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why are modern game devs so scared of sparkly glowing hints?
>>
I don't care if it's diegetic or not, it's still shit
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>>738158165
Because that's videogamey in the wrong way.
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>>738158165
>Top is 8+ year of bulshiting class lesson
>Bottom is random autist hired out of the street in 1990
im starting to believe IQ were at 300+ during witch hunt by how fast the retardation grow
>>
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JUST GIVE THE PLAYER THE OPTION TO DISABLE THE YELLOW PAINT

IT'S NOT ROCKET SCIENCE
NORMALGROIDS TOO BUSY DOOMSCROLLING, WATCHING FAGGOT TIKTOKS AS THEY PLAY CAN STILL HAVE THEIR RETARD PROOF HANDHOLDING AS THEY SPEEDRUN THE GAME PRETENDING TO GIVE A SHIT ABOUT IT JUST TO FIT IN

REAL PEOPLE SHOULD HAVE THE OPTION TO DISABLE IT AND ENJOY THE GAME WITHOUT RETARD AIDS, IT'S NOT HARD NIGGER NIGGER NI
>>
>>738158654
bottom is peak retard proof.
the problem is those retarded grow and now make game and pretend they are better than that because it's actualy included in the world instead of feeling video game (let me activate my eagle vision for a second bro)
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>>738158165
I genuinely want to see an experiment where they have people play the remake for the first time with yellow paint disabled
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>>738158876
probably unplayable because 99% of shit can't be intected with and are fully modeled
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>>738158876
I did this on PC and didn't think twice about it for my entire playthrough. The yellow paint adds nothing.
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>>738158165
what happened to click right trigger for that kind of stuff
>>
non-diegetic = NOT LE CINEMATICCCC
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i like how disco elysium does it. you can press a button to see what can be interacted with
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>>738158991
That's what they did back on the PS1. We've moved past that as a society. Going back to what worked is literal nazi behavior
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>>738158165
disingenuous image
herbs in resident evil games are purposefully hard to spot and don't stand out beyond being visible.
the red arrows are from ff7, and can be turned on and off by pressing select, if needed.
>>
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>>738158876
You instantly had a retarded brain dead zoomer defend the yellow paint.

How do you know what can be "intected with"???? I mean literally bro how am I supposed to know that I can turn this lever if there's no massive yellow paint splatter on it?
>>
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>>738158165
I can't wait for the Spencer mansion to be full of random yellow paint splotches in the inevitable 1 reremake
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>>738158165
It's not realistic.
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>>738159126
ther isn't yellow paint in your picture
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>>738159101
relax
the original comic was not lampooning just one game
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>>738158917
>>738159202
Post your hand
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>>738159203
What game?
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>>738158165
Either one of those is preferable to Batman Vision where you spend a third of the game with models having no textures.
>>
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>>738159154
How are you supposed to know you can interact with this end table??
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>>738159126
>>738159275
how did uncs know?
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>>738158165
I liked how objects and the environment had different lighting in RE4 so they just naturally stood out, like a cel drawn cartoon
>>
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>>738159442
You walk up to the thing and then there's a big button prompt. Like in video games

And just like in the remake when you disable the fucking paint
>>
Yellow paint is fucking ugly but you need SOMETHING to highlight interactable, preferably a faint glow.
I had to google how to activate the mech in Crimson Desert because the lever to open a hatch was absolutely goddamn invisible against the wall backdrop.
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>>738158165
95% of people that actually play games arent waddling to their hugbox forum afterwards to cry about design choices
Once you realize this it should be obvious that these are all non issues conjured up by the mentally ill
>>
>>738158165
Because there are only two types of game devs in AAA (and to an extent AA) game development:
People who hate videogames and would rather not engage with them at all but they have some shitty degree that relates tangentially (art, design, etc.) and it was all they could get
or
35+ year old gamers that for all their life thought "they can do better" and now reinvent the wheel any chance they get.

Devs with real passion go indie because they know every additional coder or designer will taint their vision
>>
>>738159742
>Never complain, just turn your brain off and enjoy!
Being some spineless pushover sounds gay, no thanks
>>
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>>738159742
>these are all non issues
That's why games sell now more than ever and we definitely don't see one studio after another mass-firing and/or getting government bailouts because they're failing
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>>738158654
Ninja Gaiden 4 did that and you still bitched about it
Pussy
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>>738159742
>just accept it goy
Retards like you are part of the problem with modern game devs. People don't know their work is shit unless you tell them it's shit. You're as delusional as those retards that made highguard and had nothing but yes men telling them the game was going to be a huge success.
>>
>>738159321
ff7 obviously. chests literally had a glint sheen and ladders and shit had arrows
>>
>>738158165
People going to bat for yellow paint are such retards arguing in bad faith, I'm getting to the point where I truly believe the only hope for humanity is to painfully kill every single person who uses reddit
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I've been against yellow paint since the days of having to hold down tab to see what you could touch in infinity engine games.
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>>738159742
>>
>>738158654
Not defending yellow paint, yellow paint is retarded, but most yellow paint games struggle with "Ladder" and "ladder you can actually climb" and "crate" and "crate you can actually break" RE4 is full of this shit, you'll be in a room full of what look like breakable boxes, but only the box with the yellow paint is breakable
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>>738160078
I didn't doe
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>>738158165
Because zoomers are so terrified of having to do anything on their own. They need to feel the hand of the dev on their shoulder the entire time.

>>738158654
No.
If your game has yellow paint, that tells me that your intended audience is retarded zoomers and thirdies.
I have zero interest in that sort of slop. I don't care about the paint, I care about what it says about the game's design.
>>
>>738158165
Bottom pic feels sincere "This is a hint you are supposed to get."
Yellow paint feels condescending and immeresion breaking because they try to pretend it's part of the world.
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>>738160184
NOT A PROBLEM IN RESIDENT EVIL 4!

THIS IS ONLY A PROBLEM IN RE4 REMAKE!!!!
>>
>Sparkle effects because you might miss this little thing you can pick up on your shitty CRT
vs
>There's only one way to down this shitty corridor because we're shite at map design but we better make the door on the other side bright yellow just in case
>>
>>738158654
I don't like having too many options and toggles in a catered experience
They should just not have it
Getting lost for upwards of 30 minutes is okay
I have never quit a game because I got lost
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>>738158165
it's an admission your game was made for fucking stupid people, like the FFVII Demakes. Want more proof? Go into these threads and see what people actually stomach this garbage
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>>738158165
sparkles and floating UI elements are less obtrusive and theme breaking than plastering yellow paint on everything.
>>
>>738158165
Top: Realistic, Gritty, Subtle Environmental Storytelling

Bottom: Corny, Childish, Immersion Shattering
>>
>>738158165
Sparkly/glowing is mostly good if your items blend in with the background easily, and is an easy toggle. Usually items should stand out a little more so you don't have to telegraph it in such a way.

Yellow paint is usually excessive and obnoxiously done, and you can use different tricks to convey the path forward or if you can interact with an object. Modest usage of color coded stuff is perfectly fine and has been done for 25 years.

Using the lighting to emphasize/highlight paths or objects is my personal favorite way to get the player to approach/interact with something. L4D did it to pretty good effect.
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>>738158165
man i miss when games felt like games, and weapons floated in the air and glowed
>>
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Oh boy guess we are back to spamming this image. I swear the fucking site is dying and half the board is still the same tired garbage bait being spammed over and over again.
>>
There's a dual problem and people don't want to talk about the second half: lighting. You may not realize it but tons of games pre-yellow paint were using careful baked-in lighting in environments for style, beauty and for the direction of attention. When was this period? Right before automatic "hyper realism" lighting became baked into all engines. They no longer care about the precisely cast shadow and the strategically placed shaft of light that highlights and contrasts the room's important things just right that also looks natural. They don't do pre-baked lighting at all anymore, they calculate the sun's shifting position and disregard the whole "deliberate lighting" thing that the film industry's been teaching for 100 fucking years.
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>>738160354
Yeah I meant RE4: yellow paint edition
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>>738161323
if its so bad then why do you come here loser
just face it you love seeing this shit and you love replying to it
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>>738161859
Because this place used to be good and we still have an occasional fun thread. Fuck off you malignant nigger.
>>
>>738158654
This isn't really the solution because yellow paint is a symptom of a bigger problem, which is the inability to design something in such a way that it's reasonable for the player to discover by himself what he can take or where he could go
If you just remove the yellow paint from a yellow paint game, you're just left with a confusing game because it's a shortcut devs took and the game is crutching on the yellow paint
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>>738161385
they used baked lighting because it's all they had you fucking retard
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>>738161323
What's the image meant to show? I never played that game
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>>738161952
And it looked objectively better than the shit we have now
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>>738161952
That doesn't refute a single thing he said. You didn't seem to understand his point, his point is they should continue to use it for design reasons instead of just switching fully to the new tech
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>>738159742
>be mindless goycattle like everyone else
>>
>>738161301
>L4D did it to pretty good effect.
a shame most of the custom campaigns never do this
>>
>>738158165
Indians can't create a particle system without the frame rate dropping to 2.
>>
>>738161964
i guess he thinks red chests are bad
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>>738159742
>You shouldn't care about the quality of the media in your hobby because other people mindlessly consume it and don't care enough to critique it
Never quite looked at it that way, but then again I'm not retarded so that's not surprising
>>
>>738158165
FF7 HAD to have togglable help icons. It was fucking impossible to infer where the exits were or to see items on a 13 inch CRT connected to your PS1's shitty RF out.
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>>738158165
They're all designing to accommodate the dumbest casual in the room now. Coming up with novel workarounds to help players navigate and find key items on pre-rendered backgrounds is a thing of the past.
>>
>>738161964
>>738162163
Blindness and stupidity.
>>
for me it's key objects being slightly larger and rotating in place
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>>738160109
never played tbqh desu senpai
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>>738162243
I'm literally asking you what it's supposed to show, I never played that game so I have no context nigger
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>>738161894
except you don't make fun threads
you just go in the shit ones and cry about it and bump them, and then argue with other retards like me and up the threads in the catalog even harder
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take the question mark pill
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>>738162472
>actual question mark
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>>738162460
I mean I literally tried asking him what he meant with his post because I was curious what the image of the red box was meant to signify and what his argument here is in relation to OP, but instead of engaging he just whines and calls me stupid. Way too many schizos on this website lately
>>
>>738162383
You don't need to have played it to have eyes.
>>
Yellow is the most prominent color. Even almost blind people can often see yellow. It’s an accessibility thing I reckon. Instead of 30% of people beating your game, now you get 35%.
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>>738158165
My issue with bottom is that its highlighting the ladder and bridge with quest markers. That shit has their own problems, IMO.
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>>738163029
>UGH I guess I have to post my image again!
>hello I would like to know what you meant with this image as you posted it without context and it is not self explanatory to me
>UGHHHH JUST USE YOUR EYES DUDE!
Weirdest posts I've come across in a while. Again, I just wanted to know what your point is and maybe talk about it.
Maybe if in your perception discussion here is dying, it has a lot to do with you literally blocking off when someone wants to talk about what you posted
>>
>>738162372
good desu famalam, its overrated
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>>738158165
One looks like shit, is an eyesore, and nobody likes
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>>738163074
i don't get it. why wouldn't they interact with a red object if they see it as yellow?
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>>738164694
easy contrast
red gets conflated with blood decals
blue and green has bad contrast with many things

The colorblind thing is retarded, no idea what anon meant by that
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>>738163074
I highly doubt that's it since colorblindness is primarily a male ailment and you get no brownie points for pandering to men.
>>
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>>738158165
These issues become nearly irrelevant with good level/game design, at most a game should only give you hints if you spend too long struggling on something, so any claim that the game is "insulting your intelligence" goes out the window
>>
Noticing how yellow paint level of signposting for retarded players only became an issue when Japanese devs started doing it after years of it being in western games
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>>738159203
Even though they're both handholdy, the bottom is much better because different kinds of interactive elements have different markings. The same yellow paint literally everywhere is lame.
>>
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>>738159203
>>738158165
These are no sparkles on green herbs.
you fail faggot.
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>>738165446
it's a final fantasy reference. it's false equivalency because it's a different game.
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>>738158863
the bottom pic also does not exist.
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>>738165515
there are no green herbs in FF and there are no sparkles around chests either.
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>>738158165
>FF7 arrows in RE4
>og RE shiny on non tresure items in RE4
what is even the point of this image? if you're going to make a point do it right.
>>
>>738159386
"experiment motherfucker" should be the answer.
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>>738165716
you know what the worst part is FF7 arrows are not in the game normally.
you only see them if your toggle on the assist mode.

yellow paint is on by default and cannot be toggled.
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>>738159203
>Heh, hypocrite! You don't remember that Not-Resident Evil used to play like Not-Final Fantasy?!
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>>738160192
>I didn't doe
Why not?
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>>738159203
>has to draw an imaginary game because his example doesn't exist unless you bundle multiple games into one
>>
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>>738158165
Both are BAD
DSP should not be the standard for gamers
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>>738158876
I downloaded the mod that removes yellow paint from my very first playthrough and didn't have issues. People are just retarded. You can even brute force puzzles on your first playthrough
>>
>>738160109
why didn't he just draw ff7 then? it's not just ff7, and that's the problem with the image. Many games do what the top image does, there's not a single game that does what the bottom image is showing unless you split the example into multiple games that have one but not the other in order to make this shitty example work.
>>
>>738165912
He's more into Susie
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>>738159203
>leave the million dollar game companies that copy each other ALONE!!!
Faggots will defend anything.
>>
>>738158165
>top
diagetic
>bottom
dialate
>>
>>738158165
YOU SOME KIND OF FAGGOT? CUZ ONLY FAGGOTS LIKE SPARKLING STUFF!
>>
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>>738159384
the average halo 3 odst gamer spends 80% of the game like this
>>
>>738158654
>JUST GIVE THE PLAYER THE OPTION
Game devs are absolutely fucking allergic to just adding one line of code for a checkbox that enables/disables controversial game mechanics
>>
>>738158165
I legit have no idea what game the comic artist could be possibly thinking of. The red arrows are clearly FF7, but very few items sparkle in classic RE, and if they do that is because they don't actually have a model.
>>
>devs have a way to guide more neuron challenged players without having to pause the game and do the whole "look at this thing"
>retards take this as a personal insult

you faggots deserve what you get
>>
>>738167415
This, I am retarded too and I also love yellow paint, why are they so mad at us bro
>>
>>738159742
>95/% of people don't have standards
We know.
>>
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>>738158165
Both suck, being completely lost in my own retardation and then finally figuring it out added a lot to the experience.
>>
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>>738158505
>IQ were at 300+ during witch hunt by how fast the retardation grow
>>
>>738158165
While the argument is correct, the top option is uglier.
>>
>>738159203
Even though it's a made up example, a game with both arrows and sparkles would be much better.
Those elements are easily identified as part of the UI, letting the player know what catches the characters eyes. Meanwhile, the top example implies some maniac went around splashing yellow paint on everything the player needs to interact with like some Temu SAW clone with supernatural foresight
>>
>>738167624
kek
>>
>>738161323
do you always refer to yourself as "we"? is that a gay or a royal we?
>>
>>738163074
>Normal Vision
>Colorblind Vision
It's the same picture
>>
What makes the yellow paint even worse is that it's just lazy. Have ladders, be yellow, fine. But have openable doors be blue, have breakable crates be a different shade of brown, think about how you can integrate color clues into your world, don't just slap yellow on literally every interactable object like you're Mirrors Edge
>>
>>738158654
>JUST GIVE THE PLAYER THE OPTION TO DISABLE THE YELLOW PAINT
>IT'S NOT ROCKET SCIENCE
Then you have retards disabling it because they think they are big boys, then have them complain on the internet about how much the game sucks because its too hard.
same shit happened with difficulties, so now you have stuff like story (easy), normal (normal) and super ultra challenge (hard).
>>
>>738168186
That's such a non issue. If someone is being mauled on Hard, we give him a few pointers, if he fails again, we just tell him to tone down the difficulty
>>
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>>738158654
Devs can do yellow paint style markings if it actually fits in the world. Tears of the Kingdom does this a lot with green, such as shrines you haven't beaten or discovered yet, but it also turns the green markers off once it's no longer needed.
>>
>>738158165
for the sparkles we can infer they aren't actually there, they're just an abstract way of having the player character themselves notice what we the player can use
but the yellow paint would have had to been painted there by someone in-universe at some point for the sole intended purpose of telling the player it's something they should look at
>>
>>738158505
Demographics in certain countries and positions also used to be different
>>
>>738169167
>and positions
guys making high level gameplay design decisions aren't diversity hires by and large. yellow paint was devised by a japanese male.
>>
the weird thing about 4make is that the vast majority of interactables in the game have no paint.
>random cabinet
>random dresser
>random lever
I guess that stuff might be technically optional so they're more comfortable not making it extremely obvious.
>>
when you're playing a game like this, you know the sparkles and shit are just there to highlight the item. it doesn't appear as something that's really part of the game world.
yellow paint tries to be part of the game world. who the fuck painted all that shit yellow?
>>
>>738161323
I took this screenshot.
I had to make a special mod to get the Xbox buttons into the PC game without any other mods attached.
that's the only changes the game needed.
>>
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>>738158165
>majority of models are bought from a single indian asset farm
>games rely on real time lighting over baked in lighting
>developers are poisoned by cinematic realism
are game UI's also outsourced to a single contractor like video game assets?
>>
>>738170541
>are game UI's also outsourced to a single contractor like video game assets?
Probably. Considering how many AAA games are using grid-agnostic accessible menus, they're probably all using the same resource.
>>
>>738170541
>>games rely on real time lighting over baked in lighting
you mean handpainted and vertex shading. a real time gi simulation and a baked gi simulation aren't going to be that different in terms of static interactables.
>>
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>>738158165
Greetings humans, I'm a time traveller from the past. I come with great esoteric ancient knowledge.
>>
>>738158876
anti-yellow paint people should play ET without a guide
>>
I can’t think of any games off the top of my head that use yellow paint. You guys just seem to be drawn to shitty games.
>>
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>>738172265
>bottom
Ahhhh, I'll buy it at a high price.
>>
>>738158654
The one thing that shadow of the tomb raider did right.
>>
>>738158654
they give you the option to turn off minimaps and quest markers but games are still unplayable without them because the game was designed with them in mind
you can't just turn off features and still have a good game, it goes against the core principles of game design. the games should be designed without yellow paint or whatever retarded handholding they're using
>>
>>738158876
excluding puzzles that require specific markings the only problem I could see is recognizing the destructible barrels during combat and you could make an exception for those. all the static interactables would be fine. conspicuous gaps in a wall and ladders are easy to recognize.
>>
>>738172659
that's different though. in those cases you're just straight up missing content, you can still see the ladder in front of you in 4make and more than likely that stuff was composed to stand out even before the yellow paint pass.
>>
>>738168174
>It's the same picture
Anon... I...
>>
>>738158654
While that is something most game devs should do, you don't even need to do that. You just need to make the in-game guidance aid less of a detriment to immersion into the game. Either explain it away well in game or make it very clear that it's an an aid to the user that's out of the way and not so prominent like a small arrow icon pointing to what you want or highlighting the object you want to interact with. Yellow paint is the worst of both worlds. It is immensely immersion breaking because it's so prominent and more often than not, has no actual reason to be in the game world.
>>
>>738160109
And you could turn it off and on with a single button, not even a menu screen shit. How come they lost the technology to do this?
>>
>>738172976
Isn't this image wrong? At the end of God of War it is explained that Atreus mom was going around with a bucket of paint scribbling all over the place to guide you.
>>
>>738173427
Yes, but at least that's explained in-game so that counts as "yellow paint" that is in harmony with the game world. That's like having actual yellow paint in an urban environment (whether it's spilled or put there purposely isn't a huge deal. It's a place where you would expect yellow paint to actually have a justification for being there)

I'm more railing against all the yellow paint in the bottom right corner, where it's all over the place and isn't explained at all. It's lazy as fuck and there are better, less immersion breaking and frankly easier methods of highlighting an important object in the game world even if you don't end up explaining it in game.
>>
>>738173579
>Once explained properly, that's like having actual yellow paint in an urban environment
FTFM
>>
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>>738158165
>>738160996
>>738167962
Fuck no, that's not a good solution either. If the UI gives more visual info than the actual game then the player will just end up playing the UI and ignore the game itself.
>>
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Millennials forget that their favorite games were just as braindead when it came to hand-holding.
>>
>>738174085
braindead
but thematically appropriate
>>
>>738158165
even when older games used sparkly hints, they were never that excessive
usually just one (1) glint like in silent hill
old RE games didn't even have that
>>
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>>738165551
VTMB gives you hints by making items sparkle like that
>>738167624
lol
>>
>>738160184
Almost like the answer is to not have ladders the player cannot climb and crates the player cannot break. No, no, that's just too silly.
>>
>>738168186
>Then you have retards disabling it because they think they are big boys, then have them complain on the internet about how much the game sucks because its too hard.
And you know what you do? As a developer you ignore them while they get bombarded with, "git gud" messages and shit on by other players. If only there was an example of a famous series of games that did just that and blew up even though its first entry, who Sony World Wide Studios president Shuhei Yoshida said was his biggest mistake not supporting it after he tried to play for a couple hours and got filtered.
>>
>>738172265
nicely done
>>
>>738170541
Not necessarily outsourced, and in fact most likely just the "credentialed" effect. Like the CalArts design for animation, UI design is now influenced by a few morons who went to college and were told what good UI design is and now just regurgitate what they were taught with no thought or consideration while patting themselves on the back for "knowing" what they are talking about.
>>
>>738174085
only zoomers defend gen 7 slop
>>
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>>738165551
The red arrows are literally a toggle from Final Fantasy VII (the playstation version) so you can tell where the entrances and exits are on the prerendered backgrounds. Interactive items were in green.

And the sparkly shit could honestly be anything, was probably Resident Evil 4 but I never liked RE so I have no idea.
>>
>>738174085
How would you expect your advanced integrated guiding system to work like, with puzzles?
>>
>>738172976
FFVII demake is more egregious to me than anything else because the original game had a mountain climbing segment with flags and that could have been perfectly merged with the rest of the game with a few lines of dialogue.

>At the first climbing segment
>Climbing spots have red, or yellow I guess, flags marking the climbing spots
>Either a sign or an NPC is there
>interacting with it says that the nearby cliffs are unstable due to recent rockslides or something
>so the Kalm Climbing Club went and put flags on the "safe" climbing spots
>now for the rest of the game cliff faces can just have flags marking the climbing zones with no further commentary because players already associates flags with climbing spots
>>
>>738175058
too bad the kalm klimbing klub had to be censored
>>
>>738174930
But how did we lose the technology for this?
>>
>>738175098
You know, I almost made that joke, but I passed because it was too obvious.
>>
>>738174085
"My games" were 90's PC games, 7th trash is zoomcore.
>>
>>738175160
no fruit too low hanging
>>
>>738158654
I don't want an "option" to disable it, I don't it in the game, at all. Stop settling for slop
>>
>>738174085
This is better than yellow slop
>>
Say what you want about bethesda (I fucking hate them) but you know ecactly what is interactable in tes and fallout with no visual indicators.
>>
>>738174449
The problem goes a lot further than ladders you can't climb and crates you can't break.
The problem with high visual fidelity is that it takes one of the best tools for maximizing clarity out of a developer's toolbox. Until about 2012, it was pretty much a given that anything you were meant to interact with would have better textures and higher quality models than the stuff you weren't meant to interact with. And certain textures and models would turn up over and over as a soft form of guidance. There were about four different climbable wall textures and models, a hook you're meant to swing from will have roughly the same silhouette no matter what environment it's in, and they'll all be the same as long as they're in the same environment. At least some part of the texture will be brighter and more obvious than everything around it, and it may even have different baked illumination.

>>738174930
This was a patch job over a bad game design decision. They rendered the backgrounds without really thinking about how clear your options would be. It's hard to blame them though, the best practices hadn't really been established yet.

>>738170541
>>738174636
They want User Interfaces to be readable at a glance, unobtrusive, scalable with no loss of quality, and create no obstacles to accessibility.
This doesn't preclude interesting UIs, it just means that a lot of teams who actually try to do something different end up getting shot down by some dipshit whose job is to make sure the relevant boxes get checked.
Can you scale that fancy health bar up 1600% and see individual pixels? BZZT. Go back and make it a flat vector drawing. Is there meaningful decoration on your menus? BZZT. Too cluttered. Are there gameplay critical red, blue and green objects on screen at the same time? BZZT. Make them colorblindness compatible.
Do you have to shuffle items around in your inventory, or manage resources? BZZT. Get back to the main gameplay loop without blockers.
>>
>>738175174
No one cares about your uncslop, take it to /vr/
>>
>>738162372
Youre not a real gamer then
>>
>>738174085
>Dead Space
>came out in 2008
you gotta be pulling my leg here
>>
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>yellow paint is not a thing in real li- ACK
https://www.industrial1cleaning.com/floor-painting
>>
Some of you pretend to be retarded way too much.
>>
>>738158654
people are allergic to options especially regarding difficulty. Devs of Khazan mentioned somewhere filtered normalfags would rather stop playing then swallowing their pride and switch to easy mode.
>>
>>738176882
That's telling you where NOT to go, unless you know what you're doing.
Don't go over the railings. Don't go out on the main floor when there's machinery operating. Don't touch the moving parts.

It's not "Here's a bunch of cool shit for you!"
At least, that's what they want you to think.
>>
>>738158654
It won't stop
>"Hmm. I better go check out that ladder."
>"I wonder what's behind that door I passed by."
>"There should be a way to climb up, I think I saw something earlier."
>>
>>738158165
>game has a sewer level
>>
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>>738176882
try posting an example that uses paint splatters.
>>
>>738161115
Ah yes, the story of the yellow paint gremlin who splashes yellow paint everywhere.
>>
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I find it ironic that modern games are all about the narrative, cinematic and immersion. Yet they all have the single most unimmersive UI design possible, they do shit like yellow paint now that just takes you out of the game
Shouldn't it be the other way around if they want to immerse players into the game? Shouldn't the UI be tailored to look like it fits into the game instead of a generic modern minimalist design? Shouldn't the designers think that throwing yellow paint everywhere look stupid as fuck?
>>
>>738159016
The perception skill also lets you find more things to interact with on the ground
>>
>>738178282
The conventional wisdom is that the interface on the left is too cluttered and doesn't convey enough information to the player.
Today, they'd condense the rotary menu into a bar of tabs along the top of the screen and use the center to show you a bar that represents how close that damage upgrade brings you to the maximum, a tiny video of the new attacks that get unlocked, and the button combinations you need to press to perform each attack.
They'd probably also split each of those out into separate upgrades in a tree, so you feel like you have more control.
>>
>>738158654
>JUST GIVE THE PLAYER THE OPTION TO DISABLE THE YELLOW PAINT
This is just the waypoints problem of the late 2000's all over again. The problem is that the solution isn't quite that simple since they didn't design the levels/worlds/quests to not have waypoints so you're just going to be stumbling around in the dark until you bump into where you're supposed to go.

The yellow paint is the same problem, just from a different department. It's the art directors taking the laziest approach marrying their work into gameplay. Instead of using proper techniques like lighting, deliberate texturing, working with the level designers, just slap a big coat of yellow paint on it and call it a day. Just turning it off isn't enough, they need to build it correctly from the start.
>>
>>738172265
>bottom section
This is why the nasa scientists were killed for
>>
>>738178282
None of what you say matters, as UX is the new religion in video game design.
>>
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These threads are so funny when Nintendo has been making games with amazingly diagetic pointers for interactivity and progression for over 30 fucking years
Proof non Nintendo fags are truly retarded nigger cattle who don't like and don't play real video games made by actual GAME DESIGNERS instead of 1000+ employee jeet niggerslop factories
>>
>>738178282
This has been triggering me since skyrim and I'm surprised it's not talked about more
>>
>>738179204
Only virgin incels make video game brand-loyalty their personality, kys
>>
>>738179339
Yeah when I first played Skyrim I was like "WTF is this UI?" and was wondering why the game as so praised with such a bad UI
>>
>>738179204
this is an embarrassing ass post anon. i genuinely hope you are baiting
>>
>>738179339
I think the style itself was amazing in Skyrim with the runes and minimalism and nordic vibes. The faults were that the navigation was kind of shit and they never got improved. Endless sorting of items, for instance and basic bitch leveling. That is style vs substance and imo the substance was the weak point.
And then later other games almost copied the style 1:1, which made it feel generic.
>>
>>738159384
It looks cool you tard
>>
>>738162147
Whites can’t play games unless it has at least one tranny and a battle pass. In Europe you can only game for as long as the tranny’s cock is in your anus.
>>
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>it was all le sparkles back then!
Actual history revisionist faggotry.
And, even if that was true, which it isn't, it's still infinitely better than yellow paint. I can suspend my disbelief and imagine that the player character is identifying usable objects in the environment and it's illustrated to the player through sparkles. I can not suspend my disbelief and imagine a little elf running around painting everything yellow for me.
>>
>>738164934
You simply have to be white there’s no other race on earth that wants to be a victim this bad kek
Faggiest god damn race on earth.
>>
>>738158654
Due to player demand, we have decided to implement an optional alternative to yellow paint. You may now press alt to release a wave of Detective Vision particles that will highlight nearby objects with a yellow paint effect. This wave will be accompanied with a powerful distortion shimmer and loud wooshing sound to let you know it's been activated. In case you forget to use it for more than 60 seconds a hint will pop up reminding you to use it.
We hope for your own good that this will be sufficient.
>>
>>738179658
nah it felt completely souless and generic since day one especially for anyone who played oblivion, going from this >>738173897 to skyrim's ui was an unbelievable downgrade
>>
>>738165446
The DS version has sparkles because of the smaller screen
>>
>>738179896
You know humans mocking indians makes sense but indians trying to mock humans makes no sense when the greatest thing 99% of indians aspire too is escaping your shithole and moving to a human country
I'd ask how you reconcile with that but with your 80 average iq you are simply to dumb to even notice the contradiction aren't you?
>>
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>>738174416
>VTMB gives you hints by making items sparkle like that
You get sparkles like that on only obviously-interactive stuff, it shows everything only if you increase your "investigation" ability to higher levels and it's explained by you having vampire powers that include an inherent ability to detect useful things by instinct, as visualized by the sparkles
If you keep your investigation ability low and only ever interact with sparkly stuff instead of actually checking things yourself, you'll miss out on a huge amount of the game

So the example of sparkling shit in VTMB is entirely justified in-context and is actually diegetic unlike yellow paint
>>
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>>738172265
Remember when Valve guided players through their levels by using lots of large distinctive landmarks, contrasting decorative and interactive objects through color, putting pickups on the other side of obstacles, lighting the way forward and leaving dead ends dim? Boy were they fucking stupid, they should've just slapped yellow paint everywhere instead.

Naughty Dog was also really good at this, but for some reason TLOU's remake really bungled this. I don't know what happened there. If you ever want to see what a big difference careful art design can make for good level design, you just gotta look at the contrast between the original TLOU and Part I.
>>
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>>738180227
Bioshock Infinite is more than 13 years old at this point.
It only got worse from there.
>>
>>738180475
>we want to immerse the player and really make them feel like booker in this scene where he's pressured by a mob to harm an interracial couple
>so instead of just giving them a baseball and not telling them they can throw it at the host, we turn it into a QTE and give the player explicit options

Only the finest design from a genius like Ken Levine. Truly a smart game for smart players.
>>
>>738158654
You don't want this because you'll quickly see how terribly designed the levels actually are when you can't find anything
>>
>>738158165
Immersionfaggotry
>>>/wsg/6124628
>>
>>738158165
Both are bad
>>
>>738180475
I'm still in awe of the reception of that trash. How much money did T2 spend on those glamorous reviews? I wonder.
>>
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>>738179204
Diegetic pointers like landmarks in textures and geometry to help you keep your bearings, or heuristic-forming colors, patterns and markings on interactable objects are good. Nonsensical diegetic pointers, like arbitrarily splashed around yellow paint, are bad.
Pic related is an example of doing it the right way. There's a model of a toolbox that shows up in some of the Yakuza games. It doesn't look remarkable up close, but if you zoom out, it's clearly an arrow pointing to the left.
Does it make sense for all these toolboxes, damaged in exactly the same way, to all be stacked up in the same place? No. But it does its job and doesn't feel TOO distracting. You might not even realize they're there, but if you manage to get turned around (Like I did, I'll admit it.) You'll eventually realize that these are pointing you in the right direction.
>>
>>738158654
>turn off
no. that should be the default
if anything make retard mode an option you have to personally opt into that the game mocks you for.
>>
>>738158654
people are fucking stupid and (you) are not the representative of 99% of mouthbreathers who then refund the game because they got stuck somewhere for 1 second
(you) are not the target audience or even taken into consideration at all
the interactive movie enthusiast is the target audience and they're not people, they're insects who only react to movement and high contrast signs
>>
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>>738159203
Can you press select to turn off the yellow paint?
>>
>>738184081
but then how are the retards supposed to find out about retard mode?
>>
>>738184712
not my problem
>>
>>738184801
>not my problem
sums up the yellow paint issue.
It's not your problem because you don't need it.
It's also not the devs' problem that it's not your problem because it's the problem of people who actually pay for the game and then refund it
>>
>>738185046
problem can be addressed via a difficulty selection at the very beginning of the game.
if you pick easy or journalist, you get the yellow paint
if you play normal or above, you are trusted to have the spacial awareness to not get lost in a hallway.
>>
>>738159203
Classic RE1-2-3 didn't have sparkles over objects, or arrows pointing the way lmao. What the fuck?
>>
>>738159742
>ITS NOT AN ISSUE!? OKAY! ITS NO BIG DEAL THAT THINGS WERE CHANGED!
...Hang on a minute, if it was never a big deal, why was it changed in the first place?
>>
>watch a cartoon
>one wall looks weird
>zany character pops out of that one
I am thinking all childhoods were slop, they never fooled me, an intellectual child!
>>
>>738160181
pic related covers 90% of leftist tactics
>>
>>738158165
top is like artists write their name on the boobs
bottom is just like normal watermark on bottom right
>>
>>738158654
YES! Finally someone said it.
I miss the times when games treated gamers like intelligent beings and not toddlers who you need to handhold and spell out every single game mechanic to

(pic unrelated)
>>
>>738185162
your proposed way of addressing the problem is insulting to the player, nobody wants to be called a retarded baby journalist who needs to play easy mode. Everyone wants to be an epic gamer, everyone wants the shiny lights and "you win" fanfares, everyone wants the participation trophy without putting in any effort. They want to play on "hard" to make the enemies bullet sponges they have to hit a lot, they don't want "hard" as in "hard to see where you're supposed to go".
There is nothing worse for the modern zoomified brain than even a second of being lost, stuck, and idle. No constant dopamine? No goy money. Want goy money? Give constant dopamine. Put in the yellow paint. So the player can progress without activating a single grey cell AND get the social hardcore gamer cred at the same time.
>>
I don't think any of the games I played recently even had the yellow paint shit.
Is it only in AAAslop?
>>
>>738159203
the author cooked
>>
>>738185669
This is fine because it's thematic and diegetic. Imagine if every other room in the entire game had "CUT OFF THEIR LIMBS" on 50% of all surfaces you could see. That's what yellow paint is like
>>
>>738185898
>This is fine because [mental gymnastics]
face it unc, your favorite childhood games suffer from the same issues you criticize AAA slop for, except you didn't notice it when you played them because you were a dumbass high-schooler. You are nostalgic for a time that didn't exist
>>
>>738186038
I'm genuinely asking you if you think a single instance of the game telling you "cut off their limbs" is the same thing as yellow paint being on/in every room in the entire game
>>
>>738174085
This lets you do it at all and isn't just a constantly glowing line on the ground though. If it was a 3x as thick and radiating yellow you're comparison would be the same. You could never use it the entire time you play, if you chose to. The yellow paint is always in your vision no matter what
>>
>>738186038
People were calling this shit silly back then. It was the first symptom of the trend.
You get no fewer than three cues to cut off the Necromorphs' limbs prior to this point, and it's almost impossible to use the cutter without cutting at least one of the early, easy necromorph's limbs on accident, and proving that it's a good strategy all on your own.
You would have to be DSP-tier unobservant, have your sound and subtitles off, and be an unrealistically perfect shot for this absurd blood message to be the thing that finally makes the mechanic clear to you. And if that's the case, you'll probably miss that too. Because you've had to Three Stooges your way through the game up to that point anyway, you wouldn't suddenly stop there.
>>
>>738186341
It's not every room. The cherry-picked screenshots that are being posted here are not representative of the entire game.
Pick random spot in this video and you won't see any yellow paint anywhere
https://youtu.be/d7YnCbVsmyE
>>
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This image is 13+ years old
>>
>>738186981
NuRaider 1:1
>>
>>738186981
>360/ps3
more like 20 years old
>>
>>738180151
>pic
My SHadOW DarkENS oTheR PlaCeS
>>
>>738186341
>a single instance of the game telling you "cut off their limbs"
you do realize that in about a 10 minute interval they tell you to cut off their limbs in 5 different ways right?
>>
I just can't find the energy to give a shit about retard proofing games when the overall quality of games are getting worse.
Like damn there's yellow paint, insane, almost distracted me from the fact that there hasn't been a good AAA in half a decade despite millions and millions of dollars from heaps of unaffiliated devs.
I'm sure some nigger will act like the yellow paint goblin is part of the reason games suck now but the issues are way deeper when shit can't even get something as simple as headclick right anymore.
>>
>>738186981
>forced full frontal gay sex
i genuinely miss the dudebro 3rd person military shooters
it's funny how our grievances with the games then were nothing compared to the nu trash
>>
>>738187502
They are part of the reason why games suck now. AAA will never heal unless we get rid of yellow paint first, trust bro
>>
>>738158165
Shiny thing gives off a sense of discovery and exploration
Like you've found something and are really curious to know what it is
Makes you feel like an explorer
>>
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>>738172976
The FF7R2 example is funny to me cause it flip flops depending on the area.
>>
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Just add a few lines about the Yellow Paint Terrorists and you're golden
>>
>>738187983
we really do live in a world of terror
>>
>>738165802
I'm a zoomer and didn't start trying to play old RE and FF and other retro games until a couple years ago
I was kind of surprised by how if you just immerse yourself in the game's world and think "what would I do in this situation" it's usually pretty intuitive
Yeah there are still some confusing bits (the swinging pipe in FF7 is bullshit and I refuse to believe 80% of players didn't need a guide) but most of it's fine and unironically keeps you more immersed in the game
>>
>>738186789
To be fair the devs explained that they frontloaded the game with a shit ton of "cut off their limbs" because playtesters were retards and kept going for headshots when they didn't have the messaging shoved down their throats
>>
>yellow paint
>sparkles
>thing clearly has 10x the poligons than what's surrounding it
>just spam A the whole time
It's all the same shit. There is no one size fits all solution
>>
>>738160078
>enatroon
>>
>>738189220
sparkles are literally a single plane with a gif of sparkles
>>
>>738158165
>gameplay devs do the latter
>writers think they're hilarious and make the protag say "What are these... convenient sparkles?"
>non diegetic advantage instantly destroyed
>>
>>738186908
I clicked a random spot (1:52:51) and saw yellow paint within a few seconds
>>
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>>738190490
?
>>
>>738190657
>within a few seconds
Why are pedants also always retarded? This specific combination of asshole pedantry and genuine retardation is very obnoxious
>>
>>738186981
what game was this originally about?
>>
>>738190845
Show exact frame then, and it better not have a timestamp larger than 1:53:51 or I'm gonna be very angery.
>>
>>738191704
NTA but
>>
>>738191704
>>738191968
lol pwnd
>>
I was playing FF7 Rebirth which uses yellow paint and got stuck for a little because there was a rock formation you could scurry up that didnt have paint on it.
>>
>>738161913
I don't get how guiding the player through a level by pure level design became a borderline lost art. I've seen people make the argument that graphics became too good and detailed but Naughty Dog games are some of the last games on Earth that do this in a way that seems effortless
>>
>>738158654
You are retarded. Disabling yellow paint in a game designed for it will not magically become an experience never designed with yellow paint in mind.

Disabling waypoints in Skyrim won't make diegetic road signs appear like in Morrowind to tell you where nearby settlements are, because the game assumes you're using waypoints.
>>
>>738158165
>i am so unoriginal that I have to remake previous often used picture
>>
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>>738189220
>thing clearly has 10x the poligons than what's surrounding it
that's it man, that's the good shit.
>>
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>>738192148
A lot of games still do it. I know ER gets fellated a lot but it's pretty good at it for example. A lot of thought was put, even in the open world, on where the player gaze goes and what he's going to do.

For example the first merchant, a pretty important NPC, is in the church after you come out of the graves. There is no marker, no paint, nothing. It's just that the church is positioned in the frame in such a way you would probably be inclined to go to it. There's a bit of light there, suggesting it might have something. There's also a fat boss in front of it who you can totally avoid though, but it adds to the catching-your-attention part.
>>
>>738193196
ER does have the guidance of grace pointing you in the right direction on the map though
so there is some handholding
>>
Still Wakes the Deep actually did this right because the yellow paint was in an environment where it makes sense
>>
>>738194156
That's fair but it's really mostly an UI thing to show you where the main story goes across the world map, if you don't feel like exploring or want to know which way is progress. I can see why they did that for an open world souls game specifially since a lot of people won't wanna fuck with the open world stuff at all
>>
>>738194274
that's true and at least they went out of their way to actually incorporate it into the world, other characters acknowledge it exists, why it exists and why it exists primarily for the player

and I'll admit, building up to not only the reveal that Godfrey also had the guidance of grace and that the final guidance in the game is his guidance pointing him towards you was a god damn brilliant use of the system
>>
>>738189198
A lot of people in that retarded playtester demographic think of the neck and head as a limb. Saying "CUT OFF THE LIMBS" a million times definitely just got met with a lot of "Uh, yeah. I'm trying." Plus, it's just counterintuitive, why should cutting off extraneous arms and legs kill these fleshblob zombies?
It makes for a good gameplay mechanic, but that means fuck all if the player isn't even willing to entertain the idea.
>>
>>738159203
This example is missing the fact that old videogames were meant to be played on an RTS tv.
>>
Yellow paint is a byproduct of game environments shifting from functional / artistic to photo realistic. It's a lot harder and more visually exhausting to know what you are supposed to interact with when there's so much going on in the scenery.
>>
>>738195747
there are still methods better than yellow paint.
>>
>>738195747
All the games with yellow paint flash a button prompt when you get close to the object so the yellow paint doesn't serve amy purpose other than forcing the player to look at the thing, which could be done with color contrasts and lightning. Paint splotches are a lazy solution to solved problem.
>>
>>738196631
>>738196631
I agree that yellow paint in AAA games is redundant since they are already made for toddlers in the first place, but there's also something to be said about ultra realistic graphics and expansive environments getting in the way of game clarity.
>>
>>738197346
Color contrasts are going to be nitpicked for being "unrealistic." And it's nearly impossible to control lighting for strategic effect when everything has to be designed around Raytracing and bullshots.



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