[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


Got it, you want to do a remake
why not go balls to the wall with the original vision and try to do as much as you can?
Why not expand, explore ideas that were left untouched at the time, things that could be done now with better tech and more resources, instead of just making the same game again with some QoL changes and better textures?

I can only think of RE2R and RE4R that actually went for that
>>
>>738187157
Remakes have two audiences: new players and old fans. Make it too different and you risk alienating the old fans. RE2make found the sweet spot (mostly).
>>
>>738187157
>why not go balls to the wall with the original vision and try to do as much as you can?
This exactly why people aren't liking the FF7 demakes
>>
>>738187157
>instead of just making the same game again with some QoL changes and better textures?
And they didn't even do that. RE2R and RE3R cut so much from the original releases, especially RE3R. They also simplified what was left, like the A & B scenarios 2R are just butchered now, complete shit.
>>
>>738187157
Because they already know it is gonna sell and the point of a remake is to bypass the stupidly long and costly dev cycle of modern games by making something that is "already made" so half of the work is already done and now you just gotta add The Last of Us/God of War spice to the formula.
>>
>>738188273
Nah, Re2 Remake had shit like a very nuanced dismemberment system. To act as if they didn't put effort is retarded even if indeed some content was cut
>>
Because the entire concept of remakes is guff. A remake is like when a customer double dips for a second version of the game on a different platform, except the publisher equivalent. It's what happens when a game is so iconic and successful that the publisher figures they can double dip off of the title alone. The entire purpose of a remake is to take the original already successful game and streamline it into something with even greater mass appeal to make even more money.
>>
>>738188248
FF7 would've been a good example of what i want
if it was a single game with 1 good vision instead of 3 games
>>
I love fixed camera in the original games. Sadly it requires brain power from the player, and so, it was discarded in the remake.
>>
>>738188517
You named 1 thing. Yes, I like the dismemberment system, but they cut a LOT of content. It bugs me how much people underplay the amount that was cut and made worse just because "Ooo but it looks really good!".

I'm not even against remakes, RE4R is now one of my favourite games of all time, I genuinely love that game, but I'm not all that into RE2R and especially not 3R.
>>
Comparison is the thief of joy. It's like listening to the best album a band ever made first, and then only having the rest of their discog to listen to afterwards. You can enjoy those things for themselves but if you're constantly comparing them to the greatest album they made your brain will reject the experience in the moment.
>just turn your brain off bro
I mean kinda. If you take the logic of "why play an inferior version" and just apply it to video games globally you would only ever play the best game you ever played and nothing else.
>>
>>738187157
How much more further away from the original game can RE3R be until it just becomes another different game?
>>
>>738187157
You literally posted an image from a game company that has made the exact same games over & over for 40 years stop acting like remakes are the only problem
>>
File: file.png (3.05 MB, 1920x1080)
3.05 MB PNG
>>738187157
Because re2r is a prime example of ambitious dogshit?
>>
>>738187157
>Why not expand, explore ideas that were left untouched at the time, things that could be done now with better tech and more resources
Like FF7 remake, the popular and profitable retelling of the classic rpg?
>>
>>738187157
Depends for example ff7r is the most ambitious remake in the entire game industry
>>
>>738187157
>I can only think of RE2R and RE4R that actually went for that
I was about to say you picked a bad example but I see you just made a reasonable post
>OP not rage baiting in 2026
wild
>>
>>738187157
The new Fatal Frame remake sort of did this. It added a few new locations and expanded on a bunch of background characters with side stories, but also completely overhauled the combat systems to be much more technical than the dirt simple mechanics of the original, for better or worse. Granted, it also peppered in a bunch of other stuff that no one asked for (aggravation states, leering, stealth mechanics, willpower as a glorified stamina meter) so it's a bit on and off, but some of its ideas were ambitious in the way you're asking.

Another instance I can think of, and one that is incredibly underappreciated, is the PS4 MediEvil remake's implementation of entire boss phases from the original code that were left out. Yet another example is Odin Sphere Leifthrasir retooling the old combat system to implement ideas from games like Muramasa and Dragon's Crown, making it WAY smoother and faster.
>>
>>738188517
The dismemberment system is actually not as expansive as it was in OG2. In 2 Remake you can still shoot off limbs but can't entirely split a zombie at the waist or blow off their head, neck, and shoulder at once. I agree its not because of a lack of effort, but it does feel rushed to me, how much is missing.

To your point of added content, I do like the layered meshes where it reveals more muscle textures as you shoot or explode zombies, making it look like you're shooting chunks off them. Looks like a lot of effort but then so much content is missing that it feels like a polished, high effort and well made incomplete remake.
>>
>>738191338
It's been a while since I played 2R but I'm pretty sure zombies can be split in half and still crawl at you afterwards.
>>
>>738187157
RE2R sort of does it. It definitely plays differently to the original. They still stuck very close to the basic events and characters, so it often seems like the same game from a different camera angle. RE4R doesn't change much. It sticks ridiculously close to the original to the point you wonder why not just play the original. A decent example of a remake doing its own thing is Castlevania on the Super Nintendo. It's still Simon Belmont going to Dracula's castle, but there's a lot of different locations even outside the castle and the fundamental gameplay works different.
>>
>>738188248
Why not use a quarter of the budget that would need and make the same amount of money haha
>>
>>738187157
Time and budget constraints are real, anon. Better to polish the material you have than to bloat development time and budget.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.