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File: sky.png (775 KB, 1280x720)
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What are some multiplayer games similar to Sky: Children of The Light and Journey, where you can interact with other players purely through actions?
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>>738172725
book of travels used to be one but they made it single player offline recently
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File: header.jpg (33 KB, 460x215)
33 KB JPG
Meadow
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>>738172725
I'm assuming you mean non-violent actions
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>>738172725
why is that still marked as early access?
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>>738173342
nta but always thought it would be cool to have violence be an option in this kind of game but it also has karma attached.
e.g.
If you help each other, you get better movement options/wings/faster/etc.
If you hurt/kill each other repeatedly, you get punished, start tripping/slipping, can't grab ledges as well, etc.
Or design the game so you could either ascend up to heaven or slide down into hell.
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>>738172725
I wish we had more games like this.
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>>738174687
It'd have the same problem as things like Mass Effect - there's literally no reason to be a Renegade, because humans feel nice when they're nice to people and bad when they're bad to people. Add mechanical disincentives too, and you've got a recipe for only 0.5% of players ever trying such a path.
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>>738172725
Animal Crossing
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>>738172725
Dark Souls
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>>738172725
Guild Wars 2
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quick bump
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>>738172725
I was hoping bitcraft would have been more like that but expanded on what you can do but it was disappointing, the world and characters is similar
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>>738172725
there's not a lot like Sky or Journey.
If you're interested in those games and haven't already, check out Jenova Chen's previous games Flow and Flower.
Actually, better yet, check out his website and play the original Flash version of Flow.
https://www.jenovachen.com/flowingames/flowing.htm
You'd have to download the flash version.
This isn't exactly what you're asking for, but it will help you understand why Sky and Journey are unique.

Dark Souls multiplayer can be either PvP or co-op, and the way it's set up it has communication handled exclusively through emotes, gameplay actions, or messages left on the floor (that you piece together from a pre-selected list of words).
Pick any shooter and you could call it "purely interacting with players through actions", but Nintendo's Splatoon games de-emphasize verbal chat. It's team versus gameplay or co-op gameplay, and there are minimalist communication features, unless you want to install their phone app for their separate chat client.
Dragon's Dogma has an asymmetrical multiplayer element, where you create a character who will act as your main companion in your 4 man party, and this character can be hired by other players into their own parties. You can communicate by sending items back with the party member you hired, and there's this whole language that's developed in the Japanese community where different items have different meanings.
There have been several of this type of game recently (since like 2022), jokingly called the "friendslop genre", but starting with a game called Lethal Company, there have been recent games about doing relatively menial tasks or simple objectives, with a comedy focus, in 4 man teams. They seem designed for people to play over discord calls or over some other voice chat client, but most of them are non-violent.

Journey and Sky are aiming for minimalist design, so you could look for minimalist multiplayer games too.
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I hated Sky and had to stop playing it. I loved these games from the first Cloud demo and was excited for Sky after seeing the hint in Abzu. But holy shit it takes away control every 15 seconds to hammer home every single new point of interest. I get none of the relaxation I had when playing Journey or Abzu when playing Sky, just low level annoyance.
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Strand type games
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>make journey
>one of the best atmospheric multiplayer games of all time
>decide to make mobile microtransaction slop afterwards
???



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