Is there any harder genre to get into as a beginner than fighting games? Playing the CPU does absolutely nothing to prepare for the countless shitstompings you have to endure against other people to be even remotely decent.
>>738081103Single player fighting game content doesn't have to be shit, it simply is. VF4 evo was really good for learning with it's trip through the arcades in the vidya city with players that had different styles and shit.
you always just mash buttons in fighting games and get progress try that in grand strategy, see what happens
fighting games are easy to get into because the gameplay doesn't get hard until top leveland the real barrier is knowledge, which there are countless resources to acquire it fromshit like rhythm games are harder to get into because the gameplay difficulty ramps much faster and no amount of studying will help you overcome your progression walls
>>738081431fighting games are rhythm games
>>738081431maybe if you play something made in the 90s, modern fighting games have huge buffers to the point that tight timings almost don't exist in a mandatory wayit's usually just for harder routes or harder tech but BnBs can be done even if you suck at timing inputs
>>738081584meant for >>738081513i'm tired
>>738081513reads and getting in your opponent mind is way more important than execution, it's why uncs like Daigo who's in his 40s can still compete with spring chickens
>>738081656Daigo has real execution though, if SF6 was harder he'd probably perform better
I don't think fighting games do tutorial the right way, it's all throw every bit of information at you instead of getting players to digest it properly
They're a lot like RTS games in that the skill ceiling is autistic super high except RTS games at least have good singleplayer
>>738081749i think the problem is theres too many mechanics fundamental to all fighting games, on top of any new ones the individual game might introducelike you wouldnt expect the new COD to teach you the complete strategy for playing a shootertheres just a baseline level of knowledge you gotta get into on your own
https://www.youtube.com/watch?v=lclgsw7NqFoloved this shit, last game of Tekken 7 I played was on this stage.
>>738081103Modern fighting games are single player, everything becomes easy when you realise your goal is to stop your opponent from playing. In short you're supposed to minimise the number of actions your opponent can do
>>738082016it always comes down to the 1v1 aspect. in other games your lack of legacy skill can be balanced out by your team.but in a fighting game, if you don't do your homework, you just get raped. and most people don't feel like dealing with that or putting in the effort to improve.best advice imo is to watch YT guides on fighting game fundamentals. it might take a day or two but it opens the doors to a genre you can play for decades and since legacy skill is a real thing, it's worth it.
>>738082267There are literally zero SF4/5 fundamentals in SF6 thoughbeit
Getting shitstomped is normal in anything that requires skill.Its laughable to believe that someone clearing some dogshit single player FPS or RTS campaign wont get mauled right after in ranked.Like what, you think that your epic WC3 story strategy of building up every building to max and slowly amassing an army will work on the ladder?
>>738082354shit like what's a counter hit, what's a whiff punish, what's frame data, etc. will always be relevant. no matter how dumbed down a game gets
>>738081103playing the CPU is the trap. learn the basics and a few combos then immediately go online and play real people to find out what actually works. try and seek out mirror matches and steal everything they do that is better than what you're doing. only play against CPU if you want to practice execution or situation specific scenarios.
Play online, record your matches.Watch them and see what you should have done.Go into the next matches with that same mindset and do those things.Keep doing this, then start practicing scenarios that you can't seem to get past online (aside from lag) and figure out how to punish, block, etc accordingly.
>>738082436Yeah but not really, SF6 doesn't have CH reliant characters nor are CHs relevant anymore. When links do exist timings are often incredibly lenient.Whiff punishing is kinda dead as DR is king, spacing is a meme throwing stuff out as a form of pressure or checking your opponent makes you eat slime
>>738081103mobas are pretty tough too, especially more traditional ones because people don't really have the experience of playing RTS games anymore.
I'm thinking now about "What would make a good single player fighting game?"Because they really do seem low effort, from a modern developer's perspectiveA couple models, a couple stages, that's the whole fucking game"Single player" mode is just a botmatchIf somebody really wanted to lure in millions of normalfags, they'd put in a whole beat-em-up campaign, Streets of Rage style
>>738082710Mobas are easy because everybody gets that sweet forced 50% winrate no matter how good or bad they are
>>73808288550% winrate is a meme invented by skillcels who think they deserve to be placed higher than they really are, when having a 50% win rate means you are evenly matched with your opponents. you've been psy-opped into thinking people can't have bad games
>>738082885every game with ranked has a "forced 50% winrate". thats how ranked is meant to work its a feature.
>>738081103I mean any multiplayer game is just going to curbstomp you relentlessly unless you've warmed up with like several dozen hours of practice with friends. It's pretty pointless to get into MP at all unless you've already got friends in it or you grinded out the "getting curbstomped" phase while you were basically a fetus and didn't mind.
>>738081308Soul Calibur 3 had not only the best single player content in genre history, it also had an almost sarcastically in depth tutorial that literally taught you about human vs human competitive concepts like check hits, advantage/disadvantage, matchup dependent spacing, and anticipating your opponents reaction on top of the games most esoteric mechanics. it was a masterpiece that was never attempted again, Tekken doesnt even teach you the buttons.
>>738081749The problem is that you can't design bots to mimic human behavior properly. In online people have all their different aspects of their characters they use, their strengths, weaknesses and capacity to adapt to how you use your character is extremely hard to make into a bot. Honestly getting all the technical stuff thrown at you and being told "Hey, you can reread this later if you want to, for now you should just go out and play people" like what SF6 did is the best devs can come up with.
>>738082621>SF6 doesn't have CH reliant characters nor are CHs relevant anymore.You can have up to like ~1k damage difference on certain counterhits, they definitely matter>Whiff punishing is kinda dead The game is built to encourage whiff punishing, with Punish Counter giving more frame advantage than Counter Hits or even giving a full spin/launch that lets you get your biggest combos with zero need to confirm the situationWhiff punish into SA3 is unscaled and will do close to 50% HP, and some characters can even do that as a link
>>738083395Yeah the early SC games were great for that. I at least liked that you have to play a 10-match arcade mode in early Tekkens multiple times with muultiple characters to unlock all the fighters.
>>738082621you genuinely do not understand what you are talking about and I dont like that because it undermines it when I'm shitting on SF6 for being an awful game.
>>738083201That's not necessarily true. Sure if you were to jump on something like SF3 or Jojo HFTF you'll spend dozens of hours practicing to manage to steal a round against people who have several orders of magnitude more time in the game than you. But if you pick a relatively new game there's always going to be players who are complete dogshit, and you can learn how to play the game against people who are as bad as you are.
People don't want to spend time labbing just for them to get roflstomped online. They don't have the same mentality as you guys.
>>738081103Probably not. Any time I've tried to get into them, I've ended up giving up shortly after reaching the point where I van effortlessly demolish button mashers. At that point, it seems impossible to find an opponent of comparable skill level, and every fight ends up being completely one-sided and unenjoyable. I either win easily, or lose so badly that I don't even learn anything from the match.>>738083201There are a surprising number of games where the average player really sucks.
>>738081513no they're not, if you still think that combos are the hardest part of a fighting game you genuinely are below shitter level, the hardest part in any evenly matched game will always be the mindgame
>>738082424Can't speak for RTS but FPS is a very beginner friendly genre. It's way too simple and intuitive unlike fighting games. You aim at the guy and press 1 button, sometimes pulling the camera down and that's it. A newshitter and a veteran both know what they need to do to win, but fighting games a newshitter doesn't know frame data, combos and all that other shit.
>>738081103shmups
>Only genre where ghetto blacks can be pros>Hard Lol
>>738085086RTS players also need to learn movement, odd shooting patterns, map layouts and all sorts of engine oddities.They are games that require legitimate practice.
>>738083201>any multiplayer game is just going to curbstomp you relentlessly unless you've warmed up with like several dozen hours of practice with friendsFalse, you can win in MOBAS by doing nothing if your team is good enough
>>738083395I am still mad SC6 has less content than SC3. I would kill for a non-censored SC3 remake or at least a port but this is asking too much at this point. And PS2 emulation sucks.
>>738086338it recently got a port onto PS5 at least. My holy grail is a digital release of SC3 Arcade Edition
>>738081103>>738084043Terrible mindset to have in general. I approach it from a simpler pov, it's boring as hell playing against the CPU.