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Nobody is talking about the frame.

Do people not see the value in upgrading from a Quest 2/3 or a Pico 4?
>>
The steam controller being stuck in its walled garden has me seriously worried about the frame
>>
>>738078315
>Nobody is talking about the frame.
Probably because it's gonna be >$1000
>>
>>738078357
I just want to upgrade from my Quest 2 to see better passthrough / pancake lenses. Games suck. I just want the porn.
>>
>Upgrade
It's an lcd panel it's going to look like shit,
Quest 3 would be a sidegrade, if you actually want to get into vr you need a real headset not this bullshit.
t. bsb2fag here
>>
>>738078357
>it's stuck in a walled garden because it doesn't support walled gardens
>>
>dropping a grand
>to play games that are years old and work fine with hardware even older than that
>>
>>738078315
Its no out yet, negro.
We dont know anyting about it. What do you want people to talk about?
>>
>>738078445
What should I upgrade from a Quest 2? I want porn, so pancake lenses, colour passthrough, etc.
>>
>>738078406
Its gonna be $350-450 worth of tech at most, nobody will buy VR for more than that, gaben or not until there's fuckign deep dive machine then? yes, $1250 could be an expected sum.
>>
>>738078597
>so pancake lenses, colour passthrough
that limits you to Quest 3, Pico 4 Ultra, or future headsets of similar make unless you want the low FOV Apple Vision Pro life
>>
>>738078597
>I want porn, so pancake lenses, colour passthrough, etc.
The overpriced apple thing, passthrough will immediately tank your quality otherwise.
>>
>>738078573
>We dont know anyting about it.
we know all of its specs
its software
and how it compares to existing HMDs
https://store.steampowered.com/sale/steamframe
all we're missing is the price but they've said "less than Index" which equates to "ideally under $1k"
>>
>>738078696
>>738078678
>5k
holy
>>
>>738078759
Once you have passthrough you have onboard processing and the price doubles.
>>
>>738078759
there's a lot of 4k uOLED standalone HMDs on the way and in the works which average ~$2k
if you want cheaper then you're stuck with LCD
>>
>>738078503
this isn't the rebuttal you think it is
>>
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>>738078315
Would have bought it the same day the controller released if the whole PC market didn't go to shit.
>>
>>738078870
it is
Microsoft controller standards are proprietary and deserve to get raped
>>
>>738078870
Microjeet fuck off
>>
>>738078918
>>738078920
Rent free
>>
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I'm not really sure there's actually all that much to discuss.
It's an HMD that can actually be used as an HMD, which is you know, fucking massive since the current best way to do this shit
>Have apple Vision Pro
>Have a Mac to stream to (because you can't directly stream to the vision pro)
>Have A FUCKING NOTHER PC to stream to the Mac because lmao gaming on Macs
I'm genuinely excited for it, and probably buying one, but I can't really specifically discuss
>Hey yeah I'm gonna fire up [Cool Game] on a bigass virtual display and maybe play some [VR Game] sometimes.
There's just simply not much to talk about the hardware itself besides MAYBE the precedent being established that it's actually being made as a practical piece of user hardware and not circular bullshit where it objectively sucks to use because the entire ecosystem is desperately trying to force you into buying shitty dedicated software over and over.
>>
>>738078315
The previewers made it seem eh even in their attempts to hype it
>>
>>738078430
I think for the passthrough the best there is is the apple shit?
Frame only gets monochrome passthrough, I think your best call is quest 3
>>
>>738079057
>I think for the passthrough the best there is is the apple shit?
its not amazing, its blurry/smeary
>>
VR will stay a gimmick until they figure out how to directly connect your brain to the game, to be honest
>>
>>738078981
>cowdung free
Yes
>>
>>738078315
Is it going to be better than the Vive?
>>
>>738079094
oh shit really? I remember watching the reviews back then and people were really praising the AR capabilities
>>
>>738079094
>>738079147
as far as I know, it is the best passthrough out there but that isn't saying much when the bar is so low to begin with. What do you need passthrough for?
>>
>>738079147
i mean AR is its sole focus considering Apple really doesn't want you to use it for PCVR much
the playstation controller support etc was such an afterthought and those things are garbage anyway
but yeah the passthrough isn't superb, it works but its definitely "I am looking through cameras with persistence issues" tier
the environments look much nicer
>>738079228
compared to other HMDs I have it really isn't noticeably better and the smearing I would argue makes it worse than some of them outright
>>
>>738079137
yes, but not better than index
its strong points are ergonomics, steamOS, onboard processing, ease of use
>>
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the reputation of VR is already dead
it's an ERP machine
it's also probably really expensive, like the Vive and Index were (and still are) so who cares if it's a minor upgrade
>>
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>>738079308
>it's also probably really expensive, like the Vive and Index were
>>
It looks like barely an upgrade from my PSVR2 I got for 330€.
>muh wireless
>muh pancakes
That will be $999 sweetie.
>>
>>738079308
I just play beat saber at least an hour a day. Shit is so fun.
I can't stand the porn, I won't talk to the fat furries in vrchat to find the the secret porn rooms.
>>738079368
Psvr2 is actually an excellent platform, if retard passthrough-chan wasn't asking for passthrough I would have told him to get that.
>>
>>738079308
I think it should be cheaper than the Index, just because the inside out tracking is much cheaper hardware wise
>>
>>738078715
that was before RAM prices exploded
It's gonna be upwards of $600, at MINIMUM
>>
>>738078993
Like, I genuinely think it's a nightmare to discuss this shit on a videogame forum because it's like trying to have a conversation about what monitor you use.
Only imaging there some actual fucking retard trying to argue that a monitor isn't real unless they directly wire it into your eyeballs because that's what "real" displays are.
That's talking about VR shit online.
>>
>>738079308
Still chaps my ass that this is STILL Quest exclusive
>>
>>738079368
>>738079424
how well does PSVR2 actually work on PC?
can you use eye tracking on PC with it?
>>
>>738079284
Is the resolution the most important factor for that screen door effect shit? I just need that to not be a thing and I'll probably buy a Frame.
>>
>>738079428
True (because I just spent $500 on base stations) but internal processing can run anywhere from +500 to +1000 easily.
>>
>>738079597
No there's no proper eye-tracking for pc at all yet, bsb has some beta demo shit.
>>
>>738079519
>It's gonna be upwards of $600, at MINIMUM
it was never even going to be that low lmao
>>
>>738079597
>how well does PSVR2 actually work on PC?
needs a chinkbox
>can you use eye tracking on PC with it?
yes it has been reverse engineered
>>
>>738079598
>Is the resolution the most important factor for that screen door effect shit?
yes pixel density is what affects SDE
>>
let. me. buy the steam machine. NOW
i'm serious, Valve Software. not letting me buy it for such a long time is starting to make me angry.. you won't like me when I'm angry.
LETMEBUYITNOW. NOW NOW NOW NOW
>>
>>738078315
VR is retarded. Call me when it's a real device that plays real games and the software is ready.
>>
>>738079598
yes
Frame has 4K per eye as opposed to 1080p the original Vive had, which is about as good as you can get with normally priced headsets
>>
>>738079798
>Frame has 4K per eye
frame is 2160x2160 per eye my man
>>
>>738079787
HL Alyx is as real of a game as you'll get with VR
>>
>>738079598
LCD vs OLED is a much bigger problem, going from a samsung hmd oddessy to the index was like someone put pantyhose over my head, it was so dim and lifeless with garbage color I played it twice and put it in a box. I have a bigscreen beyond 2 and am happy now.
>>
>>738079775
Imagine them not naming the thing "Gabecube" to really trigger Nintendo for laughs.
>>
>>738079846
Shitty puzzle game.
>>
>>738079846
Would you spend $1000 to play a single game?
>>
>>738079902
I bought Vive in 2016 when there were no games, so I already did
nowadays I'm poor as fuck so probably not, no
>>
>>738079519
It was never going to be $600 lol.
>>
>>738079362
*smooches*
>>
>>738079902
I bought a samsung hmd+ for $350 on clearance
I fell in love with 2 games, beat saber, and blade & sorcery, I've spent over $3000 purely on vr shit till now playing 90% those two games.
The fact is VR is something special, not every game really makes use of that special thing but when you're really immersed it's beyond anything any regular video game is capable of instilling in you, like experiencing something truly divine and beyond expression.
>>
>>738079902
If it was a game I was going to play for at least 1000 hours then sure.
>>
specs are about the same as a q3. Might be a little more comfy and have eye tracking, but the specs aren't really much better.
>>
>>738078430
The advantage of the Frame is being able to play every game on Steam seamlessly, whether solo or running from a PC. Web browsing and media can be done on any headset.
>>
>>738080302
nah, the CPU and RAM is significantly better, plus it has eye tracking and the controllers are more feature-complete
>>
>>738078315
The only great thing about it is the software. I hope there will be a way to flash Quest3 with it's firmware and diy mod eye tracking
>>
>>738080361
most people will probably be using it connected to a PC thou
>>
I own a quest 3, I do not see the value, sorry.
>black and white passthrough
>no hand tracking or very jank hand tracking
I'm only ever using the headsets for pcvr, portable stuff doesn't really matter much.
I have a redmagic 11 pro if I want to play pc games on android.
>>
>>738080341
>The advantage of the Frame is being able to play every game on Steam seamlessly,
Who told you this? Are you fucking retarded?
>>
>>738080516
then you'll be able to use foveated rendering since it has eye tracking
>>
>>738080513
>I hope there will be a way to flash Quest3 with it's firmware and diy mod eye tracking
eye tracking kits exist but the flashing firmware thing is such a wishful pipe dream lmao
you can't even root those shitters and good luck making custom drivers for its specific snapdragon xr2 chip and camera setup
>>
>>738080530
>>black and white passthrough
>>no hand tracking or very jank hand tracking
>I'm only ever using the headsets for pcvr
doesn't this invalidate the complaints you have?
>>
>>738080530
>>no hand tracking or very jank hand tracking
where does this meme come from?
it has hand tracking, devkits confirmed it
>>
>>738080530
did you mistype what device you meant? quest 3 has color passthrough and good hand tracking
>>
>>738080554
The foveated rendering is primarily for the wireless mode since it cant' send that much data without heavy compression, by compressing stuff in your peripheral heavier you can have a less compressed focal point.
It's kinda cool but mostly a crutch, the way foveated rendering is done right now is kinda bullshit and leads to jaggies/smear in your peripheral.
>>
>>738080609
No? Hand tracking has been supported for pcvr for a long time now. I use it all the time for vrchat and its really consistent, low latency almost preferable to using a controller honestly.
>>738080610
Show video proof, I think it's gonna be jank dogshit. I want controller free hand tracking, not the controller bullshit.
>>
>>738079859
i could care less what they call it. i just want to have it. nintendo also gets triggered by even a pair of trousers sold in romania if they have knockoff mario branding on them, so it's not really funny anymore, just sad
>>
>>738080694
>I use it all the time for vrchat and its really consistent
yeesh, that shit is fucking dreadful
>>
>>738080673
>and leads to jaggies/smear in your peripheral.
you literally can't see it
>>
>>738080654
You have very good reading comprehension.
>>
>>738078315
Just because you weren't around when the specs were published doesn't mean nobody talked about it
Now everyone is just waiting for Valve to start selling them

What else is there? Are they supposed to run marketing and hire shills to remind people every day?
>>
>>738078315
In case you didn't get the memo, VR is dead and buried.

It was never alive really but it's niche of attracting retards and scammers to pump money into it hoping it was revolutionary tech has been completely supplanted by "AI" (machine learning language models)
>>
>>738080746
Its really not, if you have a quest 2 or pro it's much worse but the 3 has a depth sensor and that makes the tracking VERY accurate in comparison, I don't get any jitter or shaking or anything.
>>
>>738080825
ok now track your hands without them being in your field of vision
>>
>>738080757
I can see it, I know your human eye can't see over 30 fps but I can see it. The bsb2 has a better version of it and I can still see it so I keep it disabled because I have a 4090 and don't need the extra frames, it won't be an option you can disable on the frame because it needs it for compression because it's designed for a steamcube with a 2060 in it.
>>
>>738078315
there is no reason to upgrade from a quest 3 because nobody makes VR games
>>
>>738080764
i just got it and yes i am retarded
>>
I've never tried VR and I was gonna get the steam machine
is the frame worth it all on its own or does it need a strong computer to stream from
>>
>>738080862
But I'm always sitting on the floor in vrchat so they're always in my field of vision, it's a fucking social game, I'm not doing complex interactions. Did you miss the part where I said vrchat and not something actually demanding of your physical abilities?
>>
>>738078993
Like genuinely the only sort of exciting thing I can think of to maybe discuss about this, is that maybe 3D rendering mods for games might start cropping up again after 3D displays sort of died and people were too lazy to make anaglyphs
>>
>>738080694
>Show video proof
https://www.youtube.com/watch?v=MbFGt-KUv9M
>>
>>738078315
WHERE IS IT

I WANT IT NOW

WHY ISNT IT OUT YET

I WANT IT NOWWWWW
>>
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>>738080925
>But I'm always sitting on the floor in vrchat so they're always in my field of vision
>>
>>738080875
Bullshit.
Your eyes have a blindspot in your peripheral vision, you can hardly see anything let alone tell a drop in resolution detail
>>
>>738078597
>>738078678
I also have a quest 2 and it doesn't even sound like there's a better option yet, especially since I don't want another facebook machine
>>
>>738080942
>shows a video without hand tracking
I'm starting to think you don't even read.
>>
>>738080942
he is using the controllers in this video my man
>>
>>738078315
Because we have no fucking clue when it's coming out. For what it's worth it's by far the most interesting of the announced hardware to me.
>>
>>738081024
>>738081027
No he isn't, it's full finger tracking.
>>
>>738080989
What's the point of standing if I don't have full body tracking? Nobody can see my leg movements. Standing vr is for actual games where things are happening, not sitting around getting drunk with randoms.
>>
>>738078993
the fact that it's ARM is pretty crazy

if that translation layer works well then that's going to bust open the entire mobile space
>>
>>738081062
the steam frame's controllers have finger tracking just like the index controllers bro
>>
>>738081048
Yeah I couldn't give a fuck about the other two but the Frame is genuinely exciting to me
>>
>>738081062
The finger tracking is on the controllers, you can clearly see him using the controllers in the overlay. You're a retard.
>>
>>738080996
Defocus your eyes, without moving your eyes, just scrubbing in your brain, perceive what's in your peripheral, now focus on it, boom you see peripheral vision 60% as clear as focual vision.
You can always see your peripheral vision, you just default to focal.
>>
>>738081076
It's an emulator not a translation layer and you can try it out already, gamehub (proprietary app by gamesaar) and gamenative (foss alternative) use it to make a bunch of PC games work on phones/chinkhelds
>>
If you use virtual desktop on quest 3 you also get free arm tracking for your elbows thanks to how the inside out body tracking works. The steam frame is truly a sidegrade/downgrade. The only upside is better controllers and the ability to play pc games on the go which you can do with any android device anyways.
>>
>>738078315
>no displayport
What the fuck are we doing
>>
>>738079859
I really like the Cleveland Steam Box
>>
>>738078503
Holy cope
>>
>>738081248
>What the fuck are we doing
you can thank zuck for the wifislopper mass adoption
>>
>>738081149
Even when deliberately drawing your mind's attention to it, peripheral vision detail is blurry at best
>>
>>738078315
Nobody cares about VR
>>
>>738081238
>If you use virtual desktop on quest 3 you also get free arm tracking for your elbows thanks to how the inside out body tracking works.
is there any reason why frame wouldn't be able to do this as well?
>>
>>738081390
Undoubtable, but it's still well above what you get with foveated rendering, and unfortunately I've trained this technique for the last 30 years of fps grind since quake, you can move your vision much faster than your eyes can keep up, most people just lag their visions to their focal point without knowing it.
I honestly doubt too many people will even notice but it bothers me because it does look like shit.
>>
>>738081518
What is the latency for eye tracking?
>>
>>738081439
The frame doesn't have the necessary sensors, it can't even discern the color of its environment.
>>
>>738081665
yeah because color is TOTALLY necessary for camera tracking...
bro you're dumb
ever hear of the leap motion?
ever notice what color the passthrough was on older HMDs?
>>
>>738081665
I'm not colored, so it should work fine for me.
>>
>>738081665
it can still track the environment though, that's what the purpose of the cameras is, it has the same senseors as quest for this, except quest has 2 more color cameras for passthrough, which the frame doesn't have
>>
>>738081178
what does the steam frame use?
>>
>>738081746
It actually requires a depth sensor, which it also lacks. I was just pointing out that the other sensors were also inferior. Stop having the IQ of house plant.
>>738081747
GEG
>>738081763
see above.
>>
>>738081817
>It actually requires a depth sensor, which it also lacks.
it doesn't
>>
>>738081850
Okay, then why didn't the quest pro or quest 2 get these features when its really the only discernable difference between the tracking hardware?
>>
>>738081817
There's a front expansion port on it, so it should be possible later.
VRchat autismbux have shown to be lucrative for this kind of thing.
>>
>>738081902
True, I guess if someone makes a decent expansion slot that allows for proper hand tracking I'll buy. Constantly replacing the sticks in my quest 3 controllers from not having hall effect sticks is ridiculous especially when they're charging almost 300 usd for a new pair.
>>
>>738081891
upper body estimation via cameras is not uncommon since they have the controller hand points to work with as well as a view of the arms generally
most streaming software allows permissions for this to be passed through, hence the "allow body tracking data" pop ups for each of them when you first use them
Pico 4's entire lineup prompts for this
Quest Pro likely doesn't do it because the hardware is already unstable and imploding from its existing passthrough, eyetracking, and facetracking causing it to stress itself enough to restart the OS if you accidentally open the dashboard while streaming PCVR
>>
>>738081891
quest pro and quest 2 does have these features. just go in the settings menu and enable them.
>>
>>738082226
My partner owns a quest pro and I still have a quest 2 lying around, you're lying otherwise they would be using the extra trackers.
>>
>>738082276
>partner
lol
>they would be using the extra trackers
what did xe/xim mean by this
>>
>>738082327
They use full body tracking and even use index controllers, it's not an option
Also so sorry for being prison gay and marrying some /v/irgin from a random thread.
>>
>>738082381
>They use full body tracking and even use index controllers
make up your mind motherfucker
you either use a hybrid slop setup or you use the camera slop
not both
>>
>>738082425
You can use full body tracking just fine WITH the free chest and arm trackers from the virtual desktop feature just fine with a quest 3, so why doesn't it work with the quest pro?
>>738082205
Never owned a pico device, have no idea what its specs even are to offer anything other than conjecture.
>>
>>738081084
>>738081116
idgi, what's the use case for controllerless handtracking when the fingertracking is already that good?
I can count on one untracked hand how many times I actually used handtracking on my quest
>>
>>738082502
its not even a VD-specific feature, those HMDs just have body tracking data you can allow
just look it up lmao you can use a search engine right?
>>
>>738081813
Fex, presumably integrated into steam.
>>
>>738082548
Its very comfortable to not have any additional weight in your hands and still be able to move around and jump just fine. I can even grip dash with gogo loco for jump speed boosting without a controller really consistently. I personally think controller free vr is the future of this technology. Just needs something like a wrist band for position tracking and impulse reading rather than solely camera based methods. Meta orion might win that when it finally comes out. IF it ever comes out.
>>
>>738082548
For things that don't require a lot of input like watching videos aka porn, other than that it's only good for novelty games though
>>
>>738082605
You can't utilize those features for pcvr unless you're using virtual desktop though WITH that feature. Otherwise it's standalone only shit built into the system that can't be utilized. Valve has already confirmed no such features will be on their backend. So they'd have to add it in.
>>
>>738078315
Because it's fucking nowhere. Nobody gives a shit about a paper launch.
>>
>>738082645
>comfortable to not have any additional weight
it's not like these controllers really weigh anything, plus I had found the handtracking on quest kinda flakey which is why I never use it
>>
>>738078357
>walled garden
qrd?
>>
>>738082704
I've been a neet who solely slav squats in their computer chair for over 10 years now, beyond carrying in groceries from when I go grocery shopping with my partner, I don't lift shit. I prefer no controllers and I thought the steam deck was WAY too heavy.
>>
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>>738082718
>>
>>738079308
>It's an ERP machine
It's really not. Most people would play more VR games if the price of a headset wasn't grossly overpriced.
>>
>>738082718
Some self-admitted brown phoneposter who plays gacha is mad about the specialized controller not supporting deprecated APIs.
>>
>>738082704
Okay but what headset do you have? Its been stated multiple times the hand tracking is only good if you have a quest 3. the previous headsets suck. I find its really good for typing on the virtual keyboard.
>>
>>738082758
>and I thought the steam deck was WAY too heavy.
I was going to call you a limp wristed faggot but honestly, I get it; your arms do get tired after a while. I still think that VR controllers are so light that I don't notice them
>>
>>738082819
I own a quest 2 myself but have used a quest 3 as well (I played that maestro game with handtracking on it)
>>
>>738082857
Eh its still a comfort thing, it's not really an issue standing up or sitting down but when I lay on my back, I'm sticking my arms straight into the air and I find doing that with controllers to be tiring. I swear I'm not overweight btw, just lazy. I really need to work out more other than slav squatting all day.
>>
>>738080573
>you can't even root those shitters
skill issue https://github.com/FreeXR/eureka_panther-adreno-gpu-exploit-1
>>
>>738082941
you lay down with the headset on?
>>
i like my quest 3s :3
>>
>>738079308
the fact the index is STILL $1000 to this day for weaker hardware blows my mind, and they think they're going to try again with the frame. lmao even
>>
>>738083004
You can do that now, on all the quest platforms yeah. Just press the center button and it'll rotate your playspace. Surprisingly can pretty much anything on vrchat just fine, much better arm movement than sitting down too. Haven't tested it in other games though like beatsaber.
>>
>>738083101
>to this day
Index was discontinued almost a year ago
>>
>>738083026
The 3s is blurry shit, fresnel fags will continue to be retarded until you force a headset with superior quality onto their face and they realize how fucking stupid they've been the entire time.
>>
>>738082718
Most of its features only work when run through steam because nothing else supports those things currently.
I'm sure someone will release a compat thing for one of the open source Controller programs, but I have no idea why people expect valve to do it.
Xinput is extremely limitedand won't support half the controller, is owned by M$, and might even cost dosh to license so of course valve didn't include it.

However unlike Nintendo and co valve doesn't give a fuck if you build something to let it work outside of stream. They just don't want to have to support it themselves.
>>
>>738080536
im assuming hes referring to being able to run any non-vr game on the frame, could be comfy i suppose

>>738078430
you should be able to replace the cameras in the frame is grayscale is a huge deal to you
>>
>>738083198
why are you so upset
>>
>>738082819
quest pro, quest 2, and quest 3 hand tracking is identical. it does not even utilize the depth sensor for tracking at all on the quest 3 as it was determined that continuously running the depth sensor is too power intensive to run continuously so they pretty much only use it for space mapping during set up.
>>
>>738078315
VR is a fad that's been dead for a decade who gives a shit
>>
>>738083320
Absolutely wrong, I own all three and the quality vastly differs. I'm so fucking tired of retards like you saying incorrect things about something I have used nearly daily since the launch of the quest 2.
>>
My old googles still serve me well with racing games. If it's sub 600 I might buy it for better resolution but I feel like we are talking about 1 grand price tag.
>>
>>738082782
The biggest issue is that theres only a handful of worthwhile video games, like actual proper video games, for VR.
We need more HL:A's and the like, thats also part of the reason why some of the better VR experiences end up being just regular old AAA games poorly ported to VR.
>>
>>738083495
it still pisses me off that all the good vr versions of major games are bound to ps5 exclusivity.
>>
>>738078315
you can get a Quest 3 for $350 or less used, which has similar specs

It really just depends on if sidestepping meta's bullshit is worth potentially $500 extra in cost over a Quest 3. And thats a market of people who likely already have a VR headset. So a lower spec headset isn't really exciting for such a high price. If they could have just made it entry level priced, it could be good but outside the Valve name it doesn't justify the price
>>
>>738083410
>my busted old headset is worse than my new one and that proves all of the technical write ups of how all the quest tracking works wrong
>>
>>738083639
I've purchased a total of 6 quest 2's in my life. Mostly for gifting purposes and I tested them all. Please go find a cliff to jump off of.
>>
>>738082764
What in the fuck is lizard mode!?
>>
>>738083750
>he can't transform into a lizardman
NGMI
>>
>>738083750
zucc
>>
>>738078315
I don't give a FUCK about the goggles.
>>
>>738080341
thats kind of been a feature of every VR headset. Maybe Frame will make it easier to set up but they can all do that
>>
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>>738081813
Windows game -> FEX -> Wine -> ARM processor.
>>
>>738083882
NTA but I think he meant because the frame has standalone steam play as well?
>>
>>738078357
>windows users get a taste when their shitty operating system doesn't get support for popular hardware
how the turns have tabled
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>>738083972
>popular hardware
>VR
come on anon
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>>738078315
and what exactly am i going to play on it except for tranny simulators
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>>738084461
>tranny simulators
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>>738083882
Every VR headset uses Steam Link, won't the frame actually have storage or something?
>>
>>738084461
I actually want a VR tranny sim, any reccs?
>>
>>738085432
a good rope from your local hardware store
>>
>>738082718
It only works through steam so if you try playing on any other client or pirated games you are fucked. Strange too since xinput is industry standard. I suppose this is a ploy by Valve to get more people to adopt only the Steam ecosystem, but that goes against the philosophy of Linux.
>>
>>738085565
>Strange too since xinput is industry standard.
Technically if you want to get into that I'm pretty sure SDL is on everything.
Xinput is "standard" if you can call it that on Windows and has been a cancer in PC gaming for almost 20 years because no shit.
>>
>>738085685
Xinput just werks. I have no reason to hate it.
>>
>>738084461
non-simulator porn

if only more people were making VR porn... very under-served market
>>
>>738085565
There are going to be programs to make it behave like a normal controller.
https://github.com/Alia5/SISR
>>
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VR is dead forever because the only headsets that are worth looking through (i.e. don't feel like toy binoculars for toddlers) are massive expensive heavy bricks.
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I wanted one but then I moved to 400sqft apartment in Chicago. Now I have no room for VR.
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>>738085565
stuff like rewasd will put it into xinput
>>
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>>738078315
>Do people not see the value in upgrading from a Quest 2/3 or a Pico 4?
That's just the thing it isn't a VR upgrade. It is a handheld upgrade. It is a portable self-contained all-in-one computer that can run applications from linux, windows, arm, x86-64 and even Android all on the go. I'm upgrade my Steamdeck to the Steamframe for gaming at work. I can watch anime, browse the internet, play Switch games at 1080p60 and emulate PC games all in a virtual multi-monitor workspace that I carry on my body. It's the future of portable computing. Not VR.
>>
>>738078315
And yet it's coming before the Machine.
Shipment manifests say Valve very recently received "game consoles".
That category is taxed higher than computers (which would be the Machine)
They didn't restock Decks so it's not that either.
It will be in our hands in June at the latest.
>>
>>738085565
>>so if you try playing on any other client or pirated games you are fucked.
>2026
>retards still don't know you can add a non steam game to your steam library
holy fucking shit
>>
>>738078357
What walled garden?

Works on windows, accesses android, plays on non steam game added to steam.

>>738083750
Secondary mode that DOESN'T use steam input software or other stuff.

BASICALLY imagine if you speak PERFECT English and visit some backwater African country. Can't visit English? You communicate in ways they can understand.

Its less efficient, but it works. This is also just until theres software for sc to hook up to android properly, give it a few months.
>>
>>738088205
>Can't visit English? You communicate in ways they can understand.
>>
>>738088260
Typo from phone posting.

But basically android lacks the software end CURRENTLY to do all the crazy fancy shit. So its instead using basic bitch bindings that are more universally used on literally any os.

Once someone makes an app, that will be fixed
>>
>>738088568
I'd rather native support than adding the software overhead
>>
>>738088627
I don't think you even know what "native" support is. Or how irrelevant it is.

Support is support, i don't have any measurable difference using steam input over native support whatsoever.
>>
>>738088743
Don't assume what I know.
>>
>>738087042
>400sqft apartment
Stand in one spot and use the joystick to move. I've been doing it for years in a tiny studio apartment.



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