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its like poetry, they rhyme
>>
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tanker chapter
>>
plant chapter
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i think tarman losing his son is suppoed to mirror kojima losing metal gear
he ironically feels a phantom pain about it
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Name one thing he did wrong
You can't
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>>738139402
getting into business with that bitch fragile
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>>738139952
She was done dirty in 2. There's all this cool concept art of her in battle gear and exoskeletons, then they decided to have her do jack shit in the magellan all game long
>>
why yes, i will put silly guideposts up everywhere
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>>738141012
>>
I don't get it. I tried ds1 on a recent sale and couldn't see the appeal. Also the music is garbage and having no way to disable it was a shit design choice. But bravo kojima for adding the option to watch norman reedus take a shit, what a masterpiece
>>
>>738142734
I will do this now, you are to blame
>>
>>738143143
Theres barely any music in the first game
and the singer is dead now if that makes you feel any better
>>
>>738143692
Its nice when you go out your way to put a structure or guidepost somewhere obscure and come back to a shitload of likes
Happened with the peak of the mountain above the Lone Commander
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>>738144274
>Theres barely any music in the first game
Every 5 minutes a new song would start playing. Maybe it stops doing that later on but I wouldn't know because I stopped playing it after a few hours.
>>
>>738144528
>every 5 minutes
Were you bumrushing or something
>>
I AM SAM!
>>
second playthrough of 2
there is actually brillance in the mission design sometimes
on my first run, west fort knot to the northern observatory for the first time i just took the comfy route up past rainbow valley and the animal sanctuary
this time i decided to swing the coast past the mine so i could upgrade a monorail line on the way
when i got near the inventor island there was a quake and tar gushing out of the sea, this would cause a player to odradek scan there, and notice the path through the water, and also the lost cargo for the inventor
so you leave your cargo for the northern observatory on the beach, trudge over to inventor, who you can connect, and he gives you the otter hood, letting you swim back to your cargo
and you can even tick off the inventor's aid request while youre at it
and theres even materials lying there for you to complete the next monorail line
so you continue on, which leads you to your timefall shelter if you did the aid request for the animal sanctuary previously, a kangaroo to bag, and it lets you get a good view of what's going on at the bandit encampment while you pass through, as the truck is close to you but the guys usually driving the truck are walking about far away
if you just took the comfy road route you would have missed all this
>>
>hardest boss for me was very first boss
Am I rarded
>>
>>738146397
in 2? I somehow instantly mastered the dodge mechanic on that fight and never got hit once
every other fight I do it too early or late
>>
>>738147313
That one gave me a lot of trouble because of the succ attack. Then no other boss does anything like that. Makes me wish for bosses who could manipulate the environment, instead of having to wade through tar all the damn time. Imagine a boss that can trigger avalanches
>>
Somebody made a mod to add your own musics to the notwalkman https://github.com/plyrthn/ds2_sd_card_music_player
Also the dollman mute mod was updated and should now remove his subtitles during gameplay as well
>>
>>738148658
Sucking the SOVL from the game one mod at a time. GRIM.
>>
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Building roads get so tedious later in the game. I just straight stopped repairing roads or monorails.
>>
>>738148981
>dollman quips
>sovl
>>
>>738149068
Unironically filtered.
>>
>>738144528
Music literally stops after like 10 seconds if you keep moving, entering enemy territory stops the music and for some fucking reason those scripted songs always play near the territory.
>>
>>738149023
I plan to only build roads in endgame for the tinelimit standard orders that I leave for last
ill set aside materials for them as I play though
>>
>>738148037
Yeah the first time i ddint realize i could just shoot while im being dragged
>>
the ghost monorail actually has a rider
>>
Is this a GTA SA reference? (CJ gets arrested and Tenpenny later meets his fate after driving the firetruck off the bridge that makes a similar hole in the railing?)
>>
how did he get away with making a game set in austrailia with no abos or domestic violence
>>
I really loved the first game but I'm struggling to get through the second. I'm about halfway across Australia now and it just isn't clicking.
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>>738149929
'ate TAA
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>>738150736
lol, I like to use them when im sniping cause I dont use the silenced one, just lure them to the sound and hide in a hologram while they get zapped
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>>738150607
>no abos
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>>738151263
I'm pretty sure the Aeronautical engineer is also an abo.
>>
>>738151897
you see an aeronautical engineer, i see a doctor, a lawyer...
>>
Playing DS1DC on PC now , having a great time. Still getting started pretty much but I look forward to it. I just got access to the "VR Training" thing and that's actually kinda helpful when it comes to learning about how to use the grenades - before i would not throw them until a BT got "alerted" as I didn't want to piss them off but I see now that depending on what kind you're using (shower water or pee, you throw it and they fuck off away from where it lands on them which is a good way to get them out of the way. I don't have shit grenades yet but I hear that is because I've not ben actually eating any cryptobiotes, just picking them up because I've not been low on blood etc. Supposedly shit nades make BTs cluster around wherever it explodes, proving BTs become spiritually Indian, bravo kojimbo. Blood nades actually do real damage but you can basically gank yourself if you're stupid about it), they have different approaches.
>>
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>>738150607
>domestic violence
There's literally a place that's solely for keeping battered women safe. All the women there are armed to the teeth to shoot men, mostly.
>>
>>738150736
had to add sound
>>>/wsg/6140411
>>
>>738153835
Kek. Surprising that they didn't bother making the AI better
>>
>>738153265
all these bald women are arousing suspicion....
>>
>>738152490
if im farming chiral crystals ill kill a lot of gazers and then purposely get caught by the last one so i can kill the BT
but usually its just best to fight the BT
>>
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>>738154753
Was wondering what these stupid things were for the whole game. Finally decided to just shoot one today during my trek back to the plate gate.

1, you actually get an achievement for doing so.... but 2, they drop assloads of chiral crystals. They're all over the place by the animal shelter so you can rack up thousands in a few minutes. Wish I knew about it sooner.
>>
>>738155030
did the same for 100 hours, had no idea
yeah i think a blood grenade is good for getting the max crystals out of them
>>
is this a breaking bad reference
>>
>>738155512
I can't believe rainy is a drug dealer
>>
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>>738153265
>always see /vee/ cry about this lady
>but I don't play anything with her in it really, until this
>she used to be hot back in the day
>think she did a good job in this game and is a better VA than a lot of shit in a lot of games
I don't get the hate I guess. Maybe it's precisely because I don't play all those other Snoygames and AAA licensed garbage with her in them
>>
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i was using this with my 3080 at 1440p but the clouds were bugging the shit out of me, they just looked too blurry, so i set them to Very High and they look fine now, getting 80ish to over 100fps with frame gen on
really had to turn on vertical sync recently because the screen tearing was really bad, i dont remember seeing any when the game launched
>>
no rain no rainbow
>>
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got tons of likes from someone using structures in my completed playthrough
their bridge showed up in my second playthrough
i upgraded it to level 3 and gained like two and half stars connection with them
so i guess they'll see stuff from both playthroughs because its all universally shared?
>>
>>738155956
I think people are just tired of seeing her face in every big budget game. Didn't really give a shit either because I haven't played any other game where she's facescanned
>>
had no idea the zoo animals shit out chiral crystals
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>>738155956
The biggest crime is that she didn't give us a double thumbs up.
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>>738142734
BRO I've been seeing these in random fucking locations!
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Just beat DS2. Kojima must really be high. What the heck was that entire story? And dat baby momma, she was just a total harlot? That's too real.
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>another forced death stranding thread
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>>738158587
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STRANDING
ON THE EDGE
>>
death stranding 2 was built solely for the gamers who didn't play or even finish the original

what a soulless sequel
>>
>>738158586
People have said that DS2 was heavily rewritten during production and I believe them. It's such a disjointed mess compared to the first game. DS1 could be confusing but at least the story and gameplay tried to work towards the common themes and ended with an effective message.
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you people are disgusting, I'm a porter not a trash collector.
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>>738159206
kek
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>>738154537
Combat is still pretty jank so I'm ok with slightly dumber AI, though I do think they give up searching for you too easily.
>>
>>738154537
>>738159819
At what difficulty did you guys play? These fucks see you from a million miles away (even at night) and have 180 degrees peripheral vision when I played on "to the Wilder." Thank God for the SL-LW Sniper Rifle. I couldn't give two shits about the combat, I didn't want to play DS for "killing" humans. I wanted the paranormal shit and comfy gameplay.
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>>738160075
TTW. I thought their peripheral vision was pretty shit. While stealth is effective, going rambo works well, but you need to keep moving and break line of sight to get them to come to you. If they're chasing you you can run around a building and shotgun them in the back.
>>
>>738149340
>what you said!
>>
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where's my fucking roadster, kojima?
>>
>>738149929
>travelling to the architect
>see this shit flying by like Santa Clause
Hmmm yes i see
>>
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>>738160448
That webm always gets me, kek.

I managed to learn how to "abuse" the AI eventually, but yeah the combat was not what I particularly enjoyed. I am glad however that there are many ways to play the game and that Kojima added enough stuff in his game so people can try pretty much anything and it'll probably work.
>>
>>738160685
>ghost hunter suborder
>sweet it's a trike race
>no, it's just more shooting
>>
Did you guys know there are actual real killing grenades just called "Grenade"? Found some in a MULE postbox in the Armed Survivalist base close to F7 (the snow area).

Also it's interesting to note, if you're like me and tried to collect everything in the game, the weapons from the humans have a slight thumbnail/game model variation compared to the Ghost Mech versions. Ghost Mech ones have tar covered all over, even more visible on the Heavy Machine Gun. I thought it was a nice little detail they've added.
>>
>>738161068
I've only used grenades once in this game and that is when I botched an order and rage quit by blowing it up.
>>
>get to a base/outpost/hideout
>connect the Q-pid for the time or deliver order or raise connection level
>proceed to claim all materials, auto-arrange cargo to make sure the XL sizes are at their fullest
>dump everything in the Magellan's Private Locker
Was I the only one? Shit I must have wasted considerable amounts of time doing that, and then I realized by Chapter 10 that bases started filling up pretty quickly by themselves and I fast travelled to all the ones I could and repeated the same process for no reason. I know I must have wasted around 40-50 hours doing this + making all roads and connecting the monorails wayyy too early, I was fully done by start of Chapter 8. Oh well, shit was fun at least.
>>
chlorobiotes are great for walking through rivers without having to hold the triggers
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>>738161546
i thought i could get away with doing this for my first attempt at a second run, and not do standard orders at all, just mains subs and aid requests
but by the time i done half of the level 2 roads my stocks were empty, the preppers were empty and i had no chiral crystals
>>
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>>738161662
>walking through rivers
shiggydiggy
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>>738160774
you dont have to shoot them, you can just tron legacy them into the invisible walls
>IM SAM FLYNN
>>
I lost my baby last year. When Sam was reunited with baby Lou at the end, I sobbed. Hit me right in the feels.
>>
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Huuuh, will he be OK?
>>
WHY IS THAT STUPID SAAR NOT GIVING ME MORE CHIRAL BOOTS I ONLY GOT ONE AAAAAAAAA
>>
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didnt realize you can have a zipline on the inventor island that connects to both of the monorail zips on either side
gonna put it here
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>>738162190
Everyone has automatic flotation devices so yeh
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>>738162190
audible kek when i saw this in the first game and the noise it made when it deployed
>>
>>738162342
he directed RRR you know?
>>
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>>738162638
He's got a nice pair
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sorry were you starting to get immersed in my video game? ha well i have a solution for that!
>>
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K I N O
I
N
O
>>
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>>738157214
The problem is that she seems to ONLY play characters that are exact copies of her.
>>
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>>738158586
They never fucked though, right? They liked each other but never took it that far?
>>
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>>738163374
Yes, I love Hololive, how could you tell peko?
>>
>>738163847
Really interesting video on porterbros
https://youtu.be/MGdaAyTY9Vs
>>
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This game is somehow comfy and stressful at the same time
>>
>>738164209
Its great when you're shotgunning your way through a camp with that on and Sam is just blurting out PEKO PEKO in between the gunshots
>>
>>738164301
I always carry two XL or large crates by hands instead of having a tower
You lose balance a lot less and when you do you only have to pull back on the stick for a second
>>
>>738139402
Genociding a few cities worth of people while leading Homo Demens, slightly before the events of DS1.
Causing the voidout in Central Knot.

.... secretly though we know he did nothing wrong :)
>>
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>>738164230
Thanks Porter fren, you deserve 100 Likes.
>>
>>738136860
You can actually see the red dunes of the junk trader and the central mountain from the first game in that cutscene aswell as Mama's destroyed building.
>>
These games would be a lot better with actual level design, npcs, and things to do outside of deliveries
>>
>>738160731
>Build jump ramp above an enemy base.
>Grenade launcher.
>Level 3 Stabiliser (optional)
>Eat chronobiote for slowmo
>Jump off ramp while doing "extreme". Can fire grenade launcher at enemies below while doing spinning tricks.
>BLITZKRIEG
>>
i got sad about ignoring them when i saw that porterbros will walk up to your structures on their journeys and give them likes
>>
>>738165069
jump ramps and stabilizer mogs the shit out of roads
>>
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>>738141012
Characters actually doijg things in Death Stranding? Preposterous, next you'll expect them to actually appear in the game world outside of cutscenes.
>>
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>>738165646
I actually thought we would go to the moon in DS2
>>
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>>738165873
He keeps hinting it with all the giant moon stuff, SSS posts in-game, the Aeronautical Engineer/Phantom Smith/South Fort Knot orders about experimental rockets to try to fly over the chiral clouds and even now day & night cycle. Heck, the company's intro is still that Ludens dude planting a flag on the Moon with the Phantom Pain whale. He said he has DS3 all written up and shit, but might not direct as he's working on PHYSINT and OD as well as the DS movie and anime. I wouldn't be surprised men will conquer the challenges of the Death Stranding if DS3 is ever made.
>>
>>738155956
Oh no, Debra Wilson is a good voice actress. It's just, ever since they started modeling characters directly on their voice actors, it's become a bit comical how prolific she is.
>>
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>>738139402
It's not fun to play. Both games feels like a chore. I'd rather be an irl courier than playing this boring game. You are basically working as a courier, for free.
>>
>>738166420
People will post shit like this then go back to playing another open world/multiplayer game where theres just as much walking and probably a horse's arse bobbing up and down on the screen for 100 hours
>>
>>738164834
Yeah. Kojima just hasn't quite figured out open world games. He gets closer with every single game but he stilk hasn't gotten there.

Although I also suspect the budget of the DS games is a decent bit lower than that of a Horizon or Ghost of... game.
>>
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>>738166420
Here's your (You), faggot
>>
If there's one complaint I have is how much it copies the first game's story beats, sometimes it doesn't even make sense.
>Here's BB again, even though it's not really BB and you don't need it
>Higgs is still alive and a bad guy for no reason. BOSS FIGHT
>also here's Clif- I mean Neil, go fight him idk lol
>obligatory cast of characters with tragic backstories
>also, here's Charlie fulfilling Die Hardman's role from the first game but he has Die Hardman's voice
>>
>>738142734
I saw a light post up in one of the mountain peaks in between the artist and the mother by the river running through the enemy camp and I have just GOT to get up there and dismantle it. Fuck him. None of you are gonna show off your climbing skills like that without me saying something about it
>>
>>738144528
Didn’t play the game award
>>
>>738145639
I’ll agree that the game feels very dynamic at times. In the first game, in the last delivery where you go back to the Eastern region, I climbed over the final mountain range instead of going around it. Then I watched Pekora play that delivery and I realized I completely missed a Catcher encounter by going across the mountain instead of around it. There’s also at least one Catcher in the previous mission where you have to go from the edge of the Tar Belt all the way back to Lake Knot
>>
I'm playing DS1 for the first time right now. I feel like getting a truck just made the game way more boring since I can take lots of cargo for multiple recipients at once. Also pic related dialogue was peak cringe. I didn't really mind any previous parts but holy fucking shit the dialogue here was so self centered around this engrish speaking bitch.
>>
>>738146397
The skull boss was actually surprisingly easy for me. But the fucking mech squid killed me like five times. So far the rest has been a breeze. Though the Ghost Mechs when you search for Tomorrow took me a couple tries
>>
>>738148981
Dollman is literally the least soulful thing about the game.
>>
>>738167335
Oh yeah, these characters/section was the worst. Rainy in DS2 is up there, as well.
>>
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did they ever reveal whos the father?
>>
Can you even catch the skull boss (Magniceps)? Is there a way to spawn it again?
>>
>>738155956
It’s literally Troy Baker / Laura Bailey all over again, but even worse now because she not only voices characters but also facescans them. I didn’t watch whatever show she acted in back in the day and I found her performance in this game average at best, so for me she’s just an average VA who’s in everything for no real reason.
>>
>>738167498
Nah it just spawns a dolphin there
>>
>>738160731
I disagree on the combat, I love going all Crysis and beating the shit out Survivalists / Brigands with my boost skeleton and my HV staff.
But I agree that it’s great how “open” the game is with letting you take on enemies. There’s so many different ways of dealing with them and it’s just trying them all out. Of course, some players are content just using a shock bola gun
>>
>>738167435
me
>>
>>738167157
I should have done that when I made this zipline network https://youtu.be/5fe_19KnWOs
The amount of times I fell off was ridiculous
>>
>>738160774
Don’t forget
>Dollman won’t shut the fuck up for five seconds as he points out the obvious like some retarded kid
>>
>>738161546
Honestly, both games sort of train you to value ceramics and metals like they were made of gold. At the start of the game you’re trekking halfway through Australia for a meager 200 ceramics but by the end you’ve got all kinds of materials coming out the ass. In the first game, I ended up using up all my private locker slots after filling them up with nothing but ceramics and metals for repairing the roads
>>
>>738167957
i take other players lost cargo from the lockers and throw it at brigands
take that you cunts
>>
>>738161873
in the first game i made a point of not walking through rivers because it upset lou but with dollman being the new lou in this game i just walked through rivers at all times and told myself it bothered him.
>>
>>738161938
My condolences, anon
>>
>>738163374
The Horizon Zero holograms made me seethe with rage every time. At least the Cyberpunk space ship looked cool but these fucking robots just pissed me off. Every time I came across one I would go up to the structure and either change the hologram or just dismantle the structure itself
>>
>>738163604
>>738163847
Nice pics anon.
>>
>>738168309
my memory of Horizon was that i loved the combat and the world but the voice acting and writing was the worst ive ever heard in an open world game
>>
>>738136860
Kojumbo is a hack pseud who worships western celebrities
He wants to be a director so bad, but his skills can only produce 6.5/10 games that are heavily carried by the technical and artistic competency of his team that he buries by blastering his name on everything.
The Japanese David Cage.
>>
>>738166523
My favorite is the “moviegame” argument. I have like 200 hours on DS2 and I can’t even remember the last cutscene I watched but it was probably like twenty seconds long and played at least 50 hours ago
>>
>>738168225
If you go into water while he's talking it interrupts him and he goes *glug*glug*glug*
>>
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yeah you know what type of shit i’m on
>>
>>738167335
Don’t rely on the truck too quickly. One of the main complaints I heard about DS1 (and even more so DS2) was how the truck trivializes everything. What I did is make a rule - NEVER UNDER ANY CIRCUMSTANCES drive the truck off roads. Stick to the road and walk the rest of the way on foot. There’s only like a handful of orders where you MUST use the truck, for everything else just walk
>>
>>738168357
Thanks. If I encounter more Porterbros I will make more pics and share them.
>>
there should be a mod where you can throw dollman into the sky and just walk away
>>
>>738168675
Just keep throwing him into rocks.
>>
>>738168190
based. i used to love doing that in the first game.
>>
>>738168671
The biggest sin for me is that trucks and trikes not only trivialize the game but how fucking noisy they are
It conpletely undermines the meditative experince
>>
>>738168671
It is true that truck completely replaced the tri-cruiser for me in DS2, and I did notice that I was using it considerably for a good portion of the early chapters, but once you get the PCC Lv2 with the zip-lines and the Coffin Board I just switched strategy completely. And when I got the Stabilizer Lv3, I completely dumped the Coffin Board except for some Express orders. Shit, now I just use the truck and let it auto-drive and go get a drink or something when I'm doing some easy Standard Orders that don't require much work. I was pleased by how much variety I've managed to go through in DS2. I don't recall much of my DS1 playthrough, but I think in both games once you get to the snow mountain areas it just feels like a completely new game every time. Building the perfect zip-line network is addicting as hell.
>>
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I like Mexico. The Eastern Region in the first game was comfy too but it made me feel really sad for some reason, especially when I went back to finish off all the standard deliveries I missed at the end. Mexico feels more alive for some reason. I wonder if it’s just the games themselves having completely different tones or if it’s the slimes and the spiders making the world feel more alive
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>>738168872
Building zipline networks is really fun. I dunno what it is about them. I think it’s just the idea of tediously trekking through hard to maneuver environments and watching your efficient solution come together one PCC at a time. Then you actually ride the zipline and it’s the most boring thing ever. Death Stranding really is “Maybe the real treasure was the friends we made along the way” the game
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Tomorrow is cute but she’s so fucking photo-dysgenic. Fragile and Rainy look great in every photo I take, but with Tomorrow I feel like I have to autistically time the shot to get a half-decent picture out of her.
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>>738169030
>Then you actually ride the zipline and it’s the most boring thing ever.
Not only that, but FUCKING DOLLMAN just screams half the time you get on one, stupid doll. I still like him though.
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>>738168671
I basically only used the truck to get all port knot area places to 5* to see what they can give me for it and I'm gonna do the same with junk guy to get fast suit to lvl5.
>>738168791
I didn't mind the trikes because at max speed I felt you needed to be very careful to not knock on the rocks. Had the sense that driving well still required skill even if it was very forgiving on the delivered material since it couldn't fall off. Truck is simply baby mode.
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>>738169156
Don't forget to take pictures of your cute daughter every day anons.
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>>738169030
>>738169168
YYYEEEEAAAHHHHH!!
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I wish cargo canons could shoot a little higher
Would be great to have canons for going up and jump ramps for down as zipline alternatives
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In the first game, I distinctly remember being genuinely scared by the flying BTs. They just look fucking scary - these otherworldly asymmetrical blobs of… something floating silently in groups in the distance. I didn’t even try killing them until way later, thankfully they’re hardly ever in the way. Even after realizing how actually harmless they are, I still find them kind of unsettling. But in DS2 they’re somehow not scary at all. When I saw in DS2 I wasn’t hit with the usual unease, I just went “Hey, it’s you guys again, long time no see!” I guess in general, BTs are less scary in this game than the first. But it feels like it’s especially the case for flying BTs
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>>738169156
>>738169219
unrelated but is there a time limit with the photos? like if you take too long does the crew get annoyed with you or do they just keep cycling through poses and giggling infinitely until you take the photo?
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>>738169529
I remember going down the dead end path near the photographer and finding them there, they were just surreal and interesting at first, and twice in the first game you can get swarmed by them
also during a gigas boss fight
In DS2 theyre only ever out in the open
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>>738169584
I can testify that its its a long enough time frame for ejaculation
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The last mission with the adventurer teaches us that you can use the big jellyfish to transport human cargo
But does it work for normal cargo or do you get penalized like the magellan does?
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Rainy has been busy I see.
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I love how nighttime looks in this game.
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>>738159206
>falling from that height is not death
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I didn't mean to do it, I swear!
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>>738167414
I don't mind the guy. He has some redundant dialogue in the open world I could have done without but qs a character, he's likeable enough
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suck on thisss
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>>738168872
>Using the autodrive feature
Neck yourself
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>>738149929
I advocated for unpredictable BT encounters but after some ghost train ambushes i'm thinking maybe it's fine if the game's not spooky.
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where's my roadster kojimaaaa
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>>738139402
He interrupted me from delivering packages.
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>>738149929
If you're lucky enough he'll be on the monarail with you.
Only had it happen to me once and I'm over 100 hours in
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>>738153265
but why are they bald?
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>>738165873
Hoping we do. I really don't want a Death Stranding 3 if it is just going to be on Earth again, retreading old ground for the 3rd time because that is what Kojima does if he doesn't actually move onto something new. How about some low grav delivering? How about some microgravity with six degrees of movement delivering? How about some really crazy technological structures that weren't affected by the Death Stranding like Earth was?
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>>738165873
wait for the director's cut.
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>>738174986
are there any close ups of what he looks like?
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>>738167035
Because that is what Kojima does. It really looks like he suffers from a case of, "What if I had executed that idea little bit differently?" frequently. Like he can't be satisfied and move on to iterate on only the things that actually need iterated on, but has to iterate every single aspect.
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>>738175434
https://www.youtube.com/watch?v=7h7GPkbKGgs
This dude did a good video about it, and if you could ride it (you can't)
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>>738175575
spooky
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>>738172749
What? I still PLAYED 220+ hours of the game. I have more playtime than you.



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