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and we only need 15 seconds to convince (You) to play these games!
>>
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this is the result of the system valve has created
since indie games get 0 visibility on launch they have to resort to every trick in the book to make sure they don't literally die
(You) are complicit in this state of affairs as well
>>
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>>738150841
>this is the result of the system valve has created
>(You) are complicit in this state of affairs as well
awesome!
>>
>>738150841
That's not even a conspiracy theory. Valve has complete slop on it's store page. Unlike the cattle I didn't forget the Banana.
>>
>>738150629
The meme is always true, kek.
>>
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>Dev talks like this and flops
>Other devs don't hold a funeral for their flop friend
>>
>>738150841
not my problem, jew
>>
>>738151350
>>738151019
so why are you crying about devs on twitter, if you're fine with everything?
>>
>>738150629
>>738151256
yeah, gamedevs can easily be replaced with bots
bring on the ai
>>
>indie "dev"
>game is 2d pixel art
*yawn*
>>
>>738150841
that image is funny because the way the "wallet" works is you give valve real* money and they give you fun bucks to spend in their fun store. It's presented as dollars and cents but it legally is not.
>>
unironically why i wont make a game despite having ideas i'd love to make
i keep playing good games that end up with 10 comments on steam it's utterly depressing
if you dont get a streamer marketing your shit to zoomers its over
>>
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Indie games are so formulaic it disgusts me
>>
>>738151516
They have become another arm of the AAA industry. Sad to see.
>>
>>738151573
Gotta wonder where it first started
>>
>>738150629
I can tell if I would play a game based on an image alone, I don't need 15 seconds, of those I would only try bottom left.
>>
>>738151507
The point of art is to make something as a means of self-expression. Just make a game you yourself want to play and stop caring about sales or what others think.
>>
>>738150629
holy BLAST
>>
>>738151635
with valve, you retarded steam addict
>>
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>>738150629
>half of it is HD2D garbage
grim
>>
>>738151256
God why did this game flop so hard?
>>
>>738151659
And then retards like you complain that one half of industry is "artsy fartsy shit" that pisses you off and the other is absolutely soulless roguelike/friendslop.
Honestly it's kind of fascinating how out of touch and delusional some of you are.
>>
>>738151753
it honestly looks very soulless
>>
>>738151753
The dev saw good Twitter numbers and got complacent. Should have emailed 20 Capcome drones to shill the game.
>>
>>738151858
What makes you say that?
>>
>>738150629
If you have to spend a second to convince me to play your game it's not worth playing
>>
>>738152003
should probably quit gamedev if you have to ask
>>
>>738151857
I genuinely don't care, I just play whatever interests me. There are enough weirdo/Japanese devs making cool arcade-style games (plus old games) that I don't have to care about what muh industry is doing.
>>
>>738151507
Name them.
>>
>>738152043
tbqh some games look like absolute garbage but the gameplay is what really makes it good.
>>
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>>738152003
Not him but
>Bright green world clashes with the edgy plot where your husband dies
>Title has the word Soul for SEO points
>Copies Dante's moves without renaming them
>>
>>738152223
Epic DmC Devil may cry Reference very cool! and epic!
>>
>>738151210
>>
>>738150841
funny, I've made six figs with my niche gay furry porn game

maybe ur indie is just shit
>>
>>738150629
One day humanity may have advanced enough to invent a word that can adequately describe just how happy I am to not use social media. But today is not that day, so maybe you should just fuck off back to twitter.
>>
>>738152561
You are using 4chan tho... a social media...
>>
>>738152223
I mean, it feels like the dev cared
>>
>>738150629
>15 seconds
0:12

>15 seconds
0:14

>17 seconds
0:14

why is the bare minimum now optional?
>>
>>738152223
It's kinda a ripoff of Hellblade's plot but without what made that game cool, IE the atmosphere
>>
>>738150629
Wandering Sword is actually pretty good for chinkshit.
>>
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>>738152661
The dev upscaled an enemy and called that the first boss. Dismal.
>>
>>738153151
What do we actually think of the gameplay?
>>
>>738150629
The top 3 look like the same game, the bottom left is some flagrant estrogenated weebshit, bottom middle is clearly trying way too hard to be a PS1 "RPG," bottom right is the only one that looks even half interesting, and that's only because I can't tell if it's supposed to be an edgy visual novel or an edgy pre-3D-models boomer shooter.
>>
Unfortunately for indie games, I find most of them on pirate sites long before any other source makes me aware of them.
I'll play some random indie game then a week later youtube starts showing videos of it or on rare occasions twitch explodes with it.
Since they always come from pirate sites, steam never sees that so its algorithm doesnt know to show me similar games.
>>
>>738151256
Devs have not learned that wishlist numbers will never equate to sales
>>
>>738150629
>top left
literally the meme
>>
>>738150841
>blurry camera screen shots in 2026
lol
>>
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>Release game
>Game does well in China
>Still partake in Twitter faggotry
lol
>>
>>738151750
What's the game on the bottom left?
>>
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What happened to this indie dev? Did they end up making a game?
>>
>>738150841
57 games released every day for 365 days on Steam last year
What the fuck is Gabe supposed to do it’s simply too many games
Lol
>>
>>738154206
Evil China
>>
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None of these talk about the GAMEPLAY and it's very annoying
>>
>>738158840
They all look like random slop you would find on a flash game page in 2006
>>
>>738158840
They stink like rogueslop
>>
I feel sad
>>
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>>738150629
I've been convinced by split seconds from single images to play certain games, and I'm certain those games are not among them.
>>
>>738158840
It's clear that most indie gamedevs are just artists who want a display for their art. From the snapshots there the Vampire's Veil and Nuntius Games appear to actually have good art, but why would I play them if I know the art is going to be reused over and over in a copy-paste platformer or run n gun game preset?
>>
>>738159646
>It's clear that most indie gamedevs are just artists who want a display for their art
Most indie devs are programmers making games that you never see because they are too ugly for the algorithm to share. What you end up seeing is the artists with mediocre game design and programing skills. I want to team up with these people but they are so fucking 'it must be 100% my vision' while having to compromise of their vision all the fucking time due to their lack of skills in other areas.
>>
>>738159887
That kind exists too but I think they're the minority. Most indie gamedevs just want their Unity/Godot slop engine presets.
>>
>>738150629
None of those vids are even 15 seconds long. They're already lying.
>>
>>738159887
Why would you willingly work with an artdev? They don't play each other's games, they don't grieve for flops, and they'll accuse (You) of rape to rake in those numbers.
>>
>>738150629
>pixel art
>#soulslike
>#zeldalike
You only needed one second to convince me to not give a shit about your game.
>>
>>738155167
Eastward I think
>>
>>738151659
>The point of art
They're making a game.
>>
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Sometimes I wonder "Am I doomed as a dev"
>>
>>738152484
Anon, please elaborate. I need to do something like this. Do you have a discord or something
>>
>>738151750
DQ still looks good. It reminds me of those early-3D era 2D JRPGs like Chivalrous Heroes 3.
>>
>>738160495
Anon, you could just turn this into fixed camera Resident Evil and then the 4th game is your epic hack and slash.
>>
>>738153878
it's her only selling point, please understand
>>
>>738160912
>be decently well know furry porn artist
>choose a popular show with furry characters
>make a shitty RenPy game based on that show and slap your art to it
>retards will flock to buy your furry porn game
There's plenty of examples out there
>>
please god make something interesting, no one wants to play another pixlershart platformer or JRPG, NO ONE! Casualties Unknown blew up because it did something interesting and had a extremely detailed health system, BE CREATIVE RETARDS AHHHHH
>>
>>738155382
https://www.quantumcat.co.uk/
Down to one member apparently and the game is still in development but not even a steam page yet so no, it's going nowhere
>>
>>738150841
>(You) are complicit in this state of affairs as well
Nice. Any tips on how I can help kill indienigger games even faster/harder?
>>
>>738150629
not a single one got the correct amount of time, no wonder devs are shit these days
>>
>>738153151
>lazy as fuck mixel upscaled enemy
Say no more, I already know it's soulless to the max
>>
>>738161242
Anon you can do both
>>
>>738150841
As opposed to 0 visiblity and 0 way to sell your game, having to fly to multiple conventions to show and pitch your game to a publisher who will scam you out of almost everything.
Valve themselves got scammed hard, no wonder they said fuck you all we will publish instead.
>>
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Every game from this thread, 25 dollars. Take it or leave it.
>>
>>738150629
i saw some portugese guy post a video from xanadu next so i started playing that.
>>
>>738161578
Damn, I was gonna make mine ten. Sure, twenty-five sounds great
>>
>>738160202
>Why would you willingly work with an artdev?
Because their games sell better. A game with a 100% 17 positive reviews is significantly worse than a game with 85 mixed reviews.
>>
>>738160202
Yup, exactly. Artdevs are too untrustworthy and rarely ever play good games or understand why they are good. It's impossible to work with them without actual capital and contracts to control them.
>>
>>738161342
What about IP/copyright laws? Eg: zootopia characters. Do you just wait for a DMCA then pull your game and start again?
>>
>>738161578
Lmao i will never understand those "indies"
If i made a game with 2 other guys in my shithole and it sold 2k copies for 7$ (10$ price, steam takes 3) we would be set for 5 months
>>
>>738161881
Your game that took only five months to make won't sell 2k copies. Plus you forgot the gubbermint and various other fees taking half.
>>
>>738161803
anon... what fucking copyright laws, people secured entire generations out of Lara Croft and Krystal slop
people draw Tifa and call it Tifania
>>
>>738161803
They skirt the line between copyright violation and legally distinct characters. For example they would have a bunny character who looks like Judy Hopps, but is totally different character named July Jumps and she lives in Zoopolis instead Zootopia.
>>
I have a small streamer 80-200 views who constantly plays different indie garbage, idk if hes even sponsored and i found some gems that way.
Maybe instead of crying just sponsor lots of small streamers, most of them have friends with >3k views and maybe they will play your garbage for free if they see it
>>
>>738150841
And how would they sell the game without steam? How would they market? How would they enjoy the benefits of being on the same platform as popular games people already play? They enjoy a ton of benefits too, including steam support, auto discovery, servers/anti cheat (if you want), mod support, easy updating, and way more.

I am not defending 30% or whatever specifically, just saying Valve itself has created the main marketplace for PC gaming which did not exist before and allows Call of Duty and Little Timmy's Adventure at the same place, as opposed to CoD muscling out all of the competition in physical storefronts where Little Timmy wouldn't sniff the shelves. There are people who are there for CoD who see other games and then buy them, indies benefit from this because no one is going to Steam for 98% of indie games.
>>
>>738151153
I'd rather play banana than buy from GOG or Epic.
>>
>>738161881
>thinks making games takes less than 5 months
>thinks selling 2k copies is easy

retarded nodev
>>
Just further proof that you have to be a retarded loser to care about games in 2026
>>
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>>738158840
It boggles my mind
so much style on display but yet I know these games are fucking atrocious
the issue is that artists think themselves gamedevs
if the music and atmosphere was good but gameplay was shit/medicore I'd play it and give it a 7/10 but I know the music fucking sucks, the atmosphere fucking sucks and the only redeeming factor is the cute and nice art, but that IS NOT enough to make a game stick with me
>>
>>738162576
I can smell the curry coming from this post.
>>
>>738161957
Dumb bastard
>>
>>738154206
Oh look coo-
>Roguelite
>Roguelike
>>
>>738158840
Vampire's Veil looks good, it's like an evil Shantae.
>>
>>738150841
if this were true they'd be even more liberal about their refund policy so long as you requested it in steam bucks
the scheduling of their payouts is in months so they have until the 30th each month before they have to eat any meaningful costs clawing money back
>>
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>>738158840
>code bunny
I'll check this out
>>
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>>738161373
I'm making an RPG with the idea of supporting community made modules, does that count as being creative? I'm mostly inspired by NWN (turn based, ruleset is a mix of BFRPG and 5e SRD), although it's also a weg so there's that.
>>
>>738150841
Cheapest, shittiest bait ever
>>
>>738155517
they were on the right track with the greenlight system but the store should legitimately just be a two-tier pay to play system where you have to opt-in to AI/indie slop or any game unwilling to pay a premium for a front page slot, more explicitly than it is today

not that any of it matters, if not already, then by end of next year the entire thing will be managed by an agentic network, valve's entire thing is low overhead and Gabe N. was all-in on AI until OpenAI stopped being open
>>
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>Haha it's called Garden Souls because you like Dark Souls
>>
>>738162576
>i navigated to the video games board of the shittiest web sight north of r*ddit to tell people who are beneath me and also hate video games that video games aren't good
god women on the internet are so painfully retarded
>>
I'd just say
"I made this pile a' shit."
>>
>>738162148
>>738161985
Bet. Gonna build my diaper/scat Zootopia visual novel empire. Main character will be called Judy Plops. She will live in the city of Pootopia. Thanks anons
>>
>>738163243
>implying that even one woman ever has figured out the internet exists
>>
>>738163569
Pootopia is the Hindi concept of heaven.
>>
OP could have made a thread for his game but instead he decided to crab at 6 other devs
>>
>>738151750
mixels are a crime.
>>
>>738150629
Why is the account for Wandering Sword, a successful Chinese RPG made in China by Chinese speaking Chinese people, retweeting and copying engagement bait posts for literal nobodies? Is this the kind of advertising hiring an English publisher gets you?
>>
>>738153542
I played the demo. Combat is alright, but the level design is a bit drawn out (imo).
>>
>>738164131
I like it
>>
>>738152198
NTA, but I feel these games didn't get enough attention
https://store.steampowered.com/app/1550760/Blast_Brigade_vs_the_Evil_Legion_of_Dr_Cread/
https://store.steampowered.com/app/2576410/Disco_Samurai/
https://store.steampowered.com/app/1267870/Xenogunner/
>>
>>738150841
the only thing worse than seeing your shitty game on social media is seeing it on steam
>>
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>>738163235
>This post has reached me
>mfw when I fucking hate rogueshit
>>
>>738151753
>what if we make dmc
>but its 2d
>and instead of being edgy and cool
>we should make it bright and colourful
>but keep the edgy plot
its truly a mystery why a game that has poorly translated mechanics from an incredibly niche genre with mediocre art and inconsistent tone wouldn't do well
>>
>>738155382
Maybe instead of spending all their money on dumb tacky shit should've invested in actual game development
>>
>>738151750
eastward shit the bed and was an awful game that didn't live up to the hype
cassette beasts was actually a legitimately good game that had its artstyle be intentional and fit with the plot of the game

this image has to be bait for people who actually know what the games on it are and have played them, because no way you could hold that opinion if you had played them
>>
>>738150629
>Pixelslop
I don't get why I'd waste money on modern pixelslop, when I can just play 20-30 year old pixelslop that looks and plays better for free.
>>
>>738151753
Horribly generic title did it no favors.
>>
>>738163235
>roguelike
>isn't a roguelike
yeah I am a true fan of roguelikes, which isn't this shit
>>
>>738151516
>>738151573
>>738151635
this is more due to every wannabee game dev learning to program from all the same youtube videos, using the same engines, and thus having similar sensibilities
or alternatively, how would you know if you're not playing them in the first place
>>
>>738162576
why are you even on /v/
>>
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>>738151256
>50000 wishlists
>maybe 100 sales
>10 players online
Really feels like 99.99% of the internet is fake and botted
>>
>>738164305
So the answer is to be tonally consistent and have cool art?
>>
>>738150629
How much of that "pixel art" is AI generated?
>All of it
Ah.
>>
>>738164770
Not him but you can watch the entire game here: https://www.youtube.com/watch?v=2Ddndj7JXco
There are 30 things they get wrong when it comes to cloning the CAG genre.
>>
>>738150629
>>738158840
>>738163235
These all look like filler for bundles
>>
>>738155382
What is that hand signal at the start supposed to mean?
>>
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>>738164945
>$20 for a 3 hour 2d pixel platformer in a completely saturated market
Think I know why this flopped
>>
>>738164564
Wishlists are to make Steam remind you when a game has a massive sale. Indie devs convinced themselves it means people will pay whatever they're charging.
>>
>>738165128
Wishlists are just an expression of interest.
There is a lot of things I am interested in that I don't buy, and lots of things I do.

But if you are interested in something and then you see/hear a bunch of bad shit about it then you lose interest, actually releasing a good game is very important lol.
>>
>>738155382
I saw a clip of a stream she did where she was complaining that being a twitch streamer is really difficult because you are required to interact with an audience and play vidya simultaneously
>>
>>738164945
See, this is why I'm charging less than 5 bucks.
>>
>>738164564
People wishlist games because they link they LOOK good, not because they're interested. If a game has a decent art style they'll just wishlist it and maaaaaybe but it 3 years from now when it's 75% off
>>
>>738150629
>make a shitty mech game
>make a shitty RTS
>make a shitty space sim
Free revenue
However, making those games is actually hard unlike 16 bit inspired rogueslop :^)
>>
>>738165048
There are tiktok videos where they do that hand gesture while Italian music plays. How it has anything to do with game development, I have no idea. She and others who make videos like that are just trying to play into a trend. Yes, normalfags are this vapid
>>
>>738163235
>the people creating video games don't even know what a roguelike is
>>
>roguesloppa
>friendsloppa
>survivalcraftsloppa
Whats the next indie FotM?
>>
>>738166159
None of those are slop genres. Theyre just slop studios. Survival crafter roguelike friendship simulators are one of the most successful businesses.
>>
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>>738150841
>this theory posits
>doesn't know that commission pools and ceded rev deals have been commonplace for decades if not centuries
>>
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>>738164215
>Bland 2D metroidvania that has been done to death before
>Bland beat them up with a generic cyberpunk style
>Extremely bland, artstyle stolen from Sonic and gameplay from Megaman, both of which already have ten million games inspired by them
There's a reason these games are not bought anon, they're boring as shit and are just doing what has already been done before over and over again with little to no changes in artstyle or gameplay. Why would I play any of these when I can play whatever they are ripping off or the countless other titles like them?
>>
>all the bitching about muh pixels in the current fucking year
gun-and-ball gamer tier opinion
>>
What's with this thread? Nevermind how a game advertises itself, what's important is the product, if it's fun or not.
Devs are just trying to increase the visibility of their game you guys wouldn't play otherwise because all you really care about is FOTM, big budget AAA slop and gacha
>>
This is why I'm not doing 2D
>>
>>738164383
also known as the owlboy conumdrum
>>
>>738166746
It's a circular loop, customers are not going to look for a bunch of indie devs jerking each other off on twitter.
>>
What do people want?
>>
>>738151753
the price is far too high and the name is very generic and undescriptive. wishlists are for launch visibility on steam, but if you look at steam's popular new releases all the games are below a price threshold. if you overvalue your product visibility won't mean shit. if you're making a slightly fugly niche indie action game you should be trying to sell it to as many third worlders and kids on craptops as possible.
>>
>>738151256
HALF of this fucking games assets are from an itchio asset pack and it pisses me the fuck off
>>
>>738167615
prove it bloody fuck you
>>
>>738150629
Blast status?
>>
>>738164305
Better than whatever Devil May Cris is making.
>>738160495
>>
>>738150629

wandering sword sold really well
>>
>>738160495
https://www.mediafire.com/file/cqz7iwex4mtzidu/
This may help (not a virus i swear)
>>
>>738166746
It is insanely fucking obnoxious if you know how this stuff is done. These guys are advertising that they know one of the most simplest modern marketing techniques, it is asinine. It is made worse by a lot of these games on their own. It tends to be some of babies first mechanics and programs being sold as a novelty. None of this stuff is creative and their dreams are mostly just cash grabs mixed with retarded cargo cult behavior from the bulk of retards flooding the internet with shit advice. It is the same thing that happened with art to the point of art discourse online actively worsening the ability of anyone who happens to hear it. This stupidity shouldn't be allowed to fester unmocked. It causes what should be a decentralized and versatile section of the gaming market into something that miraculously manages to fail just like AAA games.
>>
>>738168306
What is it
>>
>>738168754
Animation Survival Kit by Richard Williams with accompanying lectures. Good animation helps to make satisfying combat.
>>
>>738165045
they probably are
good indies are exceedingly fucking rare turns out a team of 5 or so people working together btfo's a solo dev all the time
>>
>>738169117
The problem is that a lot of these guys actually hire a team of useless faggots for a one man job and even if they become successful, what would make one man rich barely gets a group of unrelated strangers by.
>>
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>>738150629
Here's your 15 seconds
>>
>>738150841
How can they give visibility to the all of the thousands indieslop being made?
>>
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>>738168021 its in here somewhere bitch i'm sorry
>>
>>738161578
Every price you see on steam is set with expectation that you'll sell it at 50% discount, especially if you're an unknown indie.
>>
>>738169429
>Actual consistent art style and decently restrained color pallet
>Pixel art used in a way that feels right instead of sprites sliding around
>Animations that are appealing and fit their scenes
>Gameplay that is immediately visually engaging with key elements also clear
>An obvious nod to a universally known classic story bringing familiarity
Already better than 90% of indie devs and should sell decently if marketed well. Personally, I also kind of think it looks interesting and would even buy it myself.
>>
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>>738150629
Wandering Sword is unironically a good ass wuxiakino game what the hell is a chinese dev trend-shilling in the elon musk chamber.
>>
>>738167218
To bitch.
>>
>>738152606
no stupid. forums are not social media
>>
>>738153816
explain my zero wishlists zero sales game then smart guy
>>
>>738169107
...You could've just posted a video y'know right?
Also, animations are among the least of my issues right now
>>
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>>738150629
i have pixelshit fatigue
>>
>>738150841
>waaah why is the store that handles our payments and distributions not also doing our marketing for us
>>
>>738170426
imageboard is not a forum
certainly not with all the twitter integration
>>
>>738150629
Cinderia is unironically very good and it has its player character consists exclusively of sexy little girls. Still suggest waiting until it's out of early access though.
>>
>>738172207
>and it has its player character consists exclusively
Whoa, I really need to proofread my posts before submitting.
Its player character roster consists entirely of sexy little girls.
>>
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>>738151750
I need to practice backgrounds more.
>>
>>738164215
Blast Brigade looks cute and Xenogunner vaguely reminds me of Alien Soldier. Thanks anoon
>>
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>>738172207
anon, you are the aforementioned expert on video games so I will trust you and give it a chance. If it's bad, I will find you and make sure your step dad beats you up and I won't invite you to my birthday party
>>
>>738169429
>>738169795
U are very sad lilred dev.
You don't market on chan itself. You should have promoted your game elsewhere and before your lanuch
>>
>>738150629
Show cunny in micro bikini for 15 seconds and I'll play your game
>>
Honestly all these indie games are bad. Like as bad or worse than Japanese H games but without any H.
>>
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Magenta Horizon is a neat 2d dmc.
>>
>>738172848
I'm not doing ranks
>>
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Me and boys are gonna use the same trailer 3 times
>>
>>738150841
I'm not going to buy any of these and i was never going to. It's not my problem
>>
>>738150629
>Devs are not Japanese
Yeah I'm not convinced sorry
>>
>>738150629
Good morning saar.
>>
>>738151464
they eventually spend it and a portion of that money goes to the person that actually made the thing so yes that money is in escrow, or at least 70% of it is.
>>
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>>738158840
Why do devs think repeating themselves like an insane madman will make someone want to buy their game?
>>
>>738174641
What's the alternative?
>>
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>>738150841
Why are people acting like they are entitled to valve welfare? Its service and it say it will do this and that yet people act like its their mommy and daddy.
>>
>>738166568
the best google could up with for what you're referencing is insurance contracts? is that it?
of course that not what the Bank of Steam theory is because the Bank of Steam is not some agreed to contract nor is the money referenced for insurance or investment, the Bank of Steam theory is about Steam theoretically exploiting that it's a private company that doesnt disclose it's financial activity so it can secretly financially leverage it's escrow money (money that is definitionally not theirs but is being held in their care).
>>
>>738150629
So it one dev team showing off their indieslop?
>>
>>738175015
Make more games. If devs left Twitter they could actually finish their game and then make the sequel game.
>>
>>738169892
All these games are ruined by their use of disgusting bloom. But this at least looks better than Octopath in terms of texturing and excessive gridiness.
>>
>>738175198
it is not in their interest to make a complete game
you want it to blow up on social media or get a streamer to play it so you can release a 0.0.1 version in early access, rake in the money and then fuck off laughing all the way to the bank
>>
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i advertise my game by including the mc in shitpost images about other games, and releasing early builds for it on itch.io as i develop the game for free and letting interest build up naturally over time. my game only started getting numbers on twitter when i posted about the furry japanese fox girls
>>
>>738150629
I haven't heard of any of those other games but Wandering Sword is actually good
>>
>>738150629
Man, I hate this shit, no matter what field you enter, most of the time you will realize that doing the thing you like, is not the main drive of said field. Its going to be either marketing, socializing, selling your ideas, convincing partners/customers... its always some bullshit you have to deal with.
>>
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>>738175426
Indies had really ought to wake up and realize that streamers are a myth. If they have to be paid to play a well-tested company game then there's 0 chance of them playing an untested indie game.
>>
I have no way of marketing.
>No social media presence whatsoever
>No money
I pretty much have to pray that a streamer would pick it up.
>>
>>738176674
>go on twitch looking for streamers
>like 99% of them are dads/married women that aren't particularly good at video games and have no decent commentary
>>
im banking on having the most dangerous game, hopefully thats enough
>>
>>738151516
did you ever notice this cat has eyes in its fuckign ears actually
>>
>>738150629
>none of the XX seconds match the actual lengths of the videos
What niggery?
>>
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>>738160495
idk anon, what's your definition of success?
>>
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>>738150629
I only need 15 seconds to convince you to masturbate to Dirge from NightDirge.

A8TVL-D7J6R-05RMB
T0Z9E-2AIJX-R7ZKG
PW7HK-RBYFR-P2XWP
MTT3P-3BFQW-370CD
9NHRG-I3353-NIW89
7463J-FHBRC-HRW3M
RWMVA-5EFIV-9WHRY
XA8VW-6L2FX-VE6Q5
5P2CY-4QXJF-2TGVG
AMP26-TKLHD-RWWPK
55Q0I-LHXGP-GYNAJ
HMX7G-CHA2T-5YW0Y
>>
>>738176674
You have to look for small YouTube channels that create short videos playing the games in your genre. The ones that are in like 50-100k subs range tops, and similar views per video (or even lower like 20-30k), but get a consistent audience that is actually interested in those kind of games. Just send them a key and you might be in luck.
>>
>>738155382
damn it hurts to watch, it's like some out of touch with reality social media or hr whore thinking stuff like this makes a good company
>>
>>738151256
wishlists that don't convert to sales means your game looks good but doesn't actually do anything interesting or innovative

This is where you put out a demo so people can test the game mechanics out

and if there's still no conversion put a fork in it and rethink your game mechanics for the next game
>>
>>738151516
it's because most indies/bluesky types just want to cash in quick. Copy/paste metroidvania with my own artwork and voila I'll sell millions!!

Except there's a billion of those games, it doesn't stand out, it looks like the dev is just chasing trends and putting no effort into the game, just wants a quick buck (yes)

To sell games they have to do things that interest players and most indies don't do that.
>>
>>738155382
I mean, she has a chest tattoo. That's about as trashy as it gets.
>>
>>738163107
That looks amazing and I hope it succeeds. No idea why this post has zero replies but good luck.
>>
>>738161373
I meant thats what I’m doing or at least hoping I can do
>>
>>738177325
Thanks for the gay furry game bro
>>
>>738163107
Seeing soulful menus and UI makes me happy, I don't know why modern games have such a boner for minimalist copy/paste apple UI
>>
>>738177103
It's interesting that roughly 2% of /v/ and /agdg/ devs have achieved a 10, 5% a 9, 10% an 8, 15% a 7, and 20% a 6. 4chan outperforms the average by a really strong margin.
>>
>>738177103
number 6 is the dream
>>
>>738150629
because its hard to get attention as a small game dev
>>
>>738150629
>actual game
>rpgm slop
>rpgm slop
>rpgm slop
>rpgm slop
>rpgm slop
>>
>>738177103
9 but only the fans.
Money doesn’t matter to me
>>
>>738164519
To post twitter news, duh, retard.
>>
>>738150841
>I am responsible for killing bad devs and their insipid clones of overrated 'classics'
God, I love steam so much.
>>
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hey you buy my game
https://store.steampowered.com/app/3887470/Maid_Cafe_Coop/
>>
>>738178953
because it lets you easily pick up/dispose of any amount of interchangeable industry retards who are already well versed in generic UIs. dehumanizing shit
>>
>>738177103
For me is 4.
>>
>>738163107
Good luck anon.
>>
Does everything end in suffering for me
>>
>>738161578
Unfortunately. Most customers only "care" about the amount of CONTENT, not playability or intensity. Then, they whine and don't finish those bloated craps anyway.
>>
>>738163107
Do zoomers not recognize NWN?
>>
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>>738158840
Pretty sure they are just an evolved form of the classic.
>>
>>738161578
I’m gonna do less than 5
>>
>>738180287
I've been on twatter for a while and there's one of those at least once a week, it's tiresome and feels like spam
>>
Sometimes I wonder if I’m not gonna be good enough
>>
>>738180150
>>738180558
kys
>>
>>738180626
Maybe I should
>>
>>738150841
Steam allowed every piece of shit to be published on their store and we ended up with 70% of the catalog being roguelike-lite bullet deckbuilding slop.

I miss the time when you could count the games available on Steam. All the rest of trash was found on shareware discs
>>
>>738177325
>RWMVA-5EFIV-9WHRY
Thanks for the game brah
>>
>>738151256
I wish that was a game for me. Nobody makes games for me. I literally just want to play Phantasy Star Online styled games.
>>
>indies: steam store is full of garbage
>also indies: fail fast, publish your garbage on steam to earn experience for your next garbage
>>
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>pregnant girl metroidvania
now this is for me
>>
I’m not doing Metroidvania
>>
>>738150841
fygoon made this post
ask about him in /vg/agdg/
>>
>>738181547
rent free kek
>>
>>738181485

god awful art looks like rev 60
>>
AA2 spiritual successor WHEN it doesn't even needs to have porn in it
>>
>>738151256
>quest in name
already know it's slop
>soul in name
>ugly graphics
>ugly cover image that looks like some freeware shit made in a few minutes
>charges 20 fucking dollars for it
>is surprised nobody wants it
why are indie devs like this
I wouldn't even pay 20 dollars for my favourite games, I buy everything when it falls down to $5-$10
>>
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>>738181815
>me trying to sell my unfinished indie game for $28
>>
Do you think demo versions would work?



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