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Is modding just dead? It feels like neither the oblivion remaster nor starfield have anywhere near the modding scene of Skyrim / Fallout 4.
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>>738086301
Constant attempts to monetize everything have thoroughly raped Bethesda's mod scene but popular unity games get quite a lot of mods now
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>>738086301
do you only play sloptesta AAA games?
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>>738086540
Do you know what a litmus test is? Actually don't fucking answer, you type like the victim of public education.
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>>738086618
so you are a retarded pleb then, got it
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>>738086301
People will blame monetization or lack of interest but you want to know the real reason why? it's because these games graphics have pretty advanced where the average modder is simply incapable of completing a standalone project in a reasonable time period. Most of the stuff you see for Starfield are either ripped from other games or kitbashed using the game's assets. Gone are the days where they could make models with color and normals and call it a day
Now they need to make roughness map, specular map, thermal map, subsurface map, ambient occlusion map on top of basic color and normal maps.

t. made some mods for Starfield
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>>738086301
>Oblivion Remastered
A remaster was just never going to get the same modding attention as Skyrim. It's also still internally old and rigid despite all the fresh paint so mod dev means abandoning modern sensibilities and stepping back twenty years. Most don't want to bother.
>Starfield
Boring slop with a small install base. The creation kit came out a year after anyone was interested in trying to mod it. Before the kit came out it was hard as fuck to mod unlike pre-CK Skyrim or FO4. Basically just missed its launch and won't ever recover.
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>>738086882
On top of that Bethesda is gatekeeping the documentation for a selection of modders because it's been incomplete for over 2 years at this point although it has been leaked on /stag/ multiple times before they shut down the link for good
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>>738086301
Oblivion remaster is unmoddable (in a feasible way)
Starfield is not a good game
Just wait for OpenMW - Oblivion
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>>738087041
>OpenMW
Ah yes, the snowflake launcher with no mods made for it
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>>738086442
and updates that break shit
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>>738086301
>oblivion remaster nor starfield
shit games
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the remaster is really bad, they messed up with so many mechanics in a terrible way.
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>>738086882
I think lack of interest still plays a role. When FO5 and TESVI finally came out, the scenes will be more active out the gate even if the games are as or more nuances than Starfield. Input time vs. output value; a game with little value with Starfield isn't seeing people dedicate the time to make something that might get 2% of the attention a TES or FO game will get.

I haven't made Bethesda mods since FNV so I fear to dig into what all goes into Starfield.
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>>738086882
>reading something insightful on /v/
Achievement unlocked
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>>738087084
>, the snowflake launcher with no mods made for it
nta, but I have like 50 mods installed and the biggest mod projects ever for morrowind etc
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>>738087132
The fuck is even all that different?
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Morrowind is still getting great mods
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>>738087041
OpemMW is working on Oblivion?
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>>738086927
>It's also still internally old and rigid
I think that's what I hate the most. It's old oblivion running on UE5. Ninja Gaiden 2 "black" is just 2 Sigma running on UE5 also.
Every other month you can find a new reason to hate UE5
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>>738086882
doesn't stop Bannelord modders
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>>738087580
Has less mods than Starfield despite releasing way earlier.
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>>738086301
No.
>demaster
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>>738087636
It has actual, real, overhauls, which actually exists and are playable

modding community isn't retarded like Bethesda one so 1,600+ armors are bundled inside a single mod, other mods can then use as a framework, rather than flood nexus with
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>>738086301
truth is nobody is doing shit for free anymore because we are busy trying to survive
modders are trying to infiltrate the game companies now trying to get a job
blame the jews
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>>738087580
>doesn't stop Bannelord modders
It has literally stopped Bannerlord modders and is the reason as to why there are so fewer mods relative to Warband and why they've taken so much longer, the production values and thus time it takes to make anything is exponentially higher.

I don't agree with the other anon in the cases of Oblivion Remastered/Starfield, I think they're simply shit games people aren't playing and thus aren't modding, but it's a very valid point in a general sense.

The same production value bloat that has crept into game production will naturally bleed over into modding.
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>>738087846
>modding community isn't retarded like Bethesda one so 1,600+ armors are bundled inside a single mod, other mods can then use as a framework, rather than flood nexus with
No you don't get it
>HOW DARE YOU TO USE MY ARMOR MOD WITHOUT PERMISSION
>*REPORTS*
I hate this modding circlejerk so much it's unreal.
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>>738086301
Poor people are the only people that mod to the extent we have seen with games like TES, Half-Life, and GTA. Everything else is some guy making something for his portfolio to get hired while he works a shitty job or a commissioner only making coomer shit for retards.
Games are now an insanely expensive hobby to keep up with. Few people have the hardware and knowledge needed to modify assets with the fidelity of newer games. There is also the deliberate willful stifling of modding tools being enacted by modern developers because it makes selling microtransactions very difficult when someone can just mod whatever they want into the game. Publishers do not want poor people getting free things out of their product. They will go as far as forcing always-online into a singleplayer game to stop it.

TL;DR
Modders are %90 poor people and the industry is actively pushing out low-income consumers with multiple deliberate methods so it's fading away as a facet of a game's design.
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>>738086301
oblivion's modding scene has always been pretty sparse compared to Morrowind and Skyrim's, I think the game is just kind of a pain to mod. Starfield is too shit to even try saving with mods so most just gave up.
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>>738086301
For Oblivion Remaster? Absolutely. The only Bethesda games with real modding scenes are Skyrim/Fallout 4/New Vegas/Morrowind in that order.
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>>738087404
They made the leveling up actually good and not retarded. They also gave the core combat some new animations and fun tweaks to how it feels.

Autism causes irrational hostility to change and the anon you are replying to has a terminal case of it.
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>>738087846
>1,600+ armors are bundled inside a single mod

I hate this shit so much.
Way too many mods have fuckloads of additions that I don't want and are always incompatible with tons of other mods. It's the actual worst thing about mods lately.
>>
For Bethesda games it's dead because the games are shit.
You have to understand that Bethesda games had a modding scene because the game was easier to mod relative to other games, as well as being basically the biggest game in its genre.

There are better games that are made with engines that are easier to mod. People who are naturally drawn to modding are spending time doing overhauls for Elden Ring, making content for BG3, or modding RE Engine games, or jumping into stuff like Crimson Desert, etc. etc.
I'm actually surprised at how quickly new games establish modding scenes now, they almost spring up overnight. Modding is super alive but expecting massive user-made expansions for Bethesdaslop is basically a thing of the past, people with interest are now dispersed between other stuff.
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>>738088670
The only change I really dislike is how the fucked up unarmed, you used to be able to stunlock enemies but now they just recover all their stamina and fuck you up further before you can knock them down again, and punches hit like wet noodles.
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>>738088636
I have made a couple mods for Oblivion and I can attest that it is a broken mess of "That didn't work last time but it works now so good luck figuring out what made it stable/crash"
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>>738086882
bethesda modding specifically attracts texture and mesh mega autists who are capable of dealing with these requirements. You think the people who make 8K specular toenail textures for skyrim couldn't figure this shit out if they wanted to?
And for the people whose texture and modeling is aggressively subpar, has that ever stopped them from uploading their garbage en masse to nexus mods?
SF has no modding entirely due to the fact that no one likes SF. Terrible fucking post.
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>>738088862
That's a bummer, man. I haven't played it because if I'm playing Oblivion it's going to be my custom build I spent a very long time perfecting.
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>>738087404
the old knight has some good videos on it. he's autistic, so you know it's good



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