehow unfairly difficult when that is blatantly not the case. nice attempt at a gotcha to say if you disagree with that vapid criticism you're somehow circlejerking.
>>
>>738097924
>circlejerking
You can try to hide all you want but I will always recognize retarded souls fans circlejerking you guys never change
>>
>>738082682
Hey it's progress from Hollow Knight where they take more hits after you upgrade.
>>
>>738098296
everyone knows that demon's souls and dark souls are the only good games in that franchise. and bloodborne is sort of okay. don't project your shit taste onto me.
>>
>>738097924
>we're totally not bragging.
Sure you're not fag.
>>
>>738096826
PoH was shit. 30 minutes of pure filler before you can attempt the only fun fights there
>>
>>738098618
ok you're retarded and bad and i'm not so your vapid criticisms about it being unfair don't resonate with me. if we are in agreement about that we don't need to keep talking about it.
>>
>>738077901
My friend's biggest complaint was the lack of variety in combat, how it got really stale by act 3. I then realized he put on wanderer crest and never took it off, and "didnt want to deal with grinding for shards" so never used tools. I imagine this is the case for every single person with that complaint.
>>
grime 2 is better
>>
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did you guys know that Lace is cute?
>>
Is /v/ still pretending shards don’t suck?
>>
>>738098751
I beat the game, ergo my criticism IS valid. You will cope, you will seethe, but you will not escape it.
Heck I think Silksong was GOTY for 2025 and probably the best Metroidvania ever made. The criticism against shit like Beastfly, the shard system, double damage, and other shit is STILL valid.
>>
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>>738098969
Imagine how soft she must be.
>>
>People still getting filtered over beastfly
>>
>>738099000
>beastfly
ok kind of a nothingburger boss but if you don't like it that's fine
>the shard system
didn't love how it was implemented either. has pros and cons. not the strongest system in the game for sure
>double damage
kind of an arbitrary and stupid complaint. if silk song wasn't a sequel we wouldn't consider the damage "doubled". i think there is a pretty generous allowance for mistakes in the game. nothing about an attack taking 2 HP vs 1 HP is inherently good or bad.
>the other shit
sure i have a couple gripes myself
>>
>>738097829
Tools shouldn't have that cost either. They are already limited.
>>
>>738098790
>shards
It's weird how a simple resource system managed to mind break some people.
>>
>>738098963
First boss was shit. Got to second and stopped, knowing it was just going to get worse.
First game had some Mario Hack level of retarded parts.
>>
>>738099000
2025 was the worst year ever for gaming. It doesn't have a goty.
>>
Anyone who was bitching early on quickly sorted into two categories.

The first, the folks who bounced off the game and fucked off. Since they fucked off, they are largely gone from discussion.

The second, people who stuck around for the patches. Within the first six or so big passes of patches they rapidly swept through the game reducing damage or tweaking hit boxes until the complaints appeared less.

Very nearly every hazard in the entire game has had its damage reduced from launch. Most foes too. All of this as response to the people who couldn’t quite adapt.
>>
What about the people who show up to threads day after day to make the same stupid complaints about a game they apparently hate eight months after it's release?
>>
>>738077326
game built for speedrun trannies because they're the most vocal part of any playerbase, first game was far better.
>>
>>738100621
The fact they put in a "hold to run" button for normal people but made spastic jump dashing very marginally faster is proof they hate speedrunners if anything.
>>
>>738100621
>game built for speedrun trannies
What the fuck are you talking about?
>>
give me a clue to that bellhome that needs some gross specimen
I thought you had to be maggot infested to do it, but theres a special "fuck you, you thought it would be maggots, dumbass" line
>>
>>738103132
You don't need a clue, you'll know it when you find it.
>>
>>738103514
fuck
i guess i'll retrace the entire map a few more times
>>
>>738103675
You need to find a hidden entrance into bilewater where you'll find something that you need to take to a certain other NPC before Yarnaby will let you in.
>>
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what bosses did you personally struggle with the most? This lil nigga and Lace (final boss ver) kicked my ass so bad I almost cried ngl.
kino game btw. fuck the haters.
>>
>>738077326
the game is borderline unplayable until you get the wanderers crest aka the hollow knight moveset which is like 3 bosses into the fucking game
>>
>>738077326
It's extremely mid which is slightly better than bad. I can't stomach replaying it because it takes too long to have good movement. Only thing this game really has is it's a lot better than its predecessor and only because the combat isn't just iframing through a boss and smacking him.
>>
>>738104080
Seth is the most difficult for me

Lost Lace is the 2nd worst

And I know most find get easy but I hate fighting Nyleth
>>
>>738104145
I don't really care for Wanderer's
>>
>>738077326
Game is unfair and rage inducing (intentionally designed that way).
BUT, it's cheap af for the 80hrs+ of content you get AND it has some really good moments.
>>
>>738104080
Lost Lace, Karmelita, and Shakra are the hardest fights. If you don't count Shakra, then Seth I guess is a slightly easier version of her. GMS is pretty hard when you fight her while cursed. First Sinner is the most fun fight for me. Pinstress wins the "...That's it?" award, because she's supposed to be a legendary warrior and makes you climb Mt Fay just to fight her, yet I beat her first try.
>>
>>738077326
Believe it or not it's because the game is too fucking long, while having a boring ass combat system of "hit n run" it just gets tiresome, I stopped playing October of last year after defeating the coral boss because I just got bored, this games combat does not justify it being 60 fucking hours
>>
>>738105009
Seth is only a challenge to players who run around too much. If you're chill he's pretty easy. I think most people do him shortly after Karmelita so they get suckered into trying to fight him the same way.
>>
Everyone recognised that it was mogged by MIO: Memories in Orbit
>>
>>738104854
Probably more than any other boss, how hard Nyleth is depends on your build.
>>
I still haven't beat silksong and probably never will, the game is fucking amazing, but I never managed to beat the last match ant boss (the horrible one that takes like three mins to reach after every death) also honestly the music was a step down too, the melodies didn't feel as strong as in HK

the game is multitudes harder than hollow knight, of which I beat everything except for the gods and glory boss rush, and the crazy sleeping beetle nightmare guy. I feel happy for those people who wanted a real challenge and got it, but I'm still sad that there isn't any sort of lower difficulty
>>
>>738105474
>tfw your favorite games of '24, '25, and '26 were all ballbuster MVs
>>
>>738105886
>the last match ant boss (the horrible one that takes like three mins to reach after every death)
Surely you don't mean Savage Beastfly?
>>
>>738104927
Face tanking alone makes wanderer better than most, if not all. It's totally busted.
>>
>>738104080
Signis and Gron took me a while, cause I wandered through the lower parts of the Deep Docks well before I was supposed to, or equipped to. Also, The Unraveled fucking sucks to fight, and Plasmified Zango is a bitch if you don't use the Needle Phial. And even still, cause he can hit you before the phial fully charges, and can knock you out of the attack.
>>
hollow knight 2 is one of the rare games that actually expects more skill from the player than the first
>>
>>738099492
>Very nearly every hazard in the entire game has had its damage reduced from launch. Most foes too.
It genuinely sucks. I want the launch-day damage back.
Also. Give up the ability to hover without double-jumping!
>>
>>738106552
It's also like most sequels in that it's objectively inferior to the first.
>>
>>738106842
not with those movement mechanics
>>
>>738106842
Nah.
>t. full cheevo'd both game
>>
>>738107012
>I suffered a bad game to its autistic limits, I am an authority on quality
No lol, the opposite actually. Your opinion is worthless.
>>
>>738107169
>"I suck at the game, and therefore I will call it objectively bad"
I'm more inclined to listen to someone who got all achievements over some other random fag calling it bad. The former at least shows dedication enough to learn everything the game has in it.
>>
>>738078017
The coral gauntlet was a runback unto itself
>>
>>738107335
I'm not a sunk cost fallacy nigger cattle, if a game is bad I stop playing. Your tastes are warped by forcing yourself to play bad games.
>>
>>738107548
>>738107548
>I'm not a sunk cost fallacy nigger cattle
No, you're a ragequitter. And I'd take a sunk cost fallacy fag over a ragequitter any day. The former got gud.
>>
The game itself is highly polished and FEELS great. You can’t in any world call it a bad game just like you can’t call Mario galaxy or odyssey bad because they’re polished as all fuck and feel amazing even if you don’t like them.
>>
>>738107548
What about the sunk cost of crying about the game being too hard? Maybe your "autistic limit" should have been finding the refund button and moving on to some AAA moviegame slop.
>>
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>>738097245
I still remember
>>
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>>738107646
>>738107681
/v/igger obsession with "hard" games makes any sort of discussion about certain games impossible. Just know that your taste is bad, and your "achievement" is worthless.
>>
>>738107786
It is a better game because it demands more of me.
You are a retard who got upset the moment he noticed a game expecting things of him.
>>
>>738107786
And I'm supposed to respect the opinion of a quitter? That doesn't make you a gigachad. It makes you a failure.
>>
>>738107786
>Maybe if I post chad it'll make me look correct!
Kek. Stay filtered, gaming journo
>>
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>black and white boss with 900hp
Who?
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>>738108670
Nvm got him



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