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>play picrel for first time in over a decade
>in spite of its flaws, compared to BotW and TotK, it feels like a masterpiece.
It's fucking wild. Every complaint I had when I originally played it is largely irrelevant given how much more this feels like an actual game. Doubly funny, since Wind Waker arguably started the trend of "commodifying" the Zelda experience for the open world, by distilling the gameplay down to core elements and tasking players to wander around a large, mostly-empty map to complete them.

But somehow, everything about Wind Waker feels like it's actively improving on mistakes in BotW/TotK just by virtue of being closer to the classic Zelda formula. Even the ocean, which people complained was too fucking big, feels downright cozy and manageable compared to BotW's massive, empty fields. Every now and again, you might find an island where you don't have the tools required, but it's literally no big deal. In fact, it actually helps build the sense of discovery instead of being able to solve everything with the same toolkit you have at the beginning of the game.

Combat is better, too. Stealing with the grappling hook, stunning with the boomerang, and just hacking everything to death without having to worry about weapon strength/durability is SO GOOD. Difficulty comes from the game mixing enemy types and numbers and overwhelming you, but eventually you get the master sword which doubles your damage output, and suddenly everything feels fresh again. Enemies you used to have to one-on-one can now be fought in packs. No more bullshit, high-HP damage sponge enemies, either, thank god.

And the simplest thing that's improved? Having an actual linear narrative. The presence of a story that actually progresses in a pre-determined way makes the game feel like an actual adventure instead of a shitty time-sink in a giant sandbox.
>>
>>738256981
lmfao, if you cannot sus out why this game is atrocious then you need your gamer license revoked.
>>
>>738257509
>Gets filtered by WW
>Thinks he's smart
Behold. The mid wit in the center of the bell curve. While both ends enjoy WW he seethes over YouTube essays that say it's bad.
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>>738256981
even with the blatantly cut content, wind waker still feels like more of a complete package than pretty much every Zelda game that followed. Something really shifted in game development circa the late 2000s and it needs to be studied.
>>
>>738256981
Whatever faults it may have, there's no way ot could be as bad as Skyward Sword. That game needs a full doover
>>
>>738256981
Wind Waker, my beloved.
>>
>>738257719
Where to start. The game is called Wind Waker, that's the name of the music item that is used to control the sailing that you do for a large part of the game. When Nintendo remastered it, they implemented the swift sail. Not only does this cut the time spent sailing in half, it also supplants the Wind Waker of its use in sailing too. So we're looking at a flawed concept from inception, if a remaster decides to start gutting core features, and it's portrayed as a positive.

You spend a lot of time sailing, pirate themed, so collecting treasure has a big focus right? every chest you pull up is pretty much guaranteed to be rupees. This game introduced massive size wallets to hold thousands of rupees, which is a large step up from the 500 rupees in the previous games. So you're expected to collect a lot of rupees, they are a uniform treasure, you get them sailing, you get them in dungeons, in towns, all over, and they contribute to your collected funds. In the original the point of this was to use them to translate the triforce charts, the second to last progression of the game before going to the final boss. So this is pretty much Wind Waker's best use case of non-linear progression, you find progress to be made all over the game world. The remaster reduces how many rupees would be required in half, and also doubles the amount of rupees that can be carried in each tier of wallet.

I could go on and on about this game, but it's clearly a game at odds with itself, and poorly executes everything. The remaster guts features and fans of the game tend to praise it for doing so. It's clear that even among fans, nobody really likes Wind Waker. They like the facsimile of it instead. Have you ever heard anyone talk about how much they love sailing around and exploring islands? that should be a bigger aspect of the game I imagine.
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>>738257926
>Skyward Sword. That game needs a full doover
Skyward Sword needed to just be a gimmick/spin-off game like Link's Crossbow training. The motion controls and sword combat were actually well-executed, and a lot of the items were fun to play with, but everything around it felt like filler to attempt to turn a bunch of isolated mechanics into a full game.
>>
Breath of the Wild wasn't that bad when it comes to narrative since it was a fresh setting where the whole thing was that it had mostly environmental storytelling, however ToTK muddled things by advertising itself to be a direct sequel while hardly being a sequel
>>
The final segment was pure kino. I just wish old Hyrule was more explorable than a hallway from Hyrule Castle straight to Ganon's Tower.
>>
>>738256981
I'd still put BotW over it, and I cared so little for that one that I didn't even play TotK. BotW very specifically improves on a lot of WW's mechanics and ideas, and that's one of the few things it did right.
>>
>>738256981
Which version did you play? The wiiu remastered changes the boat controls but has horrible blur and piss filter.
>>
Crazy how Wind Waker is the last Zelda game to have a magic meter.
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>>738258103
Didnt read. CG WW is great. Don't care what mid wits think about anything you are fucking retarded.
>>
>le old good le new bad
it's all so tiresome...
>>
This baby game was such a slog, especially during the treasure hunting arc.
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>>738258284
I liked the HD ambience...
>>
>>738258103
>the game is bad because the remake changed things
I honestly didn't expect you to have a genuine argument, but this is just blatant retardation

>>738258196
BotW's narrative wasn't awful, but it's a far cry from Wind Waker, which feels like a movie as it hits its major story beats.

>>738258197
>I just wish old Hyrule was more explorable than a hallway from Hyrule Castle straight to Ganon's Tower.
More than any other Zelda game, Wind Waker needed more development time. Looking at some of the ideas they left on the drawing board, I get the feeling this was really going to be an absolute opus of a Zelda game. The final 2-3 dungeons were supposed to be in a fully-explorable Hyrule, and there were going to be warp points to allow access to special areas between the ocean's surface and the land below, like a dark/light world dynamic.
>>
I just want a new Toon Zelda game, man. Ideally a direct Spirit Tracks sequel that expands on the Link/Zelda gameplay it had, and give it optional 2 player co-op
>>
>>738258243
>BotW very specifically improves on a lot of WW's mechanics and ideas
Name one. Literally everything BotW did, it did worse.
>>
WW was good, epic and based and only trannnies on /v/ complain about it (they're braindead)
>>
>>738258284
I played the HD remake because I got it for free years ago and never touched it.

The bloom effect is a bit much, but honestly I think the HD version is worth it for the improved ambient lighting, alone.
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Best character in the game btw.
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>>738258470
>Wind Waker, which feels like a movie as it hits its major story beats.
not just a movie, but it nails that "coming of age" vibe that was big in older anime like Castle in the Sky or Galaxy Express 999.
>>
>>738258470
>which feels like a movie
But I thought this is a bad thing according to you retards
>>
>>738256981
>bad game good because it give me jibblies
>>
>>738258525
Enemy weapon drops. In WW, it's such a vestigial concept that you aren't even expected to leave the room with the weapon you just took from the enemy. In BotW, it is so integral to melee combat as designed that you weapon deals double damage and high stagger upon breaking, because you can then just pick that dropped weapon up and keep going. Shitty as weapon degradation is, it's the one way it does literally anything for the game.

For some examples not tied to such a contentious mechanic, paragliding and filling out your map. Both work the same way as WW in essence but are considerably scaled up in practicality. The former is one of the most efficient ways to travel, and the latter goes from fish bait to tower climbing.
>>
Ganon's Tower reminds me a lot of the Ark of Yamato in Okami since they're just both endgame boss gauntlets.
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>>738258525
Better exploration for one
>>
>>738258284
>changes the boat controls
No, it added a "swift sail" that lets you sail like 4 times faster and makes it so the wind is always in the direction you are facing.

It's not a bad inclusion, but I really think the player shouldn't have access to it until the last leg of the game. The Great Sea seemed dauntingly huge and empty back in 2003, but the advent of open world slop has really put that into perspective. It's pretty easy to explore a majority of the sea as you go, and you get the ability to warp after the third dungeon.

The best use for the swift sail, imo, is as a quick "ballad of winds", since it changes the wind to match the direction you're facing as soon as you activate it. Then you can just turn it back off until you need to change direction again with a single button press. The regular sailing speed is far more immersive and enjoyable.
>>
>>738256981
>10 years later and /v/ still seething about BotW
>>
>>738258103
I'm glad to see people starting to wake up to the fact that it's not good. And no, retards, it's not for some shallow ass reason like the graphics.

>There are only 5 dungeons
This is not enough. Yes it's one more than Majora's Mask but that game has a ton of other stuff to make up for it, won't get into it here. Tower of the Gods is insanely short so I hesitate to even count it. The Earth and Wind temples both share the same tedious gimmick of playing a song to control a character. There's already so few dungeons and they couldn't even make them all unique? They're also just boring and visually bland, no atmosphere. Every dungeon in OoT, MM, TP, and SS all heavily outclass anything Wind Wakers dungeons have to offer in every category.
>The execution of the islands is horrible
Sailing around and exploring the islands should have, for obvious reasons, been the games main hook. Instead though there is almost no point in going to any of them because so many require a key item to do anything. You can spend 15 minutes playing the Wind Waker, sailing all the way to an island just to get told to fuck off and come back later and there's no way to know until you get there. You're better off just not going to any of them until you finish the rest of the game and by then the rewards are useless.
>By far the most handholding and restrictive Zelda
Perhaps this is a moot point since I've already explained that exploration is completely pointless, but even if you wanted to explore and sail around you basically can't for most of the game. Until you finish the Tower of the Gods(and even some parts after that because they want you to focus on the story) you are not allowed to sail outside of a direct set path. Attempting to go outside the narrow path just makes the boat tell you you're an idiot and it forcefully turns you around. (1/2)
>>
>still seething about Chad Waker 24 years later
>>
>>738259226
(2/2)
Imagine how retarded it would be if in OoT you were exploring Hyrule Field for the first time and Navi stopped you and blocked the entrance to Lake Hylia just because you hadn't talked to Zelda yet. Wouldn't that fucking suck?That's exactly what this game is doing.
>Music Sucks
Simple as. This is the weakest Zelda soundtrack by far. It's not all terrible, the few obvious songs anyone actually remembers from this game are good but by and large it's forgettable. Especially the dungeons, they're already severely lacking atmosphere so some great atmospheric tracks like OoT had would've gone a long way. Close your eyes, what does the Deku Tree from OoT sound like? I'm sure you can hear it now. Now what does the Volcano dungeon sound like? Maybe it's just me but I sure as shit don't remember.

I could go on but I think I've said enough. The game isn't bad because of the cartoon art style, if anything that's the only reason it's not unanimously hated. The Triforce hunt isn't that bad either, if anything that's one of the few decent parts of the game because it makes good on the games central idea of sailing and looking for treasure. Wind Waker is bad because it's a bad game.
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>>738258470
They ran out of time/budget, at least 2 dungeons were cut and you pick up their dungeon items on random small islands, all the great sea stuff is pure filler and a huge slog, the stealth mission sucked dick, the sunken Hyrule cannot be explored beyond the castle, the Triforce hunt was beyond awful.

The great sea stuff in particular was such a waste. All the islands require end game items to get to their reward, so after trying several you just give up, beeline the story and only explore right before the final dungeon. Then what was the point of having this open world?

Aonuma talked about this when BOTW came out. He said what was the point of having exploration when everything is item gated and you've no idea when you will finally get these progression items? This is why BOTW starts you with the full kit and you can actually go anywhere, for once.
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>>738259182
ah yes, now there's no need for the Wind Waker in the Wind Waker, great inclusion if you love the sailing, because now you don't have to sail half the time either.
>>
>not getting the Triforce shards as you play the game
>>
>>738259119
Because enemy weapon drops in wind waker were a gameplay gimmick based around needing their sticks to light torches, or using a big enemy sword to smash a barrier that your little sword couldn't.

In BotW, enemy weapon drops are basically the entire gameplay model. It's nothing but constant resource management and saving up your biggest numbers to use against enemies with the most HP. It's extra fucking irrelevant because almost every enemy drops a weapon, and your problem is going to be overfull inventory rather than running out of weapons.

Case in point, in retrospect wind waker's mechanics seem like they're actually fixing the problems BotW created out of them. Just give the player a sword that won't break, and stop trying to turn combat into some min-maxing, time-wasting, resource-farming bullshit. Just let me kill shit and get on with the adventure.
>>
>>738259226
>>738259283
Well said
>>
>>738259226
>>738259283
Poorly said
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>>738259538
Weapon durability also doesn't really scale with the increasingly powerful enemies.
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>>738258860
>"everyone on the internet is the same person!"
Retard.

But there's a difference between a game being a movie and a game FEELING like a movie. Wind Waker obviously isn't a movie. The cutscenes are short, few, and far in between. But the game's atmosphere, pacing, and narrative make it feel as though you're on an actual adventure that takes months while Link grows from a dumb, plucky kid into a dumb, plucky hero.
>>
>>738259538
Sure, in the grander scheme there's some truth to that. But in isolation, it did take what felt like a cute but throwaway mechanic in WW and warped the game around it. That's what I'm getting at - BotW took several of WW's more novel ideas and really ran with them. WW as a game is a third rate traditional Zelda with its ambitions cut short by a rushed development. BotW feels like the devs took a look back at WW and tried to develop as many of those embryonic ideas as they could. Obviously it's not a sailing game, but that aside even its freeform world navigation is more like exploring a vast sea than how WW's constraints allowed it to feel, and BotW isn't even a literal sea like WW is.
>>
>they cut Link's family out of BotW
Feels bad man
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>>738259713
the biggest issue with weapon durability becomes the late game when you start seeing the white/gold versions of the same fucking enemies you've been fighting the whole game. Their battle tactics are completely the same, but they just hit you for more damage, and take forever to kill, to the point that it isn't worth fighting them most of the time.

>>738259905
>in isolation, it did take what felt like a cute but throwaway mechanic in WW and warped the game around it.
Yeah, that's exactly the problem. Modern developers look at mechanics and think "how do I expand this" without actually putting any thought into whether or not it makes the game better. BotW overall is a case study in how more=less when you don't have competent overall game design and direction.
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>>738259834
>make it feel as though you're on an actual adventure that takes months while Link grows from a dumb, plucky kid into a dumb, plucky hero.
The original pitch for the game had it taking place over several years, with Link ending the game as an "adult".
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>>738260324
>grows up to be CD-i Link
>>
>>738260157
As a whole, yes. As an expression of WW's mechanics, I disagree as the issue is in the polar opposite direction. That game has long been given the short stick, its ideas never got the chance to be fully developed. If BotW overshoots (and it near universally does) then WW got terribly undercut, and if nothing else BotW does try to get some of those ideas up to speed. It's the one thing I liked about the game - in essence, it's a better WW.
>>
>>738259480
Times you knew you were in for SHIT
>>
>>738259905
>BotW took several of WW's more novel ideas and really ran with them.
exactly the point OP was making. It ran with them in BAD directions that turned everything into a grind.
>"hmm, being able to pick up enemy weapons temporarily in order to fight or solve puzzles was neat..."
>"...but what if you HAD to pick up enemy weapons?"
>"...because they keep breaking!"
>"...and every weapon has different strengths which makes some of them objectively useless as the game progresses!"
>"...basically, players are going to spend more time dropping weapons just to clear out their inventory than anything else!"
>"...BRILLIANT!"

>>738260521
>BotW took simple ideas and turned them into bloated clusterfucks
>but it's okay because of how integrated it is with the gameplay!
That's actually specifically what makes it worse. Wind Waker is a game. BotW is an inventory management simulator where you grind your stats up to make mobility and exploration less insufferable.
>>
>>738259713
it does, you should be using more damaging weapons
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>>738260861
And break them?
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>>738260920
they are consumables, retard
your stance rings with the same energy as those who hoard the masterball in Pokemon
>and throw it??
>>
>>738260826
>Wind Waker is a *bad game
here you go
>>
>>738261098
It is. But Medli is good.
>>
>>738260826
>simple ideas
Too simple. That's the problem with WW, it's too dumbed down. If I want to play a Zelda that "feels like an actual game", I don't have to settle for WW because there are at least a dozen option within the series that are better at doing precisely that. WW was always a half-step towards BotW that didn't get the dev time to make it happen, and so it quickly and shittily fell back into tradition. It's neither nor as is, which is why I look at BotW and think "oh, it's actually doing something with WW's wasted ideas".
>>
Twilight Princess is the best TRUE Zelda experience
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>>738261146
>plain Jane with a beak
No
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>>738256981
I love WW but the sailing needed to be like 3x faster
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>>738261258
based
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>>738256981
I only played the hd version and I love that one. Here is the only real complaint of the game:
>triforce hunt is shit and the game is too short
I wish we would have gotten more toon link console games
>>
>>738261025
I’m not wasting my good weapons on fodder
>>
The weapon durability system needed some kind of edge (pun intended) to actually seem worthwhile. I think the game should have given you one of each weapon type that you could enhance/modify with materials by taking them to blacksmiths. Make materials comparatively more rare and the upgrades they bestow to be extremely powerful, so that you genuinely have to think about which weapon to use them on. If a weapon loses its edge during combat, you can still use it for base damage, but you'll likely want to have it repaired ASAP.

Making it so that weapons constantly break, but are dropped by every enemy, just makes an unecessary clusterfuck of things. I think it's just that modern players love material collection/farming because it fires off dopamine receptors in zoomie brains, so devs like to lean hard on it, even when it adds nothing meaningful to gameplay.

>>738261190
>which is why I look at BotW and think "oh, it's actually doing something with WW's wasted ideas".
Nah. It ruined wind wakers ideas. Again, more does not always equal better.

>>738261325
If anything it needed to be slower to further filter plebs like you.
>>
They're all very fun and extremely good games.
>>
>>738261327
Swap OoT and MM and move four swords adventure to dog shit and I pretty much agree with you
>>
>>738261325
I love WW but the everything needed to be like 3x better
>>
I love WW but Tetra needed to be like 3x more naked
>>
>>738261520
>Swap OoT and MM
for what purpose.
bump SS up and I agree with you
>>
>>738261258
I adore TP, but it basically is the "traditional" aspect of WW if that game actually worked. It's a setpiece-driven game that emphasizes cinematic framing, with just enough meat on its bones to call itself a full fledged Zelda. It's actually pretty based, and I see it as the most honest of the 3D Zeldas because of it. All of them are rooted in spectacle, TP is just the one that owns up to it.
>>
>BOTW is also a lot of empty space
Yes, but at least you're moving through by interacting with it, climbing around and finding weapons and shit, and feel like you're actually exploring. WW in waiting patiently watching the boat for 10 minutes straight while endless ocean rolls by.
>>
>>738261432
And likewise, less doesn't equal better when "less" means "basically nonexistent". BotW made WW's ideas exist.
>>
>>738261432
>Make materials comparatively more rare and the upgrades they bestow to be extremely powerful
see, they couldn't do this because that would have required some degree of intent and focus on the part of the game devs, and it would also rely on players being competent and not just mindlessly pressing forward to be distracted by "next menial task". The idea of creating a cohesive game with meaningful progression is out the window because that requires developers AND gamers to be competent. It's easier to just turn everything into farming/resource management and split everything into bite size chunks that can be done in any order to pander to the lowest common denominator.
>>
>>738261432
>The weapon durability system needed some kind of edge
weapons are treated as consumables, you are informed when the next use will consume it, consuming it on an enemy results in a critical hit, you can throw the weapon at their head to deliver a critical, each weapon breaking is an opportunity to perfrom a double critical
>>
>cubesnoy thread
Botw outsold all versions of WW btw
>>
>>738261592
Because MM is an okay game at best.
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>>738261432
>Make materials comparatively more rare and the upgrades they bestow to be extremely powerful, so that you genuinely have to think about which weapon to use them on.
literally described Tears of the Kingdom
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>>738261667
It will never not be funny to hear a WWfag say they love sailing, but that the swift sail is an improvement.
>>
>go to menu
>check map
>activate wind waker
>change wind direction
>line up ship
>stare at the screen while nothing happens for 3 minutes
>reach island
Great gameplay
>>
>>738256981
Tutorial level was too long. I tried to play a few times and just couldn’t get past the tutorial, it’s like several hours. Oot tutorial level is literally like 3 minutes before you’re already in the end game. You must spend like 3 hours in ww before swinging a sword or encountering an enemy.
>>
>brought up his made up console war boogeymen again
Every single time.
>>
>>738261705
>use a fire lizardfos horn to make weapon for ice area
>use an ice lizardfos horn to make weapon for fire area
you ok, anon?
>>
>>738261905
but the sail that negates the wind waker fixes the wind waker
>>
>>738261258
Thats not a true Zelda, that’s a linear story driven rpg. True Zelda is open world, or at least the illusion of open world.
>>
>>738261687
>less doesn't equal better
actually, yeah, it does. Picking up enemy weapons in Wind Waker was a fun gimmick. Picking up weapons in BotW was a life-consuming chore that stood in for actual gameplay/progression.

>>738261708
What's the point of consumables that are endlessly available and replenished by doing the exact thing that consumes them? If weapons were something you actually had to find/buy/craft, or otherwise purposefully accumulate in preparation for a certain task, then I'd see the appeal. But instead they're just everywhere.

It'd be like if every enemy that required arrows to kill was guaranteed to drop arrows. What's the fucking point? Just give me unlimited arrows, then.
>>
>>738259283
>Weakest soundtrack
No way. They still use Dragon Roost in new games. The overworld music is great, as are the Wind Temple, Molgera and Ganondorf fight themes. A lot of the secondary tracks are also pretty good, like the pirate theme, Aryll's theme, and Outset. On top of that, you could never ca WW the weakest soundtrack when Skyward Sword exists.
>>
>>738261782
Except TotK just doubled down on the issue. Now instead of collecting weapons, you need to collect both weapons AND stuff to glue to them. And both, again, are omnipresent to the point that the weapons and materials stop feeling special almost immediately.
>>
>>738256981
I agree completely, wind waker is the last Zelda that wowed me. kinda wish I had given up on the series after it, after being more open minded and loving wind waker, absolutely nothing after it was worth giving a chance to
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>>738258103
>It's clear that even among fans, nobody really likes Wind Waker.
Except I do, so you've reached a flawed conclusion.
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>>738262181
>They still use Dragon Roost in new games
It's a remix of Gerudo Valley, you midwit.
>>>738262181
>you could never ca WW the weakest soundtrack when Skyward Sword exists
holy shit it's retarded, it's so retarded it hurts
>>
>>738262234
>doubled down on the issue
the issue is not an issue, it's your own personal bad taste. they *reiterated on the mechanics, and they made a far more engaging and methodical game. but like you care about that, you're a windwaker fag.
>>
>>738260157
TotK actually fixed that probably mostly, the whites go down way faster with fuses since attack power is way higher, and they also drop material to do more fuses so it becomes a cycle.
>>
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>>738262268
see >>738262049>>738261890

>sailing is so fun you guys
>but doing it half as much is good
>sailing is so fun you guys
>but I hate the triforce shards part
illogical
>>
>>738262289
Skyward Sword has by far the weakest soundtrack in the series, the only thing anyone remembers from it is backwards Zelda's lullaby.
>>
>>738262179
>What's the point of consumables that are endlessly available and replenished by doing the exact thing that consumes them?
What's the point of a health bar, what's the point in lives, no point in any well oiled machine.
>>
>>738262435
I never said I like the swift sail. I like GameCube Wind Waker. I don't like the remaster. Thus, the conclusion that "nobody" likes GC Wind Waker is incorrect.
>>
>go to menu
>check map
>activate wind waker
>change wind direction
>line up ship
>laugh as PeaHats fail to catch up to my superior speed
>jump over the sharks as they attempt to ram my boat
>bask in the beauty of the sea around me
>play the little barrel rupee minigame along my route
>bash some Bokoblin skulls as I raid their platform
>plunder a submarine and gain a Heart Piece or treasure chart
>be enamored as a thunderstorm rolls in and it begins to pour
>cute seagulls fly alongside my boat
>haul up some treasure from the sea floor with my grappling hook
>reach island
Great gameplay.
>>
I am of the universally unpopular opinion that it is both possible to enjoy older Zelda titles as well as BotW and TotK.
>>
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>>738262438
You are so wrong and up your own ass, the absurdity is surreal.
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>>738262179
>life-consuming chore
Not really, especially when you don't HAVE to play melee. Coincidentally, this leads into another quality of WW that BotW improved - item-based combat. WW's swordplay really isn't that great beyond its punchiness, but it IS above-average when it comes to using items in combat. To say BotW ran away with that concept is an understatement, having it even bleed into environmental/physics-based interactions and setups. WW was already pushing that way if you tried it out, and BotW once again makes an entire game out of it.
>>
>>738262581
except Wind Waker, because it sucks
>>
>>738262671
And it sucks because it's both a bad traditional Zelda AND a bad attempt at "early BotW".
>>
>>738262581
>see this cool art
>look up the artist
>all sissy feminization chastity femdom pegging shit
Oh…
>>
>>738262753
it sucks because it's poorly executing everything
>>
>>738262614
Name the standout tracks in SS then, oh great musical genius anon.
>>
>>738258174
The motion controls didn't bother either. I just feel the game's at odds with itself at times due to like you said doing so many things and not exactly succeeding at them
>>
>>738262289
>t's a remix of Gerudo Valley, you midwit.
No it isn't, you deaf retard.

>>738262357
>ad hominem
I accept your concession

>>738262435
>sailing is so fun you guys
>but doing it half as much is good
Not really, no. The swift sail was a flawed inclusion. If anything, it should have only been available very late in the game. The regular sailing speed is far more enjoyable and immersive.

>>738262518
>"What's the difference between a literal life gauge and endlessly replenishing consumables?"
Now you're just being disingenuous.
>>
>>738262905
The Lanayru mine dungeon with the annoying oboe sample.
>>
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>>738262905
https://www.youtube.com/watch?v=X_30CixKE20&list=PLT7j9Cmd9zsH9RE3s8elMSqc3AXGET_4q&index=2

do a favor and cycle through here for a bit
>>
>>738262950
hmmm
https://www.youtube.com/watch?v=0hEYvdMoF2g

https://www.youtube.com/watch?v=SfaNKs2KZ1o
>>
>>738263161
You sound like one of those people who believes having an orchestra automatically makes a soundtrack better.
>>
>>738262950
>Now you're just being disingenuous.
Why even have a health gauge if enemies are going to drop health, why even have rupees if you can refill your bombs and arrows from bushes, make it make sense you retard.
>>
>>738263161
>tracks from previous Zelda games
>>
>>738263493
>in Skyward Sword
>>
I love sailing and nautical stuff, so the sailing parts of Wind Waker never really bothered me.

But one thing I think isn't appreciated enough is how good WW's music is. It's the last Zelda game where I was really impressed with the score. It's not as iconic as the OoT soundtrack, but I would argue it's music is on par or better than MM's. I dunno what happened at Nintendo, but it's like After WW they stopped trying with music.
>>
>>738263529
>the only memorable music in Skyward Sword is from past Zelda games
>>
>>738263582
I like the Molduga boss fight music, but I was far more impressed with both TP and SS soundtracks for sure.
>>
>>738263745
Neither TP or SS stood out to me, they made it more generic orchestral themes. The only good songs were remixes from previous games.
>>
>>738263727
Keep going, actually listen and quit deflecting. We're talking about the best soundtrack in the franchise to this day.
>>
>>738256981
Wind Waker is the third best 3D Zelda on the Gamecube.
>>
>>738261258
I feel like you cannot call TP a "true" zelda experience when the Twilight aspect is constantly fighting with the Link-Zelda-Ganon aspect.
Zelda 1, AoL, ALTTP and OoT are the only pure Zelda games in this regard.
>>
>>738258103
Your points are valid but I've played this game start to finish 5 times just because of how good the artstyle, music, and atmosphere is. It's a master class in cel-shading design. And despite the flaws, it still controls well. Even though the game was obviously rushed and lacking content, the main islands are still some of my favorite areas in any Zelda.

If you can't find comfort in sailing for 30 seconds between islands in this game, this obviously isn't for you. Also the remake butchered the artstyle and removed the fun Tingle content. Gamecube is the only way to play.
>>
>>738256981
It was kino.
>>
>>738263817
kek
>>
>>738264780
Explain. Everytime I replayed TP I enjoyed it more than the previous time, which is the only game in the franchise this occured.
>>
>>738265109
The Wii U version desaturates it with that awful blue-green filter
>>
>>738265109
>the main islands are still some of my favorite areas in any Zelda
eh, my favorite areas are Lanyru Desert and Skyloft in SS, Snowpeak and Arbiter grounds in TP, Great bay in MM, Death mountain and Zora domain in Oot. I do not like areas in WW.
>>
>>738265531
NTA but great taste. I like Ice Ring Isle for the 5 minutes you get to be on it, but otherwise it's basically Outset and Windfall as far as WW goes.
>>
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>>738258103
>op talks about ww
>all his complaints are about the remaster
>>
>>738265710
>for the 5 minutes you get to be on it
Wind Waker energy right there lol
>>
>>738265951
The remaster is brought up to illustrate the points being made, how do you even misunderstand that. You know Wind Waker isn't good when the remaster cut content farther, and people praise it. People claim to love sailing and shit >>738262435 but it's completely superficial.
>>
>>738256981
Is it not possible for someone to fix Link's shield clipping into his shoulder?
>>
>>738266062
Now hold on there anon, usually those 5 minutes aren't even that good. I mean, who even likes shit like the eye reefs in that game...all 6 of them?
>>
>>738256981
My favorite part of the game were the eye reefs (all 6 of them). Peak gaming I must say.
>>
>>738266595
>he didn’t enjoy the naval gun battles
>>
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>>738266595
>all 6 of them
Wind Waker is the only game in the series where when I think about what a rerelease could be, I literally have to redesign the whole god damn thing. Most of the Zelda games I just rearrange some stuff, but in WW I have to think lets actually have great reefs under the water and you dive down and explore, free the fish man's family from capture in them, and halfway through the game the collective reefs are then presented as an underwater dungeon.
>>
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medli
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>>738263803
You still haven't bothered to mention which tracks stand out, you just tell everyone to listen to your playlist. No one disputes that Skyward Sword has better audio quality than previous Zeldas due to being fully orchestrated, the issue is that none of these pieces really sticks with you besides the backwards lullaby. Note the lack of SS remixes in Smash despite the game having its own stage. Even BotW had more. Skyward Sword doesn't have bad music, it's just generic.
>>
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>>738256981
Op won in life.
He realized. It's only uphill from now on.
God bless, stay blessed!
>>
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>>738257719
Irony is that midwits like him will now go make a cringe 3 hour youtube essay titled "I was wrong about Wind Waker" where 1.5 hours of it is talking about his parents divorce and the other half going over basic details about the game from wikipedia such as its release date.
>>
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Having to compete Medli's dungeon before Makar's would've been fine, but both markers are on the map and nothing tells you about the order. I spent an hour trying to find that little korok faggot. But hey, at least I got some "challenge" out of this shit game for retarded nigglets.
>>
>>738267274
All of them, you asked for an example, and I handed you the whole soundtrack. Context.
>>
>>738267563
No, I can't be wrong about Wind Waker now. I have thoroughly dismantled the crap. It has no ground to stand on now.
>>
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>>738258103
>you got filtered by WW
>nuh uh, here's why the remake sucks
okay? We're not talking about that
>fans don't like the game they're fans of
>They like the facsimile of it instead
Do you understand the words you're using? I don't know where to start. The only part of WW fans probably agree they don't like is the triforce fetch quest at the end.
>>
>>738267693
yeah, Wind Waker is bad
more news at 11
>>
>>738256981
>compared to BotW and TotK, it feels like a masterpiece.
I had this experience with SS half a year ago. But I would never call SS a masterpiece desu
>>
>>738267274
Interesting how he posted the Zelda anniversary score instead of Skyward Sword’s OST.
>>
>>738265430
Because you're into degenerate knotting mechanics, brutal Zelda femdom and getting vored by Midna's asshole.
>>
https://youtu.be/uZKLKpB17so
>>
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>>738265430
I’m replaying it solely for the Fishing Hole.
>>
>>738257894
>Something really shifted in game development circa the late 2000s and it needs to be studied.
HD. Chasing graphical power was a mistake.
>>
>>738268015
>The only part of WW fans probably agree they don't like is the triforce fetch quest at the end.
As someone who shits on WW, I want the entire game to be the Triforce quest. It's the right idea, done far too late and with pointless rupee gates that don't add anything beyond making you utterly hate Tingle. The game as is is a shit representation of a brilliant concept and I genuinely resent it for that. An open sea Zelda should've been so much better.
>>
>I hate this game!
>Well what do you hate?
>So I paid $60 for the remaster
Holy fucking shit die, you didn’t even play it then, you played a dogshit halfassed Tendie remaster. Discussion on this site is so dogshit, it was there for free on Dolphin, you only have yourself to blame.
>>
>>738271783
100% which is why the anon you replied to is a fucking retard, it's not hard to understand what the write up was on about. The remake changes things that "fans" of Wind Waker celebrated for having changed, because they did not really like Wind Waker when it was allowed to be Wind Waker.
>>
>>738266140
THIS, the other anons are giga retarded.
>>
>>738256981
phantom hourglass was a superior exploration experience. You actually felt like you were discovering new islands in it instead of just going on a singular quest.
>>
>>738269081
Oh, so you're wrong and have got nothing. Time to commit seppuku with you.
>>
>>738268284
>zoomer doesn't realize 25th anniversary IS SKYWARD SWORD
holy shit, just end it all
>>
>>738272239
>Discussion on this site is so dogshit
>proceeds to bring up emulation
Emulation renders discussion fruitless. Anyone can install an emulator, run a ROM through it and tweak values and options to your liking. That is not in any way, shape or form interesting to talk about.

That said, the remaster is a band-aid on a gaping wound, but if you're not autistic about the art direction then the Swift Sail, Hero Mode and reworked Triforce quest make the hot mess that is WW a little more bearable to play. Actually fixing its problems lands in the realm of a ground-up remake, but it is what it is and what it is is marginally better to play than the original. Unfortunately, WW is a bad game that is carrried by its aesthetics, so despite the gameplay being improved by the remaster people flip their shit at it because the only good thing the game actually had going for it took a hit. So it goes.
>>
>>738273945
>he STILL hasn’t posted a single track from Skyward Sword
>>
>>738273887
Based and correct take. Also not that high of a bar to leap.
>>
>the Swift Sail, Hero Mode and reworked Triforce quest make the hot mess that is WW
and there it is, Wind Waker is fucked to the core, gutting content fixes it, funny the anon pointed this out a hundred posts ago and retards keep dancing around it
>>
>>738273887
I liked the interactive map.
>>
>>738274061
>the whole soundtrack was posted
dont forget to breathe, I know it can be hard given your.. condition
>>
>>738258103

>Have you ever heard anyone talk about how much they love sailing around and exploring islands?
I absolutely love the sailing parts. Never played the remaster and I don't understand why they would want to shorten it. Just going from an island to another with the music playing in the background is so comfy.
>>
>>738274134
>Wind Waker is fucked to the core
Always was.
>>
>>738274193
Still waiting.
>>
>>738274247
They changed it because "fans" of Wind Waker wanted it. They wanted shorter sailing, they wanted that part where you explore the world and find artifacts gone.
>>
>>738256981
>compared to BotW and TotK, it feels like a masterpiece.
why does everyone jerk those games off so much anyway
I've played BotW and yeah it's okay, but some retards act like it was the second coming of Christ
>>
>>738274315
It’s mainly the salesfags
>>
>>738274315
It's a great tech demo. Zelda's always been really good at taking existing ideas and polishing the shit out of them, and BotW does that for open world physics. Can't say it's a whole lot more of substance than that.
>>
>>738258103
>So we're looking at a flawed concept from inception, if a remaster decides to start gutting core features, and it's portrayed as a positive.
It's not that easy to generalize. Demons souls art style changes were rightfully shat on. ResiDemakes turn a horror(survival in case of 4) into 3rd person action slop. The updated difficulty scaling and censorship of certain outfits are also a valid point to criticize.
FF7R is practically the same case, instead of updating game mechanics like trails of mana from 2d to 3d, they just scrapped the OG 3 niggers in row for a modern take, filled it with unnecessary cinematic bullshit and stretched the filler into a slog. I won't even talk about changing the whole premise with some retarded timejannies just to subvert expectations. So no, updating systems isn't always a positive because out of touch suits think they know better.
>>
>>738274308

I don't care about the remake though. This thread is not about the remake and an argument about what the fans like or don't like is not a real argument against the game.
>>
>>738274295
Heres a few
https://www.youtube.com/watch?v=838wNL0EjA4
https://www.youtube.com/watch?v=xa7csMzypW0
https://www.youtube.com/watch?v=733B96KbZtw
https://www.youtube.com/watch?v=ctAZpaurqDY
https://www.youtube.com/watch?v=O-LhD1HRn3M
https://www.youtube.com/watch?v=wW4ylpM16B8
https://www.youtube.com/watch?v=YED0fytLyr4
https://www.youtube.com/watch?v=1-mx6_kVgbo
https://www.youtube.com/watch?v=IjyRYdOYKnM
https://www.youtube.com/watch?v=MjapuuERC3M
https://www.youtube.com/watch?v=DDqHDEqQ0fA
https://www.youtube.com/watch?v=CAQz_OZlqEM
go nuts
>>
>>738274019
Motherfucker I am talking about playing the game in the context in which it was originally designed for, and not a re-pack, and not being a patch pervert. Also, undermining the games “aesthetics” is just downplaying the entire games overwhelming success in feedback to the player, the story, the soundtrack, the animations, which are especially integral to the controls, which are the actual lifeblood of the game. You cannot unironically sit here and say that combat on the N64 is better running at 20 frames per second, the SNES, maybe, but you are not gonna sit here and jerk me off while saying Skyward Sword or some shit is better.
>duh this game is carried by the fact that it’s good
How insightful.
>>
>>738274315
>why do people love the Zelda game where you're free to explore and is innovative
>>
>>738274816
It's not about the remake, why are you so incapable of understanding what is being discussed here. This is futile, just give up, you arent capable of discussion. Fans do not like sailing, capiche, fans do not like using the Wind Waker sailing, capiche, fans do not like hunting for the triforce, capiche.
>>
>>738274869
>the game is fine if it's free
I see
>>
>>738274749
It's pretty simple to understand. The remaster cut down on the sailing, cut down on the triforce charts, made it so you dont use the Wind Waker when sailing, and people praised those traits of the remaster. These are core tenets of the original game, mind you.
>>
>>738275038

I'm a fan of the game and I liked everything you just said I wouldn't. Without any further proof about the reasoning behind these changes to the remake, this argument you're trying to invent just doesn't seem to hold.
>>
>itt mid wits proving me right
OG WW is fun for grugs and fun for intelligent people. You are the outliers and no matter how much horseshit you spew grugs won't understand you and us smart people don't listen to faggot mid wit reditors basing their entire argument off a demonstrably false premise lol
>>
>>738275327
>I'm a fan of the game and I liked everything you just said I wouldn't.
That makes you an outlier, good luck with that.
>>
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>>738275153
>False equivocation
No, I’m talking about the game not altered for (You)r tablet tendencies. Not it being free, but nice try, lol.
>>
Ask any fan of Wind Waker what they think of the triforce shards quest. I will wait. It's baffling to be so far out of touch about this game.
>>
>>738275362
>he doesn't know how much the tablet improved the experience
ngmi

>it was there for free on Dolphin, you only have yourself to blame
>>
>>738275352

Kek, ok I guess. The point is, you really don't know if it was the fans of the original that praised the changes and you really don't know if it was the fans of the original that wanted these changes. Without proof your argument just doesn't have a solid base, that's all.
>>
>>738275498
I know your neck snaps like crazy, nephew. Sounds like 80 squibs.
>>
>>738256981
The bosses are too easy and/or simplistic, the game is great tho
>>
>>738275634
see>>738275437
>>
>>738274869
I'm not undermining the aesthetics. I specifically said they're the only part of the game that's good.
>>
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HOOOOOOOOOOOOOO!
>>
>>738258554
I'm not complaining about it tho
>>
>>738275885

What is there to see? Like I said I liked the triforce shard part. Thinking nobody, not even the fans of the game, doesn't like is really a non-argument. It's just a blatant lie and should be ignored as such.
>>
>>738276117
>I liked the triforce shard part.
That's Cool Bro. Now go and ask what the fans thought. You've had 23 years to know what everyone thinks.
>>
>>738275917
he's a wwfag, he doesn't know good from bad, you can't reason with a crazy
>>
>>738274851
Anon, I'm not even that guy and everything you posted is forgettable. Is it well orchestrated? Sure. Is it memorable? Not really. You also somehow managed to not post one of the few memorable tracks from the game, the boss theme from that gold statue thing.
>>
I just can't go back to this game. The ocean is too boring. The first few hours are magical because it feels really cool sailing on the open sea, with seagulls flying by, the wind beneath your sails, and actually seeing the islands slowly appear in the distance. That kind of clever disguising of loading screens is something that I appreciate even to this day. However, it's a luxury that gets old fast. To the point where the game has to practically give you fast travel after 3 dungeons, and the HD remaster even gives you faster travel with the swift sail. After fishing up 30 treasure chests, the novelty is now old and boring.
>>
>>738279403
>The first few hours are magical because it feels really cool sailing on the open sea
Yep, all that sailing in a straight line you do until the end of the Endless Night sure is magical.

>To the point where the game has to practically give you fast travel after 3 dungeons
So when the game finally lets you explore on your own terms and not just where KoRL will let you go.

>After fishing up 30 treasure chests, the novelty is now old and boring.
Fair, but it's also the one part of sailing that is actually fun from top to bottom.
>>
>>738274851
Fuck, Skyward Sword has a great soundtrack.
>>
>>738266916
That sounds majestic as fuck. I hope the next open world Zelda game brings us back to the ocean, maybe lets us go underwater in a submarine or something.
>>
>>738263793
Forest temple had great music, so did Kakariko village, and the temple of time. Everything in Skyward Sword banged though. Only liked the molduga boss fight in Wind Waker.

https://www.youtube.com/watch?v=wlF0-Qs2xkI
>>
>>738266916
>>738279948
>navigating your way underwater
That reminds of all the Wind Waker 2 dreams I used to have as a kid before the DS games came out.
>>
>>738280295
Based, tell me more anon. Been toying with this idea of a submarine since Totk released. Lets build a ship and try and keep it from leaking while exploring the meridian trench.
>>
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>>738274193
>don't forget to breathe
>we're all lifers here
>no eleventh hour reprieve so
>don't forget to breathe



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