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File: only true 10s.png (778 KB, 600x795)
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Do we even have an valid argument against it?
>>
It's all casual consoletoddler shit.
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Still acting like that 2Dslop zelda game is one of the GOATs, eh?
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>>738233934
demons souls level design
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I like all of those games except for Halo which I never played but Resident Evil 1 is better than 4 and Dark Souls, Bloodborne and Sekiro are better than Demon Souls
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>>738233934
>Halo
Hi there, Zoomer-kun.
>>
>>738234019
Shit bait from a zoomer that has never even played it.

Demon's Souls literally has the best level design of any game in existence, and it's no surprise that by far the best zones of Dark Souls (Painted World and Sen's Fortress) copy the design principles of and feel lifted straight out of Demon's Souls.
>>
Halo just barely makes it in the top 10 best FPS.
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>>738233934
Halo 1 is not a 10/10
Halo 2 ye
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>>738233934
You forgot this, it's the Illiad of gaming.
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>>738234130
based
>>
>Demon's Souls
The only one you fucked up.
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>>738234332
The best game there actually
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>>738234019
>all those twists and turns
didn't play the game
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>>738235528
*yawn*
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>>738234016
Better than 3Dsloppa
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>>738235587
Outside of that barracks/training grounds area it's mostly a straight line with a few side-rooms when you fold it out.
You ALWAYS have to take almost the exact same route through that area.
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>>738235859
>linear le bad
Go fuck off to Elden Ring zoomer
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ALTTP and DMS are both 8/10 games

Halo and RE4 are 7 or even less, try again OP
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>>738235889
>went from "reee, the game's areas aren't linear" to "reee, linear areas like in the game aren't bad"
Jesus goalpostmoving Christ...
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>>738233934
>Halo over Doom
>Zelda over Minecraft/Tetris
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>>738233934
>an valid
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>>738233934
>LttP
Majora’s Mask
>Halo
LMAO
>RE4
Valid.
>Demon’s Souls
Bloodborne
>>
>>738235964
Demon's Souls is only "linear" in the sense that there is a distinct starting and ending point, there are tons of branching paths, secrets, verticality, and the worlds feel very immersive and lived-in. The structure may be linear, but the level design itself is far from it. The fact that you can't understand this difference means you are brown, underage, and low IQ.
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>>738235587
>b-but boletarian...
now post the rest
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>>738236376
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>>738235528
kek
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>>738234116
How, when it was the first FPS and the first multiplayer game ever? When Apple invented the Internet in 2007, that just made Halo better.
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>>738233934
CE is the best gaylo but even I have to admit it has flaws. Nice try.
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>>738236070
>Bloodborne
OP said 10/10 games, not 4/10.
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>>738233964
The only hardcore games on pc are wizardry and starcraft lol. Shit like half life is piss easy
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>>738233934
Yeah, demons souls is way too easy
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>>738233934
Zelda games all suck besides Twilight Princess and thats only because Midnas in it, the other games are 10/10 though.
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>>738234085
I just replayed it. Its good, but Dark Souls 1 is better.
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>>738233934
i prefer the 3D Zeldas as they are much more memorable but AlltP is a perfect game otherwise

replace demon souls with Dark Souls. Demon Souls is 12 hours, easy, the game is a straight hallway and has shit gimmick bosses

Replace Halo CE with Halo 3 since it has forge and a campaign that not only has infinitely repeating hallways but also has a more balanced campaign unlike halo 2

RE4 is perfect where it is
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>>738236926
DaS is a huge downgrade from DeS
>Entire second half is borderline incomplete, empty, and sterile
>Level design in general is just much less consistent with way more annoying "that part"s
>some of the worst environments of all the Souls games like Anor Londo, Catacombs, Ash Lake, Great Hollow, Crystal Caves, Valley of Drakes, Lost Izalith
>godawful enemies like the bonewheel skeletons, Stray Demons, Anor Londo Archers, Drakes
>many bosses are underwhelming or poorly designed, like O&S, Priscilla, Capra, Quelaag, Pinwheel, Seath, Taurus, Ceaseless Discharge, Bed of Chaos
>bosses are already starting to focus primarily on action/rolling with less focus on original and puzzle bosses
>recycles the same boss three times
>Hitboxes and i-frames are more inconsistent
>Retarded mechanics like curse and common consumables only sold by select merchants (I played 1.00)
>can't fast travel anywhere until over halfway into the game, constantly backtracking and running from one end of the world to the other just to buy an item, go to a covenant, or upgrade equipment
>gives lttle reason to engage with enemies, you can just sprint past almost all of them to the next checkpoint (especially since you will have to do this a dozen times anyways while backtracking for vendors/quest NPCs)
>many of the key mechanics are poorly explained (lordvessel, upgrading estus, kindling, pardoning)
>game world is a convoluted mess with necessary NPCs scattered into the far corners of the world (the interconnected world starts to become more contrived as the game goes on), again requiring a ton of backtracking
>dogshit platforming sections
>only basically one main path you can take that you find through trial and error and backtracking. Less flexibility in boss order
>DeS had focus on invasions, mindgames, and power dynamics, with risk reward for human vs soul form. DaS is about "le honorable duel" with no downside to hollow and you just summon at the boss door; devalues the whole experience
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>>738236983
that not only DOESNT has infinitely repeating hallways*
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>>738236297
Or maybe you're easily impressed by a side-room with some furniture and the linear path having two stairs and a drop.
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demon's souls sucks ass lol
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>>738236983
>replace demon souls with Dark Souls. Demon Souls is 12 hours, easy, the game is a straight hallway and has shit gimmick bosses
>pepe image
>"trvkie"
Just say you're a retarded brown 15 year old who played Demon's Souls over a decade after it released after you played all the other Souls games, looked up the most OP cheese build, and played with walkthrough and wikia pulled up in the other tab, and expect a kaizo bossrush where you sprint past all the enemies and the bosses are brutally difficult and chain 20 attacks together that you rollspam through, and are disappointed. You are a fucking retard and missed the point.

That's not what the game was at all or ever meant to be. It was always about the level designs themselves, the environments, the atmosphere, and the bosses were meant as more unique and memorable experiences that feel like they actually belong in that environment instead of just another rollspam jankfest against another humanoid boss.
>>
RE4 is the worst game here and it's not even close
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>>738236983
It took me less time to go from first time playing Contra to a deathless clear than it did just to beat the first fucking area (1-1) of Demon's Souls.

I don't think zoomers realize the reputation Demon's Souls had around launch and for even a good decade later. It was the first of its kind and was much more punishing in terms of soul form and invasions. Souls was always seen as a very niche, very difficult, very hardcore game. This was not some casual's viewpoint, even those who were hardcore and underground universally acknowledged it as an extremely difficult and even obtuse game, viewed as far tougher than even old school Nintendo-hard games.

It's very blatantly obvious you played the game babied by a guide the entire time.
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Vanilla wow is the only 10/10 ever made
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>>738237072
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>>738237128
git gud
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>>738233934
They are like 10 combined.
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>>738233934
>halo
>10
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>>738233934
LttP's combat is clunky and the shield is almost worthless. Every single game afterwards that had a dedicated shield button had objectively superior combat. the artyle is also ugly

Demon souls has abysmal loading times when entering/leaving the nexus
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>>738237194
Vanilla WoW's peaks are absolutely higher than pretty much any other games but it's far from flawless. That's the weird thing about rating systems, I think to score a 10 you need to have a pretty evenly great game, but a lot of really good games are uneven. There are games I think are pretty much flawless but I don't like as much as games that are riddled with flaws.
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>>738237493
Silence OoTbabby

>ALttP: timeless 2D artstyle that aged like wine
>OoT: ugly early 3D abomination with muddy textures

>ALttP: smooth, tight, precise, responsive 60fps
>OoT: runs at 15fps, extremely sluggish and laggy

>ALttP: dense overworld full of secrets
>OoT: empty overworld full of wasted space just to hold stick forward through

>ALttP: can see entire room at a glance so puzzles require unique ways of interacting with the environment and thinking outside the box
>OoT: entering first person and looking at a wall is considered a """puzzle"""

>ALttP: starts you right in the action, can approach dungeons in your own order at your own pace with little bogging you down.
>OoT: constant cutscenes, constant exposition dumps, game treats you like a retard with tutorial every two minutes

>ALttP: combat is fast-paced and challenging with a huge variety of enemies. Spacing and positioning are important
>OoT: Z-targeting removes any challenge of spacing and positioning and makes the combat just a glorified rhythm game. Every combat encounter just involves circling around the enemy, waiting for them to be open to attack, and repeat. It's just a boring, drawn-out slog

>ALttP: dungeons are complex and labyrinthine and require you to create a mental map and learn how rooms are connected
>OoT: dungeons are largely linear on-rails where you just solve the """puzzle""" by entering first person and looking around the room or jumping on some platforms

>ALttP: dungeons are dynamic and fast-paced with combat, hazards, and puzzles all intrinsically linked in the same area
>OoT: Simon-Says tier dungeons segmented into designated 'combat area' and 'puzzle area' with little overlap between the two

>ALttP: bosses are challenging and memorable requiring unique methods to dispatch them that you must figure out
>OoT: booses are pushovers that are just a glorified tutorial for the item you conveniently just found in that dungeon
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>>738237493
>combat is clunky
>the artyle is also ugly
My friend, you have rocks in your head.
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>>738237128
Its funny how demon soulsfags will shit on every other souls game but if you call the game a disconnected hallway, the game braindead easy, short and the bosses are shit they sperg out and say muh level design when its exactly the same level design as every other souls game

Difference is though is that even the most linear souls games like 3 can have a level that might push you down a path to a new level that you havent explored yet and that makes it 10000x the game demon souls will ever be. Every other souls game isnt a crash bandicoot hub world, the worlds feel alive and connected. The levels are even called mario levels by fans like 3-1, 2-2 etc and that is what makes demon souls automatically the worst and most forgettable to audiences while dark souls is considered the first souls game

people want to explore in a roleplaying fantasy world. You make them disjointed levels and the remaining fans you have are essay fags and /v/tard contrarians that make liking only demon souls a personality. Demon Souls was a tech demo to dark souls
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Demon Souls is dogshit, Halo CE is copypasted garbage.
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>>738237194
>>738237503
>vanilla wow
>do obnoxious quests in one area and be rewarded by the same copypasted fetch quests or kill X amount
>repeat for 100s of hours with a rare dungeon and you beat the game

i dont find doing hundreds of shitty quests as good as a tightly made game like RE4, dark souls or AlltP. I even dropped vanilla in the mid 30s levels
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>>738233934
>we
I grow tired of you retarded newfags. There is no 'we'.
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>>738237670
honestly true. Demon Souls is a glorified hallway with shit bosses and CE has copypasted hallways for levels unlike other halos
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>>738237595
>>OoT: ugly early 3D abomination
not true at all
>>OoT: runs at 15fps, extremely sluggish and laggy
not really, outside of the shadow temple/viking ship area one would be hard to find slowdown at all
>ALttP: can see entire room at a glance so puzzles require unique ways of interacting with the environment and thinking outside the box
yah like see switch, place thing on it to open door. amazing.
>>ALttP: starts you right in the action, can approach dungeons in your own order at your own pace with little bogging you down.
other than you know, the mirror needed to go to the dark world, the dark wourld dungoens not being possible out of order, and the pyramid not being enterable unti lyou get the BIGGER bomb
>>OoT: entering first person and looking at a wall is considered a """puzzle"""
not even a thing
>OoT: Z-targeting removes any challenge of spacing and positioning and makes the combat just a glorified rhythm game
ok so youre just retarded. Im not even reading the rest of your drivel
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>>738237601
I'm playing LTTP right now and the combat IS kind of clunky, the positioning is really finicky. You'll think you're in the right spot but then your attacks just don't connect.
I think the art style is fine and it's still a great game overall, but future 2D Zeldas refined the gameplay a lot.
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>>738233934
no zelda is above a 7/10
no halo is above a 4/10
no re is above a 6/10
no souls is above a 8/10
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>>738237701
Yeah; that's why I said it's far from flawless. If I were ranking my personal favourites, vanilla WoW would be at the top of the list, but I agree it's not nearly a tightly crafted experience as a lot of other games. But the things it does well, it does extremely well, and those things put it over top of a lot of games that I recognize are objectively less flawed. So rating is complicated. That was kind of my point.
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>>738237154
>le back when the game released card
Demon Souls is nostalfaggotry central.
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>>738237763
>not true at all
It looks like shit, ugly muddy textures, low poly models, runs at 15-20fps, meanwhile ALTTP is peak of pixel art
>not really, outside of the shadow temple/viking ship area one would be hard to find slowdown at all
the game runs 20fps AT THE MOST, having slowdown on top of that is fucking abysmal. Not to mention it has 150ms+ of input lag inherent to the game (before any lag from your TV/setup) compared to 30ms of ALTTP
>yah like see switch, place thing on it to open door. amazing.
I know OoTards are not talking about easy puzzles lmao. Not to mention every puzzle is segmented from action, while ALTTP makes you do puzzles in combat arenas.
>other than you know, the mirror needed to go to the dark world, the dark wourld dungoens not being possible out of order, and the pyramid not being enterable unti lyou get the BIGGER bomb
still more flexibility than OoT
>not even a thing
most definitely is a thing, numerous times in fact
>ok so youre just retarded. Im not even reading the rest of your drivel
combat in OoT is braindead and casualized as fuck compared to ALTTP, it's like fucking GTA or something with its shitty lock-on gameplay, zero skill expression and skill ceiling
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>>738238717
>combat in OoT is braindead and casualized as fuck compared to ALTTP, it's like fucking GTA or something with its shitty lock-on gameplay
you havent played it at all, clearly
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>>738238749
I've beat it multiples times actually zoomer, including on original hardware.

>LttP's combat is clunky
Now THIS is a zoomer opinion from someone who has never played the game.
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>>738237763
>chooses to address only 6/9 points
>>>738238749
>chooses to address only 1/6 points

I accept your concessions
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>>738238908
when your points are jsut repeating yourself and not actually giving any counterexample, what exactly am I supposed to address?

>most definitely is a thing, numerous times in fact
wow, great argument faggot
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>>738238948
You just deny reality in front of you. Once you are defending 20fps with drops and 150ms+ of input lag as comparable to 60fps and 30ms of input lag, you just know it's straight up brain damage.
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>>738239040
>still doesnt give a single example
concession accepted
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>>738237850
Post your 9/10 and 10/10 so we can all laugh at you faggot
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The only thing that makes most games a 10/10 is that they ware popular when people who consider them 10/10 ware kids.
Its almost never a fair analysis of a game.
>>
Des is a 7 at best imo, Bloodborne is from's 10/10 game imo
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>>738239064
Example of what nigga? The game is 20fps and it takes multiple (20fps) frames before the game responds to your input, well over 150ms. You can test this on emulator or just record original hardware on a CRT; it's even much worse on shit like NSO. That's fucking appalling, no wonder combat has to be braindead, slow-paced ring around the rosie bullshit and they have to segment combat from puzzles.
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>>738233934
No minesweeper. Bullshit
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>>738239169
works on my machine. never had any input lag issues. Sounds more and more likely that you never played the game
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>>738237747
I still prefer CE hallways over 2's long ass elevator and platform rides. Waiting on some slow ass platform as it crawls across the map sucks ass. The Two Betrayals battle between the covenant and the flood in that open field is one of the most memorable fights in halo.
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>>738233934
Against what? Your retarded pic?
You can't even defend it yourself. Why do you think "we" should even argue against retarded point you cannot argue for yourself.
Shitty thread made by a bot. Low iq faggot op
>>
>>738239216
>I deny objective and easily measured reality in front of me because I am a retarded fanboy
Yes, I know that, you have made that abundantly clear.

Just say you don't believe the laws of physics so they don't apply to you and you just phase right through your wall bro.
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>>738239259
>shitty thread made by a bot
>Low iq faggot op
yet it got 76 replies including (You)rs
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>>738239323
Because mods don't ban low quality threads like these nor bait nor flamewar nor idpol shit nor twitter screencap threads.
Its painful and I have no idea what people see in these threads



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