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What would you like from a new Armored Core?
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>>738166951
Those colours remind me of Midna
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>>738166951
remakes of the early gens so i can spam snipers
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>>738166951
battle cross generation
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Fantasy Armored Core. Not Souls slop, but just Armored Core with a knights/magic skin over it. The AC's are like giant mechanical/magical suits of armor like Escaflowne/Dunbine.
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>>738166951
an actual armored core game instead of a barren souls game with a mech skin
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>>738166951
less goddamn hidden chests and "special enemies" to beat for the equipment unlocks.
I'd also like a f2p pvp/co-op mode like mechabreak.
the pvp in fires of rubicon was fun but sucks that the mode was basically dead after a few months
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>>738170350
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>>738170528
>barren
so gen 4?
>souls game
rolling, dodging, and bonfire?
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>>738166951
hey this looks cool
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>>738166951
TURN
SPEEDS

For fucks sake, turning speeds. Add turning speeds to torsos too, so that the old weight limit concept for the arms can be expanded to the entire upper body. Why do this? More variables means more balancing levers, which is usually too-many-is-bad in other games but essential to AC-type mech builders. How would this work with mouse aim? Tethered freelook like every game that has bothered to try; character attempts to follow where the player is looking with the mouse, easy peasy.
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>>738166951
I want the environments to look like the second half of Halo 3. That's pretty much it. Armored Core 6 was amazing.
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>>738170350
>>738170721
Thats existed for 25 years. And it's by the creators of Armored Core you wet socks.
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All the stuff from the PS2 armored core titles that didn't make it into 6. And get rid of that stagger mechanic shit so non-burst damage is reasonably decent.
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>>738168554
They're good shades of bluegreen.
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>>738171112
bpitt
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>>738166951
A mount and blade like spinoff where multiple factions fight each other and you can be a mercenary, caravan guard, ruler of a nation, part of an existing nation, etc
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>>738166951
Substantially larger missions that warrant rearming or bringing strategic equipment instead of just shouldcannon spamming every single enemy in the game before a full health/ammo checkpoint.

About 10x as many parts and a lot less parts that are just direct upgrades to previous tiers of parts.

Coop would be neat, maybe in a roguelike mode or some kind of multi-AC defense type thing.
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>>738174074
It's not supposed to look like that.
Who the fuck tried to fix a good looking anime by making it look like shit?
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>>738173772
verdict day came out in the wrong console generation
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>>738166951
It should be like Super Mario 64 where each level has collectibles, enemies drop loot, and you CAN'T just respawn if you lose a boss fight.

Fuck AC6.
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>>738174254
It so did. Such a shame.
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>>738166951
More of 6 such a peak game.
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>>738166951
Unrionically the extraction looter format
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>>738175329
That idea really would have been so much better applied to AC.
>get parts and weapons
>take them back to base
>build whatever you want and keep progressing
I would have played it for thousands of hours probably. Definitely hundreds.
>>
>>738166951
is that the map of Greenland as a cloud?
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>>738166951
Probably trying to make more like the older titles, AC6 showed there is enough people willing to give it a chance, now let them taster the full thing.
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No fucking escort missions.
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>>738166951
I wouldn't mind if they scaled the movement down a bit.
Controversial take, but if think I prefer the slow, heavier feel of OG armored core. I know they tried to bring it back with acv and that game flopped, but it failed, not because of how the mechas felt.
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>>738166951
Well I only played AC6 but I am open to From being very experimental with the franchise or even going back to the series roots by making the game more like a previous game I did not play yet. If they want to stick very close to what worked with AC6 I am fine with that to.

>stagger
Fixes for AC6 might be adjusting how staggers worked. I can't remember there being a sure way to know other than generally more powerful gun equals more stagger ability. I guess many AC veterans would rather stagger be removed altogether.

>melee
I would also like to see them give more melee options and allow for us to even do a melee build that is entirely or mostly melee. I do know you can do this in previous games. Having dual swords for each arm maybe with some dual grenade launchers on the shoulders seems like such a fun idea for a build to me. But also melee definitely needs to be improved if they would allow for such things in a sequel.

>missions
Some longer missions with more to do would be fun. Also make ranking a lot clearer on how it works. For the most part I liked the AC6 missions although I don't know if they could have been a lot better since I didn't play previous games to know.

>parts
Somehow despite this game having a ton of parts I want even more parts. Once I was nearing the end it started to seem there wasn't as much parts as there should have been. Not sure if its just me. Not necessarily weapon parts either but just in general for the body of the AC there should have been more. Some more of those chip upgrades would have been pretty sweet. Also not enough of the expansion parts. Definitely should have had more to really make the AC unique. I don't know how it could have worked mix and matching say arm and leg parts to be different to each other but if it could work that may have lead to even more interesting builds.

Going to think of more and will update in a new post if I think I should. Loved AC6 though such a great game.
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>>738177231
A few more things they could improve.

>healing
I don't think this was a bad thing to include but also not sure why 3 was the cap unless you upgrade. I am not even sure how they should revamp or improve it either. Maybe make it a part for your AC instead that you can control how much you get or even maybe making it so its not mandatory but could work like one of those expansion upgrades. So it would be optional basically.

>economy/money
This definitely needs to be reworked. Eventually you realize there is no real penalties for doing bad because you'll only keep making money no matter what with no real consequences. The worse you play the more strict consequences there should be. But I guess From might be scared of ever doing this since it will absolutely scare off new potential players from getting into these games. Few games with such budgets that From is willing to put in would ever dare to make a hardcore difficulty game. I don't think even From themselves are willing to make a game like this either.

That is all I got. I hope we get more Armored Core. Amazing game and I'll likely go and emulate some of the older games to have fun with that while we wait on the sequel.
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>>738166951
Higher speeds. Melee. Teleports.
Basically, Zone of the Enders.
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>>738177570
No no and no. You would fuck up Armored Core. ZOE needs to stay ZOE and AC AC.
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>>738166951
Armored Core but Getter Robo.
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>>738166951
Good boss design
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I noticed there's no kind of system for mechs taking damage in the sense of losing components or functionality during a fight, despite that happening in the big flashy cinematic trailer, and you'd think that would be a thing for a game about war-machines
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>>738166951
N.E.X.T Movement with AC6 graphics
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>>738170350
I wish From would bring back FrameGride.
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>>738173674
Are NEXTs the most powerful player controller character in FromSoftware games?
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>>738180434
It could work with early Getter. Once we get to Shin, AC6 gameplay would be to slow for Shin Getter Robo. Even AC4 gameplay wouldn't be enough to respect Shin Getter's power. It's like how Soulsfags demand for a Berserk game without knowing that Guts is extremely fast, and that the greatsword moveset wouldn't accurately portray Guts.
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>>738166951
I want a galactic sandbox using that interstellar humanity the 6th game established. I want to customize not just my AC, not just the space ship that takes me from system to system but also the landing craft to move from ship to planet and the overarching mercenary company I own that operates all of it. I want to have a squad of other ACs as well as aircraft and armor I can choose to deploy or do everything solo like every other game. I want factions of corporations I can work for expanding their territory or backstabbing them when it's convenient. Or maybe I decide to hold territory myself and step on their toes. I want AI alien schizo waifus in my brain.
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>>738180597
Silent Line and Last Raven had part destruction, and it sucked because you couldn't exactly control the parts that got broken.
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>>738180959
How about making repairs a bit more complex than instant-Estus flasks
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>>738166951
rpg grinding mechanics
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>>738166951
Co-op. I want to go on pointless suicide missions with my friends or sullen silent compatriots
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>>738166951
This.
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>>738181625
Daemon X Machina is already a thing.
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AC6 is a game for people that hate AC just like AC4 was.
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>>738182640
Nobody cares for pre Miyazaki armoredslop
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>>738183338
DxM is made by the same people that made AC4 with Miyazaki you secondary.
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>>738183228
So what do you think are the good AC games?
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Traversable overworld where you select levels like Mario 64 or something
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>>738166951
they gotta buy the dolls nest devs
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>>738166951
No stagger bar for PvP.
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>>738180689
Of the playable mechs, probably. They're huge compared to the ACs of the older games, faster, better armored, and Kojima Particle tech allow them to field more advanced weapons.

Not sure how the ACs of 6 stack up against NEXTs, though. In AC4 and 5, we had direct, official comparisons, but in AC6 they're presented in a vacuum.
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>>738170350
They already did that
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>>738166951
Coop like AC5.
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>>738179127
Shut the fuck up. ZOE is the future for AC.
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>>738185874
Next's can survive so much fucking G they should in theory be able to survive the gravity of the sun. There pretty crazy. That and just being near them gives you aids.
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Imagine being able to make a tank AC but without the upper body of the AC so it looks like an actual tank that can boost and jump around while shooting shit. I want that in my next AC game.
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>>738186846
ZoE wasn't the future of anything.
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>>738166951
>multi way fights
>enemy AC ai that is actually good
>more fights that actually make you use your brain like pre-nerf balteus
>coop campaign
>larger scale battles in general
>more meaningful normal enemy encounters
>stagger mechanic reworked or removed

Alternatively: JUst go all in on coop, make a game like MH/DRG/HD2/Far Far West etc in structure but Armored Core. And include 50+ player raid bosses if possible just because.
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>>738188019
Retarded shill.
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>>738188232
substantiate your claims
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>>738188232
Do you retards even know what "shill" means anymore?
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>>738166951
chromehounds 2
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>>738166951
even more romance
lets get a cute rival we fuck after every mission
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So assuming they don't throw everything out and do something else of AC7:
Stagger- the old hitstun stagger sucked, this new pause in place + damage multiplier also sucks. No one likes not moving and even games were stagger was hardly a thing AC4A sniper cannon kitting FUCKING sucked in a 1v1 and was useless everywhere else. So now have stagger impact opponents aim. This leads to high impact low damage weapons being essentially parry tools against big weapons and big weapon users can compensate by adding bulk/stabilizers. Plus it'd be mildly useful against rapid fire weapons by lowering DPS.
If they're sticking with AC6s system either remove the stun and keep the damage or remove the damage and keep the stun. A free hit is already good enough. No need to give said hit 1.4x extra damage what the fuck. Maybe keep it for melee.

Push weapon ranges out for the love of God. This goes for either an expansion of 6 or AC7. That shit sucked and I have no idea what they were thinking. Having missiles be the only range option was the most retarded decision.

Lock on needs addressing. I don't have a solution for this one really. It pretty much invalidated the fast light play style which I don't even play but at the same time is pretty much the only solution for a controller layout when you have options like QB, kicks, 4 weapons/weapon switching and quick boosts. Really painted into a corner there because if you added, say weight to the point of aim, people would call it clunky and unresponsive because they're uncultured swine.
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>>738188316
>randomly brings up a shitty new indie game that had in game encouragement to shill
They're so stupid they don't realize how obvious it is.
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>>738170350
Fromsoft should merge their two big franchises into one big game. Dark fantasy soulslike where you run and roll around on foot to get money and parts for your big knight mech then do missions. Instead of stabbing that giant's foot you get in your big boy suit to grapple the motherfucker.
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>>738166951
an armored core game instead of whatever the fuck this slop was supposed to be
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>>738166951
1. Large mission areas and missions that take a long time to complete. AC6's missions are fun but emotionally vacant; just 2 minutes of explosions and cutscenes. If they must use this structure, then missions should be more like chapters of a story.

2. Non-combat interactions. I want to talk to NPCs and do things besides fight. It still blows my mind that the single iconic image from AC6 has NOTHING to do with the game.
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>>738189617
KILL yourself.
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>>738189210
kek this shit really is just reskinned dark souls
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>>738188938
All games mentioned there are perfectly mainstream games that fit the mission -> hub loop being described. FFW is unequivocally the shittiest game out of the bunch but its still popular as fuck
You need to be severily retarded to think a game with over 1 million sales in less than a week needs to shill on /v/
>>
Bring back the mail system and add canned responses like .hack
I want to make mercenary friends and seduce company liaisons before betraying them
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>>738188760
Stagger on enemies isn't even that bad, but stagger on players is retarded
And both with and without stagger, there's no fucking way you can fix the many many problems that ended up being in AC6's pvp scene.
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>>738191084
>And both with and without stagger, there's no fucking way you can fix the many many problems that ended up being in AC6's pvp scene.
And if you're being honest a lot of these problems were ones that exist in the old games. Playing keepaway after getting an AP lead is a really old strategy.
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>>738184627
1/2/3/5
Anything that isn't AC4 slop will do.
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>>738189210
People will tell you this is the second coming of AC. Zero weight. Zero sense of controlling a mech. Just a dude from souls
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>>738191084
>Play old school AC pvp
>Enemy player uses one of the guns that causes your AC to stagger if hit
>Play AC6 this stunlock can’t happen anymore because of stagger bar

Anyone that complains about stagger never played the older games.
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>>738191756
I do love me some handgun stunlocking.
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>>738191302
How far back are we reaching?
>1
I never pvp'd in 1 because I was too young and friendless.
>2
2's good arenas are too small and it's shit arenas have too many obstacles that dick on back pedaling when somebody is OBing directly down your throat.
>3
LR matches were fun. Substantially less so on the psp version using adhoc party. I wish I got to experience setting people on fire in Nexus.
>4
I missed the height of popularity for both 4 and FA's online and it's still one of my greatest regrets
>V/VD
You're not kiting anybody that's not a tank and the team dynamics make it so that anybody fast enough to try and play keep away gets ran down by some reverse joint jackass running double shotties
My fondest memory is my second experience on the JP servers having a guy boosting at mach 5 and one shotting my missile bus with double kinetic blades via high speed momentum inheritance.
>>
>>738166951
cartoons games dont work because they dotn put enough detail (animes ar emore dettailed than game spretend) and both the resolution and the framerate are too high for anime look. and also they should have two d elements in the distance, forests mountains the sea etc
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>>738191756
I think you can complain about stagger fine. The only issue is pretending that it's never been a system at all.
I take umbridge with pistol stuns too as well as AC6s system but obviously to different degrees and for different reasons
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>>738192137
2 is actually exactly which one I was thinking of. It's even more common to run out of ammo before killing someone than in 3rd gen since you can't equip a gun in your left hand. Limit break also means there's a portion of the match where you can't reasonably hit somebody. I was just watching some AA PvP the other day of a light AC vs. a heavy one and the only real win condition the light one had was get an AP lead and run.
>>
They should have fine-tuned and refined ACVD mechanics instead of what we got.
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>>738192397
>limit release
I don't know about AA pvp but in 2 that shit was house rule banned it was so broken.
One of the few games where me and my friends collectively just shut down a strategy outright. Right next to refresh cards in Lost Kingdoms 1.
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>>738192592
>Right next to refresh cards in Lost Kingdoms 1.
Holy filter.
>>
>>738192629
Brother we used to have matches that lasted nearly an hour
That shit had to go
>>
Anyway, the main point is that AC is a very questionable 1v1 game. It's not that it's not fun despite it. It's just basically impossible to balance. You're always going to have extremely horrendous lopsided match-ups by nature of the mechanics.
>>
so are ZOEfags the posers of /m/, they seem to be the only ones pushing "Mechs should move like levi ackerman" gimmick
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>>738189971
>All games mentioned there are perfectly mainstream games
LOL
I knew you were retarded for wanting AC to turn into multiplayer PVE shit but Jesus Christ.
>>
>>738166951
>What would you like from a new Armored Core?
A new Armored Core and not a reskinned Souls like game.
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>>738193660
that was in the context of the games being shilled or not, not whether or not mainstream makes it better
either way go ahead and actually describe why AC having multiplayer coop would be bad instead of sperging at the air
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>>738192984
Why would anyone feel the need to turn AC into ZoE? DxM was literally made for these people.
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>>738194340
Holy shit DxM 2 was bad. Like DxM was okay, clearly unfinished with some annoying characters and the worst stagger system ever but some good ideas.
Then all of that is gone for just I don't know what the fuck that was. Korean level grind to korea grind fight one of four super bosses
Jesus fuck
>>
>>738194543
This is what happens when you make actually niche games with low budget unlike the slop a huge and money laden studio like From has shat out.
>>
>>738174074
>Yeah just slide contrast all the way to max
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>>738194657
Wat
>>
>>738166951
To have more replayability, better pvp and make the game longer overall
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>>738166951
I want an HD collection of all priors ported to PC
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>>738194543
DxM was flaws but holy fuck did the control feel good. And blink having variable distances was one of the most satisfying things in a videogame I ever mastered

DxM 2 throwing LITERALLY all of that fucking away, making Blink compete with other (better) abilities, removing it's variable distance, changing it's input, AND removing it's animation cancel just made it a shittier fucking dodge
I don't know why the fuck they did this. Why the fuck did this happen? It's like they made DxM 2 specifically for people who didn't like DxM and as a result got nobody. It fucking HURTS that this shit flopped but they have nobody to blame but themselves.
>advertise dynamic entrances with different effects
>Literally don't release them until the paid DLC
>they're also paid and not included in the deluxe edition
I will NEVER buy anything from that stupid fucking company again.
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>>738194837
>specifically for people who didn't like DxM
Yeah, the first one didn't sell as well as they wanted
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>>738194903
Speaking of, don't know why they went Open world either. Code Vein 2 did that shit too. These people did not have the budget or expertise for that kind of ambition.
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>>738191481
a dude from souls who can fly and boost.
very convincing
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>>738195527
Bro hasn't seen weapon skills in ER.
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>>738195374
It's a Korean cultural thing. They try to rip from whatever's popular and refine it a little rather than actually iterating. Sometimes it works, usually it doesn't.
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>>738194819
Right after they do that for Ace Combat.
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>>738166951
separate pvp and pve balancing so pvp faggots dont destroy anything and everything fun about the game
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>>738192984
No, mechwarriorfags will always be the posers seeing as they just wank tanks on legs and screech about everything else
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>>738196601
Mechwarrior's only strength is its setting. AC's substituted 1 for 1 would be infinitely better.
>>
Have any of these games had a bloody palace or similar type of survival based game mode? They should definitely do that.
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>>738173349
YEAH AND WE WANT MORE OF IT, YOU MEWLING QUIM.

I just want my giant robot to have a badass cape. And no I don't care what its made of and I don't care about the physics of it, make it out of fucking lazers or something I don't give a fuck. Pic unrelated
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>>738196670
a setting the games flat out ignore. mechwarrior/battletech mechs move in anime tier speeds that make gundam look realistic in comparison.
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>>738197513
Do they regularly break the laws of physics like Gundam?
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>>738166951
More parts
More enemies
More missions
More speed
Double pile bunkers
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>>738197564
gundam still applies science to it's setting and ms aren't that nimble apart from some au
mechwarrior is samurai butterfly pretending not be the animu shit it blames jp mechs as.
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>>738197513
Not really, mechs CAN move like a person would, but it requires inhuman levels of skill from the pilot. Most pilots can barely do anything harder than walking forward without risking catastrophic failure and falling over
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>>738198445
>ms aren't that nimble apart from some au
What, we're considering Turn A Gundam AU now?
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>>738198445
>ms aren't that nimble apart from some au
UC MS are nimble as fuck in the anime
>>
>playing through the last of the arena fights in armored core 2
>final fight against nine breaker
>fighting on the highway stage so i can get some early damage on him at the start exploiting the building i start on and the pod missiles that lock on automatically
>shoot the third pod
>suddenly aries just over boosts straight out of bounds, giving me the win

thanks for the easy win bro
>>
>>738198905
Classic.
>>
>>738192847
The Souls games are often the same thing. It seems to me From knows how to make very engaging asymmetrically balanced games to me. This is actually a difficult thing to do for a video game to have a PvP mechanic but also be unbalanced yet also very engaging and fun to get good at.
>>
>>738199027
I don't know if I'd agree that they're fun to get good at. Reflecting on all the time I've spent, I only think my brain is fucked up for dealing with half of my matches being total shit quality and thinking I just need to get better at the game to deal with 3 people spamming bullshit at me.
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>>738198630
only the a and x are nimble and they're border line super robots
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>>738199563
Nonetheless my question was if Mechwarrior has things blatantly breaking the laws of physics with magical powers like Gundam does as far as back as Turn A.
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>>738199452
Well that is more a netcode thing. Their games really would benefit big time with good netcode for the online.
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>>738199669
>>738198445
>mechwarrior is samurai butterfly pretending not be the animu shit it blames jp mechs as.
>>
>>738194543
DXM2 is way better than the first game.
>>
>>738199669
Mechs existing and being a viable combat platform is already breaking the laws of physics (mechwarrior specifically explains this with mech-sized muscles)
As for magic, it exists in the setting, but it's so rare it's mentioned once or twice and is clearly meant as an easter egg and not a substantial part of the setting in any way, like ghost mechs operating on their own without a pilot
>>
>>738200091
in some aspects but doubled down on the problems the first one had.

also going from mechs to pa hurt it a lot more. The vehicles are padding gimmicks and the old arsenal was stuck to a really short timer for some god retarded reason.
>>
>>738200324
How about comparing the scale? The Turn A Gundam can fry everything from Earth to Jupiter by itself with one attack.
>>
>>738192984
Isn't it literally the opposite? /m/ welcomes mechs of all kinds while Mechwarrior faggots hate any mechs that aren't basically tanks
>>
>>738198630
Honestly why wouldn't you consider Turn A an AU? Yeah it's technically UC but they also act like it's the endpoint of every Gundam AU, so it might as well be one.
>>
>>738200334
The biggest problems the first game had is that it was trying to be Armored Core and failed spectacularly. Things like only one type of leg and no internal customization is a lot easier to forgive when you go with power armor.
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>>738200749
It acts as an endpoint for UC too. I would say the thing that makes it feel most related to UC is Tomino directing it, though. He may have written 00 but he wasn't as directly involved.
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>>738198445
>ms aren't that nimble
You don't have to go that far into UC to get to MS zipping around like coked out dragonflies

Even the early shit they treat Amuro and Char turning into smear frames as literal and not just an animation quirk
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>>738166951
nude mods
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>>738198445
>ms aren't that nimble apart from some au
I hate secondaries so much.
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>>738200571
Individual mechs don't really get to do much in most cases, for regular play the highest damage potential for a normal mech is when it has a gauss rifle and you're deliberately being a faggot that rolls for the 0.3% chance to instakill the enemy pilot via cockpit shot from the other side of the map (~0.6km in real life scale)
In terms of exceptional mechs it gets harder to classify due to the amount of one-off wunderwaffe classifications like that bring, but one of the most deadly mechs was Rifleman III - four gauss rifles strapped to a barely moving piece of shit with a state of the art stealth system ducttaped onto it. Snuck around and oneshot you from behind before fucking off to resupply because it ran out of ammo already. Being generous, you can say this is a sidegrade to RX-78 powerwise with the same deadly capability and pathetic ammo supply, but being honest it's worse. After that it would probably be some obscure superheavy mech that's more comparable to a Big Zam but as far as I'm aware none of them achieved much more than what Big Zam did - die quickly
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>>738201595
I want to shake the hand of the man who designed the Rifleman III, I love highly specialized but otherwise barely functional things. Anyway, I always liked these guys in one of the tabletops as a rangefag, though I found it confusing how it was a sniper to begin with.
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>>738201595 (me)
Basically what I'm saying is that both the MSG clips anons posted above are already multitudes above of what even the best pilots in the best mechs Battletech has to offer would be capable of. The one caveat is that Amuro and Char are Newtypes so they're cheating, but I'm confident even a non-NT but skilled Gelgoog pilot would be an apocalyptic level threat in BT universe by himself and the OYW is Gundam at it's lowest point powerscale wise
I'm only making a second post because this discussion reminded me of how fucking petty Battletech fans are if you ever go out of your way to try and find fan made gundam sheets - stuff like giving Zaku II a machine gun as his main weapon (in Battletech, this is THE worst weapon in the game that's barely usable against infantry and completely worthless against anything else, to the point it's considered a bigger liability to the carrier due to risk of ammo explosions than to anything it might shoot at) simply because it's called a machine gun in MSG, when the anime shows it's more like an automatic grenade launcher more than capable of shredding tanks and mechs with just a few shots. Full of petty shit like that
>>738201871
>I found it confusing how it was a sniper to begin with
Those four circles on it's chest are four long-range missile launchers. Kurita has a bad habit of making melee oriented mechs then sticking long-range missiles on them, though in this case it's the opposite, the sword and shotgun are pathetically undergunned to be of any use. BT has a lot of intentionally flawed mechs both for flavor and as a way to cope with less than optimal rules
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>>738202636
>I'm only making a second post because this discussion reminded me of how fucking petty Battletech fans are if you ever go out of your way to try and find fan made gundam sheets - stuff like giving Zaku II a machine gun as his main weapon (in Battletech, this is THE worst weapon in the game that's barely usable against infantry and completely worthless against anything else, to the point it's considered a bigger liability to the carrier due to risk of ammo explosions than to anything it might shoot at) simply because it's called a machine gun in MSG, when the anime shows it's more like an automatic grenade launcher more than capable of shredding tanks and mechs with just a few shots. Full of petty shit like that
lol this reminds me of some BT fans that were adamant all beam rifles were equivalent to a medium laser.
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Why is AC so much cooler than Kekwarriror?
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I have an autistic hatred for mechwarrior and it's 'fans'



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