Why is Sword Saint Isshin considered to be a "good" Fromsoft boss fight whereas Consort Radahn is not?
i don't think either of them are good bosses but that's just my opinion
>>738168372He isn't a light clusterfuck and deflecting long attack sequences still builds posture damage while dodging is purely passive
I haven't played the Elden Ring DLC, but based on the main game's bosses, the difference is that in Elden Ring you're watching the boss play the game while waiting for your tun, while in Sekiro it's always your turn.If the boss is doing an infinite anime combo with no gaps, that just means he'll get his posture broken that much more quickly. He's killing himself. In Sekiro, defense is offense. In Elden Ring, defense is just defense.It's the problem with mindlessly bringing stuff from one project to the other, similar thing happened with the move from Bloodborne to Dark Souls 3. Bloodborne also had spastic screeching bosses with wombo combos, but they were almost all fleshy things that could get easily staggered by transformation attacks. Vicar Amelia is one such screeching flailing retard, but you can literally stunlock her for the entire fight with a +0 Saw Cleaver.So when they bring the Bloodborne aggressive enemies to Dark Souls but don't bring Bloodborne player mechanics, it just incentivizes rollslop.
>I haven't played the game, but...(a fucking essay)Why. Just fuck off.
murrimutts are weebs so they worship the samurai aesthetic while showing jealousy and disdain towards a European influenced design
>>738168712he's right though
>>738168729I have the same sentiment before playing Sekiro.I have played Sekiro.Now I have the exact opposite sentiment.
Consort Radahn is “alright” after the patches but the problem wasn’t really him being too hard or anything, it was that the game lagged so fucking much in phase two. Like every single light attack sent you back to 360 blighttown and they were super bright. Like yeah it’s light but holy shit that light sucked. I replayed SOTE again a few months ago and I liked Radahn more than Metyr and Scadu Avatar, but everything else was more fun. Even Gaius, who is underrated and I have no idea why people act like he’s the second spawn of Satan when dodging the charge is really easy with torrent and then he’ll rarely do it again during the rest of the fight while also having a pretty fun moveset to strafe and jump around. That’s part of the reason why I didn’t like Radahn that much, you can only jump one attack and it’s his foot stomp and it’s not even worth jumping since you can roll left and strafe his falling combo much more easily. Dancing Lion, Rellana, and Messmer had more fun movement in their fights though radahn still had some fun strafes and positioning when it came to his meteors and light clones. He feels too much like a DS3 boss though.
>>738168372This is the biggest reason why im forever seething at fromsoft never giving us more sekiro or even bloodborne, they answered the question of combat in 2 great ways, you either>stand your ground parry their shit and retaliate even during their combo, shut them the fuck down, its a wild back and forth, use whatever tools you have in many different ways or just nothing but your sword and tenacityOr>go balls deep aggressive to get back your hp in what is basically a slug fight, then time the critical riposte to punish their attacks as you get the rhythm while they wail, youre not meant to dodge in flee for most of the fight, youre meant to dash back watch the swings and shoot, the game demands that you man the fuck up and get in thereBut what did we get after these 2? Fucking nothing but back to basic bitch rolls with bosses that take 2-3 perfect parries to even stagger, let alone actually riposte, the rest is just super armour mobs shitting on you with 2 shots, fucking FUCKING CUNTS FUCK
>>738168801he's wrong because the anime combos have gaps.
>>738168372Because its unique and fits with the theme of the game, meanwhile most elden ring bosses are just "big fast guy with sword" or "dragon, just a dragon"
>>738168712I have played the game. I haven't played the DLC because the game sucked. Part of the reason why the game sucked is precisely the difference between Sekiro's boss design and Elden Ring's boss design. Hope this expanded context helps.
>>738168657I'd say this sums it up, add in launch Consort Radahn had insane frame drops for his dumb ass light shows.
>original boss vs recycled boss
>>738168372Because he didn’t hesitate
>>738169289...which you're forced to wait for, which is his point. you can claim to be a gamer god if you like but it's undeniable that consort is extremely aggressive and punishes initiative more than even most other ER bosses. Sekiro is just flatly more engaging and fun.
>>738168874>He feels too much like a DS3 boss though.I wonder why.
i fucking hate consort. he literally looks and feels like a garden of eyes mod>fight X in his prime woooow!!!1!>generic big swordsman >generic swings >technicolor spam of bloodflame, gravity and holy attacks look like a laser light show >no god damn chill>garbage hamfisted lorehe's just fucking tedious
because one game is actually built around fast, in-your-face fights, and one of them is elden ring. whatever shit team they had working on ER (it wasnt the sekiro and bloodborne head guys, we know that much) thought they could just take the fast bosses from the non-souls titles and transplant them into souls gameplay and you cant, it doesnt work.and ER is propped up on pure normie hype sales.
>>738168372Because RPGs suck.If at any point the answer to a boss fight was>You built wrong. You couldn't have known, but you didThen your game is bad.
Because Sword Saint Isshin brings the entire thesis of the game together. It is a brilliantly designed boss in the sense that at the climactic moment of the game, the player experiences a sense of mastery over the gameplay, ownership of the mechanics, that psychological gratification of really getting what the game is all about. Even the dialogue, "hesitation is defeat", emphasises this and encourages the player. The whole Miyazaki philosophy of the player rising to meet a challenge they never thought possible for them, rather than reducing the challenge and making it easier, is never encapsulated better than in this fight. It's video game magic honestly. Few final bosses are so satisfying to beat.
Isshin is more fair he doesn't have DBZ attacks faster than the eye can see.
Honestly I wouldn't take anything said here seriously.In one of the many threads complaining about Malenia's Waterfowl Dance, some guy had the gall to come here and say "you have a shield, just block it". That tells you everything about the opinions here. Just pure, utter shit from retards who never played the game.
>>738168889we probably are getting more sekiro or bloodborne-like stuff at some point. the key people are hamatani and yamamura. hamatani - designer on bloodborne, co-director on sekiro,yamamura - designer on bloodborne, designer on sekiro, director on AC6.yamamura didnt have any credits on ER and hamatani just did some event design. it safe to say those two are probably busy making the actually good games. and i HIGHLY doubt they are working on duskbloods, thats almost certainly the neightreign team or some other second-tier team. AC6 was also a big success for from so we are definitely getting another at some point.
>>738169673yeah. there's bosses in greater From releases and even in sekiro i like more, but Isshin will forever reign as their best final fight. just immaculately harmonious with the story and with everything the game's been teaching you.
I never beat sekiro but I thought the appeal was that you can constantly be sort of on the offensive with the parry system
>>738168712READ NIGGA
>>738169289>what happens if you misjudge the anime gap and step in?>70 percent hp gone in 1 hit, maybe more, immediate follow up finishes you or youre stunlocked then finished, only resort is panic rolling away but you could easily be roll caught and die>what happens if you misjudge sekiro combos timing and step in?>70 percent hp gone, but you can immediate block after the fact, time the parry and damage their posture, but if the combo does kill you, can revive, which also refreshes if you deathblow the boss even once, the game actively rewards you during the fight instead of the former example being "you lost a fuck ton of health too bad go heal and try again"To even pretend like they are similar, please go cannonball onto a rusty jagged pipe
>>738169673>your rival throughout the whole game becomes the warmup for each attempt of the real fightkino as FVCK
>>738168729>European influenced designbut there's no mosque?
>>738168657>gives an honest and accurate answerWoah woah woah buddy... do you know what board you're on right now?
>>738168889>>738169776>hamatani and yamamuraMichael-zaki also said he hadn't yet completed his vision for a pure-combat game that he started with BB and Sekiro.One suggestion for what FMC stands for (the codename for a yet unannounced Fromsoft game) was Fromsoft Master Combat.
>>738169776Hamatani also wrote AC6, so they never stopped working together. Miyazaki said he wasn't the writer for Sekiro, but nobody is credited as writer specifically, so I'm assuming that was also Hamatani and it's possible he simply enjoys that side more, which is why Yamamura took over as game director for that team.
>>738169879Big sweaty monk titties
>>738169964>Miyazaki said he wasn't the writer for SekiroI recall he said he wrote exactly one thing for Sekiro - the Pot Noble who wants to become a fish.>https://sekiroshadowsdietwice.wiki.fextralife.com/Pot+Noble+Koremori
>>738168372It's not just about the boss, it's also about the player character.Wolf is already very strong from the get go. Movement, sub weapons, weapon skills and items is all in his arsenal while the pathetic souls MC can only roll 3 times and run out of stamina.Isshin is strong but so is Wolf. Which is why the fight is much more balanced.
>>738169850Sekiro is the last time I felt true delight playing a game. There are so many moments of surprise where it feels like the devs were actively enjoying making the game. Shit like woo guy and guardian ape and owl doing the thing is fucking inspired. There are so many moments in the game that made me basedface and go "woaahhh", like you feel like you're not just playing a game but interacting with the people who made it and I don't care how gay that sounds
>>738170083its not gay anon. did you try ac6? its fantastic imo, though very different from the souls games even when compared to sekiro.
>>738170006Those NPCs were fucking kino, good use of his time.
>>738169776I will never understand how we havent even gotten a hint of dlc by this point, sekiro checked all the boxes >did massive numbers>won goty>not platform exclusive, huge market>mass appealand a bunch of interesting storylines to pick from like>Lady tomoe and divine child takeru centered DLC>Orangutan and Kingfisher centered DLC>Journey to the west, dragon's heritage centered DLC which could be a sequel as well>Isshin centered DLC (past and rise to power/an alternate story>Genichiro centered DLC (play him as finds the black blade/an alternate story>fucking whatever else you could think ofI cannot understand, fuckUnless I remembering incorrectly, hasnt every single soulsborne game fromsoft has made gotten dlcs? Except sekiro, this shit is gay as hell
>>738168372Because Sword Saint Isshin is fair and kino and if you die against him it completely feels like you fucked up and its your own fault, just compare him to some shit like Demon of Hatred.My theory is DoH was an unused DS3 boss and they copy pasted it into Sekiro just for the giggles, the fact hes entirely optional and the only thing he drops are tool materials tells me the devs knew, they fucking knew this boss sucked ass.
>>738170083Trying to stab Owl and him mikiring your ass is one of those moments where you're getting your ass kicked and still yelling KINOOOOOOOOOOOOOO
>>738170208>I cannot understand, fuckMiyazaki said Sekiro was a complete story and didn't need any additional content. I'd still like to see a spiritual successor of sorts evolving on the established mechanics.
Because for all the faggots here cry about "parryslop," parries feel good every time. Guard counters in ER feel good too and so does the parry tear, which is clearly intended for Radahn, but instead of patching it to be a core mechanic they pretend it's optional. Rollslop is fine but parryslop will always be better
>>738170231desu i hated him a lot until i found out a simple jump easily dodges that point blank bull charge he does, it always felt like it unfairly punished meafter finding that out he went from bullshit to an annoying guy with 3 deathblows, granted i may have cheesed him with upgraded mortal blade
>>738170231>shit like Demon of HatredOnly boss which ever made me actually rage-quit and never come back. I must had died 100+ times.
Why is it called anime combos. Just cause the game is made by Japanese? That's kinda racist.
>>738168657>t.
>>738170246kek exactly
>>738170208It makes no sense to do the anime if there was no interest in revisiting the IP, so fingers crossed that it does well. Seems to have worked out for Capcom to do an anime to raise interest while work on a sequel is happening in the background.https://www.youtube.com/watch?v=y5MiWXKGVyc
>>738170246That shit and the vessel in wukong grabbing your staff mid fight into an assbeating makes me want to find more of these "mechanic the game taught you suddenly bites you in the ass", but alas, the surprise was half the fun
>>738170208they abandoned the DLC to work on Elden Ring. there's evidence to suggest malenia ripped off what wouldve been lady tomoe's moveset. specifically waterfowl dance, her parry, and that stab attack she does which looks mikiri counterable as fuck.
>>738170397The final boss of Transistor is sort of like these, but my overall opinion on Transistor is that it was pretty disappointing.
>>738170354>NO anime combos are le good>you just have to fight the boss 300 times to find all the inconsistent opening and safe zones
>>738170351wassa-matta-you, altair?
>>738168657
>>738168729there is nothing european about radahn's design you brainrotted /pol/tranny
>>738170208yeah it is kinda bizarre that sekiro hasnt gotten anything. fuckin dark souls 2 is their shittest game and got THREE DLCs and essentially a lite remaster/re-release. there is no justice. or, its just a testament to how good sekiro is that it really didnt need anything else. its just the complete fucking package.>>738170083thats because while in some of their other games, dumb or cheap shit from enemies is just upsetting because you're not equipped or conditioned to deal with it most of the time. which is the premise of this thread, elden ring is full of shit that would be at home in sekiro. waterfowl dance would be BEST CASE SCENARIO in sekiro because you would posture break the bitch a couple hits in.sekiro is designed to teach the player to want the smoke.
>>738170246Didn't stop me constantly doing it thoughThe stab for free damage (to make the posture bar climb faster) was ingrained in my moveset at that point
>>738168372Standing your ground deflecting 10 strikes in a row is so much fucking cooler than rolling like a clown all around the boss
>>738168372Sword Saint has large gap between attack, he is hard because a lot of his attacks are fast multihit, as oppose to radanh 10 seconds long combo
>>738170676And her healing for each non-perfect deflect would feel right at home too, a little bit of punishment for missing the timing even for players not going Charmless.
>>738169508That explains the weird hitboxes.
>>738168372I have never asked for a Sekiro DLC because Fromsoft has never made a DLC as good as the base game
>>738170691HITOOOOOOOOOOOOOTSU
I feel like most recent fromsoft games starting to have this problem (especially Nightreign) where every boss feel the need to have le epic move that last fucking forever
>>738170431I FUCKING KNEW IT. WE WERE ROBBED
>>738169446>...which you're forced to wait for, which is his point.wrong bitch. make a tanky build and you can ignore all that shit.but if you really want to, then that's just like sekiro. you defend or avoid and attack in the openings.>>738169841>b-but if i mess up then i get punished!!!yes retard. it's the final boss. should you not be punished?btw this is once again solved by just building tankier. if you play a glass cannon don't be surprised when you shatter when struck.btw>immediate follow up finishes you or youre stunlocked then finished, only resort is panic rolling away but you could easily be roll caught and dieactually single hits of a combo aren't doing 70% of your health (unless you have no vig like a tard) and big hits knock you flat on your ass where you're invincible to followups. same as sekiro.
>>738168372One works well in the game world and within the games mechanics, the other does neither
>tfw IKUZO!! SEKIROOOAAAGGGHH!!!
>>738169571B BBUH BBUH BUUHT IT'S A MIYAZAKI GAMES
>>738170909>elden rings boss design isnt as good as sekiros>youre wrong, just specifically tailor your playstyle and build to tank and it wont be bad ok?again, either baiting or just a dumb cunt, notice how you dont need to tank anything in sekiro to still enjoy the game, almost like theres other ways to design a boss aside from "they dance around and hit hard :P"
>>738169776>hamatani>yamamuraI'm 100% sure /v/ despise yamamura and said he's a B-team fromsoft.Don't suddenly fucking praised him now.
>>738171083stop right there faggotronhe said "if the boss is doing an infinite anime combo with no gaps" and i said the anime combos have gaps. i didn't say any of that nonsense you're saying. i prefer sekiro and sekiro's bosses, i just called out blatantly wrong bullshit said be somebody who did not play the game.and yes, elden ring is an rpg with builds. it allows you to build to tank the hits if you're having a hard time avoiding them all. sekiro is not that. it's a fair point to mention when discussing the boss design.
>>738170909(you) did not tank 100% of radahn's attacks because in order to do that requires an incredibly niche gimmick build that people only piece together after already having played the game once. and stopping what you're doing to passively react to radahn even once proves the original anon's point. stop being disingenuous. for 90% of all players, yourself included, you waited around like a good little boy for your turn to hit.
>>738171137idk why anybody who likes from games would hate him, hes worked on all their good titles and none of their shit ones. also /v/ isnt one person and also im gonna place my cock in your throat faggot.
>>738171225correct, what i did was go in with my carian dueling shield and "tank" plenty of his attacks in the block frames of my weapon to get hits in. i took hits too, but still won because let's be honest, it isn't THAT hard. it's tough but doable. this was before whatever nerfs they hit him with, not too long after release.
>>738171294>plentyso not all, and you rolled the rest
>>738171294bro is out here trying to give advise as if building high health and turtling isnt the absolute most bog-standard normie way to play.
I think it all come down to Radahn look like a cheap ass nigger with all the flashlight particle he dump on you.
>>738171360yes? i rolled and jumped a fair bit in sekiro too. what does this have to do with my point (that the boss does, in fact, have gaps in his combos)>>738171394>turtlingtrading is not turtling.>bog standard normie way to playthen the bog standard normie should not have an issue with the boss because i didnt have much trouble with him
>>738170208Rumour was that From hated working with Activision.And you just know that Tomoe would have wielded a moonligh sword.
>>738168372Aside from the obvious, it really comes down to Sekiro's gameplay being far more refined and engaging, whereas Elden Ring isn't.
>>738171454>what does this have to do with my pointmaybe you'd know if you ever actually bothered to read the post you've been criticizing for a fucking hour
>>738168657A post that...makes sense and is right? Holy fuck.
>>738170963>SEKIROOOAAAGGGHH!!!KEK the voice acting in this game is god tier
>>738171515i'm not reading a whole paragraph that starts with "i didn't play the game". if you notice i pointed to the factual error at the very start of the post and nothing else. maybe you should consider replying to the content of my posts instead of whatever bullshit you're projecting onto it.>for a fucking houri responded to one post then left to do something elsei come back to two (yous) from spastic retards acting like i said something differentget your facts straight
>>738168372it's mostly because elden ring has so much more freedom in character building than sekiro. when from wanted to make a "hard" boss for elden ring, they have to consider shit like melee builds, magic builds, people bringing in two player summons, how many scadu fragments you have, etc. it's hard to make something uniquely challenging when there are so many different types of players coming in to the fight, so they basically just have to rely on pumping up boss health/damage and giving you only tight windows of opportunity to damage the boss.sekiro doesn't have that kind of build variety. you can choose which ninja tools you upgrade/bring to a fight but you're pretty limited in how many times you can use them in a fight. because of this, the devs have a much better idea of what players power/hp/abilities will be when they get to isshin and they can tune the fight to that.sword saint isshin took me hours to beat the first time but it always felt fun and i was excited to get another attempt in. it really feels like a dance where you can easily weave your hits in between his own attacks and it's fun to learn the different patterns. radahn just felt like a slog where i was sitting around with my thumb up my ass waiting for my turn to get a hit in. the second phase especially had some moves that felt like bullshit and me beating him ended up feeling like RNG on just getting an attempt where he didn't do those moves as much.build autists will bitch about sekiro not having enough variety, but imo it's a much better game for how much more aggressive you can be and with how the deflect/posture system incentivizes you staying up in an enemies face. "roll slop fatigue" is real and i just don't find elden ring's core combat as interesting
>>738168372saint was an asshole but i never felt like he was bullshit. half the shit consort does feels like bullshit.
>>738170208I am still waiting for tengu boss fight dlc2027 my dudes
>>738171627>i'm not reading a whole paragraphso you'll post at least 5 times to argue (over the course of) 1 hour but reading 1 fuckung paragraph, the source of contention, which refutes the points you've been making all thread before you make them, is too much work.
>>738171753correct. why should i listen to the words of someone who admits he doesn't know what the fuck he's talking about?
Radahn is better than isshin since you can just use bleed and rot with a shield and the deflection tear and make the boss into a joke. Meanwhile isshin's second phase is just annoying and having to sit through the genichiro part while learning the actual boss sucked, like playing the 1st stage of an arcade game.
Its funny genny goes from this epic fellow undying rival you rematch with and have a legendary battle against for ashinas fateTo a complete jobber you insta rape so much it just becomes routine, all to start the real fight with his granddaddy>run in>step dash his mortal strike>discombobulate>his AI almost always panics into floating passage, sealing his fate>perfect parry deathblowRinse and repeat Ive never seen another game really demonstrate how far the player has come better than this bit, he goes from a threatening boss to a fucking step ladder
>>738168372>boss commits to a 10 hit combo in Sekiro>deflect everything and build up their posture bar>boss commits to a 10 hit combo in Elden Ring>dodge everything and deplete all of your stamina and lose your window to attack>Or disengage and watch the boss attack the place you were at seconds ago like a retard
>>738170231I wouldn't know how DoH worked because I played Sekiro once and it just sort of fell of the edge and died. I learned later that it was an exploit in early builds of the game. I didn't know about it I was just trying to maintain distance to survey its moveset before it killed itself.
>>738168372>boss created to test the skills you've mastered throughout the gamevs>boss that only hits hard and a lottake a guess
>>738169935BB and Sekiro are awesome, probably the better FS games, I really like Kuon just for the aesthetic and story.
>>738171796
>>738168372in isshins fight, hes the cool badass of the game, but you are challenged to become the cool one, the man to fulfill isshins wish for an epic duel, its a passing of the titlein radahns, youre just a little bitch whos up against the chaddest of chads now attained godhood, kneel and pray for mercy, even after hes dead, you get nothing but an empty monument to gawk at, he was so legendary and stuff, how did you win, he was so awesomethats why
>>738168657TRVTHnvked the thread on the third reply
>>738168372Sword Saint Isshin is just cooler than Consort Radahn.
>>738171796kek, couldn't say it better myselfgoodnight anon
>>738171941the first geni fight is really where your brain starts to understand sekiro for a lot of people, i think. idk how many attempts i had on geni my first time through, i dont think it was a huge amount, but i eventually went to bed and hopped on the next day and spanked him first attempt. like i just needed that time for my brain to really settle on the new programming. you learn the rhythm of his long ass combo, and suddenly the move you were scared of is the optimal move for him to use so you can can as much posture damage as possible. him jumping up in the air? you played yourself, geni. you learn the big scary lightning move is actually YOUR big scary lightning move.
I think people are more pissed off at the plot implications of Radahn returning than actually having to fight him. Lets be honest most people here brag about using Mimics, bleed builds, magic at NG+ at level 180-250. But having to refight some dude who was relatively modest in the main game where hes now the central macguffin of almost all the NPC’s including Miquella is what people found distasteful. It really should have been a literal who like Gael, Manus, Orphan of Kos.
>dodging in games (and more importantly, reality) is about moving out of the range of attacks>except dodging in souls/ring is about phasing out of existence for a fraction of a second so that enemy attacks move through you>nowhere is this conveyed to the player>the game is designed around this conceptI can't be the only one who finds this retarded, can I?
You actually intereact with the boss in sekiro, in er you just fucking runaway until the boss is done the ball stomping combo.
>>738172497yeah its just fundamentally bad storytelling. the secret ultimate final boss is a guy >who we already killed in a more physically imposing form >who we already killed the boss he was rotmogged by >who wears armor paying homage to his father and his godfather, both of whom we already killed>who uses gravity sorcery, the most side character energy school of magic in the game. just miss after miss
>>738168372I'm sure plenty of anons here already explained how mechanically and gameplay wise, Isshin is just better.But what also makes him better is that he's just a straight up great character too, knowing his story and lore, how for most of the game he is genuinely your ally and during his fight, he never talks you down or insults you but rather always hypes you the fuck up.Meanwhile Consort Radahn is basically just mute and the one talking is the twink behind him and his dialogue is just boring shit like telling you to join them.Also its pretty funny when Isshin pulls out his gat, Sword Saint my ass
Radahn doesn't say SHIT for all of his appearances.
Miquella vs Kuro fist fight!
>>738168372Because people are shitterSekiro is fucking boring
>>738173556Hey! I saw you, mister!>>738173530
>>738168657i really hate ds3 and this is the main reason why, the town with the giant tree nuts boss is ripped straight out of bb, with bb styled rush at you while flailing type enemies, but you have NOTHING similar to the Hunter from bb so it just makes for annoying design imoi stopped playing 3 after pontiff and he just felt like a flail fest
>>738173651>Bloodborne invented trees and villagesRetard>i stopped playing 3 after pontiff and he just felt like a flail festLow iq, filtered, etc...
even fighting the headless ape, who is modestly sized for a fromsoft boss, the game zooms out so you can see what is going ondeath to fromsoft for their stupid 1 step forward 2 steps back approach to all mechanics
>>738173754Every game si ce dark souls 3 zooms out
>>738170490Sounds like skill issue>>738170231You hate DoH because the prosthetic system is dogshit and a major failure in Sekiro game design It's the only boss you are actually meant to engage with it at a more in depth level than L1 and R1, it's hilarious that Sekiro players loathe it for this
>>738173476a little unfair considering miquella is like 3 metres tall, no matter how feminine and delicate he looks/sounds
>>738170316>Because for all the faggots here cry about "parryslop," parries feel good every time.No, parries are complete dogshit, a crutch for shitters so that they can memorize the timing and simply press a button while standing still>Guard counters in ER feel good tooYes, they feel good because you have to committ stamina and then attack back.It's an extrension of blocking gameplay that has nothing to do with parries>and so does the parry tearNo, it',s a braindead mode that turns everything into a joke because it wasn't designed for it>which is clearly intended for RadahnShitter
>>738172497>But having to refight some dude who was relatively modest in the main game Nigga the first story trailer of Elden Ring is about the was in Caelid and Miquella, Radahn was in no way some nobody iust because we fought a weakened version
Ultra Super "You Will Die" Bosses became a game of having to wait until Mom says it's MY TURN to take 1 swing before the boss goes back in to some infinite barrage bullshit for another 5 minutes until it's my turn again. Dude, Turn-based games less slow & tedious than that sort of bull shit
>>738168372sekiro had its own set of dumbfuck designs desupic rel is the most bafflingly retarded and confusing decision in a game all designed around parrying and posturethe headless? not so bad, some confetti and you can go toe to toe, this fucking nigger? terror buildup isnt a bad idea, but the way they implemented it here was brain dead, terror bombs that home in on you 24/7, terror kamehameha, terror fucking AURA that just permanently emits the bullshit, and the only viable way to really kill him is using the 1 unlockable mid air deathblow, every other method isnt worth the time
>>738168372Sekiro has one playstyle that Isshin pushes to the limit. Elden Ring has dozens of playstyles and Promised Consort Radahn invalidates a ton of them with how constantly aggressive he is and how much damage he does.
>>738168657>I haven't played the Elden Ring DLC, but based on the main game's bosses, the difference is that in Elden Ring you're watching the boss play the game while waiting for your tun, while in Sekiro it's always your turn.This is just nonsense, Sekiro is a game where you spend more time forced to be defensive than almost any other Fromsoft game ever. Being able to press the Parry Button does not make something your turn.
>>738174831>Promised Consort Radahn invalidates a ton of themWhich ones?
>>738168372They're both shit.>>738168657incorrect.
>>738174750>the headless? not so badThe headless is awful because of the delayed animations that are impossible to nail in the first fight
>>738172831Also kino that you get to fight two completely different versions of him depending what path you take in the story. >judo throws you
>>738174949exactly, in the first fight, it's fucking daisies compared to the shittymen's 39th go at raping your asshole with terror
>>738174889Any build that worked to keep distance from the boss or stay in the mid-range without relying on summons to hold aggro (PCR will instantly throw a gap closing nuke whenever you get more than 10 feet away from him). Classic Souls game builds that used medium shields without heavily investing in endurance or giving up their weapon art for barricade shield (Unless you have basically max endurance or use barricade shield constantly, you'll be driven to rollspam)Any build that tried to use flashy spells or ashes of war, (like if you just picked up the Messmer Spear or the Horned Warrior Greatsword or Rellana's Twin Moons you'll instantly die if you try to actually use them).Any builds reliant on Holy damage get a 40% debuff in phase 2.
>>738168729Radahn's design is part Chinese-part Berserk.
>>738168889Elden Ring has the best tank builds where you just stay in the fight the entire time since DS1 and Havel cheese.
>>738168657>I haven't played the Elden Ring DLC, but....Please murder your mother so she can't spawn in any more retards and then kill yourself.
>>738175423he's right thothe dlc is just more of the same but cranked up to eleven
>>738170431There is no reason to think that at all.
>>738170395>It makes no sense to do the anime if there was no interest in revisiting the IPNah it makes perfect sense. FROM has this A24 energy to them these days where people will just play anything they put out because it is a FROM game, they are considered as some kind of bespoke arthouse game dev, so of course they are going to go back and capitalise on something like Sekiro or Bloodborne animated movies, both Sekiro and Bloodborne and incredibly popular and as more time passes since they released they'll only develop more of a "myth" and mystique, normies love this kinda stuff and will gobble up any and all FROM content from now on. The only thing that will break my out of my doomer mentality is seeing them actually do something more for nu-AC, but after that Secret Level episode with Keanu-chungus-sama I have a feeling we won't be seeing anything like that.People will rally to defend duskbloods when it comes out and it'll just reinforce the idea that FROM can simply do no wrong, and anyone who actually gave a shit about their good games will inevitably just stop playing and looking forward to FROM games. It's sad that they had to die but it was the artificially inflated popularity of souls games that brought this upon them.Elden Ring was a mistake.
>>738170676>fuckin dark souls 2 is their shittest game and got THREE DLCs and essentially a lite remaster/re-release. there is no justice.Dark Souls 2 only got that treatment because of how much people loathed base Dark Souls 2. Now you'll have people propping up Scholar of the First Sin as the superior version while lambasting the base version for gank fights, etc. despite Scholar being the version to introduce all the worst gank fights in Dark Souls 2.Dark Souls 2 Scholar of the First Sin is a good example of myth within video games, people who have never even played the base version of Dark Souls 2 will talk about how Scholar is so much better than it.
>>738170231man fuck that boss I just used the exploit and didn't want to deal with him
>>738169398Isshin is recycled though.
>>738168657>in Elden Ring you're watching the boss play the game while waiting for your turnthis is why elden ring is garbage. First fromsoftwere game I dropped and didn't finish because I got tired of rollslopping the enemy 50 hit aoe autismo combos.
>>738175836Still mad we never got the original lighting, even in ER the pitch black caves with low level enemies are the best because having to carry a source of light with you does half the work of the encounter designer and you don't need to spam gank squads.
>>738174970>betray dad>isshin just keels over n dies suddenly with just a handwaved illness that served as the main reason for why the coup happens in the first place>don't betray dad>isshin suddenly has the vitality and power to destroy an entire army, rapes you in half, making the entire interior ministry plot pointlessWhy did no one have a problem with this
>>738176029Because when you fight Isshin Ashina you are fighting a man who is putting his life and his soul on the line to protect his people from a literal demon sent from the depths of hell. When Sekiro kills Isshin in that ending he goes on the butcher a ridiculous amount of people, of course the fucking Sword Saint (sans mortal blade nonsense being able to just manifest spears n guns n shit) is going to pull out all the stops to end you.
>>738168372sekiro is the only good fromsoft game
>>738168657>the difference is that in Elden Ring you're watching the boss play the game while waiting for your tun, while in Sekiro it's always your turn.It's actually completely the opposite. Sekiro is MUCH more built around the boss having periods of activity and lulls, making it have turns. But it's deliberately designed that way because you also "damage" the boss during their turn by deflecting them. So you're always technically active, even if you spend less time on the offensive than in any other modern From game. It's why Sekiro's fights feel like a very cinematic back and forth, or like "duels."In Elden Ring you're only ever playing passively if you're just playing wrong. The game rewards you for being constantly aggressive because of how poise works (i.e. it fully recovers if a boss goes a few seconds without taking any poise damage). Some bosses are a bit weirder on this (really just Consort Radahn and Malenia because of their mix of damage and durability, and it's no surprise that they're also the hardest and most bitched about bosses), but generally the idea is that you're encouraged to force and control the pace of the fight by being aggressive. Bosses are designed to attack you as frequently as you let them, they have long attack strings, they have attacks that punish passive behavior (catching you if you roll backwards, for example). This is why you'll often see webms complaining about Elden Ring bosses being hyper-aggressive and the player is standing about 20 feet away from the boss, backpedaling, and doing nothing to stop or discourage the boss from attacking them. But on the other hand, every boss is susceptible to getting staggered or having their poise broken. There's so many mechanics to soak, resist, ignore, or power through damage so you can trade with the boss or be more aggressive.Anybody that says Elden Ring is just about waiting your turn is genuinely just bad at making a character or is ignoring half of the mechanics in the game.
>>738168657Third Post Best Post>>738176485>The game rewards you for being constantly aggressive because of how poise works (i.e. it fully recovers if a boss goes a few seconds without taking any poise damage). No it doesn't. It kills you because of some combo extender or fake out pause, or the gap between attacks being difficulty to intuitively judge because the hold the wind up for 2 seconds and then swing at super saiyan sanic speed. Yes, once you have mastered a fight you can play crazy aggressive. But up until that point the mechanics are discouraging you from doing that. 99% of players will build a defensive oriented play style in line with the older games and then stick to it once the habits are built. Hiding things like stance build up and poise rather than displaying them as meters further discourages players because they won't be 100% of how the systems are working, whether it's worth gambling on trades and so on.
>>738168657>the difference is that in Elden Ring you're watching the boss play the game while waiting for your tun, while in Sekiro it's always your turn.It's the literal opposite but okay, as usual the average /v/tard is just a failed normalfag with an axe to grind
>>738176743>Yes, once you have mastered a fight you can play crazy aggressiveMy first playthrough of the game I first-tried almost every boss by literally walking up to them and holding the weapon art button to spam Wild Swings, because most of the game is weak to getting staggered and is specifically designed to fold to constant pressure. Being a defense-oriented build is a good thing because defensive stats are overpowered in Elden Ring and heavy investment in offensive stats doesn't really do much for your poise damage (which is often just as important as actual damage). I do agree that they should have a bar to show the boss's posture.You're just arguing against reality if you're claiming the game doesn't incentivize aggression.
>>738176958>My first playthrough of the game I spammed Wild Swings,Maybe I misunderstood your argument. I thought you meant the game encouraged you to weave in sneak attacks and guard counters throughout combos etc. If we're talking about Weapon Art (or magic) cheese, then yes, the game absolutely encourages that lmao.
>>738168372Isshin is visually legible, Consort Radahn isn't, or at least wasn't at launch when I beat him.
>>738177349He's significantly less shit now, but it's still one of the more eye-rapey bosses.
>>738175228Ok shitter, one of the easiest ways to fight Radahn is magic lol
>>738176743>No it doesn't. It kills you because of some combo extender or fake out pause, or the gap between attacks being difficulty to intuitively judge because the hold the wind up for 2 seconds and then swing at super saiyan sanic speed.Almost every boss other than Malenia can be poise broken out of any combo. The stat is hidden, but you'll gain an intuitive sense for what type of boss you're dealing with and when you'll break poise. PCR is the hardest boss in the game, but he will poise break to three Square Off Heavies, every time.
>>738177164Weaving in sneak attacks is definitely encouraged because passivity leads to stance regenerating quickly. Even just using throwing knives to reset their poise counter is more than doing nothing if you're still noobish at the game. But you really should never not be trying to throw out an R1.
>>738178739The only spells fast enough to cast safely do next to no damageSpamming jump attacks with a high poise damage weapons is easy mode, like with literally every ER boss
>>738175695You've decided that Duskbloods won't be great, why? Fromsoft has had arguably the best batting average in the industry for the last 15 years. Why do you think suddenly they're going to release a colossal flop that everyone will have to pretend they enjoy?
>>738178834Shitter
>>738178906No need to sign your own posts
>>738178739There is a reason almost every mage build fight against PCR is almost entirely reliant on Carian Slicer.
>>738174862Yes it does though, you build up their posture bar and get a free deathblow. Lady Butterfly comes to mind with this, but also Genchiro where they can nonstop attack in some parts that just allow you to fly through a phase
>>738178929>Source: my ass
>>738178873>You've decided that Duskbloods won't be great, why?All I had to do was watch the trailers, and use Nightreign as a frame of reference. >Why do you think suddenly they're going to release a colossal flop that everyone will have to pretend they enjoy?You lack reading comprehension anon. It won't be a flop, and it's success will reinforce FROMs current design habits, AKA designing games for the lowest common denominator and completely disregarding their original fans, hence>People will rally to defend duskbloods when it comes out and it'll just reinforce the idea that FROM can simply do no wrong, and anyone who actually gave a shit about their good games will inevitably just stop playing and looking forward to FROM games. It's sad that they had to die but it was the artificially inflated popularity of souls games that brought this upon them.I consider myself to be superior to people who actually enjoy dogshit like Nightreign.
>>738177164>Weapon Art (or magic) cheeseUsing the stuff the game gives you is not cheese. It's like saying that leveling up is cheese.
>>738176485Sekiro is boring as fuck, just because you parry it doesn't mean you are active
>>738177164>I thought you meant the game encouraged you to weave in sneak attacks and guard counters throughout combos etc.Elden Ring players will genuinely argue that crouching before pressing R1 constitutes deep gameplay, and will even insinuate it is to be "woven" into the "combo".Laugh at such individuals.
>>738179032Nightreign has the best combat Fromsoft has ever come up with.Just because it doesn't attach that to some vaguepost storyline about why being immortal is a bad thing, doesn't change that it is so far the peak of their game mechanics being polished and well-implemented.
*Ding Ding Ding*I have never had a single *ding ding ding* problem with a single Elden *ding ding ding* Ring boss. Perhaps *ding* you *ding* should *ding* get *ding* good.>Let me solo her has been summoned as a cooperatorNow excuse me I got this new magic build I want to try out.
>>738179104Implying that pressing L1 with the right timing is deep and thoughful.
>>738179205Yeah you totally look like you are enjoying the game and not seething while you make these posts lol>>738179189Nightreign has the same exact combat as Elden Ring lolThat is to say, the best ARPG combat in the industry and it totally takes a dump on parryslop, but don't pretend having 2 more skills per character is a big deal. It also misses spell queue because dumb retards can't cycle through and use it
>>738174862In sekiro you kill bosses much faster by being offensive u shitter
>>738168372>Sword SaintBloodsaint is better
>>738179325Getting rid of the spell queue system is one of the main improvements. The games are too fast for anyone to put up with the spell queue making using more than ~4 spells unteneable. Surge sprinting totally changes how melee combat is done, and the Executor's parryslop is better than Sekiro's parryslop, IMO.
>>738179397>Sekiro's parrysloplol its infinitely better than Souls rollslop
>>738170208>sword saint isshin is the height of isshins prime during the peak of ashina's wartime >during the boss fight he's releasing getsuga tenshous of sheer fucking wind pressure, slicing entire fields at you, and calling motherfucking lightning from the clouds to smite his enemywas isshin a literal god on the battlefield? because from the ashina arts description which is like "isshin built his power up brick by brick during the war, getting stronger as he fought stronger enemies, and creating new martial arts etc"who the fuck was he fighting during isshin's coup to have to rely on massive wind slices and lightning of the godsI want an ashina coup dlc, we could also see milf butterfly
>>738168372They're both trash. But Isshin inherently is more active while Radahn is inherently more dogshit>10 seconds from startup to resolution to throw those stupid fucking meteors>god awful light showAnd while Sekiro is a curated experience with an expected approach, Elden Ring purports be an RPG, but every single build will spend 99% of their time with consort Radahn in melee range as he fucking slides all the way across the arena with every single swing. That fight just makes it funnier to think that they seriously thought the original UGS speed was fine when they launched this slop.
>>738179325NTA and I haven't played nightreign because I'm not interested but dark souls linear spell queue has always been a fucking terrible idea that makes running anything more than a tiny handful of spells complete shit
>Can parry to prevent his holy beams>Can deflect his attacks like sekiro>Can out trade, can even get bloodborne rally>Can stack so much defense he tickles you >Can stance break for crits>Can bleed, frost, rot and poison>B-but the player is too weak!
today i will remind them
>>738168372Because of picrel turning out to be negadimesAt least the one who got burdened with this worthless twink was Radahn and not Godwyn>>738180041That elden ring is your favorite game even though retarded cattle like you can't play it?We already know, tendiexis
>>738179939It's less too weak and more too blind. Phase 1 is one my favourite From bosses out there. Phase 2 I can't see shit. Also the music is much worse.
Stance breaks means you are always rewarded for aggression in ER.A roll only playstyle is bad precisely because you lose out of so many opportunities to punish.>Block and deflect let you guard counter >Jumps let you attack while avoiding damage
>>738180849Phase 2 music is great get your ears checked.
Should I start a new playthrough now or wait for tarnished edition?
>>738168372>most people beat Consort Radahn with some lame build like parry/frost, can't really cheese Isshin you need to git gudI like both, though Consort Radahn without any fragments is the hardest boss in any From Software game.
>>738168657>I haven't played-opinion discarded with the quickness
>>738180907Tarnished edition will just be a couple new classes, armor sets and light greatsword variants, so unless you were really dying to use one of those things then it's safe to play now.
>>738179850Filtered
>>738168729>Consort Radahn>European influenceHe looks like wuxia garbage
>>738168657I tried to play ER like Sekiro with heaviest possible shield and hammers for posture break. It still wasn't as fun.
>>738176485The main thing about why enemy turns in Sekiro are fun and interesting and why enemy turns in Elden Ring are kind of bullshit is that in Sekiro, having access to both the block and the dodge allows you to choose when and how you can interrupt the boss and usually dealing damage mid combo or animation will give you a little mini stagger before the boss goes back to taking their turn. It's pretty hard to posture break without getting enemies below half health because of the regeneration mechanic, but nearly every boss allows you to disrespect them without you jumping through 7 hoops to do so.Also, Elden Ring has INSANE tracking on just about every single boss attack while Sekiro may as well not have tracking at all given how easily you can end up behind a boss. Meanwhile, to disrespect a boss in Elden Ring without getting hit with some ultra delayed attack meant to catch you rollspamming or mashing, you have to be blocking or using a shield, abusing some move with i-frames like the jumping heavy, or using a fast weapon that doesn't punish you for attacking once. Consort Radahn in particular just keeps on attacking with almost no breaks and probably the biggest issue in ER is that many bosses just have unintuitive dodges like Waterfowl Dance, Radahn's meteor, or the lightshow
>>738179397Filtered
>>738182036I partially didn't like Radahn since it felt like a boring re-tread meant to appeal to tiktok zoomies who primarily know the game through powerscaling, I must admit. The DLC, despite the bullshit, was almost a 10/10 until I got to the final boss
>>738182036Consort Radahn is Gaiseric, you fucking retard
>>738168372I'm just glad I finally 100% Elden Ring last year so I never have to play it again. The game falls off a fucking cliff after Leyndell. The only parts of ER I enjoy are exploring the world and killing mobs, the bosses are overdesigned flailing retards woth 360° tracking and idiotic "gotcha!" windups. Thank fucking Christ I'm finally done with it
>>738182036>The lion mane which connects him culturally and storywise>The descent of Miquella on his shoulders>The arena and introConsort Radahn is 10/10, especially in presentation.
>>738168372isshin doesnt shit aoes everytime it attacks like gaydahn
>>738182740Yes because sekiro is parryslopThere's no positioning
>>738182740>The game where you can literally stand in place and win (except with DoH, that Sekirofags hate) doesn't have aoeYeah no shit
>>738171137ac6 stagger shit ruined him when the entire purpose of stagger was give more use to pilebunkers and the mosquito acdogfights be less annoying not building up dps burst autism against a giant crab boss or bubble boss
>>738171137Because /v/ is retardedBloodborne is mechanically worse Dark Souls 3Sekiro is just shallow parryslop all flash no substanceAC6 was boring as shit and the combat system revolved around optimizing your burst damage with staggershit, that made half units completely useless and gave you zero reason not to use certain setupsArmored Core 6 was especially disappointing, it made me realize I'm glad there's a containment branch for these hacks to shit up these mediocre games while Ishizaki works on Souls
>>738182501One thing I really liked about turns-taking in Khazan was the ability to choose between dodging/positioning (low risk, low reward), brink guarding (medium risk, medium reward) and reflection (high risk, high reward). As far as I could tell, enemy stagger windows also depended on what attack you got your turn from, with taking it from the end of their long combo guaranteeing a longer turn than from their simpler attacks. Of course, by NG+ you're taking obscenely long turns because skills trivialize stamina management and bosses just don't have the juice to keep up, but I think the escalation across the first playthrough is quite nice.
>>738171137>I'm 100% sure /v/ despise yamamura and said he's a B-team fromsoft.Sure you're not thinking of Tanimura? Director of DS2, Co-director with Michael Zacky on DS3 and ER.
>>738183062>One thing I really liked about turns-taking in Khazan was the ability to choose between dodging/positioning (low risk, low reward), brink guarding (medium risk, medium reward) and reflection (high risk, high reward).I didn't play beyond the demo, but doesn't this ultimately incentivize just spamming reflection once you git gud? To my mind, a combat system should reward flexibility and not narrow down to 1 option over time.
>>738183062>reflection (high risk, high reward)Not a single universal parry system is ever high risk lol>Of course, by NG+ you're taking obscenely long turns because skills trivialize stamina management and bosses just don't have the juice to keep upOh so it's niohslop comboshit
>>738181049Which is ironic, because the dude is not just correct about everything, but the DLC sends his correctness into overdrive as every boss and enemy doubles and triples down on the worst parts of the base game.
>>738182823gaydahn holy piss phase has 0 positioning, it just iframe mastery , kill it fast or shieldpoke
>>738183073he is more director than michael zaky they just want to avoid dork souls 2 controversy
>>738183050>Bloodborne is mechanically worse Dark Souls 3Bloodborne is the mechanically tightest and fairest game modern Fromsoft has ever designed. Out of their catalogue, it is the absolute closest to perfect when it comes to the "fast Souls" formula (excluding Demon's, and DS1 and 2, which are closer to King's Field in pacing). And it's not even close. DS3 was such an extreme step back from the quality of Bloodborne combat, it was actually laughable.
Isshin is the best boss fromsoft ever designed, Radahn's butthole puppet is complete dogshit, simple as
>>738183050retarded niggers like you praising garbage rollslop combat like DS3 and ER while shitting on Sekiro are mystery to me
>>738183143Not every move can be Reflected and the timing is pretty obnoxious. You can play the entire game without using Reflection at all, but the optimal strategy is probably a mixture of all three; dodging elemental moves because brink guard doesn't fully block the elemental buildup until NG++, brink guarding most attacks, and reflecting the obvious ones which tend to be in the middle/end of strings to take a turn marginally earlier.>>738183147>Not a single universal parry system is ever high risk lolIt's at least high-er risk than regular brink guarding.>Oh so it's niohslop comboshitI guess? It's really a NG+ thing since you get a skill that lets your stamina recover when spending spirit, and by that point spirit generation is relatively trivial. I think it's a good thing for offensive complexity to grow over the course of the game, rather than doing the same "dodge dodge dodge two light attacks repeat" pattern that you've done since the first boss until the final one.
>>738183310Oh I agree on that one. I suspect Miyazaki is mostly involved in the proof of concept and initial planing phases, and the story, and after that merely acts as a supervisor instead focusing his energy on the next project and running the company.
>>738168657/thread
>>738175423SotE was the biggest piece of shit From ever developed
>mogs every single fromsoft boss in your pathhow does he do it?
>>738183050this is the anon that doesn't know the name of the weapon that webm used because he stole it from someone so he can shit on the game.
Is Bloodborne really that good?
>>738168657>aieeee why do I have to dodge an boss' attacks before attacking himSometimes I forget just how dogshit /v/ is at these games
>>738184037It's dark souls 3 but you can't guard and your roll is replaced by dashing. Also fighting against another hunter is pretty fucking shit and no one defend it.
>>738168657Holy fuck, I didn’t expect to see such an accurate explanation on a board full of baits and masturbation posts
>>738184037>>738184223On the one hand>some annoying gameplay mechanics and the godawful heal and bullet grindOn the other hand>Game entirely built around an aggressive playstyle so it's actually got cohesive mechanics>one of the greatest cosmic horror vibes and products produced>gun parries are raw sexI think it's pretty good but it also depends on your tolerance for a lot of the nonsense in the game. It's still a (admittedly hard) souls game at the end of the day. At least now it's finally playable on PC at 60 but the game deserves a full port instead of cuck emulation
>>738183567Do modern TNfags not realize how embarrasingly pathetic their little brother complex is?
>>738168657>I haven't played the Elden Ring DLC...It shows.
>>738168372Because Consort Radahn is a blinding lightshow that would look bad in a Team Ninja game, nevermind in Elden Ring.If you took the light effects off Radahn he's actually a pretty decent boss. Pre-nerf anyway, I haven't played post-nerf.Also Elden Ring is a much more general appeal game than Sekiro, so whereas most people who reached Isshin are From glazers who overrate the shit out of Isshin, most people who reached Radahn are normies who were put off by the boss not rolling over for them.Imagine if Malenia and Elden Beast had switched places: you'd have seen the same complaints (aside from the lightshow).
>>738168657I love Elden Ring but this post is 100% correct. I like to play the game, not watch a fucker spaz out until I can give them a bop on the nose. I mean you can dictate the terms of a fight in Elden Ring but it usually amounts to jumping heavies while dual wielding great stars before the boss has a chance to do something. In Sekiro you can dictate the terms of the fight with any strategy you see fit.
>>738183567He is better than Isshin but I'd say it's mostly just because the game has better combat than Isshin in the first place.
>>738169508I don't care what Elden troons or Sekiro truthers say, I loved Sully.
Radahn with the Deflect Physick was more fun than Isshin. People say that defense is rewarding in Sekiro because deflect impacts enemy posture, but you're just doing what you would have done anyway in deflecting, deflect is already your most reliable defense option and you just get a bonus if you time it right. Aside from that you're just playing Simon Says with his special attacks, which is especially egregious in the final phase where he may as well just kill himself when he uses his easy to counter, extremely rewarding lightning attacks.Fighting Radahn with the deflect Physick you actually have to learn where you can fit guard counters in which is rewarding in a way that's a lot more active than a well-timed deflect, and then you also have to have better timing with your guards anyway because a mistimed guard is more punishing than missing a deflect. It also has a more intuitive way of making you use a defensive mechanic other than guarding, seeing as Radahn has some moves that put you in very long blockstun and knock you back, so in those cases you would prefer to dodge and punish instead. It feels a lot better to put that together than it does to go through the same method you've been doing for Mikiri Counters and jump attacks for every other fight in the game.
>>738168372Issuing dosebt spam aoe
>>738183567I've tried Lies of P several times but I can never get into it. I love BB, I love Nioh, I love DS but Lies of P is the one game I can't like, not for the lack of trying.
beat isshin yesterday for the first time and it took 6 tries, why does everyone say he's the hardest? demon of hatred was also quite easy, but lady butterfly, owl father and great shinobi owl were way harder
>>738168729Ignore him, it’s just Jew/chinese/russian shills sowing discord between America and Europe aka white nations.
>>738185836Try it charmless for a decent challenge.
>>738186108not sure what that is, do you recommend starting another game right away?
>>738186456it's a ng+ featureno kuro's charm means you take partial damage when blocking (not deflecting)add early demon bell on top of it and you've got sekiro's "hard" mode