>Trackpads>Gyro>Touch sensors>Analog triggersLiterally no one needs any of these things>B-but [feature] IS good!You don't have to justify the one meme feature your overpriced controller has, none of the above bloat is needed for a controller.
>>738242194analog triggers are the only useful one though, its an actual standard
>>738242221For what?
>>738242194You somehow forgot vibration, the most pointless of all controller features that has become standard.
>>738242194>TrackpadsAiming and touch menus. Trackpads bring controllers to the same level as kbm.>GyroAiming.>Touch sensorsEasily toggling gyro off when you don't want to aim or changing control layouts.>Analog triggersRacist games. Though I could do without.>Literally no one needs any of these things Retard. Can you explain why you don't think controllers should evolve?
Controllers are a compromised input for playing games anyway. They only exist for mass market adoption and are objectively inferior to keyboard and mouse.>but racing gamesWheel.
>>738242760Racing games, flying games, mech games, sci-fi mailman games
>>738242194i like them features and find them often useful. dualsense is regularly on sale for pretty cheap so not overpriced imo.just because you're stuck in the past and can't adapt to new things. doesn't mean that everyone else should get stuck in the dark ages as well.
>>738242951>Controllers are a compromised input for playing games anyway. They only exist for mass market adoption and are objectively inferior to keyboard and mouse. Traditional controllers? Yes. The Steam Controller and hopefully the new controllers it inspires? No.
>>738242896>the most pointless of all controller features that has become standardOlder games were kino with rumble, it's just that it's treated as an afterthought in modern games despite all the 'HD Rumble' memes. Now you forget that it even exists until you get hit and it rumbles every half an hour.At least racing games still do rumble correcty.
>>738243139There isn't a single scenario I'd rather use a controller over keyboard and mouse outside of racing games.
>>738242194>Nooooo!!! You will not have an objectily better controller experience!!!Are they really mind breaking that bad at Microsoft???Also saying nobody uses this doesn't make it true. Plenty of videos exist of people using them, and very well, but goal posts always shift>These are useless and nobody uses them>Ok someone uses them but its extremely fringe >Ok its not so fringe, but its useless.>Ok it has potential use but its garbage compared to keyboard >Ok its competitive with keyboard but you should sit at desk anyway, what are you gay??Really tiring.
I have a mouse and keyboard. I don't need a kiddy pad.
>>738243186I was legit shocked when in one monster hunter thread some sperg was frothing at the mouth at me for mentioning I use mouse and keyboard. Mouse and keyboard are superior for almost anything because you can rotate the camera with your arm. Where for a controller you will use your thumb and you can't use face buttons at the same time.
>>738243503Based
>>738243729Exactly. Lock-on exists because controllers are fucking trash.
>>738243729Pretty sure I use my arms to aim with gyro.
>>738243503It legitimately looks like a fisher price toy spray painted black. The type of controller your big brother hands you to make you feel involved in a single player game. No one wonder the toddlers on /v/ are so obsessed with it.
>>738242194trackpads seem useful, if you can get used to them. I never did really, I always lost patience and went back to my mouse before long
>>738243186Comfort. Laying on the couch or sitting on an armchair is more comfortable than sitting up at a desk. With a traditional controller you'd have to sacrifice on inputs to do that, but not with the SC.
>ITT
>>738244382>Laying on the couch or sitting on an armchair is more comfortable than sitting up at a desk.No it isn't otherwise people who work long hours in the office would be sat on sofas. Sofas are extremely bad for posture and health.
>>738244460Steam controller made me want to buy a new controller cause old one is falling apart and trash. And then instead of steam controller I just bought something else which honestly feels like a better purchase now that I have it in my hand.
>>738244464>No it isn't otherwise people who work long hours in the office would be sat on sofas>implying the jews care about their officedrones' healthYou can't really use a keyboard and mouse in that position and you can cram more desks and chairs into an office than desks and couches.
>>738242194>Controller made for mobile game babies>Zoomers go wild.
>>738244635>Controller made for mobile game babiesWhat? How? It's made for KBMGODS who want a controller they can use without feeling like they're crippled compared to kbm.
>>738244576>implying the jews care about their officedrones' healthYou're just coping after being BTFO>You can't really use a keyboard and mouse in that positionYeah because its inferior, bad for posture, bad for playing games, and not comfy. I've never ever seen someone sitting in the same way in a sofa for long periods of time, they're always splayed out like a retard. >and you can cram more desks and chairs into an office than desks and couches.Even if this was true that doesn't make sofas better.
>>738244703>crippled compared to kbmFuck you, mobile baby. kbm masterr race.
>>738244712>You're just coping after being BTFOThat's you. Or you don't seriously think your boss cares about you, do you? Keep working hard. I'm sure that promotion is just around the corner.>Yeah because its inferior, bad for posture, bad for playing games, and not comfyYes. Kbm isn't designed to be used at a couch. Glad we agree.>Even if this was trueAre you trying to argue that a couch takes up the same amount of space as a chair?>that doesn't make sofas better.That wasn't my point with that sentence. It was explaining why offices don't use couches instead of chairs.>>738244767>mobile babyHow? For wanting a better way to play games? That's the opposite of mobilecattle.>kbm masterr race.Sure. I don't care if you keep using kbm. It's great. Fine with me.
Adaptive Triggers literally the most pointless key jangling feature ever added to a controller.
>>738244767>Fuck you, mobile baby. kbm masterr race.I've already said, but a good sc or sd setup is actually sometimes better than kbm for multiple reasons -multiple mouse inputs allow far more control. Be it flick stick, pad with mouseball mode, gyro, or all of these operating at once, its a situation where you can do what is basically impossible with a mouse in several situations, Which can definitely give you distinct advantage over mouse. Gyro alone has better reaction time than mouse as there's no friction to combat, and you have control of your entire hands, arms, and body to influence your aim.-Keyboard isn't ACTUALLY COMFORTABLE For gaming. Along with situations of multiple key presses making you claw for fuck the keyboard, some manuevers are just shit. Say I'm jumping, strafing, and dodging, and need to switch to bfg. All in 1 hand, i need to keep pushing space with specific timing, keep my index, middle, and ring finger keyed up on dodging, and extended my middle finger in a retarded stretch to the 7 key to equip bfg. OR, I could tap under button for jump, roll joystick around for movement, and use a weapon wheel on pad to switch to bfg ...one is far, far, far less grating to do. And this grows worse than more binds, sure, a normal wasd space, reload and 1-4 guns is tolerable, but adding more keys quickly becomes an absolute bitch, and you don't have enough fingers. An example is stalker and leaning, default to q and e, but if your finger is in lean, you can't proper wasd because its blocked. On controller, wasd is stick, lean is bumper, and everything else is free to do everything else.. actually I'd dare say wasd OBJECTIVELY FUCKING SUCKS, but we just learned to tolerate it. The only thing that really stayed was mouse for range of precision and versatility, but those require flat spots, which also curtails positioning, and thus comfort. Part of comfort is being where the fuck I want, and kbm absolutely limits that.
>>738242760KYS casual
>>738243969>I always lost patience and went back to my mouse before longI mean yeah, if it's a game focused on shooting then you aren't beating a mouse, but if it's something where the left analog is better, like Dying Light or Mirror's edge, trackpads beat the right analog by a long shot.
>>738244767Anon, you'll make the Tendies piss and shit themselves even more than they already are right now.
>>738242896Nah, vibration is actually really good for some games. I play Souls games a lot worse when vibrations are off.
>controller has all this bullshit>you slam it on the ground once and it's fucked
>>738246136The key is multiple mouse outputs. If you rely on LITERALLY just pads, that's retarded. Pad and gyro with pad for wide movement, gyro for finer aim is probably the most universally accepted way, and it's hardware wise literally as good as mouse, except the pad and gyro cover weaknesses of each other, leading to an overall better experience. It also has a slight learning curve just because its new to you, but dedication of practice I think reaches higher levels, or at least can.Flickstick with gyro for instance, i think literally cannot be beaten for close range, high speed response, and intuitive response from unexpected angles (being shot from behind and responding)
>>738242194>Controllers should have ONE button and a D-pad. Literally no one needs anything else.Retard.
>You literally dont need more
>>738246654What depth is that rated to handle?
My controller has gyro but i've never enabled it and dunno how people use it in games. Luckily I didn't buy said controller for the gyro feature.
>>738242194Gyro when properly set up is about 97% as good as a mouse aim, the thing is that most dumbasses either don't bother to set it up, or when they do, the lazy dumbasses set the gyro to emulate a joystick instead of a mouse, which makes it behave with all the inherent problems of joysticks such as big dead zones, aim acceleration, etcIt also faces the stigma from the time when companies, mainly Nintendo, would use gyro in their controllers for gimmicky things, which ended up cementing this image in people's heads that gyro is just a silly gimmick "haha wave controller and the character on the screen waves the sword haha", I wholy believe that people who don't like gyro either never tried it with a proper set up or they're associating gyro with such gimmicks.Gyro for aiming on controllers should be the standard going forwards, it combines the precision of a mouse with the comfort of a controller, the sooner we free ourselves from the joystick tyranny, the betterI'm gonna buy a Steam Controller and I'm sure many more are gonna buy it, this is a great opportunity to introduce these people to proper gyro. In an ideal world Valve's new steam controller having been widely praised and having gyro should send waves of signals to devs all over to start implementing gyro in their games
>>738246752Some day in the future they will find that logitech controller and there is a good chance it will still work
>>738246596>Flick stick and Gyro>For parkour gamesSomehow even worse than just using a regular analog stick.
>>738246946>the thing is that most dumbasses either don't bother to set it upThis should be done by the game developer, not the player.
>>738247247I agree, but since we don't live in the ideal world, the burden ends up on players, and Valve offers all the tools you need to set up proper gyro
>>738246946>Gyro when properly set up is about 97% as good as a mouse aimI think its not even is its more or less good, its like comparing gear ratios between high torque and high rpm. Both are good at different shit, you can't say one is trash really. But sd pad and gyro and stick gives you 3 mouse inputs and high variance, so even if mouse maintains specific advantages in precision, and control, gyro+pad (or flickstick) get them beat in responsiveness and flexibility.Its kinda like horses to cars, there's absolutely situations were horses are better and cars are worse, but cars got adopted as standard in the end>>738247123Admittedly I don't play this so I'm not even sure whats prioritized. Isn't it generally playable on stock controller anyway? If so why even is this important??
>>738247351>Isn't it generally playable on stock controller anyway?Camera contol is possible with the analog stick in any game, that doesn't mean it's good.
>>738247334When I played Zelda, I liked using gyro, but when I turned on gyro in pc games, it was hell. Some games do not support the simultaneous use of gamepad and kbm, and in others, gyro sensitivity is somehow strange and not similar to mouse control, and settings do not help change the situation, so if the game does not have native support, it is better to play on kbm.
>>738243503>new game changing mouse drops>/v/ is obsessed with a fucking CONTROLLERMakes me sick to my stomach. I thought /v/ was full of real PC gamers, not consolefags pretending to be PC gamers.
>>738242194it's ok OP, I'm sure they'll reopen orders tomorrow for you.
>>7382475608k polling is a meme for the most part - screens aren't fast enough. Now this doesn't mean a decent polling rate isn't handy but 8k in of itself is silly.
>>738247445I seem to of gotten mixed up. So you say mirrors edge is fine but not shootersLike I said, either mix pad and gyro, or flickstick and gyro. Its a matter of taste, pad feels more natural and controlled (trackball mode for flick is kinda mandatory) while flickstick is more reactive, and gyro handles aim. If you hate exaggerating gyro aim, stick to pad as you can handle 65% of aim with pad, to look roughly in a direction and gyro to dial in headshots.
>>738247726Being able to change the actuation point is why it's a big deal, a response time of under 10ms is nuts. It has rapid trigger like keyboards have too. https://www.youtube.com/watch?v=p2fYTXZhwtcWhich is why it's funny people are freaking out over the Steam controller when we're entering an era of new mouse technology that makes sure mouse/keyboard is still king.
>>738247560>LOGITECHlmao. their garbage mice fail in less than 6 months every fucking time. If its not scrollwheel fucking up, its one of the mouse buttons double clicking or just failing to work
>>738248171I mean that's JUST mouse which is one half, keyboard is the other, and definitely the weaker link. It was never designed with gaming, merely adopted.And if you count a primo mouse AND keyboard, that's absolutely over 100$
>>738243153Vibration in Splatoon is essentiallly another pair of eyes for you.
>>738248296>And if you count a primo mouse AND keyboard, that's absolutely over 100$The super Strike is $180, a TMR keyboard will run you $170-$200. So yes, but people were saying that people couldn't afford a $100 controller because they were poor so surely $250 is fine. Hall Effect/TMR keyboards with rapid trigger are the current standard for a good keyboard, they allow for much faster inputs too.
>>738248171>a response time of under 10ms is nuts.Sure but you'll realistically need to be running at 100fps or more all the time otherwise some of your inputs - assuming there is no other latency (which there is) - will get lost in the noise as ultimately you can only lick in response to what you are seeing on screen.
>>738248457>Hall Effect/TMR keyboards with rapid trigger are the current standard for a good keyboard, they allow for much faster inputs too.To be clear, the build of keyboard is irrelevant, it's that it IS a keyboard. Its a flat (usually) slab with keys all over, widely spread.Fantastic for office and other stuff, but I think the general design falls short in gaming from what potential is there. Its not the fault of manufacturing, but the very design of keyboard itself.
>>738247560>no ergo version of this mouse
>>738248550Outside of a few 4K UE5 examples, most people with a $180 mouse will probably be able to hit 100+ fps in most games. It's honestly p2w in general when someone has faster input speed and potentially higher draw distance/image clarity because they're playing with everything maxed out. >>738248596It gives you access to a staggering amount of inputs, which is really good depending on the game. You could go the Switch 2 route with a mouse in one hand and a joystick in the other, but the sheer number of buttons the keyboard has access too makes it better a lot of the time. >>738248895It should happen eventually, cheap Chinese clones should happen too.
>>738249030>It gives you access to a staggering amount of inputs, which is really good depending on the game.Correct, issue is form factor, and software. On sc, mode shifts, action sets, action layers, and other stuff means you can honestly store MORE binds than your keyboard and all within a more convenient package for gaming.Like wasd, wasd is fucking retarded and was honest a shit idea that stuck, using 3 fucking fingers to control 4 keys that does literally 1 action (move) and literally NOBODY would argue wasd is better than joystick. And fixing that frees up 2 appendages.
>>738242194Why does only Xbox bother putting a decent fucking d-pad on their controllers
>>738242951>wheelIdk about other arcade/simcade racing games but I'd think it's the same as the Forza series which is primarily designed for controller input and using a steering wheel will put you at a disadvantage
>>738249334You can use the mouse for movement in conjunction with the keyboard in a lot of games though, where you hold right click and it snaps the camera around so quickly that you can run backwards that way instead of ever needing to hit the S key and it's much faster/more efficient.
>>738247560what's actually crazy is how something like TMR hasn't been invented for mouse switchesi'm tired of having to replace them every once in a while because they start double-clicking
>>738242194I don't have to shitpost against the controller anymore, I already bought 2.Get fucked.
>>738249665One that's.... really stupid sounding, and I don't see how this would be better than joystick and pad for movement... plus then you use up mouse so...noAlso the extremely fringe >>738249405Its all xbox had I guess>>738249883Hopefully you aren't a scalper.I want more games to support native gyro, so you could have couch coop with gyro aim for both players
>>738250293>I want more games to support native gyroThat's probably the one thing I don't like Steam Input for. As a remapper it's amazing of course, but I'd like native input to work without Steam. SDL is peak for that.
>>738242194Touchpads are great for emulating DS games
>>738250293>One that's.... really stupid sounding, and I don't see how this would be better than joystick and pad for movement... plus then you use up mouse so...no>Also the extremely fringeThat is the control scheme World of Warcraft used and that other action RPGs and MMOs used afterwards. I'm not sure if you're a zoomer or you somehow managed to dodge what was the biggest PC exclusive for a decade. Right click for camera controls(which can help you move better) is very common though!
>>738250413I don't think you can REALLY BLAME stean for that, as much as most multiplayer framework is "lol just add xbox control support for multiple player's, done". Which creates an over reliance on internet, or VERY LIMITED couch coop potential.Quake has couch coop and native gyro, but I've seen nothing showing dual gyro coop
>>738250556Oh, so you mean wow click to move, and right click to look? I mean thats great but sd could do that and better.I also thought you meant shit like doom where you move based on mouse velocity which uh...is a thing, but I don't see people going for now. That also sounds like its more about wows specific mechanics. And no, I played wow very little because fuck 20$ a month.
>>738250565>I don't think you can REALLY BLAME stean for thatNo, I wouldn't. I get what they're going for with native SI. I just don't like relying on it. As long as Valve also pours money into SDL development that's fine though. If you read their documentation they even recommend to use both. SI when Steam is available, SDL otherwise. But you know most developers would be too lazy for that. Fallback systems? Hell nah.>but I've seen nothing showing dual gyro coopIt's definitely possible with SDL though. I should try that out some time. FTEQW might be a good candidate to fuck around with gyro multiplayer as it already uses SDL and has splitscreen. But man that engine can be a handful to deal with. The documentation is literally>read the source or ask the main dev
>>738242194you're almost there, don't forget to call out back paddles
>>738247560>wirelessgarbage
>>738242194I will use every single one of these features except maybe the capacitive grips. I know this because I use them all on my Steamdeck.
>>738251429I'd love it because I absolutely detest how multiplayer has become mostly online, partially due to this. All because gyro being effective is usually just ported to mouse, but only 1 mouse input exists so...fuck it Really i could see INSANE games made if they fully utilized sc. But they probably won't>>738251729Capacitive grips i could see using for simple shit like gyro enable or whatever. Or holding both to enable choking bart.