Is the new expansion worth getting?Too many of my friends are currently playing it to be dogshit
>Uses peer pressure to decide if a game is good>Still comes to /v/ for validation
>>738128918Would I rather listen to my friends that are biased or the culmination of drooling retards that, however, have some taste in vidya?
>>738128213in a week they won't play the game again until the next expansion.it's your money, do what you want with it.
Maybe? Depends on what your starting viewpoint is. Most probably wouldn't dispute D4 having good combat, the problem was in the systems, and the expansion does help in that regard: it now has an "endgame loop" that makes sense (Warplans), the skill system is improved with each skill having three sets of mutually exclusive upgrades which change how the skill functions (it can be thought of us an evolution of D3 runes, the major difference being that unlike D3 there are systems to e.g. make changes to skill tags meaningful), and the gear system was also improved such that there's actual crafting now instead of just gambling, and there's "big" items to pursue instead of marginally better rolled versions of your previous gear.Besides the systemic changes, the new act is actually quite nice (the environments and setpieces are really nice, and the story is at least inoffensive), warlock and paladin classes are good, and the systemic changes make leveling new characters (even with the old classes) much more interesting. Still, while it narrows the gap slightly, it's still "the casual Diablo2like", which probably also means it's not good for grinding each season for hundreds of hours. And all of the fundamental issues, like multiplayer open world still feeling like something they put in to justify it being online-only (albeit friction has been reduced compared to the launch version in which you had to run to dungeons, etc), and while the monetization is cosmetic, it looms large in a distracting way every time you open the main menu, etc.