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[Advertise on 4chan]


Collab with Voices of the Void trailer https://youtu.be/ao8nv7F8yUo?si=PGfOO5JE3nI7ceu0
Morse code at the end:
>"Janet, I am safe in the Islands. Ela is fine too"
Summer update/collab is 100% Dredge.
>>
>>738206427
Neat, haven't played VotV but dredge makes me weary. That game shoves a black female blacksmith in your face right at the start
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>>738206427
Hey thats neat, I like both games.
I had played a bit of abiotic factor awhile ago on default settings solo, but only made it to the tarrasque and never entered the mycofields. I was having problems remembering what the hell I was doing or where to go, so loading my game felt pointless.

I started a new game with slightly easier settings and respawning loot because i dont give a fuck about farming portal worlds for certain items. Much more enjoyable.

Breezed through previous content since I had already explored and remembered most of it, found the glow shard in labs, built 4 tesla coils, and beat the shit out of the tarrasque. Got my thermite and solved the puzzle to open Rise, blind.

This time around ive been carrying and building ramps and bridges way more often to explore high areas, create shortcuts, etc. Very fun game but I have been using steams notepad to remember wtf im doing and what my goal is. I feel like I lose focus and wander around just gathering or killing the leyak if i dont make a plan.

Also found a much better 2nd base spot in labs right behind the 2 scientists in the hallway near wildlife pens
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>>738206427
>I game I love get a major update
>It integrates aspects of a game I really dislike into it on a permanent basis
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>>738207064
What's so bad about votv? I've only heard people dislike it because the dev has done some troon stuff or something
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>>738207197
its just chuds being chuds, dont worry. its a pretty fun game, though the most recent patch made it tedious as fuck.
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>>738207402
im glad all that shit had toggles.
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>>738206427
>>738207064
Collabs always feel weird and out of place to me.
It's like opening a chest in BotW and getting a Switch branded t-shirt item. This doesn't belong in the world.
>>
>>738206427
I was trying to get far enough into a new world that I could find something worth making a thread about but you beat me to it
>>
>>738207197
The main alien species are the dev's middle school fetish OCs.
>>
>>738207854
Looks like they're just catgirls to me.
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>>738208030
If only it was that simple.
>>
>>738207854
when I make my game I'm putting the disgusting fetish material up front so I don't develop a normie fan base to gross out
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>>738206427
VotV continues to become worse as it's worked on, but at least AF seems to be getting better.
>>
I really hate their onions infused trailer videos I just read the patch notes instead.
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>>738208457
>onion infused videos
Stop licking your monitor
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>>738206427
>Have to play the crossover to find out about abe
Fuck, and who was Ela again? Can't remember
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OJOJOJOJOJOJOJOJOJOJ
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>>738208637
Maybe the pet pest? I can't remember if it had a name or not.
>>
Oh boy, more dumb garbage and useless bloat when they could be working on a new game.
I think this "release a game in early access, let it 'come out', then spend years still working on it" is a way bigger problem than constant remakes.
>>
>>738209402
open world survival crafting games are inherently unsatisfying so they need updates.
also have you played their previous game? even if they make a sequel there is no guarantee they will get as much success as this hit was for them.
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>>738209402
Chemistry system and improvements/enhancements to the pet system are both welcome though anon.
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>>738209402
>you shouldn't try to improve the systems in this game, you should just abandon it and move on to the next one
fuck off, the last 3 abiotic updates have all improved existing systems (cooking, guns and pets) that needed some extra effort put into them
I will gladly take devs who actually want to finish their EA game properly, rather than faggots who just move onto the next game before the last one was in a good place (subnautica lol)
>>
Is this game still good solo? I've somehow never heard of it despite it being overwhelmingly positive
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I'm so happy this collab finally got released, I love both these games so much.
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>>738207598
I think it's fine in Abiotic Factor because it's based around multiverses anyway. Several of the portal worlds already in the base game are already aping off other game settings (like that Silent Hill area)
>>
>>738211013
It is, but after a certain area it falls off, and the devs decided to balance everything around multiplayer too, so you end up with HP bloat enemies later on.
There are ways to customize the game though that can probably help, I never thought of touching them until I was finished.
>>
>You can coat your weapons in stuff to add effects to them
Hell yes, time to homerun the shit out of people with my Crowbar 2.0 so they go flying into a killbox
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>>738211013
Just when you start the game set the enemy hp and damage down
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>>738211785
mega cringe, you're supposed to double enemy damage to have any fun
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>>738208685
Actually became a character for real in VOTV
Dr.Hud the dude you get missions from is Joey, he was before Dr.Dee
It's possibly the dude that hung himself and now his ghost is on the bridge
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Designing dr hud, he was pretty much a one and done design lol. Did not expect them to be voiced by joel though
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>>738211607
I just got heavy weapons unlocked the other day and didnt use it much till I was in rise on the helipad. Snuck up on 2 of the military dudes and 1shotted them w that thing, 10/10
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>>738206427
absolute GOLD MINE for base building and decoration, there is like three or four times the props compared to furniture store portal world, also ayylmaos and cryptids might pay you a visit from time to time even outside the VotV portal world, craft the decloaking light asap
>>738212373
play the new update, it shows his fate the grays abduct him
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>>738211369
>HP bloat enemies
I don't even know which you're referring to, I guess Jotuns? They're meant to be difficult to kill, they're giant guys with machine guns. Everyone else falls prey to a carbon pickaxe applied directly to the forehead. Either way, this is a strange complaint I've never seen anybody else make.
>>
>>738208030
don't equate cat girls to those furry tier abominations
>>
>>738213524
>it shows his fate
Just played trough it If the greys have it, there's a good chance we are getting another bossfight akin to the flame tank but with Joel screaming and making noises as a robo-scientist in the future
>>
>>738208685
Just a little meecrosleep
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>>738213610
Not just Jotuns. All Gatekeepers have much more HP than most enemies of previous areas. And that's not exclusive to them, either. That's how this game works. It's very "tier" oriented, and that's the incentive to keep building new guns or upgrading the ones you have.
It's actually kind of shocking how much difference in damage I was doing before and after I built a hardlight saber. Just blasting and blasting and blasting, to suddenly dead in a few swings.
>>
>>738213346
It's hilarious how well the 2.0 holds up into the late game. I think you only need to consider swapping it out once you get past the Hydroplant, which is incredible since you get it early on
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>game adds tranime
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anyone else seeing furfur's/the skinwalker antlers clipping through the garage floor? is this a bug where hes supposed to spawn elsewhere or is there a room underneath?
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>>738214298
If I have one complaint about AF, it's the weapon balance. Even with the upgrade system, it feels like a lot of guns fall off way sooner than they should in usefulness.
>>
So what does the crossover actually add?
>>
>>738207197
It's been devoured by feature creep. If you start a new save the game will struggle to get good frame rates because of all the unoptimized jank happening in your base and across the map at the same time. You'll struggle to make any amount of money at low FPS while the dev works on adding another one time event because 'haha streamer go AAAA alium!!!!' Also the player character looks like shit but I may just be used to the Otacon mod. It also sucks how much shit is locked behind 'just knowing' or being in the discord. Oh you didn't know to walk ten paces away from the north western radar dish, look straight down and dig a hole? Guess you're not getting (random rare item) then. Maybe pay for the patreon discord access next time.
>>
This portal world is fucking huge, did they literally just recreate the entire VotV map?
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>>738206427
The last three updates seem really cool, but I'm waiting for the big summer dlc. Already spent 100+ hours grindin solo so not looking to start a new pt
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>>738206427
I've heard unsavory things about the dev and community of VotV
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>>738206427
>portal world that's just VotV's map
>right as I started a new playthrough with a bunch of m8s
cool as fuck
>>
>>738210785
>I will gladly take devs who actually want to finish their EA game properly
THEY DID THAT
Now they're getting stuck in the loop of endlessly tinkering with it, wasting their time and effort that should be put towards something else.
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>>738207197
Updates take forever and the devs should really just focus on expanding what they already have and moving the in game timeline beyond what's there now.
It's honestly not that bad, it's just the sort of game most people would rather watch than play, which sucks because it biases the devs towards building things around streamer input.
>>
I just bought this game. What will I think of it?
>>
>>738207064
It's just the map they added, rest of the features have basically nothing to do with VotV.
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>>738215749
last time I played was around oct, but I've finished the main story/objectives. how was the winter update?
>>
How do you access the votv portal world?
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>>738207197
the premise of doing seti work has been completely overshadowed in favor of cleaning literal garbage, decorating the base with tranny pics you get on discord, and following autistic guides to get faggot OCs
if you do a blind playthrough expecting ayyys it is literally the most disappointing video game ever made
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actual spoiler, not a meme
JOEL NO
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>>738216496
same. didnt play those lol
the winter portal world was supposedly good, exercise equipment and reloading bench would be useful going through the game again. Just added ___pets____ and potion crafting which should be fun, and this fall they're finally giving everyone closure to the shitty ending
making fishing not suck ass
>>
How come the VotV map looks better than it does in VotV?

>>738216627
It's near the submarine at the hydroplant, it's behind a vent and you'll have to go through some water to get to it.
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>>738216396
Your fun and amusement will peak early on and then steadily decrease as the game progresses.
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uh
he's spazzing out, i can't tell if he's dead and ragdolling or alive but stuck in the floor, I don't wanna get too close
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>>738217572
nvm, he's alive, the antlers turn to face me when i move
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>>738206427
>the update is out NOW
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>>738206427
Oh great they added pedophilia and furries into Abiotic Factor
Just another reason for me to not continue playing it
Shame I cant refund it now
>>
>>738217572
The thing is
Furfur is meant to follow you around the map and disappearing the moment you turn to look at it
Except you're not looking at it are you? If you move out the base he might appear for a moment
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>>738208685
>Vending machine doesnt dispense root beer
Could have had a mug moment
>>
i haven't played since xmas update, what happened
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>>738206427
>Collab
whoo de fucking doo
when they are going to add shit like curie containment
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>>738217405
>How come the VotV map looks better than it does in VotV?
VotV is being made by a slav that's Patreon stalling because he doesn't know what he's doing anymore, and his discord that knows exactly what it wants to do.
AF does not have this problem.
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just spooked my pants
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>>738218337
just spooked my ants
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>>738217892
the super mario 64 penguin was already in the game. you might just be a bit slow
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looks like they finally added more throwables with the chemistry stuff, nice to have something else besides shitnades and disco lasers
>>
NO MARCIANITO
NO DUENDE
>>
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>>738207197
>takes like 6 months to drop a patch
>said patch is incredibly buggy and takes 5 more months to be made stable
>tranny asset creator is constantly redesigning perfectly fine assets to be worse
>said tranny asset creator added in his fursona and changed the player model to be a tranny
>feature creep consuming the game
>actual gameplay of finding signals has been abandoned for years now
>events barely get added anymore
>what events do get added are .05% spawn chance discord meme in jokes
>impossible to solve puzzles unless you lurk the discord for hints and the reward is streamer merch
>in response to fans asking for more gameplay the dev just made the existing gameplay loop more tedious instead of new signals
>the horror quickly wears off when you realize 95% of events are perpetuated by non-hostile ayy lmaos who are also the dev's OC furry girls
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>>738218597
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>>738217231
cool, I'll probably play some more with this update. I mainly didn't want to get too burnt out on it and let some new content pile up a bit before diving back in. I still never really overhauled my base from like the last half of the game. I suck at trying to lay out a base, but it's still fun to mess with.
>>
Yeah I'm not gonna make it to even attempt the new portal world today. They said you can feed the animals pretty much whatever you would eat. I just spent 20 minutes fetching every single type of fucking food in my base and garden to feed to Pheremone Flask'd snow peccaries who wouldn't eat a GOD DAMN THING. My base has every single pie and platter in the world out on counters to get stuff from. My farm? More varied than the ocean.

Fuck this I'm gonna give the game another go tomorrow.
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>>738215540
It's literally all in the shitty lighting. Ever since .8 being near the base with lights on is a nightmare, god help you if fog happens too. There's been a few improvements like combining all the loose trash into piles but nothing is going to overcome that massive hurdle because nose is a retard and codes his game in unreal blueprints.
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>>738216708
all of that was in the game long before you ever heard of it, sounds like you got sold a lie thinking it was ever a serious game
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>>738206427
>Game still won't let me save Commander Fili
I sleep, wake me up when a REAL update drops.
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>>738217572
its just part of the authentic votv experience
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>>738218270
Wait that isnt a thing yet? I just crafted 2 thermites and went there and noticed its on the other side so i figured something would loop around to that. :(
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>>738211015
that's awesome man
now where are the ariral nudes?
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>>738208231
based, unless your fetishes don't align with my own, in which case cringe kill yourself..
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>>738221439
nope. manufacturing east is also not in the game.
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>>738206427
no one's asking, why? why did abiotic factor and votv do a collab? do the devs know each other?
>>
>>738224883
nobody knows why they're doing another one with dredge instead of expanding their own game instead. i watched one of the videos last year on deep field's youtube about the new (then) roadmap and nearly died of cringe. video game marketing and development are so at odds at each other its bizarre.
>>
Is this game worth buying if I'm not that into survival crafting games? I really like the HL1 aesthetic
>>
>>738206576
the woke left at it again making me remember africa exists
>>
>>738226084
It's a very good survival crafting game, but if you've already played some and you know that's not your stuff then you probably won't like it.
>>
>>738226084
I don't like a lot of survival crafting games, but I liked most of Abiotic Factor.
The exploration is fun.
There are points before each new area where you need to grind for materials to advance onwards, but otherwise you can ignore crafting and just beat shit to death with a crowbar.
>>
>>738218915
Kel isn't a tranny, his model is just extremely ugly compared to his concept art.
>>
so bwait
are the "greys" you see/find a figure of supposed to be the six tittied futa catgirls? or are they a different thing
>>
>>738226084
kinda depends. this isn't like other survival crafting games where you have to mine a million rocks and iron to make stuff and they very important resources are effectively unlimited. there's no base building in the traditional sense but rather you find a part of the map you like and take it over by placing things that stop enemy spawning in a set radius and then defend that area (the game has a light monster invasion mechanic) with buildable defensive stuff.
>>
>>738227657
I see that exact same wording for "tranny kel model" post in every votv thread acting like Kel hasn't had a more or less similar appearance (long black hair, big round glasses) since he got a real model in 0.6
Kel's first actual model looked like this, after that there was a rough version of his current outfit before what we have now
Before that he was just the Orthalter placeholder model
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>>738227813
greys are different from aririals, they actually show up visibly and fuck with you more maliciously than the prankster catgirls
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>>738228004
>get yoinked by aliums
>its not even the fun yogurt mommies
>it's the assholes
Dr Hud...had a hard life
>>
>>738228089
for all you know one of the corpses they drop on your house could have been him
>>
>>738227813
Greys are different from the fishcats.
To specify, VotV's greys are demon-worshipping meat freak cultists that've fucked with a dead god/demon thing so much that their bodies are failing while they're still alive. Their technology also sucks compared to the other ayys so their life support is only a temporary fix. They appear long after the catgirls and attack them in addition to you because the super ultra Mary Sue-tier advanced tech the catgirls use can fix their entire shitty race.
Dr Nose also confirmed that if you're mean to his fishcat OCs you'll get a bad ending where the greys open you up and play with your innards.
>>
>>738228269
maybe he shouldn't have made taking a shit in front of their treehouse an achievement if he didn't want me to do it
>>
>>738218915
but bro they added heckin comfy farming and made the base more messy.
i didn't even get past day 10 on the 0.9 update. Pretty disappointed
>>
>>738228269
and the good ending? is it a threesome with the arirals?
>>
>>738206427
Dredge was such a dogshit game, such a good premise on that pile of boring ass shit that never does anything with it
>>
>>738228706
The good outcome is that the game doesn't outright end then and there. The fishcats will rescue you and the game will presumably continue there.
But Nose has already promised so many big things like that only to not deliver and/or silently drop them that I have no faith in seeing this realized.
I can't believe he hasn't followed through with a single base invasion event. No Shorts, no Greys, no Ventcrawler, just a bunch of shit that phases through walls or opens locked doors like they're nothing. Nose is a hack that got lucky, nothing more.
>>
>>738228974
a lot of people hate fighting so I doubt he's ever going to make something like that mandatory
>>
>>738226084
the only other survival crafts I've enjoyed are minecraft and subnautica and AF has quite possibly taken a place in my top 5 of all time; it is one of the best games I've ever played
>>
>>738228974
>nose adding things that joel will ignore in his 3 hour a month stream of the "season" of the game
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>>738229026
There's already enemies and bosses, anon.
>>
>>738229170
And they're all optional so far. You either summon them yourself or you can just run away and forget about them.
>>
>>738229210
>there won't be any fighting in this game
>there already is
>errrrrmmmmmm but i ignore that so it doesn't count?
You should join his discord, they need more brilliance like yours.
>>
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>>738229313
is the word "mandatory" too big for you that your eyes just glazed over it?
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>>738228934
>game about being a fisher on a fishing trawler fishing fish for a living
>fishing is a boring QTE
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>>738229361
Try ignoring Demon Kerfus, you fucking pseud.
>inb4 eeerrrrrrmmmmm but i have meta knowledge so i will just ignore that too!
>>
>>738229529
random event, dying or quitting will avoid it, hell it doesn't even happen if you don't have a regular kerf lying around to trigger it in the first place
>>
>>738207064
Considering I literally didn't know the Core Keeper collab was in Abiotic Factor till AFTER my first playthrough. I imagine this collab will also be some (mostly) useless thing off the beaten path with like 3 items you can get from it.
>>
>>738230319
That's what the fucking hive area is? It always seemed so out of place just tacked onto manufacturing.
>>
>>738230375
Yea its a Core Keeper collab area. Again why it's essentially useless item wise. The little food crystals are kinda cool for consumables since they give armor but really the entire area doesn't provide any purpose. Outside of putting on the maggot suit cosmetic over your Hazmat suit.
>>
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>Collabs
Fuck you, here's a long fucking greentext of everything Deep Field should implement first:
>Fix endgame weapon balance so more shit besides deatomizer/laser sword feels worth using all the time
>Expand Residence into an actual zone with a tier of progression instead of just "those rooms before Fragments"
>Be more varied with entities across the facility like that Composer in Hydroplant or zombies
>Add more optional Anteverses with fights/content like Rise or The North Pole, bonus points if they deviate from the aesthetic as much as Space Queen or Canaan does
>give a repeatable reason to bother with certain materials besides story gating like tarasque gel or digital gunk
>NUKE VOUSSOIR AND PRAETORIUM FROM ORBIT HOLY SHIT
>Let us replace the voice alerts with nonverbal queues so I don't have to hear Gianni's gay Kleiner impersonation every time an upkeep meter gets too low
>more big boss-style entities like the Tarasque
>Make the holding cells for the Leyak and Krasue permanent. I worked to do away with their bullshit, I shouldn't have to be punished with another attendance check for such
>toss the biometric mimic passive onto more arm pieces or just make a trinket for it so the guns that need it can be used more often
>make all traders as useful as Grayson. Besides him and one of Marion's trades, nobody's worth even a side glance most of the time.
>Recordings logged into the PDA
>Trim tram rides down to Point A -> Point B because they do nothing besides kill momentum and occasionally cheesily kill you from hunger/sleep/that one dickhead sniper in Hydroplant
>>
>>738230678
>nuke voussoir and preatorium
lol
shitter detected
get rekt nerd
only bad part of both of those is the tank in preatorium having a 1frame hitscan deep bleed machinegun that cant be cornered with rockets unless you have mega autism and has enough KB that if you get 1 pixel wrong you end up against the wall dying and it ignores invisibility
the rest of it is fine, just that one giant pulsating oozing aids-wart
>>
>Office is still the best location
What made it so good that every other location sucks ass?
>>
>>738230678
>NUKE VOUSSOIR AND PRAETORIUM FROM ORBIT HOLY SHIT
voussoir needs an overhaul/expansion maybe, praetorium is great
>Make the holding cells for the Leyak and Krasue permanent. I worked to do away with their bullshit, I shouldn't have to be punished with another attendance check for such
they just need a bigger buffer and/or a watch/trinket with crunchainment tracking
>toss the biometric mimic passive onto more arm pieces or just make a trinket for it so the guns that need it can be used more often
pretty sure it has a trinket
>Trim tram rides down to Point A -> Point B because they do nothing besides kill momentum and occasionally cheesily kill you from hunger/sleep/that one dickhead sniper in Hydroplant
incredibly gay
it's okay to be gay but still, very homo
>>
>>738230878
the tank was only bad before I learned you can just throw grenades at it
>>
>>738230678
Wait, the MC scientist voice is Gianni?
>>
>>738230678
>Faggot thinks adding a couple plants every couple hours is somehow hard.
It should keep them trapped for free but then if you "feed" them you get the material drops periodically. My issue is the frost one basicly has no reason to trap, is annoying to trap since they're only one area, and cost a weird niche resource to keep trapped. Shits retarded.
>>
>>738230678
>expand residences
Fuck that, man. The game has already started overstaying it's welcome once you get to Reactors. I wouldn't mind more development along the main path of progress if they rescaled the amount of crafting check horseshit the end of the game turns into. Reactors and onward feels like every time you open a door you immediately Looney Tunes run face first into another door directly behind it.
I beat the game without fucking with the sliders too much, but when I do this new playthrough I'm modding the hell out of it in order to reduce suffering.
>>
>>738230678
I agree with all of this... except removing tram rides. Listen buddy, if you're gonna ape Half-Life, you sit through the damn sights like a good little tourist. Get your camera out and take it all in.
>>
>>738231093
Pretty much all endgame gear needs frost essence, to the point of annoyance. It's also trivial to gather ice cream from flathill, or craft it yourself. You can also trap it wherever you want when a cold snap happens, I got my nacho and cool ranch pair in hydroplant that way.
>>
Im retarded and I wish they would label where the trams go in the hub.
>>
I had heard about Space Queen before actually finding it since I saw references to it in the wiki when I was trying to figure out crafting stuff. The name makes it sound like some kickass Darius clone or Metroid game or something and I was so disappointed to find out it was just a riff on SM64. I mean SM64 isn't even an arcade game, cmon.
>>738231357
Hover over the call buttons and they say where they go.
>>
>>738226084
It's Subnautica, not Rust, if that makes sense. The survival aspects very quickly become trivialized and then it's just exploring the new area to get the new resource to craft the new gear and key item to unlock the next area. I'd really recommend the game despite the survival crafting stuff
>>
>>738231297
Maybe an item that upgrades the trams to increase their speed.
>>
>>738231297
>>738231746
>>738231297
Hidden loading screens.
>>
>>738231746
There's a mod that does that which I've used, but the animations for them gets kind of wonky because it doesn't speed up the airlocks enough. If it accounted for the new tram speed and opened the airlocks so the movement was seamless it would be perfect. Hell, the airlocks just pre-opened with the default speed I think I'd be happy with that.
>>
How much has changed since they added reactors? That was the last time I played. I heard residence wasn't that good which is disappointing cause I was actually looking forward to exploring huge apartment complexes or something with tons and tons of bedroom furniture
>>
>>738231835
Fair, but you can already get hit with the loading zone by running too fast from Wildlife Pens to the central elevator.
>>
>>738232021
Residence is after reactors with a final boss after that, everythning else has been extra stuff and tweaking existing stuff. The new apocalypse difficulty alone was worth a replay for me. New enemy placements and attacks they can use changes up a lot.
>>
>>738232021
The thing with Residences is that it's a frozen over shithole where you're chokepointed by needing to that things out
>>
>>738232021
Quite a bit.
There's several new areas, an actual ending, and a few new tiers of weapons. The weapon upgrade system was added to help later weapon tiers be more populated with options, and probably a whole lot I'm forgetting.
>>
>>738231357
anon they're colored
red - man west
purple - cascade
yellow - hydroplant etc.
did you also know you can store stuff on them
>>
>>738231357
I just made my own signs and summarized everything important each goes to.
>>
>He doesn't just super sprint all over the map
I love running fast, eating ass, and barreling over soldiers by running my hulking scientist body into them.
>>
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>>738232428
so you made signs for signs
>>
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>>738222127
I hate naked arirals, give em all clothes
>>
>>738232518
I fly everywhere with the jump pack actually.
>>
>>738232532
That's cute, you have to get all up close and personal. Meanwhile I have BIG WHITEBOARDS that says in BIG LETTERS exactly what to expect on EVERY STOP while I'm still on my way over. I'm an old man, I ain't got time to strain my eyes on this shit.
>>
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>>738232579
remove them now
>>
>>738232150
there should be a way to completely defrost it which ends up spawning even worse monsters
>>
>>738206427
I've already finished the game. I just see no point using these new features unless they expand the story more.
>>
>>738232625
Is there even anywhere cozy in Residences to set up a base?
>>
>>738232687
>unless they expand the story more.
crossover slop with shit nobody cares about is far more important, the marketers told them so.
>>
>>738232761
the executive suites seem like a nice place, maybe the food court area with the slushie machine. Honestly it's just too late in the game to really consider moving all my shit there anyway.
>>
>>738207197
it's WOKE eugh
im replaying rn after not playing it for 2 years and it's good.
if you don't like "troon stuff" you shouldn't be on abf either.
>>
>>738232761
the area where the execs slept maybe but that isn't even in the same universe of cozy as power services.
>>
>>738232765
fuck that shit, I want my Anteverse 33 update
>>
Haven't bought it yet but does the frost cabin DLC require you to use heaters/frost resistance clothing to house there? I wanna do a Cold temp home base one playthrough but they're basicly late game areas. Forward Rad Zone bases (neutralized through that one deployable) are super cool.
>>
>>738230909
still the only location with full tram access / connected to everywhere for 80% of the game
>>
>>738232978
The home zone is literally just the cabin with some balconies around it, so no. The christmas zone is a separate one that I guess you could base in if you wanted but it's petty gaudy so I wouldn't. Voussoir is always an option but idk if it messes with the respawns if you try to live there, I always base in hydroplant so I don't really consider it that late of an area personally.
>>
Reactors is too long and Residences is too short
Delete one of the three reactors and add more to residences to make it feel like a real location
>>
>>738232978
the cabin after beating the snowman? no you dont need to heat it or wear warm clothes
tho i would say its fucking dark as shit in the house, bring lots of lights
>>
how do I contain Krasue near the portal worlds area
>>
>>738233119
I meant more the DLC hi world ones. I have the other 2 and frankly the Roman Gardens are the best place to base. Which is comfy but I like the interesting places to make things fun.
>>
>>738233204
Wait for a cold snap to happen, then you can trap it anywhere you want. They can't spawn in the actual portal zones but anywhere in the facility is fair game.
>>
>>738233204
the same way you contain the leyaak
>>
>>738233204
You mean the homeworlds, in office sector?
The server room right next to the homeworlds is cold. Freeze your ballls off until Krasue appears.
>>
>>738233298
I don't think the server room is big enough to let it spawn since it has to be a certain distance away from you
>>
>>738233058
i telemugged everywhere after cascade
>>
>>738207064
It'll be a map you can pretty much ignore if you don't like it, like backrooms or core keeper. Not a big deal
>>
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>>738233245
The home worlds are comfy by design so none of them have temperature requirements. I didn't really want to base in them since they seemed too "free" but I turned weeb land into a big portal nexus and part the marble garden into a big farm. Couldn't really think of a use for the cabin, it seems kind of boring in comparison.
>>
>>738233325
Size of the cold area does not matter. Only that YOU are cold.
I was in the server room and the freezer of the cafeteria area and had Krasue spawn out of sight similar to Leyak.
>>
>>738233582
I don't think so, I've had it still spawn with full cold protection just fine. I also tried leading it out of residence and it simply disappears once you leave the cold area.
>>
>absolutely fucking LOATHE jumpscare zero effort faggotry 'horror' shit
>perfectly okay with atmospheric dread horror
>AF is the latter
>suddenly gets a collab that adds the former
absolutely fucking unacceptable, frankly. the leyak and its cousin were already pushing the envelope enough.
>>
>>738233672
there's practically no jumpscares in votv that aren't meme easter eggs, unless you consider the lights going out a jumpscare.
>>
>>738233713
>lights going out
>the skinwalker dickhead
>cat aliens popping out of nowhere
>the black silhouette guy
i could go on. 95% of votv is jumpscare dogshit
>>
>>738233610
Then they must have changed his spawn logic since last time I played.
I know one streamer had Krasue spawn before even entering manufacturing just by visiting the server room and that was fixed.
My playthrough was between that and now, and I did spawn Krasue at Office by sitting my ass in the cafe freezer after visiting residence.
>>
>>738233783
if you mean the wendigo then it only appears if you trigger it like flushing the toilet or microwaving the cow skull. Him and the mystery nigga are meme easter eggs like I said
>>
>>738233834
>flush the toilet, get a jumpscare
do you even listen to yourself anon

>>738233786
krasue will spawn if you are in a cold environment. it doesnt matter if you're protected from cold or not
>>
>>738233893
Flushing the toilet at exactly 3:33AM is what I would call an easter egg yes. It also doesn't spawn him there it just enables him appearing outside later until you close the game.
>>
>>738233921
your quibbling and equivocation doesnt matter anon its still jumpscare bullshit and now its infecting AF too and thats un-fucking-acceptable

if i had known beforehand that going into the new portal world would enable that shit in the 'main game', i would have skipped that portal world completely; the microwave oven is not fucking worth it.
>>
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less collabs
more fixing up that fucking awful final part of the game (everything after reactors)
>>
>>738233969
"I'm sorry I was wrong" isn't that hard to say is it?
>>
>>738234001
but the problem is that im not wrong and youre just trying to move the goalposts, and im not gonna let you do it
>>
>>738234027
My claim from the start was that jumpcares are relegated to easter eggs the player has to try to find, and I haven't moved from it at all.
>>
>>738234078
no, your claim is that votv doesnt have jumpscares, see here: >>738233713
and you are factually incorrect. yes there are memelord jumpscares, but there are absolutely 'regular' ones too.
and i don tfucking want them in AF
>>
>>738234183
You can actually read the post you quoted and see exactly what I said, the one moving goalposts is you by pretending I said something different.
>>
>>738206427
>Summer update/collab is 100% Dredge.
So they are just making crossover slops now? Lame
>>
Oh boy can't wait for every thread about Abiotic Factor to be bogged down with VOTV's whiny hatefollowing and nothing else
>>
>>738234215
incorrect, im quoting you exactly. stop lying you fucking jew faggot
you tried to say there were 'practically no' jumpscares in votv outside of easter eggs
and that is wrong
here ill list a few off for you, nigger:
black fog
mannequin shit
like, 20 fucking things involving kerfur
random lights turning off
a whole bunch of ariral shenanigans
that faggot in the vent shuffling around and suddenly knocking out of nowhere
im probably forgetting a gorillion others

the game is FILLED with jumpscare shit
>>
>>738234283
I don't think the game is popular enough for that anymore. It's probably going to be forgotten about in a week at best like the other updates.
>>
>>738234340
>black fog is a jumpscare
>crawling in the walls is a jumpscare
>mannequins or furfur being any different from leyak
Yeah alright man we're done here, you can go smoke crack by yourself.
>>
>>738230678
>toss the biometric mimic passive onto more arm pieces or just make a trinket for it so the guns that need it can be used more often
And on top of that:
>buff SMG damage, ammo cap, and reduce the recoil, this thing basically exists to waste ammo in it's current state
>increase ammo drops, even with the trinkets it's dogshit aside from the shotgun shell drops
>LET ME USE THE FUCKING MOUNTED LMG, I don't care if it's only usable in the locations it shows up at, just let me fucking USE IT
>powered hard suit with weapon mounts would be cool too
>>
>>738234282
>now
Did you miss the Core Keeper shit?
>>
>>738230678
look on the bright side, once you reach a certain point, that dickbag sniper in hydroplant gets replaced
with a rocket launcher sapper
>>
I really don't consider this a horror game at all. Even when it's not just an overt fps everything that's supposedly scary is coated in a layer of quirky reddit humor that just defangs it entirely. How am I possibly supposed to be afraid of the mist monsters when my character just shouts "erm I am le thirsty" at any time
>>
>>738234714
>horror game
?
>>
>>738234790
That's what the fags above are arguing about so some people must think so.
>>
>>738234714
Is this supposed to be a horror game?
I think you're just supposed to think they look cool
The mist monsters are only scary because they pose an immediate threat to you (symphonists take a beating until mid game)
>>
invis watch is blatantly overpowered, and I dont see why I would ever want to wear anything else
>>
>>738234819
they're talking about VOTV, not Abiotic Factor
>>
>>738234835
Running up and shotgunning everything works fine whether they see you coming or not so I can't say how much use I'd get out of it.
>>
>>738207197
I love VOTV but I can understand that the shitty arirals and meme shit can turn people off
>>
>>738234879
you can turn invisible while running away, so if you bite off more than you can chew, you just say fuck that and turn invisible
>>
>>738234835
Is the hauling watch a worthwhile amount, carrying more loot always has a place in this game regardless of the competition.
>>
>>738234536
LMG should be so heavy it puts you at almost max weight, so you'd have to wear gear/trinkets that raises your carry limit to make it worthwhile.
>>
>>738207598
Seems fine to me. Abiotic Factor and VOTV both are trying to copy the Half-Life esthetique, so out of any cross over, VOTV would be the best to keep in line with visual cohesion that AF is going for imo.
>>
>>738235647
>LMG should be so heavy it puts you at almost max weight, so you'd have to wear gear/trinkets that raises your carry limit to make it worthwhile.
That'd honestly be a cool tradeoff.
Makes it a weapon that requires a high level of commitment to use effectively as a tradeoff for the potential power it could give you.
>>
>>738206427
yeah neat or whatever lemme know when they actually finish the fucking story
>>
>>738233783
>lights go out
Thats literally one of your jobs to keep the power on so that doesn't happen. I know there are a couple scripted ones, but the point is to make you think you weren't on top of that.
>skinwalker
I have no idea what that is. There isn't a skinwalker in the game (skinwalker specifically the kind that takes forms of things)
>cat aliens
Those are funny pranks. If they scare you, youre a pussy. Getting a duct cover thrown at your head isn't scary, it's funny.
>the black silhouette guy
You seem him coming miles away, with literal music.
The thing about 99% of the scares in the game, they are just a thing that appears, and eother leaves, or is revealed to be a cat prank, like the paper aliens or catapult alien (scared me like 5 times)
>>
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>>738230678
>toss the biometric mimic passive onto more arm pieces
fortunately the mystagogue arms now has biofusion mimic so you dont have to lose a trinket slot for the GK guns
>give a repeatable reason to bother with certain materials besides story gating like tarasque gel or digital gunk
solved with the new chemistry system, as lots of resources with minimal usage can now be used for that
>NUKE VOUSSOIR AND PRAETORIUM FROM ORBIT HOLY SHIT
cmon now anon
>>
So what did VotV add to their game instead of what Abiotic Factor added?
>>
>>738236437
lol
>>
>>
so if its a collab that means voices is gonna or has gotten something abiotic right?
wonder how long nose will drag his feet on it
>>
>>738206427
I like how nothing in the trailer has anything to do with VotV
>>
>>738207197
I stopped playing since the last update, since it only added tedium
>>
>>738215879
yeah the main dev mrdrnose animates porn of his glorbos fucking, including the ones in VoTV
https://files.catbox.moe/vdxlzt.mp4 (official art btw)
>>
>>738239635
It's almost like they didn't want to spoil anything from it or that the actual Abiotic stuff is more important
>>
>>738231835
there's mods to increase the tram speed, I usually run 4x and the game functions just fine
>>
>>738213104
BALD
horruur
>>
what are the entities added in this update in total? so far ive found three types of wisps, furfur being bugged in the garage, shadowman, the corpsewalker and during the questline the greys
>>
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>>738206427
>adds a shitload of new pets with upgrades and evolution
>no kerfus pet in the votv collab that you can evolve into kerfus omega
the lowest hanging fruit and it wasn't picked
the chemistry stuff is sick as fuck though, it gives base bitches a way to join the fight and do stuff if they got outscaled by people with higher skills and makes a bunch of resources actually way more important that were previously just basically one use or worthless


>>738224883
It's been known as likely to happen since the hydroplant update, there's a log that hints about it
>>
>>738206427
The Power Chair is shit and the UX for chemistry kinda sucks but other than that it's a pretty cool update. I haven't gotten to the VOTV area yet.
>>738244815
Kerfus belongs to Carrefour and it'd be a bad thing for them to add a chain store's mascot to a paid game, they'd likely have to pay to include it.
>>
>>738231357
they're literally color coded and there's only 4 of them
do you also forget the names of letters, there's almost 30 of those and they've all got unique shapes
>>
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she's a big girl
>>
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>abiotic factor
early game is 10/10
mid game is 5/10
late game is 1/10
prove me wrong
>>
>>738247816
Gatekeepers are great enemies and you should have been able to run into one earlier in the game, maybe as a sort of bossfight or patrol like the robots.
>>
>>738248021
>Gatekeepers are great enemies
shoehorned into the plot as enemies
>we're good but we're also bad but we're also good
>>
>>738248113
anon, i don't know if you realize this but you're the bad guy, the gatekeepers are just good guys, albeit kind of weird because yeah, they're still occultists and have seen some shit
>>
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>>738248494
>lust for power
>want to fuck up the entire world
>good guys
>>
gatekeepers are kinda sexy
>>
I remember when votv main dev sat in that old meme streamers stream and kept copy pasting his faggotry non-stop, until said streamer responded. 0.9 was a horrible step and discord/stream faggotry ruined an insanely good game.

Was in some stream where the guy was playing a heavily modified custom version of signal simulator for halloween.


I cant overstate the faggotry enough, it was fucking severe. I dont really watch that dude, vinny i think, just came across him looking for cozy october horror streams. The overhaul was cool
>>
>>738248575
>>want to fuck up the entire world
you mean protect it from Cahn and the Wayseeker? Because it's the Order who comes in and breaks shit they don't understand via the dark lens and then we who set Cahn free before unleashing the Wayseeker and permanently fucking up the world. The Gatekeepers do nothing but try to repel the Order so Gate can restore order and kill the player because it is a malevolent entity being guided by an even more malevolent entity.
That said, we might be in a time loop so none of it matters anyway. Even if we're not, time seems to be railroaded and we don't possess free will in a meaningful way, everything that happened was going to happen no matter what anybody did.
>>
>>738207197
Even setting aside the furryslop and troons, it's just not a great game. 99% of the gameplay is cleaning trash and doing menial work chores, only 1% of the time does something "scary" or engaging happen and it's very underwhelming in most cases. Troons are obsessed with the game because it's perfect for them to zone out while chatting on discord or owning the chuds on social media.
>>
>>738207064
That is Path of Exile.
>>
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Reminder that none of us will have this
>>
The game should have never left the Offices and Labs environments
>>
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bros i like this game not gonna lie
im retarded though for getting to the end and not finishing it. now its been months... I feel like ive forgotten everything and where it is and what crafting recipes are
>>
>>738252207
>I feel like ive forgotten everything and where it is
It'd only take you like 20 minutes to remember since the game is not as big as it feels when you first explore it
>what crafting recipes are
it shows you in the menu
>>
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>>738248575
>t. Dr Cahn
>>
>>738252401
I was past reactors I think which is the end right?
>>
>>738252871
That's actually where I stopped playing but I think there's still a few more sections that have been added after that
>>
>>738252871
>>738253332
lol no it's not the end
you still have several maps ahead
>>
>>738247784
Holy sex.
>>
>>738251448
The witch voices (the enemy, not the NPC) makes my heart hurt and I don't know why
>>
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>>738253453
interesting.
>>
>>738247784
>female peccaries in the game
>names an alpha princess
>>
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casualties: unknown crossover when
>>
>>738207197
Its mostly people bitching out alien cat girls
They're not featured in the cross over
>>
>>738253738
an even more severely furry game could take the heat off of votv I guess
>>
>>738253770
Why do nosefag shills always act like that's not a valid criticism? The entire appeal of the game is spooky aliens and you get rugpulled by the aliens actually being a nonhostile fetish. There is no more tension when you realize what's going on.
>>
>>738254078
ok.
But the cross over doesn't have them, so why are you complaining?
And VotV does have evil spooky aliens, the Greys. They keep dropping corpses outside my door.
>>
>>738254078
You've got actual hostile aliens to fuck with you now, quit pretending you'd care at all if they weren't catgirls
>>
>>738254204
I'm not talking about the crossover you retarded nigger I'm talking about votv.
>And VotV does have evil spooky aliens, the Greys
They show up what, 20+ days in and you never actually see them and they never actually do anything besides leave messes for you to clean up since you're a janny and not a scientist apparently
>>
>>738254285
You can see them though?
On one of the days they shut down a generator they are visible after you fix it, walking away up a hill.
They also have a giant UFO now that attacks the cat girls.
And you're not a scientist, you're a sacrifice. You've been sent to the area for aliens to fuck with you, with the superiors fully expecting you to die.
>>
>>738254285
>>738254607
Also they keep dropping robotic pigs to attack you and also a robot with flame throwers
>>
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>>738254220
>Provide criticism
>*Moves goalpost* "Quit pretending that you care!"
>>
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>>738253738
I didn't expect anyone to screencap that, there's quite a few things wrong with it so have an updated version
>>
>>738254948
that argument didn't work last time, why would you go for it again?
>>
>>738255175
I dont see Manse going "ahem excuse me" to describe the tearing out the eyeballs. Other than that it feels like a great entry
>>
>>738255305
Well I was reading the holograms and he does describe himself as a dog person so I thought he might be a tad uncomfortable. But one line not fitting out of the rest isn't too bad.
>>
>>738253453
actually no strike that I haft to activate the reactors. How many more hours you reckon after this?
>>
>>738207197
>/v/ gets stuck on the mostly-harmless prankster cat girl aliens
>ignore the enigmatic rozitals with cool designs who dont give a fuck about you
>ignore the entire Grey faction who are just complete pricks who go out of their way to make Kel's life hell
did all of you guys stop playing in 0.6 or something
not to say that this game doesn't have issues, I still think it has way too much stuff that you're never going to stumble into naturally
>>
>>738255608
>>ignore the enigmatic rozitals with cool designs who dont give a fuck about you
They are cool, but Arirals are the first race you deal with, and the first ones added. It's really hard to break the first impression.
>>
>>738213104
this is basically how he described his mental image of Kel funnily enough
>>
>>738255608
>rozitals with cool designs
I always thought they looked out of place and dumb.
>>
>>738255373
That's just my opinion, not like i'm a manse expert as I only did a single playthrough. Nice work either way
>>
>>738255697
if you were playing this game with no spoilers or prior context you would have no inkling of what they're actually supposed to look like until they put up the posters in their treehouse, at least
>>
>>738206427
If I can't play OtaKel in AB I'm not interested.
>>
>>738255871
everyone in abiotic factor is just a bumbling half life 1 scientist, none of them look cool by design
>>
>>738255964
OtaKel is a bumbling scientist too, how come he looks cool?
Is looking too cool why VotV changed the character model?
>>
I don't know how they would implement it but votv needs more in-game hints on how to actually encounter things so you aren't forced to surf the wiki or have a chat room telling you what to do. Make a shitty imageboard where former employees sometimes post cryptic descriptions of event triggers where 90% of them are just complete fabrications or something.
>>738256101
Otacon had cool hair, that's the main difference
>>
>>738213104
>hairy knuckles
finally I feel represented by a video game character
>>
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>>738253628
Alphas are female. They drop a milk sac when chopped up. Chas do as well. The rest of the exors are male (or sexless, we don't really know). Shame you can't milk the alpha though, missed opportunity to give them muscle milk or something.
>>
>>738255498
several
I won't spoilt it for you but you're like 75%-80% through the story
most boring and grinding part in my opinion
>>
>>738226084
Survival mechanics are trivialized by the end of the first area. You will have to do a lot of crafting though.
>>
>>738254078
>by the aliens actually being a nonhostile fetish
Getting raped by bratty catgirls is non-hostile?
>>
>>738256552
One of the better outcomes in a alien vs human encounter
>>
wtf is this slop
>>
i want to milk exor chas!
>>
>>738256552
Oh nooo please don't have sex with me this is so horrifying aahhh don't do it. -______-
>>
check the toilet
>>
>>738256848
not yet
>>
>>738247816
>mid game is 5/10
hydroplant is fun
>late game is 1/10
reactors is fun
>>
>>738257152
reactors is ASS
>>
>>738257312
snopes debunked this
>>
>>738257312
Counterpoint: it introduces the gatekeeper enemies and it has the witch announcer.
>>
I just got the game a couple days ago
I guess it's admirable that they tried to have all the characters fully voiced but most of the voice acting other than Dr Manse's feels very amateurish and it takes me out of it a bit
>>
>>738256192
So the main difference between a sexy scientist and an unfuckable nerd is good hair?
>>
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>>738257678
kinda, yeah
>>
>>738257678
You're the one calling him sexy everyone else just said he looks cool
>>
>>738257589
I really liked it for some reason, added a lot of charm to characters like dr carson. Stuff like ada from the Re4 remake were really jarring but nothing like that happened during my AF playthrough. Which one sprung out as particularly bad/amateurish.
>>
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>>738256460
alright thx m8
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>>738257589
Most of the cast is youtubers volunteering, manse is the only actual va and it shows.
>>
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>>738258118
cheers mate have fun
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>>738258126
dont forget the obligatory indie game va inclusion of Gianni voicing the male player characters
>>
>>738258303
Is that faggot's entire career just copying voice actors? Every time I see/hear about him, he's just copying somebody else.
>>
>>738258435
I don't know the guy, but there's always business for impersonators. It ain't easy being good at that.
>>
>>738258303
I really hope that the DLC adds more voice options but I'm not holding my breath
>>
>>738258435
you have to admit he has decent range when it comes to copying people
https://youtu.be/7Uc8JusLhTQ
>>
>>738256396
huh
that feels incorrect but I can't really argue with that drop table
>>
>>738261943
I might be hallucinating but I remember finding a log talking about the females being bigger/more agressive
>>
>>738258435
Well, he is good at it.
>>
>>738248575
They're GATE's clean-up crew after Cascade went FUBAR and the reason why they're killing scientists too is because of the Shapeshifter.
As for the players I think there's some brainwashing involved because there's a multitude of ways you could exit the facility in a more mundane way but the player doesn't take them.
>>
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something really pisses me off about the so retro sprites in this game
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>>738262616
>there's a multitude of ways you could exit the facility in a more mundane way but the player doesn't take them.
We actually just straight up leave Cascade facility a few times via portals, and just go back for some reason. Rise, Vossiour (or however you spell it, fuck frenchies), and Albatross are all on Earth, in our dimension.
>>
>>738257589
I like Abe and Janette's voice acting. It's amateur but they sound like the dumbass scientists that they play imo.
>>
>>738264096
you can add Dunkeltaler Forest to that list, it's in Switzerland
though it might be considered an alternate reality earth or something, I don't know the lore
>>
>>738264252
Abe's voice reminds me of Dr. Bashir from DS9
>>
>>738264096
Also Torii, Temple of Stone, Praetorium (although that isnt any better), and, shockingly enough, Flathill.
So we could have stolen a car in Flathill and had our freedom in Offices.
>>
>>738264060
I guess you could see it as "fake retro" but it looks more like standard indie pixelshit like Braid to me.
>>
>>738264096
I thought Caanan was earth too
>>
>>738257589
The soldier outside flathill is probably the worst in the game
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>>738265251
his stunted delivery reminded me of nottem portent
>>
>>738251448
>be friendly with a femcel once by asking her what her favorite color is
>get stalked for all eternity
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>>738256192
That's honestly my big gripe with the game, it doesn't seem to want to reward good-faith exploration and more-or-less just expects you to read out what you need to do from a wiki. Even autistically poking every pixel won't really help you get through some of the more esoteric content. Providing more in-game hints, not even emails but just more clues for logical inference, would help a lot.
>>
>>738266252
>femcel
Doesn't exist, not even in the all of the AF universes
>>
>>738266925
the easter egg hunt was actually kind of fun because the hints werent insanely vague, idk why nose is so opposed to the average player actually being able to interact with the shit he spends time and resources developing
>>
>>738266925
>maid outfit creepypasta furry
ugh
>>
>>738266939
She's so socially awkward she's annoying socially awkward scientists.
>>
>>738267045
player went out of their way to dig up the hidden maid outfit and craft the secret wendigo skin for the robot assistant which itself is already somewhat difficult to get
>>
>>738266925
I don't think anything actually important or useful is that hard to find. All the really esoteric shit is just pointless collectibles, like the plushies hidden in the ass end of nowhere or behind obnoxiously low spawn chances.
>>
Lol I heard about voices of the void in the past and conceptually I was excited for it but apparently it's lame?
>>
Dr. Chud
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>>738266252
>ywn have a yandere femcel stalker shotgun witch carve esoteric symbols on your bed frame to give you a good night sleep with erotic dreams of her
>>
>>738257589
For me, it just sells the 90s aesthetic even more, when they were just grabbing people out of offices to voice characters. HL1 actually did have professional voice actors, but this is also an indie game, so I don't expect good acting. Ironically, in the most recent update, Joel, despite being a fuckin youtuber did a pretty good job with his role, one of the better ones in the game.
The lab rats have some of the best voice work in the game imo and they're just from some random guy
>Hey sorry I missed this. It was really just luck and opportunity. I was at a conference about writing narratives for games, and was talking the CEO of PikPok games and got onto the topic of doing Voice Acting work and he put me in touch with the director of the company which happens to be in my hometown.
>>
>>738265251
there are ABOMINATIONS within
>>
>>738267408
It's free to play, you can download it from his website. I couldnt get past the horrid control scheme so I didnt even finish the tutorial
>>
>>738265251
it wouldn't be quite as bad if he wasn't being played 100dB louder than everything in the game
every fucking playthrough
>open the door
>kill the monk
>open the next door
>fuckofffuckofffuckofffuckoff
>SSSSCCCCCIENTIST screamed over the worst quality mic ever made at the volume of a fucking nuclear bomb
>>
just feet left
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>>738266989
Maybe it's a way to support all the streamers that seem to be popularizing the game, giving them some eldritch knowledge to pass down to newcomers. Or it's just to keep the wackier stuff (like furfur wendigo maids) relegated to those that specifically seek it out. But it's really weird when you realize just how many neat events are 100% locked behind stuff it would take hundreds of hours of mindnumbing tedium to try to figure out organically.
>>738267045
Dressing my skinwalker wife up like a silly slut is all I've ever wanted and being able to do it has given me immense satisfaction. That other anon has a major point though that you have to go massively out of your way to assemble all this shit together, good luck stumbling on any of it by accident. https://youtu.be/MzjsWTMlOV0
>>738267173
I found the buried safe with the maid outfit by pure chance and figured out how to crack it without a guide. I didn't even know what it was supposed to be at first, since I didn't have the 'wacky extra content' toggle on and it was an empty safe until you do. I felt like I EARNED the ability to make my wendigo dress-up. I even found 2/3 of the altar pieces you need by chance, but the third piece is a perfect example of 'you have to read it out of a guide to have any chance of obtaining it' bullshit.
>>
>>738267669
Vinny Vinesauce also did a surprisingly good job, my friends and I actually didn't recognize his voice until someone here mentioned it
He's the first security officer in Hydro
>>
>>738267713
I don't like the 0.9 control scheme as much, but when I actually bothered to figure out the 0.81 control scheme I actually really, really ended up appreciating how 'organic' it felt. I genuinely wish more games had a control scheme like it, you can do so much.
>>
>>738268038
I played tons of games before control schemes got homogenized but these days I just can't be bothered most of the time. How is the 0.81 control scheme different? Does it still have the " hold button and press other" ? Because that shit ticked me off immensely
>>
Oh and to add, your interactions also felt off. Having a keycard in hand and pressing the "use" button on the card reader not doing anything
>>
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>>738264096
One part of it is that there's usually reasons for not wanting to leave, given the state of the surrounding area, but also that it's not really clear how portal technology works. Portal resets are canon, but people can also leave portals, even after many resets, as Riggs does leave Canaan upon completing Albatross. As for other reasons though, Voussoir is 'good luck lol', Shadowgate is fenced, the Praetorium is heavily fortified enemy territory, the north pole is the north pole, Albatross is basically Point Nemo, and Rise is a skyscraper that's on fire. If you REALLY wanted to get out, you might be able to via Flathill or Rise. The other options are all pretty terrible. Flathill is pretty unclear though, I'm not certain just how many composers are around. Rise is kind of just a matter of making it to the bottom safely, definitely the safest option.
The lines between 'game mechanic' and 'canon explanation' are quite blurry in Abiotic, and that's clearly intentional. As with many things, the only answer I can give is 'we just don't know'.
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>tfw drooling retard with no sense of direction so constantly getting lost in the first area of the facility even with picking up the maps
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>>738265251
>barges in
>shoots most of the scientists
>steals important piece of tech
>causes all the anomalies to break out
>refuses to elaborate
>leaves
>>
im not surprised a collab happened, the vending machine refilling event in votv had to have been inspired by how they get refilled in abiotic factor
the process of scrapping shit and finding new recipes feels way more fleshed out in the latter though
>>
>>738268646
>"It's all your fault scientist!!!"
>>
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>>738268294
This summarizes it better than I can. I fully admit the 0.8 control scheme takes getting used to, but once I trained myself with it just a little bit it started feeling better and better. Eventually it was gratifying just juggling the data cassettes in an efficient manner and knowing how to place objects precisely. It even comes in handy when fighting some of the enemies you can encounter, pinning enemies under big objects, lassoing them to trees with the hook, or just pelting them with rocks until they die. I encourage you to try to get over the learning curve it's one of the most unique control schemes out there and worth mastering.
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>>738268646
I think from what I've learned thus far, whether you like the Order or not is a bell curve of knowledge.
>these guys killed my scientist buddies, stupid terrorists >:(
>GATE is dealing with unknown things in a dangerous manner, and the gatekeepers are clearly doing bad stuff too, the order is probably justified in their invasion, even if many innocents were killed
>the order won't tell their soldiers anything, sends hordes of them to kill people and destroy stuff haphazardly, won't let their researchers do research due to dogma and is the direct cause of the game's events, not in spite of their modus operandi, but BECAUSE of it; they are retarded terrorists even more reckless with the anomalous than GATE
also, their larp is gay
>>
I feel like SCP proper has been all but completely forgotten by most people so its amusing that this game has essentially replaced it entirely.
>>
>>738264671
>>738268423
Didn't some scientists try to escape via Flathill and got eaten by composers?
Also seems like the sort of place that would be permanently sealed off with shoot on sight orders to keep the monsters from getting out.
>>
>>738269041
More like a bell curve of simple game progress, since you're essentially just summing up what you find in terminals and talking to ratman in the order it's presented to you
>>
>>738268423
when you first meet Abe and Janet they talk about a group trying to escape through Flathill and nobody made it so thats pretty much off the table, especially after some moron disables the containment system to power a forklift
>>
https://www.youtube.com/watch?v=aCV0pHjtxes
>>
>>738267408
It's lame as fuck unless you're a furfag who loves idle games like powerwash simulator
>>
>>738211013
SP involves more running back to base to stash items and a lot more becoming a jack of all trades, but it's entirely doable. it just gets really really tedious in Reactors with all the loot you NEED to progress
>>
>>738269053
The best SCP settings are not SCP, instead they build on the idea of dealing with anomalies
>>
>>738215103
That's true for just about everything short of the Cascade armor. Everything that can be upgraded ends up being shittier than the higher tier gear you're generally getting close to when you can upgrade said gear. The guns at least have the side effect of killing the biometric wrap requirement when you upgrade adequately.
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>>738269237
>especially after some moron disables the containment system to power a forklift
haha oops
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>>738269053
I wish this game had more SCP like parts, there's [REDACTED] that spooks you early on but then that's kinda it, at least when I last played
>>
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>>738271329
By pure chance I started my very first playthrough of Votv on the 24th. Playing the game on that date unlocks a very special event.
>>
after playing for a bit I kind of wish this was just a full-on open-ended half life clone instead of doing the survival crafting thing, since the setting and map is really cool
I guess me playing by myself is missing out on the building a base with your friends enjoyment
>>
>>738226198
Black women lack the patience and judgment for ironworking
>>
>>738218915
>see a femboy/scene boy/wimpy nerd loser retard faggot
>think about trannies
You don't need to make shit up about VOTV to complain about how shit it's gotten, anon.
If anything, he looks like Will Serfort from Wistoria if drawn by a deviantart regular.

>>738229170
And they're shit because he's an autistic retard who only wants your weaponry to consist of
>rifle that instantly explodes after one round
>alien laser weapon you can't actually use and are forced to return
>dogshit like crowbars and molotovs that do nothing and harm you more than the enemies
All this even though there are clearly military people and equipment all around and functional firearms are in the game files.
>>
>>738206871
>found a much better 2nd base spot in labs
Is that elevated office space above the aquarium?
I'm still using the level 2 security office. It's so secure and close to transport that I can't be bothered moving.
>>
>>738207197
feature creep, he keeps updating the base but not actually creating new scares, responses to spooky signals, or anything really interesting or in-game only, a lot of stuff is meta shit that you would never figure out on your own
shit's designed to be played by his favorite streamer who has chat spoiling him
>>
>>738271774
location kinda stops mattering once you get mug teleporters, so I just go for amenities and aesthetic, the bigass apartment in hydroplant and the house in power services stand out in particular
>>
>>738217542
Crawling around Office with only a rubber band crossbow for defense is the most kino. It loses its charm as you gain strength and weapons.
Furniture Store portal world is comfy
>>
>>738266925
>Providing more in-game hints, not even emails but just more clues for logical inference, would help a lot.
This, the fact that the game feels like it wants you to go and watch other people play or check a wiki for how obscure some of the hidden stuff gets kinda kills the atmosphere at times.
I don't even hate the people streaming it, I Joel was the reason I ended up trying the game, but I'd rather just be able to intuit things from what's actually in game as opposed to the more moon logic type stuff.
Things like figuring out how to put together kerfer-o from the manual and finding the parts scattered around the map in places you'd normally visit in day to day operations, with some items having to be dug up from the mines, was a pretty good example of it done right.
They also need to actually expand on the facilities as opposed to just redesigning them:
>give the bunker a purpose and a story
>finish the fucking nuke reactor already and give it the ability to expand power capacity, mixed with the ability to overclock certain systems for more power draw but faster downloading/processing
>make upgrading the computers actually feel rewarding instead of a slow rolling "hey they don't crash as much" (IE: total signals you can store, the ability to write notes on the computer, satellite rotation speed, etc tied to server quality in processing room)
>make the flamethrower purchaseable/findable and not just spawnable (tie it to fuel use at a really inefficient rate, it already has very weak damage since it doesn't do explosive damage like molotovs, also sets everything, including your stuff, on fire)
>let me unstack bricks and throw them
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>>738272298
>house in power services
Very nice lighting in this one
>>
>>738269661
I really like the maestro armor, especially with the fog lantern
>>
>>738264265
Theres a computer in Vossiour that mentions the Dunkelater facility existing, so it seems to be in the "real" world, meaning it's probably one of the better ways for the scientists to escape GATE and get back to civilization, there's a second STOLAS building less than five miles fown the road from the gate that actually has people, and it seems like it's early enough in their schemes that they aren't restricting movement to and from the base given that Dr. Hud has a car in the lot
>>
>>738271658
After a while the crafting becomes less of a hassle because you gain the ability to repair easily. You become the overpowered god of the facility, secure in your base, and it does feel a lot like a half life clone when you venture out.
>>
>>738264096
Flathill too. It's just a town in the Midwest.
Possibly the Train also
>>
>>738272903
The train is an alternate dimension that's apparently tied to ours but still separate
>>
>>738272342
The early parts capture the essence of being a vulnerable scientist caught up in a situation that is difficult to make make heads or tails of because (You), the player, are also equally as confused and lost as the scientist would presumably be. Once you gain a foothold and understanding of the situation, the magic disappears.
>>
Flathill is pure sovl
Didn't particularly care for the lore expansion the Composers received
>>
>>738272978
I don't want to stay a helpless retard with scrap weapons forever, I want to learn and master the environment and contend with the horrors within. Half Life would be shit if you didn't get any guns, and so would this game.
>>
I like Derek Manse, research director
>>
>>738207197
It's just boring.
The whole signal element of the game is extremely simple and 99% of the time it's just nothing.
It's basically always been this way and rather than actually fleshing it out some discord clique of trannies and other weirdos keep telling the dev to add random quirky bullshit that only exists for them to enjoy and not anyone else playing the game.
>>
>>738273184
The guns in this game suck ass though.
>>
>>738272978
Honestly, I feel like the feeling of being a vulnerable scientist drops off a little too hard, which coincides with the game bringing in super hardcore special ops troops to try and fuck you up.
>>
>>738230678
>Trim tram rides down to Point A -> Point B because they do nothing besides kill momentum and occasionally cheesily kill you from hunger/sleep/that one dickhead sniper in Hydroplant
Stop tabbing out to watch streamers/goon/erp then, dickhead. The only time you would possibly die of hunger, thirst, fatigue, or shitting on a tram with a slightly longer vanilla tram ride is if you let the stats get that down in the first place. If you're dying on a tram ride, you would have died walking just the same.
The snipercunt in Hydroplant can't shoot you in the tram either.
>>
>>738208097
>they can't get fat
WHAT THE FUCK IS THIS HORSESHIT
>>
Do not give pests soda
>>
>>738257589
That's actually a good thing.
>inb4 the expected may may
The great thing about indie games is you don't get stuck with the same union faggots. Some of them suck and a lot of them are streamers/youtuber faggots and not even good ones, but I think it's like when the old Newgrounds days were around and you had amateurs doing voice acting for projects. Unskilled passion is better than paid jobbers.

>>738262616
Considering Doctor Cahn is who requested the player's transfer, I think the player character might actually be an IS himself.

>>738266989
Because the schizo retard garbage he adds is meant for streamers to be spoonfed by sycophants, not the plebian masses. Joe Blow from Idaho running into the super secret piss-soaked turd plushie in the 53rd pixel northwest of the one pine cone that is 3 polygons more complex than the rest lays won't get Nose gooning like having Super Streamer Man 5000 (911k viewers wow!!!!!!) find it on live stream and soiface screech about it.
>>
>>738211013
It's fun but you'll do a lot of walking around and carrying stuff because you have to do everything yourself. They kept adding ways to alleviate that though, you can use the wishing shelf to duplicate materials that are annoying to get, they doubled the amount of essence you get from the leyak when x-raying it, if you're in very late game you can get a trinket to get more loot out of resource nodes in portal worlds
>>
>>738274726
joel's audience isnt even that big as streamers go, he averages like 7k
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>>738211013
take the fanny pack perk and a starting class that has some strength for all the carrying shit around you have to do
weathered skin is good too for giving you more armor versatility
>>
So is Kel in the collab? If not who's the current Canary in that universe?
>>
>>738274952
He has a large amount of influence despite the small audience, which is interesting
>>
>>738275086
it takes place before Kel is around
the character of interest is a new one they made up for the collab >>738213104
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>>738273550
The literal guns yes but the science guns are great
Like the grinder cannon
>>
>>738211013
Absolutely. I love it solo, and I wouldn't want to co-ordinate with my idiot friends
>>
>>738219449
It's just nachos btw
>>
>>738275504
Anteverse Wheat also works.
>>
>>738211013
it's basically a god-mocking cross of Half Life and Ark: Survival Evolved at this point
fun solo, even more fun multiplayer
>>
>>738211013
I think it's better solo. The servers always devolve into a mess with people feeling like they got left behind, someone starts griefing, and/or everyone leaves because later sections just don't have the same charm that the first half of the game does.
>>
>>738278672
kind of like Ark: Survival Evolved, once you have the basics of survival covered and have nothing to fear from anything you can't see coming at you from miles away, it starts to get kinda boring and repetetive
still worth pushing through to the end, but it really does peak with harnessing laser energy
>>
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>>738206427
Gun patch when?
The biggest issues right now are still recoil (for autos), capacity for pistol, SMG, and rifles, and ammo limitations until you get ammo crafting and AV gel (which still limits it a fair bit since most ammo crafts at 4/2 per 5 AV gel).
It just doesn't feel like you can RELY on them, they come across like a "well I guess I have ammo for this" sort of tool that you whip out when your goto ranged weapon is empty/broken.
I get the idea was to push people to use the cool sci-fi ranged weapons, which makes sense since most people would gravitate towards guns, but I feel like the gloves already gate it hard enough to push people to try the other weapons first since you need the gloves to use anything more than a pistol, and the scrap shot is enough of a power spike early game to get people messing with other sci-fi stuff.
Would also be cool to have an LMG you could use late game as an answer to the deatomizer.
>>
>want to play votv
>we are at version fucking k
>play for a bit
>11 fucking 9.0 versions and its somehow still full of bugs
>vents doesn't open, keycard can't be gotten, ayy ships don't appear
>drop the game for a while
>we get to version L
>still bugged
Jesus fucking chirst how can anyone put up with this retarded shit, how the fuck did nobody make a non retarded copy of this can't wait for obensueuer to relase never ever
>>
>>738278910
The science guns are also shit. Laser pistol only doing 30 damage and needing 5 minutes of manual charging to reload? Deatomizer doing a wimpy 10 damage or an unspecified amount of altfire damage and needing to either lug a laser holder and emitter around or run back to base every two fights to recharge? Then you have shit like the grinders that need rare materials to upgrade, and then rare materials to upgrade the ammo, and the ammo just disappears after one or two hits. It's like the only thing that's reliable is melee, and even that's limited in usefulness.
>>
>>738279523
almost ready for a full 1.0 release btw hehe the game is perfectly fine, monique said the game is amazing rn
>>
>>738279594
>deatomizer
>wimpy
in what world is 52 damage per second "wimpy"
a full charge from the deatomizer is nearly half the damage from an RPG and it is an unlimited resource (energy) with no durability; there has to be a limit somewhere or it'll just be ridiculously overpowered
but yes, a core theme of abiotic's combat is that you cannot just keep going forever, you have to go back to base to resupply, or heal, or recharge, or take a shit, or whatever; this helps the game not feel hilariously easy, which it still basically is
>>
>>738279696
it's 0.9 of the alpha, we haven't even started the beta versions
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>>738279947
If you could read properly, you'd figure out what damage value was being called wimpy. You have to stop to recharge every two enemies with the deatomizer. It makes more sense to upgrade and use the military weapons and melee.
>>
>>738271774
I mean thats close to water but i have my cafeteria base for my farming. My 2nd base in labs is just a shorter walk to all the content im doing now.
>>
>>738267669
who does Joel play?
>>
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tram base is best base
>>
Should I always try to stay encumbered for passively leveling strength?
>>
>>738279523
>can't wait for obensueuer to relase
been waiting over a year for the next update, what the fuck man
>>
>>738280790
>keep encumbrance in the yellow
>shake down vending machines
>wear the FORGE armor set because it's heavy
>craft the weight bench as soon as it's available
Easiest level 20 skill ever.
>>
>>738280456
When the giant electrical storm monster appears, and floats around the main hall, are you safe there in your base?
>>
>>738280263
guy in the new portal world, VotV astronomer
>>
Abe and Janet piss me off somehow. Her more than him.
Kylie Muir is best waifu
>Can you feel her?
>>
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feels like im the only human on the planet that found abiotic factor extremely overrated and boring. also, i really didnt like how the game coerced everyone to base in the cafeteria. everyone had the same bases and there was no variety in playthroughs at all.
>>
Is there anything else to do after Joel gets abducted by the UFO?
>>
>>738281126
Yea he just moves in a fixed circle around the main area.
There's only one path into the B side tram and it's super easy to defend with turrets/etc. Even the leyak can only enter through that single path. Yet the player can jump over the chasm using jump pads or the jetpack to get in and out quickly.
>>
>>738281334
>also, i really didnt like how the game coerced everyone to base in the cafeteria.
I never even contemplated doing that. I had a base in a random office room, then later in Flathill near the end
>>
I like harvesting metal from the security droids with Tesla turrets
>>
>>738281507
i had a comfy ass base in the office level, added all these small cosmetics, random objects, really personalized the place. then the game wanted me to move all my shit to the manufacturing sector. yea. fuck that shit dude, i'll play something else instead of spending 30 minutes moving my base.
>>
>>738281334
Cafeteria is the tutorial phase base area, and a lot of people just never bother to move since the lobby is central to everything.

Many people do move to the security office as it's easy to defend and has all the amenities, but I dislike the how tight on space it is, and how it's a bit out of the way. Would be much nicer if you could dismantle all those stupid lockers.

I really think the game should give you teleporter pads sooner to encourage people to build in different areas. As it is, by the time you get them you've nearly finished the game and few people want to move their entire base.
I know you can set up a pseudo network with multiple personal teleporters, but it's too much hassle for most.
>>
>>738281649
You absolutely don't have to move your base. I established a good base in offices and never shifted. Yeah there's a bit of running back and forth for a while, but the teleporter completely solves that. I have a forward base consisting of nothing more than a bench and a charging plate, and teleport to that as necessary. I can set it up anywhere. Then I have my real base with all my shit linked to a different teleporter, and I go there to make food, craft, and read emails
>>
I run a server and about half the people show and just to trash any base they find, so you really have to find a good spot to avoid them. It's like having a new enemy within the game.
>>
I couldn't imagine playing this with randoms
>>
>>738231035
Yeah, the male player voice is voiced by the illustrious magnific manboob Gnocchi Megatranny.
>>
>>738230678
Team rides are good because they let you see the scenery and give a sense of distance
>>
>>738234536
>>738230678
Why they didn't make the Biometric trinket into a wristwatch this update is beyond me.
>>
>>738281334
I never fucking based in the cafeteria
Me and a friend of mine have played a collective 7 games and never once did we base there
>>
Best base is Furniture Shop, second floor. You use a rope plant to ascend the lift shaft so you don't need to turn on the generators and awaken the restless dead
>Rain outside
>Comfy furniture
>The walking dead pounding on the ground floor windows, unable to get in
Kino
>>
>>738281334
the initial /v/ reaction was pure seethe and anyone who tried to discuss it was accused of being a shilling dev. people like the game because it is one of the few indie games that actually has gameplay and many hours of content and isn't just a complete waste of time. if you dislike the direction of it or tone that's another matter but it is an actual game.
>>
>>738282685
>the initial /v/ reaction was pure seethe
As usual
>>
>>738281334
>i really didnt like how the game coerced everyone to base in the cafeteria.
Yeah that's a bit of a problem with the area design.
>game teaches you to build things there
>it's right next to the tram hub
>has a free stove
>plenty of space and power outlets
>the more you unlock, more you build up your base, and the less you wanna move
They should have something late game that makes basing there undesirable, or even an NG+ sort of game mode that caves in most of the area and makes you look for another location to base.
>>
>>738282685
idk about the past but when 1.0 dropped threads were pretty much unanimously enjoying it

overwhelmingly positive, one might say
>>
The game feels less cool when you go from manufacturing (which is very HL1 based) to labs (which is very SCP based)
>>
>>738282816
I'm talking like 0.6 or 0.8ish but yeah once people actually played the game the general consensus seemed to shift
>>
>>738281334
>also, i really didnt like how the game coerced everyone to base in the cafeteria
The forklift garage in manufacturing is an excellent base location
>can telemug back and then respawn the forklift with all its loot
>right next to the tram
>right next to the blacksmith
>bathrooms nearby if you claim the hallways
>teleporter to labs down the hall
>late game shortcuts to residences and fragments
>>
>>738283328
>bathrooms
Just shit in a portable toilet
>>
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>>738268464
Bro, your siignposting?
>>
>>738281334
>>738283328
Similarly, I never actually made a base in the cafeteria, nor did I ever feel the need to. My first base was actually in the locker room, crammed into the bathroom with two friends to hide from monsters and robots.
>>
Shit. I might have to do another playthrough.
I already slogged through blunt and I'm not doing it again but what did they add?
>>
>>738281913
Never even touched the multiplayer personally
>>
Ok, I've been playing the update.
1. How do I evolve a Peccary into things other than a Tecchary?
2. Is there any objective in the VotV portal after Dr Hud gets abducted by aliens besides getting an alien figurine in a storage room and another at the top of the tower? I don't know where to go after.
>>
>>738283887
a new crossover area and the ability to raise pets ark-style plus some other shit
>>
>>738283392
>Just shit in a portable toilet
>not jeetmaxxing
>>
>>738283948
Head back to the Security Gate and go through the portal. That's how you 'clear' the area and can start using your Jetpack again.
>>
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>>738283887
Tamed pests are worth a damn now and can be made immortal, you can tame peccaries too, and both pests and peccaries can be evolved if you feed them right.

Trash drops like peccary skulls and human brains can be distilled into tinctures that can be used to brew potions. Potions can be thrown like grenades, applied to weapons for special effects, or drunk as consumables.

Voices of the Void crossover area with a lot of content and shitloads of furniture.

Chairboat.
>>
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>the security zone
>>
>>738278910
It's funny because in this game the scientists are wimpy and can't use the guns properly, and holding one is scary; yet Gordon basically just picked up any gun and was commando from the get go.
>>
>>738281913
The 3 core experiences with strangers:
- some girl is hosting and trusts everyone to play the game, no password no bans, leaves it on overnight (ends in griefers destroying everything)
- we're gonna play this every night/2 nights/weekly guys (group dematerializes by Hydroplant or before Labs)
- I'm new guys, let's go along normal progression please? (some fag makes progression his personal racecar, ruining the new player's experience)

I've also had a randoms (lfg) group fall apart after 2 people fought each other about basic battery setups for like 60 hours and neither could get power to last through the night anyway somehow, but I consider that abnormal.
>>
>>738284065
>Tamed pests are worth a damn now
Neat. I have one and he didn't do much
>>
>>738284065
I have one that's level 3 and manually throwing it at an exor killed it on apocalyptic difficulty
>>
>>738284198
there was a funny bug where if you put more batteries on one thing it would drain faster, or maybe that was intended
>>
>>738284193
To be fair, if you compare Gordon shooting a gun with Adrien shooting a gun, Gordon actually has more recoil. The man is only better off than our Player Scientists because Black Mesa apparently forces all employees to go through the Hazard Course, which involves shooting firearms.
>>
>>738284139
>build a well lit small base area in security zone with lots of extra battery packs just to be safe
>never have to go back there ever again
-___________-
>>
>>738283887
You can tame peccaries to be yout pet.
You do this by creating a pheromone flask you throw at the peccary.
You create this flask with CHEMISTRY, which requires extracting various fluids from different things. Think soup, but with more wild results like explosive vials, coating your item with electro magnetic field or simply making your character model bigger.
Back to peccaries, the sow peccary still give milk sacs, but you need to extract milk out of them to use in cooking now. Tamed sow can be milked directly.
New wristwatches. Some come with perks, like invisibility cloak or temporary weight limit increase while staring at the watch. The pocket watches you find at The Train can be equipped as a "wristwatch".
New blunt weapons to make blunt skill tree just slightly more interesting.
New crossover area featuring Voices of the Void.
Bunch of new customization cosmetics, like a monocle you unlock after clearing the train.
>>
>>738284523
>>738283887
Oh, and speaking of the milk.
Krasue containment now requires milk instead of ice cream.
>>
>>738283887
I find the chemistry system a welcome surprise. Instead of ignoring 90% of the drops now, I collect everything and funnel spare stuff into the distiller to get more chemistry supply materials.

My main chemist production funnel is making Reinforcing, Phasing and Giganto tinctures for virtual immortality. Takes up inventory but you can carry 6 of each.
>>
>>738284613
That's fucking stupid. The ice cream was funny and appropriate why would they change it?
>>
>>738284703
to try and force you to engage with the stupid ass taming shit
no i do not want to herd mobs or npcs and i refuse to do so
>>
>>738284065
>votv crossover
>a lot of content
>repair two dishes and watch dr. hud get abducted by greys
>and merely for walking into it, you activate jumpscares in the main game
what content are you even talking about
>>
>>738284765
You can still farm milk the old fashioned violent way.
Taming is just for the pacifist pussies.
>>
>>738284765
It's faster and easier to kill one peccary sow and drain its dropped milk sac than raid Flathill for ice cream, dumbass
>>
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>>738283948
I found a 3rd figurine that literally no one here will want, in the basement of the base in the hatch of the boiler thing.
Anyway, this door with no prompt on it would lead underneath the garage where the wendigo thing has been able to spawn for some people here, with its antlers poking above. There's also an "it won't budge" hatch around the other side of the building right next to the garage. Either this is future content or it's something we have to figure out.
>>
>>738281747
>encourage people to build in different areas
I wound up building a base in each area and never bothered with teleporter pads
I also constantly ran around the entire world constantly, but I was slow burning and enjoying
Makes me wonder how playing multiplayer would be. Shame I'm too autistic to look for people to play
>>
>>738284868
I already go to flathill for power cells grabbing 2-3 ice cream along the way will leave you with far more than you'll ever need, assuming you're not just crafting it yourself on the way to other things too.
>>
>>738284930
its funny to me how it is literally just the votv assets unchanged
>>
>>738284868
no it absolutely is not
to raid flathill i have to:
run to the elevator up to the portal
go through
walk through 2 doors
bam 3 ice cream
use the teleport box back
it takes me under 30 seconds

to go kill the peccary sows i have to:
run all the way to fucking labs
spend durability or ammunition to kill the thing
butcher it (more durability on a knife or sharp object)
teleport box back
put the milk sac in the distiller
wait for it to be done
taking much MUCH longer
>>
>>738284930
that's the meat locker, where the vent crawler periodically eats the hanging meat and roars comically loudly
>>
>>738284193
They also had programs to promote the fitness of most researchers and provided training for hazardous research teams so it kinda makes sense.
Especially once you factor in the idea that blackmesa had a lot of weapons contracts and had to send everyone heavily armed on most borderworld expeditions, while Dr. Manse seems hell bent on avoiding weapons research for anything they find.
>>
>>738284984
I put a tp point at the tippy top building and just jump off the roof for the other stuff
>>
>>738284337
It's not a bug, batteries and devices (that aren't plugs or levers) down the line from another battery always drain more and more from the earlier batteries.

But it's absolutely trivial to work with. 1 makeshift split into 6 other makeshifts will power 6 devices through the night fullstop. Some people are just fucking retards.
>>
>>738281334
>the cafeteria
mire like the security office but OK
>>
>>738284868
nah bro, going out to kill sows is lame as fuck, flathill has all you need right there and resets constantly, you start storing ice cream from the start like i did and
>>738285116
i say it's a bug because it's easily circumvented like you just said
>>
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>craft M.O.P. 9000, tauted for clearing messes and making the facility seem "like that <TOTAL> Containment Failure never happened!"
>still can't get rid of Jaeger's body at cafeteria
>But you can clean up blood (that already despawns by default) and bits of paper off the floor
Is this the power of melanin?
>>
>>738285116
its not really the devices, it's the devices and all the other batteries down the line draining from what's ahead of it, so the early ones go fast while the later ones go normally
>>
>>738285094
black mesa was pretty obviously a defense contractor first and foremost
GATE is controlled by gatekeepers who have a vested interest in being free of entanglements with governments
>>
>>738284810
There's traffic cones
>>
>>738285175
I didn't really expect the mop to be able to change the premade textures of the environment
>>
>>738284930
There's also a wrongly placed wall panel in the basement
If you attack it for long enough, it breaks and lets you into a secret area
>>
>>738285175
Did you try chopping him up?
>>
>>738280123
Yeah, and not only is that number wrong (it's 15, not 10) the deatomizer hits 4 times per second. The normal laser DPS is 45 and overcharge is 3x, so 135 (the other guy is wrong). Yes, it needs to recharge often, but it's a heavy weapon. You also can't carry around unlimited crossbow bolts, and .308 ammo is a scarce resource. You've got a lot of hotbar slots, it's expected that you carry around multiple weapons. You don't use the same weapon to kill pests that you do defense robots. The deatomizer rapes the latter. It costs you literally nothing to recharge laser weapons, whereas other ranged weapons either use bullets (time-gated resource either by order spawns, portal reset and Grayson restock) or require crafting components. Later bolts require carbon to produce, and are thus expensive. All of these options have limiting factors. The laser weapons' is by far the most forgiving, you just recharge it. You don't have to go collect resources or wait on respawns, you just go charge it. Despite that, it still hits like a truck. It is not only not bad, it is borderline overpowered. You are simply too dumb to see that.
>>
>>738284868
I love visiting Flathill
>>
>>738284930
the hatch is supposed to go to the "wine cellar" which doesn't exist in the proper game yet, so I imagine they'll just leave it shut and not bother with it
>>
>>738285309
For like an hour, with chef's knife. No cuts appear and nothing happens. Hit sound would indicate I'm hitting soft flesh.
>>
>>738284930
>There's also an "it won't budge" hatch around the other side of the building right next to the garage.
That's actually how it is in VotV, it's blocking a large wine cellar but you can't access it by default, I'd assume it's meant to be that way.
>>
>>738206427
i want more enemies, some areas are dead. add some bats that dive down at me for variation. tentacles coming out of the water.
>>
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>>738285401
>flying enemies
>>
>>738207197
>I've only heard people dislike it because the dev has done some troon stuff or something
fuck, really? i gave money when buying this
>>
>>738285290
I think this is something someone would say to make another poster waste 20 minutes of their life hitting the background
>>
>>738285445
voices of the void isn't even for sale numbnuts
>>
>>738285491
>when buying this
this = i obviously meant the game Abiotic Factor, dummy
>>
>>738285478
No it's real, at least it is in VotV.
>>
>>738285401
>some areas are dead
Turn the spawn density up to apocalyptic
>>
>>738285290
>>738285491
>votv's obtuse shit immediately infects the games they collaborate with
lol
>>
>>738281334
>cafeteria
wat, i thought for sure everybody built around the fountain outside the cafeteria. it's the hub area.
>>
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Is there still no way to long term preserve anomalies?
>>
>>738285602
some areas are always empty, unless apocalyptic creates entirely new spawn points
>>
>>738285478
Maybe, but its a real thing in VotV
Its the wall panel that the two crates are against, hiding the seem
>>
>Held pets are now hidden during emotes.
worst hotfix of my fucking life
>>
>>738285704
I think it does actually add new points, as well as increase spawn rate
>>
>>738285694
It seems like you can't use hotbar hotkeys to override slot restrictions anymore, so not even the warming drawer should help. There are 2 backpacks with a warming slot that work though: Field Sample Pack and Glitch Pack.
>>
>>738285704
>>738285728
Apocalyptic enables *full* spawn amounts as if you had a full multiplayer server, that's all.
>>
>>738284943
Singleplayer is better in many ways. More immersive and you have a better exploration experience and understanding of the plot as it progresses.
>>
>>738285557
The first post is talking about the votv dev, not the AF one dummy
>>
What's the point at which the game becomes easy and you're no longer struggling to survive? I'd say when you get the Scattershot, and get your supertomato crops going
>>
>>738285891
Yeah, I'm happy I slowly crawled through the game singleplayer
But with this update I went back to my save and found most of my storage in every base got fucked, likely through some bugfixes on the PS5 version. So I'm kind of itching to start a fresh run
>>
>>738256779
Fucking cowards won't let me milk my Exor tardwife
>>
>>738285951
As soon as you start.
>>
The Leyak is kinda hot ngl
>>
>>738285951
The suicideshot is just a worse version of a heavy weapon. You have to be in melee to do it, takes a wind-up and if you fail you're in danger because no shield. It doesn't have Battle Charge to do instant triple-damage attacks so it's just flat worse. Sucks when you get it and keeps sucking harder.
>>
>>738216708
Everytime Joel plays VOTV he is dealing with some cosmic entity, an invisible creature, aliens playing peek a boo with him through the base, and a sentient puppet that wants to kill him.
>>
>>738285478
It's really not too bad.
Pretty obvious once you clear away the crates and most events that shake the base will also dislodge the panel exposing the breakable wall behind it.

Plenty of cryptic bullshit in VotV I dislike but this one I think is fine.
>>
>>738230678
Im not that far into the game i dont think, but so far every gun loses the biometric mimic requirement after the first upgrade, i dont see the big deal unless later guns just don't do the same thing when you upgrade them for some reason
>>
>>738286235
maybe some day that area will have something more useful than a pile of coal and an out-of-the-way water source
>>
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>can't distill a hamburger
shit game worst game of the past 10 years purchase regretted
>>
>>738285951
Reactors if you can beat everything there you can survive everything else
>>
>>738285327
Laser grenades are also funny strong
I initially didn't like them, but then I started carrying 4 of them around
There is no zone that can stop me.
>>
>>738286491
Those beefy Order fags with the rocket launchers, and the snipers, were a good workout
>>
>>738230678
not far enough. the entire game needs a balance pass or 5.

Pacing sucks ass
armour/weapon/trinket balance is fucked
inventory management gets progressively worse
game feels padded to shit with constant RTBs to dump crafting mats and long ass areas for no fucking reason. Canaan is so fucking big but there's basically nothing there.
>>
>can tame a peccary and turn it into a sow
>cant tame an exor cha waifu with fat sagging titties who will feed you her milk from her teat as she caresses your head lovingly then turns around and savagely kills your enemies
Gay
>>
>>738286576
Canaan feels like joke area
>>
>jump pack: on
>crystalline vial: equipped
>gravity cube: held
oh yeah, it's gaming time
>>
>>738286576
>inventory management gets progressively worse
I'll admit endgame inventory management fucking sucks.
I thought the warp chest would be the beginning of a whole new world of getting shit back home but without even rudimentary automation to get shit out of that chest you still have to go home to unload early on.
>>
>>738286716
For me, it's the jetpack
>>
>>738286757
>supposed to be the upgrade
>its actually worse
What were they thinking? Ive gotten used to being in Residence last I played that I dont need either anymore
>>
>>738285920
>votv dev
ok i don't even know what that is
>>
>people start whining and crying the moment they hit reactors
no joke this is instantly a tell that youre a shitter at video games, if you do this
reactors is not hard, youre just a piss baby who cant play for shit and are crying because 'run directly at the thing and swing weapon before dying' suddenly isnt working
use traps, use grenades, pull one enemy at a time, git gud at melee timing to dodge counter attacks, et cetera
>>
>>738286845
voices of the void, that's where the new portal world comes from
>>
>>738286235
Bro the conversation was about the Abiotic Factor location
>>
>>738230878
>the tank in praetorium
I didnt even think that was hard desu, I died more to the Flame Rats and Assassins, have yet to die to the tank and ive had like 5 excursions through it.
>>
>>738286941
https://youtu.be/cBAyKL8zVzM?t=800
uhm, okay i see. i'm sure it's fun? i just hope i didn't indirectly give money to a tranny or a trans supporter/enabler. you never know these days.
>>
>>738286935
Reactors is my favorite area and anyone that hates it is unironically a faggot, it tests everything youve learned up to that point and expects you to know how to fight rather than cheese most encounters as well as adapt to the different parts you go through. Would easily replay through it from scratch again but not Manufacturing or Security those suck
>>
>>738285694
>>738285821
if you change the server setting to remove container restrictions you can put them in the warming drawer just fine
>>
>>738206427
any recommendations for solo difficulty? exp took forever on normal, and all my friends decided to become league of legends fatasses, so no more co-op games for me.
>>
>>738230878
The tank where there are a large amount of grenades suggesting you do something with them and a series of boxes you can roll between to have minimal exposure that lead to an unground path?
>>
>>738287425
If you change anything but increasing difficulty and disabling the research minigames, your run is cheated, simple as.
>>
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>Get the Distillation Station and Chemistry Station
>Proceed to fuck around with it for about an hour trying to make an actual concotion that isn't unstable

I sure am fucking retarded, but this is fun.
Good shit.
>>
>>738287431
Apocalypse changes up enemy placement and behavior, I'd crank xp to 1.3 or 1.5 for regular play, but I often just give up and set it to max when I really want something maxed out that I barely use otherwise.
>>
>>738286413
>you can make hamburgers
what the fuck?
>>
>>738287496
Anomalies are worthless anyway storing them is purely for hoarding purposes. The warming drawer is one of the few containers it even matters for in the first place.
>>
>>738287539
Well you've been able to make different burgers for a while but yeah you can find these ones now. They fill a lot of hunger and don't seem to decay.
>>
>>738286576
>RTBs to dump crafting mats and long ass areas for no fucking reason
forklift really should have more storage
>>
>>738287431
If you want a bit of challenge, set it to Hard then double the weight limit and EXP gain, its what I did because I tried to get my friends to play with me but they were being fags about the games graphics and it looking "too retro." Its honestly pretty comfy doing doublestack but honestly with how much you have to grab certain items, triplestacking might be worth it.
>>
>>738287386
>"friend" wont shut the fuck up about crystal armor
>he just crouch invisibilities past everything in the game
>he hits reactors
>is suddenly shocked when his like 16 armor total doesnt protect him for shit
>has the balls to whine and complain about it
i have the worst friends
>>
>>738286935
i think the game would benefit by an earlier difficulty increase step, a middle step. there's a lot of gameplay with the same enemies, likely hard to notice unless you're a new player (people that have played before and don't need to learn the game likely blaze through it faster, making it feel like there's even difficulty increase steps, but the first half of the game is much slower for new players that don't know how everything works or the layout of the facility)
>>
>>738287539
You could always make anteburgers, but these new hamburgers you have to find in the wild.
>>
>>738287286
Read the thread moron this has been addressed like 50 times
>>
>>738287660
>You could always make anteburgers
I really need to move beyond soups.
>>
>>738287720
yes anon i will read 500 posts of this thread that has stopped bumping and will die in an hour
>>
>>738287660
define "always" because that shit was not in the game at 1.0 when I played
>>
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>>738287635
I stopped using invisibility after I got to Hydroplant, the only time I really used invisibility anyways was Security because otherwise farming shits a bit of pain with The Reaper and honestly its still fun tension but that area was definitely made with the coop experience in mind.
>>738287724
>moving past soups
Never
>>
>>738287780
retards like you that cry qrd every 100 posts because you can't read are why this site is a shitshow
>>
>>738287724
Burger making requires a bit of tedium of first making bread dough, requiring milk from sows then baking that raw dough into usable bread before assembling it with a cooked pest, tomato and salad. For a 50-20 fill up.

Where as a cosmato salad wrap gives a nice and chunky 50-50 fill with just greyeb, tomato and salad, all that can grow at home and won't require hunting. And if you got Leyak contained, a risk free damage reduction from the greyeb on top of that.
>>
>>738288117
food is all about side buffs at this point, food/thirst value is trivial to keep up with anything
>>
>>738286935
I just got bored there because the game wasn't grabbing me anymore
>>
Sorry about the shit quality but this thread isn't living to the completion of VP9 encoding.

Here's my new god mode brew:
>Pekkie Brekkie pie
>Greyeb Chowder
>Giganto tinct
>Phasing tinct
>Reinforcing tinct
I go and aggro 4 Neophytes and 1 Jotun and play the stupidest way I possibly can, facetanking. Not even close to dead.
>>
>still no gridsnapping on all objects
>no 3rd trinket slot because everyones already using the cube and electric charging trinkets
>no easier/faster way to make cheese
>didnt add more recipes for Night, Frozen essences and Thermocells
>still no way to extend your home radius area in-game
Man...
>>
>>738288758
The result is basically god mode but the tinctures ended fucking immediately after unpausing. They're either 1m30s or 2m buffs, it's actually disgustingly inefficient to keep this up compared to food buffs.



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