Why did Civ7 fail and why did Civ6 (objectively worse than Civ5 and Civ4) succeed?
>>738110462I don't think Civ VII got pushed as hard. I never played it, but I know Civ VI was included in several Humble Bundles fairly early into its lifespan and probably got featured in sales a lot. On the other hand, I forgot Civ VII even came out since it's a series I rarely play. Taking a bigger shot in the dark, I wonder how much the current design of the Steam store affects the visibility of games like this. It went from being fun and accessible to browse to a confusing mess that catches you in algorithmic loops and the decline was only starting when VI came out. Civ is a popular series, but not Call of Duty or Zelda levels of popular where it's impossible not to be aware of a new game, so it's the right size that if you don't already have a bunch of strategy games in your library I can see it being difficult to stumble across it on a platform like Steam.
>>738110462Hahaha 1300 losers out there are playing old games with bad graphics instead of the new games with good graphics. Thats suicide tier. My pc is so powerful that I can play on highest settings. I also have sex every other weekend.
>>738110462Because Civ6 is NOT objectively worse than its predecessors. It has a lot of new and cool ideas (like the city planning, social policies, or culture as a second "tech" tree) that make it relevant to a segment of the fanbase who like those ideas enough to prefer it despite its other weaknesses. It has an audience.Civ7 didn't really sell any of its big ideas. They appealed to virtually no one.
>>738111178>Hahaha 1300 losers out there are playing old games with bad graphics instead of the new games with good graphics. Thats suicide tier. My pc is so powerful that I can play on highest settings. I also have sex every other weekend.
Sid Meier's 1/3 rule. Civ 6 followed it, while the Civ 7 devs thought they knew better and broke it. Simple as.
>>738111178>not building a powerful PC explicitly for playing old games at super-ultra-max settings and 1000 fps
It's called the Civ cycle, the newest game is always 0/10 trash until it's not the newest entry anymore, then it's a misunderstood masterpiece.
>>738110462civ7 tried to reinvent the wheel
>>738110462the devs made the classic mistake of not making a single intelligent decision about the game
Civ7 trying to push into the Paradox monetization model of shitty little micro-DLC.Civ players were already conditioned to wait for the first expansion pack. Now they're doing away with xpacs and just trying to nickle&dime your ass.
>see humankind crash and burn>decide to do the exact same thing
>>7381104626 was made for normie and mass streamer appeal, has more of a zoomer-ish phone app UI and slapped on 100 unsynergized systems/mechanics/currencies/resources on to keep the few autists happy, plus its got a lot of visual clutter. When you compare all of the last 3-4 civ games, 5 is the one that has the best overall gameplay, balance, nice UI and clean easy graphical appeal. All it needs is a slight balance patch which community took care of with mods
>>738111470>the newest game is always 0/10 trash until it's not the newest entry anymorthis is the case with most games. Remember people fucking HATED Mass Effect 2 until 3 came out?Then the same thing happened with Dragon Age 2 and Inquisition, then later Veilguard
>>738111714>Civ7 trying to push into the Paradox monetization model of shitty little micro-DLC.I mean they've been doing it for a while, when Civ5 was new you had to buy like 12 DLC's worth of $5 "get this one faction" shits to get the full game.
>>738111470Civ 5 is still shit
VI simply has the most replayability and is thus the best game.
>>738112118Eh Camel Archers just need a slight nerf, Oil/Tanks need to be made worth using and tech tree just needs a couple of things moved around. Faith needs to be fiddled with a bit too because its basically useless except for bulbing scientists late game. Civ5's main problem under the hood is that some tooltips dont explain what bonuses do correctly and there's inconsistency on how much a bonus is actually giving (half of the time +%food only applies to excess food, other half of the time it applies to all food, shit like that).
I don't care for the town - city system and I hate hate HATE fucking resource management and its retarded convoluted unresponsive page forcing itself on me every fucking turn, fuck that shit to death
>>738112273I've played multi (albeit a longtime back) and used early wonder rushing with monument to the gods + marble + tradition pretty effectively. These were typically 6+ player games so it does have its uses. I've done festivals + monasteries to some success too. Synergizing the production bonuses (forget the name, the specialist one) and the up to 15% prod bonus helped me fend off at least one 3-player gangbang on me in the mid-game. Its situational but not totally useless.
>>738112273global happiness and the strict one unit per tile genuinely sucks. Global congress sucks most of the time.5 looks great though, leagues ahead of all other civ games aesthetically. 6 messed up with the caricature look
>>738112118I was fairly anti-5 at launch but I've come around on it and think it's pretty solid now. I still prefer 6 but 5's absolutely fine. The only civ I had an autistic hateboner for was 3 and I don't even remember exactly why since it's when they first added important shit like borders, but I never did come around on 3. Excepting 7 of course which I can't really say I hate it since I haven't even tried it yet, while 3 I jumped on it expecting to love it and eh
>>738113464>6 messed up with the caricature lookI feel like the caricature look would've worked if we had more leader animations and they were more exaggerated and expressive, even moreso if it was set up to show at least two leaders side by side reacting to one another. For quick screens you just blow past I like the look of 5 better too but I feel like 6's look would've worked if they leveraged it more. Little caricature leaders mugging over game actions could be fun shorthand for reputation increasing and decreasing with other civs. Instead you get the NODS RESPECTFULLY TOWARD YOU animations in 6 for stuff like that
>>738111982Are you daring me to say I enjoy Veilguard 'CAUSE BUDDY I'M ABOUT TO BLAST
my wife.
>>738110462Six is charming and people enjoy the graphics.I enjoy seeing Jadwiggers giant bunda swaying everytime I open the diplo menu.
>>7381104627 is what happens when a company stagnates from a lack of competition.They get a little competition (Humankind) and perceive the excitement in the genre being innovated as the new innovation being the excitement. They're too complacent to look at how the innovation while new didn't actually keep people in, they felt a little ground shake and thought they was over a sinkhole.So they copied the innovation, not understanding that they had the winning formula and that what they copied was directly what caused the competition excitement to die down. Except this time the innovation they copied wasn't new, their playerbase either played or watched it and knew they didn't like it, when Civ 7 copied it they didn't need to buy it to know it was bad.Stagnation breeds incompetence and complacency. They didn't know that the genre was stagnating because they have the winning formula.
>>738110462Civ 6 is easy and accommodating to new players while also more or less following the usual civ formula. Civ 7 blows and thought Humankind was a good game.
>>738111982>Remember people fucking HATED Mass Effect 2 until 3 came out?I hated ME2 when it came out. I still hate it. I did not play or talk about ME3 because I dropped the series at 2. Maybe you're not observing people changing their minds so much as a replacement of who's talking.
>>738112779yeah Tithe is like 80% of the reason to go for a religion in 5, plus a couple of other banger faith policies or tenets or w/e they're called. Forgot about that.
>>7381134646 also messed up by just being visual fucking clutter. I've got 100s of hours into 6 and still have no idea what I'm looking at when I look at the game screen. Terrain, tile bonuses, the graphic models for the cities and district tiles, shit is just cluttered. And it gets worse when there's lots of units on the field, like 6 kinds of faith units cuz fuck it sure why not and then a bunch of fluff non-combat units that i've never seen anyone use. Its like 6's development was just a big board meeting where everyone wrote down ideas to put into the game and some intern decided fuck it and just added them all without any thought to synergy or a clear, readable visual style. modern Total War games do this shit too
>>738113904nah Veilguard being shit has unironically made people start to think that Inquisition was an underrated masterpiece is what I was trying to say, my bad anon.
civ 6 was just a culmination of them, it wasn't bad, the card system is kind of gay. It's just a cartoon board game for children.
5 chads how are we feeling
>>738114808>start to think that Inquisition was an underrated masterpieceIt won GotY so people started thinking that right after release.
>>738110462Civ4 is the best civ of them all. Perfect balance between streamlining features from older Civ games and actual depth/complexity.
>>73811046267 lol
>>738115835>Not OpencivS M H
>>7381114707 clearly broke that cycle. Also 6 is still shit.
>Civ5, roll Persia>4 wine, Marble and 4 copper in my first 2 cities>get the wonder thats +50% golden age duration and the Freedom tenet that does the same>from mid-game roll basically endless Golden Ages through the rest of the game>in the short 5 or 10 turn gaps without one I just consume another Great Artist from my pile of 10 to activate one whenever I need>roflstomp the mapFuck I love this game. So many games dont let you stack bonuses or do builds like that anymore.
>>738110462UI aside, I like the realistic look of Civ VII, but the disastrous gameplay changes and again, abysmal UI make it extremely hard to play. I worry that when Civ VIII rolls around they'll go back to cartoon style because VI was popular
I could never get into Civilization. After the first ~15 turns where you're rushing out to make good cities the game just turns into a passfest.
>>738113858the lack of backgrounds just kills it, it adds so much immersion and actually makes you feel like you sent a diplomat to engage with these leaders at their capitalI find the UI of 6 to be very comfy though, and I prefer it to 5