>game is supposed to be hard >its only hard at the first half at most because you have limited options and resources>by end game it becomes so easy because you have so many options that you can break the gameWhat game?
Noita
yep, thats how progression works.
x-com 1994once you get mind control and blaster bombshttps://youtu.be/ZAEKIh_CL6E
>>738107048any paradox game
>>738107048This is every immersive sim ever. They peak in quality in the beginning cause of your limited resources causing you to actually use your head
>>738107048Almost all games are like this. The only exceptions are extremely simple games like platformers or souls games where the player has close to 0 skill expression or progression so there's no opportunity for any kind of exploitation.
>>738107048I was thinking of God of War 2018 because the enemy stats are fucked high so it takes forever to win a basic fight early in the game, then you get to the shop and it's easy to abuse the RPG bullshit to make the game piss easy again.
>>738107048Hollow Knight Silksong
>>738107048I like that if the overpowered things require intent, like stacking bonuses. Then I can avoid doing it if I don’t feel the need, but have the option to get around a difficulty spike. I don’t like challenging endgames because I’m usually sick of it by the end