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It's on sale on the switch eshop.
How well does the game run on a switch2? And is the switch version missing anything or something?
>>
If you own it on PC I can only imagine it's strictly a downgrade.
>>
this game feels like absolute shit to play below 60fps
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>>738194428
Why? As long as it's stable, what's the big deal?
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>>738194428
i cant agree because i played it at 14 fps on a shittop and it was still fun.
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>>738194495
>>738194787
it's one of the fastest and most responsive action games out there so playing at a low frame rate makes the game unbearable, even 60 is way too low for me now
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>>738194116
Switch version has extra costumes (chocolate skin 2B in white dress for instance) not present on the PC port as far as I recall.
Nier Automata didn't really struggle on the Switch 1, outside of one tower room that you end up getting in far late into the game. It has a 30fps cap which the Switch 2 can't bypass unless a Switch 2 edition comes out.
>>738194428
>>738195392
lol what a casual
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>>738195720
PC version has mods, tons of extra skins
>lol what a casual
the absolute state of tendies
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>>738195392
>it's one of the fastest and most responsive action games
lol? you can just spam evade through everything
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>>738195784
PC version was hot garbage for a long time to the point I've honestly forgotten the game until it was announced on Switch 1 and played it there. I know Squeenix fixed the PC version afterwards but that was too late.
And if you struggle to play at 30fps, that's considered as extreme mental handicap.
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you can't do this on switch though
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>>738195392
>it's one of the fastest and most responsive action games out there so playing at a low frame rate makes the game unbearable, even 60 is way too low for me now
But it barely makes a difference whatsoever.
If you compare 60 and 30 fps, half the time 30fps gives you zero disadvantage, and half the time 30fps will give you a single frame's mismatch depending on how the frams sync.

Picture related.
Given how the start and end of the green window overlaps between 60 and 30, it's an example where you suffer no disadvantage.
In a different example maybe 60fps would have given you one extra green frame at the beginning or the end. But we're talking about advantages of single frames. Some of the time.
And then people speak of it as if it makes or break games on a mechanical and gameplay level. And I just don't get it.
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>>738196210
not him, but try to do a pod spin on switch at 30fps and see how far that gets you
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>>738196318
It's definitely doable though? Again, it just proves people complaining about 30fps are mentally deficient and casuals with bad skill.
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>>738196318
I haven't played the switch version. But if simple control or movement tasks are a struggle, that wouldn't have to do with the framerates but with how the game interprets/reads inputs.
Which can be related to the framerates but not caused by them directly. It'd be more like how certain games can have physics bugs or whatever if you start messing with the framerates. But in no way does messing with framerates need to cause physics bugs. It depends on how the code is written.

So yeah. If you're struggling to do some kind of input, it's not because the game you half as many frames of visual data to work on.
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>>738196538
>>738196676
you didn't try it, or you don't know how the pod spin is supposed to behave, cause it's not about it being doable or struggling to do it, pod spin doesnt even have a timewindow in which its doable, it's about what it's for, and that is air movement to cover extra air distance, except it covers no distance at all at 30 fps on switch, it only behaves correctly at 60fps.
>>
Omg playing in 30 fps makes the game like totally broken and completely unplayable I dunno why they bothered releasing this game in such a state because its so broken at 30 fps and is lame and you are a gay woman if you play it in 30 fps broken.
>>
I used to play WoW at 5 fps, you're all casuals
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>>738196762
>except it covers no distance at all at 30 fps on switch, it only behaves correctly at 60fps.
Then that just means that the game is written in a way that doesn't behave correctly at low frames. Not because the game gave you half as many frames of visual data.

Does doubling the framerate also affects the controls?
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>>738196762
>and that is air movement to cover extra air distance, except it covers no distance at all at 30 fps on switch, it only behaves correctly at 60fps.
I found zero source on this even on PCgaming wiki that 30 ~ 60fps affects the game in such ways. Unlocking the framerate beyond 60 does break things on the other hand.
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>>738197031
>Does doubling the framerate also affects the controls?
no, on PC you can limit the fps to 30, and the pod spin is unaffected, you can unlock the fps and play above 60, and the pod spin is unaffected

>>738197191
>Unlocking the framerate beyond 60 does break things on the other hand.
that hasn't been the case for a long while
>>
the absolute state of the poorfags ITT
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>>738194116
reminder play in japanese
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decade old game not even running at 60fps?
fucking lmao.
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>>738197265
>>that hasn't been the case for a long while
nigga why are you lying when the PCgaming wiki article literally states as such
>60 FPS limit can be removed only on the Steam version using SpecialK.
>Speeds up loading dramatically, but causes some gameplay elements to be sped up. SpecialK allows for selective uncapping.
Nowhere does it say 30fps affect things negatively too.
I'm starting to suspect you're one of those mentally insane anti-Nintendo fags trying to argue over imaginary things and constantly lying as such.
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>>738194428
ok how is this game not running at 60 fps on the switch 2?
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>>738197265
>no, on PC you can limit the fps to 30, and the pod spin is unaffected, you can unlock the fps and play above 60, and the pod spin is unaffected
So is >>738196318, >>738196762's claims unique to the Switch version, or is he simply bullshitting?
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>>738197470
Because the NS1 version was locked to 30fps and since there is no NS2 version, the game is still locked to 30fps on the NS2 even though it wouldn't need to be.
They could fix this super easily in a patch.
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>>738197551
>been almost a year
grim
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>>738197446
you're reading something outdated
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>>738197446
>nigga why are you lying when the PCgaming wiki article literally states as such
di you want to believe what some wiki says, or actual evidence? vid related, uncapped the fps in the second half(check the fps counter) https://files.catbox.moe/hjbf1a.mp4

>60 FPS limit can be removed only on the Steam version using SpecialK
SpecialK is outdated as fuck, there's been new way to uncap the fps for quite a while
>>
>>738197673
>>738197797
>Pod spin anon and another anon both caught lying over the Switch port and how +60fps doesn't break certain elements despite a trustful source says otherwise
https://www.pcgamingwiki.com/wiki/NieR:_Automata
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>>738198003
i literally provided video evidence you fucking moron
and i already said there's new way to uncap the fps which does not break movements, pic related
it's not my fault the pcgamingwiki isnt updated
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>>738198174
>i literally provided video evidence you fucking moron
You didn't provide any evidence that 30fps has any negative effect, nor did you disprove that +60fps can affect various elements of the game (your autism is solely focused on pod spin)
The article even mentioned as a note that
>After the July 15 update, the engine scenes are running at 60 FPS (while previously running at 30 FPS), which causes the hair to behave strangely
Just admit at this point you're upset over people playing your favorite game on a Nintendo console
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>>738197797
So what happens if you attempt the spin on the switch version?
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>>738198003
see>>738197673
you're reading something outdated, retard. learn to read.
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>>738198362
>You didn't provide any evidence that 30fps has any negative effect,
Are consolefags really going back to this shit? Holy fuck.
>24fps is the intended way to play
>the eye can't see over 30fps
>input lag doesn't exist at low frame rates
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>>738198675
I've played on both PC and consoles for decades, and I never had any issues to adapt myself between 30 and 60fps. If you struggle at that, then you clearly lack the cognitive skills.
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>>738198362
>You didn't provide any evidence that 30fps has any negative effect
happy now? https://files.catbox.moe/i8vsb7.mp4
> nor did you disprove that +60fps can affect various elements of the game (your autism is solely focused on pod spin)
im "focusing" on the pod spin cause it's the easiest and fastes to record and demonstrate, other stuff are the duration of the overclock effect chip after a perfect evade which don't match the description, jump height and distance being reduced which makes certain jumps required to reach some chest impossible, the distance the player travels when using the dash(not evade) etc.
and i literally showed a list of fixes, it says "Fixes certain player movements being tied to FPS.", MOVEMENTS, PLURAL, not just pod spin
> which causes the hair to behave strangely
we are aware of that and it's fucking ugly, i have no idea what this has to do with anything
>Just admit at this point you're upset over people playing your favorite game on a Nintendo console
on the contrary, i want as many people as possible to enjoy this game however they want and wherever they want(switch version also brought the kimono dresses which are awesome), what im upset at is the way they fucked up the port ignoring how it breaks multuple stuff

>>738198476
check the video i linked in reply to the other anon
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>>738198675
>>input lag doesn't exist at low frame rates
Input lag and framerates aren't conceptually linked.
If they are linked, it's because it was coded to be linked. Not because it needed to be.
Just like game physics don't need to change just because the framerates changed. If it does change, it's because it was coded that way. Not because the concept of framerates is conceptually linked to the concept of game physics.
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>>738199158
the absolute state of consolefags
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>>738199214
Did I say anything incorrect? I didn't.
If game physics or inputs changed because the framerates changed, that has to do with the code and not the framerates themselves.
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>>738199214
he's right though, this is exactly how fixing player movement when uncapping the fps on PC works, by decoupling the game logic from the fps
>>
>As long as it's at least playable what's the problem?
Do consolefags really?
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>>738194116
It's still locked to 30fps, but with way less frame drops, and 1080p quality.
It's serviceable, especially if you're used to console gaming in general, but I'd honestly just play the PC port at 60fps.
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I play it on my Deck
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>>738200072
>It's serviceable
I genuinely don't care about 30fps vs 60fps.
But if the inputs or movement is messed up at 30fps, is there really a choice at all?
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>>738203462
this
i originally played the game at 720p 30fps cause my pc sucked, but the game speed and movement weren't affected at all, so it was fine since that's all i could manage at the time
but on switch shit is broken and doesnt behave as it should, so in that case 30 fps is not acceptable
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i am bored, someone suggest me something to mod into the game as a sword weapon
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>>738203972
Saber's Excalibur from F/SN.
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>>738205220
do you have any source for the model
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>>738205220
>>738205538
im gonna make it
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>>738205220
done
hand position needs adjustment though
>>
I played this until I had ending E and I infinitely regret it
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>>738209050
I unironically love it. Share it!
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>>738209473
why? did it make you le sad
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>>738209785
when im done fixing it, i'll put it on nexus
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>>738209785
>>738210091
if this thread is still alive in around 1 hour, i'll link it here, if not, you can find it on nexusmods
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>>738210091
>>738210554
Lovely.
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>>738194116
runs great, I just wish Replicant got a port
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I wonder if it'll actually get an NS2 update.
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>>738214994
Sweet.
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>>738215948
here you go
https://www.nexusmods.com/nierautomata/mods/790
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>>738217208
Awesome! ~
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Where is the official update post where it was declared that denuvo was removed? It was a long time ago, right?
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>>738218676
June 2021
it was removed along a patch which fixed old bugs and added some settings(like borderless), but in the patch notes there was no mention of it being removed, people noticed simply cause the game exe was 75mb smaller, and cause steamdb displayed "Removed 3rd-Party DRM – Denuvo Anti-tamper" in one of their changes
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>>738219536
>June 2021
>cause steamdb displayed
>Sign in to view older history
Bleh. But that lines up with what I've heard. So I'll assume it's true.
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>>738220202
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>>738220491
Cool. Awesome.
I really was going to buy the game on the Switch for my NS2. But if it's true that jumps and stuff are messed up on that version, I'll just get it on PC. I've got a powerful PC.
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>>738220870
Being a PS4 game originally, you don't really need a beefy PC to play it smoothly.

My oldass Intel i7-2600 + GTX 1050ti 4GB combo managed native 1080p/60fps without any issues, double so with the Global Illumination set to Low.
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>>738220870
Remember to play it with the new mod framework WAX. It even adds a sidequest that adds in level scaling, which improves the game drastically.

https://www.nexusmods.com/nierautomata/mods/744
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>>738222089
Fuck you, Troonxus shill.
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>>738222089
>https://www.nexusmods.com/nierautomata/mods/744
Interesting. But wouldn't this be better for a repeat playthrough?
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>>738194116
If you have access to literally any other platform get it on there instead. Switch 1 or 2 is a downgrade
If you really gotta get it, be ready for 30fps and dips below
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>>738222579
You should never ever use a mod of any sort, especially a gameplay overhaul, on your first playthroughs.
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>>738222579
The level scaling isn't a problem at first but depending on how many sidequests you do and what point you are at, the combat gets so piss easy at any difficulty you will get bored. This is just a reminder just in case you get to that point.

>>738222885
I disagree on this point. The balance of the combat really gets fucked after a certain point in the game and even bosses can be beat in a matter of seconds if you're too overleveled. All the level scaling mod does is just make sure the combat is actually fun by making all the enemies at or slightly above your level, which keeps things interesting. You don't even have to install any other mods (although texture and model enhancing mods are always a good idea).
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>>738222579
>But wouldn't this be better for a repeat playthrough?
at highest levels, yes, check >>738196141
but a proper NG+ hasn't been added in yet

>>738222089
>Remember to play it with the new mod framework WAX.
nice to see people recommending it
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>>738223035
>The balance of the combat really gets fucked after a certain point in the game and even bosses can be beat in a matter of seconds if you're too overleveled
And this is a "bad thing", because?
Seriously, if I take my time and spend 100 hours doing random stuff before moving on in the plot, I deserve my OP build.

Meanwhile, level-scaling is THE gayest cancer ever conceived by the Bethesdroons.
That's not fun. That's just annoying.
And no, NA is not an action game in my books, and there should NEVER be level-scaling, period.
>>
>>738194116
I played it on Steam Deck and had a ton of fun, I can't imagine the Switch 2 version running significantly worse than that so you should be fine. It's not a particularly challenging action game so 30 fps should be enough.
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>>738223332
>And this is a "bad thing", because?
Because boss fights that should take maybe a couple minutes become extremely easy to the point that you skip over a lot of the setpieces for the boss fight and miss out on the kino. In Bethesda games, none of that even matters since there aren't any setpieces or a real plot to begin with. You genuinely will miss a lot of important dialogue if you get too OP in this game.

>And no, NA is not an action game in my books, and there should NEVER be level-scaling, period.
It's literally a game made by Platinum during their prime of making great Japnese action games in the 2010s. Not to mention all the DrakenNier games barring the gacha ones are action games.

At the end of the day, it's your copy of the game. Do what you want. I'm just saying that the mod maker clearly designed this mod so that you can get more enjoyment out of the game. You can even very quickly disable it too in-game. It's not something you have to commit to in any way shape or form. It's just a fun addon to make an already great game better.
>>
Is it true or just a rumour that it had a sequel that was cancelled / denied production?
>>
>>738222089
The nier modding community is one of the coolest, but also weirdest since the game didn't need any mods really lol.
It's also odd how few gameplay mods it's gotten up until now, just a couple of relatively small things change it.

>>738222885
>why?
>BECAUSE THEY MAKE THE GAME BETTER
Worst advice.
>>
>>738194116
Takes too long to Platinum Trophy so I wont buy it but thanks
>>
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>>738223332
>And this is a "bad thing", because?
The game's balance just feels bad overall, it would have been better as a pure action game. I haven't used that mod but maybe it improves that aspect of the game.
Playing on normal the game is always too easy. Playing on hard it starts out really hard but then becomes a cake walk, and when you get to the colosseum that repeats itself which kinda sucks(though that's easily the best part of the game combat wise).

Level scaling in my mind would have enemies feel good to fight throughout the entire game, without forcing you to grind and without huge difficulty spikes where you die in one hit randomly.
>>
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This game is nearly 10 years old and tendies have to play it on low settings 30 fps and pay full price
>>
>>738223332
>I deserve my OP build.
the problem is not that you don't deserve it, but that if you achieve it, the game should still be challenging to a degree.
if you can just one shot all bosses while the story poses as you struggling in the fight, that's just bad design.
an enemy scaling feature prevents such contrasting situations from happening, and in a game where each story beat is paired with its own game mechanics quirks, thats nothing short of a great addition.
>>
>>738225748
>Level scaling in my mind would have enemies feel good to fight throughout the entire game, without forcing you to grind and without huge difficulty spikes where you die in one hit randomly.
this was, at least partially, the intent, yes.
keep in mind that even with the enemy scaling in place, you can still become overpowered and kill those leveled up enemies easily, as example using chip builds you'd normally use for that one special rank lvl 99 arena(highest level diamond chips to increase attack to absurd level, plus taunt to increase it even more, plus way to negate damage or resore life without heals, etc), but at the same time, the game itself never pushes you to even think of having to make such builds outside of that one special rank, so players should still be able to not become too overpowered too easily.
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>>738226463
Yeah it's more about the baseline that I'm concerned about and would imagine that this mod would improve. So that you won't have to grind and merge chips and upgrade stuff which imo just detracts from the otherwise kino game. It's fine that the game has that stuff it's just kind of annoying having to mess with it if you want a good difficulty curve, those weird bumps in difficulty just feel disjointed.

Kinda unrelated but I liked the races, getting the chips for movement speed was kinda fun.
>>
>>738225802
>and pay full price
The eshop price has parity with the steam-price though. It's even currently discounted the same amount.
>>
>>738226765
>Yeah it's more about the baseline that I'm concerned about and would imagine that this mod would improve. So that you won't have to grind and merge chips and upgrade stuff which imo just detracts from the otherwise kino game. It's fine that the game has that stuff it's just kind of annoying having to mess with it if you want a good difficulty curve, those weird bumps in difficulty just feel disjointed.
Uh...the enemy scaling only increases the enemy levels if you are above their levels, otherwise it doesnt touch them.
This means that the chip system is still crucial for the game if you're below enemy levels, and those difficulty spikes are still there cause they're there to be overwhelming by desing(such as the start of route C), and in fact the higher the level of the enemies is, the higher they'll be scaled up if you are above their original levels, exactly to keep those difficulty spikes and need for chips.
But honestly, i dont think you really need to grind, anything in the game can be defeated with just the chips you'll find playing normally, and as long as you don't skip side quests, you'll hardly ever be too underleveled.
>>
so regarding the possible new nier game
do you think taro would use the red eye/legion war as its setting?
i've heard it was covered in reincarnation, but not sure about the details
>>
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>>738223728
>>738225748
>>
How true is it that this game shoud not be play in English but instead Jap with subs?
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>>738227332
oh lame
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>>738227536
>>738227536
>>
>>738230481
I mean, this system is born out of the realization the game is extremely easy on normal, and way too unbalanced on hard or very hard, so it's an attempt(cause it certainly inst a proper fix) at preventing the game from ever becoming TOO easy, a way to let the player never experience the feeling of being too strong(and as another anon said, if they do want to feel OP, they can disable the feature at any point, even if it'll only affect new enemy spawns and not ones that have spawned already) cause with this system in place, enemies will always be either around your level or stronger, but never much weaker.

Afterall, the game already has a system to make the game even easier than it already is, first by letting the player adjustin the difficulty at any point, second by the fact there's no drawbacks or disadvantages from loweing the difficulty or advantages or rewards by increasing it, third cause the chip system can make you much stronger than your level would suggest(a couple of mid tier attack up chips -or one high tier- paired with a couple of mid tier taunt up chips can give you a +750% attack boost, and that alone can make the difference between dealing nearly no damage to enemies cause your level is too low and being able to kill them in 3-4 hits, and thats just for the attack, other chips combinations essentially allow you to heal for free or to negate damage received and even deal it back, etc), and lastly cause if you set the game on easy, you can automate(pun intended) nearly all aspects of the combat with auto-chips.

In short, the game is very easy on its own, has plenty of ways to make it even easier if your level is too low(the only ways to really make this impossible is by playing the game stupidly, skipping all side quests, not upgrading, not buying heals, etc), but no way to make it harder or challenging if your level is too high.

This enemy scaling is aimed at mitigating this issue, not making the game easier.
>>
>>738228157
You should religiously play Japanese games in Japanese.
>>
>>738223332
retard
>>
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>>738194116
> Switch
What, did it go from 60 to 55?
>>
>>738238929
NEED
>>
>>738231359
Is 9S excited for 2B's lewds or his own lewds?
>>
>>738194116
They really need to release a Switch 2 patch/version upping the texture size, resolution, and framerate.
No excuses not to left at this point.
>>
>all these plebs shilling for level scaling
truly buck-broken Bethesdrones.

>>738239790
It went to locked 30.



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