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I basically play games now in short briefs, and I've always seen this as a sort of "getting older" type of thing, but as I was playing Wolfenstein New Order recently I decided to play one of those "callbacks" bonus levels before calling it a quit... and by the end of it I was like " Wait NO, i want more I WANNA PLAY MORE!"

Is it because of the simpler approach, without reliance on story or overly busy graphics? Nostalgia?
I really can't quite tell but yeah... when playing modern games it's like I'm doing some sort of excercise, however if I fire up OG Doom (or any older title really) you can bet your ass I'll be lost there for hours.
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>>738211992
It's because there's a clear end goal to the segment you're playing that can be achieved in minutes rather than upwards of an hour. When the only other finality is the end of the game or the next checkpoint, it's more nebulous in your imagination, making certain filler interactions that are characteristic of newer games feel like a slog where you can't wait to be done, as opposed to simple older level-based games where you go, "yeah, I can do one more, that was fun". Plus, you always end on a good note because you just beat a level or mission, whereas a checkpoint doesn't always give you that feeling.
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you like simpler games because you have autism and suffer from sensory overload
>source: trust me buddy
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>>738211992
I'm not sure it has to do with age (i'm 19 and i'm the same), I struggle to play newer games for more than 20-30 minutes without wanting to play something else or simply getting bored, but older titles that i've been discovering hold my attention for hours. Thief and Myth 2 being the games i'm playing at the moment and they're incredible and I just finished my first playthrough of Jagged Alliance 2, also incredible.

I suspect it has everything to do with dopamine production rates in new titles vs old, there's a more natural ebb and flow with older titles with much better pacing, they have great systems and are very immersive, but they also give your brain a rest rather than bombarding you constantly with stimulus as a crutch for immersion to hide the almost complete lack of gameplay.
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>>738212897
>>738213629
>>738212942
roguelites solve this problem
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>>738211992
>I was playing Wolfenstein New Order
it's because you play shit games you stupid fucking cunt
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>>738211992
>Is it because of the simpler approach, without reliance on story or overly busy graphics?
Probably. I’m 40 and around 75% of the games I play these days are retro. I really enjoy arcade games I can finish in one sitting. The Saturn, Genesis and Neo Geo are probably my most used consoles/emulators. I can’t stand bloated, story heavy shit. Take the /vr/shmup pill and never look back.
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>>738211992
Yeah you’re never going to get bored of doom. You can just keep playing it. I still have my doom 64 cartridge for the n64. Shits fire, more fun than world of warcraft.
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>>738211992
it's because no fingerless gloves meter to distract you from killing hitler
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>>738213741
>roguelites solve this problem
Interestingly I find most roguelikes incredibly boring and i'm simply do not enjoy the repetition, one exception being Zorbus simply for it's exceptional audio design and attempt to create a living, breathing and somewhat simulated world within a roguelike. It's well worth checking out if you haven't played it, it draws a lot of inspiration from Stone Soup, but it's very much it's own thing and i'd say it's criminally underrated in the roguelike space.
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>>738211992
>play games now in short briefs
Like in your underwear? Kinda gay...
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>>738211992
New games are just unbelivably shit.

Do yourself a favour and check out the Wolfenstein Blade of Agony Mod for Doom.

https://archive.org/details/boa_c3

3.0 is the uncensored version before the devs cucked to external pressure.

It's good enough to be a retail game and easily the best Wolfenstein game ever made.
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>>738213998
Stone soup isn’t a roguelite, that’s a roguelike. This boards so fucking trash now.
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>>738214335
It's just /pol/ jpgs slathered everywhere like 10 year old's first wad. They're really jarring and it's better with their removal.
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>>738211992
If you enjoyed the dream sequence levels, you'll love Brutal Wolfenstein.
https://www.moddb.com/mods/brutal-wolfenstein-3d/downloads/ziomccalls-brutal-wolfenstein-v72
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>>738211992
I think part of it is that you are always in control of the character. There are no cutscenes, no HalfLife2 pseudo cutscenes, no walk-and-talk cutscenes, not even press X to Awesome animation crap.
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>>738211992
I really don't like when people are incapable of articulating why they like things and try to act like they're making some profound statement anyways.
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>>738213741
i'll solve your problem you gay boy
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>>738214471
>It's just /pol/ jpgs slathered everywhere like 10 year old's first wad. They're really jarring and it's better with their removal.
Ok kike.
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>>738214471
>It's just /pol/ jpgs slathered everywhere like 10 year old's first wad. They're really jarring and it's better with their removal.
Imagine getting triggered by swastikas.
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>>738211992
Modern games are made for ADHD zoomer fags with a dopamine addiction. Nonstop flashy key shaking, no true content nor soul, only a planned obsolescence in the design doc.

Oldschool games (pre-2008) are the polar opposite). They were made by masters of their own craft, to challenge and whoa the players. And their target audience was just that: GAMERS, with time and skills to tackle these challenges and replay the games, over and over again.

Anyone using "lol nostalgia!" as an argument against older vidya or people's criticism towards the modern slop are either viral marketer shills, or were not even born when PS2 was the hottest thing on the store shelves.

tl;dr: Older games are simply better.
New games CAN occasionally catch that vibe, if they were designed with the oldschool, non-patronizing style.
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chud melty
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>>738215889
Games were already babymode casualslop in that pic lol
But some of us never really grew up it's ok :)
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>>738214471
>swastikas are jarring in a game about nazis
oy vey, best documented genocide in human history is being carried out by jews in palestine as we speak btw, have fun damage controlling that.
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>>738215972
>Games were already babymode casualslop in that pic lol
Incorrect.
The modern day casual-era kids, zoomers and Gen-A toddlers, literally get lost in games like Half-Life and Ocarina Of Time, and don't know what to do without consulting their "chat".
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>>738216039
You don't even know what I'm talking about and are getting mad
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>>738215889
The main thing you mention is challenge. Actual challenge makes the experience of a game more meaningful and memorable to the player. Modern games approach challenge with kid gloves in fear of ruining the experience for the modern gamer who has been lead to believe that any challenge that frustrates them is an inherent gameplay flaw that should've been playtested and fixed prior to release. Compounding onto that is the fact that games now have bloated budgets and must be focus-grouped-to-death and made as generic as possible to appeal to the widest range of players, especially the low IQ journalists giving the game its first reviews.
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Actual challenge, like a puzzle to be solved so it keeps you interested. Modern games are like putting every peg in the square hole, brain dead children can accomplish it.
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I like Wolf3d but those callback levels in W:NO suck because you are so slow.
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>>738211992
It's a lot more immediate. The first reply touched on something like this. You know you're only ever seconds away from the next fight, so it's always enticing to keep playing. Recent games will make you ask if you want another 45 minute cutscene or giant unpopulated plain next.
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>>738216116
You are mostly correct.

This is exactly why games like Demon's Souls got so big in the first place: they were seen as this big middle finger towards the AAA industry's rampant casualization of gaming at the time. "Return to the good old days of Nintendo Difficulty".

It is also here where the Hard-mode wanking started, which ironically the zoombies have totally forgotten. They're then shocked when an actual oldschool game's Hard mode is truly HARD, as in not meant for 1st time players at all.

Also because of this, I cannot 100% go with the "harder = better". The key point rather is lack of patronizing of the player's IQ and skills. Some try to reword this into "trial and error gameplay" nowadays, but that just shows that some folk lack imagination and drive to explore and experiment.
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>>738211992
Downloaded Homefront The Revolution the other day (to play Timesplitters) and thought about giving it a chance, game had like 4 cutscenes before it lets you do anything, immediately flushed.
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>>738211992
7th gen killed vidya, everything became ADHD drivel for braindead fucktard normies, especially the zio propaganda Wolfenstein games. If you want good Wolfenstein this is excellent.
>>738214335
And Return to Castle Wolfenstein is obviously fantastic as well.
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>>738213998
>zorbus
That's a roguelike, not a roguelite.
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>>738216598
>Downloaded Homefront The Revolution the other day (to play Timesplitters) and thought about giving it a chance, game had like 4 cutscenes before it lets you do anything, immediately flushed.
Kek has someone ripped a standalone version of Timesplitters out of it yet?
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>>738213942
This picture is older than many anons on this site.
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>>738211992
I mainly play in my boxer briefs



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