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File: images (44).jpg (21 KB, 739x415)
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KH1
>there is light deep down within everyone

KH2
>these emotionally damaged people all have to die
>>
>>738270078
He didn't say that second part though.
>>
>>738270132
actions speak louder than words
>>
>>738270078
>there is light deep down within everyone
This rightfully didn't stop him from fighting Disney villains and Ansem.
>>
>>738270213
No they don't, the first weapons drawn in a conflict are words.
>>
KH1
>over come all odds despite everything for your loved ones
KH2
>THEY'LL PAY FOR THIS
>>
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>>738270078
>>these emotionally damaged people all have to die
But they're not people until they die. They're Nobodies, if they don't die they never reunite with their hearts and become actual people again.
>>
Nobodies aren't people
>>
i miss the lightness of KH1s story

kh2 got too anime too serious too quickly
>>
>>738270213
>actions speak louder than words
They attack Sora first EVERY time
>>
>>738270778
The reason why is because Keiko Nobumoto, of Cowboy Bebop and Samurai Champloo fame, was the scenario supervisor for only the first KH game. It explains why every other game in the series has shitty pacing.
>>
>mansex tries to plead his case
>shut the fuck up NOBODY, 50 years ago we'd have you hanging upside down with a fucking fork up your ass!
Wow Sora, just wow...
>>
>>738270078
>>738270778
The games were always gay as fuck, though. Sora is basically a designated dick holster for Riku.
>>
>>738271049
i just miss it man
kh1 felt so dreamy yet heartfelt
>>
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>Sora when someone feels conflicted
>>
>>738271495
Hawt
>>
I'm playing through the whole series, and I have to ask. Does it ever go back to the kh1 type of level design? There was some semblance of platforming and a sense of exploration, with the occasional puzzle. Playing kh2 at the moment and it just feels like a series of connected battle arenas.
>>
>>738272154
Not really, no.

>>738272118
It's Tetsuya Fagmura's big gay adventure.
>>
>>738272154
Yes, but in games people seem not to like.
Dream Drop Distance and Birth By Sleep.
Also 358/2 Days kinda.
I'd give Dream Drop Distance a shot if you can.

>>738272236
I think I have a crush on Nomura.
>>
>>738272482
>I think I have a crush on Nomura.
Ew.

I'm pretty sure KH made me a fag though. It's a shame what happened to Haley Joel Osment. Time was not kind to John Candy 2.
>>
>>738270778
Yeah. People give BBS shit for starting the retardation which ruined the stoey of KH, but really it all started with Chain amd 2. The Organization should not have become main characters of the entire series. KH1 had it right with minimal yet memorable OCs and properly utilizing SE and Disney characters because it's, you know, a crossover.

Insane that they dragged the Organization back for the entire rest of the Xehanort saga and we're STILL not done with them. This series needs a hard reset. Everything after the first game is trash story-wise.
>>
>>738272154
No, back when KH2 released people actually celebrated the platforming and adventuring being removed as they only cared for the combat and story.
>>
>>738272590
>Ew.
Hey don't be mean to Nomura, or shame the fact of my crush. He makes a damn good videogame.
>>
>>738272882
>Hey don't be mean to Nomura, or shame the fact of my crush. He makes a damn good videogame.
I stand by my 'ew.'
>>
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>>738273112
You wouldn't understand
>>
>>738270078
You're taking a goofy-ass children's story seriously.
>>
>>738273443
Bold of you to say that about the game where Goofy fucking dies!!!!
>>
>>738272154
No
KH3 and DDD have actual good level design unlike the garbage that is 1.
>>
>>738273443
I like to think of it as a teenage boy wrestling between the two worlds of being a child and being an adult, and trying to find his place among that. I definitely felt that when I first played KH.
>>
>>738273883
NTA
I feel like this is true and absolutely a theme in the good KH games, but KH3 feels completely infantilizing and aggressively "disney mom"
>>
>>738274323
>I feel like this is true and absolutely a theme in the good KH games, but KH3 feels completely infantilizing and aggressively "disney mom"
Maybe I'm reading into it too much, but this could be a sort of 'faux maturity,' what an immature teenager perceives as mature. Definitely a phase older teens go through.
>>
>>738270078
>people
>>
>>738274634
Could you elaborate? I'm a little distracted and having trouble understanding what you're saying.
>>
>>738274634
>>738275339
nta, but for me KH1 is a really genuine and heartfelt coming-of-age story. Subtext-wise a lot of it is about Sora being 12 or however old he's supposed to be, and realizing he has feelings for Kairi. It's very much about that transitional point between childhood and adolescence and dealing with those feelings.
KH2 is older, a little more mature in some ways (the Roxas opening is VERY down to earth and mature - "summer vacation is over" is absolutely about growing up), but it also manages to be less of a coming-of-age story and more of a Direct to DVD Disney Channel original, and not in a good way: until things get down to earth again in the ending.

Other anons have pointed this out, but KH3 has Donald and other characters constantly berating Sora for being an idiot, it's fully of Disney iconography, the hidden mickeys, the disney attractions gameplay, the way the story is pretty much just recaps of the movies until the ending, which is a very forced happy ending...
It feels like it's a game caught between Nomura's ability to make a good game, and Disney wanting it to be a game for Disney adults.
It's a really bad vibe to me honestly.
>>
>>738276871
Quality post deserves a you and a bump
>>
>>738270078
sora had been through enough bullshit by the end of KH2 that he'd settle for nothing less than total nobody death
>>
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>>738272482
i dont get the appeal, but you do you anon
>>
Xehaniggers must die
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>>738276871
>Kairi
??? Sora was always just going about Riku
>>
>>738278838
This.
In one of the games they used an imagery from FF8 that was about Squall and Rinoa, but placed Sora and Riku in the roles. Pretty gay.
>>
I'm playing through the first game and have gotten past dark riku. I had to turn it off just now because the combat is just not enjoyable. It's tedious and unforgiving and has an annoying difficulty spike past hollow bastion. Putting flying enemies along balconies that you can fall off of is just retarded. I've been fighting every enemy I've seen while backtracking and getting lost and it feels like leveling up doesn't even help you. I've had to look up a guide multiple times to figure out what to do next and the level design doesn't help. I'm genuinely considering skipping to the 2nd game at this point. My first KH game was DDD and trivializing the combat with flowmotion is more enjoyable than this slog, enemies are just damage sponges that can kill you in three hits on normal mode of all things. How do you people enjoy this?
>>
>>738278783
Genuinely, it's his intellect and ability to make great games. He's impressive.
I think I should probably find another way to phrase it though. "I have a crush on Nomura" is maybe too romantic sounding, but hey: he's opened every Kingdom Heart's game with Dearly Beloved like the games are a love letter.
>>
>>738270078
game for literal toddlers,
so who the fuck cares

it was an ok action game when we were like 14 years old,

anon don't tell me you still play these sloppy written 4deep6you disneyslop games, are you?
>>
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>>738280309
>anon don't tell me you still play these written 4deep6you games, are you?
Yes
>>
Sora getting pissed and killing niggas in KH2 and CoM was great. Shame he got the DBZ Kai goku treatment after the original writers and scenario planners left during the Enix takeover.
>>
>>738272154
No, because the vast majority of people actually don't like KH1's level design. 2 is considered the best for a good reason while 1, despite being fondly looked back upon for nostalgia, is considered to have aged very badly these days.
>>
>>738282041
Can you be less obviously biased?
>>
I’m thinking of replaying KH3. I haven’t beaten it since launch so I don’t remember if it’s as bad as people say.
>>
>>738282041
>1, despite being fondly looked back upon for nostalgia, is considered to have aged very badly these days.
It's not 2006 anymore grandpa. People like KH1.
>>
>>738270078
it's ok killing all these tragic characters saves them and turns them back into humans because no one is allowed to have melancholy endings anymore
>>
>>738282041
yeah people mythologize KH1's level design but for every Traverse Town there was a Deep Jungle, Monstro and Pirate Ship. The highs are REALLY high, but the lows are bottom of the barrel.
>>
>>738272154
BBS kind of does but the levels are smaller and split up between the three characters. Puzzles are also pretty much entirely gone, I can think of one area where you need to use thunder to charge something but thats it.
DDD and KH3 just make every area huge and give you really busted movement to the point where platforming never matters
>>
>>738282143
It's alright. If you can play the PC version and mod it so the DLC abilities actually get given to you throughout the game instead of being given all at once in postgame.
Also do the Re:Mind stuff, by far the best part of the game
>>
>>738279459
You just sound really bad at the game.
If you could stand DDD's terrible damage outside of Balloon spamming with the much weaker flowmotion spamming then you really should have zero problem with Dark Riku.
If you have metal chocobo and high enough health from all that leveling he's quite literally just "hit him until he dies."
>>
>>738282143
get the mod as the other anon said and it makes the base keyblade moveset so much better it's not even funny, also turn off attractions because they trivialize fights in the PRO settings you can opt into at the start of the game. the campaign is still pretty bland event wise but at least it'll play much better, but the Remind bosses are the best fights in the entire franchise bar none
>>
>>738275339
>>738276871
Sorry anon, I went to watch some Frieren.

>Maybe I'm reading into it too much, but this could be a sort of 'faux maturity,' what an immature teenager perceives as mature. Definitely a phase older teens go through.
Just as teenagers start off bordering that confusing space between childhood and adolescence, they end up bordering between adolescence and adulthood. A lot of teenagers will pretend to be more mature than they are; they virtue signal, they try to look responsible, they become quite efficient at justifying their poor choices. In a way, Sora embodies this well in KH3. He's slowly becoming an adult, his decision making is still very emotional and flawed, but it presents as some sort of justified choice. The narrative works quite nicely as an analogue for the state of change a teen->young adult goes through.

I was a teacher for 7 years and it was pretty funny hearing the 17 year olds describe themselves as adults because they were a little taller.
>>
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>>738282320
No one's ever really gone! Just like in the Star War!
>>
>>738270132
he's pretty explicit in the demyx fights
>hey, i dont actually want to fight you hero-boy, how about we just chat for a bit, i let you pass and if my boss asks we both pretend i gave it a good try but lost in the end?
>you are a soul-less monster who fakes emotions, i must eliminate your kind from existence. die, worm
>what the fuck
>>
>>738282392
Monstro and Neverland are fine, and the only real problem with Deep Jungle is the fact that it makes you run back and forth through the level something like 3 times in a row.
The real issue is KH2 maps feel like spaces designed for a videogame, where KH1 levels are raw and idiosynchratic in a way that feels like they're naturally like that.
>>
>>738283367
holy fuck, i stand corrected
>>
>>738271049
>The reason why is because Keiko Nobumoto, of Cowboy Bebop and Samurai Champloo fame, was the scenario supervisor for only the first KH game. It explains why every other game in the series has shitty pacing
interesting
>>
>>738282085
If you want biased, I can sit here and tell you why ReCoded is actually the second best game in the series combat wise
>>
>>738270778
Blame Chain of Memories and no collar on Nomura. Also DDD destroyed Sora as a character.
>>
>>738284272
That I'm willing to humor. I haven't played Re: Coded yet, but it seems like it's pretty interesting and fun from everything I hear.
I just don't agree with this idea that KH1 has "aged poorly". It has rougher edges, but you also feel more like you're playing a videogame, imo, than a game where all the edges are sanded off and there's no friction.
The comparison between Halo and Destiny will probably be lost on KH fans, but Halo had some comparative roughness. It's not easy, the game doesn't play itself. And then Destiny comes along and it's full of auto aim and aim magnetism and it feels like this perfectly smooth flawless experience where you never have to aim or really think about what you're doing and zoomers all love its "gunplay"
Kingdom Hearts 1 vs 2 isn't at that level, but with the reaction commands it does sometimes feel like a game that plays itself to me, compared to a game where you're constantly in control even if it feels rougher.

Like I don't want to sound harsh, but
>>
>>738270078
>>these emotionally damaged people all have to die
I mean they're kinda running amok causing problems and trying to get people murdered, and no one but the kid with the super magic key can stop them. The fact that they die is incidental.
>>
>>738270778
>>738284360
I honestly don't see KH1 as being particularly light
>>
>>738272154
Dream Drop Distance has some platforming stuff in some worlds to find treasure chest goodies and all, but after KH2 the series shifts developers so you can outright see the franchise curl in on itself to mostly become large, empty, boring spaces that are all art style and no design. Arguably KH3 has a couple worlds that do have some notable design in them, but they're buried between open zones designed for gimmicks and more fighting.
>>
>>738270078
KH1 is the only game in the franchise. Everything else is watpad fanfic nonsense. Truly a masterpiece game. Shame they never made another one.
>>
>>738282392
The thing is KH1 is a goddamn PS1 action RPG game on the PS2. Monstro is annoying, and Deep Jungle is vague on where to go, but Pirate Ship, who the hell complains about Pirate Ship level design, that's camera problems for close quarters. And ultimately, the spanning areas and multi-layered design are basically dungeons with secrets abound instead of solely just trinity marks. The series needs more of that, even if not Monstro levels of no-map-confusing, but instead the vocal groups who make the most content want slaughter room fights and bigger bosses. And after 3, I have zero faith in any more of that design besides bonus bosses.
>>
>>738285267
>The fact that they die is incidental.
>>738271946
>>
>>738270802
thats what emotionally damaged people do.
>>
>>738283367
sora is a genocidal giga chad.
>>
>>738285438
pirate ship isn't particularly bad, it's just very small. the level is over before it even begins. Traverse Town and Hollow Bastion are so good, it really is a shame that we never got anything else like it.
>>
I’m tempted to do a marathon of every KH game on PS5 but I remember RECOM being a slog to get through. That’s literally the only thing stopping me.
>>
>>738271049
Will never not be funny that the brain behind Wolf's Rain could put out a layout as tight as KH1's
>>
>>738285556
honestly unless someone just cannot get behind the platform and presentation changes, i'd just recommend the GBA version and hate that it never got ported forwards in favor of the remake. they really fucked that thing up something fierce.
>>
>>738285631
The GBA version is fine and I like the pixel art. RECOM just does not do it for me.
>>
>>738272154
KH peaks at 1.
>>
Kingdom Hearts peaks at 358/2 Days, but that knowledge should be kept from the masses.
>>
>>738286630
Honestly, even besides cozy to dramatic character examinations, it's kind of hilarious how after PSP/DS the multiplayer in this series was dropped like a fucking rock. The days of the ad-hoc co-op craze tossed out in favor of StreetPass and now the gacha whale player list from the phone game. You'd think KH as a series would want to connect players together more instead as one-off gimmicks and cancelled gacha.
>>
>>738282650
I said I got past riku in the very first sentence. the bosses are whatever, it's the enemies getting a crazy buff that's the issue. I'm not dying to them, they're just annoying and unfun to fight. DDD was fast and easy as hell just with flowmotion on normal, no balloon spam necessary.
The shitty camera and inability to recover or already have a counter available from the start, make the combat less enjoyable.
>>
>>738285840
grim.
>>
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why did nomura stop using the qt monke heartless?
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murderer Sora was kino in COM and KH2
>>
>>738279459
>>738289115
This is entirely a skill issue on your part. You have just gained Gravity which you can use on Defenders and Wyverns to drop them to essentially two hits from death. Post-HB you have to pass I think it was 30 or 31 strength and 6 or 7 MP bars to start dealing chunks of damage again which is not hard to do at all. You should also already have Goofy flinging MP at you by this point or at least starting to get MP Gift to sustain yourself.



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