which jrpg aged well?tried super mario rpg and it was awful
None of themShit genre
Final fantasy 10 was the only good turn based JRPG. X-2 is also very good but suffering from open world disease where there’s a lot of exploring but nothing there. It’s too hard to make turn based combat I think. They keep breaking the mould and adding gimmicks like parryslop or breakslop it’s just trash.
I need some old jrpg with good story.
>>738089354Pic related is a timeless beginner jrpg of course.FF5 aged pretty good somehow. I'd rather play that these days than FF6 or FF4 even though those used to be considered vastly superior.
xenoblade 1dont play the remaster, the nu graphics suck
>>738090043All those games suck. Theyre cutsceneslop and storyslop or bad graphics.
>>738090396That game sucks, it’s too easy. Ive been killing everything in one hit the entire time. Like I can literally pull 100 mobs and still win because of how op I am, but I have to pull them 2 at a time. I didn’t even grind anything I just did quests. The combat system itself also isn’t that great, it’s mostly just positioning requirements. It’s decently entertaining like im not gonna be the guy who is claiming xbx has bad combat. But I will blame the difficulty being way too easy, the mob scaling is like designed probably for people who have lower IQ than me.
>>738090807You ever consider that you're looking for your personal interests in the wrong genre?
>>738090396I love JRPGs but I fucking hated Xenoblade. The combat felt so sloppy and clunky. I dropped it pretty early on. It felt like I was playing a bad MMO.
>>738090971I just like turn based combat when it’s actually challenging. I recently did an ffx2 playthrough where I flee from every mob, unless im required to kill it. It’s way too fun, that game has nearly the best possible turn based mechanics. It’s only missing a couple things, like the turn order graph that X had. Also, spell descriptions, just gets annoying not having that. Also the story part of that game is decent, like if you compare X/x2 to smt you’ll notice there’s like 10 times more story in smt. Im not even gonna try smt bruh that shit looks terribad.
>>738090396xb1 is just a worse ff11.
>>738090043>and Crossbruh
>>738091080Gems were also poorly designed. Basically xb1 was just poorly balanced and designed, but had like decent atmosphere and very good rpg elements. If we just swapped ff12 with xb1 and gave it ff12s combat mechanics, that’s like nearly the best game ever made.
>>738090807skill issue and a (You) problem
>>738091303>Gems were also poorly designed. >Basically xb1 was just poorly balanced and designedBetter tham FFXII drop rates
>>738089354grandia is still fun
>>738091202Is this from Chrono Trigger? It looks like the prototype of every JRPG story.
>>738091202>wtf why does an RPG have text in it aaahhhhhBrown.
>>738090968Most JRPGs are easy anon wtf you talking. Chrono Trigger is probably like the easiest one of them all and yet I still think its a fun game. They're for kids bro.
Fuck it, I’ll just make my own turn based game JRPG. Sony clearly gave up on the genre after 2008. Literally it’s been almost 20 years since the last good turn based game. I need a 3D artist, I am not prepared to pay you any of the profits. A few of them. And a sound guy, I’ll be the ideas guy, im the most capable lead game designer.
>>738089354I think Mother 3. Its mechanics definitely show age, but the writing is still strong and emotionally potent, which in my eyes preserves its overall quality. It's like Earthbound, but it's less bloated, the pacing is better, the writing is better, and the core gameplay loop is improved a bit. You could say its charm got watered down, but that's a small price to pay in my eyes.
>>738091692Nah chrono trigger is trash. It needs to be 3D. If you compliment chrono trigger you look like you’re cheering at the special olympics.
>>738091202Chrono Cross mogs the shit out of CT. Only retards disagree. Combat, music, and story are all superior in CC.
>>738089354Chrono Trigger aged well in the sense that it was woke as hell, just like current games
>>738091829Mother 3 is slop. Its charming writing and humor gets boring very fast and I find myself desiring a video game.
I think all JRPGs prior to Final Fantasy VII are kinda... slop for kids.Like, you had to be there. I tried Chrono Trigger a few times but it's wacky in a way that isn't entertaining to me as an adult. I'm sure I would've laughed hysterically at the Motor Cycle man as a child, but as an adult, when we have games like Danganronpa and Ace Attorney, and story-heavy games that aren't JRPGs, or just JRPGs with anime tropes, it's really hard to go back to the archaic basics and "feel" its energy. I just feel like it was made with less experience of the world, and everything is more obvious and uninteresting.
Anyone that thinks jrpg's age is just going to quote you the game they played at 12 during their peak nostalgia forming years, yeah that's the best one. A little interface jank like not being able to press a button on the overwold but having to go into the menu to use an item isn't genre breaking. It's basically the same fucking shit from the nes until MUH ACTION GAMEPLAY really did intrude onto the genre in the 7th generation. Pick your poison.
What are you even looking for in a game.
>>738089390fpbptruke
>>738089354Chrono Trigger is still to this day the best JRPG of all time.
>>738092152If you want a game with strong gameplay, then you shouldn't be looking into JRPGs. Especially not old ones that weebs hail as all-time classics. Those can only be still considered to be of high quality these days, if their writing is good, since it's more timeless than the played out gameplay loops, and most of them utterly fail in that regard, because they were made for kids/teenagers and didn't aspire to be anything more.
>>738091862>hey what if we make mp generated only via physical attacks and make every character play the sameCombat was trash in chrono cross and the worst track in the list is the one you have to listen to over and over and over.
>>738092529Especially when the JRPG always segmented itself into the JRPG, the J Dungeon Crawler if you're really old enough, and the S/T-RPG.The gameplay heavy ones are their own genres. The JRPG is infantile by design.
>>738092529They weren’t easy because they were made for kids, they were just poorly balanced because they cheaped out. Balancing an entire game is really fucking hard and costs a lot of money, you have to redo so much work during the testing process because you can’t predict how every little thing is going to come out in the finished product. Instead they’ll balance the last boss, because that’s easy to balance just one fight when you know the player will have every item already. And even these fights kinda suck honestly, in ff12 I kinda just rolled over everything post game. Like trust me it’s hard as fuck, so if you’re doing 10 damage and you get a new item that makes you do 13 damage. Thats 30% more. And if all 3 people in your party got this modest 3 damage upgrade, you’re now basically playing with 4 party members. But maybe it’s a secret item, and some people didn’t get it. So how do you even balance that type of thing. So in wow when bosses have strict dps requirements due to enrage timers, the boss is literally just unkillable without enough items. Is that the correct way? Like who knows, nobody ever tries to do stuff like that in jrpgs. Like if you skip every encounter in a speedrun, you’ll still need to grind in specific places. But that’s like not a good way to make a game, because you need to beat the game many times before unlocking like the “correct” way to even play the thing. Thats like theyre making the player balance their game for them.
>>738093049Card games are in a lot of ways the better version of turn based combat. Just because it’s like so hard to make turn based challenging without adding parry or break mechanics or other weird gimmicks that nobody really appreciates. Card games like hearthstone just basically put all the game balance into rng card draws plus also delayed power through an expanding mana pool. Which is like wayyyy easier than just instantly having every spell at your fingertips, and also more interesting because the combat is going to be slightly different every time. But, I still think there’s potential in a ffx remake. Im assuming they’ve studied this type of thing a lot and basically just consider it trash, that’s why they stopped making new ones. We had that online pvp turn based Japanese game which was kinda stupid as fuck looking, I dunno.
>focus firing >buffs and debuffs, but timing them for value >generally just getting value out of things, forcing the player to get value out of every move>RNG elements like dodging are very good, especially when the player can gamble on something to gain an edge in the battle >simple fighting isn’t necessarily like a bad thing. But when the mobs have too high hp, the simple mechanics start to be very apparent >strictly better options. Like elemental weaknesses, aren’t always boring. But usually are. >how should the player lose? So this one is like a tough question. We can literally just write out every scenario where a player can lose the battle. Its like a game of chess almost, where the ai should be trying to engage in a combination of moves which will eventually defeat the player.>what does a rewarding battle look like? We can actually just break it all down into easy to read information. How many individual attacks to win? So if the boss takes 100 hits to defeat. What happens between those 100 hits, to make the player lose. What does a mistake look like. Punishing mistakes is where the fun part is, I think. But what are mistakes that aren’t cringe.>forgetting to heal when you’ve already discovered the bosses max hit (also an interesting gamble chance, to skip healing here and to go for an offensive move)>allowing a debuff like silence to fall off, because you didn’t delay your turn correctly. And the boss casts a powerful aoe spell which puts your party on the defensive for a very long time>generally just methodical gameplay involving healing/buffing and avoiding damage while dealing damage, with the option to have offensive bigger plays if you sacrifice some defensive stuff >items can be interesting too I think, you don’t fully appreciate items in final fantasy until you need them. It’s also easy to just never need them. >strongly suspecting a type of roguelike situation is optimal for turn based RPGs. Perma death in single player is a