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About to play this for the first time, got any tips or tricks to maximize my experience?
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>>738169149
It's about the journey not the destination. Also play Vanguard if you want fun
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>>738169149
In ME1 don't bother ever exploring side areas in the tank, just go straight to quest objectives. There is literally nothing to find, all the open space is just there to waste your time.
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>>738169353
Driving the Mako is just plain fun. I love finding every hidden item on every explorable planet every time I play the game.
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>>738169149
This here >>738169332. You probably already know, but the ending is generally seen as subpar, even after the changes they tried to make. I also recommend playing as vanguard, best class in the game.

Other than that, pick Tali, best waifu in the game.
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>>738169445
To each their own I guess.
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>>738169149
Biotics classes are the most to play fun in 1, any of them.
Tech classes are more fun in the later ones.
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>>738169149
Play on PC with mods if you're absolutely gonna stick to the remaster. It introduced graphical bugs that are fixed with the community patches, and there are other mods that modernize the experience of them, as well as bring FMVs up to your screen's refresh rate, and they make reflections update as the rest of the framerate as well.
That said I recommend the originals. The aesthetics were different and you can sense the "evolution" of the industry, and BioWare going from an RPG developer to a AAA EA developer more clearly, where the first game feels extremely 2000s, and the sequels feel very 2010s.

The attempts to unify the experience with the remaster translates to: "Take the last game, and backport the assets into the other games" but ME3 doesn't even have the same art-direction as the first two games, so it just kinda muddies the impression. They did a good job modernizing the first game though, and it's more "fun" to play than it was originally. But I prefer having a boring game with impressive ideas and sights in it, to a slightly more fun game that looks too much like the sequels.

Also, just make the choices you prefer, and immerse yourself in the story. Don't try to game it, and figure out the "Meta." you can pick up to the right the entire series and consistently get good outcomes, but the point of the branching dialogue and decisions is to make choice of preference, and getting your own version of the story, where you have to think about the morality of choices you're making.

There's not really a net negative to making an "evil" choice, and they don't lead to Game Overs or even a significant plot shift. Instead it's about deciding "do I want to be a hardass tyrannical anti hero, or do I want to be mr goodie two shoes?"

And the best experience comes from empahtizing with what you imagine from Shepard's backstory, and the combination you picked, and then try to make choices that are consistent with your own roleplaying.
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>>738169149
ME3TweaksModManager to fix all the bugs and get better textures.
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>>738169353
>In ME1 don't bother ever exploring side areas in the tank, just go straight to quest objectives. There is literally nothing to find, all the open space is just there to waste your time.
I can't even imagine anyone doing that for more than 10 minutes before they figure out that's the case. If that's why people hated the Mako then gamers really are stupid.
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>>738169684
I figured that was the case but I didn't want to risk missing the 1 potential sidequest that could be hidden out there and didn't want to look up if there even was one because I was playing blind. Of course I now know there wasn't and i'm retarded for thinking there could've been. I also wasn't sure if finding all the collectibles would have any impact on the other games so I made sure to get all those too, and surprisingly finding all the matriarch's writings does actually change one quest in ME3 slightly.
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>>738169149
Mods, nigga
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>>738170049
You learn pretty fast that each Planet = 1 Set
1 Set
>1 Debris
>Random minerals
>Sometimes enemy bases throughout
>1 Quest
>A few collectables
So they are worth vibing with sometimes, but not if you're just driving outside of that stuff that's on the map screen. It's satisfying to find vantage points and drive to structures. But anything truly significant is already put onto the map. It's not really a true exploration mode.
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>>738169149
Go full renegade. Only Redditors play paragon.
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>>738170298
And don't romance Tali. She's boring as fuck.
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>>738169149
As others have said its about the journey and character interactions so don't worry so much about the ending. Some romance options only become available in the second game so if the options in the first don't strike you or you're like "man I really want to romance one of these other characters" then you can just no way fag the ones in ME1. Alternatively you can still romance em and pick someone else although it will be brought up.

Play what you want although I also support Vanguard because Novaguard is fun as fuck once you hit ME3
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>>738169149
>any tips or tricks to maximize my experience?
play in full screen
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>>738170617
All romances are boring tbqh in pretty much every game too not just ME
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>>738170693
>>738169149
Also another thing to note that's important. ME2 especially encourages focusing on being either Paragon or Renegade rather than allowing freedom to mix and match unless you follow very specific set up to get you enough points in each to do dialogue options. Otherwise you get fucked out of special options for certain things so be careful of that.
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>>738169149
Uncensor patch
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The mako worlds look like indie tech demos, you don't do anything but fight thresher maws for credits, click on SOS beacons for credits or find some message (VERY RARELY) to take bag to the citadel for a sidequest.
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>>738170759
True. It was great when I was a teen. As a 33 year old dude, I get literally nothing out of it anymore. I find I'm going through the motions trying to pursue them in a playthrough and I actually enjoyed my non-romance playthrough of the full series. I also hate the general fanboyism towards the franchise a lot these days. I just love the constellation they made in the first game, and how they were able to continually depict that, along with some good RPG systems that were very forward-thinknig at the time. It's got a snappiness to picking dialogue that Witcher 3 doesn't have, for example. A simple thing Mass Effect gets right that its copycats don't, is that the Dialogue interface is not meant to be like a menu that makes its own sounds, or has flashy "CHOICE" animations. It's just an objective interface that comes at the right time, and is gone the second you click it, with no sound, because they're actually trying to place the emphasis on the cutscene and the spoken dialogue, and the dialogue wheel is just a quick guidance system.

That's what makes Mass Effect cool, on top of having all its lore. It makes you feel like you're really a protagonist in a "Blockbuster Sci Fi Movie", where you get to own that experience. It's much less about me inserting myself and becoming obsessed with the characters. It's more about that emulation of a Movie Series as a Game Series for me.
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Play the first one multiple times before jumping into 2. There’s a lot of lore that gets lost on people that just go from the first game through to the next. Also, you’ll miss a lot of cool shit if you don’t ever do a renegade campaign.
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>>738169149
Play Vanguard in each game.
Be racist.
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>>738169645
>There's not really a net negative to making an "evil" choice, and they don't lead to Game Overs or even a significant plot shift. Instead it's about deciding "do I want to be a hardass tyrannical anti hero, or do I want to be mr goodie two shoes?"
>And the best experience comes from empahtizing with what you imagine from Shepard's backstory, and the combination you picked, and then try to make choices that are consistent with your own roleplaying.
Okay but in the actual game you're rewarded for going 200% Paragon.
There are precisely TWO instances across the entire trilogy of Paragon actions backfiring. Meanwhile going full Renegade will often just screw you over.
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>>738171046
They did do some adjustments to Legendary Edition so there's actually more of an accrued effect into the final game where choices from the past have actual weight, especially in what outcomes they lead to in ME3.
Without the online component, their rebalancing of the War Asset system actually panned out in a cool way where getting the best versions of the endings can feel quite dire near the end of the game.
But IMO you still have to generally skip a few things and just play like a bit of a moron to get a bad outcome.
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>>738169353
you are an actual subhuman and the reason why modern games suck
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>>738171219
>modern games suck because people don't like big empty areas with shitty terrain
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>>738171219
Nope he's completely right. Land on the planet and just drive to the side quest objective. There's nothing else to discover except random mineral deposits and shit which are completely useless, it's a huge time sink with no reward.
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>>738169149
Here's an in-depth guide on how to play Vanguard I made a few years ago.
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>>738169149
Alt+F4 then go do anything else.
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>>738171219
There's literally nothing around. If the "let's fight somewhere empty" meme actually meant something it would apply to Mako worlds.
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>>738169149
Don't look up anything.
Unfortunately, it can be easily metagamed and that will ruin everything.
Also, expect the ending of 3 to be really fucking retarded, especially in comparison to the endings of 1 and 2 which are epic.
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>>738169149
Maybe stop after the first game's over and pretend the series ends then and there
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>>738169149
just have fun man. and make sure to do all of your follower quests. they are all pretty good and worth doing, even if you don't really like the characters themselves.
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I'm replaying the trilogy right now. I usually pick Tali but I'm considering going Liara for the first time, mostly just to have a romance that spans all 3 games since I always sacrifice Ashley on Virmire.
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Mass Effect 3 is a massive pile of shit.
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>>738169332
Vanguard is only fun in 3
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>>738169149
>ME1
Play soldier. Powers fucking suck in this game, and explosive rounds are hilarious. Also shotguns can turn into sniper rifles if you minimize the spread enough
>ME2
Play soldier. Powers are marginally more useful but still nowhere near as good as having more guns. Gun types are class restricted in this game.
>ME3
PLAY VANGUARD. Weapons/powers now have a weight system where more guns = heavier = slower power recharge. Pick the lightest available weapons that still do decent damage and charge + nova your way to victory
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>>738169149
Unfortunately the series completely failed on its promise after ME1. The whole point of role-playing as Shepard was having to make tough decisions and sacrifices in order to save the galaxy.

ME1 achieved this in a few decision points such as do you let the hostages die so you can arrest Balak now, or save the hostages but he escapes and continues doing terror attacks and Do you let the potentially dangerous Rachni queen go, or commit a morally wrong action to skill her and potentially save lives in the future and Do you sacrifice human lives and ships to save the Council to preserve galactic status quo or let the Council die in order to save human lives and concentrate on Sovereign and do you save Ashley or Kaidan, you can't save both

ME2 and ME3 shat all over this because it stopped being about making tough choices, and instead everything is either [the right thing, you win] or [the wrong thing, you lose], making them checklist simulators. Entirety of ME2: Did you do the right things? Squadmate loyal and survives. Did you do the wrong things? Squadmate disloyal and dies. In ME3 the Genophage cure had potential, but was ruined when revealed and presented that curing them is objectively the best decision. Do you get peace between Geth and Quarians... or fuck up and lose one of them. The ending is... pick your favorite color. Again, no tough choices where you have the weigh the balances.
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>>738169149
Play only 2
Go Renegade for every decision.
Do the classic Vanguard Gigachad build.
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>>738169149
Yeah, just fucking play it.
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>>738169149
play the first one as a space opera
play the second and third as space comedies
it works much better that way



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