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How many difficulties should a game have?
>>
One
>>
6, but you should play this game on story
>>
>>738092623
fpbp
>>
Three + one insane/joke difficulty for the autists.
>>
>>738092545
Customizable
>>
>>738092545
2, normal and hard
>>
>>738092623
FPBP
>>
>>738092545

4. Easy, Normal, Hard, and Extra Hard that unlocks after you beat the game on Hard.
>>
>>738092545
Depends on a game
>>
It should have Easy which should be extremely ridiculously easy to the point the AI is basically turned off and you can't die
Normal should be very very easy and not challenging and come on with the descriptor "this is the intended experience"
And then Hard which is absolutely brutally soul crushing and demands absolute commitment to the cheapest tactics and 100% minmaxxing and constant dying and failure to even the weakest enemies
>>
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>>738092623
Based
>>
Impossible, so the edgy kids complain that its literally impossble and come rant on /v
>>
>>738092545
The difficulty screen should be a single page with every variable in the game adjustable with an entry box. There should be one that's conspicuosuly relevant and not changeable, and the dev should autistically over-engineer the game to prevent players from changing it, and should have multiple social media wallposts explaining the importance of her (his) vision, and there should be lawfare and discord drama against modders who try to fix it.
>>
>>738092623
/thread
>>
>>738092545
Journalist and Normal.
>>
>>738092545
Horizon's difficulties all fucking suck and basically only determine how tedious you want the game to be
>>
None
Everyone has the to play the same difficulty.
>>
>>738092914
This is the only correct answer. But extra hard should have an edgy name like "Hell"
>>738092989
Games for this? Kek
>>
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>>738092623
I would love to agree but depends on the game. For example I was having a really lazy month and just wanted to sit back and enjoy a story. So I bought Judgement and played it on the easiest difficulty since the combat in Yakuza games is pretty garbage anyways and I didn't want to bother with it
>>
>>738092545
4 or 5
3 is usually terrible, the middle difficulty will be too easy, and then the hardest difficulty will be too hard - or at least make you play in an annoying cheesy way to where the game stops being fun (Nier Automata)
There needs to be something between "mash face on keyboard" and "die in 2 hits"
>>
>>738092623
That would upset the shitters. They need their wahoo mode.
>>
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>story/journo mode
>normal
>fast combat mode
>>
>>738093089
I haven't played it but people say lost judgement 2 has the best combat in the whole series
>>
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>>738092545
Two
>>
>>738092545
Easy
Normal
Hard

Babby Retard mode and I'M SO HARD mode should involve the game just throwing up a CONGRATULATION splash screen from the former, and dox you on twitter while falsifying evidence that you screamed nigger at a pregnant black woman for the latter.
>>
Bout tree fiddy :D
>>
>>738093089
I did a similar thing in the newest hyrule warriors. I initially played on hard but after a while nothing changes in the game and the fights are just time sinks so I changed it to easy to do the post game in half the time. The post game added no new mechanics, just bosses with larger hp pools
>>
Everything should have a slider. EVERYTHING.
>>
4 is usually plenty.
>easy
>normal
>hard
>very hard

A lot of games have 3 and either cut easy mode or have hard as the hardest, and this can also work.
>>
>>738092545
one or 4

casual
normal
hard
custom
>>
>>738093119
>journo mode
Every journo should be forced to play the games on the hardest difficulty possible
>>
>>738093314
>just design the gameplay yourself bro
>>
>>738093153
Could be but best combat by Yakuza standards is probably still pretty bad imo. Honestly I'd be curious to see what combat changes they'd come up with if they designed everything around one difficulty
>>
>>738093380
What's wrong big boi just max the sliders
>>
>>738093470
Sounds like a recipe for a terrible experience
>>
>>738093529
not my problem
>>
>>738092545
Normal and Hard mode
>>738092914
This guy is a fucking retard the most bullshit thing a dev can do is to lock difficulties. Make hard mode as hard as you possibly can, don't lock extra enemy patterns. The only justification for an unlockable "difficulty" is a difficulty scaled for NG+ values but it should be the same difficulty as non-NG+. The only difference acceptable is a harder early game for the NG+ mode to account for the unlocked skills etc.
>>
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>>738092545
If you're gonna have an easy mode, it should at least make the player feel like a bitch for playing on that difficulty.
>>
>>738093369
They would just give good games bad reviews if they did that.
>>
>>738093380
You should be able to judge how exactly you want the game to be unless you're a zoomer baby that has never played a single game before.
>>
>>738093529
TLOU2 does an admirable job. With caveats, but still allows it to customise your ideal experience. They hide most of the complimentary shit in the accessibility tab, which in a way is the modern way of cheating - or lowering the difficulty to a degree where I can turn my mind off. TL;DR I want something like this:
>Enemy AI at maximum
>Item discovery at plentiful

Whereas the default game mode offers:
>Enemy AI at maximum
>Item discovery at starvation mode

I don't care if I miss out of le achievements, I just want to have a less stressful experience overal.
Funnily enough the TLOU remake prohibits this. You're either playing pussy mode or hard.
>>
>>738093817
I've played plenty of games. I wonder if Spelunky had been released with sliders how that would have affected its difficulty??? I imagine I would not have had the same experience with it, at all.
>>
>>738092545
It's not practical for every game but ideally you just have one which has a coherent vision of the game experience and works well enough to be fun, and then the game gives you tools to manage your own difficulty
>>
>>738092545
Normal and Hard.
>>
>>738093990
The devs just provide a default experience. Hell it's not even a novel idea didn't one disgaea do this to an extreme level?
>>
>>738092545
>>738092623
Why do Soulsniggers have a mental breakdown when a game gives them difficulty options in the main menu?
>>
>>738092545
>Normal, which is available from the start.
>Easy, which becomes available after you fails too many times at the game.
>Hard, which becomes available after you beat the game.
Anything other than that seems unnecessary. I wish they'd get more creative with the difficulty choices. Like DMC Devil May Cry's Heaven and Hell, where both you and the enemies die in one hit; DꝎM's Nightmare difficulty, time attack mode. Hell, I'll even accept the Fatal Frame approach where you can only get the real ending by playing on hard mode.
>>
4
easy for women, children and people with deficiencies
normal for normalfags
Hard for gamers
Very Hard for gamers after getting gud
The first 3 unlocked at the beginning
>>
>>738094086
Okay that's fair enough but I guess I wasn't made aware that including sliders for everything also implies that the default "intended" experience is accounted for by the devs. Still, for a game like Spelunky where its default experience is essentially a "hard" mode already I can't help but feel like having sliders would have completely changed the games reception on a fundamental level. I don't know anything about Disgaea so can't say
>>
>>738094194
>just play the game twice for the true experience bro i swear the added difficulty more than makes up for all the knowledge you gained playing on babbi modde
>>
>>738094258
>>738094194
>he needs to get gud while playing the game instead of already being gud

Dumbfuck retards that never had the ability to play a game on hard mode anyways. I hope you all unlocked difficulty faggots get hit by a truck.
>>
>>738094194
>>738092914
>and Extra Hard that unlocks after you beat the game on Hard.
>Hard, which becomes available after you beat the game.
i did not know people actually defended this awful design decision wtf is wrong with you retards. For some genres maybe like some roguelites it can work but in survival horror for example? Fuck no
>>
>>738092623
one, but a hidden diagetic assraping hard mode for lunatics.
>>
>>738092545
>I have never played a video game
>I have never played this genre of videogame
>I have played this genre of videogame
>I have played this videogame before
>>
>easy
disability access
>normal
pussy mode
>hard
real game
>very hard
artificial difficulty
>>
Who the fuck wants single player games to be hard?
Multiplayer games where you fight actual people can be as hard as you can achieve rank. Single player games you fight a stupid fucking computer. It's just code.

They should all be easy.
>>
difficulty settings mean the devs do not trust in their skills so why would i play a game made by pussy devs?
>>
>>738092545
Easy where it's straight up impossible to lose, Normal which would be the actual Easy of older games, Hard which is the intended experience for people who actually play videogames, and ASSRAPE MODE for the players who want to master the game.
>>
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>>738094484
>you fight a stupid fucking computer. It's just code.

kekkaroo
>>
>>738094179
They have no real achievements in life and think minmaxing a boring action rpg makes them as skilled as an Olympian or a heart surgeon.
>>
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First run is the introduction to the game, a decent level of challenge
Second run has higher stats, harder enemies introduced earlier, new mechanics, including some to make the game optionally even harder, but overall your gained knowledged and gear far surpass the increase in difficulty so it ends up feeling harder
Third difficulty introduces new mechanics, bosses gain new attacks, which moves are parriable change, this is only unlocked when you buy the first content expansion, and it brings the DLC's enemies to the main game as well, devil trigger enemies now appear
Fourth difficulty brings a few new mechanics, some fairly transformative to how you play, now regular enemies also get this revamp bosses got in the previous one, DLC2 included in the main game pool
Final difficulty unlocks a new area/game mode, all DLCs included in the base game.
>>
>>738094384
>>738094374
>>738094295
>Bitching about having to play videogames
Kek. What was I expecting really?
But fair enough. I already play on the hardest available the first time anyway, and you could say it's an annoying way to slow down unlocking content
>>
>>738094484
Ranked matchmaking is what made multiplayer games go to shit to begin with. It's a game, not a job.
>>
>Story mode for when you want to experience the game and story but don't want to watch a playthrough on Youtube. Quite easy, but requires a bit of focus and attention still.
>Normal mode. The difficult which the game was designed for. Reasonably challenging.
>Hard mode. Unlocked after finishing the game on normal. For players who want some replay value and an extra challenge. Not for everyone.
>Nightmare mode. For autistic and masochistic players.
>>
>"hard mode" just nerfs your damage while buffing enemies to take 2-3x as long to kill
Yeah.... not for me...
>>
>>738092545
Two.
One hard and one very hard for replays without any learning curve.
>>
>>738094770
Thanks for proving that you are indeed a retard.
>>
I prefer 1 that is the developer intended way to play, but don't begrudge a secondary easy mode for those who partake. I'm not a fan of permadeath difficulties even if they're optional. I won't bother doing them because I'm not autistic, but I still feel shitty because I didn't beat the actual hardest mode.
>>
>>738094770
>play videogames
Play videogame (1) you mean. I don't wanna play an incomplete game to have the honor of playing the true game merely because devs don't want to have falling steam charts number threads here on /b/ during the big sales window.
>>
>>738092545
Normal, hard, and challenge run hard.
Easy modes are there to trivialise any gameplay so they shouldn't exist period. You have two very reasonable difficulty settings to balance around and one meme one. The quality would go up exponentially
>>
>>738095072
Fair enough.
>>
>journo mode
this mode should also make all characters into brown/black sheboons to inflate the metacritic score.
>>
>>738093089
>and just wanted to sit back and enjoy a story
Why don't you just watch a Let's Play then? You don't want to play the game because, by your admittance, you think it's bad.
>>
>>738092623
>>738092798
>>738092903
>>738092945
>>738093003
retarded trannies
>>
>>738095547
>we can't balance the game so please make my job easier and choose between
>safe mode
>you might have one hard moment every 20 hours mode
>you either cheese everything or stick to this specific strategy through the whole game mode
>we didn't even bother playtesting mode
Enjoy!
>>
>>738094179
If the game is too hard for you, then you are not the target audience.

Go back to your hello kitty games.
>>
>>738095997
>bunch of shitty strawman arguments
yup, retarded tranny
>>
>>738092545
27
>>
>>738092545
GAME JOURNALIST MODE
>For people who don't play video games

NORMAL MODE
>For people who like video games

HARD MODE
>For people who love to play (genre name)

CHALLENGE MODE
>For people who are obsessed with (franchise name)
>>
>>738096414
>GAME JOURNALIST MODE
>>For people who don't play video games
remove this one and you're right
>>
>>738092623
That wouldn't really work for grand strategy games, rts or games with big emphasis on procedural generation.
>>
>>738096451
Anon you won't get anywhere trying to talk to soulstrannies like they are human. They are far too retarded.
>>
>>738096195
Like I'm wrong. Go actually play games with diff settings and you will quickly realize they are just a crutch for the devs.
Easy is a joke, normal is easy, hard basically locks you out of most choices by default and if they have something over that is usually just muliplying everything by X.
The worst I've seen is Trials in the Sky. You go from no challenge to everything is viable but easy to lel use earth wall every turn or die.
>>
either "normal" and "hard" or no difficulty option
>>
>>738096563
>hard basically locks you out of most choices by default and if they have something over that is usually just muliplying everything by X
not surprised a soulstranny can't actually play hard games
>>
>>738096814
There is nothing hard about giving everything a OHKO. Just tedium.
>>
>>738097065
>saying this while being a soulstranny
LMAO
>>
>>738092545
Normal, hard and masochist mode.
>>
if you play on baby shitter retard mode
unironically never post on this board again
>>
It should just be "normal" and "super hard"
I don't know what purpose "harder but too hard teehee" even serves
>>
>restricting the hardest difficulty to ng only after beating the game
fuck you die slow
>>
>>738092545
should just be automatic, many games have done that
>>
>>738093169
game?
>>
>>738092623
fpbp
>>
>>738097523
>I don't know what purpose "harder but too hard teehee" even serves
For people who aren't casuals who play 1h of vidya a week but also aren't NEETs who spend 12h a day playing games
Most games with 3 difficulties have you able to take like 15 hits before you die on normal, then have you get oneshot or two shot on hard. Why can't I have something where I can take like, 4 hits? I want something with room for error that isn't baby difficulty, but I don't want my balls crushed for no reason.
>>
>>738092623
fpbp
>>
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>>738092545
3 difficulties:
- Journalist Easy
- Normal People
- Gamer Hard
- "Probe my Urethra" Hardcore as hidden unlockable
>>
>>738092545
>Normal
>Hard
dats it. and then add cheats for noobs.
>>
>>738098249
>hidden unlockable
fuck you die slow
>>
>>738092545
2; easy mode and hard mode. Maybe an extra very hard mode that's specifically balanced and designed around ng+.
>>
>>738092545
Postal levels
Fucking EVERYTHING!
>>
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>>738092623
FPBP
>>
>>738092623
fippybippy
>>
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>>738092545
Easy should be 90% of Normal, Very Easy 80%.
Most game devs are like herpaderp, 75% and 50%.
>>
>>738092545
>Normal (actually easy mode in disguise so casuals and journos get tricked into playing the mode they actually deserve)
>Hard (actually Normal, is just the right difficulty for a veteran of the series' first playthrough of this new entry)
>Insane (for veterans who actually want a challenge)
All selectable from the start. There could be a fourth extra insane one but only as an unlockable.
>>
>>738092545
Journalist and Non-Journalist. Higher difficulties were always just built in challenges since they never made the game harder, just more punishing for making a mistake.
>>
Normal and Hard (both available from the start), but instead of simply increasing the attacks and defenses of enemies and nerfing yours, the following happens:
>enemies gain new patterns, including combo attacks with other enemies
>enemies learn to block, avoid or counter most basic attacks, requiring you to find new weaknesses
>more enemies appear per zone and try to attack you at the same time more often
>higher chance of finding "champion" enemies (also present in Normal difficulty) that spawn more valuable loot on death
>small chance for enemies from harder zones to appear in easier zones
>bosses are champion versions with new attacks on top of their old patterns, and some attacks start like the attacks of Normal mode to trick players
>final boss gets a new song and a secret ending

Clearing Hard Mode unlocks codes for things like making all enemies champions, making you die in one hit, making enemies bigger, "pacifist" mode where you can't attack at all and instead have to survive until the enemies' health bar automatically depletes, etc., randomized enemies, to add artificial difficulty to your next playthrough.
>>
>>738092623
What a faggot
>>
>>738092545
easy, normal, hard and challenge
>>
>niggers in here actually saying easy
rangeban brownoids
>>
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>>738092545
I prefer if the game has gameplay options and then calculates a "difficulty rating" from the selected options.

You could tweak enemy percentage health and that could have a certain weight, store item costs could have a different weight, and so on. the game calculates a number between 0 and 100 and spits out "easy", "very easy", "normal" etc.

it also circumvents the problem of "easy" difficulty making the game boring. for example, Expedition 33 was unplayable below normal difficulty.
>>
>>738092545
Depends entirely on the game.
>>
>>738099184
handicap settings should count as well in the calculation btw ("accessibility options")
>>
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>>738092545
None.
Depending on your accuracy/saves/checkpoint times the difficulty changes on the fly.
>>
>>738092545
Just two. Standard and Custom
>>
Easy mode should secretly be much harder to spite the fake tourist movie gamers.
>>
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>>738092545
Normal, Hard, Very Hard, Extreme, and Hell (1–20) with higher tiers unlocked by reaching specific levels or character progression
>>
>>738099761
personally i dislike normal being the easy option
>>
>>738097903
Alien Soldier
>>
>>738092623
Das a fibby
>>
4.

>Easy
>Normal
>Hard
>FUCK THE PLAYER
>>
>>738092545
1 to 3
>>
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>>738092545
>easy
>annoying
>ULTRA EXTRA HARD MODE (super easy)
>>
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>>738092545
>please beat the game once to unlock the hardest difficulty

WTF WHY
>>
>>738094179
Because 99% of games are balanced around normal mode and the other difficulties are just hit with modifiers. Why not just skip the bullshit
>>
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>>738092545
>journalist
>employed
>unemployed
>unemployable
>>
>>738092545
easy (no challenge)
normal (challenge)
hard (Intended difficulty)

When i have to unlock the hardest difficulty or it has more than 3 i just play on normal by default because i cant play the hardest and playing less than the hardest doesnt really change anything. Also in a lot of modern games hardest is completely unbalanced and antifun its not intended to be played in that way specially if its one of thsoe you die you have to start over
>>
>>738100847
>>unemployable
I chuckled.
>>
>>738100847
I'm already qualified as a gaming GOD I see.
>>
>>738092545
Intended and hard
babbys can download a trainer
>>
>>738092545
>whatever easy ones
>normal
>hard
>hardest
That usually allows for hard to be well balanced rather than a challenge run.
>>
>>738092545
just Normal and Hard imo
though I like the Souls approach of one base mode with secondary ways of making it easier like co-op
>>
>>738092545
just one, it's the devs job to make the game balanced. (and an ultra hard mode that you can only pick on your second play-through to spite the retards who are obsessed with playing all games with the hardest difficulty)
>>
>>738100773
>Because 99% of games are balanced around normal mode
They are, but they're also balanced around braindead normalfags and casuals. You do the tutorial and it teaches you to move your camera, that's the level of player skill expected in the "intended experience"
>>
>>738092545
Easy, normal, hard and very hard that you unlock by completing the game.
>>
>>738092545
It depends on the genre.

The only games that are generally better off with one difficulty are Action-Adventure games. For most RPG sub-genres, hard challenge difficulty modes are reliant on having past game knowledge. Same with Pure Action games.
>>
>>738092545
anything more than the usual three and you're just jerking people off and wasting time.
>>
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>>738092545
The way Konami did back in the day:
>Easy mode that actually cuts the game in half because don't be a bitch, easy mode is for babies
>Normal mode, this is the default and how the devs want you to experience the game at a baseline level
>Hard mode, for replayability or just want a challenge, maybe a secret or "true" ending for beating it
>Extreme mode for autists, may not be beatable unless you play in a specific, dumb way.
>>
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>>738092545
3 or 5, as long as the easiest one is called baby mode.
>>
>>738092545
Ideally everything is granular and you can pick and choose various settings, but if options must be wrapped up, there should be three, Normal, Hard, and Very Hard. Gameplay wise they can be easy, normal, and hard, but by naming them Normal, Hard, and Very Hard it sets the right tone.
>>
>>738093529
If it's a terrible experience, it's your own fault.
>>
>>738106776
>Ideally everything is granular and you can pick and choose various settings
Nah fuck this. I don't want to do the balancing. That's the devs job
>>
>>738092914
locked difficulties is faggotry of the highest levels
>>
>>738106921
Then play on the default settings. They're always the ones they devs balance around. The granular setting should just be there for people that want them. It takes nothing out of the game by adding them.
>>
>>738092545
>casul
>mega casul
>turbo casul
>casul european extreme
>standard
>GIVE ME [game name] (standard mild)
>>
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>you need to beat the game on european extreme hardcore to unlock the easy difficulty
>>
>>738104676
I made a game several years ago that followed this exact design. Easy mode ends half way through the game and mocks the player; enemy AI is also retarded in this mode. Normal is the default mode; you can only get the real ending if you 100% the game. In hard mode the AI is smarter and the bosses will have extra mechanics; it also has the real ending just by beating the game. After you beat the game once on any difficulty it unlocks the bullshit hardcore mode that deletes your save on game over and where the enemies read your inputs and have perfect knowledge.
>>
3.5.
>Story
>Normal
>I want to be punished for my choices
>Modifier mode for all options
Don't just HP sponge the enemies, but give them unique new moves and such instead to up the challenge
>>
>>738092545
zero
>>
>>738092545
I bet none of these are optimized.
>>
>>738107218
Cool, what game?
>>
beginner
standard
proud
critical

simple as
>>
>>738093119
This but map the story/journo mode button to hard mode
>>
>story
>casual
>very easy
>easy
>very normal
>normal
>slightly normal
>slightly hard
>hard
>very hard
>devil may Revengeance
>heaven or hell
>hell or hell
>A scorpion spawns after 5 minutes and kills you
Each difficulty achievement unlocked separately
>>
>>738093817
If that's the case then the game must be free because part of paying for this piece of slop is that I expected the devs to do their job. That includes balancing. Lazy bastards get $0
>>
doesnt matter we always pick the hardest 1
>>
>>738092545
>no very easy
>no ultra east
I will not play your game.
>>
>>738092545
>playing nikocado avocado: the game
>>
>>738110648
Good, the world doesn't need people like you
>>
>>738092545
Ninja gaiden already perfected video game difficulty
>>
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3
Easy when game mocks you for choosing it(blocking good ending, funny dialogue from npc)
Normal how devs think game should be played
Hardcore much harder game, but also give you best endings not possible in normal, and nice benefis for replaybility if possible
>>
>>738110648
Sad, the world need need people like you
>>
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Three.
>Normal
>Hard
>Oh shit nigger what are you doing
>>
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>>738107243
>Don't just HP sponge the enemies but give them unique new moves
Call it harder but don't make it actually harder please
>>
Two is the sweet spot. The intended way to play and a harder difficulty if you want more out of the game.
>>
3
easy medium hard
and it shouldn't just be oh enemies do x more damage now there should be big differences like enemies having more complicated movesets
>>
>>738111082
If you pay money for a game, why would you not want more out of it? Playing on easy seems like a waste to me
>>
>>738092545
five
>game journalist
>easy
>normal
>sick
>reallyjoel's dad
>>
>>738092623
Came to post this. Balance your game.
>>
>Easy
>Normal
>Hard (THE REAL DIFFICULTY MODE THE DEVS WANT YOU TO PLAY ON)
>Fuck You
This is the Halo school of thought. Hide difficulty modifiers that just do goofy stuff too if you want.
>>
>>738111224
What are you talking about. What I typed implied a normal and a hard difficulty setting.
>>
>>738092623
FPBP, BUT
The game should also have a "one hit kill" mode. As in, you the player die in one hit. I think games should have more alternative modes like this instead of standard difficulty selects.
>>
>>738092545
Easy: To learn the game, or for people who just don't give a shit about challenge
Normal: Intended difficulty the game is balanced around. Not easy, not hard. Difficult but not unbalanced.
Hard: Enemies buffed beyond the player, only for players who want a kick in the balls
>>
>>738111842
That would make the players avoid combat whenever they can if they die instantly, and all the armor, buff item choices etc throw out of the window if it doesn't matter what you wear or use, making the game more like sneaking simulator with minimal combat or rewarding exploration
>>
>>738094179
Just watch a playthrough on youtube you fucking NIGGER
>>
>>738111968
Yeah but it's supposed to be either a meme mode or a true test of your skill mode. Like the other difficulty is the actual game and then you play on this mode if you wanna do your damageless stuff. Alternatives would be a permadeath mode or whatever.
>>
>>738095072
This. Locking difficulties behind completed playthroughs is enough to suspect that game developers are stretching out game time in order to present a false enthusiasm to investors. This is especially true if the game in question has unlockables/achievements locked behind multiple playthroughs.
>>
>>738092545
>>
Three except each difficulty setting lets you play as a different character and has differences in the story/level design too to accommodate the character difference.
>>
>>738112173
agreed. it's arrogant as fuck from the developers to think their game is good enough out the gate to warrant several playthroughs
best mindset is to pirate the game if possible and buy it if you think the devs deserve your money

the industry needs a big crash pronto
>>
Normal: should be a challenge to the average joe
Hard: provide a challenge to no lifers

Any more options than that and your game isn't going to have an optimal experience for anyone on any of the difficulties because the devs certainly aren't playing through all that shit.
>>
>>738092545
Difficulty modes don't matter if you can't change them mid-playthrough.
>>
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>>738112402
>changing the difficulty also changes the drops
Fucking loved how TWEWY did it. To this day I haven't found many games to make used of the difficulty options like how TWEWY did it.
>>
>>738112084
Past a certain point, such modes end up breaking the game's genre and those who put up with it only prove that other people have to race them to their local pharmacy before they snatch up all adderall.

Inferno Nemesis in RE3R is a good example. The game gives you a 3 shot burst handgun to quickly shoot up his bulbs as a offensive option and demands you parry 10 wham whams in a row with a possible delay here and there otherwise you get stunlocked to death. Why is that a problem? Because the game effectively breaks its own genrea just to say it kicked your ass.
> exploring a level to gather resources no longer matters, you only need that handgun and 50 bullets
> economizing your limited resources no longer matters, you only need that handgun and 50 bullets
> health bar no longer matter, it's either no damage or instant death
> weapon choice and upgrades no longer matter, all other guns are too slow
> healing items only take up inventory space, again, it's either no damage or instant death
> inventory space no longer matters because you only need that handgun and 50 bullets

Another one is Rebirth. Hard Mode is the most passive-aggressive action game that hates the fact it has to be a customizable jRPG game with jRPG mechanics. It essentially turns from action RPG to action game with floating numbers.
>You saved that Elixir for hard mode? Fuck you.
>You mastered plenty of item use materie? Fuck you.
>You want to have a slow-paced tank and spank build? Fuck you.
>You have the audacity to not learn dodge/parry windows? Fuck you.

Not that I dont understand where this is coming from. It's impossible to make hard games in age of information. But if that's the case then maybe it's time for game devs to hit the breaks on the "game is only fun when it melts your face" mindset.
>>
Tourist
Easy
Normal
Hard
Expert
Master
Fuck You (permadeath, some attacks will oneshot)
>>
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>>738092623
>amirite, fourchanfellows?
>>
i play on normal :)
>>
>>738094384
let me guess you play 100h slop
>>
>>738092545
>Normal
Like Hard in other games
>Hard
A good challenge for which you must 100% immerse yourself in the game
>Very Hard
The ultimate test of skill, you need to have mastered every aspect of the game, finishing this mode will make you the ultimate boss
>>
>>738092545
As granular as possible. Even separated by different mechanics.
>>
>>738092545
as many as you can come up with a snarky way to communicate the difficulty for
>>
>>738092623
This (Easy)
>>
>>738092545
Four
>Easy
>Normal
>Hard
>Impossible
And I would say that Impossible difficulty in the majority of cases should be a meme difficulty that is not meant to be beaten. Like turn game cheating ability up to maximum.
>Turn Camera away from enemy
>Regains all of their health
>Auto fail all skill checks
>Attacks do 1 damage no matter how upgraded you are
>>
>>738092623
One (Very Hard).
>>
Easy Journo Diaper Baby mode (It's actually hard)
Normal (It's actually very hard)
Hard (It's actually EXTREME NIGHTMARE HELL)
>>
>>738092623
This but add mutators you can activate for randomizer, fewer checkpoints, extra enemies, double boss health etc.
>>
>>738092545
Realistically? Easy, Normal and Hard. And then all the difficulty parameters should be tweakable so you can make a custom difficulty.
>>
>>738092545
I don't like the implication of
>story mode = game journo difficulty
>>
>>738092545
Either one or unlockable difficulties after beating the game which change enemy layout and ai
>>
>>738093314
This should be the first post. Devs will never manage to cater to every gamer's needs, sliders are a great compromise.
>>
>>738100847
kek
>>
>>738092545
None. The difficulty should be made by the player using the game's mechanics so the game's community lives forever via constant bickering and whining how one did not beat the game if they used a magic build.
>>
>>738092623
based GTA enjoyer
>>
>>738111842
>one (but two)
>>
>>738121653
>gamer's needs
Dev's aren't there to cater to all gamers. Just because a game doesn't have a "special mode for blind retards" doesn't mean the creators are fucking ableist.
>>
>>738094179
Because then they might have to git gud and not use a overleveled online build.
>>
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>>738092623
>fpbp
I kneel
>>
>>738093759
More games should take the Scarlet Devil Mansion route and once they are close to the ending, tell players that picked easy mode "if you wanna finish the game play on normal you bitch"
>>
>>738092623
Fpbp

Having difficulty settings is an admission that you don’t know how to design a game
>>
>>738121653
This only works for solved sandbox games with functionally no design.
>>
>>738092623
It really depends on the kind of gane
>>
>>738094179
because its a journey and challenge we all share. playing different difficulty is same thing you play different game.
>>
Difficulty selection shows how juvenile video games are. It’s just not how the world works.

Imagine walking into a movie theater and asking for the easy version of the film. Imagine asking for the harder version of a children’s fable at a library. Imagine going to an art gallery and asking for the “normal or medium” viewing experience.

The real kicker is it isn’t just limited to art, but to games. If you buy a child a puzzle it has one difficulty. If you decide to play a board game like chess it has one way to play. Sure you can make up your own gay house rules, but the game itself is to be played one way. Or not even just games, let’s try experiences. When you take a train or bus you don’t tell the driver “hey I need you to take the easy route”. You don’t ask for the “hard” menu at an eatery. When you’re taking an exam you can’t choose the “story mode”.

If you “need” difficulty selections you are unironically a manchild who is out of touch with life itself.
>>
>>738121653
>Devs will never manage to cater to every gamer's needs
Why should they? That’s slop, sliders are for slop sandbox games, only autists give a shit
>>
Baby Mode
Intended Experience
Again But Harder
>>
>>738092545
Easy
Normal
Arcade
Lunatic
>>
>>738126018
Difficulty options exist for one reason only: sales and mitigating risk.
Easy/Story mode prevents lost sales from unskilled players intimidated by the challenge.
Hard mode exists to pad replayability and reduce criticism from those who would say its boring.
Unlockable Extreme mode exists so overconfident retards dont pick the highest difficulty off the bat, get stuck, quit and then call it a bad game in their review.
Its usually extremely cheap to do this.
>>
>>738126018
Ok but you still get multiple cuts of the same movie and re-recorded albums, and none invalidate the previous work artistically.
I get what you mean though, most difficulty options are there to make the game easier or harder in an undesigned way, just move up and down some variables with no particular intention.
I think difficulty options are good as long as they're intentional, properly designed experiences, and you can't have intentional design by going down in difficulty or making more options than the designers can handle, that's why >>738111010 is the best way of doing it imo. Of course, one difficulty is also valid.
>>
i like difficulties that actually change the game
i can only think of a handful of games that do this
>>
>>738092623
>enemies are bulletsponges being the default for shooters
terrible
>>
Journo mode and "normal" mode.
>>
>>738126018
Retarded analogy, chess is comparable to multiplayer, not single player. If your opponents are boring you then you find better opponents, same as any multiplayer game, you don't play multiplayer on difficulty settings.
Difficulty settings are there to mimic the experience of finding opponents better suited to your skill level.



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