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for me it's roguelikes
I don't understand the ''1 more run'' mentality. IMAGINE wasting hours of your time to accomplish nothing and having to start all over again with just +5 health or some bullshit
>>
>IMAGINE wasting hours of your time to accomplish nothing
Anon that's all video games
>>
>>738230791
>he doesnt understand the concept of getting better as you play more
>he thinks you get absolutely nothing out of playing a game for five hours (you get "nothing" no matter what)
im not talking about retarded meta progression shit
>>
>>738230948
>b-but you gained knowledge of the level o-or the enemy!
fuck off
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>>738231032
yes. do you think practice is fake?
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Soulslike for me. Stepping into a boss where you're basically gonna die first go because there's some pattern you don't yet know, then spending hours running back to the boss and learning a little more each time just to finally take it down so you can feel like you're hardcore isn't my thing. It takes the shittiest part of the old nintendo games where you had to redo the whole level and mixing it with clunky and slow combat and a stamina bar that limits your movement just to weigh you down for good measure while the boss can do a 12 part stunlock you'll never see coming your first go around.
>>
MOBAs
>>
>>738230791
for me is tactical RPGs and 4x games in general
also whatever baldur's gate 3 is
>>
>>738230791
>toxotranny
>doesn't understand the appeal of getting better at something slowly
why do you go out of your way to prove every negative stereotype about people afflicted with your disease
>>
>>738230791
Fighting games. Or retro stuff in general. I learned that I much prefer watching them for the aesthetic. Silver lining, I save hundreds from buying a Saturn and that Satiator thing.
>>
>>738231262
>autistic brown
>has a schizophrenic melty at the sight of a cat
>>
>>738231606
>I save hundreds from buying a Saturn and that Satiator thing.
lolwut? my saturn was $15 with original box included. the flash cart is like $60
>>
Survival/crafting
which sucks because I like prepping
>>
Turn based jrpgs, mainly the menu battlers
>>
>>738230791
Movie games like E33, God of War, TLOU
>>
>>738230791
I get rogues more than I get ARPGs.
>Rogues
>A combination of RNG and making the best of a bad situation continuously requires you to rethink your build and progression to win, you might know the meta but can't promise it'll happen and have to adapt
>ARPG
>hurrrrr durrrr hold m1 screen clear for 10000000 hours now you deal 1% more damage do it again for another 1000000 hours now you 1% stronger durrrr
>>
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>>738231606
>retro stuff in general, buying
I'm 40 years old, and haven't bought a console in 20 years, I'll let you in on a little secret with retro gaming that your zoomer retards here won't tell you...... It's fucking free. Roms are free. Emulators are.

Only fucking retarded zoombots pay for retro hardware
>>
>>738231102
Its an interesting take because personally I relate more to my own skill improving than the game rewarding me for spending time grinding resources to progress (which is every other type of RPG).
>>
>>738232034
Meds
>>
>>738230791
Because it's different every time. Why play poker more than one hand? You're still playing with the same deck of cards so that makes it boring, right?
The correct answer is RTS. It appeals to female brained individuals with the constant multitasking. My brain literally cannot handle it.
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Deck builders. I just don’t like em
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>>738232101
>It appeals to female brained individuals with the constant multitasking. My brain literally cannot handle it.
Old school RTS was just base building with a side of conquest at the end.
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>>738231102
Yeah, run backs are trash.
>>738232040
How does that justify the run backs? They're such a petty game mechanic. Forcing you to fight trash mobs before allowing you another chance at the real boss. Plus, who fucking cares if you get better at soulslikes or not? Are you gaining real world skills by doing it?
>>
>>738230948
>>738231262
Except that modern “roguelikes” are basically designed to be impossible until you get upgrades in between runs. Almost nothing to do with skill
>>
>>738230791
>building the same annual sportsball team with gachapulls
I can't even imagine a world where this is fun for me. Even with infinite money it's so fucking stupid.
>>
Survival crafting
>collect to craft to collect more so you can craft so you can collect faster so you can craft the ultimate collector

NO! I've tried it a bunch if times and it always sucks
>>
>>738232139
I don't know. I couldn't do it. The closest I came was the total war battles because I had a clear objective and it was basically happening on one screen.
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>>738231102
it used to be different. demon's souls is laughably easy.
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>>738232180
skill issue
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>>738232175
>How does that justify the run backs?
This depends a lot on the game. Some have little to none, some have way too much. But its here because it often is when you start picking up power which starts determining how your run will go and gives you a chance to figure out how to win with that power.
>Plus, who fucking cares if you get better at soulslikes or not?
Me, and many others. Instead of number go up its your own skill that improves.
>Are you gaining real world skills by doing it?
Firstly this is a moronic argument. Video games are hobbies. Secondly yes it does, people who engage in reaction based games improve their mental acuity, its been proven in studies, but again, moronic take away or reason to play games.
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I wanted so badly to get into GSG and love it but I just cant, the only one I sort of enjoyed was Imperator.
I dont mind learning a lot of shit to play but you learn all this shit and you just there for fucking hours doing nothing but hitting fast forward and then pause and absolutely no sense of having accomplished anything.
>>
>>738231845
I take it you bought it prior to the 2020s or in Japan? At least $200 on eBay.

>>738232031
I haven't kept up on the emulator scene. Is Saturn emulation stable now? I know its retarded chipset made it a challenge, hence the need(?) for actual hardware. Same with the 3DS, which I'm fortunate to have. I'm also highly particular with controllers. Using a modern Xbox styled pad for say, SNES games is stupid, but I can manage for now.
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>>738232280
Same. The Adventurer mode is the only version I can stand because it feels more impactful.
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>>738230791
Toxootransmosis moment
>>
>>738232271
Games are for wasting time. You talk about it like it's exercise. What are you even gaining by just rotely memorizing boss patterns? You could play any game and get the same benefit. Designing a game where you turn a corner and get sniped immediately off a ledge is shit game design. You're only improving how well you remember the game itself in trial and error trash like that. It doesn't translate to other games.
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>>738230791
FOOMBLE
>>
>>738232413
NTA, but critical thought is universally transferable to everything.
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>>738232297
>Using a modern Xbox styled pad for say, SNES games is stupid,

Oh, you poor dumb zoomy, you move your left thumb from the thumb stick to the d pad, and all the other control buttons are near literal 1:1 with the original snes control layout.

Jesus christ
>>
>>738232460
How is it critical when the game is full of bullshit deaths you'd never see coming unless you've played that exact area before?
>>
4X for me. I can get into pretty much any other genre at least a little bit even if I don't like them, but I can't into map painters at all.
Which is somewhat odd because I'm massively into board games, war games among them, but they're only superficially similar, I suppose.
>>
>>738230791
SHUT THE DOOOR
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>>738232491
>new variable appears
>think on how to work around it
>repeat until task is complete
How is it not critical? Are you facerolling your keyboard until the problem goes away?
>>
>>738232413
>>738232491
So your overarching problem seems to be that you suck at these games and that triggers you instantly when others point out its skill based. You might have ADHD (hyper sensitivity to not being able to do things well first go).

The joy for normal people is that they improve. You mentally recognize patterns as well as improve your own dexterity in responding to them. Its very different from other RPGs where the only progression is number goes up, which is caused by spending time, no brain or dexterity required (i.e. Diablo, PoE2, ect). That skill also translates across games easily, if you're good at Dark Souls you'll be good at a lot of other similar games, its a whole genre and applies to a range of other genres too.
>>
Anything first person.
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>>738232556
No, I'm uninstalling the first time I turn a corner and an arrow is already flying at my head because the game is a cheating fuck.
>>
>>738232491
>you'd never see coming unless you've played that exact area before?
You can easily acquire the skills to take down bosses first go. It is not entirely based on learning moves through death.
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>>738231102
Demons Souls and Dark Souls 1+2 are great because you can actually just 100% block everything with your big dumb shield while you learn boss patterns, and then you can adjust to rolling or schmooving around their hits.
And then bloodborne really fucked over everyone's perceptions of shields and it was decided that you should only roll 100% of the time from now on and forever more
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>>738231032
By that logic, no athlete should never train, or no one should study and review material for any thing, which you know is ridiculous.
>>
>>738232482
>you move your left thumb from the thumb stick to the d pad
>xbox d pad
>switch pro d pad
He did say Xbox styled. Don't zoomies gravitate more towards non-unc peripherals anyway?
>>
I swear to G_d that I cannot understand "roguelike" "roguelite" or "deck builder" and "base crafting" its stupid to tell me the entire game is to set up a fucking game run that may never even be complete because you lose everything over and over again. Also, fuck boomershootets, any games with that stupid hand/gun as the only thing in front as entire visuals is obnoxious to me, sportsball can fuck off, shit, I also fucking hate fantasy football and football manager shit, might as well play a fucking gacha because at least you get anime tiddies out of micromanaging portfolios of horseshit, also, the fucking Sims and tomodachi shit, my fucking G_d.
>>
>>738232589
It's a shit genre that relies entirely on trial and error gameplay because the game fucking cheats to punish you for no reason. Is it too much to expect an archer to have to actually see you before firing an arrow at you? Games aren't fun when the game is actively cheating to win. That goes for any genre but is much more prevalent in soulstrash.
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>>738232670
>G_d
faggot
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>>738232034
I want whatever this guy is off
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>>738232682
>trial and error gameplay
Again its not all trial and error. And you can trial without error.
>game fucking cheats to punish you for no reason.
Literally no souls game I've ever played has cheated. The enemies and bosses are 100% consistent and function as designed. I've had worse experiences from MH with bad hitboxes, never souls.
>Is it too much to expect an archer to have to actually see you before firing an arrow at you? Games aren't fun when the game is actively cheating to win.
Again, never happens. AI acts identical each time which is a draw of the series.
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>>738232637
>Compares memorizing enemy patterns to being an athlete
Oh yeah, and the fans are fucking insufferable. How about you git fucked.
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>>738232603
>no makings of a varsity gamer
grim
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>>738232670
you have to be a buddhist to understand these types of game
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>>738232682
>trial and error gameplay
There are people who frequently finish souls games without dying or rarely die on their first or second go that isn't trial and error. I cant even remember half the shit in dark souls but I bet I could finish it without dying easily because elden ring was way harder and my skills are way better now.
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>>738232745
It does happen. Are you blind or just stupid? You've never seen the webms here from elden ring? Let me guess, knowing that the boss will read your inputs is a valuable hurdle to overcome.
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>>738232772
>People play dark souls and don't die on their first attempt
Now who's making shit up that never happens?
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>>738232816
You're really triggered for something that is optional. I explained the appeal in self improvement, you can't do it, that's fine. You don't like skill based games, move on.
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>>738231032
Yes. You learn more about the game and its systems. You have a better idea about what to look for or try. You just know more about the game so you can perform better at it.

I'm not saying roguelikes are for everyone but learning the game and applying that knowledge is one of the big drivers in those kinds of games. Even if your 4 hour run goes tits up you were probably having a good time playing and have an idea about what you want to try for the next one. It's one of the few genres were losing is the fun part. You don't get anything out of any video game regardless of winning or losing past enjoyment from playing it.
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>>738232862
People who never touched Dark Souls but started with later games have gone back and absolutely crushed them because they're piss easy in comparison.
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>>738231102
>Stepping into a boss where you're basically gonna die first go because there's some pattern you don't yet know
You need to plan ahead more. Cash out your souls before attempting a risky boss. Go in with a strong shield and focus on observing the attack patterns rather than trying to blitz it down blindly. Have a homeward bone ready in a pinch.
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>>738232872
Because it's not skill based, it's memory based. Trial and error gaming is shit game design and anyone who doesn't think souls games are full of trial and error are being disingenuous or have fully drank the From kool aid.
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>>738232919
Yeah, sure, whatever you say.
>>738232927
All shit you'd never know to do unless you look up a guide because From likes to hide shit that should be told to the player because fuck you.
>>
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>>738231102
Man. That's my fave part of Souls games and Monster Hunter. The boss fights. Doubly so a new unknown boss/monster. You get to learn their moves and attacks and see their animations the first time and try to puzzle out your openings and try new shit.

Like what the fuck. Why is everyone playing a game the first time through with a wiki open on another monitor and are following a minmaxed build out of the gate? Exploring/discovery and trying shit out and learning its mechanics is literally the best fucking part of a new game. Why the hell is that the part people are so insistent on trying to optimize out of a game?
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>>738233026
In Dark Souls 1 you can find homeward bones right there in Firelink, and there's no reason to think they wouldn't work in boss rooms. Everything else I listed is simply strategies an observant, cautious player would think up. Maybe your problem is you're playing on autopilot? Show the game some respect and it will show you respect.
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>>738233096
So you're really going with "From doesn't hide info from the player that is vital to succeed"? Go ahead and tell me you've never looked up a guide for it so I can call you a liar.
>>
>>738233078
One anon will like just spending time to gain knowledge and smashing it first go. Another will want to do it without any outside assistance. Both are valid.
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>>738233147
Not him, but in Demon's Souls, dank souls 1 and 2, and Bloodborne I beat all of them without looking anything up on my first and second playthroughs. So, no. From doesn't hide information that is vital to succeed
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>>738230791
Anything tactics
I good at puzzle and engineering games
I am decent at rts
But i get rapped in tactics as soon as the tutorial is over
like i get my quad wiped in first few level and feel like a retard
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>>738230791
CRPGs.
It feels so impersonal, there's so much pointless reading that could be handled by having better visuals.
Instead of having three paragraphs telling you the guy is drunk, you could just make his portrait look drunk, have slurred speech. Done. But for some reason, a lot of CRPG's I've played decides to go so far into detail that i start to skip what they have to say.
I tried Rogue Trader a few days ago, and that woman you talk to just goes on and on and on. I alt-F4d while she was talking and uninstalled.
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>>738231606
>retro stuff in general. I learned that I much prefer watching them for the aesthetic.
The most NPC shit I've ever heard
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>>738233231
I don't believe you've beaten 4 souls games without looking up a single thing. I am calling you a liar.
>>
>>738230827
yeah but it's different when it's all for my gacha babes
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>>738232670
Deck builder is taken from like board games where the gameplay is basically getting cards and using them to get more cards. Dominion is probably the most popular one.
>>
>>738233147
Who are you quoting? I thought I laid out my post fairly concisely, yet you're just making things up and trying to box me into a silly statement.
>>
>>738232297
>I haven't kept up on the emulator scene. Is Saturn emulation stable now?
kek. what misinformation. it's perfect
>>
>>738233320
I like that post.
>>
>>738230791
I also hate them because of the randomization shit. Arcade games are better.
>>
>>738231102
Agreed. I remember years ago when people argued the series wasn't Trial and Error. But now that's exactly what Elden Ring is and what players expect. It's why I prefer Demon's Souls, Dark Souls 1, and 2.

>>738231606
I personally can't get into any game that's released before 2010 aside from a few exceptions. I can go back and play Midnight Club 3 and have a blast, but emulating an old game I never played before? Na, can't get into it. I don't know why, either. It's not like I got a problem playing ugly or unresponsive games.
>>
>>738233232
Same. I've gotten very good in fighting games, had a good run in SC2 ranked where at one point I had 19 wins in a row. But turn based isometric? I get my ass kicked. I suck. I've raged uninstalled XCOM2 three times and I took my Valkyria Chronicles 4 out of my switch and smashed it with a hammer.
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>>738233567
>I personally can't get into any game that's released before 2010 aside from a few exceptions.
NEVER forget that you share a board with subhuman niggers like this. This is who browses /v/.
>>
>>738233732
Last old game i played was Neverwinter Nights and loved it, will play it again after I play NWN2. Do I lose all my gaymer cred or do I get to keep some of it?
>>
I can't play anything where your main combat option is a parry--Nine Sols had interesting world design and fun characters, but the gameplay quickly lost me. I just get zero satisfaction out of that timing element (and, well, I'm terrible at rhythm games, so it tracks).
Also, over time I've lost interest in any game with a world/design that's too open. No metroidvanias with a thousand collectibles, no RPGs with a hundred side quests, no skill trees with fifty options. And this coincides with an increased interest in linear games.
>>
>>738233635
It’s like turn based tactical games have some inherent rules that the games don’t tell you about, but I just can’t wrap my head around them
I really liked the art and vibe of Banner Saga, but I got my ass kicked in the first non tutorial fight.
>>
>>738233320
Go ahead, but that legit is my favorite part of games. Learning them and trying shit out. Dying or losing fights in vidya doesn't upset me. It's part of the process, learning fights, playing with weapons and movesets, exploring for items and stuff. Dumbassing my way through the first playthrough is the best part. It's in my humble and disgusting opinion that video games are at their most fun when shit is going wrong and you manage to claw your way out from under it. Your A team getting wiped in XCOM and you throw rookies at the problems until they start to come back home and improve. Souls games when you're out of heals and both you and the boss are at your last sliver of health. Getting that clutch down in monhun when the next hit would have carted you. Picking up the broken pieces of your factory when the biters overwhelm your half ass defenses then building a war machine to steamroll their ass. There is satisfaction in being the top of the food chain, but clawing your way up there is the best damn part. I like to lose. That means there is somewhere to improve or something to find.
>>
>>738230791
CRPGs
>>
>>738231102
What exactly is your critique here? That a game pushing you to play better is bad?
>redo the whole level
99% of the time you can just run past every enemy and go straight to the boss.
>>
shmup
hack'n'slash
MMOs
most roguelites
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>>738230791
Games like The Witcher 3
The gameplay never got me.
>>
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>>738230791
i am good at pretty much all genre of games and have been playing games for 30+ years and what ever competitive game i play i can hit highest ranks, but
any rhythm game.
as cool as so many rhythm games are, i cannot for the life of me get it
i feel like the second i lock into some flow or pattern my brain tries to like, shock me back to reality or something and i fuck up horribly
>>
i can't do tactical rpgs because i'm a complete dipshit. i tried getting into fire emblem but it's like my brain shits itself and a bunch of units die. and whenever i get a hang of it, reinforcements come in and i'm fucked

i love jrpgs though weirdly enough. it's easy for me to think on the fly but planning ahead im terrible at. i always think about trying some again though, they seem cool
>>
>>738233852
Yeah, I've found games have gotten to be very overwhelming these days. There's just too much shit going on. I've found a lot of devs now are hiding mechanics as kind of a surprise for the fanbase to figure out but that just pisses me off. Give us all we need, be straightforward about it, then let us find a way to overcome a well-designed challenge. It kind of coincides with the phasing out of manuals. You used to be able to just check the manual to figure out all this stuff. Now lazy devs rely on the fans to tell people how to play their game. I hate it.
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I tried getting into Skyrim, Fallout 3 and NV
But I fucKING CANT THEYRE SO DRY
Tried em on release!!!!
>>
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>crafting
>survival
>roguelike
>simulation
>soulslike
>real time strategy
>deck builder
>>
>>738234627
You might have a point if the games were actually fair. Getting ganked by offscreen bullshit or getting wiped after missing a 99% point blank shot is more infuriating than any joy of success you get when you finally beat it. That just isn't my personality. If I lose to my own mistakes then fine, coming back and winning is good. But getting caught in beginner traps the devs designed just to fuck you over isn't fun. It just makes me hate whoever designed it in such a bullshit way. You're the kind that will drop $100 to win a carnival game you know is rigged just to prove a point. I'm the kind that just won't play them.
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>>738231606
I don't like actual retro games because they're all made by dumb faggots who only understand the surface level of "this game looks like shit because it's old and it's good, so it must be good BECAUSE it looks like shit." Old games are much better than retro games pound for pound.
>>
MOBAs. The "genre" strikes me as a handful of mediocre Warcraft 3 maps masquerading as full games.

Also fighting games, to a lesser extent. I enjoy the mechanics of some of them, and I can have some fun playing them casually, but actually getting good at one takes too much effort. The biggest roadblock is that it just seems too difficult and time-consuming to find worthwhile opponents to play against.

>>738230791
I wish more games would ditch having some form of constant progress. Not every game needs constant checkpoints and/or RPG mechanics bolted on to them.

>>738233320
Souls games are easy. Clearing them without looking things up isn't a remotely notable achievement.

>>738233852
I'm not that fond of games where combat primarily revolves around pressing a "become invincible" button at the right moment either, but for some reason it bothers me a lot more in 2D games. That's especially true of ones that have a roll or dash, and expect the layer to constantly phase through enemies and attacks with it. Something about it just bugs me.
>>
>>738236530
I don't believe you either. Either admit souls games are trial and error bullshit or admit you looked at least one thing up. Your choice.
>>
>>738230791
grand strategy I guess
you're lucky if battles even have animation of two armies flailing at each other
spreadsheets are just busy work witho zero reward
>>
>>738231032
this
if the game has no story and just randomizes shit it's a waste of time
>>
>>738234851
My problem is why even waste my time with a run back? Just put a checkpoint outside the boss like every other kind of game so I can rapidly retry the boss instead of juking mobs for a few minutes. It literally adds nothing to the experience but wasting my time and that's what pisses me off the most in games.
>>
>>738231102
truth nuke, there are harder games than souls (soulsbabies have problems with nioh or igavanias), souls games only have the reputation of being LE HARD because they waste your time with scarce savepoints
you can remove savepoints in any game and they become more difficult than souls but normal devs know it's a waste of player's time and is not fun, based devs put quicksaves in so you can immediately test various approaches instead of replaying an hour of the game like it's NES
>>
>>738237064
Arcade culture is still a big thing in japan. That's probably why their games play like you're putting in quarters. There's no more bullshit of a game than an arcade game.
>>
Autochess is the fakest lamest and gayest genre ever made.
>>
>>738230791
idk bro why do people play gay shit like apex, TF2 or overwatch or fortnite? every time the match ends you lose whatever progress you made and start over again. should they not play because the round ends?

there is an appeal in playing an offline game thats randomly generated every time but you get better at the game and navigating its system. i think its the same sort of thrill people get from mobile trash like flappy bird, but applied to a more complex system. you arent trying to "win" but to see how far you can get.
>>
>>738230791
MMORPG or anything with grinding not well implemented
>guess i have to to press E 20 times to cut down a tree, just 562 trees more to be able to finish the quest, just more 5 levels and i will be able to enjoy the game!
>>
platformers
3d open worlds in general
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>>738231102
this totally killed darksouls 1 for me when i was playing it unpatched on release dealing with the cursed frogs stacking their effect on me, and then me getting to th egaping dragon and it destroying my gear. that means id have to grind for money to fix the gear before i could even go back to attempt it again. i actually quit not long after that after i beat the butterfly boss not wanting to deal with the gaping dragon over and over breaking my gear.

i thinks kingsfield is honestly better.
>>
>>738241351
also i remember outskilling a guy invading me (had just defeated a prior invader) and i hit this guy over and over and it was doing no damage at all, l ike 5% of his HP. i was fighting this dude for like 3 minutes and he hit me like twice with some gay lightning weapon and killed me. idk if the game got better later with patches but as i said i played it on release and found it annoying and never went back to it. im sure they made some retarded PVP build but it shouldnt be possible to play that fucking bad and beat someone who is hitting you 20 times more evading your attacks because you poke them twice.
>>
>>738230791
That's not a rogue like
>>
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>>738233567
>I personally can't get into any game that's released before 2010
Same, but to a more limited extent, and I can tell you exactly why - because the brown&bloom or just overly bloomy graphics in general that were popular at the time are a massive eyesore, and once you start going further back to games such as Half-Life, Deus Ex etc. the primitive 3D also becomes a massive eyesore.
I can tolerate 2D games better, been going through a bunch of '90s adventure games lately, but I just can't get into a lot of older 3D games for those reasons. Thankfully most relevant older CRPGs are all 2D, and KOTOR was alright too since it wasn't too primitive and also not overly brown&bloom, but most other "PC canon" games of the late-'90s to early-2010s are just too ugly to play.
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>>738230791
CRPGs and shooters
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>>738243552
>primitive 3D also becomes a massive eyesore
holy faggot....you must only play a minute amount of games that arent modern slop then. thats bleak. my first console was the n64 and im sometimes i go even further back to play shit like the saturn...early 3d has a charm to it. if you cant appreciate it thats sad but there is a reason why there is a new wave of indie games that utilize that look.
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>>738231102
Anon, I know probably hear this a lot, but you genuinely just suck at games if it takes you hours to get through each and every Soulslike boss.
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>>738230791
CARMEOWLAA CAN YOU PLEASE SHUT DA DOOOOOOOOOOOOOOOOOR
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>>738230791
For me its gacha and hero shooter
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>>738236427
>Old games are much better than retro games pound for pound.
what does that mean?

>>738236613
NTA but most single player games could be called "trial and error bullshit" unless you are clairvoyant. it's a non-reason.

what you mean is, you don't like getting punished for failing, by having to retake your souls and do a runback. which i can agree with, runbacks are just a waste of time and contain no meaningful challenge
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>>738230791
figthing games
like i play with friends mostly couch versus
>le skill issue
depends on the game, among the 6 of us I'm the worst at MK, average at SF and Strive but I can beat the shit of everyone in Tekken and SC6.
I don't enjoy neither winning nor losing I just play because it's something my friends enjoy doing together and I never complained about it to them I just don't really find the appeal, especially considering that they also play online
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>>738232013
it's the "RNG" of roguelikes that some people dislike and that's why they prefer ARPGs
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>>738230791
don't see the appeal of moba shit
just seems like a miserable waste of time
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>>738230791
For me? VNs, not specificlly VNs but the romantic ones, which are the majority (some cRPGs too)
I don't mind a romantic story between 2 characters that get my eyes watering and my heart warm and fuzzy, but those stories about a girl (or multiple) and me (the irl me), are somewhat disturbing, I just can't throw the idea that some old man wrote this female character just to appeal to miserable person aka the player and farm money.
Somehow I wouldn't mind those games IF it was written solely by a female, and I don't think that has ever existed.

Bullet hell too, I can see how its adrenaline pumping but its just too autistic



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