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What would you want from a Battle Network inspired vidya game?
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from playing starforce, probably a good story and game feel fighting the same mobs all the time
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>>738228579
As in what makes it a Battle Network game? The deck customization or folder or whatever the fuck they're calling it where there are pros and cons to most cards so you aren't certain you've made the best deck you can. The combat on a grid where landing and avoiding attacks is based heavily on moving to certain grid squares. Generally, it needs to be a fun action game and a decent card game. As for what I'd like to see changed, I don't really like chips that freeze time and I'd be happy without that.
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>>738228579
I want a real game and not a rougelite/like. The best part of these games is that every chip getting more viable as you collect them. Not the RNG and gambling, that sucked.
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>>738229914
I'd at least prefer a system that lets you draft a bit using the chips collected in previous runs.
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>>738228579
To not be taken down by Capcom
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An actual rpg instead of rogueslop #1038193 because indie devs have zero imagination
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>>738228579
Constructed deck building. Not roguelike "here's a pile of random cards" crap.
Also enemies dropping a card of themself so every new enemy always introduces a new card to use is important too. Another thing other games fail at is making the cards completely disconnected from what you're fighting.
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>>738229914
>>738230443
>>738230614
fuck rogueshites in general really
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Fully customizable navi, to a point you can change appearance and even basic attacks instead of picking a preset navi.
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>>738230959
This faggot gets it.
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Navis VS AI narrative
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A rougelite and/or like in one. With a battle pass system too cool skins and premium currency online only no physical release
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>>738231657
>rougelite and/or like
>cool skins
>no physical release
Basically all the existing ones are this, but without the battle pass and premium currency.



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